So having recently tortured myself with this terrible anime, I realised that the saddest part for me was that it had such a cool concept. My answer for this was to put together a functional system to run a SAO campaign. Of course by "put together" I mean steal from other systems. I figure that the CoC skill system would work very well as it allows for creation of a skill and a fair way to improve them organically, but what's got me stuck is the combat. SAO has rather fast paced combat, and the CoC combat system is pretty slow and methodical.
Does anyone have any suggestions for what kind of combat system would fit in well here? Any other ideas for the core concept would be nice too.
>>54425120
Use Strike for the combat system.
It's gamist as shit, which should fit an MMO-inspired game. If you want to keep using the d100 (from CoC), you can calculate the probabilities and convert I guess.