How do you even run horror? It seems counter to the nature of tabletop games when removal of agency and lack of information run so close to the genre. How do games like Call of Cthulu maintain players?
>>54483583
>How do you even run horror?
Exactly how you said it: removal of agency and lack of information.
Sanity checks are made to remove agency and private messages are used to restrict information.
>>54483583
>How do you even run horror? How do games like Call of Cthulu maintain players?
By having players who are willing to cooperate with GM to get horror experience. Otherwise you will get Old Men Hendersons.
>>54483583
You don't have to remove agency to make someone afraid, you just have to make the game dangerous enough that there's a real chance of death, permanent injury, or insanity, also hiding info from the players helps alot
>>54483622
This. Also remember: Your players are safe until they aren't. Establish some sort of "safe zone" so to speak where your party can always go to seek asylum, then omce they've completely learned to trust this you send something in to attack them. Nothing too strong, an enemy they've easily handled before will do just fine. The point of that enemy isn't to inflict physical damage, its to fuck them up mentally. It's job is to be there to flip their concept of safety on its head and make them wonder whether or not it was a fluke or something that changed.
>>54483583
I always found horror alone was tricky. Mixing it with mysteries fares a bit better, since then the players have a more direct goal in mind of actually figuring out the monster's weakness and beating it, rather than simply being in a terrifying world where learning more just causes more and more horror.
How is horror even a genre lol just walk away from the media just close your eyes nigga
>>54483972
youll niggas dont even check sanity
>>54483972
People like being scared. Fills the brain with all sorts of neat chemicals.
>>54483583
>It seems counter to the nature of tabletop games
This is the problem you have OP. It's actually quite similar to other tabletop games in that you work with your GM to communicate expectations about the campaign, and then you work with the other players against the challenges the GM has set.
There is a difference, in that metagaming is even more discouraged in Horror. Playing in-character and immersion are important. If you just want to to kill dudes and get loot you should probably not play Horror games.
>>54483972
How are faggots even alive lol just stick your dick in a vagina just close your eyes nigga.
>>54484094
>>54484115
How to immerse in horror?
To me it feels too much like a game.
Like if someone made a scary version of monopoly, it would still feel like monopoly
>>54483678
this
>>54483583
Depends a lot on the GM. It takes more skill than a D&D game that's for sure.
>>54484672
Loss means losing something you care about as a player
Got 3 pdf that could help you.
>>54488871
>>54488905