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/WMG/ Warmachine and Hordes General

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Thread replies: 242
Thread images: 25

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12 Factions of Christmas Edition

Previous Thread:>>54400273

New theme stuff:
https://www.youtube.com/watch?v=9mZLbyizm40 [Embed] [Embed] [Embed]

Mk3 list building:http://conflictchamber.com

Warmahords chat:https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / d0thm

PP Youtube
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata: January 2017
http://files.privateerpress.com/op/errata/WMH-Errata-January-2017-2.pdf

Theme Forces:
http://files.privateerpress.com/op/errata/Theme%20Forces.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Fluff wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk


>Mk3 Trollbloods Command
http://www20.zippyshare.com/v/1tLOuOW7/file.html

>Mk3 Protectorate Command
http://www20.zippyshare.com/v/LToez2J8/file.html

>Mk3 Circle Orboros Command
http://www20.zippyshare.com/v/dAMPtJKy/file.html

>Mk3 Cygnar Command
http://www104.zippyshare.com/v/aG3otFxu/file.html

>Mk3 Legion of Everblight Command
http://www93.zippyshare.com/v/cJMBctzR/file.html

>Mk3 Khador Command
http://www92.zippyshare.com/v/JI62A5Ll/file.html

>Mk3 Cryx Command
http://www42.zippyshare.com/v/kAGpNygA/file.html

>Mk3 Retribution of Scyrah Command
http://www108.zippyshare.com/v/9gF1X7iU/file.html

>Mk3 Grymkin Command
http://www3.zippyshare.com/v/tBkUxma2/file.html

>Abridged Mk2 Lore

Gargantuans:
https://pastebin.com/XPKMKYUc

Exigence:
https://pastebin.com/6D1fwSgv

Devestaton:
http://pastebin.com/KxkzfnXj
>>
first for ded gaem
>>
dead game dead thread
>>
ded for the dead god.
>>
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Posting dead list in dead thread
>>
>>54439438
That kinda does make the game seem dead, or at least, the listbuilding side.
Dear players, here are your shopping lists, Love PP
>>
>>54439989
I believe themes are only good for allowing for limited, but normally impossible builds like Magnus's stuff.

Building the list toward a certain motif should come with its own reward and detriments and doesn't need theme bonuses and restriction to dictate that.
>>
>>54440333
Cryx's Infernal Machines theme list isn't so bad. We have so many different Types of thrall, you don't have to just spam one unit over and over to get your free solos, and our 'Jacks are cheap enough that you can usually cram in a nice variety.
>>
>>54438904

I sort of expected a lot more fireworks over Skorne getting Deadeye.
>>
>>54442502
Gratitude is for the weak.
>>
>>54442502
Most people don't want to play the gunline stuff in skorne. I know I haven't bought into winds of death just because I don't want to play it, I realize it's strong. I'm wondering how good jalaam will be at delivering praetorians whenever that theme comes out. I think he'll be pretty good
>>
>>54442502
Deadeye has the ability to be super strong, yes.

But that caster does a lot of extremely good things.
>>
>>54444040
TOO BAD IT DOESN'T DO ANYTHING TO DO WITH WHAT SKORNE PLAYERS WANT TO DO
>>
>>54444072
Man its so funny, last edition all that skorne wanted was a better ranged presense.
>>
>>54444128
I didn't want anything last edition, I was fine with the state of the faction. Then PP came and broke everything.
>>
>>54444072
You think so?

Warpath is incredible for most Skorne warbeasts. His feat and AoD lets him deliver all sorts of infantry, including Cataphracts. Hell, Acuraii love Deadeye. Immortals with UA are the only Skorne unit that can naturally gain Concealment, so he can deliver those immortals like no one's business. Deadeye works wonders for the various spray beasts.

Sure, he plays a mean ass gunline, but it's hardly the only thing he does.
>>
>>54444249
Wow...That's...Amazingly childish.
>>
>>54444417
How is that childish?
>>
>>54444469
The whole "I know there was a market presence for it, but I want my motherfucking toys even if they are bad for the game!!!"

I know my faction had some busted toys in MKII, but they really did limit the scope of the game to what could deal with them, and anything that didn't reach their level was always passed by.
>>
>>54444587
Maybe I'm not the guy in the post chain with you. I just commented about how I was happy with the state of Skorne in Mk2 and how PP basically ruined everything.
>>
>>54444587

It sounds like that anon just didn't want Skorne to have a ranged presence, dude. Not sure why that makes him childish.
>>
>>54442502
Ded game, who cares
>>
Hey, dumb question, but i was reading the khador command book & noticed a lack of winter guard. Is the book like a WIP or sample, or are winter guard no longer a thing?
>>
>>54446205
Sample. It's complicated, but point being that Winter Gaurd will later get massive releases, and will get extensive history and development in the NQ Prime...Eventually.

At the moment, the approaching releases refer to Man O wars.
>>
>>54446205
Command books were a mistake. So was not printing cards
>>
>>54446549
>We're printing faction decks
>Oh wait no we're not

>We're making command books
>Oh wait no we're not

>We're going to do a big errata every 6 months
>Oh wait no we're not

>You don't have to play themes to be competitive
>Oh wait you do

>We're going to use CID to errata the game better
>Oh wait no we're not
>>
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>Kriel Warriors just got added to the Northkin theme
>which means Kriel Warriors are now in CID
I'VE BEEN WAITING FOR THIS
>>
>>54449335
At this point why not just put the entire faction in CID?

It needs it
>>
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Madrak1: Back in the game?
>>
>>54446647
>>54446549
>The market has changed so instead of moving forward with a bad plan we're adjusting our approach to new releases
>Some how this is a bad thing
>>
>>54449376
Because they want to try and keep their focus narrow(ish).
>>
>>54450201
YES I WANT TO REMAIN BITTER FOREVER! FUCK JASON SOLES HE BRONZED MY CAT!
>>
>>54450201
When you change direction at every crossroads, it's time to admit that you are lost.
>>
>>54450034
Seems pretty good.

I still maintain bitterness
>>
>>54450034
They'll nerf this.
>>
Yo, Conflictanon. I can't add a command attachment to my Kriel Warriors under Storm of the North.
>>
dumb question but, is there a homebrew ruleset to battle warmachine stuff vs warhammer stuff?
>>
>>54452390
it's the base rules, actually. The games are made using the same engine, but their resources are inverted - where warcasters HAND OUT their resource, (whatever hordes equivalent is) pull theirs off their beasts at the start of a turn
>>
>>54452427
He said Warhammer, not Hordes.
>>
>>54452427

He said Warhammer, not Hordes.
>>
>>54452427
NotLikeThis
>>
>>54452439
shit, whoops. I don't think so?
>>
>>54452427
How did you read "Warhammer" as "Hordes"?
>>
>>54452466
look, it's been a while since I "slept" or "stopped drinking"
>>
>>54452390
I don't think it'd work to be honest
The games are on way different scales, and the systems are completely incompatible.
>>
>>54452477
I dunno, 8th might make it easier. Not that it'd be easier, but easier.
>>
>>54452477
>>54452488

what about homebrew simple warmahordes rules?
kind of like in the emperor's name for 40k.
>>
Where do you actually find the Grymkin rules? It looks like the command book is just lore and theme forces.
>>
>>54452683
http://cards.privateerpress.com/
>>
>>54452683
http://cards.privateerpress.com/
>>
>>54452744

How does the Arcana work?
>>
>>54452892
http://cards.privateerpress.com/
>>
>>54452974

Where on the cards does it indicate how many Arcana they get?
>>
>>54453049
http://cards.privateerpress.com/
>>
>>54450201
>the market has changed
>so we must change
>oh shit the market didn't like that
>Oh Well keep letting the decisionmakers decisionmake

Literally Matt Wilson's Ego
>>
>>54450482
>When you change direction at every crossroads, it's time to admit that you are lost.
They haven't? The only real major changes that weren't planned ahead of time was the removal of volunteers and moving books into NQ.

You didn't think CID was just made up and released randomly did you? They've been planning that for a while
>>
>>54453616
>be a retailer
>stock faction cards because it's a new edition so why wouldn't you
>hear nothing from PP
>suddenly the hundreds of dollars I've put on my shelf are literally worthless
>repeat for years
Even if you still like the game, they're souring their relationships with the people who help move their shit
>>
>>54453643
What store stocks thousands of dollars of faction cards? That doesn't happen and unless you're an idiot you knew those cards wouldn't be used forever. Cards were going out of style last edition and moving to digital along with the rules being free.

The reason they printed cards at all was so you could play with the toy solders you live to bitch about on day one

Same thing with GW and indexes
>>
>>54453719
GW openly said that the indexes were a temporary thing until the codexes come out. How much advance notice did PP give retailers before they stopped using the cards they spent time to make and release for their new edition?

The truth is with DC gone their development has no non-tournament side to it. Cult of Hungerford and Panini was a bad choice
>>
>>54453616
Sure they have. That's why a few months before it was announced they were still shitting on the lousy playtest experience they had with Hordes.

Believe what you want, but there are very few signs that they've done anything but react (and overreact) poorly.
>>
>>54453719
> reads "hundreds of dollars"
> mocks "thousands of dollars"
Fuckwit spotted.
>>
>>54453765
I don't think you understand how development works
>>
>>54454274
>you probably don't even talk in the faction forums
>>
>>54453719
Actually PP has said that at start that faction decks would be updated with errata. They pulled the rug under the retailers.

GW indexes were from the start, a stop gap measure considering that the new edition was ridiculously different from their previous editions until the proper codex releases were done. Only mild gripe is that marine players only used their index book for a month, which isn't even all that true since indexes still contain Blood Angels, Grey Knights, and Legion of the Damned stuff.

PP is basically 6/7th ed 40k era GW right now.
>>
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>with Madrak1 and under krielstone our heavies become 14/20
Oh man, those are some DELICIOUS stats
>>
>>54454290
Did anything of actual worth even happen there? Good riddance
>>
>>54454376
It won't last. PP will fuck it up somehow.
>>
>>54454417
>>54454376
It's in testing for a reason guys
>>
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>>54454439
>it's just a beta
>>
>>54453107

Oh no, I found the autistic shitlord :(
>>
>>54454459
It is? Literally. I don't understand what you're bitching about

>>54454469
You do realize where you are right?
>>
>>54454459
That picture disturbs me
>>
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>>54454485
>LEAVE PP ALONE
>>
>>54454376
>Champs are 16/18
>Champs can charge through themselves
>Longriders can charge through champs
>His feat heals both

Paaaagggaaaannniiiiii
>>
>>54454290
>>54454274
>>54453765
Hungerford isn't in model dev and will pastrami is an assistant. If you're going to cry about something at least get it right
>>
>>54454469
my apologies, I meant to say: Read the fucking cards. There's a card that comes with every fucking Grymkin warlock that tells you exactly how arcana work.
>>
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>>54454528
MY DIIIIIIIIIIIIIIIIIIIIICK
>>
>>54454519
I didn't say that? If they fuck up call them out on it. I don't understand the complaint about beta rules. They're there to be tested and change
>>
>>54454528
>let's increase def on champs so they don't get hit.
>let's give retalitory strike so they hit when they get hit

WTF is this bullshit design?
>>
>>54454376
https://conflictchamber.com/#c7201b_-0a4Njnjnjo6G6O6O0k0miTcEiTcE

Trollbloods Army - 75 / 75 points
[Theme] Band of Heroes

!!! Your army contains CID entries.

(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29]
- Dire Troll Brawler [16]
- Dire Troll Brawler [16]
- Pyre Troll [8]
Fell Caller Hero [0(5)]
Trollkin Champion Hero [0(5)]
Trollkin Champion Hero [5]
Krielstone Bearer & Stone Scribes (min) [6]
- Stone Scribe Elder [3]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (3) [9]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (3) [9]
>>
>>54454594
It's the fucking spell retard. Not inherent defense.
>>
>>54454594
It's so they can be tank and punch back?
>>
>>54454543
>Read the fucking cards

That's actually better than just posting the link, as some people are on phones and can't see the cards well. Especially when half are upside down.

Or did typing the actual explanation cost you that much energy? Seriously if online interactions are that painful for you, I feel for you in the real world anon

>Assuming you interact in the real world
>>
>>54454663
But they can't tank because their armor isn't the thing getting buffed.
>>
>>54454720
That's what the stone is for
And Sanguine Bond so they can pass around the wounds to avoid casualties
Especially the latter when you realize they are allowed to pass the wounds onto Trollkin Sorcerors
>>
>>54454637
Looks nice but I'd like Mauler to put Rage on those Brawlers.
>>
>>54454637
>Mauler or Mountain King

Every Troll list that is not a Cryx/Khador answer should ask that question and answer it first anon
>>
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5 billion years in MS Paint
>>
>>54452226
Fixed. Thanks for the report.
>>
>>54454754
>>54454770
Do you really need +3 over +2 from the Pyre?
>>
>>54454916

I can't add two units of Champs to the Storm of the North

>Yes they lifted that restriction
>>
>>54454943

Uh anon, I'm sorry to break the news to you but the Pyre Troll animus became self in Mk 3.
>>
>>54454983
>troll the animus dependent on faction
>remove animus
>expects the faction to not become shit
What was PP thinking?
>>
>>54453765
Honestly I think everything they've done since hiring Pagani had actually been... As good as I've ever seen a tabletop company do.

As far as I can tell they haven't screwed up much since he was brought on board... The really bad stuff -- Mk3 release snafus, Una2, Caine3 -- were decisions made before he was brought on.

I really can't fault anything they've done since CID started.
>>
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>box two out of a Dire Troll's three spirals
>pops regen for two
>good as new!
>proceeds to mulch a heavy and a half in response
Why even bother differentiating spirals when they're never capped out?
>>
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>>54455133
I'm
>>54454485
Sure
>>54454485
You
>>54453719
Can't
>>
>>54455165
because when your spirit goes down, you can't regen?
>>
>>54455165
Because other factions aren't Trollbloods and don't have regeneration.
Also, Trolls can't regenerate if you take out the spirit column (needs to be forced to do it)
>>
>>54455165
Still requires the force to regenerate (and hence doesn't work if spirit is out), and even if sprit is out, the caster has to spend Fury and it invokes an order of activation requirement.

Yeah, it's not as bad as repairing jacks, but beasts cost more for the same stats, so it mostly evens out.
>>
>>54455248
>>54455267
I think it may have been Mind and Body, but next time I'll check before he heals.
And now I might actually grab some Ghost Snipers and a box of Ryssovass Defenders for that targeted damage if my LGS keeps picking up Troll players, since I keep getting cucked by Regen and good Tough rolls.
>>
>>54454983
My bad anon. Completely forgot.

https://conflictchamber.com/#c7201b_-0a4Njnjn9DcF6O6O0k0miTcDiTcD

Trollbloods Army - 75 / 75 points
[Theme] Band of Heroes

!!! Your army contains CID entries.

(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29]
- Dire Troll Brawler [16]
- Dire Troll Brawler [16]
- Dire Troll Mauler [15]
Fennblade Kithkar [4]
Trollkin Champion Hero [0(5)]
Trollkin Champion Hero [0(5)]
Krielstone Bearer & Stone Scribes (min) [6]
- Stone Scribe Elder [3]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (2) [6]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (2) [6]

Kithkar might do better as another Sorceror and a wasted point.
>>
Rolled 4 (1d6)

Tough check!
>>
>>54456808

so close
>>
>>54456826
Ha ha! I was under Madrak3's feat, so it counts!
>>
>>54456851

ahhh yis
>>
>>54455365

Go balls deep anon.

Trollbloods Army - 75 / 75 points
[Theme] Band of Heroes

!!! Your army contains CID entries.

(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29]
- Dire Troll Mauler [15]
- Earthborn Dire Troll [14]
Fell Caller Hero [0(5)]
Stone Scribe Chronicler [0(4)]
Trollkin Champion Hero [0(5)]
Krielstone Bearer & Stone Scribes (max) [9]
- Northkin Elder [4]
Long Riders (max) [20]
Swamp Gobbers Bellows Crew [2]
Trollkin Champions (max) [16]
- Skaldi Bonehammer [5]
- Trollkin Sorcerer (1) [3]
Trollkin Champions (max) [16]

Longriders charging through Champs. Ok!
>>
>>54456892
Maybe more this?

https://conflictchamber.com/#c7201b_-0a4N9DiR6O6O0k0mc8iTbKcEiTcE

Trollbloods Army - 75 / 75 points
[Theme] Band of Heroes

!!! Your army contains CID entries.

(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29]
- Dire Troll Mauler [15]
- Earthborn Dire Troll [14]
Trollkin Champion Hero [0(5)]
Trollkin Champion Hero [0(5)]
Krielstone Bearer & Stone Scribes (min) [6]
- Stone Scribe Elder [3]
Sons of Bragg [11]
Trollkin Champions (max) [16]
- Skaldi Bonehammer [5]
- Trollkin Sorcerer (3) [9]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (3) [9]
>>
>>54457128
Why the Sons?
>>
>>54457128
A brawler with Maddy1 could be cute with BloodBoon and Jackhammer
>>
>>54457182
Native Def 13 vs. Def 12. The def buff puts them past the tipping point. They'll arguably do comparable damage if not more damage due to weapon master though at a shorter range. They also won't outspeed the army so its easier to keep it contained without hamstringing the cavalry.
>>
>>54457183
https://conflictchamber.com/#c7201b_-0a4Njn9D6O6O0l0mc8iTcEiTcE

Trollbloods Army - 75 / 75 points
[Theme] Band of Heroes

!!! Your army contains CID entries.

(Madrak 1) Madrak Ironhide, Thornwood Chieftain [+29]
- Dire Troll Brawler [16]
- Dire Troll Mauler [15]
Trollkin Champion Hero [0(5)]
Trollkin Champion Hero [0(5)]
Krielstone Bearer & Stone Scribes (max) [9]
- Stone Scribe Elder [3]
Sons of Bragg [11]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (3) [9]
Trollkin Champions (max) [16]
- Trollkin Sorcerer (3) [9]

Fixed. Skaldi isn't a deal I feel necessarily required.
>>
>>54454669

Related to this topic. Anybody have any good tips for reformatting the cards for better readability? Heck, even splitting them into one page per unit; as just to peruse stats and abilities when list building without needing to constantly rotate the display or print them out.
>>
>>54457494
https://conflictchamber.com/pdf.html
>>
>>54458434

You are a gentleman and a scholar! Thanks.
>>
>>54457284
Stop trying to spam champs or they will reverse the cid.
>>
>>54452390
You could probably use Advanced Song of Blades and Heroes and do ok.
>>
>>54457284
Keep spamming Champs so they reverse the CID
>>
>>54457284
>No fell callers
I'm disappointed anon
>>
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>>54467205
>>
>>54467205
>>54467224
Impressive stuff.
Yours?
>>
>>54467281
I wish.

my painting level is the level you'd expect from a blind cave person
>>
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We posting dudes now?
>>
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>>54468387
I've got pictures of dudes in an unfortunate situation, does that work?
>>
>>54468754
>Ret player managed to get flanked by Kriel Warriors AND Fennblades
How in the fuck
>>
>>54469221
I don't know what I'm doing half the time in this game, man. Also Ragnor's feat owns me because I love commiting to melee at the wrong times
>>
Starting RoS. What should i get aside starter box?
>>
>>54469440
Arcanists atleast 2 or 3, in terms of jack support they are s-tier. For Jacks another House shyeel chasis would work nice you can magnetize to get all three jacks. Then if you like to spend the money Imperatus is a fantastic heavy that alot of casters can do work with. After that Sentinels are pretty much our best melee unit and work for pretty much any of our casters. After that I would choose a caster you like and we can work from there.
>>
>>54469440
>3 Arcanist Mechanik solos
You're going to be using these guys in every list

>Infantry unit of your choice
Dawnguard Sentinels are an obvious favorite as self-sufficient armorbreakers, but all their units have a place - except for Ryssovass at the moment.

>Mage Hunter Assassin solo
Nice scalpel to threaten flanks with.

>Sylys Wyshnaylrr
Caster attachment that provides a free upkeep and boosted spell every turn. You can practically staple him to two-thirds of Ret's casters.
>>
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Theory crafting a 4shade list. The plan is to have the swordsman jam with Frost field on them so they will be swinging at an effective mat 9 for defensive strike. Additionally with mage sight and 5 arcanists I hope to further slow them down with knock down / solo and support removal with the hydra and banshee before having them charge in and cleaning up what ever makes it through the jam. Spears are there for a revivial/ melee jam to keep tough beasts like Tiberion and Ghetorix occupied for a turn. AFG will either help clear unit spam or help through down rough terrain as needed. Lastly the heavy rifle team is for softening up warjacks that get close. Any thoughts or criticisms would be appreciated as I like the caster but don't want to invest in him if I don't know what to do with him.
>>
Does anyone care to explain a noob the boxed rule? It goes completely over my head.
>>
>>54471227
That just means killed.
>>
>>54471227
Basically, the various steps of a model getting killed exist simply to allow rules to have an effect in an easy to see order, kinda like MtG's different phases.

Most of the time, when a model has it's last box filled, it is dead and you don't need to worry about any of the particular steps.
>>
>>54471227
https://battlecollege.wikispaces.com/Disabled%2C+Boxed%2C+and+Destroyed

here's this. it's from the old mk2 wiki, but the rules were unchanged in mk3.

basically boxed is the next step after a model loses all it's hitpoints and fails it's tough check. Certain effects trigger on "boxed", as opposed to "disabled" or "destroyed". Remove From Play effects typically trigger on boxed.
>>
>>54471263
>>54471307
>>54471328

Thank you, gentlemen
>>
Have any Troll players tried the CID changes yet?
I'm in LOVE with the Runebearer and Krielstone changes. The Rubebearer control extention is a godsend for beast bricks, and the Krielstone basically can keep itself topped off for the entire game after turn 1.
>>
>>54473592
Most of them are pretty great. Krielstone is awesome. Runebearer is awesome. Madrak1 is OP. Borka2 will see the table finally. Champions are good. Other changes are decent. New releases are also good, especially Brawler, but I'm not sure about Kolgrima and Basher.
>>
>>54475046
>Kolgrima
She just seems kinda boring to me, cause she seems like all she does is throw clouds out.
>Basher
All it needs is a second initial attack and it'll be golden.
>>
What's a good way to enter into trolls?

I like Horgle 2
Gunnbjorn because I like farrow brigands hanging out with other dhunia worshippers.
Borka1
Madrak 3

So what are effective options for starting out with any of these guys?
>>
>>54475489
Mauler and Krielstone first and for most. Almost every single list you build with involve them.
After that it depends.
Horgle and Gunny tend to prefer ranged armies, so a Dire Troll Bomber tends to be a nice pick. Northkin Fire Eaters are a solid skirmish unit and Horgle loves their ability to set shit on fire.
Borka1 and Madrak3 kinda run a infantry focused face smash army, so Champions and a Fell Caller are nice picks. So are Fennblades.
>>
>>54475489
You want Mauler/Bomber (or 2), Bouncer, probably Axer, maybe Mountain King if you're up for more expensive models, Krielstone with UA, Fell Caller, Runebearer, for units Fennblades are decent, Warders are decent, Champions.... sometimes, probably will be better soon, Fire Eaters are great, Runeshapers are decent. Whelps are good if you're running several beasts.
>>
>>54475539
>>54475549
Thank you for the advice
>>
Been invited to play in an Unleashed game and interested in the ravager career. Any suggestions for a secondary? I was leaning towards warrior and just go combat beastmode but the bone grinder seems interesting too.
>>
>>54476780
Check Wild Adventures for the Blood Pack career combo. Special Archer/Ravaged that can do melee and ranged pretty well.
>>
So, as a khador player what's the best tech we got to handle ret?
>>
>>54477890
Armor spam
>>
>>54477890
10 Point ARM 20 POW 16 jacks

If you have a specific problem, I could offer more help. For example, Kayazy and Widowmakers turn Dawnguard Sentinels into joke models, while Sorscha 2's feat turns the durable Colossals and Imperatus into paper.
>>
Thinking about doing a local Journeyman; played some in MKII, but not for a few years. I'm sorta torn between three factions: Menoth, Skorn, or Trolls.
Which is best/most fun to paint/better for high-level play?
>>
Does anyone else think the rules should basically force you into playing combined arms if you want your list to be any good? List chicken is a serious negative for the game. Combined arms v combined arms always ends in a game of Warmachine actually being played.
>>
>>54480477
You shouldn't be forced to take anything at all.

Multi caster themes were an awful idea.
>>
>>54480524
But surely you can see that the game has a glaring issue of poor answers. There's no solo that you can put in your list that punishes people for bringing too much infantry, or a light you can bring that's excellent at killing heavies. If the game had more shit like that, it would pull people away from spamming AND promote positional playing as now you have a high value target your opponent wants to kill.

My god it's like PP have never actually sat down and thought about their game.
>>
>>54480477
>>54480582
Grymkin, if they get popular(they seem to be) and are powerful enough(also seems true) will very likely promote more combined arms list building in opponents.
>>
>>54480661
They could've done it with a handful of erratas rather than introducing the game's 13th and most unwanted faction.
>>
>>54480758
Ok, so how do you make an errata that generally preserves game balance while still moving towards the state you want?
>>
>>54479891
Menoth: In a generally good place, a bit bland in places, but will likely recieve revision.
Skorn: Kinda in a weird spot. At the moment they have good shooting capabilities, but from what allot of VERY salty Skorne players (Who do have attitudes of "I just want to complain about EVERYTHING") say it sucks at everything. Honestly I just get the feeling that a bunch of whiners pollutes the thread.
Trolls: Getting major revisions in the future. Like vital parts of the faction are being revised to be more powerful.

Essentially they are all in Weird spots, but are all gonna get major power boosts in the future.

>>54480477
I'd say its more modern attitudes more than anything.

Nobody fucking gives tips on how to PLAY against lists. No, just how to tech-tech for it.
>>
>>54480832
I've played against Karchev enough to know that if I roll up to the table with Mordikaar and his merry band of Void Spirits, I'm going to lose. There is no advice on how to play it.

And as a Skorne player myself, I can tell you that Skorne is still very mediocre. Very little in the faction can stand on its own merits. Compare the Master Tormentor to the Strider Deathstalker for example. They basically fill the same role, except the Deathstalker just does the job so much better.
>>
>>54480954
Uh.

You actually think the Deathstalker is better than the PGMT?

The PGMT might be the best 4 point combat solo in the entire game, man.
>>
>>54481001
For a solo it's high DEF or bust. 14 is not high enough.
>>
>>54481052
Yea, ok.

It's a four point unit that's got high enough MAT to hit even high DEF, kills even the highest ARM living models, still does fine against undead because WM, and can delete half a unit itself. Furthermore, with sprint and App, it can hide itself behind terrain(like inside a forest, for example) pop out, kill something, and then sprint back to where your opponent can't see it.

It's a cheap ass solo that demands your opponent devote more resources than it costs to kill it 90% of the time, and if they don't it can straight up kill an entire flank itself.
>>
>>54480954
Well another rule of thumb that I know is that /WMG/ is fucking awful at the game.

So a Weaponmaster with thresher is different than a sniper...Holy fucking shit man. How about comparing to a Manhunter? No?

Unless Skorne is literally better at everything then it doesn't count.
>>
>Decide I might try Gymkin
>Buy the deck in Warroom
>Try to build a theme list
>Crabbits are listing as 100 points (Dark Menagerie).
>Says I have 2 free selections, can't select it. Makes my list 100 points over, literally cannot build the theme. Add it anyways, warroom crashes

Do they fucking test ANYTHING before they release it? What a fucking joke.
>>
>>54481117
You think I've never used a PGMT? Even against DEF14 infantry you're still VERY likely to miss one. So great, you killed like 2 dudes with your Thresher. I hope to god that your "victims" weren't RNG2 because now you can't Sprint away. And since you're only DEF14, two bog standard MAT6 infantry dudes can charge you with like a 65% chance of killing you. Great little solo you've got there.

Deathstalkers do everything I want PGMTs to do but better. At this point I've basically retired them as all they fucking do is go in and die without even making their points back.
>>
There are interesting map of camps in new Everblight book. Who know some names of all that camps?
>>
>>54481303
And when your Deathstalker misses it's first attack and is sitting there, dick in the wind?

And then you figure out that even boosted POW6 blast damage is enough to kill it, much less even more dedicated shooting?

Or let's put this another way: How many SDSs do you see, and how many PGMTs do you see?

Look man, just because you're bad at the game doesn't give a warrant to complain about shit you don't understand.
>>
>>54481414
Legion doesn't take Deathstalkers because they aren't in Oracles. Skorne takes PGMTs because they have nothing better.
>>
>>54481498
You know dude, sometimes some factions have things different than other factions.

I pointed out the Manhunter, you ignored it, because unless your faction does everything better then everybody else, its to weak, shit, and fuck everybody else.
>>
>>54476780
If you want combat beast mode and still want to play a caster you could always go ravager/Devourer shaman tharn.
>>
>>54481267
Truly ruined. PP software bugs = ded gaem. There's no fucking way you could ever reboot the app or find the points values somewhere else.
But really, the worst mistake was:
>Decide I might try Grymkin
>>
>>54481267
Warroom was outsourced to some small software development company who hadn't made a piece of real software in their lives. It's literally made in an engine designed for 3D games. That's how bad this thing is. All they had to do was make a glorified calculator, and they made it into the biggest fucking resource hog on Android. Hearthstone eats your battery slower.
>>
>>54481932
>Truly ruined. PP software bugs = ded gaem.

You're the worst kind of fanboy. The fucking app has been out for years. It's never been right. They constantly release shit that is blatantly wrong, which tells you they never check shit before they release it. Quit excusing their incompetence, it's embarrassing.

And yeah, I'm not going to play Grymkin, fuck it.
>>
>>54482053
>You're the worst kind of fanboy.
I'm not the one who bought a faction deck in a "fucking app" that has never "been right" before even checking points in one of the many freeware list builders (conflict chamber comes to mind).

>You're the worst kind of fanboy pt. 2
You bought the GRYMKIN DECK lol

>Quit excusing their incompetence
I don't excuse it, just like I don't excuse yours.
>>
>>54482411
>I don't excuse it, just like I don't excuse yours.

Green text line item replies. You're either fat and socially awkward or autistic and socially awkward.

I can almost hear you replying like that in real life while counting off the reasons on your pudgy little fingers :^)
>>
>>54481267
>find a bug in a piece of software
>sperg about it endlessly on 4chan
Do you have nothing better to do?
>>
>>54482615
>projecting
>>
Volcano King when?
>>
>>54482730
Please no my wallet can't take another gargantuan
>>
>>54482715

Nope. I can tell that hit home though :^)

>>54482655
>sperg endlessly

One post, where some fat guy responded that no one should be upset that something someone paid money for doesn't work..which prompted a reply back.

I've played a lot of games over the years. Some historicals, some sci fi, etc. By far, the signal to noise ratio is the lowest in this community. The amount of autism it attracts is truly staggering. Go to WMW and view it on display.
>>
>>54482763
YOUR WALLET WILL TAKE THIS GARGANTUAN WHETHER IT WANTS IT OR NOT!

Now...BEND OVER AND GRIT THOSE TEETH!
>>
>>54482794
>YOUR WALLET WILL TAKE THIS GARGANTUAN WHETHER IT WANTS IT OR NOT!
>Now...BEND OVER AND GRIT THOSE TEETH!
Do you store your wallet in your anus? Not judging, just curious.
>>
>>54482843
No.

Well this conversation got weird quickly.

If I'm honest I'm torn between a Trollbood Volcano King ("HAHA! MOLTEN ROCKS FOR EVERYONE!")...and additional Gargs for the other factions.
>>
>>54481649
Man hunter's garbage too.

Death stalker is arguably one of the best combat solo in the game period.
>>
>>54483017
So because you can't get the best combat solo period, skorne is the worst. Got it.

Honestly I would have said the Widowmaker marksman is better.
>>
>>54482763
>not simply magnetizing a Greenstuffed volcano/ship/glacier/mountain onto your preferred King body

honestly, until Sea King had an Anchor I thought this would be the most logical thing to do? and even then, you can get a new arm from PP, give it an anchor and magnetize that.
>>
>>54484073
Deathstalker gets more work done in game. Marksmen is good because he also buffs widowmakers.

Also way to strawman. Paingiver guy gets his shit pushed in by line troopers, the very thing he's going after. That's pretty shit. At least my manhunters can hit above his weight class for 1 turn if I get the melee
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>>54482779
>>54482615
>>54482053
>>54481267
Well you're a charmer. You know your problems are because you were building the list wrong, right?
>>
>>54481267

https://conflictchamber.com
>>
>>54481267
Don't give PP money. Let this edition die.
>>
>>54486187
ConflictAnon is the hero /wmg/ needs, but doesn't deserve right now
>>
>>54486358
But what if I LIKE this edition?
>>
>>54486523
nonsense, no one can like this edition. Even though the game is getting bigger and sales are up, a bunch of smaller communities dying and people being mad on that one Monglolian Basketweaver's imageboard so the game MUST be dying.
>>
Anyone here interested in the new Company of Iron game orbwhatever the fuck it's being called?

Could be good, but I'm hesitant. Alternating activations is something I've been saying WMH needs, so that excites me, but I'm still worried they'll keep their pseudo phase-system bullshit where you can only move before taking actions.
>>
>>54486803
Not getting my hopes up or anything, but I'm interested to see what it's like.
>>
>>54486803
Sorry man, but it probably gonna have to be move, then activates. I don't know the exact details.

The details I DO know is that it's also much less "Competitive" intentionally, so feel free to break the rules if you think it will be more fun.
>>
>>54486803
why is moving before taking actions a bad idea? It streamlines the game and stops you from drawing things out unnecessarily
>>
>>54487198
Becauae it's tactically limiting. I should be able to shoot something and then if it doesn't die like I was hoping move my guy out of the way of being charged and brutally murdered.
>>
>>54487550
You've answered your own question here. The reason you have to move first is to force an element of risk and to allow none shooting armies to fight. It's not realistic but it allows for more aggressive play
>>
>>54487097
>>54486914
>>54486803
It's called company of Iron and I played a bit of it last weekend. It's okay fun and u liked what i saw. The rules are pretty much the same as warmachine with some tweaks to keep things balanced at such a small level
>>
>>54487550
You can't really make melee viable without giving it massive gimmicks when shooting models can plan out ways to strike with impunity. Dropzone Commander is the only game I can think of that lets you swap movement and shooting order at will, and that game is all about shooting.
>>
>>54488469
Warzone let's you ahoot then move, as does Heavy Gear.

Now I get those games don't really have entire factions that rely on melee, but perhaps if you don't want your dude being blasted to bits play on tables with more terrain.

The whole phase system thing was my biggest gripe with 40k as well. That and the IGOUGO are the two big things that keep me out of playing WMH anymore.
>>
>>54488569
So you don't play any miniatures games then?
>>
>>54488661
I play plenty of games. You'd be amazed how many are out there that don't do those things. I named two in the post you responded to.
>>
>>54488683
I guess what I mean is you don't play any GOOD miniature games
>>
Anyone have the picture for the gator carg?
>>
>>54489075
Which one would you like? The CGI mockup or the original pic?
>>
>>54488683
Maybe its worth a playtest?

The "Company" (Rimshot) that PP is hoping to attract with this game is less fucking insanely anal-retentive and hyper competitive.

If you playtest it, and it works BETTER than what PP is doing now, Im sure it could stick in your circle.
>>
>>54489051
I'd say Warzone, Heavy Gear, Bolt Action and Dropzone are all good games. To each their own, I guess, but I just think WMH could be better by dropping the IGOUGO thing and allowing more flexability during activations.
>>
>>54489194
Both? I wanted to show a friend
>>
>>54486557
How is the game growing when communities are dying?
>>
>>54489283
Heavy Gear is a bad game man. You know shit's fucked when people would rather have fun with tanks than mechs in a mech game.
>>
>>54489713
my community has doubled in size. two towns over a new community has popped up, and it's already got 10 regular players. There are tri-monthly tournaments between my three local communities, up from the once-a-year we had two years ago.

some communities are dying, but as far as I can see double that are getting bigger or coming into being.
>>
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>>54489696
>>
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Any games being played, my boyos?
>>
>>54490424
Sadly no
I did get to try out the new CID changes yesterday for Trolls though
>>
>>54490424
just got back from playing at the ol lgs. Played a really grindy game of Stryker2 v Vael2, basically winding up with our caster and a heavy each when the game ended on turn 7.
>>
>>54489713
Because growth > loss?
>>
>>54489713
people don't tend to complain on Mongolian Basketweaving Boards when things are going swell. This place is sort of an echo chamber filled with whining Skorne players and memers coming in from other game communities.
>>
>>54490424
ded game
>>
>>54490424
Doing hobby stuff today. Gotta get these grumblekin built
>>
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>>54489933
>>54489986

Awesome, thank anon
>>
>>54490794
Surges in shitposting and autism drive off people who actually want to discuss the topic in question and distill the general into constant shitposting.
Generals are an unfortunate phenomenon, and their quality only points to the number of people willing to put up with constant bullshit to sneak in some content on the side. You can't judge the state of local communities by looking at a refuge for people who can't find people in real life to play with regularly.
>>
>>54482615

>I can't argue with the points you made so instead I'll throw around some petty ad hominems

Yep, you lost. But if you wanna start assuming things about people based on the way they type, putting funny smiley faces in your replies like in >>54482779 is a sure sign that you're getting angry.
>>
>>54482779
>where some fat guy responded that no one should be upset that something someone paid money for doesn't work

Not even close to what he said, champ. Go back and read it again.
>>
When are those grymkin getting a colossal?
>>
>>54492607
Never.
>>
>>54492607
They're getting a giant wickerman.
>>
I'm playing a game this Saturday, /tg/! I stopped playing for a while but figured what the hey. Me and my opponent have made sure the matchup isn't going to be unfair from the start by saying what we want each other to play. He wants to play against the new Skorne theme so I'm taking Morghoul2 with it. He's taking Thagrosh.
>>
>>54492776
I hope you have fun, anon. Playing games routinely with friends is one of my favorite things
>>
Retribution of Scyrah - Thyron's Mosh Pit
75 / 75 Army

Thyron, Sword of Truth - WJ: +27
- Fane Knight Guardian - PC: 4
- Banshee - PC: 18 (Battlegroup Points Used: 18)
- Banshee - PC: 18 (Battlegroup Points Used: 9)

House Shyeel Artificer - PC: 5
Lys Healer - PC: 3
Soulless Voidtracer - PC: 2
Soulless Voidtracer - PC: 2
Houseguard Thane - PC: 4
Ghost Sniper - PC: 3
Ghost Sniper - PC: 3
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2

Houseguard Halberdiers - Leader & 9 Grunts: 13
- Houseguard Halberdier Officer & Standard - Officer & Standard: 4
- Soulless Escort - PC: 1
Heavy Rifle Team - Leader & Grunt: 4
Heavy Rifle Team - Leader & Grunt: 4
House Shyeel Battle Mages - Leader & 5 Grunts: 10

16 points of support to make Thyron not die like a bitch? Sounds like a good deal to me.
>>
>>54493254
What was your thinking behind getting two banshees?
>>
>>54490424
Tons this weekend. Now I'm back to assembling/painting.

II know those walls. Where was that image taken?
>>
>>54493254
See >>54494088 -- out of theme, Discordia is basically always better than a second Banshee.

Also, if your primary melee unit is halbs anyway, the list will probably play better in Defenders of Ios. And with a different caster, but that's neither here nor there
>>
>>54494088
Buying secondhand models in bulk lead to an interesting collection.

>>54494242
Defenders removes access to the Artificer, who is there to hand out Force Barrier. Might as well toss Discordia in there for the spray and extra armor, though.
I just want to do cool things with Weaboo Swordfight Elf, don't judge him so harshly senpai
>>
>>54494972
So, you're playing a weak caster in faction and *then* want to play him down points compared to theme?

Seriously, though, in theme the first free thing you take is Skeryth Issyen, who has Shield Guard. With the points you'd be up in theme, just take Skerry and an Aspis to go with him.
>>
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Trollbloods Question.

What's better Kriel Warriors or Warders?
>>
>>54495079
At what? Those units do two totally different jobs
>>
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>>54495065
Ok, throwing out half the pillowfort and taking a unit I don't own yet for theme does get me 13 free points. Hopefully having three Shield Guards could make up for the lack of defensive stat buffs.

Quick clarification: Thyron and the Artificer are tied as my favorite models in faction, and I'm trying to get them out on the table more often. On the other hand there are only six other regular players at my LGS and four of them are wicked min-maxers, so your hard advice is appreciated.
>>
>>54492717
I feel like it would make more sense for them to use a walking mockery of Menoth.

Or for their Garg to have five Bond abilities, one for each Grymkin Warlock (None for Nanny Agha though).
>>
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>just want to get a bunch of gators
>want to Wrastle the shit out of things
>want a bunch of voodoo swamp people crocs
>money is very tight atm
>have no one to play with anyway
>tfw
>>
>>54495519
I can't help you with the lack of people, but keep an eye out for secondhand models.
Gators are less common, but you never know what piles of unpainted models might show up with an 80% discount on social sites like Facebook.
>>
>>54495158
Thyron is hard to play with, but a jack heavy list is nice with him if you own either colossal. Assail does wonders for their threat range and with a horde of griffons and cleave you mulch infantry nicely. Thyron doesn't like to be a frontline caster instead he'll play clean up or spear head a second wave of hard hitting infantry such as dawnguard or Ryovass. Honestly if you use two units of battle mages to mess with their front lines he and a unit of Dawnguard can hold on to objectives. His problems are simply that he is very focus dependent as he will likely have 2 or three upkeeps, leaving you with only 4 focus to play with. That will barely be able fill up two jacks and leave him with some focus if he gets in trouble. He also needs a lot of support himself being a medium base model with eyes on him all the time. Honestly he really likes the AFG. It gives rough terrain he can just onslaught over to hold up the enemy knock down to keep key pieces hindered, and large damage to soften up big targets. When playing Thyron he is best used as a support for your army when they disrupt the enemy lines. Use his feat not to eliminate enemy units but more as way to position your forces with side step so your opponent has to make hard positioning decisions in order to deal with them. Then use Thyron to exploit what ever opening comes.
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