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/WMG/ Warmachine and Hordes General

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Thread replies: 316
Thread images: 37

File: Salt.jpg (9KB, 179x281px) Image search: [Google]
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Infinite Salt Edition

New theme stuff:
https://www.youtube.com/watch?v=9mZLbyizm40 [Embed] [Embed] [Embed] [Embed]

Mk3 list building:http://conflictchamber.com

Warmahords chat:https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / d0thm

PP Youtube
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata: January 2017
http://files.privateerpress.com/op/errata/WMH-Errata-January-2017-2.pdf

Theme Forces:
http://files.privateerpress.com/op/errata/Theme%20Forces.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Fluff wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk


>Mk3 Trollbloods Command
http://www20.zippyshare.com/v/1tLOuOW7/file.html

>Mk3 Protectorate Command
http://www20.zippyshare.com/v/LToez2J8/file.html

>Mk3 Circle Orboros Command
http://www20.zippyshare.com/v/dAMPtJKy/file.html

>Mk3 Cygnar Command
http://www104.zippyshare.com/v/aG3otFxu/file.html

>Mk3 Legion of Everblight Command
http://www93.zippyshare.com/v/cJMBctzR/file.html

>Mk3 Khador Command
http://www92.zippyshare.com/v/JI62A5Ll/file.html

>Mk3 Cryx Command
http://www42.zippyshare.com/v/kAGpNygA/file.html

>Mk3 Retribution of Scyrah Command
http://www108.zippyshare.com/v/9gF1X7iU/file.html

>Mk3 Grymkin Command
http://www3.zippyshare.com/v/tBkUxma2/file.html

>Abridged Mk2 Lore

Gargantuans:
https://pastebin.com/XPKMKYUc

Exigence:
https://pastebin.com/6D1fwSgv

Devestaton:
http://pastebin.com/KxkzfnXj
>>
File: Mulg Week 3 v2.pdf (75KB, 1x1px) Image search: [Google]
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So Mulg is getting a Dev Talk. However, even a Dev Talk for Mulg won't fill the empty void the Trolls players want for salt.

That friggin guy that said making Rok Better is bad because it makes Mulg worse by comparison.
>>
>>54505269
Jesus H Christ
This is insane
I LOVE IT
>>
>>54505269
>>54505404
You didn't even mentioned the best part
He can be taken in any PoD list
>>
>>54505210
I need salt objectives in my life.
>>
>>54505269
>spend Fury to deny spells
>on a Warbeast
Wat?
>>
>>54505923
Yep
Mulg spends the fury to cancel out spells
It's amazing
>>
>>54505269

An arc node for Trolls? Sign me the fuck up
>>
>>54505923
>>54505986
I wouldn't be surprised if this is a copypaste error and it should be forcing rather than spending fury.
>>
>>54506650
No that's actually the design intention. Its in the Dev talk when pointed out.
>>
>>54506650
>>54505923
No, if you read the dev talk they stated this is how it's supposed to work
>>
>>54505269
The only salty troll players are bad Troll players
>>
>>54506710
>>54506715
That's so fucking stupid.
>>
>>54506781
....Why? It means you can attack and still suck up enemy spells. Or channel and suck up enemy spells. It's very powerful.

But like I said, the Trolls can never be sated.
>>
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Khador Army - 75 / 75 points
[Theme] Jaws of the Wolf

(Strakhov 1) Kommander Oleg Strakhov [+28]
- Behemoth [25]
- Juggernaut [12]
- Juggernaut [12]
- Juggernaut [12]
- Torch [18]
- War Dog [3]
Greylord Forge Seer [0(4)]
Greylord Forge Seer [0(4)]
Widowmaker Marksman [0(4)]
Battle Mechaniks (min) [3]
Kayazy Eliminators [5]
Kayazy Eliminators [5]
Widowmaker Scouts [8]


I want to take this to my store, but I'm afraid of getting my shit kicked in.
>>
>>54506781
Go share your no doubt thoroughly test feedback on the CID forum
>>
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I have a tale for you - a tale of the Little Galvanizer That Could.

>Bring Directrix at 50pts, vector heavy vs Stryker 2, stormnoun heavy, casual game
>Inverter gets wrecked by Stormclad
>Cipher spelled, lightning'd and pecked to death
>I am not good at this game, friend is extremely confident at this point
>Starts inching closer to Directrix
>Hurl my Galvanizer at nearly full squad of Stormblades to buy time
>Saws two of them to death
>Friend says its not worth it to CMA
>All of them miss him next turn
>Saws two more to death
>Remainders miss again
>Wipes out a Stormblade squad singlehandedly
>A squad of Cygnaran elite were massacred by an angry tripod
>He never CMA'd, buffed them, nothing

That was some mystical dice rolling (and idiocy on his part), and it will never happen again. I think I am going to repaint him with a big gold star sticker.
>>
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>>54505269
> Mulg is the King of trolls once again
> Madrak-1 is not hot-garbage right now
I'm actually tempted to come back to WarmaHordes. I still suspect they'll screw everything up and nerf Trolls back to oblivion, but... for the first time in 10 years I have hope...
>>
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>>54507471
I really don't get how specific models being subpar invalidates the rest of your faction being sturdy as all fuck, particularly under a Krielstone. Is it the medium bases or something?
>>
>>54507471
>I still suspect they'll screw everything up and nerf Trolls back to oblivion

Actually it's the trolls fanbase that's working hard to do it.

Many are already saying that Mulg is OP. Not all, many are also defending him.

Get back in the game, get into cid, and protect your BABY!
>>
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>>54507927
Name one major event that Trolls have gotten 1st place in since Mk. 3 dropped.

Name one.
>>
How viable is Devourers host under Kromac2?
>>
>>54508093
Ok

http://www.discountgamesinc.com/tournaments/tournaments/view/106
>>
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I was thinking of painting Dolly blue, go with a Sully/Boo look like in Monsters Inc.

Anyone else jump on the Grymkin? How do they play? I mostly just like the way they look (not so much the Piggy Backs, but Skin & Moans is pretty awesome). This is my first Hordes army, other armies I have are Menoth and Cyriss.
It's a lot harder to get used to the changes in focus/fury than I thought. Anybody have any tips for playing that? A friend of mine described fury as being risk/reward whereas focus is just resource management. How much risk is too much?
>>
>>54508557
>Anyone else jump on the Grymkin?
Yes, they're pretty awesome. It's a limited faction but everything is pretty viable and the skill cap is very high. Even a simple caster like the Child has some pretty deep interactions that you might not see right away
>>
>>54508423
> Ragnor with a bunch of beasts and double fire eaters
Eh... okay. Anything else? Honestly curious, not sure how well Trollls have done otherwise outside of beast-heavy builds.
>>
>>54508557
>How do they play?
Very....Concise. Because of the Nature of Arcana, you're much less likely to get fucked over, then many other factions by just about any list you make.

In a thematic sense, they are like evil gardener cryx. You take their BE, and then surround it with whatever Infantry. Then that infantry either kills stuff and powers it up, or dies and powers it up.

Hand the corpses to whatever monster you want of choice, and your pretty much all set.
>>
>>54507470

What is CMA?
>>
>more Legion infantry focus

why do they keep doing this
>>
>>54508835
Hmmm? I dunno? Why not?

Assuming the lesser used beasts get buffed as well of course.
>>
>>54508786
Combined melee attack
>>
>>54508903

Ah. I knew it was gonna be something super obvious when I read it but I'm still not used to the shorthand and abbreviations. Speaking of...

>>54508748

What is BE?
>>
>>54508991
Battle Engine. Their Battle Engine Redirects corpses, whilst also creating an aura of Arm Buff.
>>
>>54508557
I'm going to make a greenstuff cloak for the girl, along with tiny wire glasses frames on a feral warpwolf to make a little red riding hood version of The Child.
>>
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Working on a combined Ghost Fleet/Dark Host drop.

Thoughts on this build?
>>
>>54509199
I actually had a similar idea but with a Wold. With some Greenstuff, smoothen it out and glue on the mask.

Make it look like a weird Marionette.
>>
>>54508736
Not the same anon, but that's not the point. Trolls do have viable builds, just not a lot of people using them. Even with the boogie man factions that sentiment rings true, how well does Cygnar do outside of double Lances and Haley2?
>>
>>54510298
>Haley3
>Caine2
>Caine3
>Stryker2
>Stryker1
>Nemo3
>Sloan
>Heavy Metal
>Double Colossals
I dunno, you tell me.
>>
A couple of friends and me are doing 15 pt list games for fun. I came up with this since I have these models. I wanna stick with Siege because I enjoy his feat and spells.

https://conflictchamber.com/#c1200f919b9E9zakan

Cygnar Army - 14 / 15 points

(Brisbane 1) Major Markus "Siege" Brisbane [+28]
- Charger [9]
- Defender [16]
- Sentinel [8]
- Squire [5]
Captain Arlan Strangewayes [4]

The solo was either Arlan or Gun Mage Captain. I went with Arlan for more focus and support.
>>
>>54507942
>Many are already saying that Mulg is OP. Not all, many are also defending him.

Pagani has already said that this version of Mulg is intentionally over the top. If you don't think that this iteration of Mulg is broken, then you should have no say in model balance.
>>
I fuggin love the idea of hollowmen, the flavor, the design, the models. Which defier do you thinks runs them best?
>>
>>54511373
pls no

i just wanted tips about grymkin how did it end up like this
>>
>>54511446
>i just wanted X how did it end up like this
Every Hentai ever.
>>
>>54511446

The Heretic's arcana gives +2 atk/dmg rolls against a unit, and has the fury spell if you ever decide to charge them, meshes well with brutal charge for +5 damage. You could charge them into 1" melee range and then next turn have them disappear back 2" with apparition then charge into b2b to get the charge bonus again.

The Dreamer can make models stationary with her ranged weapon or knock them down with her arcana. Her small phantasms give +2 to attack rolls. She also an aoe that gives cover to friendly faction models.

The Child I think is more focused on beasts, not much in the way for troops.

The King also seems focused on beasts.

The Wanderer has a spray that removes stealth and gives -2 def to models hit. He can also give concealment to all models his control range and make an aoe cloud that doesn't affect your own units.

I think the best defier would be either Dreamer or Wanderer.
>>
>>54511446
On a more serious but completely untested note, The Heretic and The Dreamer both have Arcana that shit on your opponent's dudes for killing your warriors. Plus a unitwide STR buff and Mirage, respectively.
>>
So how are people liking the Grymkin?
>>
>>54512322
They're pretty awesome, I just wish i was better at painting them
>>
>>54508622
Anyone know what the Wanderer does?

And why we don't have a Dreamer model yet?
>>
>>54512533
The rules are in War Room and the Dreamer is out in August. Her model and phantasms are gorgeous though
>>
>>54509378
Swap the Hydras maybe for Manitcores. I knwo the hydra has superior damage output. But being able to put up 2 wall that deal pow 14 magical damage really hurts their positioning and they are amazing in melee for when your feat is over.
>>
>>54512322
Same they have nice flavor and Arcana really helps the army. 3 mini feats allow for alot of tactical responses.
>>
>>54512322
I'm waiting for Old Witch 2 and stick with Khador first.

In the future? Certainly.
>>
Hey guys when is the next errata? PP said they were going to do one every 6 months and the last one came out in December.
>>
>>54512604
I just want the phantasms, I want an army all done up in that style.
>>
>>54511093
Trolls were always intended as the expensive and short on tricks but smashy faction. This iteration of Mulg represents it perfectly. It should stay that way. Look at Behemoth. Mulg should be our Behemoth.
>>
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Is Circle the worst faction now? All the Podcasts say it.
Why is this so?
>>
>>54514376
>Why is this so?
Because tree-huggers are always the worst.
>>
>>54514376
Nah, they are really good. They lost both of their nearly unbeatable lists but the fair ones they have are still decent. A guy at my store plays eKromac and eBaldur in ther respective themes and absolutely kicks ass. Also, infantry is coming back in style and that will get circle the upper hand.
>>
>>54514376
Cryx literally can't beat circle, so no.
>>
Anyone have a link to the actual Exigence book, and not just the abridged fluff?
>>
It's true that after Northkin there is a Circle CID ?
>>
>>54515065
Unknown. They might spill on the primecast.
>>
>>54515065
From what I gathered the next CID will be everyone's bonus Christmas model.
>>
>>54515242

What about Circle Cristmas? There was none last year!
Damn you PP! You ruined Christmas. At least Trolls got their Hanukkah.
>>
>>54507470
what a Good Boy
>>
>>54515046
>>54515065
>>54515242
also Convergence of Cyriss, allegedly. Hungerford posted in the facebook group that Convergence is getting a CID look, not sure if he meant just the new 'caster or if there's other stuff too.
>>
>>54515046
http://www89.zippyshare.com/v/QuUMfcby/file.html
>>
>>54515366
So what, they get a Vector that shoots people with armour piercing Christmas trees?
>>
>>54515366
Dunno if they're gonna add anything new aside from the Warcaster, but I'm still curious what they're going to change. The changes from 2 to 3 were already pretty solid, so I'm cautiously optimistic.
>>
do all of my lists need to be ADR for me to bring swaps for a list, or does it just need to be the list I want to do switches on that needs to be ADR?
>>
>>54513548
It's already out. It just wasn't as huge as the previous ones, for obvious reasons.
>>
>>54514376
What are some good podcasts/vlogs/youtube channels for Warmahordes?
>>
Does anyone have the new NQ?
>>
>>54517869
Me
>>
>>54518787
You, uh, you got dat PDF though?
>>
>>54518787
:^)
>>
>>54516696
There are none
>>
>>54517869
Its not actually out yet. They had it at LNL though and you're not really missing much.
>>
do we have rules for Company of Iron yet?
>>
>>54516696
I like House of Dice, even though they're new.
>>
>>54521467
It releases in October, so no
>>
>>54520342
I actually purchased the digital version of NQ 73. Il post it up later tonight if anybody wants it.
>>
NQ 73

http://www110.zippyshare.com/v/dPkDQ8mh/file.html
>>
>>54524293

great. thanks, man! do you by any chance also have #72?
>>
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>>54526320
NQ 72

http://www57.zippyshare.com/v/xv77Z88v/file.html
>>
Thanks guys!
>>
Hello?
>>
>>54529855
moshi moshi
>>
>>54529855
kaixo
>>
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Please don't 404 again, thread.
>>
Last week of Northkin CID.
Everyone thinks this has a good outcome?

Also: what do you think is next on the CID lineup? 12 factions of Christmas, anything else?
>>
do you guys think that a better fury management system would encourage light spam/usage in Hordes, or do you think lights are in a good position in the current game?
>>
>>54533548
Just let beasts run for free like Warjacks effectively do.
>>
>>54533569
But you wont take any more then you would now anyway.
>>
>>54533025
>Last week of Northkin CID
?

I thought this ends on this Friday.
>>
>>54533613
Hell yes I would. It's just impossible to get them all up the field without a billion frenzy checks right now.
>>
>>54533672
Which makes this the last week.
>>
>>54533548
One thing I've noticed, moving from Warmachine to my first Hordes army, is how expensive everything seems by comparison. Maybe rather than mucking about changing how Fury works, most beasts should just have a point knocked off them?
>>
>>54533894
>most beasts should just have a point knocked off them?
And some of them even more than that. The whole heavy dragonspawn chassis could gain +1 to DEF, MAT and RAT without being even slightly overpowered.
>>
>>54533924
Sure, buddy. sure.

Its not the Eyeless Sight, Ranged attacks, and PATHFINDER driving up the costs. It's the no good reason.

It's a fine chassis.
>>
>>54534379
All those bells and whistles do not matter when you pay NINETEEN FUCKING POINTS for 11/18.
>>
>>54534432
Alright, so drop bells and whistles. It's a pretty universal thing, that tons of bells and whistles drive up the costs of anything.
Your argument could be made for a bunch of other not really played things, that aren't even as powerful as the Carnivean Chasis, and then you're back to being bitter again.

Not that the Legion couldn't stand to drop points for a whole bunch of things (Lots of beasts included), but I really hate this sort of half assed demands for more power.
>>
>>54534791
I'm not bitter. What is your point?
>>
>>54534836
That you have a very limited understanding of point costs.

You pretty much said:
>As long as my things statline is 11/18, I don't care whatever else massive advantages I receive.

Really I think the legion just needs a GOOD-ish budget heavy.
>>
>>54534879
>That you have a very limited understanding of point costs.
Um, okay sure. I must be totally wrong here because everyone plays tons of Carniveans instead of the Neraph, aka Legion's budget heavy. Oh wait, nobody does that.
>>
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The Empress protects.
>>
>>54535520
With that many rockets, do you really need her protection?
>>
Just bought 2 Siege Crawlers those fuckers are expensive.
>>
>>54533025
Christmas is next along with the a few theme forces that are related to the new models
>>
>>54535557
No, but he definitely needs Reinholdt.
>>
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>>54533872
> 3 days = this is the last week
>>
>>54535737
Why? Making a massive Dworf Force?
>>
>>54535737
>>54536929
Assram + 2 Toilets + 30 Forgeguard is pretty damn horrifying actually.
>>
>>54537015
And is an illegal list. That's 84 points.
>>
>>54537266
Oh. Well 20 then.
>>
>>54535737
Why 2? You'll barely play 1
>>
>>54536929
Not massive just 75 pts list. But i have been proxying 2 crawlers in hammer strike, and i have been consistently impressed with them and the list.
>>
>>54516696
L2Wargame is pretty good
>>
Also they deal well with colossals and that was always a problem for Ossrum.
>>
>>54537756
They now de-stealth, have 40 HP, and pop out new Forge Guards. That's actually pretty good.
>>
Hey fellas, I haven't played since 2nd & own the following: Denny1 denny2 goreshade2 guy from PC game, slayer, slayer kit magnetized, harrower kit magnetized, ripjaws, deathjack, nightmare, malice, erberus, bane warriors, officer & standard bearer, bane knights, satyxis, necrotech surgeon & stitch thrills, scarlock, machine wraith, hell diver, scaverous, withershadow combine. How screwed am I? Can I make a decent list?
>>
>>54538241
Well Bane Knights and Mechanithralls had a hard time at the beginning of the game, but underwent pretty serious revision.

Most competitive at the moment are the Zombie pirates and the like, but nobody actually expected them to be as tough as they are. So try your hand at your own path. Maybe you will find something new and neat.
>>
>>54538561
>>54538241
New Bane theme is super strong as well, so give that a go.
>>
>>54533025
No, again, everything is a bandaid fix. Troll faction still struggles on the issue that it was an animi army in a faction that now has limited animi.

The core issue of the faction still isn't actually fixed, just glossed over.
>>
>>54539033
The core issue is the faction was a buff faction that lost a lot of it's buffs.

The CID has introduced quite a few buffs.
>>
>>54516696
Chain attack is usually good. Muse on minis is sometimes good.
>>
>moving across the country
>trying to pack the Mountain King and all these medium sized bases
Dammit how do people travel with this damn faction
>>
>>54538241

Cryx Army - 75 / 75 points
[Theme] Dark Host

(Deneghra 1) Warwitch Deneghra [+28]
- Deathripper [6]
- Nightmare [18]
- Reaper [13]
- Ripjaw [7]
- Skarlock Thrall [4]
Bane Lord Tartarus [0(6)]
Darragh Wrathe [9]
Bane Knights (max) [15]
Bane Warriors (max) [16]
- Bane Warrior Officer & Standard [0(5)]
Wraith Engine [15]


You could try something like this, thought its got a minimal buylist, but it's things you'll use a lot in Cryx
>>
>>54539209
if its paint is sealed, wrap it in a towel then put it in a tupperware box thing.
>>
is the Ice Troll an elemental troll?

also if I take two bouncer flails and attach them to a Blitzer's hands, would I be able to call that an effective conversion?
>>
>>54539546
It seems as if we're getting multiple "elemental" Trolls now.

The Winter, Ice and Basher all seem like they are elemental trolls. I wouldn't be surprised if they get kits that are all based off the same body like the Axer/Impaler/Bouncer.
>>
>>54540460
I'm not calling the Basher an elemental on account of there not being a "bash" element, but I figured the Ice Troll doesn't really have an elemental main theme? His main thing is "I'm an Impaler but better," so I don't know if he's really elemental or an answer to our complaints.
>>
>>54539546
>>54540503
They're technically elemental trolls, they're Northkin and have pathfinder/Immune:Cold
They're based off the Winter Troll rather than a plain old Full Blood troll
>>
>>54540503
>I'm not calling the Basher an elemental on account of there not being a "bash" element
Well, he has Immunity: Cold and an aminus that is clearly based on Ice magic. What more does he need to be considered an "elemental?"
>>
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Minor update
>Kolgrima
>Feat: Snowblind
>Enemy models currently in Kolgrima’s control range lose Eyeless Sight XICONX, Flight XICONX and Pathfinder XICONX and cannot make ranged attacks for one round. Additionally, enemy models in Kolgrima’s control range are pushed 2 ̋ directly away from Kolgrima in the order you choose.
>Owl’s Wisdom (Action) - RNG CMD. Target friendly Faction model. If the model is in range, enemy upkeep spells and animi on it expire and it cannot be targeted by enemy spells for one round.

>Northkin Elder
>Cost from 4 to 3

>Champs/Skadi
>Sanguine bond has no minimum range (Minor Menoth buff as well!)

>Mulg
>loses counter charge

>Sea King
>Animus now still creates pool of water even if you miss.
>>
>>54541134
Is the mercs in theme discussion done? Where does it stand atm?
>>
>>54541208
They took that out of this CID cause that basically deserves it's own one.
From what they are saying it seems like they're going to be very selective about who gets what in themes.
>>
>>54538089
You're still only grip run one. Two is a trap
>>
>>54541272
Grip Run?

Anyway, I'm not the purchaser. Just that it seems to be one of the better (Out of the now overall OK) Battle Engines.
>>
>>54540676
I don't like including him because that means we've got three cold-based elemental trolls, whereas everything else has one troll based on it
>>
>>54541459
>we've got three cold-based elemental trolls
...
How is this a problem?
>>
>>54541486
Hordes babbys will complain about anything.
>>
>>54505210
Hey gang, been checked out a few months. Since right about whenever they did the Grymkin CID. Can somebody give me a quick update? I've got to get brushed up for a tourney in a couple weeks.
>>
>>54541486
>>54541527
it's not a REAL problem, it's just a me problem. I like that the elementals all brought this unique, different thing to the table. but with better!Impaler and not!Bouncer I have a hard time; they're elementals, but they do the same thing as models we have only a little different. Maybe if we get an elemental theme that can ONLY take elementals I'll be cool with them, but idk.
>>
>>54541605
The game is mostly the same dude. Battle Engines are better and there's a totally new steamroller packet that incentivizes taking a more combined approach to army building, at least in theory. Theme forces are officially the way to play the game now, and they've ramped up the rollout of themes.
>>
>>54541605
Since Grymkin CID? Only stuff to be released since then are the Battle Engine changes and thr Cryxian Dark Host theme list.

Battle engines got buffed across the board.

Cryx runs banes now, generally second list with Ghost Fleet.
>>
>>54541945
Cool, thanks. I'll have to give those themes a read. I saw a post up above like "Circle is bad now" and had a moment of panic. They were still the faction to beat last time I played competitively.
>>
>>54541995
Is Dark Host available somewhere?
>>
>>54542012
Circle's not bad now, they just don't warp the meta atm. That's Cryx's Ghost Fleet list these days.
>>
>>54542055
>Circle's not bad now, they just don't warp the meta atm.
Let me guess. They nerfed wurmwood a bit, they nerfed tuna a bit, and kaya3 wasn't the doomsday everyone predicted?
>>
>>54541272
why is 2 a trap ?
>>
>>54542185
basically
>>
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Hey guys. I wanted to get into this game, and I found a guy willing to sell me some of his Legion of Everblight monsters.
Namely his Proteus, Lylyth Reckoning of Everblight, Blightbringer, Hellmouth, Throne of Everblight, Kallus Devastation of Everblight, Azrael, Extreme Carnivean, Angelius, Archangel, Seraph, and a Neraph.

Out of this stuff, what could I buy to have a half decent competitive list to start with? What non second hand models should I get as well to build a complete army, if any? The guy didn't have any infantry for sale, nor any other warlocks.
>>
>>54542289
Also they nerfed Scarfells
>>
>>54542340
How competetive are we talking ? Because you would need more neraphs/ angeli and fyanna to run a good oracles list which seems to be legions only answer to multiple heavies.
>>
>>54542340
https://conflictchamber.com/#ca201b_-0tgNaPbveJeJaMaObbbbbbbebeb9b9brhW

Legion Army - 75 / 75 points
[Theme] Oracles of Annihilation

(Fyanna 2) Fyanna, Torment of Everblight [+28]
- Angelius [17]
- Naga Nightlurker [8]
- Neraph [12]
- Neraph [12]
- Raek [8]
- Seraph [14]
Blighted Nyss Shepherd [1]
Blighted Nyss Shepherd [1]
Blighted Nyss Shepherd [1]
Blighted Nyss Sorceress & Hellion [0(6)]
Blighted Nyss Sorceress & Hellion [0(6)]
The Forsaken [0(4)]
The Forsaken [4]
Blackfrost Shard [9]
Throne of Everblight [16]
>>
>>54542340
Well just know that whats going on in game, is that every month, in preparation for a new release, the creator (PP) create a public playtest of the new stuff, and put into review the old stuff that nobody likes.

I'm not a Legion player, maybe check out competitive lists online (At Discount Games), but again they are not the end all be all. The list thats burning through the meta right now was one everybody thought would be a joke.

So even if something you like right now ain't the hottest shit, it may get hotter later.
>>
>>54542340
Those are all pretty decent models, but they hardly fit together as a whole. I think the closest you could get is with Lylyth3 and a minimum of other purchases (A naga Nightlurker and a Nephilim Boltthrower are really important for her).

However: Do NOT start playing at 75p before you are comfortable with the rules of the game and your miniatures. Start low, at a maximum of 10p (plus warbeast points).

Fyanna2 is not the only Legion list out there (though it is easily among the best).
>>
>>54542440
It's funny I almost miss playing against Vayl 2
>>
>>54542405
Competitive to the point where me losing is generally caused by me playing badly, rather than because my list is bad. I should be able to get more neraphs and be able to grab Fyanna, so I have no issue with that.

>>54542417
I will keep that in mind. I will check those lists out to get an idea of what I want to do.

>>54542410
>>54542440
Thanks a ton, this is what I am looking for.
>>
>>54542038
warroom for sure and I think latest NQ also.
>>
>>54541945
>there's a totally new steamroller packet that incentivizes taking a more combined approach to army building
>at least in theory
"In theory" means nothing if you're shit at theorising. People used to say that Ghost Fleet was shit "in theory".
>>
>Attempt an "Aged Bronze Statue" look on this Reductor
>It comes out looking like a shiny sack of shit

Whelp, turns out I'm not good at this.
>>
>>54544829
Did you wash it? I heard using a green wash really helps.
>>
>>54542552
the people that said ghost fleet was shit were fucking idiots. Ghost Fleet, from the very start, was obviously extremely powerful.
>>
>>54545400
To be honest, I kind of feel for Cryx. They have three theme lists that are best optimized through infantry spam, and it looks like the Black Fleet is gonna be the same thing. It would be nice to see them get some more jack support.
>>
>>54542552
>"In theory" means nothing if you're shit at theorising. People used to say that Ghost Fleet was shit "in theory".
Theorymachine is good for basically two things:
1) Dojoing models, to get an idea what they might be used for before you put them on the table
2) Working through the math, on models you already understand and within tightly defined parameters.

That's it. In all other cases, you need to put that shit on the table. The kind of theory you're talking about, where something like ghost fleet drops and same day the hype train / doom train starts - everybody is shit at that kind of theory. There are just too many variables. You're trying to simultaneously connect all the numbers in the list itself, all the other potential lists it pairs with or replaces, and everything else in the broader meta that affects its utility, all in your head.

In Mk2, it was quite common every time a book dropped to get people at all levels firing off predictions about what was going to be good, what was a waste of time, etc. Mostly, they were just shots in the dark. Predictions from some of the absolute best players I've ever seen in this game, were still mostly just shots in the dark. You can't call that shit, and people who claim to be able to are full of it.
>>
>>54544962
I was following along with Duncan's guide on Bronze Armor, so a deep violet wash, reapplying basecoat, lighter bronze, then an edge highlight of silver. It works, but I think the wash wasn't dark enough, as it still looks way too shiny.
>>
Any speculation on what merc/minions might end up available in what themes?
>>
>>54547769
Northkin will probably get Boomhowlers.
>>
>>54546570
Wouldn't you want to wash it afterwards as well?
>>
>>54546007
>this whole post

This anon has it, it took almost 2 years for EE to catch on in mk2.
>>
So i've just been asked to do a one-off IKRPG session for some guys tonight, out of the blue.
Anybody have some ideas for a short story/mystery to get them into it? I imagine character creation will take some time for newbies so I can stretch something short out.
>>
>>54550186
The one-shot on PPs site is solid, Fools Rush In.
>>
>>54514376
The podcasts are full of shit.
Circle was literally the best hordes faction not long ago and the only changes to alter it were manikin/wurmwood nerfs and Legion beast theme force.
Circle is still strong and has wyrd buffs on horizon.
>>
>>54552626
Yeah but a lot of factions have really good themes now which means Circle is often playing down points compared to others. Or leaning on wolds or light infantry if it tries to play in theme.
>>
Morvahna2 is cancer to play against, Baldur2 is by far the most annoying arm skew in the game and Wurmwood is still Wurmwood.
>>
>>54549648
Well, you can wash it after you finish the highlight stages, but then you'd have to hit the extreme edges again, otherwise it'd look dirty.

I'll have to try something different on the rest of the unit, as it just looks bland right now.
>>
>>54545757
Infernal Machines is not a jack list+
>>
Any good guides for types of terrain for warmahordes? I'd like to make a good selection of movable terrain for a balanced board, need a list of terrain pieces to make.
>>
>>54555331

forests - 2d with removable trees

stone/hard walls - at least 4 inch long, 1 inch high, try to avoid having too much "base" to it

concealment walls - same as the stone wall, but a fence/ razorwire line/ hedge

hills - 1 inch high or 2d, no slope at all. Hills are the worst for 3d terrain so it's preferable to just have it be a mousepad terrain.

Obstructions - can be any height, but should be at least 2" tall, try not to have too much fluctuation in its height to make LoS not an issue.
>>
>>54555953
Perfect. Noob painting up my figures and playing with other noobs. No one we can play with that already has this setup.
>>
>>54556124

dense fog - just a 3" or 4" aoe ring can suffice, or similar to the 2d forest, just painted all white and smoky, with removable "smoke clouds" made of cotton either white or black/grey http://4.bp.blogspot.com/-CkdXHjtONfQ/Tp-ToWJ6x4I/AAAAAAAAAik/xhNYsJvJW0A/s1600/FinalFlameMarkers.JPG

shallow water - trickier to make look good in 3d, but most 2d mousepad terrain sets will have nice ones.

burning earth - similar to the forest idea, but with removable flames or burning trees

Acid bath - shallow water terrain, but green.

trenchs - 3" by 5" recipe cards, with the trench art copied from the back of the book pasted on can look good, otherwise they can be purchased as either 3d or 2d pieces.
>>
>>54541605
You can now mostly ignore terrain, your models are mindless killing machines, power attacks may as well not exist anymore, warjacks mysteriously evaporate on death and better tactics can no longer make up for weaker models which means that cheesy homebrew lists can't compete against gunlines/skew/spam.
>>
>>54556391
Wow, bitter much?
>>
>>54556403
He's just honest
>>
>>54556403
Yes. Doesn't change the fact that I'm right.
>>
>>54554265
Yep, its a mechanithrall spam list.
>>
>>54556419
Honest about being disproportionately bitter, sure.
>>
>>54556391
>and better tactics can no longer make up for weaker models which means that cheesy homebrew lists can't compete against gunlines/skew/spam.

Yeah, that sure is different from back in the good old days, when Minions and Khador were able to go toe-to-toe with 40 Banez.
>>
>>54556419
>>54556460
Honest and wrong. It reads like one of those posts by "players" which haven't played for a year but just linger to shitpost.
>>
>>54556508
I don't know about minions but khador raped through banes in mkii.
>>
>>54556508
>Butcher3 couldn't kill 40 banes
>Sacral Vault couldn't render 40 banes unusable
>>
>>54556535
Killing of power attack and charging friendlies did really kill on the options.
>>
How's this list look


Trollbloods Army - 75 / 75 points
[Theme] The Power of Dhunia

!!! Your army contains CID entries.

(Ragnor 1) Ragnor Skysplitter, The Runemaster [+30]
- Dire Troll Mauler [15]
- Earthborn Dire Troll [14]
- Mountain King [36]
- Troll Axer [10]
- Troll Bouncer [9]
- Trollkin Runebearer [0(5)]
Northkin Shaman [0(4)]
Troll Whelps [0(4)]
Krielstone Bearer & Stone Scribes (max) [9]
- Stone Scribe Elder [3]
Trollkin Runeshapers [9]
>>
>>54556565
I hate how people lay out options they liked without context.
>Man these fucking safety rails made Bungie jumping a whole lot harder!

I liked having them as options, but tons of mad fans complained that their high defense casters were getting too easily killed, or that threat ranged where too far.

Whether or not I like the options, I can at least give context for the changes.
>>
>>54556565
Yup, I totally miss never being able to play mid-line casters for fear of immediate death.
>>
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>>54505210
Heya Cryx players! Are ya ready for some new jack kits?
>>
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>>54557241
>>
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>>54557257
>>54557241
>>
>>54556876
Git gud.
>>
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>>54557282
>>54557257
>>54557241
>>
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>>54557296
>>54557282
>>54557257
>>54557241
>>
>>54557294
You couldn't really git gud against the flying snake without kill boxing yourself and losing
>>
>>54557241
>>54557257
>>54557282
>>54557296
>>54557318

Oh boy, this looks good. The current plastic Slayer chassis doesn't have anything on the old metal models; these look like they'll be much more up to the task. Might finally see about getting a Corrupter.
>>
>>54556792
Then they couldve reduced speed or made the front line twigs steady. Nope it was
>we made a problem by making throws better than it has ever been
>should we fix the throw rule?
>fuck that, just get rid of it
>>
>>54557351
That's on PP for making the stupid throw into a laser. Skarath was never feared for being a caster killer until this edition where throw and spray was the most accurate killshot in the entire fucking game.
>>
>>54557477
What changed between editions?
>>
>>54557477
And then they fixed it. Go be salty about something relevant
>>
>>54557619
They didn't fix it, they gutted it.
>>
>>54557840
It's strong against enemies doesn't work on friendlies.

I prefer it that way at least.
>>
>>54557601
One handed throws don't deviate anymore so it was a ridiculously accurate method of threat extension where previously you had to worry about deviations landing you in bad places
>>
>>54557840
I'm sorry you need to actually roll to hit now
>>
>>54557900
>One handed throws don't deviate anymore
They don't deviate on a hit. They still deviate on a miss.
>>
>>54557619
Original salty anon here again. The problem is that they ruined the game by fixing things ham handedly. They removed almost all layers off strategy. In mk2 you had to think your turn through in steps. Can I threaten far enough? Will my unit take casualties next turn and scatter? Am I not putting my jack dangerously close to deep water? Am I not opening myself to shenanigans? Is my opponent open to shenanigans? Will the wreck marker block a charge next turn so I can play my caster forward? That's what made the game fun. Now almost all games, despite being scenario, come down to:
>are my models good enough to advance through a gunline
>do I have enough armor cracking/spot removal
When I can't Jack Sparrow a win or strategically beat unfavorable odds with good positioning and activation order anymore it feels like the outcome is set from the start.
>>
>>54557930
That's true with all throws that you choose to target
>>
>>54557921
There was a reason why people hated early ironflesh spam.
>>
>>54557930
You throw directly away when you don't target, which is still in the fucking rules for some reason.
>>
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>>54558001
>Can I threaten far enough?
Oh yeah, it sure was fun to play at the store with some tryhard autist you've never met before and argue about milimeters during a critical measurement.

>Will my unit take casualties next turn and scatter?
It's a dice game, but leadership tests increase variance and variance is bad. You don't want variance if your game is supposed to be competitive. It also made undead models even stronger than they already were.

>Am I not putting my jack dangerously close to deep water?
That was a shit rule. Even without it, Jacks were by default so much worse than beasts in mk2. It also punished people for playing the wrong half of the warmahordes system.

>Am I not opening myself to shenanigans? Is my opponent open to shenanigans?
How did that change? Or not change?

>Will the wreck marker block a charge next turn so I can play my caster forward?
Wreck markers are trash, because they forced people to spend an additional 10 bucks for every single jack they owned. It also wasn't symmetrical with hordes, who didn't have wrecks.

What a great post senpai
>>
>>54558001
I mean it's unlikely Il be able to convince you otherwise, I mean your pretty dead set in your own opinions.

I'd say what your listing isn't the strategy, so much as fluffy/logical things. Logical for simulatory play, but now removed for streamlining of gamey play.

"Hope my unit doesn't loose a command check" isn't a strategy, neither is "Goddammit some asshole brought a water terrain feature because all his jacks are amphibious".
It does make sense in the in-game universe, but continuously creates a-symmetrical elements which don't lend itself to balanced play.

In my mind, it's not so much "Clever" to navigate those elements, as much as its a sort of thing that simply exists or not. They made the game more "Swingey" for better or for worse.

I'm not saying you can't enjoy those things, but I am saying those are different things, as opposed to better or worse things.
>>
>>54558372
>Wreck markers are trash, because they forced people to spend an additional 10 bucks for every single jack they owned.

No they didn't. Like, I'm not saying removing Wreck markers from the game was a BAD decision, but I've only ever used a single person who bought physical wreck marker models. Everyone else just used paper cutouts of the appropriate size.
>>
>>54558385
You are looking at this the wrong way. It was never about randomness. At my game store we would always play with terrain so that if somebody does invest in amphibious models it opens him to more possible plays. And also so you could for example position your shooty unit within threat range of an anti infantry jack and within the threat range of something with two open fists and within throw range of deep water so your opponent has to twink twice and maybe he won't see it coming. Also model psychology was strategic. It's not 'I hope I won't fail the check'. It's 'can I afford taking the risk of opening my models to a check, or is there a play that either won't put them into one or will be to my advantage even if they fail' and also 'should I take the fearless model over a slightly better but not fearless model in case of terror'.
>>
>>54558518
Also forgot to mention that I'm not opposed to all changes. Removing charging after casting and making upkeep cycling harder was good, as these were clearly just abuse of the system rather than intended tricks.
>>
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Still have to prox it but the BE is quite good so far. Frying heretics with admonisher is pretty based. Still need some time till i am finished.
>>
>>54558417
That shit ain't gonna fly on super competitive Steamrollers
>>
>>54558576
I have always loved good blue/orange color schemes. Great work so far. Looking forward to seeing the thing completed.
>>
>>54558631
Who the fuck cares about the autism brigade?
>>
>>54558518
>You are looking at this the wrong way.

Or maybe I experienced it a different way. Not saying your experiences aren't valid, I just don't remember MKII fondly.

Those are indeed elements that added an extra layer to gameplay. It was just a layer I didn't like. I wasn't going to fucking take Shocktroopers because they were immune to fear and Iron Fangs weren't.

The odds for panic where also very low (With most units having a Command of 8 or so), it always just felt obnoxious when it DID happen.
>>
>>54558888
Perhaps you are right to some extent. I like to believe that if you make right choices then dice can't screw you but it might be just wishful thinking. I am just incredibly devastated because since mk3 dropped I never played or witnessed a game that would be either
>fun to watch or
>worth telling about to people
And it's all down to oversimplification. Now every game comes down to moving your models forward and attacking the enemy and then the person with better models wins. No glory. No mastermindin. No gotcha.
>>
>>54558888
To be honest, while I agree with most of the MK2 to MK3 changes, I wish they'd left the morale system in the game. It makes the troops feel a bit more real - like they're proper soldiers who might disobey your orders, rather than just playing pieces, along with making Undead a bit more special.

>Now every game comes down to moving your models forward and attacking the enemy and then the person with better models wins

That hasn't been my experience. People win because they came up with a better strategy, not because they were able to pull off some bizarre rules combination that slingshots a model halfway around the board and punks the enemy Warcaster from behind.
>>
>>54559170
Strategy how? By putting boxes on objectives or by shooting models off the board? This might be a hyperbole, but you failed to put it in context of my full post, that is games are no longer worth watching or retelling. Playing mk2 versus playing mk3 feels like being Prince Naseem versus being Mike Tyson.
>>
>>54559247
>games are no longer worth watching or retelling

So? Those "gotcha" moments that you think so highly of might have made for great stories, but if you weren't clued up on how to pull them off, it made for extremely lopsided and depressing games. I saw a lot of players chased away from the game because they spent their time thinking about "putting boxes on objectives" or trying to sneak a model round their opponent's flank to get at their caster, then lost because of some rulesy gimmick. Stamping that sort of thing out makes for a healthier and more fun game overall, even if it means getting rid of the weird, silly situations that would often arise.
>>
>>54550186
In case there's any interest, I just got back from the session. Went alright, left on a nice opening for further play if it goes ahead.

> Cygnaran spies sent to help Llaelese resistance
> Meant to meet up with their contact at a train station for fake IDs and their mission briefing, then get on train into Llael
> Station is swarming with Khadorans and the contact has been captured

Couple of involved factions they hit upon. Winterguard regiment waiting for the train to set off is feeling edgy being so close to the border. Cygnaran refugees are trying to push through to steal seats on the train. And a rogue Kayazy band were stirring up trouble, wanting a riot to delay construction of the new train line (which could disrupt their trade monopoly).

Went pretty well for something I had half a day to plan. Par for course, party went through the one route I didn't account for, but there was a major shootout and a near-diplomatic incident, so that was fun.
>>
>>54559247
>"I lost against cryx today, because none of my models could do anything"

>"well, that sucks. But I'm glad mk2 is a great game"
>>
>>54559247
It's K of the game isn't for you. It's better than ever but if you can't meet go off the jank from mk2 it's OK to go play something else
>>
>>54559513
But there is nothing else. WMH always stood apart as the game with epic manoeuvres. All the other games were simpler.
>>
>>54559644
Then get used to the changes
>>
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>>54559026
>>54559170

I'm glad we are coming to collective understandings.
>Morale Rules

I would have preferred re-done morale rules rather than removed them. But it would be a massive undertaking, and probably require a dedicated element onto itself. Like Factions like Cryx/ Convergence would need massive re-evaluation altogether.

>>54559375

>games are no longer worth watching or retelling
Well, one of my personally fucking COOLEST stories has been from MKIII

It was at a Gen Con cool terrain thing, with a big LOS blocking Bunker in the middle. Iron Mother Vs Vlad2
To my left flank was a Devastator under assail, with MOW Bombardiers and Greylord Ternion.
To my right flank was a Shocktrooper Boat with Mechanics, a Kodiak, and a Manowar Drahkun.
What followed was one of the longest and grindiest, and intense things ever.
Under Vlads Feat, most of the Shocktrooper boat got an Assault Alpha with HOF meant it was serious damage dealt. Combined with the Drahkun.
The bombardiers shot up a light vector whilst the heavy vector engaged the Kolduns, until the assailed Devastator rolled an 8 on a slam, had it slam past all its mechanics, and disrupt the focus supply chain by killing the corollary, as well as falling off an edge. It was badly damaged, but it was pretty much out of the fight because the path to get back would take it many turns.

The Shocktroopers actually engaged it for a long while. It prioritized the Drahkun first and failed to kill it initially because of its high armor, and when it did, my other shock-troopers where already in shield wall so that continuously delayed their demise. It also had to devote one entire turn to killing the Kodiak as it would have finished it off if got to him first.

Until at last all that was left standing was a Single Manowar Shocktrooper. Because one flank was already lost, the iron mother booked it to the shocktrooper and killed him, but Vlad got vengeance and personally murdered her to death.

Just neat to me I suppose.
>>
>>54559509
Yes, cryx was noticeably stronger than any other faction in mk2. But outside of cryx there was more balance between factions and between models in factions than now. I've seen every faction played with success utilising completely different lists. Not only that but you could somewhat reliably beat cryx with any anti infantry list which you would bring anyway because people played infantry. Now if you aren't playing the best available lists, which are spread between multiple factions but there is few of them, it feels like banging your head agaisnt a wall because you can do fuck all against superior stats per point.
>>
>>54559794
>Now if you aren't playing the best available lists, which are spread between multiple factions but there is few of them, it feels like banging your head agaisnt a wall because you can do fuck all against superior stats per point.
Um Id say MKII had plenty of that as well. Again alot more.

It was in MKIII where defenses were evened across the line, and Def Buffs became much more difficult to get. Defense 20 Eliminators anybody? Or if you wanted a full unit how about a MERE Defense 19.

Heck most things would not be able to hit that even with Natural 12s. It was either bring a buff or nothing.

Nothing is more of a fuck you rock than that.
>>
>>54559794
This is complete nonsense. Most factions in mk2 had one or two lists and now almost every faction has usage for 70% of it's entire catalog in some kind of fashion.
>>
>>54559794
That's some insane nostalgia
>>
>>54559794
Maybe try using competitive dice :^)
>>
>>54559794
>Now if you aren't playing the best available lists, which are spread between multiple factions but there is few of them, it feels like banging your head agaisnt a wall because you can do fuck all against superior stats per point.

Yea, MkIIs list variety was so much better what with Vayle2 theme and Will of the Nine voices and Lylyth2 and Gasp 2 and Haley2. All that variety. So much more.
>>
>>54559794
>MkII
You mean merc solo auto-include the game? The one where your army had 3, maybe 4 good warnouns and most jacks/beasts seemed redundant when there were often better and cheaper options found in units.
Yeah, the best of times.
>>
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>"There is this game called Warmachine, it's about battle wizards sending giant robots to fight against each other."

"That sounds rad"

>"Yeah, but the robots are actually pretty bad. You usually only have 1 or 2 and fill the rest with lots of foot-soldiers and overpowered character models"
>>
>>54561112
Basically sums up my experience with Khador
>"This is the faction who get the biggest, baddest robots to beat the opponent's face in"
>Cool i'll take that
>"Great, you won't be able to run any more than 1, if even that. Here are your options for infantry spam"

Fuck Mk2. I was attracted to WM to get away from infantry spam in other games.
>>
Reminder that viable spam lists are cancer because you're automatically invalidating a portion of your opponent's list while presenting zero weaknesses because most lists cannot present strong answers.
>>
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>>54560094
I will say that since MkIII has made bringing more warjacks a viable option for focus-strapped casters, I've been using Perforators a hell of a lot more. They're still not amazing, but having that extra bit of armor piercing has been quite valuable.

I used them once in MkII, for reference.
>>
>>54557241
Are these going to be real plastic or shitty PP plastic?
If the former then I'm going to be very happy
>>
>>54561877
Real plastic, I imagine. Why would they redo a shitty-plastic model in the same shitty-plastic?
>>
>>54561166
>not doing research on the game
>not expecting not!Russia to go all Stalingrad

I have no pity.

>>54561912
PP is pretty fucking stupid at times, you have to remember this.
>>
>>54562651
>Mk3
>Expecting not!russia to go full stalingrad
>End up with the steampunk version of T-72 platoon
Then again, I guess one couldn't really be mad either way.
>>
>>54563445
Honestly, mkiii Khador is a place where PP actually did things mostly right. Sure, the specialized shit like AK or Kossites still suck balls, but it's overall, an improvement.
>>
>>54561912
Saw somebody on the Cryx FB page putting it together. Plastic sprue
>>
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Is there an aspect you wish your faction would focus more on?
I kinda wish Trollbloods would get more models focused on the Modernization aspect. The idea of a savage people become more modern to deal with the world around is really cool.
>>
>>54564319
That's a future theme. Expect focus later.

As a Khadoran...Assault Kommandos. I want to see Khador use new tactics and adapt to their opponents more.
>>
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>>54557241
Makes me hopeful for a new Dire Troll kit.

But, then I saw the goofy new Brawler and suddenly I don't feel so hopeful.
>>
>>54564395
well, it's Kriel Company, but that theme didn't get the attention it deserved during the SR17/BattleEngines/Banes fuckfest.
>>
>>54564951
They're going to give it another look over apparently.
>>
>>54564319
Cygnars knights and lords.
We have morrowans, sword knights and a general to lead them, but they still all feel like niche picks and don't have a theme yet to tie them all together.
>in b4 cygnar doesn't need a new theme
I know, but these are just empty wishes anyway, it's not like it's gonna happen.
>>
>>54564319
Bog trogs and croaks or the circle going more sticks and stones somehow.
>>
>>54564319
As a Skorne player, I want more dinosaurs and some kind of mortitheurge unit. Maybe a blackclad-esque debuff aura that gets bigger the more dudes contribute?

I also want Mordikaar 2 as a crazy ghostman.
Basically, more of a focus on the weird hobgoblin-Persian part of Skorne, less on foolish samurai warriors.
>>
>>54564319
I'd like to see more Fane and Vyre stuff. Luckily it looks like both of those things are happening.
>>
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>>54564319
->
>>54564395
This fucker right here is absolutely correct.
>>
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>>54563548
I actually want to try bringing a min unit Kossites with my Jack spam theme, just because I need more infantry to score zones.
>>
>>54569677
I wonder what kind of stuff AKs could develop.

I think an insulated attack squad that focuses on scouting could be a neat idea.
>>
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>>54564319
I want more units with spring-powered weaponry.

Or fuck, how about magnetic weaponry? Since the CoC is so against gunpowder, it seems like the next step. Maybe a unit of Obstructor-bodies with coilguns?
>>
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>>54570459
They could develop Pathfinder, because the lack thereof is currently why they suck at their job.

For real, what a weapon crew? Assault Kommandos are supposed to be pro-active so something like the mortar or Field gun seems weird. So what about a battering ram?

How it looks in my head, it's basically a Marauder arm carried by two Kommandos. Fluffwise, it's used to open bunker doors and tear through walls, so on the table it would be able to slam things and get extra damage dice against huge based models.
>>
>>54570541
>They could develop Pathfinder, because the lack thereof is currently why they suck at their job.

Nope. They were given that last edition with Strahkov, and they still sucked anyway. They suck because they have a confused role, and don't know what they really want to do. Their weak into infantry, and don't hit hard. They survive mildly well though.

I could see them laying demolition charges, or other cool "Elite Forces" type stuff.
>>
>>54571152
They were created to charge people in trenches but they actually can't charge people in trenches, because they are too stupid to jump over walls.

There is no excuse for this. None. Zero.
>>
>>54571537
Trenches don't have walls attached to them.
>>
>>54571537
Trenches don't have walls.
But they can't actually IGNORE cover except for the flamethrowers that don't have assault.

They can't actually GAS the Trenchers inside their own trenches because the Defense is too high which they can't ignore.
>>
>>54571537
>>54571562
>>54571591
Suggestion: Give Kommandos Pathfinder, and the ability to ignore DEF bonuses from Cover and Concealment. Does this give them a desirable role within the faction?

Note: I have never played with or against Assault Kommandos on the tabletop in my life.
>>
>>54571728
I dunno, maybe? They have a hard target to compete with, which are the Wintergaurd (Any kind).
They are cheap, do their jobs well (Even if you removed the rockets), and I can't even say are overpowered so they need a nerf (They are very fragile, and need support).

I would also hope to have a better gas weapon. Pure tough removal is nearly useless (Just shooting a target nets just about the same result) and the way it works now they are beast hunters, which isn't their shtick.

They lowered Def and Attack last edition, but again that's a lost goal because its "Hit target to make target more hittable".

Im wondering what their gas effect could be that would be both balanced, cool, and worthwhile.
>>
>>54571818
>Im wondering what their gas effect could be that would be both balanced, cool, and worthwhile.

POW6 AoE3, 6" range, disallows Tough?
>>
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>>54571728
I would at least try them out in something other than a casual game.

Actually getting 22 points of value out of them right now is depressingly difficult, even if you play against something like thrall or drudge spam.
>>
>>54571876
Still bleh.

I would make it not an attack. Just a placeable aoe (gas effect not cloud).

Whilst in the aoe living models cant use special actions/attacks and cant make ranged attacks.

The idea being that the trenchers cant remain in the foxholes, and forces engagement.

Its powerful, but still gives control to the adversary, and only works against living models.
>>
>>54559644
Play Malifaux. Malifaux jank isn't universal, but it's there.
>>
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>Ellowuyr Swordsmen have really nice models and a cute gimmick
>Ryssovass Defenders have really nice models and a cute gimmick
>can't afford to buy two units at the moment
Guess I'm sticking with Sentinels until more Ret themes drop.
>>
>>54572768
Used to use them a lot with vlad 2.

Feat + hand of fate is amazing work done from flame throwers.
>>
>>54574892
To be fair the question is what isn't.

"It's better with Vlad" is kinda a moot point because that applies to almost literally everything.
>>
>>54574972
But it's exponentially better with vlad due to sheer quantity of attacks.

Also Vlad was my legion/protectorate drop for a while so the immunities actually mattered
>>
>>54574892
What does the feat do for flamethrowers besides SPD?
>>
>>54575265
Rat unless that got changed.
>>
>>54575360
Oh wow, I actually had no idea. Guess it didn't really matter whenever someone sent Eliminators or Drakhun's into my lines.
>>
>>54559732
Oh hey, I recognize this game. I was the iron mother player. It was the first time I'd seen the shocktrooper ua in action before, and it forced me to go for the drakhun first since my PA couldn't drag the shocktroopers. That was a hell of a game.
>>
>>54576552
It sure was. Hope to see you again this Gencon.
>>
>>54557241
>>54557257
>>54557282
>>54557296
>>54557318
What was wrong with the current plastic multi kit and upgrade parts? They look nearly the same to me. Is it just an excuse to reduce SKUs?
>>
>>54578561
>What was wrong with the current plastic multi kit

The 'plastic' they currently use is fucking awful. It holds detail badly and is a nightmare to work with. The kit also isn't terribly well-designed; the legs are small and awkward even by Warjack standards and it's hard to build any kind of interesting poses. There's really no downside to redoing the kit, and I imagine PP intends on eventually redoing all of their current 'plastic' kits in a similar fashion.
>>
>>54578655
I didn't think about the migration to the new plastics, so good point. However, I really disagree about the current stuff being hard to work with. It's easy enough to clean up and repose with green stuff. I'm actually not a fan of the seams that the new spruejacks end up with, since those have to be green stuffed. Current models can be built stock with no sculpting if I want.
When the hell is Deathjack getting a resculpt!?
>>
>>54574842
Ryssovass need a UA badly. Until then they're just worse Sentinels.

Ellowuyr have some game with any casters that buff their DEF.
>>
>>54579241
I just hope Aelyth Vyr isn't being treated as a pseudo-UA. He's cool in concept, but 5 points for a glass cannon with a Hard bubble isn't that much of a force multiplier.
>>
>>54578828
>It's easy enough to clean up

Weird, I find it even more annoying than metal. While it's easier to shave off, it always leaves lots of little clingy bits. Metal just gets reduced to powder, even if it's a tougher job.
>>
>>54579309
True Ryovass seem like they have a higher tax to play to get the most out of them (atleast 9 with Aelyth Vyr and a single Nyssor Priest). And don't get much more done than a unit of Sentinels which most Ret players actually own have a higher pow and patfinder on a charge with UA. Also tough is a hard mechanic to sell in Ret. Personally though I think the Mage hunter infiltrators need a dedicated UA more.
>>
>>54579318
>>54578828
You haven't learned of the fucking nightmare of PP's plastics unless you have assembled warders.
>mold
>lines
>on
>the
>faces

PP's garbo "plastic" is too rigid to bend, but not hard enough for things to be cleanly scraped off.
>>
>>54580023
Without other abilities, it means nothing.
The fury 6 guy being an offensive spell caster is very fucking annoying though
>>
>>54580037
>troll faces
and nothing of value was lost
>>
>>54580104
same could be said of mkiii
>>
>>54580130
WHOOOOOOOA SICK FUCKING BURN DUDE
did you guys hear!> MK3 is dead game! SELL SELL SELL
>>
>>54580166
>>
>>54579935
I hate that Aelyth pays for that Ryssovass buff. I just want the option to take a cool elf samurai without feeling obligated to take ten more.
>>
>>54580037
What about the bomber
>mold line on the fucking pyg face
Dear god why
WHY
>>
>>54580918
Winterguard Infantry have mold lines on their faces, too. But nothing can hold a candle to the Convergence plastics, especially the original run.
>>
>>54581135
I bought some convergence at a discount and ended up throwing them out because of how garbage they were.
>>
>>54580387
Ryssovass wouldn't be bad even with the tax, if they did something unique so far their position is single wound infantry with weapon master. The problem is their survival tactic is a gamble and even a def 14 isn't a stretch for most melee units and warnouns. Honestly except Kaylessa with blur and feat there Ret casters will have a hard time getting them into combat. Because they either lack defensive buffs to help them out or the ability for them not to be hampered by terrain. If Aeylth Vyr handed out last word instead of hard ( we have plenty of ways to protect against blast damage). Then they would be a terrifying unit.
>>
>>54580037
like 50% of all the circle shit i've put together has had mold lines on the faces. Sadly thats a common thing :(
>>
You have not seen shit until you've painted plastic Praetoreans. Try painting armor trims that are less pronounced than the mold lines that run through them.
>>
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>>
>>54581457
They're not bad, but when you have the choice of sentinels or halbs, there's no reason to take them.

They are, like a lot of the game, waiting for their theme.
>>
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This may be because I'm a moralfag (I pussy out on evil choices in videogames almost all the time), but I'm pretty sad that Holden ended up corrupted.

Now he will only work for Grymkin, as opposed to being a stealth and incorporeal removing Merc who deals extra damage against grymkin.
>>
>>54586540
>"Guys we're doing a narrative thing! Battle between Grymkin and [everyone else] to see who gets a shiny new toy!"
>not expecting them to hand it over to the latest edgyboiz on the scene
I just assumed that the non-Grymkin version was fake news and the Grymkin were going to "win the event" no matter what.
>>
>>54586540
>let's just stick a Gremlin on top of what could be a very cool, thematic model

wow. nice one PP.
>>
>>54588089
With luck it'll be easy to cut off. The gremlins are by far the worst part of the Grymkin range.
>>
>>54588368
But anon, they're so flavorful!
>>
>>54586540
Holden the Hollowed
>Grymkin Model
Spd 7, Str 4, Mat 5, Rat 7, Def 15, Arm 13, Cmd 7
Damage boxes 5
PC: 4
FA: C
Small Base

Apparition
Prowl
Sacrifician Pawn [Hollowmen]
Eyeless Sight

>Trench Knife
Rng 0.5", Pow 3, PS 7

>Hunting Rifle
Rng 14, Rof 1, Pow 10, Damage Type: Magical, Attack Type: Deadly Shot, Inflict Pain, Uncanny Precision (warjack hit gains unstable and cannot be used to channel spells)
Thread posts: 316
Thread images: 37


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