How can I recreate the simplicity and straightforwardness of a Fire Emblem game in tabletop format?
Just a string of tactical battles with some plot and character development in between.
Strike!
>>54468567
4e and Legend.
>>54468644
Could you elaborate a bit on what exactly sets Strike apart? I've seen it mentioned and looked it up but I don't really have a strong grasp of what makes the system unique.
>>54468680
4e might not be a bad idea.
last bump
Have you seen this?
>>54471837
No, I have not! Thanks, I'll give it a look.
>>54468567
Just code up the backend processes of how Fire emblem games run the rolls for combat, draw a grid on a piece of paper, and then figure out what you're going to use for unit markers.
Fire emblem and other turn-based RPGs are easy to run combat in, because all you need is either percent dice or a random number generator, and some minor scripts to shortcut the calculations.
>>54468764
Nothing really set's it apart? It's pared down 4e.
It's a d100 system with some very basic +/- statistics.
Strenght - Defense = damage
(Flat bonus+Skill) - (Luck/2+Skill/2+Cover) = Chance to hit
Or something like that. I'm not a 100% on how all the formula look like, but they're not very complicated, and if they are complicated you can just simplify them for play.
Then, make a character progression system where players assign percentages to all stats and try to roll under with their d100.
As for skill rolls, just something simple like attribute+Profession will do. I suggest looking at how Barbarians of Lemuria does it. I'd personally do a d10 pool system for skills. Players have to roll at least one 10 to succeed. The GM can assign higher difficulty by requiring multiple results of 10.
There's your system.
>>54468567
I've made a 1:1 mechanical recreation of Fire Emblem in Roll20.
https://app.roll20.net/join/1555790/AwdcZQ
>>54468567
>>54468764
Pdf related is a pitch from the "official" Strike! thread over the SA forums.
Basically, it's a very streamlined game focused on keeping the action going with a similarly streamlined, quick, but tactically deep tactical module.
>>54478418
And here's a short combat example.
There are options for more or less complexity (weakness-wheel / Simple classes) to make it fit better with FE.
>>54478398
>>54478418
>>54478498
>>54477361
Thanks a lot!