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Android: Netrunner General - /anrg/

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Thread replies: 301
Thread images: 77

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Moonrune (marsrune?) Spoilers Edition: https://imgur.com/a/cjxex#MCyNfbI

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/aa/d3/aad35e6c-afdb-4de4-b034-ec5b5b748106/adn_faq_v312.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>NAPD Most Wanted List
https://images-cdn.fantasyflightgames.com/filer_public/fa/84/fa84c620-cd7e-4c6c-96bd-c703419fca5e/adn_mwl_v12_web.pdf

>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net

>Breaker Cost Comparisons
http://ice.emergencyshutdown.net/

>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
https://sneakdoor.wordpress.com/
https://netreadyeyes.wordpress.com

>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace spaces with dots):
www nagnazul com/whyirun/whyirun.html

Play Netrunner online (replace spaces with dots):
Jinteki net

>Sealed Format Generator
http://anrsealed.com/

AutocardAnywhere is a Chrome/Firefox/Opera/Safari extension to get quick access to cards while browsing a site.

Check out the very WIP 1d4chan
https://1d4chan.org/wiki/Android:_Netrunner

Worlds of Android Scan now in the OP
https://mega.nz/#!y0cC3ahR!bQlSrpCY4NamDKvq8FPXJEHAFS2WAvfzkZ0oyTbM_us

Old bread >>54236590
>>
MCA Austerity Policy, Enhanced AR Security, Priority Construction are all very usable in their corresponding decks.
Aumakua is delicious jank, can grow very fast if supported.

Translation here: https://www.reddit.com/r/Netrunner/comments/6omhwy/crimson_dust_spoilers/dkihlc1/
>>
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We've got spoilers for Crimson Dust!

101 採掘事故 - Mining Accident
Anarch/2 cost
Event
Play only if you made a successful run on a central server this turn.
The Corp must pay 5[credit] or take 1 bad publicity. Remove Mining Accident from the game instead of trashing it.

102 人造赤血球 - Artificial Red Blood Cell
Anarch/0 cost
Hardware: Cybernetic
When you install [card name], suffer 1 meat damage.
The first time you have 0 card each turn, draw a card and place 1 power counter on [card name]. When there are 3 or more power counters on [card name], trash it.

103 回収済みヴァナディス武器庫 - Retrieved Arsenal of Vanadis
Anarch/0 cost
Resource: Clan
[trash]: The Corp trashes the top X cards of R&D. X is the amount of damage you suffered this turn. Use this ability only after suffering damage.

104 アウマクア - Aumakua
Criminal/3 cost/0 strength
Program: Icebreaker - AI - Virus
Whenever you expose a card or you access more than 1 card without trashing or stealing any of them, place 1 virus counter on [card name].
[card name] has +1 strength for each virus counter on it.
1[credit]: Break ice subroutine.

105 カルデラ - Caldera
Criminal/3 cost
Resource: Virtual
3[credit]: Prevent 1 net or brain damage.
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>>54440734
Priority Construction looks amazing, AR security looks like a solid 3/1

106 ディアナの狩り - Diana's Hunt
Shaper/4 cost
Event: Run
Make a run. Whenever you encounter a piece of ice during this run, install a program from your grip, ignoring all costs. When this run ends, trash all programs installed using [card name].

107 再形成 - Reformation
Shaper/3 cost
Event
Swap 2 pieces of non-rezzed ice.

108 ダミーボックス -Dummy Box
Shaper/1 cost/Resource
Trash a card from your grip: Prevent an installed card of the same type from being trashed by the Corp.

109 企業の離反者 - Corporate Defectors
Neutral/0 cost
Resource: Connection
Whenever the Corp spend [click] to draw 1 card (not through a card ability), reveal that card.
>>
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110 CFC採掘契約 - CFC Mining Contract
HB/4 requirements/2 point
Agenda
When you score [card name], gain 2[credit] for each rezzed bioroid.

111 MCA緊縮政策 - MCA Austerity Policy
HB/1 cost
Asset
[click]: Place 1 power counter on MCA Austerity Policy. When the Runner's next turn begins, he or she loses [click]. Use this ability only once per turn.
[click],[trash], 3 hosted power counters: Gain [click],[click],[click],[click].

112 修復 - Restoration
HB/1 cost
Operation
Install a card from Archives and rez it (paying all costs). Remove all copies of that card in Archives from the game.

113 破損したドーム -Breached Dome
Jinteki/0 cost/0 trash cost
Asset: Ambush
If Breached Dome is accessed from R&D, the Runner must reveal it.
When the Runner accesses Breached Dome, do 1 meat damage and trash the top card of the stack.

114 サンドストーム - Sand Storm
Jinteki/2 cost/5 strength
ICE: Trap - Deflector
[subroutine] Move [card name] so that is is the outermost piece of ice protecting another server (the Runner continues the run from this new position and is now running on this new server). Trash [card name].

Clearly there's going to have to be Darude jokes
>>
115 AR強化セキュリティ - Enhanced AR Security
NBN/3 requirements/1 point
Agenda: Security
The first time the Runner trashes a Corp card each turn, give the Runner 1 tag.

Now all NBN can be CtM! Stacks too

116 計画停電 - Planned Power Outage
NBN/2 cost
Operation: Current
This card is not trashed until another current is played or an agenda is stolen.
The play cost of operations and events is increased by 1.
The first time the Runner plays an event each turn, gain 1[credit].

117 脅威レベルアルファ - Threat Level Alpha
NBN/3 cost
Operation: Double
As an additional cost to play this operation, spend [click].
<trace>Trace 1</trace> If successful, give the Runner 1 tag for each tag he or she has. If the Runner has no tags, give him or her 1 tag.

118 優先建設 - Priority Construction
Weyland/1 cost
Operation: Double
As an additional cost to play this operation, spend [click].
Install a piece of ice from HQ so that it is the outermost piece of ice protecting a remote server (ignoring install costs). Place 3 advancement tokens on that ice.

Hnnng, instant 3-of in anything involving advancable ice. Also insane RPC support.
Honestly strikes me a little as being a bit of a blunt instrument for boosting advancable ice, like Damon just went "you're still not playing it and complaining how it sucks? Fine fuck you, have this!" but I really don't care with how much advanceable ice has been ignored

119 フラクタル脅威マトリクス - Fractal Threat Matrix
Weyland/4 cost/3 trash cost
Upgrade: Security Protocol
Whenever the Runner breaks all subroutines on a piece of ice protecting this server, the Runner trashes the top 2 cards from his or her stack.

120 コナンドラム - Conundrum
Neutral/8 cost/4 strength
ICE: Code Gate
[card name] has +3 strength if there is an installed AI.
[subroutine] The Runner trashes 1 of his or her installed program.
[subroutine] The Runner loses [click], if able.
[subroutine] End the run.

Baby Quandry's all grown up
>>
>>54440863
Conundrum's art isn't by Liiga Smilshkalne to complete the set ;_;
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>>54440863
Woops

FTM looks neat when you remember that outside of Weyland's money ice it's all just ETR and do horrible things.
And then there's Slee too.

Threat Level I think is surprisingly strong (assuming no tag avoidance), though that depends if the "give the runner a tag" is tied to the trace?

PPO is interesting (esp in NBN, it feels kinda Weyland), but may have the same fate as old Donut
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>>54440884
I know, though Ethan Patrick Harris has done Enigma before
>>
Truly, Mars is Jinteki territory now (and technically Big W's as well, but we all know they are a joke).
>>
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>>54440884
Speaking of art, surprisingly quick on some of the full pics
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>>54440929
They're all balls deep in it

Jinteki just outright control a lot of shit

HB and NBN have the MCA by the nuts

Weyland has power by controlling most of the rockets that gets anyone there

>>54440935
>>
Turtle breaker looks great with the Snitch/Au Revoir combo. Gaining 4 str and 4-12 creds a turn has to be pretty decent.
>>
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>>54441000
At least there's counters to it as a breaker, but yeah that's a nice combo.

Also Nero probably likes it a whole load - and seeing as it's an AI: 3x Au Rev, Snitch and Aumakua exactly fits in with having Reflection as your console
>>
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>>54440863
>>54440897
I like how Priority Construction's inf of 1 is totally irrelevant.

PPO makes sense being 1 inf at least
>>
No new ID then? Oh well.

One new clan and one new cybernetics for Anarch make me happy. Only 4 Clan cards in the end makes me kinda sad; but I love the dynamic with Free Mars: go tag me and tempt the corp trashing those, with the risk of bigger gains (Money and R&D card access) for the runner if it doesn't. Also more R&D trash from damages is going to make the archetype explode (Between Persephone, Clan Vengeance and Vanadis a single Komainu can mean 5 cards off HQ and 10 cards off your stack now) .

AI that gets counters on expose is kinda cool. Really digging it. Would have been abuse-able if not a virus, as such I think it's pretty cool.

Corporate Defector looks interesting. Add GlobalSec Security Clearance for Good measure.Sad that it makes Bug seem all the more overpriced though.

Planned Power Outage looks like it could be mean. Donut as a current feels more manageable.
Enhanced AR Security could be *mean* in the right deck. If tag-me doesn't make a come back, I don't know what else will make it do so.

What about agendas for Restoration? Would have made an interesting move.

Priority Construction is a *monster* in value.

I smiled at Conundrum.
>>
>>54440742
Artifical Red Blood Cell combos with Bug Out bag, which is fun. Non-unique too. Looks like Clan really is an Anarch only mechanic, how odd.

Aumakua needs a lot of effort to pump up, even as Sillhoutte with Lemuria. The more than one card thing makes it even harder. Probably overnerfed, interesting nonetheless though.

>>54440764
Corporate Defectors was a TD ability IIRC, cool that it's a card now.

>>54440792
CFC is kinda eh, probably amazing in Seidr or Architects which usually has all bioroids though. Restoration is pretty good, especially since the downside is easily played around.

Sandstorm is a pretty good one for a surprise rez I suppose, especially with no AI.

>>54440863
Enhanced AR Security is solid, terrifying for asset spam NBN. Also, we need duel decks that have Donut Taganes and PPO in them.

Priority Construction turns the space ice into amazing ones. Even without them, instant 3 advancement 7 Wonders ice is great.

Love the AI +3 on Conundrum. Probably a decent 1-of like Macrophage.
>>
>>54412969
>Were they both with an adventure/campaign planned then, rather than a more sandbox-y shadowrunner type thing?

The way I do things is I have a plot, and I have beats I want to incorporate, but I'm firmly in the camp of letting the players make their own action as much as possible.
In both those cases though, the base plot makes itself - replace the castle in the Mountain Witch by a server, ans the witch by a sysop. There, you have your base plot.
>>
>>54442035
>5 cards off HQ and 10 cards off R&D

I meant.

Aumakua is Crim Darwin.

>>54441439
>I like how Priority Construction's inf of 1 is totally irrelevant.

At one influence a pop I still might import it in Jinteki as a Trick of Light enabler.
>>
>>54442035
Agendas for Restoration could be brutal, assuming its allowed (rezzing agendas is no, but we know from Aaron you don't have to do everything a card says) - with Vanity you could theoretically take 8 points out of a deck

Bug was always overpriced sadly, but the turtle adds a lot of value to expose as a mechanic.
Also crims with viruses are becoming well established as a thing, which I kinda like - there wasn't really much reason for them not to have them

>>54442044
Didn't know Defector was a TD ability, seems pretty nice overall
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>>54442044
The way it is worded, Aumakua will boost itself pretty easily out of Archives runs.
>>
I was just thinking, added value if sort (at least as far as I'm concerned) to Dadiana Chacon; if the runner plays one of those aggressive, self destructive tag-me clan build, do you trash her as the corp?
>>
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>>54442244
Well I mean the Arsenal and Clan Vengeance means she could do some serious damage to you as the corp, so maybe
>>
>>54442332

That's cute isn't it? The runner is straddling the line between corp destruction and self destruction, and you have to decide whether the enabling is worth more or less than the killing risk. And frankly at zero cost, as the runner, win/win if not death.

Obviously, once a perfected build comes into the question will be pretty different, but at that point when we're still in the experimentation stage, that's the kind of conundrums I really enjoy.
>>
>>54442206
Ahh, that's true, though you got me falsely excited about suddenly adding 10+ counters on it with a single Archive run until I remembered it was only one counter per access. Do wonder about the final translation, don't remember if 1枚以上 usually means "more than 1 card" or "1 or more cards". Might be decent as a backup breaker that you can feed to Rosetta if the latter.
>>
>>54442477
>only one counter per access.
Well, that point is up to debate. Another user in the reddit thread mentioned that it goes for each card you access.
We'll have to wait for the english release.
>>
>>54442206
I did not realise that, that's pretty cool.

Also pretty nice with Turning Wheel
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>>54442149
>Bug was always overpriced sadly, but the turtle adds a lot of value to expose as a mechanic.
Bug was a bit expensive although I think revealing corp cards as he draws them seems fair for 2c. That said, if the translation is right, it will affect exposing and not revealing mechanics.
>Also crims with viruses are becoming well established as a thing, which I kinda like - there wasn't really much reason for them not to have them
I know right? Pheromones and Gorman Drip are my 2 favourite viruses. They are less versatile than the powerhouse that is anarch virus but they are much more flavourful with the theme. Specially Gorman Drip.
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>>54443956
Interesting Bug is getting a mention with the new Resource just released actually.
>>
Once Mining Accident is released, I'm going to try and make a Val deck based around recurring account siphon to force the corp to continue to take Bad Publicity by including cards like Investigative Journalism . I think this might be a decent way to combat asset spam once Whizzard rotates.
>>
>>54447097
Which one.?
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>>54447243
Remember to include skulljack
>>
>>54450676
Of course. I wouldn't dare forget my favorite Skulljack
>>
>>54443956
I used to play Pheromones with Personal Workshop to install everything. Easier than BP.
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>>
Now that we have all of the cycle, I must the Anarch side could have been designed for me. Just a perfect fit from start to finish. Even the duds make me want to build and play.
From that side at least, probably my favorite cycle in a long while - probably since Lunar.

Very weird in some respects. Crims finally got some new power cards, saw their derez game grow to new levels. Only two new programs. Shapers are the one that leaves me scratching my head. Can't figure it out , with some counter-synergies in the released cards even.

I need to give it some more time to think about it as a whole, but I must say overall I'm very positive about the cycle.

>>54451118

I loved to play Crim variations on Pheromones.
>>
>>54450222
Corporate Defectors here >>54440764, which happens to also be a TD Runner ability. The power compared to Bug is pretty obvious.
>>
>>54440884
>>54440915

There is always the chance of another one in the series ala Fairchild in the future I guess. Probably str 6 and with outrageous costs.

>>54441037

That combo can work for most Crims, although Andy can get it up faster/reliably, and Los can do the whole derez thing directly benefiting his ability.
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>>54454925
Where's Los getting his derez from in this case?

Also, somewhat fortunately, that combo is in the group of "max cardpool madness" - Au ReSnitch is rotating, which is probably a good thing
>>
>>54458939
I gotta say, Blackguard/snitch rotating is a good thing, but au revoirsnitch is not the worst we've seen (4 cards for an econ engine? That's alot of setup and it covers the whole MU)
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>>54459291
>Blackguard
So big, so clunky, but man, when it worked - proper, I guess you'd call it a "timmy moment"

Could be absolute hell with Snitch and Birds/Rubicon.

I kind of want to see Sil in a card testing, using or even stealing some new sleek console or hardware, emphasising her mercenary nature and money-focused detachment, as a contrast to say Kate, with her home-made console that she's very attached to and has spent hours slaving over it. Flavour text something like:
>In this business the right gear is key. Old gear makes you old news.

One podcast or another mentioned, it's a bit similar to the big breakers that are rotating out as well - your Garrotte, your Morningstar, your Torch... Leviathan

Only in a couple of new shaper cards (and now Flashbang) are we seeing things that big again
>>
I must say... there's something appealing in trying a tag-me clan build with Dummy Box as support.

Artificial Red Blood Cell will probably slot decently well in the cyber/Reaver build - if not 3 influence (wht?) I would have been tempted to export it in apex directly. "You can't escape, I'm in your blood, and I hunger". And it's not a vampire story (yet).
>>
>>54459756
Again inf scuppers it, but bonus points for haemorrhage as well.

Apex in blood though, that's cool enough I'd be tempted to try it - really any cybernetics are cool with Apex, especially the non-cybernetics cybernetics that actually synergies really well with it - taking over people's fingers, that's pretty creepy (really going to be missed that)
>>
>>54458939

Why wouldn't Los be using Rubicon Switch in all his decks anyway?

>>54459291

No much different from Desp + 3 informants really, although both are different decks.
>>
Evaluating Caldera in the power curve by thinking of it as a Crim Cybernetics enabler.

Would Skulljack be worth 5 credits? Wold Brain Cage 4?
>>
>>54459675
>In this business the right gear is key. Old gear makes you old news.

And then you get Keung on another card going all "Well excuuuuse me, but that 'old gear' is more than fine to expert hands! A bad workman always blames his tools."
>>
I find it terribly amusing that if you need to increase Aumakua's strength, but every corp card on the board is rezzed, you"re basically fucked.
>>
>>54462264
Remember that it increases by accessing cards too.
>>
Is there a trove somewhere where one could download all card images? Asking for a fiend
>>
>>54461733
Skul's cheapness is a big virtue, but crims are rich.

Brain cage though, might be cool
>>
>>54462264
>>54462944
Aumakua feels like the purest version of what AI Breakers are supposed to be I think, that is, a support breaker that is cheap to break through ice versus regular breakers, but only sometimes. Might be better than Mammon in the same way why Tapwrm is so good; put one down and you don't even need to use it, just enjoy either the cheap breaks after you run enough times, or the occasional free turn due to purges.

>>54464885
netrunnerdb has most of the cards, newer ones take some time. reddit has high res versions as well.

Unless you mean just the art though, the hoarders in the thread might help point you in the right direction for that.
>>
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>>54461845
Yah, that would be pretty cool
>>
My FLGS has netrunner stuff have off today only. Any data packs that are MUST HAVE for 7.50 a pop? I am 100% new to the game.
>>
>>54466193
Not really. If this was a year, or maybe 6 months ago even, I would say Opening Moves or What Lies Ahead, which were both very important (the latter for basically one card), but these days not so much.

Closest now would be Blood Money I think, it's a very solid pack
>>
>>54462944

Well I was working on the assumption that if you *need* to raise its strength, you probably can't access, but yeah that's far from truth.
>>
>>54466133

I always more favored the Crypsis side of AI, which I think was always pretty fair: can break anything but back-breaking expensive.
AI that can be efficient, but only to specifics targets, or with an added cost à la Eater is honest too, though.
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Are there any IDs that you hope see new light with rotation or the cards from this cycle?
>>
>>54466193

What packs are available?

Assuming all are open, you can probably miss the earliest released packs (cardboard boxes) and go for the latest ones (the ones in the plastic clamshells) if you are able. Most of the Flashpoints ones are good to start with.
>>
>>54471229

Runner side:
a) Fisk and clock acceleration/runner-created agenda flood. Without Jackson, and with less powerful but more numerous replacement options, I'm hoping the strat can rise again, and the specialized runner for it have his time into the sun.

b) Kim being the only remaining Anarch with native Link, and the faction having new interesting Link options, I wonder if he's going to benefit from it in some ways.

c) Valencia losing Blackmail has chances to profoundly change her usual shells, and I can't wait to see what people will do with her.

d) I'm thinking with all the recent toys the faction got it will be a shame if Kit cannot finally get the respect she deserves.

Corp side:
a) Not strictly an ID, but with NBN being gutted of its 3/2 game, I just don't know where it could be going - apart from the kill decks. Been a lot of experimentation , we have people trying NBN glacier stuff, expanding the anti-econ... interesting times.

b) Similarly, Titan is going to be in a weird situation. Just won Armored Servers, but is going to lose half its dedicated agenda pool, with Project Atlas, Geothermal Fracking and Executive retreat rotating. That one I'm hopeful is going to get some fuel next cycle. Should be interesting.

c) Nisei Division has been getting some pretty interesting options recently, with some cool, interesting builds. Fumiko Yamamori is hopefully going to cast a long shadow.
>>
Wonder if we would ever see a decent Fisk AA anytime soon? Even he has a more useful ability then Nero, especially with a reasonably suitable deck.
>>
>>54466133
Yeah, I'm looking for just the artwork basically, although it'd be cool if it retained the card names, for context. I plan to use it as fodder for cyberpunk inspiration.
>>
How do we fix the meta? Is a banlist enough? What do the devs need to do?
>>
>>54476356
The meta is p healthy.
>>
>>54475563
Watched a video of a Fisk deck the other day that milled out a Skorpios

https://www.youtube.com/watch?v=dv7jc4w-FMM

Don't think it's a thing just yet, but agreed that rotation could make it a lot stronger
>>
>>54475992
I can help with that (I'm probably one of the biggest hoarders), but I'm currently heading to a long shift and only have a couple on my phone.

The WoA scan in the OP is pretty good for inspiration though, obviously less good for a moodboard/inspiration doc
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>>54471229
Definitely Fisk and Valencia, I have hopes for Nero and Silhouette but they might be a lost cause.
>>
>>54475992

What I have on hands, not exhaustive, but hopefully it helps.

https://www.sendspace.com/file/ho0s5n
>>
>>54478335
Thank you based anon, much appreciated !
>>
>>54478335
Thanks anon!
>>
>>54476815
I can't believe I completely forgot about All Nighter. With cards like Hyperdriver and Temple of Liberated Mind in the pool.
>>
>>54477912
I think Valencia will become the defacto anti-war spam deck since Bad Pub is recurring every run and if one includes Skulljack... Well that makes everything cheaper. Plus more Bad Pub cards are being released with mining accident, and keeping the corp poor is easy with Account Siphon.
>>
>>54480442
This is interesting because it would turn the game into a bad pub war, more than Spin Cycle would ever imagine. If Runners go light on the bad pub they might encounter that Corps are easily removing the bad pub.
>>
>>54480652
If this strategy takes off, Expose would have to be run as a one off in every deck, especially if it was asset spam. I can see this leading to the boys in yellow being dominate in the asset spam meta again.
>>
So where do I started with Netrunner, do I buy the core set?
>>
>>54480652
Come to think of it we haven't had any ice that removes bad pub have we? That'd make for an interesting space to get into.

>>54482735
Generally start with the core set and play with the default decks, if you enjoy it then get either the deluxe of your favourite faction, or Terminal Directive, a campaign-ish expansion to play through. Might be better to hold off on TD until you're more experienced though, since the additional bookkeeping trips up even veterans.
>>
>>54482735
Yes, although I recommend trying the game first, maybe at your FLGS somebody can briefly explain the rules and play a couple games. There a demo decks that some stores have.

Biggest hurdle is going to be getting used to the jargon. Different aspects have different names for different players. But all is with good reason, they really add to the theme and feel of the game. For instance a Runner player's hand is called Grip, but a Corporation Player's hand is called HQ. Because of this, a Runner player could make a run against the HQ server, which means the Runner is attempting to peek at the Corporation player's hand.

You can check the OP for the official tutorial video, which is fine and easy to follow.
>>
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>>54481468
They're losing Mills, but the green guys have a couple of options still.
>>
>>54482850
>The Android: Netrunner Core Set features 252 cards, including seven unique identity cards.

Why so many? A deck for each corporation and runners? I presume the core set is all ready for 2 players out of the box?
>>54482878
Although my FLGS sells it I'm not sure if they do tournaments or anything. Might ask around when I play Vanguard there next.

I've watched the OP video and really like the look of it.
>>
>>54483492
The green boys definitely have some good options. The one combo I think of for them is Expose and Dedication ceremony; 3 credits = remove 3 Bad Pub, which is a decent price if you ask me.
>>
Have they canceled this game?
I have not been able to find product or games locally for months.
>>
>>54483560
>A deck for each corporation and runners?
Yup. They do it by giving you enough in faction cards for half a deck, then complete it with faction neutral cards. And yes, there's enough cards to make 1 runner deck and 1 corp deck.
>>
>>54483956
Do the runners have factions?
>>
>>54484380
No there is only one "faction" for Runner and the other colors just mean you have to play influence to add them to your deck.
>>
>>54484380
I don't know what >>54484447's talking about but yes, Runners have 3 factions: Anarch, Criminal and Shaper. They behave exactly the same as the corp factions.
>>
>>54484447
Y tho.?

>>54484380
Yes, there's 3 factions, plus neutral cards (and one expansion box has "mini-factions" that are weird but cool) and you can use other faction's cards in a deck, but you're limited in amount through the influence mechanic - but don't worry about that for the first few games
>>
>>54476356

Let's go at it the other way round if you want to have this conversation: what, according to you, needs fixing in the current meta?

>>54479544
>>54480156

You're welcome. And you remind me I haven't even thanked the anon(s) that posted/translated the Japanese spoilers. Stupid rude me.

So yeah, thank you anon(s).

>>54481468

Expose? Oh, Exposé?
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>>54487250
Was phone posting at the time and couldn't actually spell it correctly. It's relatively decent for Bad Publicity removal, but there are of course better cards. It's an asset which is what makes me think it has potential.
>>
>>54478335
Damn, that is most of what I have.
Also, I'm amused/pleased that some of the pics I made (the morph triptych, for instance) were saved by others
>>
>>54487382

My fault. Should have been more attentive. For a minute I was all "how does Expose fit in that conversation?"
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>>54488238
I actually forgot that exposing a card is a mechanic. I have GPI Net Tap in my Nero deck, but even then I forget about it most of the time.
>>
>>54480652
>>54480442
Figured I would post the decklist in hopes that it would spark some interest in the Bad Pub war that might come forth. Of course we are going to have to wait for Crimson Dust to see if this will be viable, but I have hopes that it will be a decent strategy. I wasn't sure what to spend 3 influence on, so I just included the solid Deuces Wild because I couldn't think of anything else. And the style of this deck might not work with Aeneas Informant, but I figured an include wouldn't be remiss in the WIP version.

Valencia Estevez: The Angel of Cayambe

Event (20)
2x Account Siphon ●●●●● ●●●
3x Déjà Vu
3x Deuces Wild ●●●
3x Dirty Laundry
3x I've Had Worse
2x Itinerant Protesters
3x Mining Accident
1x Rebirth ●

Hardware (4)
2x Maw
1x Skulljack
1x Sports Hopper

Resource (17)
3x Aeneas Informant ●●●
3x Daily Casts
2x Earthrise Hotel
1x Ice Carver
3x Investigative Journalism
1x Salsette Slums
2x Same Old Thing
2x The Archivist

Icebreaker (6)
2x Black Orchestra
2x MKUltra
2x Paperclip

Program (3)
2x Medium
1x Trope

15 influence spent (max 15, available 0)
50 cards (min 50)
Cards up to Crimson Dust
>>
>>54492397
You can try Peace in Our Time for some setup money maybe?
>>
>>54492897
I'd probably swap Deuces Wild for Peace in Our Time. I was thinking about potentially including of Street Peddler by replacing Dirty Laundry as well, but with the amount of events I'm not sure if thats a fair swap.
>>
>>54493946
Actually, if you can find 1 more influence, it might be a good idea to put in LV District for the draw instead, then cover up with Sure Gambles. It would considerably bump up the amount of credits you need to setup though, but maybe you can even go over 50 cards if you have LV in it.
>>
>>54487250
>>54478335
Thanks - pretty sure I had most, if not all (and maybe a few extra), but it's a great collection
>>
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I was looking at pic related (I thought it was one of the runner cards with "power" in the name), and I've just thought - this would be nice in Alice decks that crush the corp's hand
>>
>>54496131

While I enjoy experimenting with the cybernetics + Officer Franck/ Clan Vengeance builds, I must say I'm pretty saddened by how non-interactive they can get.

That said, interesting way to use System Outage, starving the corp for options. The hard choice is it or Hacktivist Meeting which in an asset spam context will do so much work for you in that very same strategy.
>>
>>54494093
I would most likely remove a copy of Aeneas Informant to grab one more influence. I'd end up removing my copies of Earthrise Hotel so that I can stay around the 50 card mark though.
>>
>>54497620
I think removing card draw to hit a card mark is a mistake, specially in a 50 deck.
>>
>>54492397

Random thoughts:

- I find there's kind of an... anti-synergy might be a bit too strong, but something to that effect, to Aeneas Informant/Bad Publicity You play bad pub so has not to have to waste clicks accruing credits to run. The two can work together in a R&D focused deep dig context, for sure, but at that point I'd much prefer something to support the trash everything plan you seem to have from Bad Pub+Skulljack.
I certainly wouldn't want to have to hit a naked remote to gain Aeneas credits, wasting bad pub money that was so hard to set up in the process.

- Was bout to mention some cards until I noticed you're probably future-proofing it for post-rotation. Which raises another interesting point: the Anarch anti-econ game loses key pieces post rotation - the general cost increase strat does: Xanadu, Rook, Vamp, Reina, Cortez Chip, I guess most won't miss Running Interference (though I will, nice wild card).
Going to make some things harder - keeping the corp poor to make those Mining Accident hit, for one.

- I have misgivings about Maw here. You don't have much that seems to want to capitalize on the HQ disruption proper. Sure Itinerant Protesters will make it a lot more more annoying, but given the set up, I wonder if a single well timed Wanton wouldn't be for the best. Again, if you're going bad pub, the assumption to me is that you're in for mass trash.
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Question
If Marilyn Campaign only returns to R&D if it was rezzed. Does the Runner only have to trash Mumbad Virtual Tour if it's rezzed?
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>>54497773
I was thinking about replacing the copies of Earthrise with Inject, simply because Inject is more cost efficient in the short term. I can keep the x2 Earthrise if I remove 1 copy of Dirty Laundry, which is my current plan. I was also considering including Symmetrical Visage to help get some money off the LV District It's not a fantastic synergy but it's decently
>>
>>54498035
Mass Trash is definitely the current plan. I definitely was considering the anti-synergy between Aeneas Informant and the Bad Publicity. In deckbuilding I mainly threw it in because I wasn't sure what to properly include in the deck. I'll most likely remove it for more event based economy to help get set up with Peace in Our Time.

I am definitely future proofing the deck, but it's mainly for fun. I just like seeing what can be come up with, especially if more restrictions are imposed I also don't own most of the cards from the first 2 cycles so there's that as well

I don't really remember what I was thinking when I included Maw to be honest. I'll most likely replace it with a single copy of Turntable and a copy of Wanton Destruction.
>>
>>54498038

Like ambushes, Mumbad Virtual Tour triggers *on access*, and as such doesn't need to be rezzed to fire.
>>
>>54498189
Thank you, I knew I was missing something.
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>>54497188
>how non-interactive they can get.
Yeah, if you do it "right" you do get a bit solitaire-y

Random autism note: I'm finding the file full of card art anon uploaded is making me sad - almost none of it's labeled, so seeing what's duplicated in my files (which is almost everything) is really hard
>>
>>54500104

Order images by file size. Should make finding dupes a lot faster.
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>>54500286
Thanks, that's actually really helpful.
>>
>>54500387
>>54500286
>>54500104
Or you know, do what I did and use a program to do it for you. I used DupDetector. It finds all duplicates and then ask you what do to with them.
>>
>>54498035
>>54498126
I can see where you're coming from on the Aeneas/Bad Pub thing, though it's a more complementary combination than anti-synergistic I think. The big difference with running Aeneas with bad pub is that you can punch through protected remotes and get Aeneas money off of that, which is not a bad plan considering the deck is pretty low on econ. I probably wouldn't do it with less than 3 copies though.
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>>54502558
I'll try and figure out where I can cut influence from, since right now its looking like either Peace in Our Time or Rebirth will be cut to free up influence.
>>
>>54492397
>>54498126
I'm considering slotting a copy of the ever elusive Vigil instead of Turntable for that extra card draw, but Turntable has such a good ability it makes me hesitant to even potentially switch it out.
>>
>>54505324
Think about it this way. Turntable compensates a slow build up by trading any future agenda you steal for the good ones the Corp will be scoring.
Vigil on the other hand helps you accelerating your tempo, but also pressuring the Corp to keep his HQ under his maximum hand size.
This is also great if you are looking to trash things off HQ with Wanton Destruction or accessing them all with Legwork, since the Corp will be doing your job by keeping a small HQ.
Both ideas work for you. It's going to depend on how fast you want to go or if you are willing to trade tempo for shenanigans.
>>
>>54505435
I think ill do some testing with both and see how it works out. Whichever makes more of an impact on the gameplay is the one ill pick. while I love shenanigans I think ill go with Vigil since I rarely use it.
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>>54506485
>>
>>54506485
>>54506939

Oooohhh... shiny.
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- Injection Attack
- Lean & Mean
- Pushing the Envelope
- Dean Lister

The latest is pretty cute with a big grip build (which is finally gaining some traction in anarch, to my joy). The other three though? I'm having some trouble in the competition. Where does each land?
Pushing the Envelope is particularly head-scratching to me.
>>
>>54509385
Lean and Mean I can see landing in a light shaper rig, based mainly around having a few programs out, maybe in some sort of Kit deck.

Pushing the Envelope would be effective in an emptied mind deck, or something of the sort. Not too big of a fan personally, but I can see the appeal.

I have no opinion on Injection Attack. Just a bit boring IMO.
>>
To the Daredevil Nero anon, do you think Tracker might be a good fit for him? The most complaint is "dangerous Code Gates/Barriers", and barring a few admittedly common ones, since the most painful subs are usually at the top, Tracker might help with softening the faceplant. Once you're done with it you could Rosetta it to find a proper breaker.
>>
>>54510430
It's definitely an interesting include, and I actually think the applications it can provide are super interesting. It would negate a lot of annoying effects like Enigma, help you get through a vanilla early game with no breaker, etc. It's ability is relatively cheap as well, so it can definitely be an include to help curb annoying faceplants. I would say a nice one off, and you can always use a Cache with Rosetta to install it early game to help make runs while you get set up.
>>
>>54510129

The question for me is more which breaker/shell set up for each card? Which is kinda nebulous since you have to justify opportunity cost on top of trying to maximize the econ advantage.

All are decent to good for fixed strength/high credit boost Icebreakers.
Dean Lister/Injection Attack work great for some AI (give it the former + God of War a try).
Lean and Mean could prove an interesting solution to, say, an Adept build.
Pushing the Envelope though? Really have a hard time with that one.

One interesting bit I just noticed that might have its importance later on - Lean and Mean boosts *all* Icebreaker. Pushing the Envelope all *installed* ones.
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>>54511063
Is Lean and Mean continuous, as in working when breakers are added/taken away?
I recall there being something about it in the FAQ
>>
>>54513237
The only continuous one is Dean Lister I think, the rest get determined at the start of the run when the card is played.
>>
>>54513829
And even then Dean Lister isn't really continuous, just that it can be popped midrun to boost it.
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>>54515715
I think Fawkes is an interesting card. We currently have 3 stealth killers. Dagger, Switchblade, and Fawkes.
Dagger is 1c to break subs and 1 stealth to boost 5.
Switchblade is 1 stealth to break any number of subs and 1 stealth to boost 7.
And then we have Fawkes. It breaks subs for 1c, like Dagger. And we have that it boosts its strength on a 1:1 rate, but at least 1 must be a stealth credit and it will keep that strength for the whole run.
It's interesting how all 3 are branching the stealth approach.
Fawkes is the most conservative one, in an environment of low stealth credits one could use Fawkes to optimize its use. This means that one could play something like just 1 Cloak per breaker and still be able to break any amount of ICE in a server.
Switchblade is the most stealth hungry. It requires 2 stealth credits to break any Sentry, but with enough stealth credits one it is easily the most efficient.
Dagger stays in the middle ground. It breaks subroutines with regular credits but it requires a sizable amount of stealth in case you find several Sentries or just big enough to need boosting it twice.
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>>54516181

Dai V has its place in that too, I guess.
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>>54440742
>[trash]: The Corp trashes the top X cards of R&D. X is the amount of damage you suffered this turn. Use this ability only after suffering damage.

There's gotta be some ridiculous way to cheese this.

...and this probably isn't it.
>>
>>54517972
I don't know, she's free drip econ, and self-harm causing the corp to trash their shit can be pretty nasty if you combo it up.

Also, maybe bank with Algo to keep Chacon paying you?
>>
>>54518105
I'm more interested in trying to find a way to take a lot of damage in order to mill the corp--without dying, of course.
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>>54518476
Do some drugs, go to Duggars?

Have a bug-out bag prepared, then go for surgery and/or get into a fight with your loan shark or friendly local tri-maf agent
>>
>>54517972
I still find it hilarious that this is more or less the only card that has potentially fatal anti-synergy with Sure Gamble.
>>
Hey, new player here. Not really looking to participate, but I'm curious - does Netrunner's tournament practice any form of rotation? Is there like a "modern" format or something?

Also, is there a different way of obtaining 3 copies of each card from the Core Set other than buying 3 Core Sets? Is there some neat "Core Set Filler" that I don't know about?
>>
>>54521058
Sadly no core set filler yet. It would do a lot to help new players enter the competitive scene. As far as rotation, the competitive side is about to experience its first rotation, with the first 2 sets of cards cycling out of competitive play.

As far as getting more copies of cards, I'd recommend getting the World Champion decks, since they run staple cards and provide more copies of 1 and 2 off cards from the core set.
>>
>>54518476

Sacrifice your tri-maf to a ChopBot with Reaver installed + 3 Damage -1 cards. Let Chacon 0 fire. + 3 Damage - 3 cards. Install Titanium Ribs + 2 Damage - 2 cards. Install Net-ready Eyes + 2 Damage - 2 cards.

+10 damage - 8 cards.

Add IHW to the equation.

Now the big questions: If I trash a Vanadis to mill, then install another Vanadis does that second copy:

- need for the runner to get yet another damage source for it be allowed to fire.
- still trashes as many cards as the total sum damage in the turn, regardless of when it was installed.
>>
>>54521184
>Sadly no core set filler
Well shit.

>yet
Hopefully.

I can see how it might not be profitable to make a boxed retail filler "expansion" for Core Set. It would be nice if they made some Anniversary Deluxe Limited Edition which would cost more, but have three copies of each card in Core Set.
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>>54521322
Yeah, the core problem is still one of the most annoying things about getting into the game.

Don't know if it'd interest anyone who didn't already know, but the neoreading guys are doing a Sprawl campaign set in the Android world

Anyone use Sprawl? It's a powered by the apocalypse deal, apparently pretty narrative.
>>
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>>54525744
>The Sprawl

Haven't touched it since it was in beta test. Thought I still had it somewhere but can't find that pdf. Will look for it, no promises.
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>>54521058
>>54521322

Fwiw, you should give the Cache Refresh format a go if you haven't got a lot of stuff yet. It actually makes the restrictions from a single core relevant to deck building, and it is an interesting experience from someone with the whole card pool.

Also, with the sole exception of Desperado, most of the important 1/2-offs (and some 3-off staples) are indeed found in their relevant championship decks, so a 'filler' box isn't really necessary, since many of the 'missing' cards won't actually see that much use in any case.
>>
If there is to be a hypothetical Core 2.0 made real, it would help sales if all the cards within (especially existing ones) get the full bleed treatment.
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>>54531579
That definitely won't happen. It would make the box too expensive.
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Hmm, what's the most weird "full cardpool" jank you guys can come up with - weird combos that will only work before rotation?

Whirlpool AgInfusion is a big one, but it's not janky enough

Pic related, for example - who doesn't want Off the Grid on HQ?

(also, yay for Midori in the flavour text. I believe she's saying "I hate you more than anyone")
>>
>>54531595

How so? Full bleeds are essentially the same artwork to begin with, especially if old cards are being recycled in said hypothetical box.
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>>54532165
iirc Full Bleeds are like AA's, they use slightly different cardstock, and aren't printed at the usual publisher.

Can anyone confirm/deny?
>>
>>54532236

The champ decks, which are all FBs, use the same material as standard cards, since they are a commercial release compared to GNKs.

Again, don't see how FBs are supposed to be inherently more expensive compared to standard templates.
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>>54532343
Fuck knows then, other than the minor time expense of re-formatting for a different aspect ratio and size
>>
>>54531579
Why would a "core" box get special art? Imagine getting a core with full bleed only to have to buy data packs with the default templating later.

Also, the champ decks are priced the same as regular packs despite having 10~ less cards. Whether it's due to printing costs or FFG taking advantage of it, there's little doubt they'd do the same with any full bleed set/box/pack.
>>
Is there a digital version of World of Android?
>>
>>54533816

You have scans in the OP, but I don't think a digital version was officially released.
>>
Hey, newbie player here again - I like the theme of tagging, but Core Set doesn't have many ways of exploiting tags on runners (though Scorched Earth is hella satisfying).

Which expansions add more options to adding and using tags?
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>>54534237
Somewhat unsurprisingly, as the "tagging faction", the biggest single source of fun stuff with tags is the NBN big box, Data and Destiny - home to such gems as "trashing all your opponent's resources at once" (unless you have bad publicity), an agenda that scores itself if the runner is tagged when they access (so feel free to put it behind a data raven), and an asset that makes more money if the runner is tagged

Best way to look for things like this is using Netrunnerdb - type things like "tag" into the "card text" box on the card search page and you see everything that has tags involved (you can make it corp/runner only)

https://netrunnerdb.com/find/?q=x%3A%22if+the+runner+is+tagged%22

All that being said though, a good 80%+ of the time the best thing to do with a tagged runner is to blow up their house with scorched earth (or it's bigger, badder brother, BOOM!)
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>>54534237
Data and Destiny is the NBN box, Runner side it includes minifactions but with a small cardpool of neutral cards you'd have a hard time making decks for them.
Another interesting packs are
>The Liberated Mind
because it includes Exchange of Information,
>23 seconds
To play Hard Hitting News and NBN: Controlling the Message
>Escalation
To play BOOM! and Observe and Destroy
>>
Fuck, I like to live dangerously.
Playing HB with lots of assets, 13 total ice, 3 Snares, 1-of Junebug, Aggressive Secretary, Red Herrings, Corporate Troubleshooter, Janus 1.0, Chum and Swordsman.
>>
>>54534746

>not using Mushin No Shin

>>54534419

Might be better to just get the '17 corp champ deck instead, since it has all of those without the other stuff that might not be as useful.
>>
>>54534746
Needs more Brainstorm
>>
>>54534829
I don't have Mushin no Shin, and I don't have the inf for it anyway. Besides, it telegraphs that I'm running traps.

>>54534848
I would if I had it.
>>
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>>54534829
>'17 corp champ deck instead
Good point
>>
>>54534853

That card actually makes those traps bite a lot harder, and it is really a mind game when you use it with an agenda. Not many runners are brave enough to access that 4adv card conveniently lying there.
>>
>>54534946
Oh I know. But it's counterproductive for this deck.
>>
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>https://runthenet.wordpress.com/2017/01/28/defining-fairness-my-vision-for-a-healthy-metagame/

I was reading this article by TheBigBoy (you know, they guy running the Teacher deck league) and among the things he mentions that are "unfair" I found one that really pissed me off.

>High Impact Hidden Information is Unfair

>Players should be able to use hidden information to create advantages, but a single piece of hidden information should be limited in its impact, especially if high impact instances can be created frequently.

With a picture of Mushin on the side.

This got me thinking. High Impact Hidden Information IS part of Netrunner. It has always been. Netrunner is partly a game of bluffing and mind games. Which is why the Runner is given a simple, cheap but effective tool back in the core set: Expose.

Every core Runner deck includes 3 Infiltration cards to help them measure tactically what is the best next move.
I think competitive players has already dismissed this mechanic because, once you are playing the same decks over and over there is very little surprise on what is the Corp playing. There is no ambushes and all is pure econ and click taxation. There is very little reason to play Infiltration in that kind of competitive scene.

But this is not true for new players. Nonetheless, he never includes Infiltration in any of his decks and there is no ambushes besides Snare in his Corp decks.
TheBigBoy is basically teaching a new generation of Netrunner players that expose and ambushes are either useless or unfair.
And that pisses me off.
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>>54521058
Buying multiples of the core set isn't that bad. You can usually find them on sale somewhere. I can also guarantee you will want multiple playsets of stuff like Sure Gamble/Hedge Fund and the like. However, I've gotten by just fine with two cores.
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>>54536129
I agree. I really like being able to build 4 complete decks, and up to 8 by trading and making some changes (like replacing sure gamble for Calling in Favours in a connections deck)
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>>54536129
>You can usually find them on sale somewhere.
Maybe in US, but sadly not so much in Poland.
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>>54535782
Unsurprising considering the risk/luck averse nature of the more popular competitive players really, doesn't help that consistency wins games too. I wonder if the expose mechanic is weaker indirectly due to the sheer ease of ability to share, test, and refine decklists that is only doable in recent years. After all it would have more value the less people know about other decks. Though I guess even then its benefits are somewhat limited.

>>54536129
I've gotten by with only one, then proxying everything I need since we're mostly casual here. If any GNKs or store championship pops up then I make do with what I do have, or borrow maybe ~5 cards from friends.

Thankfully the champion decks cover a lot of bases.
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>>54534237

First: don't disrespect Closed Account and Psychographics.

Looking at the list of cards that need the runner to be tagged, well sadly some of the most satisfying ones are about to rotate - Dedicated Response Team especially - The All seeing I and Exchange of Information seem like the big remaining ones to me. Best Defense is nice Meteor Mining and BOOM! can be hilarious. Mr Stone isn't *great* but I personally like what you can do with him.

Things like Door to Door and Crisis Management can also be funny, Quantum Predictive Model is deliciously insidious.

>>54539359

We've had that conversation recently with friends. Some casual players I play with, they just don't keep up to date with card release. And those then they fork into at least two branches: what I'd call more competitive-casual, who positively hate being defeated because of cards/strats they didn't/couldn't have know. And then (generally) more non-competitive casuals, who actually don't mind at all, and as such value expose.

And we were saying in ONR expose (well, "reveal") was more valuable right after release because we did not - could not - have know all the cards. But also because of higher impact cards (Just imagine hitting a Mastiff*). And on some respect, the LCG model *and* competitive demanding for less high impact bluff certainly hurts the mechanic.

*12 cost 5str Sentry -> brain damage -> net damage ->all ICE encountered +1str for the run ->trace5:if succesful mastiff counter. Does 1 brain damage very time the runner starts a run. runner can tak a click and 4 credits to buy it off. -> ETR)

>>54532109

Fist thing that come to mind definitely are those gloriously stupid Jinteki tower decks that try to cram as many cards as possible into the deck
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>>54541110

I'm probably being a bit unfair. The net happened. I don't know how things go nowadays for magic, but I hae no doubt you can find databases for all the cards about as soon as they are released.
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>>54541110
That's an interesting point about ONR 'reveal' vs ANR 'expose' - without rarity and with our much better internet, raw knowledge loses quite a lot of value.

I think to bring the balance back you'd have to enhance 'mystery' somewhat - to an extent we have that, if you consider say GRNDL refinery vs Cerebral Overwriter, but faction specialities kinda scuppers that.

Very different ice at similar prices might also be a way to put the fear of the unknown into runners, though they're usually better able to deal with ice than their ONR counterparts
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>>54541110
>Mastiff
>*12 cost 5str Sentry -> brain damage -> net damage ->all ICE encountered +1str for the run ->trace5:if succesful mastiff counter. Does 1 brain damage very time the runner starts a run. runner can tak a click and 4 credits to buy it off. -> ETR)
Posting Mastiff for glorious ONR graphics

>>54541421
I see that. I hope rotation can bring ambushes back to the limelight but with the new FA and NA techniques I see it unlikely.
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>>54532584

To encourage sales? If that would entice current invested players to buy the box, especially if much of it are rotated stufff, a bit of cosmetic changes with minimal (or no) additional costs would certainly be worthwhile.
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I mentioned being hit by a Thomas -> Brainstorm bait recently, and I4ve been thinking, maybe Tithonium is a step in the right direction: dangerous, normally expensive, ICE - the kind you can't ignore -- with alternative rez methods could be a good move in giving back expose some value.

Say, a HB ICE you can rez by trashing other pieces of ICE whose added value make for the sum of its rez cost.
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>>54541403
From what I've seen in my FLGS, they have booklets filled with lore and a complete list of all the cards every "cycle".

>>54544690
That could be something. To improve bluffing and mind games you need more "do they, or do they not" situations, and being unsure of what the opponent can do should help with that. Perhaps the recent "giving the opponent a choice" cards are also moving towards that goal.
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>>54440698
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Newbie perspective here - I find that giving Weyland the most options for dealing meat damage to tagged runner while NBN has the most tag options is at the same time brilliant and annoying design choice.

Though it feels like NBN got the better end of the stick.
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>>54548929
Generally yeah, it's considered that NBN does kill better (especially with Breaking News), though the common reliance on giant traces to deliver the tags (SEA Source, Midseason Replacements, Hard Hitting News (though that tends to be less giant)) has meant that Weyland often has a look in there, often being richer than NBN.
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>>54549058
So Weyland is more about a traditional ICE forts with occasional utilization of tags, while NBN is all in for tag'n'bag?
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>>54549273
Sort of - a lot of the time the idea with Weyland is that you know the runner can and will get in, but your big ice means that when they do they won't have enough money left to survive the big trace and damage - the runner not always having the money to both get in and beat the trace creates scoring windows.

That's a traditional weyland plan, anyway.

NBN has more ability to tag the runner at-will, so can go more in on tag utilisation, and as said previously, 9 times out of 10 the best use of a tag is to kill.
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>>54549497
What would happen if in the next cycle, Weyland and NBN get into a feud and doubles the influence to import cards from each other?
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Amoeba
ICE: Barrier
Weyland, 2 inf
5 cred, 3 str
When you rez Amoeba, search your R&D for another Amoeba. Install and rez it on another server, ignoring all costs. Shuffle your R&D.
↳End the run.

How bad is this idea?
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>>54551208

It's kinda strange that HB (CB aside) and Jin aren't doing that right now, what with them essentially being mortal enemies.
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>>54551343
Well, Custom Biotics practically meant that.

>>54551319
Pay 5 to install and rez 3 Wall of Static on at least 2 servers? Probably too strong.
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>>54551319

5 credits for what should most of the times amount to 2-to-3 three str single ETR barriers?

I think the trouble is that it should be more expensive (Wall of Static is 3 credits for basically the same ICE) given you get up to two free draws, two free install clicks, free install and the free rez credits. Trouble is who is going to play this at higher price point?
If you want to follow through, I'd go with a very basic gear-check ICE More Vaniilla than Wall of Static.

>>54551208

Cards that would work like alliance in reverse, and cost more influence to a given faction could be interesting (or even the more they import, the more they cost) - the big obvious feuds being Jinteki/HB more than NBN/Weyland, but mechanically that later could be helpful for sure.
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>>54551387
>Pay 5 to install and rez 3 Wall of Static on at least 2 servers? Probably too strong.

How about cost to 7 then?
Or maybe strength to 2?
Or maybe search archives instead of R&D, so you have to spend a draw to activate the effect?
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>>54551208
I think there's 2 main issues with this
1st, Netrunner may be a living game with some semblance of story, but not to the point that it it affects how the game plays (though it might be a cool idea for a campaign or scenario)

2nd, as >>54551343 points out, only pic related is mechanically affected by corporate competition - out of both the constant HB-Jintkei feud and the fights that arise when corps don't get on (see: the Flashpoint cycle, though the IDs there did represent that a bit), there's not much that affects the cards.

Which actually makes sense, in many cases - a lot of the things are products and services the corps will be quite happy to sell to each other - money and leverage trumps everything. Also some things are not part of the corporations core at all, they're just the ones with the most access to it, such as sources in the SEA - NBN have infrastructure all along the stalk, if anyone's going to get tipped off first it's them.

>>54551319
The install and rez ignoring all costs is pretty ridiculous, and it stacks with itself, making it basically read "if you have this in your opening hand you can protect all 3 centrals for 5c"
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>>54551515
>if you have this in your opening hand you can protect all 3 centrals for 5c

It only puts only one Amoeba from R&D in play, but I see your point.
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>>54551579
It says "install and rez", and "when you rez" - that's a chain reaction for all 3
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>>54551463
I was thinking more a cycle long temporary modification of the usual rules than a card mechanic, but I don't disagree.

>>54551515
I wouldn't be against story affecting mechanics if it served to spice up stagnant metas honestly. Said Weyland/NBN feud could open way for non-kill NBN archetypes for example, which is what would be the aim if such a thing does happen. Non-kill/FA Weyland seems to be gaining traction even now atleast.
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>>54551579

Since we've been talking expose, what could be interesting is make Amoeba an Operation/condition counter (Mitosis?). That way only works for two ICE, but can work for any.

The costs/kinks would definitely have to smoothed though.
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>>54551618
Ooooooh.

Then it's completely bonkers indeed.

Then how about being 4 creds, 3 strength and it searches through Archives? It will take some more legwork to get them all on the board at the same time so early.
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>>54551725

While I like the idea of it working as "free" recursion against ICE trash, it does completely change the dynamic of the card.
Instead of being that early game gamble whose chance to pay lessens as the game enfolds, it becomes a game of certainty: you overdrawing and leaving copies in archives until the right time. Unless people start slotting Archive Interface more I guess.

I mean, I like the idea, but it's pretty different in implications from where you started.
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>>54552491
>I mean, I like the idea, but it's pretty different in implications from where you started.

Yeaaah, I really wanted to aim for "shore up up quickly with some simple ICE", but I don't see an elegant solution to the R&D searching. Maybe "limit 2 per deck", but that would still require something like strength 2 or something.
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>>54552617
I had an idea for that, though not in Weyland - while it's obviously not very good, you can guarantee 3 in your starting hand (even after a mulligan) which locks out running without a breaker of some kind.

Of course where it really shines is in NEXT, which would have them and start with them installed.
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>>54552617

Amoeba
ICE: Barrier
Weyland, 2 inf
4 cred, 1 str

When the runner passes Amoeba, search R&D for another copy of Amoeba, then Install and rez it as the outermost piece of ICE on another server, ignoring all costs. Shuffle R&D.

↳End the run.

Phoenix (unique)
ICE: Barrier Mythic
Weyland, 3 inf
7 cred, 4 str

Whenever the runner trashes Phoenix, you may install and rez another copy of Phoenix from Archives as the outermost piece of ICE protecting a server, ignoring all costs

↳End the run.
↳End the run.

Flow
ICE Code Gate Tracer
NBN 2 Influence
4 credits 4 str

Whenever Flow is trashed or derezzed, the corp gains as many credits as flow's rez cost.

↳Trace3 If successful, add 1 installed Runner card to his or her grip.
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>>54552878

Actually, giving it some thought, I think I would rather:

>When the runner passes Amoeba, search R&D for another copy of Amoeba, then Install and rez it as the innermost piece of ICE protecting another server, ignoring all costs. Shuffle R&D.

Just to spice things really.

I was really hesitant about making Phoenix a Jinteki ICE, but to me it's a Weyland card through and through. Maybe neutral with influence, with lowered influence cost?
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>>54552878
>When the runner passes Amoeba, search R&D for another copy of Amoeba, then Install and rez it as the outermost piece of ICE on another server, ignoring all costs. Shuffle R&D.

Seems good, but I think adding "as the outermost piece of ICE" is redundant, as Corps always install it as such, unless told otherwise.

It's still not too shabby if played in later stages of the game - adding 1 cred tax to two of your other servers.
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>>54553038
>When the runner passes Amoeba, search R&D for another copy of Amoeba, then Install and rez it as the innermost piece of ICE protecting another server, ignoring all costs. Shuffle R&D.

Funny thing is, I thought about the same thing like half an hour ago, except for the "innermost" part, which is pretty clever. Although, is there a precedence for ICE that puts itself in other places than outermost piece?
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>>54553070

Bloom isn't exactly that, but is experimenting in similar directions I'd say.
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I just want to point out how much I love the flavour of this card. No more "some of our assets were damaged in the explosion". We send our security forces to general location of the Runner and shoot things until we get some answers.

Even the lack of flavour text makes the message stronger - we're not here for talking, we're here for slaughter.

Now, gushing over the theme aside, is this card really as bad as they say on NetrunnerDB? Doesn't it pay for itself in 3 turns and then constantly drains the Runner's economy?
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>>54553726
> Doesn't it pay for itself in 3 turns and then constantly drains the Runner's economy?

If its stays that long. Currents were made to be volatile.

In the right deck, that card is disgusting (hello Making News). I'm thinking the problem is that Flashpoint was trying to build some BoN attrition"pincer" game between this and Crisis Management, but as always the tag game to make it happen was judged too difficult to materialize for Weyland. I'd be willing to revisit this with K.P Lynn and our favorite overzealous judge.

Ill add my love for Standoff to the rant. How can you not love this card? Just seeing it makes me want to play.
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>>54553863

Wording another way I guess: the value of the tag was always less than the value of the damage it enabled; the cost of the tag was was always greater than the cost of removal. Making it a trivial choice to the runner, and a steep uphill battle to the corp.

Aaron didn't help.
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>>54553863
>"Ill add my love for Standoff to the rant. How can you not love this card? Just seeing it makes me want to play."
>check Standoff
>oh snap, this sounds so cool, like a gigantic game of chicken
>can trash their opponent's card

Wait what, so it's not about trashing your own stuff and seeing who will pass first to save their best assets, but... just trashing stuff in general?
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>>54554735

Yeah, that's how people read it until a recent FAQ correct it.
I like both version myself - the reciprocity is very cool. But I have to agree, the self-trashing had something really nice to it.
Mutual asserted serf-destruction is always cool in games.
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>>54554735
Yeah, it was a surprising ruling, but they're both pretty badass.

Could be very powerful in skorpios, though I think overall the runner probably has a slight edge with it
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>>54554830
>>54554887
>Mutual asserted serf-destruction is always cool in games.
Yup. Though now that I think about it, won't the "your installed cards" version it just end in only one of those two scenarios:
a) Runner has stuff that he REALLY doesn't want to lose, so decides to bail out before trashing anything;
b) Runner has garbage, so decides to trash that stuff to minimize the overall profit of the Corp.

Guess the "any installed card" wording makes a little bit more sense, though don't Corps usually have more to lose?
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>>54554926
It rewards the corp if the runner bails, which is nice, but yes, I'd say the corp overall has more to lose.

On the other hand I'd say the runner is more likely to have that one card card they really don't want to lose, and Skorpios and Lockdown may make it permanent.

I'd say unless you're VERY sure you know how it'll go you don't score with no clicks left though
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One thing that success has got me thinking about is non-Jemison forfeiting

Success, pic related and Oberth all need points - Quarantine system kinda does, but 3 on-demand rezzes might be okay?

Archer and especially Tithonium seem cool (I haven't played with ol' archer in ages), and Corporate Town looks fun, though it's so must-trash

Would you play Success with Hostile too, for better chances of finding forfeit fuel?

Argus and to a lesser extent Titan seem like they might get a little extra use out of it
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>>54525744

Tangential, but found my copy, anyone want me to upload it to give it a look, or will that not be needed?
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>>54557713
I went over to Da Archive before it got C&D and got it too. But thanks!
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>>54557713
I found a copy, are they all still beta editions?
I got version 0.2, no idea how out of date that is
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>>54558269
v1.0, so very much. check this out
mega nz/#F!83hAHKZC!sqVlEyIRNca2EFSnaE3Xxg!IzREXYaT
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>>54558337
Christ, the size of them - they're worse than FFG!

Seriously though, thanks
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>>54558690
Good luck!
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>>54560281
THANK YOU MISS SNOWJAX !!!
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>>54560281
>THANK YOU MISS SNOWJAX !!!

>tfw when you thouhgt you posted but didn't and then lost
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>>54557711

The whole NAPD+BP+Success plan is pretty cool. Add Hollywood Renovation to the mix and I'm thinking you can do some pretty ridiculous stuff. Even out of Jemison.
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>>54563356
Oh yeah, that looks funny
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Where I can find more information on Netrunner's universe?
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I recall something about Damon saying some other peeps at FFG buffed a card against his wishes? What card was it?

>>54566824
Read the novels and Worlds of Android in the OP.

>>54560281
THANK YOU MISS SNOW JAX!!!
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>>54567327
We never knew, most of us assume he was talking about Sifr because how it impacted the meta.
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>>54567375
I hear some other people claim he actually defended that design, along with Sensies and Rumor Mill.
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>>54567327
Damon, officially, left because his wife needed to move for work. And officially, he left on good terms, which is unsurprising given how big the job was and how important it's likely to be for his CV.

Ever since someone saw that he'd quit on facebook (BEFORE the official announcement, though that came not long after) rumours started flying around that management and marketing had ordered a card or cards 'sexified' post-playtesting with the idea it would boost sales, and basically delivered this as a 'you must' - removing/showing they don't care about Damon's autonomy and authority as lead designer and not really showing respect to the game.

The main candidate was Sifr, which had just come out, though I think Marron and, ironically, pic related are contenders as well, given cycles are all made together
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>>54568737
Nice banner art, where'd you find that?
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Do you guys see an edge to play Sunya over Mimic?

Btw, Rosetta loves Cerberus breakers/Overmind
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>>54569142
Sūnya is traaaaash. 2c/sub is borderline unplayable unless the str boosting is super easy, as with Maven.
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>>54569203
Thanks to cards like Sifr, Null and Dean, the "strength boosting" isn't a real problem.
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>>54569203
>2c/sub is borderline unplayable

Just for that I really wish some breakers didn't exist (yeah, the usual suspects). To re-balance things.

>>54569142
>Sunya over Mimic

Mimic, like Yog.0 is a design plight in the pool, has been for way too long now. I've dabbled a bit with Sûnya for the heck of it in constructed and sealed. Sûnya becomes pretty interesting for the high strength Sentries.
Breaking a 7 strength Colossus for 4 credits isn't bad at all, especially for a breaker belonging to a faction that isn't supposed to be the best at sentries.
It becomes pretty interesting when it reaches a strength that make the support redundant - which is a s a strange proposition in most set up.

Basically Sünya is tailored for a kind of games that too rarely happen: long games with high str sentries.
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>>54569416
Well, now everyone is going to play nanotek so Mimic is going to stay in anarch for a while.
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>>54569460

More than probably. I really wish the power creep hadn't been necessary, but since we can't remove the cards, have to live with them. Na'Not'K at least opens some interesting window for high strength play.

When you're down to it, I remain convinced that Datasucker was the actual big culprit in the core Anarch set up. Enabling fixed strength breakers and Parasite way too efficiently.
I mean, Yog.0 breaking for 0 will always remain a problem, but datasucker has that weird side-effect that it makes it more desirable the bigger the code gates.
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>>54569581

I mean, for the record: Na'No'Tek breaks a single Susanoo-no-Mikoto server for 10 credits.
There's some interesting possible development corp side if it becomes the de facto go-to killer.
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>>54569665
And Sunya would break it for 2 or crash it! Sunya wins every time!
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>>54569416
>Mimic, like Yog.0 is a design plight in the pool, has been for way too long now.

What do you mean by that? After few games with Core Set both of those make weak ICE of corresponding type almost useless, but you just include stronger ICE of those types, right?
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>>54569867
Sure, but those are going to be parasited and removed. This is why for the most part people played gearcheck only.
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>>54569867
Old post copypasta;

Just look at core Anarch breakers. Yog.0? Terrible mistake; no other permanent breaker does what it does. It breaks for nothing. Just invalidates a whole slew of ICE by itself.

Datasucker? TERRIBLE mistake. Too much value too easily in that card. Magnifies the Yog.0 problem to the point that big code gates make Yog.0 *more* valuable instead of the contrary. The whole weakness of the rig was supposed to lie there. The corp can purge. Generally speaking, we saw that wasn't the issue it was meant to be.

If we have to believe the Core set runner rigs as a whole were supposed to be balanced - and I don't think we have reasons to doubt that intent, then we can see how much they fucked up.

Generally speaking look at the problem icebreakers: High base str; low (ish) install cost, low/perfectly granular breaking cost. 3 str for Yog.0 and Mimic? Lady? Too high.
Then add the low influence. Think about it: they're the best against low str ICE. They're the best against high subroutines ICE. They're the most aggressive breakers for early play. With support they become the best against big ICE.They fucked up big time with that set up and we've been under its shadow ever since because *nothing* they could throw at it would make it not the best set. There's no ICE they could make that wouldn't make those the best breakers. And the game was still for the longest time designed around the idea that there was to be some balance... were the other breakers were standing.
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>54569976

And then of course you have to add the rest of the support over time.
The irruption of mid-run install Parasite making it so it could effectively replace any breaker.
D4V1D castrating high str counter-play- suddenly the value to look for with ICE was 4 - the Anarch blind spot as I call it. The explosion of ICE destruction options being the final nail in the coffin. You're not rezzing a Hadrian Wall when it can be Knife-d for two power counters. Before it might have been an option, trying to wear down the runner. Not after, the risk is scaled way too much in the runner's favor.

Look at Cuj.0. If you compare it with Mongoose, pound for pound I think they're about as good. Trouble is, no one plays Cuj.0 in Anarch, which is *not* supposed to be the faction with the best killers, while Mongoose has been welcomed as a breath of fresh air in Criminals, which is supposed to be THE killer faction.
I think that says it all really.
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>>54569992
My biggest fear with Cuj.0 and Rex is running out of counters.
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>>54569976
>>54569906

Okay, that makes sense. Guess they did fucked with those. Did adding them to Most Wanted List changed the meta a bit? I wasn't around.
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>>54569976
>Datasucker? TERRIBLE mistake
I know this is pasta, but mind elaborating? Sucker isn't too much of a problem if you can keep the runner out, though with Parasite you're obviously prone to losing your defenses, quickly snowballing out of control as you struggle to put up ice faster than they can Deja Parasites back in.
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>>54570070

I'll put it that way: Desperado is a problem console that is just too good.

In term of generated value, Datasucker is a Desperado that isn't unique, only cost one to install, and can benefit from virus support.
Then, as you noted yourself, it's a powerful Parasite enabler. Meaning it enables the removal of the big ICE that could prevent its cheap recharging - it's the solution to its own problem.
Last, it charges on successful central runs. To use an example we've had in the thread, you have Susanoo on a remote, I have zero counters and two datasucker installed. I need two runs on centrals. Those runs are not lost runs. I get those accesses. And my rig runs for peanuts.
Compare with having to get money for a normal credit-dependent breaker (you can see how Temüjin came into being).
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>>54570187
But then, of course Datasucker is an enabler since it's the central piece of the core deck. Core anarch is supposed to be a combo deck where all pieces assembled will snowball the powerful synergy.
Corroder is normal to guarantee access.
Mimic and Yog are limited but cheap to help the already low economy.
Datasucker and Ice Carver serve as alternate economy replacement, instead of boosting Mimic and Yog, you reduce the strength of the ICE by depending on a virus.
Parasite gets rid of problem ICE.
Wyrm and Stimhack works really well together when the Corp locks you out of centrals to get those tokens back.
Cyberfeeders encourage the one run per turn idea by giving recurrent economy to Noise.

Sadly, Mimic and Yog limits were not limited enough to overwhelm the rest of icebreakers, in and out of coreset.
>>
The idea is to do Demolition Run, and then with any agendas stolen, Shadow Net for another Demolition Run, and then another, and then another.

I think it needs draw, probably econ.

Deprecated Destruction

Null: Whistleblower

Event (13)
3x Day Job
2x Déjà Vu
2x Demolition Run
3x I've Had Worse
2x Peace in Our Time ●●
1x Singularity

Hardware (2)
2x Şifr

Resource (11)
3x Aeneas Informant ●●●
2x Dean Lister
1x Ice Carver
3x Liberated Account
2x The Shadow Net

Icebreaker (9)
3x Knight
2x Nfr
2x Sūnya
2x Yog.0

Program (10)
2x Datasucker
2x Medium
2x Parasite
3x Progenitor
1x Trope

15 influence spent (max 15, available 0)
45 cards (min 45)
Cards up to Terminal Directive

Deck built on https://netrunnerdb.com.
>>
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Still not sure if it's properly priced nor if it fits the Weyland's theme.

The idea behind pricing is that you get more or less 3 Vanillas, but save 2 clicks for setting them up, while thinning your deck at the same time.

I also just realized that current wording causes an interesting side effect - even if you don't have any more Amoebas in R&D, encountering it will still trigger a shuffle.
>>
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>>54557711
That is a funny interaction with Argus - outside of the odd rogue Marron, it's win all round
>>
>>54570430

That's the thing, I don't think most of the core "problem cards" are that big a problem in the context of single core, for which they were first balanced.
Desperado isn't the monster it is when it's a single - it becomes a high variance power card. AS isn't that bad when you can play only two, with only two cards to recur them.

The Anarch core set up isn't *that* much of an issue in that context (well it still is because of the low influence of the package, but I'd say it's bearable).

>>54571425

I don't know how viable it is, but you have me on the principle. That looks neat to play.
Though why Aeneas if you're planning to mass trash anyway?

>>54572252

I don't think 4 cost 1 strength would be dishonest. Especially to force some AI breakers to pay a bit more.
>>
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Who's your favourite runner /anrg/?
A) mechanically?
B) thematically?

Hard mode: no Whizzard and CT,
respectively
>>
>>54577565
Mechanically we have several that I find fascinating, but I have to go for Silhouette, the idea of exposing the Corp game with HQ successes is very appealing.
Thematically my favourite is Smoke, she is just so cool.
>>
>>54577765

Reina for both, but that's cheating as she's my gal.
I like the no-nonsense obsessed, harsh broken soldier figure.
And mechanically I love both the way she displaces the corp threat-threshold while putting econ pressure, making her great for face-checking and decent at keeping the corp down in the long run. To me a good game of Netrunner is all about the one credit, the one click missing. And she's all about that.

Disregarding Reina, I'd have to say mechanically, Nasir. No one plays quite like Nasir, and I think he's a joy to build for and pilot. He's very Shaper in the best of the faction for me, not the efficient side, but the weird for the sake of being weird one - the side that builds Record Reconstructor and Analog Dreamers because fuck it we can; thematically, and it's probably going to come off a bit weird, but Kim, because I don't like him. Most runners you'll find charismatic, likeable, admirable even. Kim? It's hard to like him. You can pity and even in some respects respect him But not really like him. And I think it's cool that we also have that side represented on the runner side. Disappointed we didn't get a creepy Crimson Dust Shaper in Mars. And really surprised none of the crim fit that same bill.

Bonus point for ol' man Keung.
>>
>>54570027
>running out of counters

But that power-counter issue did not prevent Rex from being played. In *Crim* even, the faction lacking native recursion. You'll tell me, the faction was starved for proper Decoder options, but that's the thing, isn't it? Anarchs should have similarly been starved for Killer options - and in a way they were you *had* to wait for Lunar and Cuj.0 for them to get a second one. And still out of the limited 5 killer options the faction now has, 3 were released in the last two cycles, and you can safely bet the 4 that are not called Mimic are going to continue being ignored by the competitive side.

So yeah, I think they fucked up. And not because the other cards are "bad". If looking at the pool of cards you have *one* outlier that is way above the power curve, well *that's* the problem card. It's the one breaking or at least out of balance.

>>54570430

Oh, and yes, Wyrm is cool. Wyrm is SO fucking cool.
>>
>>54578929

Since I'm doing my gushing fangirl, one thing also about Reina that appeals to me thematically: she's in control. The strategist/tactician image in her is very seductive when put in conjunction with the Anarch playstyle.

>>54574745

Ok, been trying to figure it out for a while now, I guve up: what interaction with Argus?
>>
Is it worth it to get into this game at this point or...


Just wait for L5R?
>>
>>54580154
I heard L5R is going to be a game of thrones lcg, but asian. I fear they are right, since I didn't like GOT much, so I'm probably going to keep playing Netrunner, there is no game like it.
>>
>>54557711
Thing with Success outside of Jemison is you're usually doing a 1:1 trade, with the other agenda forfeiture cards you're atleast getting decent value back in either rez discounts or effects.
>>
>>54580154

If you don't mind playing Cache Refresh format, then getting into the game is still pretty worthwhile, since you can make reasonable evergreen decks with 3-4 boxes.
>>
>>54575574
>I don't think most of the core "problem cards" are that big a problem in the context of single core
Which is fine, but developing for a short term goal (balanced core set) instead of aiming for long term (permanent card and stronger than cards that rotate) shows short-sightedness design-wise. Though this is probably a comment several years too late.
>>
>>54580154

I'd say wait for GenCon. There's likely to be some big announcement coming about the future of the game, and better to know what it is you're getting into before you do.
>>
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What 2 cycles would you pick for a format like Cache refresh if you could pick 2 cycles for flavour reasons to organize the tournament?
>>
Is advanceable ICE in Core Set just garbage? Spending 1 cred and 1 click for +1 strength seems a bit overpriced.

On the other hand, Asteroid Belt, Wormhole, Nebula and Orion sound pretty cool. For 1 click and 1 cred I discount them by 3. Net gain is 2 creds for 1 click, which is not terrible.

Then again, I have yet to play with any expansions, on top of being a new player. Am I not seeing some hidden potential in basic advanceable ICE?
>>
>>54584682
Lunar and Mars for space. Sansan and Mumbad for earth politics. Genesis/Spin and Flashpoint for usual corp business/rebelling against the corps?
>>
>>54584982
Also, what the fuck is the idea behind Tyrant?
>>
>>54584982
It's been relatively agreed that most of the early advanceable ice are pretty bad. There have been some design attempts that were cool (Morph ice, which change ice type when advanced), and some terrible (advance only when rezzed, and does nothing unadvanced). The recent 7 Wonders ice (they have pretty good subroutines already, and upgrade to different ones if you advance them 3 times) have been decent though, and the support cards are pretty good too (place 3 advancements on a face up card, get 2 credits for each advanced piece of ice, soon a "install a piece of ice, place 3 advancement tokens on it".

As for the basic 1 advance 1 strength ice though, they serve as something that can adapt to what the Runner has and make it harder for them to get in. Remember they need to pay the extra credit to break every time they encounter it. Paying 4 credits to get through a single advanced Ice Wall using Aurora for example feels pretty bad.
>>
>>54579523
Still an agenda. Nil pois, but still take that tag/damage

>>54584982
Basically what >>54585093 says - advancable ice took a while to git gud

>>54584994
It justifies Morningstar.

If advanced a few times it's actually fairly beefy, it's just way too expensive and slow
>>
>>54585796
I bet the advanceable only when rezzed ice would've pretty good if they had "2 credits: Place an advancement token on this ice."
>>
Talking runner theme... how have the latest runners fared for you on that front?

Jemsinder doesn't work that well for me because she's defined by her absence - she's the one you don't see. You remember her brother and sister, but her? She's a shadow in her own play. On purpose too, but...

Khan and NULL get eclipsed by their tech I find, I like the spunky vibe they had going for Khan, but in the end the birds were more the focal point than she was in the mindshare.

Keung is cool. He's well defined, and there's something immediately unique to him that just works I think. The old guy in a new world is always appealing.

I'm conflicted about Nero, I like the concept, but I fear it was hard to to give him the little bit more space he needed to grab the audience, so to speak. Somewhat similar for Cambridge. Loved the concept of that one, but in the end he feels pretty insipid. Ayla comes a lot better on her own in TD. The mesh of mechanic and her pretty recognizable signature cards make her stand out.

Smoke is Smoke. Nothing to add. We waited way too long to bask in the awesome.

Mars side, I think Los cam out pretty well all things considered, given the little room he had. There's something joyful, almost shaper to the guy. Alice I don't get well yet. I like the sheer brutality that transpires through her card, but she feels a bit one note.
>>
>>54586335
Not sure how you mean by Runner theme. Jes, Null, Keung, and Ayla all fit in due to how and when they are introduced, in that their existence is connected to whatever thing is happening. Nero, Khan, and Cambridge aren't that way, which to me makes their theme weaker. Even if theoretically they could/should exist, them being there doesn't really move or relate to the story that much.

Smoke of course is probably the best thematically; a long famous runner popping up during a major crisis in New Angeles is pretty great. Los and Alice get a free pass somewhat too, since the cycle they're in doesn't have a particular storyline.

If we're talking theme + mechanics though, Nero and Cambridge probably got the short end of the stick, Cambridge less so. Nero doesn't have anything you can really say is his beyond Reflection, Cambridge atleast has the swindler suite and the various grifter tools.
>>
>>54586335

Nero feels like the biggest missed opportunity to me.
>Information Broker
>Criminal
>Underworld connections
>Badass white coat
But...he just jacks out. I feel like, "The first time the corp rezes a Sentry piece of ICE, gain credits equal to the number of subroutines on that Sentry." would have been a better more criminal response to the trifecta with Kit and Quetzal.
>>
>>54586268
"Whenever you rez [ICE Name] you may pay an additional X. Place X advancement tokens on [ICE Name]."
>>
>>54589566
A 1:1 ratio would probably be broken. Imagine faceplanting into a Woodcutter and the corp dumps 20 credits into the advancements. 20 for 10 is relatively more manageable, though still deadly in the right circumstance.
>>
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Is anyone actually expecting anything of value at GenCon or just card spoilers or something as equally dumb.
>>
>>54590076
Fully expecting nothing because of L5R
>>
>>54589566
>>54589688
Isn't that kind of like Draco though?
>>
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>>54590864
It would be draco, if draco didn't have a single lame sub that after a certain strength most runners will just let fire

>>54589531
He didn't get much, for sure, though I feel plop was a good thematic-generic - same as tech trader, they both feel fitting, while also being something you could get anywhere.

Wonder what sort of cards might benefit him - or fit him thematically

>>54578929
Reina's cool. Got some nice fanart too.
Yeah, Kim's really up there for runners that just aren't nice people - though I think Geist might be close, for crim.

>>54586335
Null got completely overwritten by his console being retarded, though I like him a lot. Think the way his suite, including console, was just done horribly though.

Khan and her tech kinda flew under the threashold of interest - there was a cool theme there, for some reason I didn't really care.

We didn't really get to see Jes doing anything high-stakes, political and that would get her tagged - if we had some tag-dealing themed runs that might have been nice, some runs on government or what have you
>>
>>54590864

But then Draco is a tracer, it could have one million Strength, the runner could still just take the Trace2. That's a significant difference.

>>54587398
>Not sure how you mean by Runner theme

The runners as they appear through cards - mechanics, quotes, art. The image you have of them. The micro-story vignette they represent. All that defines a runner that is not purely mechanics for their own sake, and make people gravitate toward one more than the other.

>>54589531

It's so sad for Nero because you can see people attracted to him, and then their disappointment.

>>54590106

If they don't announce *something* during GenCon, this is going to be a mute Banshee wail for the game.
>>
>>54591997
>We didn't really get to see Jes doing anything high-stakes, political and that would get her tagged

The grim implication on The price of Freedom fits those first two, not the tagging though. But as I said, I think that's supposed to be her thing. She doesn't get tagged. You never see her.

I really like the math-geek theme of Null. Hope we see more of him later.
>>
On Jesminder we got Maya, a damn nice console imo.
>>
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>>54592163
>She doesn't get tagged. You never see her.
Kind of works, though I still think seeing her doing secret party-sanctioned shenanigans would have been cool.
We got Rigged Results and that was kinda it.

Price of Freedom, yeah, that certainly counts (incidentally, on the subreddit an indian guy gave a bit of extra context to that (and some other cards), basically there's a few big political martyrs)

Null is cool, I like the way his lore works with things like Ice Carver. And he's all about that 0

More Reina fanart
>>
>>54592188

Too bad it's so heavily tied to her ID ability. There's always Dorm Computer though. Or tag-me Anarch.
>>
>>54595111
WEll, I was referencing tothe console as part of the ID, I mean, as a whole. We have ways for that but I was just pointing out that Jesminder have that option infaction to use her ability. Practically her only option, given that nobody plays Code Siphon.
>>
That's a big if but...

Maui for Khan with a raptor plan. If you manage to get the corp into a situation where you derez everything on HQ, and it's too poor to rez anything back, you the, can use the Maui credits to re-install your breakers on the cheap.

Big stretch given the turn requirements, but interesting - another runner would need Savoir Faire to do the same, and the cost difference would pretty much kill that plan I think.

>>54597161

My bad, had taken the sentence in a vacuum. Code Siphon can be pretty cool actually. It's just most people aren't going to bother taking the risk when vanilla SMC means none.
>>
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>>54598413
Might be cool, though I think you'd still want more incentives for installing - technical writer, autoscripter, maybe cyberfeeder (helps for the return ability)
>>
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>>54598413

Main problem with this is Pheromones could probably do it much better.
>>
>>54498035
>>54502558

Oh ye of little faith. Do not underestimate the power of Maw. The fact that the trash is random can *really* hurt even if you aren't trashing everything in sight. On that note, I run a bad pub/Maw deck with Aenas and it works out just fine. If they are going spammy with their Assets it actually sometimes works to your benefit to hit one just to cash in on Maw before you go after the others. True story, you'll hit their FIHP in the process more often than you think.

On deeper servers if they manage to make it more expensive than expected Maw/Aenas still makes a nice consolation prize and it means that even a bait run is rarely a complete waste.

That said I'd be plenty happy to see more use for Vigil and seeing Turntable back in the fray after a downtick wouldn't be the worst.
>>
>>54605697

I wasn't underestimating Maw - it's a very powerful effect, was just wondering how often it would fire, how often it would fire with *significant impact* and as such whether a well timed Wanton Destruction might not be a better investment in that configuration.
>>
>>54605697
I actually didn't even notice Maw since I was focusing on the Aeneas/Bad Pub interaction. That definitely rewards running even protected remotes, even more so naked ones.
>>
>>54606043

I suppose that depends on how aggressive you are but the nice thing about Maw is that it will trigger even if you say hit an operation on a central, while bad pub keeps the cost of running down.
>>
>>54569976
>>54570070

Which, not either of these Anons, but loops back to a point I've stood behind for ages now: The problem child of this group remains Parasite. Datasucker as an enabler requires both MU and time spent installing and you're still a well-timed purge away from getting locked out in the right setup. Sans Parasite Wyrm at least has a reason to exist again.
>>
>>54608192
>Sans Parasite Wyrm at least has a reason to exist again.
Other way around, sans Datasucker.
Wyrm is in no way an alternative to Parasite. It's an alternative to D-sucky.
>>
>>54608283
Not what he's saying - Para and Wyrm both need Sucker to shine, but between the two you want Para - without it, wyrm gets a look in
>>
>>54608192
>The problem child of this group remains Parasite.

I don't agree, I think Datasucker is the problem card. Without it ( focusing on core cards for now) the only Parasite enabler was Wyrm and Wyrm is fucking honest in how costly it is. And Parasite when you actually have to wait *turns* for it remove the problem ICE is manageable - you have better windows to purge, if only).

Would I rather Parasite didn't come with the trash at zero bit? Probably. But I think Datasucker is a lot more problematic. All the more because it's a lot more insidious, since people keep looking at Parasite instead of it.
And that's comeing from someone that likes the base design of Datasucker. I love a card that makes you run.

>you're still a well-timed purge away from getting locked out in the right setup

And that's the thing we've seen that set up of three centrals locked up behind Sentries/Code Gates with 4+ strength and sensitive subroutines - not to mention complementary ETR - basically never happened. Ever. Runners will always find a way in and get the ball rolling again.
Fast.

>Datasucker as an enabler requires both MU and time spent installing

A single datasucker on average can produce more value over a single game than your Desperado will. For one credit. On top of other Virus support. And you can have several on the table. That MU is well worth it.
>>
>>54605697
>>54606043
>>54607192
Only reason I would consider removing Maw is because of how costly it can be to install. However, since the BadPub is intended to do most of the work, I wouldn't be remiss in at least trying it out. Might try and rework part of the deck to get Street Peddler's in to use the Bad Publicity for cheap installations.

>>54608880
I really think that Cyberdex Virus Suit needs to reenter the meta. I know that it's a slow card, but a 3 credit purge is better than a 3 click purge.
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