[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

T'au Disscusion Thread Edition V

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 236
Thread images: 21

R2D2 Edition

Thread question - which model is the most fun to paint for you?
>>
First for plasma Crisis Suits
>>
File: 1486167961688.jpg (129KB, 800x984px) Image search: [Google]
1486167961688.jpg
129KB, 800x984px
I still have 30pts to use. Should I pick more drones or maybe give pathfinders ion/rail rifles?

Patrol Detachment (T'au Empire) [54 PL, 970pts]

HQ
Cadre Fireblade [3 PL, 58pts]: Markerlight, MV1 Gun Drone, MV4 Shield Drone
Ethereal [4 PL, 66pts]: Honour blade, Hover Drone, MV1 Gun Drone, MV4 Shield Drone

Troops
Strike Team [6 PL, 116pts]: DS8 Tactical Support Turret w/ SMS, MV1 Gun Drone, MV36 Guardian Drone
- Fire Warrior Shas'ui: Pulse pistol, Pulse rifle
- 9x Fire Warrior w/ Pulse Rifle
Strike Team [6 PL, 116pts]: DS8 Tactical Support Turret w/ SMS, MV1 Gun Drone, MV36 Guardian Drone
- Fire Warrior Shas'ui: Pulse pistol, Pulse rifle
- 9x Fire Warrior w/ Pulse Rifle

Elites
XV8 Crisis Battlesuits [11 PL, 212pts]
- Crisis Shas'ui: Flamer, 2x Plasma rifle
- Crisis Shas'ui: Flamer, 2x Plasma rifle
- Crisis Shas'vre: 2x Plasma rifle, Velocity tracker

Fast Attack
Pathfinder Team [8 PL, 104pts]: 2x MV1 Gun Drone, MV31 Pulse Accelerator Drone
- 9x Pathfinder: 9x Markerlight
- Pathfinder Shas'ui: Markerlight, Pulse pistol

Heavy Support
XV88 Broadside Battlesuits [9 PL, 171pts]
- Broadside Shas'vre: 2x Plasma rifle, Heavy rail rifle, Target lock

Dedicated Transport
TY7 Devilfish [7 PL, 127pts]: 2x MV1 Gun Drone, Burst cannon

Total: [54 PL, 970pts]
>>
>>54479363
Is that a fucking rice cooker
>>
>>54479363
>fanbase so autistic it was jettisoned from the already autistic 40kg
>>
File: tau.png (540KB, 920x950px) Image search: [Google]
tau.png
540KB, 920x950px
>>
Melee suits when?
>>
File: piranha01.jpg (84KB, 900x600px) Image search: [Google]
piranha01.jpg
84KB, 900x600px
Is there a point of taking single pic related on 1000 or 1500 list?
>>
New FAQs are out. The Interceptor drones on the bomber got an extra Ion Rifle, pretty sweet desu. Does make them more expensive but more worthwhile now.
>>
>>54479363
My custom-built Shadowsun and Pathfinders (the latter have woodland camo). After paying attention to every minute detail in getting the painting just right, having the opportunity to just paint streaks all over the model not caring about colouring within the lines felt amazing. Came out pretty baller too.

I'm hoping I enjoy painting my Ghostkeel now.
>>
File: black_farsight.jpg (42KB, 800x597px) Image search: [Google]
black_farsight.jpg
42KB, 800x597px
>>54481597
XV69 Coldsteel
>M 11' WS 2+ BS 2+
>S 6 T 6 W 5 A 5 SV 3+

Weapons
>Tec 9, Range 24" Type Assault 3, S5 AP -3,, D2
>Genki Steel: Range Melee, Type Melee, S+2, AP -5, D3

Abilites
>'Teleports behind you', At the start of any movement phase the <XV69 Coldsteel> may redeploy anywhere within 5" of any enemy <CHARACTER>

>'pffft, Amateur', When attacking models with fewer attacks than the <XV69 Coldsteel>, the <XV69 Coldsteel> may reroll failed to hit rolls of one in the fight phase.

>"NANI?!?!!", Enemy models may not fire overwatch on the <XV69 Coldsteel>. In addition, all enemy attacks suffer a -1 to hit

>'defflects youre bullet': The <XV69 Coldsteel> has a 3+ invulnerable save.

>'reaper of darkness', Add 3 to all the morale checks of enemy units within 6" of the <XV69 Coldsteel>
>>
>>54482039
The meme level of this post is horrifying.
>>
>>54481597

when we get the farsight enclave release for the tau

GIVE ME BACK MY ONAGER GAUNTLET YOU NIGGERS
>>
>>54481815
Perhaps. I think 1 is too few. 2-3 might do it

>>54481968
GW drones already have their wargear counted in their prices
>>
>>54480881
Give paths a special or two maybe
>>
>>54482364
I keep messaging GW about it

>>54481597
Enclaves special please
>>
>>54482417
>>54481597
I don't think they'll ever happen, but I'd gladly use Tarellian Dog-Soldiers as our melee heavy hitters
>>
After the FAQ, are shield drones worth using again? They now have a 5+ "fnp" so they have a chanse of surviving taking wounds for your suits (although not as good a chanse as before when they could take their 4++ save on those wounds). They're also harder to kill than before as they now have a 4++ save and then 5+ to ignore failed saves.
>>
>>54482388
Which one should I take?
>>
>>54483288

Hm, maybe give a rail a whirl and see how it goes.

>>54483242

They are no longer strictly inferior drones at least
>>
>>54483242
It means that they're legitimately better bodyguards than other drones, which is really nice. Whether this added survivability is worth the loss of firepower from Gun Drones is really dependent on context.

Sad that there was no change to crisis or commander point values. Looks like we may have to wait until codex to be able to field crisis which aren't strictly worse than similar commanders outside of flamer suits.
>>
File: mistake1.png (12KB, 268x180px) Image search: [Google]
mistake1.png
12KB, 268x180px
>>54483442
Well, I will go with Ions - they round my list perfectly. I have a question about guardian drones - can I build them from fire warriors kits? There are bits for two drones in FW box but I'm not sure for which ones

Patrol Detachment (T'au Empire) [55 PL, 1000pts]

HQ
Cadre Fireblade [3 PL, 58pts]: Markerlight, MV1 Gun Drone, MV4 Shield Drone
Ethereal [4 PL, 66pts]: Honour blade, Hover Drone, MV1 Gun Drone, MV4 Shield Drone

Troops
Strike Team [6 PL, 119pts]: DS8 Tactical Support Turret w/ SMS, MV1 Gun Drone, MV36 Guardian Drone
- Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
- 9x Fire Warrior w/ Pulse Rifle
Strike Team [6 PL, 119pts]: DS8 Tactical Support Turret w/ SMS, MV1 Gun Drone, MV36 Guardian Drone
- Fire Warrior Shas'ui: Markerlight, Pulse pistol, Pulse rifle
- 9x Fire Warrior w/ Pulse Rifle

Elites
XV8 Crisis Battlesuits [11 PL, 212pts]
- Crisis Shas'ui: Flamer, 2x Plasma rifle
- Crisis Shas'ui: Flamer, 2x Plasma rifle
- Crisis Shas'vre: 2x Plasma rifle, Velocity tracker

Fast Attack
Pathfinder Team [8 PL, 112pts]: 2x MV1 Gun Drone, MV31 Pulse Accelerator Drone
- Pathfinder Shas'ui: Markerlight, Pulse pistol
- 7x Pathfinder: 7x Markerlight
- 2x Pathfinder w/ Ion Rifle: 2x Ion rifle

Heavy Support
XV88 Broadside Battlesuits [10 PL, 187pts]: 2x MV1 Gun Drone
- Broadside Shas'vre: 2x Plasma rifle, Heavy rail rifle, Target lock

Dedicated Transport
TY7 Devilfish [7 PL, 127pts]: 2x MV1 Gun Drone, Burst cannon

Total: [55 PL, 1000pts]
>>
>>54483679
Having the single VT on your crisis shas'vre is kinda weird, as it means the 'vre will be hitting on a different number than the 'uis against flyers. Why VT on just one of them?
>>
File: giphy.gif (7MB, 640x356px) Image search: [Google]
giphy.gif
7MB, 640x356px
>>54479363

>Thread question - which model is the most fun to paint for you?

And you post this in a dedicated Tau thread?!?!

Mysides.jpg
>>
>>54483804

RAW, a single VT affects the whole unit
>>
>>54484228
Read the latest FAQ, it doesn't anymore.
>>
File: that's where you're wrong kiddo.jpg (27KB, 336x400px) Image search: [Google]
that's where you're wrong kiddo.jpg
27KB, 336x400px
>5+ FNP on shield drones
LOOKS LIKE GUE'LA'S BACK ON THE MENU BOYS
>>
>>54479363

Models where I don't have to paint many of, so I can put in a lot of effort without making me wanna die
>>
What's the best setup for AA crisis suits? I know VT is the essential on only one of them but I'm not sure about weapons.
>>
>>54484851
>on only one of them
today's FAQ changed it. Now it works as any other SS (per model).

The best weapons are either MP or CIBs...
but, to be frank, QFCs are the best AA thing in your army
>>
>>54484332
>>54484851
>>54484911
Huh, I didn't read it, my bad. So what is the best build for crisis suits now?
>>
>>54485376
flamers
>>
>>54485474
Well, fuck me then. I'm not sure if I should slap 3 flamers per suit or 2 flamers and VT
>>
>>54485621
>2 flamers and VT

...
That makes no sense dude
>>
>>54485982
Oh fuck, I don't know why but I thought that VT grants you additional damage. I mean I know how this shit work but I messed up somehow. It's time to sleep I think
>>
>>54486047
3 flamers, man. all you need.
and a fuckload of drones as well
>>
>>54486064
Fug, so I will have to buy extra flamers somewhere.

Right now I have 2 shield drones to fly around Fireblade, 2 guardian drones and a Pulse Accelerator Drone to buff the FW units and 8 gun drones for more dakka.
>>
>>54484851
Velocity Tracker is for shooting flyers. You use it on Crisis Suit loadouts that are 2x plasma or 2x fusion blaster.

A common takes-all-kinds trio setup with these is:

2x Crisis suits with double plasmas and a flamethrower, Leader has Velocity Tracker in place of flamer.

Or, for more anti-tank purposes;


2x Crisis suits with double fusion blasters and a flamethrower, Leader has Velocity Tracker in place of flamer.
>>
>>54486189

VT tracker effects only 1 model
>>
Updated Crisis calculations for VT suits to now take into account for VT only buffing the suit it's on.
>>
>>54479363
When I first saw them, I thought the tau moving fortifications were shitty.

But thinking about it, Tau's thing is adapting.
I mean it's mostly gone behind muh giant robutts, but they're meant to be new guys who adapt their shit in response to the armies they face as a contrast to the stagnant imperium.

And most everyone in the galaxy, especially the Tau's main 2 enemies (and the encroaching nids) uses mass charges. And what irl kills the mass charge? Oh right, mass fire from protected fortifications. Tau looked at the WWI-esq battlefields of the forty-whatever millennium and built space trenches (complete with Maxim equivalent in the form of gun drones, though there's no heavy gun drones for that gatling feel), that's something I can respect.

At least in conception anyway, idk about execution
>>
Kinda new to the game and playing Tau. So I just had two questions.

1. Do Fireblade's ability stack if there are 2 or more of them within 6" of a unit?

2. Can I re-roll twice with Multi-tracker and 1 Markerlight on an enemy unit if I roll a 1 and then another 1?
>>
>>54487241
1. No. Check the wording of Volley Fire' rule: "(...) within 6" of ANY friendly <SEPT> Cadre Fireblades (...)".
If it was an 'A' instead of 'ANY', it would stack
2. No. No die in this game can be re-rolled more than once.
>>
>>54486588
In the most recent battle report in White Dwarf, it was Freebootaz vs Tau on a former Imperial world. They used the tidewalls, and though I didn't like them before, I remembered the area wasn't important to the Tau and the Freebootaz had buried treasure there.

The tidewall had obviously moved because this area was suddenly strategically important, giving the Tau there a more defensible position - I found that adaptability quite cool.
>>
Holy cow, Interceptor drones are fantastic now. They didn't really need buffing, did they? 15pts for two BS 4+ flying Ion Rifles is a steal, especially given the weapons themselves are usually 7pts each.
>>
>>54488305
>They didn't really need buffing, did they?
Model came with 2 weapons, but in its rules only had one.
It was not exactly a buff, but to fix incoherence.
>>
>>54488378
I understand that reasoning for why they would add the second gun, but doubling a model's firepower without changing its cost is a sizable buff.
>>
>>54488491
maybe it was supposed to cost that since the beginning, but they fucked up with the rules writing
>>
>>54488528
While possible, that seems unlikely. As it stands, Interceptor drones are now hands-down one of the most efficient models in the game; more efficient than gun drones versus light infantry, more efficient than fusion quadmanders versus vehicles. The only downside is that you can't get units of them, you need to take them with a sunshark.
>>
>>54488827
Play auxiliary understrength detachments with no sunsharks
>>
>>54489134
Kek. 2 drones aren't worth -1CP
>>
>>54489134
>>54489287
Also only legal if you literally do not own the sunshark.
>>
>>54489909
>convert drones with ion rifles from pathfinders
>???
>profit
>>
>>54489909

>The box came without a flier just a heap of drones
>>
Am I crazy or are Remoras actually not as bad as everyone is making them out to be? Slap a drone controller and ATS on a Coldstar and give him some Remora buddies and you've got a very mobile and versatile little kill squad. I get that it's not the most raw points efficient way to kill things but they're quite a bit tougher than regular gun drones (and much, much faster).
>>
>>54490709
The problems with remoras is that they lost their stealthy appeal and their markerlights. Also, they weren't that good back them and aren't that good now - just more S5 shooting. I can take a XV9 for less than 20p more and fire twice the number of shots a remora can

At least they can dish out BS3+ seeker missiles even when moving, if the DC coldstar is with them.
>>
>>54490826
I suppose that's fair. To be honest I think it's their mobility that's really appealing. Tau don't have much that can get all the way across the board and threaten anything behind any cover with decent efficiency.

I'm also always looking for an excuse for a Coldstar to actually be relevant. It's such a cool idea but the fixed weapon loadout undercuts it so badly.

In other news: I was reading the FAQ updates and, unless I'm mistaken, Longstrike's aura is actually fixed now, right? They changed the wording of his aura to just affect Hammerheads, rather than specifically TX7 Hammerhead Gunships, which means it should also affect the FW ones you can't buy anymore anyway. Assuming FW ever puts the bits up again (or you can find a suitable third party version) that seems like it would make a bunch of the double heavy burst cannon tanks led by Longstrike a viable mid-strength option instead of suits, commanders or drones. The price drop on the base chassis for both FW tanks is nice as well, although they're still a hefty chunk of points.

The faux-missileside 2x SMS/2xHYMP Hammerhead looks fun now too, although it's still probably not worth its points.
>>
>>54490922
40" move+advance alone makes Coldstar good. Remoras might be its best 'bodyguards', but don't overload on them (81p each is still pretty expensive)

HYMP Hammerhead with Longstrike nearby is much better than HYMP Broadside. Heck, even without him around it's at least as good as the Broadie.
The HBC version is flatout better than a Riptide
The other 2 are meh...
>>
>>54491022
>HYMP Hammerhead with Longstrike nearby is much better than HYMP Broadside
I mean, that much is kind of obvious - HYMP Broaddies kinda suck now. I'm more curious if it's even a viable option to use against vehicles when you could just take more fusion commanders. Longstrike himself isn't terribly efficient, but he lasts a while and the buff to the HBC HHs seems good enough by itself.

Basically, I'm thinking of an army that's Longstrike and some HBC tanks for infantry slaying power, 3-5 fusion commanders to blow up what needs blowing up, and probably 5-10 pathfinders to get enough markers on what needs shooting at just for the rerolling 1s (and maybe the move without heavy weapon penalty, that could be useful for tanks). There might even be enough room for Coldstar and 2-3 Remoras there too, but battlescribe is freaking out on me and I can't get the 40k datafiles to work.
>>
>>54491022
I disagree

Broadsides are a 1+ save in cover, have AP2/1 instead of AP1/0 and most importantly drones can absorb wounds from heavy weapons

Hammerheads are just a big target for heavy weapons. They also can't use For the Greater Good
>>
>>54491527
But Hammerheads have double wounds, better toughness and fire at BS2+ around Longstrike.

I'd never use HYMP Broadsides when Heavy Bombardment Hammerheads do exist.
HRR Broadsides are negotiable
>>
The return of shield drones! (kind of)
>>
>>54492373

Well they are no longer terrible, I'd say balanced even, maybe
>>
>>54492373
Wait what?
>>
>>54493202
FAQ lets them take a 5+ to ignore damage if you use them to block wounds on another unit instead of just taking a mortal wound with no saves allowed. IIRC it works like a "FNP" so it blocks damage rather than wounds, and it's a 5+ rather than a 4+, but it's better than nothing. It also forces the opponent to choose between clearing the drones directly so you don't get to choose when to use them (but against their 4++) or to gamble at fire at stuff near them not knowing if you're gonna use them (but if you do they're also not as reliable). It's a pretty reasonable change all around.

Drones that don't have shield generators still eat shit and suffer a mortal wound if they intercept a shot, though.
>>
Snipers seem very important in 8th edition. Space Marines have loads of auras, Necrons have loads of auras, Guard have lots of auras, etc. Tau only have one sniper unit, and it's only good if you invest in it heavily.

So... what's the best way to do so? If you want to run a Marksman, 9 drones and a drone controller, where do you get the drone controller? Stealth suits?
>>
>>54493823
Why would you do stealth suits? Their range doesn't mesh well with sniper drones at all. I'm a fan of a Riptide as a Drone Controller. Good durability, good range.
>>
>>54494612
Because we want this thing to cost less than a third of your entire army. Stealth suits are the cheapest platform. A broadside or a riptide could work, but then you kind of need to base a large part of your army around drones or the cost of that controller becomes downright silly.

If our objective is to create a blob of snipers that snipe things efficiently that can then be a part of various different army compositions we need to find a way to get a drone controller in there that doesn't force the entire army build to revolve around it. Stealth Suits seem like the best way to do that, but I'm open to other suggestions. I suppose technically a commander could do it, but since commanders usually want an ATS to make their gun loadouts work it crowds the slots a bit and doesn't feel very efficient.

Sniper drones also kind of want to be in rapid fire range to actually kill a character tougher than a commissar, and stealth suits can be used to screen them against charges. The range issue isn't actually as big as it looks on paper. "Sniping" doesn't necessarily have to be at long range; you just want to be able to actually shoot characters without having to kill the entire enemy army first.
>>
Sniper drones are just bad
>>
Flamers, fusion, or burst cannons on the Ghostkeel?
>>
>>54497190
Fusion or flamers
Fusion for using with fusion waterfall
Flamers for overwatch and cheap factor with the Ion
>>
>>54493455
>Drones that don't have shield generators still eat shit and suffer a mortal wound if they intercept a shot, though.
They ignore that mortal wound on a 5+
>>
>>54497190
cyclic ion + burst cannons with ATS and EWO makes a very good anti-deployment flank protector
>>
>>54498944
How? Isn't it the Shield Generator which lets Shield Drones do FnP?
>>
>>54498944
reread the faq
>>
>>54500146
1. Take a hit on a unit
2. Using saviour protocols you can ignore the hit, drone takes mortal wound instead
3. Drone loses a wound
4. If its a shield drone you can now try to roll a 5+, as per shield generator special rule

>‘In addition, roll a D6 each time a Drone with this ability loses a wound; on a 5+ that Drone does not lose a wound.’

It doesn't matter how a shield drone loses a wound. It can be through normal fire, psychic powers, or saviour protocols.

>>54500207
idiot
>>
>>54500244
Riiight... but >>54498944 seems to imply that non-Shield drones also get FnP, which they don't seem to from the FAQ. The explanation you just gave agrees with the shield-drone-only interpretation. So I'm still confused by why non shield drones would be able to FnP.
>>
>>54500598
They don't.
>>
Is 2 Start Collecting the best way to become a glorious Space Commie?
>>
>>54486047
I'd be scared to play you because of how many rules you get wrong...
>>
>>54501029
seems interesting, but you'd like some stealth suits and commanders as well.
likewise, some hammerheads
>>
Hey guys what kind of helmet would a Fireblade wear if he was smart enough to wear one?

I've got him in a strike team helm but it seems a little basic.

Might look better with paint on though.
>>
File: tau.png (34KB, 519x372px) Image search: [Google]
tau.png
34KB, 519x372px
Maybe the codex isn't THAT far off...
>>
>>54501196
Probably a regular FW helmet but painted the sept colour. Breacher helmet might fit the style of the armour better due to being a bit more angular.
>>
>>54501614
Eh, the GW response is intentionally vague in regards to timeframe, all they say is that news about it will at some point in the future likely be posted about there. Which is true whether it releases in two weeks or ten months.
>>
>>54501738

True, but stuff very far away they usually are very clear about. So maybe end of this year, early next year?
>>
>>54501614
Watch this space is hard to read into
>>
File: 1500353923439.jpg (20KB, 228x219px) Image search: [Google]
1500353923439.jpg
20KB, 228x219px
>>54501614
>you can take imperium and Eldar units in the tau codex
>>
File: welp.png (192KB, 400x300px) Image search: [Google]
welp.png
192KB, 400x300px
>mfw I just bought a single piranha I will probably never use
Well, I hope this model actually looks good irl
>>
>>54491585
Clearly the "problem" is longstrike. Once the codex hits and we get some proper suit support things might shake up.
>>
>>54503495

They should be able to take auxiliary gue'vesa
>>
>>54504742
I think the issue would be finding a proper niche for them. Gue'vesa are likely run as basic light infantry, in which case they're competing with Fire Warriors for our basic firepower infantry and Kroot for our disposable screen infantry. Currently, it would make more just to convert some Guard into Fire Warriors using pulse rifles.
>>
If I wanted to read some T'au fluff, what would be good? I've heard a lot of the recent stuff is really fanwanky and considered only pseudo-canon?
>>
>>54505271
>considered only pseudo-canon
?
What

All BL library is wanky, people just get salty when it isn't their turn to shine
>>
>>54505271
Way they were done in FW they were slightly tougher stronger fire warriors with worse guns. So they just filled the kroot slot; guys to stick in front of your fire warriors.
>>
Is a team of three crisis suits with x2 FB + MT each enough Anti-Vehicle for a 1k point list?
>>
>>54505893
1. I'd personally like a little more, but it depends on how heavy your meta is.
2. Why MT instead of a third FB? That's a lot of missed damage potential. Also MT is redundant with proper ML support, but I understand if you plan to drop these in backfield, out of LOS of pathfinders.
3. If you are dropping these, you're making sure to use a Homing Beacon, right?
4. Obligatory: Fusion Quadmander is strictly superior in terms of cost, damage and survivability.
>>
>>54506136
Okay, this is a list i'm very slowly building piece by piece. It's a start collecting box, an optimised pathfinder team and a stealth suit team. I really liked t'au when they first came out and it was a big, combined arms thing with skimmer tanks with big guns and agile mecha and high tech gunlines and etc.
But obviously t'au turned super-WAAC with riptide wings and got a pretty terrible reputation. Now that it's a new edition where that shit hopefully isn't going to happen, I want to make an 'old style' list, hence the options in it, but I really don't want to use the commander spam shit because i'd rather not embrace the cheese; it's a fun list, not a WAAC one.
>>
>>54505893

Internal balance is dumb right now, literally commander or gimp yourself
>>
File: GREATER GOOD.png (73KB, 676x1390px) Image search: [Google]
GREATER GOOD.png
73KB, 676x1390px
>>54506213
And of course I forget to attach the list.
Also, MT instead of a third FB is just for points reasons really.
And yeah, the idea is to have them drop in via the homing beacon of the stealth suits.
>>
>>54506136
You don't actually need a homing beacon, FAQ confirmed that "outside of 9"" includes 9", at least for the purposes of charges. So superior tau melta with 9" melta range can deepstrike perfectly.
Also commander takes up less space on battlefield, easier to fit into small gaps.
>>
>>54506213
This is why I had the disclaimer for the Fusion Quadmander note. I completely understand not wanting to use them, but it's important to acknowledge that they are the superior option right now. I really hope our codex fixes that.

>>54506237
Given the Stealth suit with Markerlight and the Pathfinder team, I would say that the MT are probably unnecessary on your Fusion Crisis drop. I'd say either grab a third FB for a 50% damage increase, or something like a Shield Generator for improved survivability. I'm curious how the blob of shield drones will perform with them. With the latest FAQ, they have a purpose, but it's still debatable in situations like this. Is the 33% increased survivability worth the loss of 4 S5 shots per drone? I'm honestly not sure.

As far as your AT concern, you also have the trio of rail rifles going on, so I'd say between that and the fusion drop, you're probably fine.
>>
File: scared.png (653KB, 937x781px) Image search: [Google]
scared.png
653KB, 937x781px
>>54481436
>>
>>54481815
yes, fast, mobile, can fly. can move to block charges but fly away if it does get charged. Has quite a bit of fire power and is decently tough for its size.
>>
>>54506276
Wait, seriously? Sheit, that's wonderful. I mean, bubblewrap still messes it up but saving 20 points on a homing beacon isn't something i'm going to sneeze at.

>>54506354
I'll dump the MT then and see what I can fit in with the points and with what I save on the homing beacon. This is a 'golden oldies' list essentially; like, my next additions for going beyond 1k would be something like a Hammerhead and Broadsides, maybe, the sort of original t'au units that first got me interested in them back in the day.
>>
>>54506276
Which FAQ? Couldnt find it lol
>>
>>54481597
enclaves will probably get a WS buff for suits or something. crisis bodyguards would actually be a pretty okay melee unit if they could actually hit anything, they have good strength and lots of attacks.
>>
>>54491527
you can get a hammerhead in 50% cover easily because it can fly, its high turret also gives it good vision behind cover.

also because it can fly it can never be locked down by melee.
>>
>>54501029
its not bad, you really only need one ethereal but suits, fire warriors and a bunch of drones are all good.

that said if you want to run more tanks and armor, or more big suits, then maybe you only take one start collecting box.

I'd start with one box and build everything first. and think about how you'd want to expand before getting.

if you want mass infantry and crisis suits then maybe then buy that second start collecting set.
>>
File: 9 inches of pain.png (207KB, 760x546px) Image search: [Google]
9 inches of pain.png
207KB, 760x546px
>>54506563
>>54506647
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/07/40K_8th_ed_Update_Rulebook_ver_1.1.pdf
>>
>>54508107
That's not how it works. You need a 9" to charge because you deploy more than 9". The question was about people deploying at 9.01".
>>
>>54506276
That's because you're in melee when you're within 1" rather than base-to-base. They're not actually within 9" - they're "more than 9" away" - but they only need a 9" charge because they don't actually need to get right next to the target.

So, no, if you want to deep strike within melta range you have to use homing beacons to do it. They still do a ton of damage outside melta range though so it's not a necessity.
>>
>>54503760
I like piranhas.

they're fast, their tough and they're not that expensive for what they bring when kept cheap and can be an annoying threat when kitted out.

don't undervalue mobility especially with tables with good terrain on it.
>>
>>54504526
suits can take wargear while hammerheads can't.

there's your shake up.
>>
>>54505893
I'd rather split my anti armor across several units to be safe. especially since while a fusion blaster hits hard, it has limited range.
>>
>>54506223
waac please go and stay go.
>>
>>54481999
post pics
>>
>>54504526
Longstrike can also die. If he gets focused down his posse loses effectiveness quickly, especially as they start to lose wounds and degrade. He has to many wounds to hide behind models as a character so a list that revolves around him is going to have to be careful to keep him alive long enough to get value out of the rest of the tanks.

Personally I would probably still take Longstrike + HHs (if I could get the FW HH bits anymore that is) but we also don't know what Sept rules are gonna look like. For all we know T'au sept rules might not be that great compared to Enclaves, Ke'lshan, Vior'la, Sa'cea, etc. and you're forced into them if you want Longstrike.
>>
>>54506237
put a fusion blaster on your stealth suits and swap out a fusion blaster for a missile pod on each of your crisis suits.

if you need points drop the sms from the devilfish.

this will give you more anti tank options and range so you have a bit more versatility.

if you magnetize your weapons when your list gets bigger then you can go to specialized all fusion teams.
>>
>>54508107
except you only need to get within 1" for a succesful charge. so that's not base to base. so fusion would still be out of range.

>>54508149
is right. since if deployed at 9.01, a roll of 8" would look like it gets within 1" but it would still be 0.01" away.

its basically just saying you need to roll a 9 when deep striking to successfully charge. which matches the idea that fusion blasters are out of melta range when deep striking.
>>
>>54508292
Playing badly is "fun"
>>
>>54508663
>spamming a unit is "fun"
>winning through unit selection and not because of tactical accumen
>telling people to buy a whole bunch of flavor of the month soon to be nerfed models because they're powerful in a new transient edition instead of buying the units they like the most and will fundamentally enjoy fielding.

If you want to do a commander spam list because you like the idea of some sort of gundam wing shit. then fine.

but doing it just because its cost effective this month is quick way to putting a whole bunch of commanders up on ebay next month.
>>
>>54508663
I'm the guy with the very traditional list above. I don't plan to play badly, I still want to make a list that works. But I don't want to go for turbocheese, and the difference between 'good' and 'waac' is actually surprisingly stark.

>>54508349
I had wondered about fusion blasters on the stealth suits actually. And I will be magnetising them, i'm magnetising just about anything that I might realistically want to change weapons on. Three of my pathfinders (I have the optimised pathfinder team box set as my first purchase) are magnetised so I can swap them between rail rifles, ion rifles and pulse carbines as necessary. Same plan for my crisis suits obviously, probably no need to do it for my fire warriors, but I don't see any reason not to do it for the stealth suits so that I can have them fulfil anti-tank.

So are you saying a fusion blaster on each stealth suit, and have my crisis suits be x2 FB, x1 MP?
>>
>>54508883
no you can only have 1 out of every 3 stealth suits with a fusion blaster.

but by giving a fusion blaster to the stealth member you're spreading out your anti tank so if a tank takes out your crisis suits you still have an option to still threaten it.

I was thinking 1fb, 1 mp, + whatever you want whether its one more weapon or a signature system.
>>
>>54508940
or wargear*

sorry kinda tired.
>>
>>54508820
no one is buying commanders to spam commanders. we're just proxying crisis suits until GW fixes the fucked internal balance. the older models hardly even looked different anyway, and in the older lore they pretty much were nearly the same.

this is gonna get fixed eventually, but until it does... I mean, they did give us a detachment with up to five HQ slots.

lore wise, you can just say it's a cadre of shas'el, maybe working together in a copycat of Farsight and his superfriend squad of commanders.

don't blame the players for recognizing that GW screwed up.
>>
>>54509013
>we're just proxying crisis suits until GW fixes the fucked internal balance.
Bet you you don't even have the specialized commander heads or the even have them modeled or used them as commanders before.
I'd be fine if it was older suit that was a commander and specifically modeled at as commander

but if you're using bog standard box crisis suits. especially when commanders are a new specific model now. I'd be annoyed. There's a limit to proxies

I get your argument. But there's a gentlemanly agreement to proxies that's ruined if you use WAAC tournament list in friendly games.
i'd be pretty pissed if i faced some one who spammed fucking tactical marines as chapter masters with combi weapons because they both marine sized. But how could i deny him if i use your stupid crisis suit trick. Its essentially the same thing.
>>
What's a decent 2000 pt T'au army look like?
I'm getting the Start Collecting! box to begin the hobby and I'm wondering where to go from there.
I've heard people just buy 2 Start Collecting! boxes because they are such great value (3 crisis suits, 10 fire warriors, 4 drones, 1 ethereal)
>>
>>54509136
2-3 start collecting boxes is a really, really good start. fire warriors are always good, drones are good, suits are good. ethereals are debatable, but at that price you're basically getting it for free anyway
>>54509098
honestly, if the appearance bothered my opponent that much I'd probably change the suit and helmet markings and maybe get the upgrade pack with the extra signature system bits to make it look more commander-y. I'm gonna have to stick twice as many guns as normal on there anyway after all.

that said... if you get this bent out of shape over something this minor in model proxies... I dunno, man, this is pretty small potatoes to what I usually see.
>>
>>54509136
some hammerheads might add a great value to your list as well. Longstrike and his pals do some heavy work
>>
>>54509186
How about broadsides & riptides?
Also thinking of putting in a fireblade

>>54509218
Ahk, doesn't the pathfinder optimised box come with a vehicle?

Also wondering if pathfinders are good to include or not really?
>>
>>54509233
pathfinders are the best source of markerlights. also, their drones now can buff other people. a pulse accelerator drone goes very well with strike teams!

I'm not into broadsides and riptides. both are too expensive now. Instead of a Riptide, how about a Y'vahra (forge world)?
>>
>>54507350
>2 flamers and ATS for the brutal close range fights
>flame, charge and kill, fall back, flame and charge again
>>
>>54508292

You can go ahead and not spam the cheese units, I'd like the option to not have to use cheesy units to have some semblance of a close match
Feel free to lose all the time
>>
File: 93Bussn_d.jpg (213KB, 640x905px) Image search: [Google]
93Bussn_d.jpg
213KB, 640x905px
>>54509344

3 flamers is strictly better (qnd cheaper) than 2 flamer + ats in every cases.
>>
>>54509282
Y'vahra is literal rape, it's our leviathan dread equivalent in that it will fuck up whatever you point it at, nove reactor the ionic discharge cannon or flamer every turn since the buffs are so op
>>
>>54509186
Proxies are one thing.

Testing a unit out before buying it by proxying a unit for ONE game. asking a buddy if you can proxy a complete army before hand to try out their playstyle.. i've done it. using a slightly different shaped model because i was lacking a specific gun or because i accidentally left a model on my painting table... sure.

Proxying models because the internet says they're the most powerful unit to use on the table. FUCK YOU, go back to video games. these people are the least likely to actually put effort into painting their models, will model for advantage and will do what ever it takes to win to inflate their own self worth. I've never met anyone who used max proxies but who also was a person who enjoyed all aspects of the hobby. In my personal experience people who proxy often and furious are the least enjoyable to play against as they'll be argumentative, call you names for actually doing well and beating them and are generally sore losers when their net list don't win. (usually younger players)

perhaps your group is good. and the guys you proxy with don't cheat with their proxies by changing what equipment what models are equiped with at any time. But generally advocating mass proxies just to win is pretty bad advice to give some one who might be getting into a more hobby oriented group (usually older players)

sure i might be biased. but i've been in the hobby for over 20 years, i've seen a lot of shit. If you have a good group good for you. but proxies are very much something you should be discussing with your opponent and should not be done just because its the "only way to win" thats a terrible attitude for a new player.
>>
>>54509376
I don't lose all the time thank you.

I also enjoy the game and make friends with my opponents.
>>
>>54509711
Does it count as a proxy if you're running your crisis suits as commanders from before commanders existed?
Since fuck buying commanders since I spent all this money on normal suits which I used as commanders
>>
>>54509376
Not possible because a person like you will just move to the next highest possible spam and just spam that since apparently you have no self control to not take cheese units.
>>
>>54509756
no that's not really the issue.

before the old crisis commander box there were no specific commanders. However it was clear that commanders were singled out by paint jobs. but after the crisis commander box commanders were distinguished by different heads or aerial configurations. I'd say as long as there's enough to distinguish the suit as being unique, a bit of effort to paint or model it as a commander that makes it a true old commander. If its just a regular crisis suit in a default looking pose however. then i'd say its more of a proxy.

My issue though again isn't so much the proxies, so much as the reason for the proxies. i.e to field as many commanders as possible ,using his old crisis suits as commanders seeking what ever little advantage over his opponent he can to win, thinking that if he doesn't that victory ceases to become possible.
and that sort of attitude is toxic.
>>
>>54510009
>it's not commander spam that's bad
>it's not giving GW excessive amounts of money for little reason that's bad
>>
>>54510045
You shouldn't have to pay to win

You shouldn't have to proxy to win

you should have to play to win.
>>
>>54510134
you've been struck by
a smooth commander-al
>>
>>54510134
I do agree with all of that. But if you have a choice between 'proxy two very, very similar models' or 'pay GW an excessive amount of money, especially for a list we all know is going to get in some way nerfed', there is very much a lesser evil here.
>>
>>54510134

Sun Tzu teaches "Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win." Playing to win is losertalk.
>>
I think people are missing something vital here:
If his groups is ok with Crisis working as Commanders, so what?
Maybe they're all testing Primaris rules with Marinelets, Banshees do double duty as Wyches, 1 Bloodthirster is used as the 3 different tones...

If they want to play like that, why be so bothered about it? You guys will never play him anyway.
>>
>>54509761

To each their own. I'd like to run regular Crisis Suits, use Skyrays, and Sniper Drones.
Wanting to not get your ass kicked all the time doesn't mean "waah you a WAAC"
>>
>>54510229
Its more an issue about personal integrity and enjoying the hobby for everyone one of its aspects and not just using it as a quick fix for easy wins to stimulate the part of my brain that enjoys winning.

I don't refuse to play against most proxies. but if your only enjoyment of the hobby comes from winning games. then perhaps the hobby isn't right for you and you should spend your money on video games where you can win more often faster and cheaper.

>>54510255
agreed. But a paint job or a kit bash to identify that crisis suit as a commander doesn't cost any money and is all about the hobby and will make the army more enjoyable to play against. If no effort is put into distinguishing a crisis suit from a commander suit especially over a long period where modeling and painting could have been done.

also it depends on the person. if you don't have much money or a high school student then there's less pressure than if you're a 25, single and working an average and participating in the hobby on a weekly basis then that leniency for proxy is much less.

>>54510301
i agree.

which is why like to put thought into how my army plays the synergies of units and how i'll use them in practice in different scenarios against an opponent, instead of relying on a unit that may have been missed in playtesting in a new edition or proxying units i don't have because i can't win any other way.
>>
>>54510504
>Wanting to not get your ass kicked all the time doesn't mean "waah you a WAAC"

sure but the post that started me in this conversation train was >>54506223 giving advice to >>54505893,
>>54506213

A player telling a newbie to follow a meta that's only a month old and likely to change while building their new army. the guy was asking advice on how to build his army unit by unit and some guy told him commander spam. And yet i'm the guy who is accused of telling people to pay to win.

lets go back to this quote
>>54510301
If you're an experienced player you'll be able to win games with a suboptimal list because you'll have an overall strategy, and you'll know which roles which units in your army fulfills on a wide scale. But if you're a new player with a tournament winning list. you might not have that same success since you don't know which weapons are optimized against which targets, you don't know how best to use those units etc.

if that newbie proxies. sure that's fine. I already pointed out that when building an army and testing new units is a valid use of proxies. But if he buys a whole bunch of commanders and then commanders get their inevitable nerf then the newbie will be no better off than when he started and now he's proxying those commanders as crisis suits, this is ridiculous especially in this edition when most units are actually pretty viable, with really only the sky ray being the one unit that's the odd one out.

Also crisis suits aren't even bad. Crisis suits are just bad compared to commanders.
>>
>>54510979
>sky ray being the odd one out
>implying the ripshite is ever worth taking, even as a drone controller
pls anon, don't make the newbie buy a riptide and regret it
>>
>>54511050
to be fair, you could probably get a riptide for pennies on ebay.
>>
>>54511144
and if you wait long enough the same sellers might have commanders too.
>>
>>54511144
true, but that doesn't make it any more usable on the tabletop
>>54511155
The simplest way to fix commanders is to make them 100 points base and make crisis suits BS3+ which they should be, being veterans in fucking high tech suits and all
>>
>>54510979
I never told him to spam commanders? Two different conversations in the same post. Seriously, go fuck yourself, man. All I did was suggest that the start collecting box is great value. You wanna argue that point...? It's clearly a good deal.

I have NEVER seen anyone get this insanely bent out of shape over using two models that look nearly fucking identical and even use the same weapon bits. You do realize it's pretty commonplace to use units that aren't even the same in a lot of armies out of economy or convenience, right? Like, you're throwing a pissy fit over something that a) does not affect you b) is actually commonplace and c) is particularly hard to realize if you're not a Tau player. Not all of us are going to spend thousands upon thousands of dollars on GW for a picture perfect WYSIWYG collection and continually update it as time goes on.

You wanna know what the comments generally are going to be using crisis suits as commanders? None, that's what. Because unless they're a Tau player they won't even know the fucking difference anyway.
>>
>>54511239
>make crisis suits BS3+ which they should be

I'd like that, I'm annoyed at the ML business of have to load up on them to hit decently
>>
>>54511239
You could also take the nuclear option and just limit the number of units with Master of War to 1 or 2. The ability doesn't stack already so it would feel consistent if obviously very ham fisted.
>>
>>54511297
>Seriously, go fuck yourself, man. All I did was suggest that the start collecting box is great value. You wanna argue that point...? It's clearly a good deal.
I never said it wasn't. actually in an early post i even said it was a great deal, especially in light of the army he posted.


>>I have NEVER seen anyone get this insanely bent out of shape over using two models that look nearly fucking identical and even use the same weapon bits.
yes but you've seen a lot of people live up to WYSIWYG even if there is not reason to. Why because it makes the games that much more enjoyable.

Now that there is an official commander model there is a prescedence for its size, especially in tournament play. Which comes up when you start talking about unit efficiency and whats better rather than what looks better.

I would have no problem with the crisis suits from the start collecting box being used as commanders. especially if it was a new player.

An older player i'll give the benefit of the doubt too, but if they were specifically modeled to be identifiable as clear individuals and even better the same height or base size as a commander model, I'd give them kudos and respect their list.

If i saw some one with a bunch of basic old skulpt crisis suits that are all kneeling or walking and clearly painted in similar airbrushed quick painted fashion and they're barely differentiated when next to each other... well i you have to prove to me your integrity. especially if you start proxying weapons and stuff since then it starts getting complicated as to which hero has what. Its about making it easier for your opponent to know what you have at a glance. Its about taking enjoyment in making those commander suits special, its about the hobby and what makes the game fun.

not winning.
>>
>>54511297
>Because unless they're a Tau player they won't even know the fucking difference anyway.
This is stupid and you fucking know it.
>>
>>54511529
>If i saw some one with a bunch of basic old skulpt crisis suits that are all kneeling or walking and clearly painted in similar airbrushed quick painted fashion and they're barely differentiated when next to each other... well i you have to prove to me your integrity. especially if you start proxying weapons and stuff since then it starts getting complicated as to which hero has what. Its about making it easier for your opponent to know what you have at a glance. Its about taking enjoyment in making those commander suits special, its about the hobby and what makes the game fun.
This is where you're reaching. I have no intent of doing that. You're projecting fears onto someone else.

I actually spent a while trying to find extra bits for guns so I wouldn't have to proxy guns because having weapon consistency on battlesuits is pretty important for gameplay and aesthetics. By the way, if you're interested, there was a cool third party link a while ago since the crisis box itself doesn't really come with quite enough guns even for 3 gun team setups: http://www.reddogminis.com/crisis-suit-compatible.html

Basically, fucking magnets, man. How do they work?!

>>54511552
You'd be surprised how little most people know about anything but the army they play themselves.
>>
>>54511592
Never accused you of having that intent.

but there are autist that are win at all cost. When i was a 12 year old playing 5th edition warhammer fantasy in a FLGS basement, i had a turbo autist twice my age pull a knife on me to win the game. So you never know just how far a WAAC fag will go. I live in a city of only 1 000 000. not even new york or florida.


Also i should talk. i've been a tau play from day 1 of tau and all my suits have all 4 hard points magnetized. I also have minum 12 of each weapon already magnetized, and all of my broadsides are the old ones where they were just crisis suits with extra railguns....
But i haven't even been using any of suits in 8th. I've been running a longstrike themed armored company and playing with friends with crack pot rules instead of playing pick up games at a brick and mortar store...
>>
>>54512044
>i had a turbo autist twice my age pull a knife on me to win the game
i'm sorry what
>>
File: u_know.png (285KB, 1000x800px) Image search: [Google]
u_know.png
285KB, 1000x800px
>>54512052
>He doesn't take Warhammer seriously enough to physically threaten his opponent's life in the case of a losing scenario
Git gud
>>
>>54512052
yeah it was fucking weird. i was an idiot and didn't mention it for a while, but eventually he started doing weird shit to everyone and got banned by the owner of the flgs and eventually he moved away.

It wasn't even a hobby knife too, it was one of those tacticool 6" blades you get at wall mart,
he was the sort of black trench coat wearing type and was in hind sight probably a higher functioning autist in a time when autism wasn't nearly as widely talked about.
>>
i Don't have problem with using weaker units if they are still good.
the problem with commander and crisis suits is that commander is so much better it just makes me feel stupid.
just like in older editions i ran crisis suits instead of vespids to hunt marines even though i liked vespid models, they were just so bad compared to crisis suits.
>>
>>54512291
christ, and people wonder why not everyone feels comfortable in tabletop gaming groups. the worst I've had was trying to do a regular store D&D campaign thing and this weirdo skinny neckbeard/ponytail type next to me shows up in a kung fu gi with a pot of soup and insists on doing a bunch of pushups every now and then "at his master's instruction" or something. he also shouted in my ear so loud a few times it was ringing when I was walking home.

never went back for the rest of that campaign
>>
>>54512343
luckily in 20 years of the hobby it was only the one time.

I also knew some one who gave me some of their old space marines so i could play some games when I expressed interest in starting to play 40k (this was when i was a regular there playing fantasy... even at a young age). the good people at that FLGS outweighed the bad and i wouldn't of kept going if i didn't enjoy it, even then, even now.
>>
>>54511390
that doesn't solve the problem, it just pushes people away from crisis suits altogether. Those people will then realise that they either need hammerheads/stormsurge for anti-tank or that FW provides a myriad of options for anti-tank, including barracudas/tigersharks, riptide variants and the tau'nar
>>
>>54512509
I'm not sure I agree with that logic. Crisis suits aren't really bad, they're just not as good as Commanders, because Commanders are bonkers. Hammerheads aren't really better at anti-tank than fusion squads. I can't speak to the Stormsurge because fuck that ugly piece of garbage I'm not even wasting my time reading what it does. If you're running the Tau'nar it's literally 60% of your army. Tigershark seems too unreliable (compare heavy railguns to volcano cannons, it's pretty comical), barracudas are kind of cool but really pricey for what is basically a flying hammerhead... basically, if you still look at damage output per turn and points per wound fusion is hard to beat.

Honestly, one of the better alternatives to fusion commanders I don't see people mention enough is the fusion Ghostkeel. It's honestly pretty solid, it's just overshadowed by Commanders the way everything else is.

Also, it's not just that Commanders run a monoply on anti-tank either; ATS+3 BC is insanely good anti-infantry as well. There do exist other options for that at least, but the Commander build gives you a solid deep strike option that can scale up or down to however much damage you want to inflict at once from reserves. 3x Flamer Crisis may look more efficient on paper but 9" flamer range is a lot less reliable than 18" BC range.

Anyway, I only threw it out there so that if GW actually does it I can say I said it first. I hope they don't because it would be the dumbest and least creative solution. Making Commanders 100 base and crisis up to BS3+ sounds a lot more compelling than anything else.
>>
>>54512669
8" is flamer range now afaik so you can't deep strike without homing beacons to roast shit.
the tigershark bomber variant mounts 2 railguns and is BS2+ on a very solid chassis, dealing 4 railgun shots a turn with 2 missile pods, 2 burst cannons and 2d6 S6 Ap-2 D2 shots from a free gun which is actually really good value right now.
The Y'vahra is still one of our best anti-tank options right now, nova charged heavy 3d3 S10 Ap-3 Dd3 D3 mortal wounds on a 6 is fucking value and with ATS (pretty much mandatory) you get Ap-4 raping effectively everything.
the y'vahra is our leviathan
>>
>>54512716
Did they ever answer whether nova charging affects both guns or only one gun?
>>
>>54512753
It says it may fire using "a" weapon's nova profile.
not sure how that gets interpreted as both, though I wouldn't complain if I was wrong
>>
>>54512509
i agree

i also feel like it goes against the current trend of the ruleset in being more permissive rather than restrictive.

>>54511239
I'd like the commander to be a very reliable but more costly source of a special weapon while crisis suits a less effective source of the mass weapon that when boosted with marker lights become the more efficient source.

regular crisis suits should not be given 3+, since while they are fire warrior veterans, they are now learning how to fight in battle suit.

however, Bodyguard crisis suits should instead of the +1 attack should get that 3+ bs
>>
>>54512793
>however, Bodyguard crisis suits should instead of the +1 attack should get that 3+ bs
that could be cool. they'd need to cost more though, wouldn't they? they're only a few points more than normal suits
>>
>>54512793
that'll just lead to bodyguard spam and still no standard crisis suits getting unless bodyguards become more expensive
Also at the very least some other suits should become BS3+, "learning how to use the suit" is not an excuse for BS4+ on every suit. So many tau flyers/vehicles beat the 4+ why can't a riptide or broadside do it. At least give the broadside the stormsurge rule for not moving for +1bs
>>
>>54512848
Tau BS is based around MLs in prior edition.
In 8th it just makes the internal balancing dumb
>>
>>54512848
>>54512822
obviously not with current point values. but just as specific roles for different crisis suits on a continuum of elite to cost.

perhaps just as an example.

crisis suit teams 1-9 40 points per model
body guard team 1-3 50 points per model
commanders 100 points per model.

or something similar. i'm not a numbers crunch guy.
>>
>>54512866
that's the problem, with MLs nerfed tau BS is now an actual problem that while it can be worked around and Tau can still pull through, it definitely limits the usefulness of picking a BS4+ over something that has BS3+ or better since MLs will get more value on it anyway
>>54512890
commanders still out shoot standard crisis by too much, boydguards are just under commanders.
>>
>>54512922
It is part of the reason people would rather take commanders. BS4+ just doesn't work good for Tau since they don't have the needed shot volume.

>>54512822
Alternatively you could think of normal Crisis as overpriced and BGs as just right with the stat adjust
>>
>>54512942
BS4+ will never be effective for tau units that have a primary role of being mobile and killing shit. Infantry having 4+ is accepted due to them being cheap, spammable and easily buffable like fire warriors or having some other buff (-1 to hit for XV25) or having a special job (homing beacons). For everything else it just doesn't cut it. Drones are fine with 5+ because they're drones so they're cheap and expendable is almost all cases, with the pricier ones (missile/shielded missile) being pretty bad in most cases.
I don't understand how a hammerhead which is a mainline tank has BS3+ while a riptide, which is a top-tier experimental battlesuit is BS4+, no logic.
>>
>>54479363
Since 8th edition is all about "What you see is what you get", then that really limits my battlesuits weapons options since I have just put on weapons that I thought looked cool on them, and just mark them with colours and numbers on the army lists to point out who's who. Do you think I am still able to do that? Is the What you see is what you get rules heavily enforced or can I still play with my suits as I used to?
>>
>>54513369

Everyone starting out tends to model haphazardly
>>
>>54513565
>everyone
>he didn't research his faction properly in order to see what might be useful tips/tricks to use to save money/look cooler
come on anon, my first crisis suits are magnetised, the only non-magnetised shit I have is second hand and I'm working on cutting off weapons from the unpainted models to magnetise them since doing so to painted models is cancer
>>
>>54509422
what's this a table for ants ?
>>
>>54511239
>The simplest way to fix commanders is to make them 100 points base
They'll be less than 190p with 4 fusion. Still very much usable

>and make crisis suits BS3+ which they should be, being veterans in fucking high tech suits and all
an interesting solution.

But I'd rather have crisis be cheaper and markerlight table have 2 +1 to hit results. Then Crisis would be much more appealing
>>
>>54511390
They'll never do that. It would be the same of not letting Tyranids take more than 2 Flyrants in 6th-7th. They should do it right and fix the bad stuff than limiting the good stuff
>>
why did they raise Crisis suit minimum unit size to 3? i only have 5 suits so now i'm fucked
>>
>>54515559
because the box comes with 3

didin't like it though, I liked using groups of 2
>>
File: scared.png (649KB, 823x773px) Image search: [Google]
scared.png
649KB, 823x773px
Guys, I'm gonna grab my first start collecting tomorrow. Should I also buy a pot of liquid greenstuff. I was using the clasic greenstaff rarely to fill gaps on some older models like orks but I never saw an untouched Tau mini desu
>>
File: Magnus_2017.jpg (2MB, 1448x1914px) Image search: [Google]
Magnus_2017.jpg
2MB, 1448x1914px
>>54516644
Liquid greenstuff will serve your purpose if you simply intend to fill in any seam gaps on the crisis suits. The fire warriors, drones and the ethereal don't really have noticeable gaps. Use either a brush, a stick or a sculpting tool, apply liquid greenstuff over area, dip the tool you used to apply the stuff in water and use that freshly moisturized tool to smoothen out the surface and make the gaps disappear.

Normal kneadatite/ greenstuff will also serve this purpose, but its application is slightly different. For this, you generally want a stainless steel sculpting tool, but if you start learning how to use greenstuff from the beginning, eventually you can do some really neato stuff with that shit.

[Character pictured is for the game Warmachine, but I play and collect both Warmahordes and 40k]
>>
>>54515581
i liked single suicide suits too.

>>54515559
at least you can run them as 5 since the max squad size is now 9.
>>
>>54518323
I imagine it's probably not really viable, but a squad of 9 tri-flamer crisis suits deepstriking in sounds like it'd be hellish.
>>
>>54518343
hmm my only limiting factor is i only have 15 flamers
>>
Trying to make a list with the models I have, will probably buy a ghostkeel next month or so.

++ Battalion Detachment +3CP (T'au Empire) [57 PL, 1023pts] ++

+ HQ [6 PL, 128pts] +

Cadre Fireblade [3 PL, 62pts]: Markerlight [3pts], 2x MV7 Marker Drone [20pts]

Ethereal [3 PL, 66pts]: Equalizers [1pts], 2x MV7 Marker Drone [20pts]

+ Troops [21 PL, 356pts] +

Strike Team [7 PL, 112pts]: 2x MV4 Shield Drone [16pts]
Fire Warrior Shas'ui [8pts]: Pulse rifle
11x Fire Warrior

Strike Team [7 PL, 112pts]: 2x MV4 Shield Drones
Fire Warrior Shas'ui [8pts]: Pulse rifle
11x Fire Warrior

Strike Team [7 PL, 132pts]: DS8 Tactical Support Turret w/ Missile pod [20pts], 2x MV4 Shield Drone [16pts]
Fire Warrior Shas'ui [8pts]: Pulse rifle
11x Fire Warrior

+ Elites [17 PL, 371pts] +

XV104 Riptide Battlesuit [17 PL, 371pts]: 2x Fusion blaster [42pts], Drone controller [5pts], Early warning override [8pts], Ion accelerator [107pts]

+ Fast Attack [13 PL, 168pts] +

Pathfinder Team [6 PL, 80pts]
9x Pathfinder [72pts]: 9x Markerlight [27pts]
Pathfinder Shas'ui [8pts]: Markerlight [3pts]

Pathfinder Team [7 PL, 88pts]: MV31 Pulse Accelerator Drone [8pts]
. 9x Pathfinder [72pts]: 9x Markerlight [27pts]
Pathfinder Shas'ui [8pts]: Markerlight [3pts]

++ Vanguard Detachment +1CP (T'au Empire) [48 PL, 976pts] ++

+ HQ [7 PL, 176pts] +

Commander [7 PL, 176pts]: 4x Fusion blaster [84pts], 2x MV4 Shield Drone [16pts]

+ Elites [41 PL, 800pts] +

XV25 Stealth Battlesuits [12 PL, 177pts]: Homing beacon [20pts]
3x Stealth Shas'ui w/ Advanced targeting system
Shas'vre [43pts]: Fusion blaster [21pts], Velocity tracker [2pts]

XV8 Crisis Battlesuits [14 PL, 359pts]: 6x MV1 Gun Drone [48pts]
2 Crisis Shas'ui [114pts]: 3x Missile pod
Crisis Shas'vre [83pts]: 2x Cyclic ion blaster [36pts], Drone controller [5pts]

XV8 Crisis Bodyguards [15 PL, 264pts]: 6x MV4 Shield Drone [48pts]
3 Crisis Bodyguard [72pts]: 3x Flamer

++ Total: [105 PL, 1999pts] ++
>>
File: Screenshot_20170705-070652.jpg (80KB, 1191x293px) Image search: [Google]
Screenshot_20170705-070652.jpg
80KB, 1191x293px
>>54518343
>>54518462
Go on ebay
>>
>>54518897
>Iontide

ehhhhhhhhhhhhhhhh
>>
>>54518132
>Liquid greenstuff will serve your purpose if you simply intend to fill in any seam gaps on the crisis suits. The fire warriors, drones and the ethereal don't really have noticeable gaps
That is what I wanted to know, thanks
>>
My 400 magnets have arrived. Now I have to wait for my suits
>>
>>54501614
>see your post on facebook get posted on 4chan
Maybe I shouldn't bitch on the 40k facebook page...
>>
>>54522026
What size magnets?
>>
>>54522310

Don't fret it too much, wasn't the worst of posts. I mostly just wanted to include the GW response but needed the context
>>
>>54522359
200 2x1mm and 200 3x1mm. I want to magnetize everything - FW included - so 2x1mm will be useful
>>
>>54522403
That's fair. Out of context posts can be infuriating, and I am willing to sit there and bitch at them.
>>
>>54523321

Just happened upon a screencap of your post here by chance or what?
>>
Getting excited, just primed six xv25s and a bunch of drones. Going to magnetize some crisis suits soon... and i have 300 bucks to expand my army. Any suggestions? Going for a commander and want to shy away from infantry... prianha maybe? Hammerhead or sunshark?
>>
>>54524076
What else do you have, longstrike is great right now
>>54515432
crisis be cheaper would lead to no troops being taken whatsoever, improving the ML table and increasing commander cost even more to say 120 points may also rectify the problem but reducing crisis points will only lead to all troops effectively ignored.
>>54518897
>riptide
don't bother, make your game 1500 points and cut out some other stuff as well
>crisis battlesuits
meh, commanders are better
>6 shield drones
eh, 3 gun+3 shield would be better
>velocity tracker
nerfed, only affects model now not entire unit
>pathfinders
4 squads of 5 is better than 2 squads of 10
>strike teams
DS8 turrets are meh, take PAC drones on pathfinders instead
>>
>>54524645
Just that, two boxes of stealth suits and one box of crisis. new to the game and looking for some advice before i get a completely random army list that doesnt mesh well. I like the look of the hammerheads and most of the suits so that is what i am trying to focus on right now but i am open to any and all ideas.
>>
>>54524645
reducing Crisis suuts prices won't make troops irrelevant because both Batallion and Brigade need them. Also, it would make people at least consider between Supreme Command and Vanaguard detachments if they want a suit army, instead of always goign for Supreme Command
>>
>>54524931
Avoid the riptide, pick up a commander if you wish. Longstrike is very good, pick up an optimised pathfinder box alongside longstrike and convert the devilfish with the spare hammerhead turret.
If FW is an option the Y'vahra is one of our best units.
You could run a vangaurd detachment with Longstrike as HQ, the 2 Stealth teams with advanced targeting system on all suits with burst cannons and maybe a homing beacon, a 3 man team of crisis suits with plasma/cyclic ion blasters/flamers, the converted hammerhead with an ion cannon and 2 five man pathfinder teams with some special weaps should you wish.
Also magnetise everything.
Are there any models you really like in particular?
Basically for purchase I suggest a hammerhead, an optimised pathfinder team and then tell me what you like aesthetically and I'll try to help. (you need markerlights for tau and pathfinders are the best source, 10 infantry isn't too bad is it?)
>>54525114
reducing crisis suits to be near comanders would require them to be less than 25 or even 20 points, making infantry outside of pathfinders redundant.
>>
>>54525145
>>54525145
Well i already glued fusion guns to two stealth suits and was hoping to run markerlight drones instead of any infantry. For looks, i love the hammerhead, wish we had a better missile launcher than the sky ray since i love missiles too (too much robotech growing up?). Love most smaller suits and kind of have a deep need for a coldstar. I actually dont like the pseudo box car look of the flyers too much but the pulse bomb of the sun shark looks like lots of fun to play with. Really annoyed that we seem to need markerlights so much but i dont like the aesthetics of any other faction enough to pick them up.

Sounds like i really need to re-ecaluate my stance on infantry, huh?
>>
>>54525424
Coldstars are great, they make great harassment units.
fusion blasters on stealthsuits are still a good option
Marker drones can work well as markerlights, though you'd need a drone controller unit, I suggest converting one of your crisis suits to an XV84 suits by adding some antennas or something that looks like it could project a markerlight.
Take a look at FW, they're aesthetic and most them are pretty good for what they do, the Barracuda AX-5-2 makes a decent addition to any list and can be set up to handle most threats. The sunshark is great but the razorshark is pretty trash.
You can run a list entirely without infantry and it can work fine, you just need to fill in the cheap low end dakka with stuff like XV9s with all burst cannons or something else equivalent
>>
>>54525621
The Hazard suits? I really dig their looks and the "strap more guns to it" mentality. i thought that forgeworld arent always welcome at the table though? glad to know the sunshark is more than just a fun idea. Coldstar commander or Longstrike?
>>
>>54526314
Hazard suits with the full burst cannon loadout are amazing for the price, other hazard weapons are meh, other units can do it better.
People who don't allow FW are usually butthurt from one op unit editions ago, anyone arguing that FW is illegal is usually an autist of some sort.
Sunshark is very nice, interceptor drones are actually the best value unit in the codex which is kind of sad. 8th edition demands more than one HQ for basically any game size. You'll definitely want at least one commander (of any kind) and longstrike at the minimum if running no infantry. You'll also need more commanders as you expand your army as you begin to run more detachments as you reach 2000 points. Also I can't stress enough how important a drone controller unit is for markerlight drones. If you plan on running crisis suits their most optimal loadout is flamers, commanders are always better value for literally any other weapon. Check out some second hand crisis suits and try pick up one and convert it as an XV84, trust me it's a godsend being able to get free markerlights on top of regular shooting from a BS2+ unit
>>
>>54526314
>>54526440
FW is also not welcome in some stores simply because they're hobby stores that host games they sell. Stores don't sell FW, FW sells FW. If you show up to their events with a bunch of shit you bought elsewhere it can come across pretty badly with some owners.
>>
>>54526440
Need to remember some semblance of self control... a commander, a hammerhead or two and some XV9s are mighty tempting though. i would buy them just for the looks of the model. but uh... can someone post their stat block for me to help me out anyways?

As far as roles go, i should keep in mind a marker unit, an infantry hunter (XV9s and overcharged ion tanks) and tank hunters (smart missile packs and regular ion tanks) Stealth teams could do either with their mix of burst canons and fusion guns and commanders can spec for either role as well, yeah? i wish i had more flamers to put on the XV8s... is there a good way to pick up spare weapons? Ebay i assume? Is it ever a good idea to use missile spam crisis suits?
>>
>>54527022
>spare weapons
There's various bit dealers, ebay, or you can try third party. I like these ones a lot: http://www.reddogminis.com/crisis-suit-compatible.html

I wouldn't put too much stock into Ion Hammerheads to be honest. They're not as good as they look. There's much better options for anti-infantry, and since basically everything Tau has is either S5, S7, S8 (melta) or S10 you're best off massing a large amount of S5 as your general/anti-infantry base of fire. S5 is extremely good in 8th edition and Tau spams it harder than just about anyone.

Missile suits actually used to be a main meta pick in 7th edition but they're a little lackluster now. They can do good damage but their real advantage is range and slippery-ness; they won't blow something up in one turn but will keep playing keepaway and chipping stuff down over the course of a game. I'm not crazy about them myself, but they can be okay.

I'm currently trying to find a place that has a good replacement for the old FW Hammerhead turrets, as they actually have great rules now but FW doesn't sell them anymore - the last of them just went out of stock as the index came out and they don't have the mold anymore. The double Heavy Burst Cannon turret is particularly awesome as a massed anti-infantry killing platform, especially when you lead them with Longstrike.
>>
>>54526762
>come across pretty badle,
well buy some shit from them, but them expecting you to never purchase elsewhere is unrealistic, maybe buy your paints from there to support, but sometime FW is just too cool.
>>54527022
Go to the 40k general (40kg) and in the 1st mega all of the indexes for free there. If you want to limit yourself really, pick up a hammerhead and a commander, play with those (something like 750-1000 point games) and when you have the time and or money, pick up some XV9s with burst cannons later
>>
Thanks for all the advice anonsies. I'll give it a day or two to settle on a final plan but i think I'll start with longstrike so i can try a camo pattern paint scheme and a few xv9s because that is the model that first got me interested in Tau.
>>
>>54527428

Have fun
>>
>>54523411
Yeah. Kind of shocked, honestly.
>>
>>54482039
nothing personnel kid
>>
Looking at Longstrike, does Tank Ace add to both rolls with a heavy rail canon, the D6 and D3 add on?
>>
>>54528632
that's not a wound roll. that's a damage roll. he gets +1 to wound; i.e., his strength 10 railgun is basically always wounding on 2s instead of 3s
>>
>>54528651
Oh. That makes so much more sense what with most damage values being set and mot rolled.
>>
Is the Tau'nar decent at all? It's 60% of your army at 2000 points but it does have a crapload of durability and firepower. It's even pretty good in melee - 15 attacks hitting on 4+ at S8 -2AP - and since it's a big boy you may as well charge as you can always walk out of combat later.

I looked at maybe doing a Tau'nar plus technical drones list that focused on repairing it, since unlike other repair rules a battlesuit - and the Tau'nar has the battlesuit keyword, oddly - can be the target of the ability more than once. The problem is that unlike Techpriests and Techmarines they're not characters, so they're pretty easy to just focus and kill.

Basically, it can soak a fair amount of firepower, but I'm not sure it's going to do enough damage to justify the cost before it becomes crippled and can't do any more.
>>
>>54529108
Just remember, each unit of tech drones can only activate once a turn, I think it was.

Don't forget shield and marker drones. May as well go all out on him if you're going to do it.
>>
>>54529824
Yeah, was thinking lots of more drones and a character controller (probably just a missile commander or something) to tie them together wihle staying hidden. It's also a little weak for raw S5 spam power so probably lots of gun drones or some DS ATSBurstmanders or something.
>>
>>54529108
Its a battlesuit, why would it take damage if you can use savior protocols ?
>>
>>54530515
control how much damage you let it take so you can repair some back within the limit you want to repair. basically, make sure it stays in BS2+ range but don't have to slaughter every drone to keep it there
>>
>>54529108

<Battlesuit>
Is what makes it
>>
>>54530586
8 pts to soak a titan weapon wound though
Niiice
>>
>>54531557
yeah saviour protocol is kind of ridiculous against huge multi-wound hits and macro weapons
>>
>>54512753

It didn't come up in the FAQ, so still both imo
>>
>>54509098
My army is a historical reenactment army from early 3rd sphere/late 2nd sphere era for water caste made history show. Having older XV8's for commanders is fluffy.
>>
http://www.strawpoll.me/13536976/

Who are you guys wanting to win?
>>
File: 1374133065416.gif (993KB, 250x250px) Image search: [Google]
1374133065416.gif
993KB, 250x250px
>>54532598
Chaos more hated than the edge lords
Thread posts: 236
Thread images: 21


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.