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DnD Character ideas for this

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Thread replies: 21
Thread images: 3

File: amnesiagaming.png (398KB, 539x960px) Image search: [Google]
amnesiagaming.png
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So i'm going to run a game with this concept (pic related) and was wondering if you guys had any interesting character ideas.

need 4-5 characters, and i'm thinking level 7.
I also want something interesting so that once a player figures out a few details they cant just metagame out the rest of their character (for example they know they are a fighter, at level7, so they know everything about their character)

currently have these ones:

Human Open hand monk 5, moon druid 2
> I fight tiger style and actually turn into a tiger

Fallen Aasimar Fiend book warlock 5, bard 2
> plays the fiddle
> is just the devil

Half-elf Tempest Cleric 2, Divination wizard 5
> my lightning bolt does max damage, and look, you failed your save.

two that i'm less sure about

Dragonborn Paladin 2, Zealot Barbarian 5
> I was pulled out of Valhalla to wreak justice, and i'm so angry i emit divine power.

Also thinking that the player could empower their breath weapon with their spell slots, changing the damage to 2d8 radiant + 2d8 force, shooing some hyperbeam sort of thing.

Matt mercer's gunslinger at level 7
>>
any other interesting ideas you guys might have would be appreciated. I would also prefer that no characters have overlapping classes.
>>
Charge your phone, dude
>>
>>54399932
its not my screenshot, just got it off the internet.
>>
>>54399947
Still. Charge your phone
>>
Are you connected to Bluetooth or do you just have it on for no reason?

seems interesting. Hopefully your group plays along.
>>
>>54399979
they said they would be interested in trying it for at least a few sessions. i set it up so i can play the world again in a regular game
>>
Seems like a concept that would possibly be a bit better in a superhero themed game.
>>
>>54400013
unfortunately we much prefer fantasy

>stop giving me so many captchas goddamnit
>>
>>54400048
Fair enough. The concept just sounded a lot like the early act in a superhero movie that features an origin story
>>
>>54400066
To be fair, thats basically how i figured it would pan out.

one of the plot elements i was thinking of for making this make sense was that they all were brought back to life somehow, but the resurrection was done be something like a devil or evil genie so they lost their memories (but skills remain for some reason?)
>>
> rip all character suggestions

I did toy with fighter/sorc for a while
thought haste - action surge - quicken spell would be interesting
>>
>please send help
>>
>>54400104
Skills are just muscle memory and instinct.
>>
>>54400987
Magic
>>
>>54400987
and skills like history, religion, and arcana and the like become a weird area. I figure it would just be a skill check with a random chance of remembering something relevant.
>>
>>54399893
I'm more or less doing this but for Dark Heresy, where the group will be playing a cell of Mind cleansed acolytes.
>>
File: e78qh0E.jpg (163KB, 1024x618px) Image search: [Google]
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You could do a group of normal no rpg characters are transported into the game world. Like that really old D&D animated show. It's may be a little played out though.
>>
>>54403319
How did you introduce abilities but tied to weapons or skill checks? (I've never played She so if they don't have things like spells forgive me)
>>
>>54406363
She was supposed to be DH, thanks phone
>>
File: 1398572595853.jpg (274KB, 990x656px) Image search: [Google]
1398572595853.jpg
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>>54401080
You could just not give them points in those skills, if that's an issue.
Thread posts: 21
Thread images: 3


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