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How can I recreate the simplicity and straightforwardness of

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File: GBA_Fire_Emblem_Box.jpg (119KB, 256x256px) Image search: [Google]
GBA_Fire_Emblem_Box.jpg
119KB, 256x256px
How can I recreate the simplicity and straightforwardness of a Fire Emblem game in tabletop format?

Just a string of tactical battles with some plot and character development in between.
>>
Strike!
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>>54468567
4e and Legend.
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>>54468644

Could you elaborate a bit on what exactly sets Strike apart? I've seen it mentioned and looked it up but I don't really have a strong grasp of what makes the system unique.

>>54468680

4e might not be a bad idea.
>>
last bump
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File: FE TTRPG v1.0.pdf (6MB, 1x1px) Image search: [Google]
FE TTRPG v1.0.pdf
6MB, 1x1px
Have you seen this?
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>>54471837

No, I have not! Thanks, I'll give it a look.
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>>54468567
Just code up the backend processes of how Fire emblem games run the rolls for combat, draw a grid on a piece of paper, and then figure out what you're going to use for unit markers.

Fire emblem and other turn-based RPGs are easy to run combat in, because all you need is either percent dice or a random number generator, and some minor scripts to shortcut the calculations.
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>>54468764
Nothing really set's it apart? It's pared down 4e.
>>
It's a d100 system with some very basic +/- statistics.

Strenght - Defense = damage
(Flat bonus+Skill) - (Luck/2+Skill/2+Cover) = Chance to hit

Or something like that. I'm not a 100% on how all the formula look like, but they're not very complicated, and if they are complicated you can just simplify them for play.

Then, make a character progression system where players assign percentages to all stats and try to roll under with their d100.

As for skill rolls, just something simple like attribute+Profession will do. I suggest looking at how Barbarians of Lemuria does it. I'd personally do a d10 pool system for skills. Players have to roll at least one 10 to succeed. The GM can assign higher difficulty by requiring multiple results of 10.

There's your system.
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>>54468567
I've made a 1:1 mechanical recreation of Fire Emblem in Roll20.

https://app.roll20.net/join/1555790/AwdcZQ
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>>54468567
>>
>>54468764
Pdf related is a pitch from the "official" Strike! thread over the SA forums.

Basically, it's a very streamlined game focused on keeping the action going with a similarly streamlined, quick, but tactically deep tactical module.
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File: Strike!combat_example.pdf (611KB, 1x1px) Image search: [Google]
Strike!combat_example.pdf
611KB, 1x1px
>>54478418
And here's a short combat example.

There are options for more or less complexity (weakness-wheel / Simple classes) to make it fit better with FE.
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>>54478398
>>54478418
>>54478498
>>54477361


Thanks a lot!
Thread posts: 15
Thread images: 5


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