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/awg/ - Alternative Wargames General

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Thread replies: 325
Thread images: 72

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I can't leave you guys alone for a minute can I edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk
>>
Today was a bad and a good day.

A bad day in that my planned game of Full Thrust fell through because my opponent had to work late. A good day because my parcel of Full Thrust stuff from the GZG summer sale arrived, and now I have a whole fleet to paint.

The crystal growth-sporting, tattooed space truckers I can only imagine as looking like a mixture of Zelgadis from Slayers and Darth Maul will finally get ships. Incredibly dull ships loadout-wise but incredibly brightly-coloured ships - because they're truckers, they're more interested in making their ship look pretty than be any great innovation in war.

I've also been reading up on Dirtside to try and come up with a dieselpunk reskin of it, and statted out some "not-quite-WW2" vehicles in it. It feels a bit of a waste leaving out all the cool shit like lasers, railguns, gravtanks etc, but on the other hand it looks a system I can use the odd "weird" bit of tech in to show a properly experimental unit.
>>
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>>54394918
If you're doing a dieselpunk thing and and want to add more "weird" tech, I'd look to something like the Syrian civil war for examples, given how strange some of their improvised weapons are.
>>
>>54395275
My imagi-nations are a higher tech Austro Hungary analogue with effectively mid WW2 tanks, chunky mecha and the beginnings of jet plane tech versus an early WW2 Ottoman analogue with a penchant for over the top projects like super-planes, huge railway guns, Skies of Arcadia style airships and Baneblade-esque tanks.

It's all cannons and rockets mostly but the weirdness is in scale (I wanted Crimson Skies era Ace Combat with Valkyria Chronicles tanks).

The not-Turks do have camel riders with panzerfausts.
>>
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>>54395648
>The not-Turks do have camel riders with panzerfausts.

Are you going with the more sensible option of being carried by the riders or are you going with the much cooler version I initially thought of of mounting the panzerfausts on the camel themselves?
>>
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>>54394676
Watcha building, watcha playing?
>>
What's /awg/'s experience with orders from Black Tree Design/EOE Orbis? I've heard some horror stories about their turnaround time, but I've also heard they've gotten better recently.
>>
There was an anon some months back making a kind of shounen anime kids-fighting-it-out game for something like 5v5-sized fights.
It was relatively simple but seemed solid enough, and last I heard he was going to start working on spells.

Did that go anywhere past that? If not, does anybody just have the most up to date version?
>>
>>54394676
Source on that mini?
>>
>>54397420
Considering the title of the pic is greenstuff...
>>
>>54395769
>Building
Nothin', still waiting on my shadow elves to come in, though I should probably get that wolf lawn ornament I've been eying.
>>
>>54395769
>Watcha building
I'm in the process of moving all the crap out of my brother's old room so I can turn it into a hobby studio, so I haven't really had the time to work on any minis lately. Although I do hope to finish my AQotMF stuff soon.
>>
>>54397500
>hobby studio
That sounds pretty comfy anon, you should post some pics of your setup when you're done.
>>
>>54397556
I doubt it would look that good, considering half the room will be taken up by all the minis I still have to get to. (Its a pretty small room)
>>
>>54397420
I wouldn't know anon, I found it in a thread on working with greenstuff.
>>
It seems that the best option for small scale operations is going to be resin casting if any degree of multipartness is desired. What in your opinion are the notable differences, positive and negative, in working with pewter and working with resin?
>>
>>54400087
Working as in making miniatures, or working as in working on miniatures?

In my opinion, resin is great for making detailed monopose models, but not if you want multipart ones. Compared to pewter, resin can capture a whole lot more detail, and it is easier to work on.

However, I really dislike working on resin, mostly because I don't like how I have to wear a mask if I don't want to get the hobby equivalent of coal lung. So unless the resin models come in one piece, with maybe a few small pewter bits, I generally avoid it.
(Plus I like the weight of pewter, but that is more just a matter of preferance)
>>
>>54395857
They've been good to me, in the two orders I've placed. Most of the complaints I've personally heard have ended with the stuff turning up eventually, but I haven't had delays.

UK, though, and two smallish orders - no more than £30.
>>
As suggested by >>54396594

>>54318630
>>54318756
>>54318754
>>54318887
>>54319010
>>54319097
>>54319478
>>54319651
>>54331352
>>54331666
>>54332585
>>54331840
>>54334687
>>54334832
>>54335029
>>54335101
>>54362539
>>54393452
>>54396447

Let's talk about a viable role for magic in the age of the musket (and the pike too)
>>
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>>54395696
No desert-dweller is stupid enough to trust a camel with aiming, they're cantankerous old gits at the best of times!

>>54396696
That was me, and I wrote the spell lists and then work and other commitments got so in the way I put it to one side and never got to playtest it. Here's the last version of the rules, with all core rules, skills, spells and equipment all in but no campaign system or rules for mentors/teachers (the other idea I had for the equivalent of Special Operatives in Shadow War/those named dudes in Mordheim).

If you're interested in having a go and can find a place with weeb style student minis in 28mm or so let me know, as it is I did find these:

https://www.grippingbeast.co.uk/Specials__The_Woodbine_Design_Company--category--224.html - Eton schoolboys and Edwardian schoolmasters evidently designed for Dr Who miniatures gaming based on the scarecrows that go with them

http://www.crooked-dice.co.uk/wp/product/danger-5-human-nazi-soldiers/ - Danger 5 Nazis from 7TV, have a good line in shirts and trousers with guns

http://www.crooked-dice.co.uk/wp/product/friendsies/ - Clockwork Orange gangers from 7TV, although the idea of delivering some drug-fuelled ultraviolence to the strains of Beethoven to a bunch of shounen archetypes is potentially going to end very badly.

http://www.crooked-dice.co.uk/wp/product/savage-school-girls-1/
http://www.crooked-dice.co.uk/wp/product/savage-school-girls-2/ - Crooked Dice St Trinians Schoolgirls.
>>
>>54400919

>a viable role for magic in the age of the musket

How 'bout a viable role for magic in ANY age of warfare.
Seriously, magic in the gunpowder era is no different than magic in any other kind of era - it's just same shit, different day.
>>
>>54401229
True enough, but the design brief was horse and musket, so...
I suppose you could do it as "if it only became available in the year 1700, what would the military minds of the time do with it?", which would be significantly different to if it was just allowed to develop in the medieval era.
>>
>>54401229
Not really. Assuming magic can only be done by professional practioners, it's way more limited in a modern setting than in a medieval one. There's little point in training someone in fireballs and magic communications when you can give Private Joe the RPG or the radio.

I think modern warfare would see mages as special operatives, in deployment where you can't just take a weighty radio or a cumbersome weapon. And where having the best of the best of the best makes a difference.

In pre-radio warfare, mages would be way too valuable as logistics assets (and maybe field artillery) to risk in other ways.
>>
>>54395857
Only placed one order with them (UK based), and that was during a recent sale they had.
I ordered on the 29th June and they shipped it on the 3rd of July, which isn't great but definitely acceptable. Stuff turned up the day after they shipped though, which was nice.
>>
>>54401229
>How 'bout a viable role for magic in ANY age of warfare.
Disagree, on the principal that magic is equivalent to sufficiently advanced technology. It changes the supply and demand of powers. If magic can do things that can't be done any other way, its value is extremely high. If technology can effectively mimic it, then the relative value of magic goes down.
>>
>>54405587

I'd say the relative value of magic stays the same: Technology simply provides a bigger starting jump-off point.

In other words, it's a difference between enchanting an arrow and a bullet with True Shot spell: they'll both hit their target, but one will fly up to 100 yards, and punch thru 1" of armor, and the other will fly up to 1000 yards and punch thru 5" armor. (for example)
>>
Anyone got a link to the archive of the last thread? I forgot to save all those terrain tips that got posted at the start.
>>
>>54406060
>>54344552
>>
>>54407052
linked the wrong post
>>54406858
>>
Finally found a Dark Legion: Ilian army list I like the look of, only problem now is I'm a bit hampered by the lack of models for the army range. Hopefully prodos get off their arses and bring them out this fucking year. I'm thinking of just grabbing a handful of templars off of prince august and ebay and molding them for my needs. Or even just converting existing Dark Legion models for my units. Necromutants could convert up nicely from the legs on up.

Anyway, here's the list.

Characters:
Purgatori, Nepharite of Ilian; Soulwither(-4 WP+CON), Dancing on the Voids Razored Edge(gain undying and regeneration(10) in the control phase). 100
High Templar; The Dark Masquerade(hard to hit (4)). 65
High Templar; The Dark Masquerade(hard to hit (4)). 65

Troops:
Templars; 6 templars, Icon of Ilian. 159
Templars; 6 templars, Icon of Ilian. 159
Heretics; 6 heretics, Vortex of the Multiverse. 69
Heretics; 6 heretics, Vortex of the Multiverse. 69

Support:
Triangled Templars; 3 traingled templars. 100
Malignants; 3 malignants. 63
Malignants; 3 malignants. 63

Monster/light vehicle:
Wild Huntsmen of Ilian; 1 wild huntsman.

I showed the list to a friend and he reckons it's too slow and the double High Templar's are a waste, I disagree, because DL:Ilian relies on it's portals mechanic to shift around the board. One thing I do agree with him on is the lack of fire power in the list, I'm wondering what I could or should drop from this list to fit some void cannons on the Templar squads. Might ditch one of the Malignant squads, should leave me with some points to give the Triangled Templar's their psychic flamer as well.

Battle report coming soon!
>>
>>54407228
Aw hell yeah, illian and teleport shenanigans.

That shit is so great. Easily one of my favorite mechanics I've seen in a wargame.

Really looking forward to a batrep.
>>
>>54407453
I know I say soon, but probably sometime in August for this Ilian army, need to convert and wait for ebay stuff(if I commit to that route) to arrive. In the meantime I have a game with a friend lined up for some time this week, so most likely you'll find a Cybertronic(love these guys lately) vs Mishima/Bauhaus/Capitol game.
>>
>>54407868
That's cool.
What's your Cybertronic list like?

You go for teleport/blink shenanigans there?
>>
>>54395857
they often take forever but they usually pull through within 3 weeks to Sweden
>>
>>54407074
Thanks friendo
>>
>>54407916
Yo, check this shit. 750 standard OOC

Vince Diamond; Dermal Mirror Shards, Artificial Intelligence Implant, +1 SP. 120
Dr. Diana Neoclone. 15
Dr. Diana Neoclone. 15

Chasseurs; 5 chasseurs, 2 blasters. 85
Chasseurs; 5 chasseurs, 2 ssw5500s. 95
Machinator Mk.9s; 10 machintors, SMGs. 130
Armoured Chasseurs; 2 LMGs. 130

Enhanced Machinators; 3 enhanced machintors, 1 HMG. 150


That's what I usually run, going to tweak it though and go up in points, now that Armoured Chasseurs don't risk burning themselves to death if they double blink I'll be loading up on them, I've enough for 3 squads of 5 with 2 LMGs each. I'll keep the blob of Mk.9s with SMGs, they're pretty durable and the extra range should help keep the enemy from moving too freely. Changing my support is a bit tricky, every choice is pretty pricey and low in numbers. I might stick with the Enhanced Machintors and run 2 squads of 2 with an HMG in each. Hell, might just pick one of the Enhanced Formations and run one of them instead.
>>
>>54408242
>only 1 Armoured Cs

That isn't nowhere near enough silly teleporting.

Could go Orbital Drop as an EF, but I mean that's just if you want a bunch of ACs and neoclones....but then, who doesn't? But you'd lose half the list. Of course, with other EFs you would as well. Options, options.
>>
>>54408509
Almost too many options, it's rather crippling. I do love the idea of a Rise of the Machines force, I have the models for it, too, I may give that a go and report back.
>>
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>>54395696
>>54401192
Zamburaks. Not a good idea, but people did it anyway. There were gatteling guns mounted on camels up into the mid 19th apparently.
>>
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>>54410121
Shit's bonkers.
>>
>>54410121
>up into the mid 19th apparently.
They were invented in the second half of the 19th century.
>>
>>54410222
Yo tru, I'm just bad at reading.
>>
>>54410121
>>54410156
Well now, that changes a lot.

An order to Baccus 6mm might be in order...
>>
>>
No /gdg/ thread up, so I guess I'll ask for feedback here. How does the idea of an opposed dice pool mechanic taking influence from Malifaux's damage system sound for a skirmish game?

The idea is each player rolls 3 dice for the attack or defense (still deciding on either D8s, D10s, or D12s). The attacker gets a success for each die that rolls equal to or higher than the target's defense, and the defender cancels a success for each die that rolls equal to or higher than the attacker's attack. It would use an exploding die mechanic.

Each weapon has a tract of 3 numbers for damage. After the defense cancels any successes, the number of remaining successes determines how much damage is done. For one success, you use the first number of damage points; if two, you use the second; and 3+ successes use the last number.

So say a model is attacking with a weapon with a damage spread of 1/2/4, and gets 3 successes on his roll. If the defender cancels out 2 successes, it would take 1 point of damage; while failing to cancel any would mean 4 points.
>>
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Can anybody recommend a 28mm mini that looks as much like the merchant from Resident Evil 4 as possible?
>>
>>54400919
In Pike and Shote, you could use magic to
keep the Shote matches from going out
zip artillery around the battlefield
protect generals, artillery and messengers from enemy magic and artillery
buff and shield forlorn hopes/storming parties
either firm or muddy the ground in front of the square/artillery
mass bless munitions grade armor
procure food, lodging and water

Basically anything that doesn't make army battles wizard duels with soldiers as HP is good.

>>54402553
Being able to say 'these aren't the droid you're looking for' would be kick ass, and so would all sorts of silent takedowns be. Magic would also be of great utility to insurgents and partisans.
>>
>>54400919
>>54401229
>>54402553

Pretty much like the Black Company books.
>Intel, communications, command all rolled into one
>aerial bombardment and air-transport for special occasions
>field ops alone or with small elite units (dragoons/mounted guards infantry) when magical expertise is called for by mission parameters
>countering enemy magic use often primary role in set-piece engagements
>>
With it being Made in America Week, what are some smaller American mini companies that you feel deserve support?
>>
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>>54417751
>Made in America Week

What?
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>>54417804
Its a White House intiative.
>>
>>54417884
>Its a White House intiative.
>Cue Americans struggling to find anything non porn made in America
I dunno, GHQ?
>>
>>54414301
Those minis look like they were made from the characters in the movie 'Time Bandits'.

Mom! Dad! Don't touch it! It's EVIL!
>>
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I like this guy's AARs, and am looking forward to seeing the new version of their rules: https://stalker7.com/2017/07/19/soznovy-bor-garrison-run-zp-test-game/

Their previous game, which this is a development of, was basically a very light skirmish engine, nothing excessively crunchy, but enough that players can provide the feel. Their tables certainly do that.
>>
>>54418765
They are. One of them is even carrying the map.
>>
>>54416640
That could work, a lot of miniatures board games use something similar with the cancelling successes but I like the damage track idea as a twist on it.

Dreadball does something like it, come to think of it - each side rolls a pool of dice modified by their situation for tackles or blocks or passes, 6s explode and you have a table of "fail, pass, got twice as many successes as opponent" for results.
>>
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>>54395769

Bases for KoW.

I'm hoping I can get my army painted and then get enough people locally interested to play in the global campaign that kicks off in august.
>>
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>>54421509

Can you tell me a bit about bases in KoW?

The rules seem more strict than some of the mini-dioramas I've seen like pic related.

If I made MDF regiment bases to the right size, and put enough miniatures on (50%+1 isn't it, so Regiment (20) could be 11 models if you were stingy), that is acceptable?
>>
>>54421707
That is acceptable.
>>
>>54421734

Cool, thanks. The rules mention how a Regiment should be 5 across and 4 deep and stuff and I was like "wait, people always seem to base them loosely and use unit fillers".

All my fantasy stuff is based on 25/40mm circle bases for Song of Blades and Heroes, might have to magnetise them or something. or maybe use a circle cutter and two sheets of mdf stacked.
>>
>>54421781
Yeah, that 5x4 stuff is just how the base would end up with the individual models so you can determine the final size. All that it actually cares, rules & tourny-wise, is the final size and that you have 50%+1 models for clarity.

Like a troop of infantry is 20x20mm based, and it'd be a 2 ranks of 5, so it'd be 100x40mm. This means your final "block" of troops has to be 100x40mm and have at least 50%+1 models (usually that'd be 6), and you're good.
>>
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>>54421830

Neat, I can work with that. Time to start losing finger ends clipping out integral bases.
>>
>>54410156
I love the complacent look the Attack Camel has on its face.
>>
>>54418230
Wy..wait, they cast in china now. Dream Pod 9 is all-US made according to stickers on the starter box.
>>
>>54419604
That, Sir, is down right awesome!
>>
>>54422423
But DP9 is a Canadian company.
>>
What's a good Space fleet game without that much crunch? Something than wouldn't scare a normie.
>>
>>54425261
Talon, if you don't mind only having SFB Federation and Klingon ships (give or take the occasional wave motion gun) as official ships.

And it's not really huge fleets.

It owns though. You could also easily learn to play in like five minutes and I think everything you need is available online if you're cheap.
>>
>>54425261
BFG is probably the least crunch space game out there.
>>
>>54425384
Fast reading it right now, seems interesting if limited. Complexity wise it's only a bit less complex than Full Thrust for what I see, but then fleet games tend to be pretty complex. A good option non the less, and it's easy to swap the tokens for minis.
>>54425486
I don't really like the 40k universe, and for what I read before it didn't seem a well balanced game.
>>
So, from where do you guys get your space ship minis? Gzg seems cool, but I think brigade models are cooler looking, those Euro-Fed are calling me.
>>
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>>54428061
I don't play any spaceship games, but I recently came across this. Thought it may be interesting for people who are into BFG.

I also have seem some pretty nice Star Wars ships on shapeways. Stuff you could use in X-wing, like the Ebon Hawk.

And Ganesha Games is currently doing a Kickstarter for a Spaceship game too. They have some neat looking more generic space ship designs.
>>
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>>54428061
I mostly use GZG (who still have a few days left on their sale iirc) and Brigade. I'm waiting on a huge order from Ravenstar allegedly posted three weeks ago, but there was 4th July in the way and it's going overseas so I'm not losing hope just yet.

My current spacebote projects (L-R):

GZG Neu Swabian League
Brigade Models Neo-Soviet
GZG Scandinavian Federation
>>
>>54425261
Firestorm Armada. Roll lots of dice, watch sixes explode, and then watch ships explode.
>>
>>54429821
>GZG Neu Swabian League

Mein Neger
>>
>>54395769

I painted a bile troll. First time I've ever used maskol saved me a bit of time but I don't think it would be anygood for metal minis, which is a shame.
>>
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>>54430656
Oh yes.
>>
CAn one of you guys post a Mantic Plague Abomination next to a GW Carnifex? I'm working on a Necromorph-themed GSC cult. Any suggestions for proxies of Nid beasties would be loved.
>>
>>54431714

I don't have a pic but it's nowhere near as big as a fex.
>>
>>54431957
Thanks
>>
>>54431714
Can't help you out with the sizecomparison, as I have neither miniatures.
But I think the infected from Sedition Wars do fit to the guys from mantic.
I've seen the boardgame go for as little as 20 bucks on ebay and the whole thing has about ~65 miniature iirc. May be worth checking out.
>>
>>54431997
Thanks! Those look cool
>>
>>54395648
Turk dont use fucking camels ,where did that even came from ffs. They generally use horses. Camels are used on arabic peninsula.
>>
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>>54433103
Camels are also used in the Levant, Egypt, North Africa, the Sahel, and all along what was the Silk Road. Post-ww1 Turkey likely didn't field camels, but the Ottomans did use camelry.
>>
>>54433401
Yes, because they were common in arabian peninsula and not a cultural thing. In the other parts of the ottoman empire they used horses.

Horses are more representitive of turks considering their previous nomadic heritage before arriving at the anatolia.
>>
>>54428061
Dropfleet has the best space ships on the market right now.
>>
>>54433479
That's all true, I just disagreed with the incorrect notion that Turks didn't use camels and only Arabians did.
>>
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>>54430906
Damn that looks good.
>>
>>54433479
>Horses are more representitive of turks considering their previous nomadic heritage before arriving at the anatolia.

That'd be well past the statute of limitations here.
>>
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Bump
>>
>>54414301

Cool, Time Bandits.
>>
>>54430906

That looks disgusting in a good way, you should post it in the warhammer fantasy general.
>>
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Are forge world still pushing ahead with the SBG re-brand to the middle-earth strategy battle game or what? I feel like this and some shiny new books would really help this game.
>>
>>54436308
Anything with FW pricing will just die.
>>
>>54433479
I am duly chastened and defer to historical accuracy.

I only thought of getting camelry because Baccus did some really nice models for it, and I was going for a kind of softer weird war vibe.
>>
>>54438950
Well, this is /awg/ rather than /hwg/, usually I'd be all for historical accuracy, but the concept of PanzerfaustKamel is too good to pass up.

Games Workshop may have made a lot of mistakes, but living by the rule of cool is not one of them.
>>
>>54436158

They'd just be annoyed I'm using it for Kings of War.
>>
>>54429821
Nice paintjobs mate. I really like the central one.
>>54431118
Space boner achieved.
>>
>>54436308
>>54438206
im inclined to believe that fw prices aren't gonna help the game, but have you seen the not-lotr miniatures being produced by Northstar?
>>
>>54442190
Yep, much better. Price is good, multi-part plastic with lots of options, and you get a box of 20 for three entire monopose resin dull craps from The Hobbit line from GW or FW.
>>
>>54443479
desu i'm excited over the goblins. doing a lotr game without gw stuff has been something i've wanted to do for a while, but now i won't have to convert medieval soldiers with orc heads to make my mordor orcs.
>>
>>54443712
Warlord are selling the old WGF orcs which are directly inspired by Angus McBride's old LotR illustrations.
>>
>>54442038
Thanks!

The colour scheme isn't that complicated, I primed it grey-blue, washed black, drybrushed light grey and detailed.

Have another photo.
>>
>>54443805
i was planning on using their heads on fire forge bodies to make mordor orcs.
>>
>>54443862
Are they su`posed to use centrifugal gravity? Nice.
The other space ship is cool too, those main guns specially look great.
>>
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>>54433481
They're damn sexy, and the variety of aesthetics means most folks will find something they like.
>>
Does anyone know of a place to get alternate BFG ships aside from Shapeways and Full Thrust?

It seems that (1) there aren't that many ship games out there to begin with, and (2) most of them go for the modernist clean lines, hard scifi thing instead of hte massive floating cathedral A E S T H E T I C of 40k.

I'm drawing a blank,.
>>
>>54445617
Battlegroup Helios's ships were very much the giant cathedral sort but they're currently in some kind of weird transition period to vanguard miniatures right now.
>>
>>54444287
I'm not sure, I never felt they looked like the rotating block style (which I'm most familiar with from the Jovian Chronicles ships), but I could see it.
>>
>>54445651
Yeah, I emailed the guy.

He said Vanguard would handle everything from here on out, and they're out of stock on the cruisers/most of the escorts too.
>>
Anybody know of any system that models suppressive fire in some way that doesn't use tokens?

Particularly wondering: how does LaserStorm do it? I know that's a 6mm battalion+ level wargame and it explicitly tries to avoid any tokens on the field, so what's done there? Does he just ignore it?

I think Infinity just makes units run away to nearby cover if they take fire and they aren't killed (or drop prone if unable to), but wondering about any other ways
>>
>>54445792
40k forced a test on the morale value to determine if a unit was pinned for certain weapon types like barrage weapons and sniper rifles a few editions back.
Pinned units just couldn't do anything during the next turn iirc.

FiveCore works with Shock Die mostly, which also have different effects, but I read the rules a while back I'd have to look up how exactly that worked.

Most other systems I can think of use tokens of some sort.
>>
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>>54401229
>>54406060
>I'd say the relative value of magic stays the same: Technology simply provides a bigger starting jump-off point.
But that "jump-off point" VASTLY changes the opportunity cost in terms of training and equipping troops. Basically Oda Nobunaga's gunline vs Samurai Individual Combat Skill, but on a different scale. A wizard as artillery makes perfect sense before you had ranged weapons you could put in the hands of a peasant and expect him to use well ENOUGH, but after... yeah the wizard is still more of a badass, but how much time and resources does it take to train a wizard vs conscripting some peasants and putting firearms/crossbows in their hands?

As technology increases, the battlefield roles of the Wizard become less numerous and more specialized. There will still be situations where what they can do simply can't be replicated slightly worse for MUCH cheaper, or specialized situations where, for whatever reason, the number of bodies you can throw at the problem has a harder limit than the amount of resources you can throw at a problem, so every little difference in ability is worth it no matter the resource cost (E.G. scouting and intelligence.)
>>
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Crossposting my Antares stuff cause it's being ignored in /wip/
>>54446312
>>54446348
>>
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Got some of the EM-4 gangers and troopers today, and I love 'em - with arms from the Wargames Factory/Warlord survivors and spec ops, they'll be really bloody excellent.

Gonna get a lot more along with the metal command and heavy weapon parts.
>>
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So the Dystopian Wars Kickstarter models are slowly coming out, and someone posted on Facebook the first real pic of the Ice Maiden.
>>
>>54448986
I actually kind of like the unpainted(?)/yellow. I dunno anything about the game, but they look like they'd walk in desert-y areas, and that works. Downside is it's a bit plain, but it's "just a base."

The dark brown sort of blends with their boots, so I'm not sure about any particular contrast there. I guess the flowers add more.

I don't think you can go too wrong either way, though.
>>
>>54450990
Thanks for the feedback.
I think you got a point about the primer only one. It's got the biggest contrast to the legs armor and makes the mini stand out more.

I painted a handful of other variants that I didn't post, but I never tried going that light. I'll probably try something a little brighter next.

The minis are indeed designed to represent feral fighters from a Desert world.
I'm not painting them in the official colors though, I'm making up my own.
Thanks again.
>>
>>54448986
Your guys turned out really well, I think going with the white casings was the right choice.

Personally I prefer the rocky earth with wildflowers, it fits better with the palette of the rest of the mini, and the flowers are a fair bit more visually interesting than the dead grass.

I can't wait to see the Vardanari painted up, you should definitely keep us updated!
>>
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For anyone interested in Dark Age, new Skarrd cult inbound.
>>
>>54455558
I don't know much about Skarrd, but it looks like Raze is a daddy now.
>>
>>54419650
Deadzone was partially inspiration with its dice pool system, but I didn't like how damage and higher strength weapons were handled. I'm trying to avoid dice bloat with the pools, hence a 1-2-3+ tract.

Exploding on something like a D10 or D12 is rarer, and also gives granularity to rolls and stats. I'm leaning more towards the D12. It keeps the numbers in the 1-3 range easier, and modifiers aren't as heavy on them as other dice.
>>
>>54445664
Now that you say that, isn't very clear, they could be anything.
Oh well.

Anyone has tried the mel miniatures 1/7000 scale? There are some sexy ones but I dunno how well they would look next to other space ship minis.
>>
>>54458861
I stay away from anything Shapeway, most of the time the models are overpriced.
>>
>>54452993
Thanks, will do!
>>
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>>54395769
>Buildin
Underwater chaos stuff for 40k then I'm going full robot bro on one of Warlord's weird WW2 mechs.

>Watcha playing

Want to play 40k but not got to a group near me yet. Poor healths getting in the way and forcing me to be more modeler than gamer.
>>
Just picked up a Jack light walker from Konflict 47. That thing is tiny. Really disapointed in the size and the quality of the resin casting. It seems more like power armour than a brobot
>>
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>>54460823
Damn, those look cool.

They part of a larger army?

And most importantly, will this army have a Big Daddy as a lord?
>>
>>54461593
Yea, there's more to the army but it's off topic for AWG.

No, the Demon prince is going to have a huge anchor to smash people with and a back mounted turbine
>>
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So after I heard somebody raving about how Facebook is a great hobby hub these days I checked out the Frostgrave and Rogue Stars groups on FB.
They're closed groups though, so I send a request to be added.

That was four days ago.

So is it just that FB moves so slowly or is the hype for Frostgrave and Rogue Stars died down so much that nobody even checks the groups anymore?
>>
>>54462459
Maybe you just look like a real shifty guy
>>
>>54462837
Well, of course that is possible too. But on both groups? When I joined the IMTel for Gates of Antares I was buzzed in my Andy Hobday himself within 20 minutes.

Still, kind of irks me a bit, when the RS page was public people posted all sorts of cool conversions and obscure minis.

To quote the current toupet in chief: Sad.
>>
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holy shit this is... quite a big ship
>>
>>54463066
Post him with others, looks like 15cm or somethig, you could kill some one using it as a blugdeoning weapon if it's that big.
>>
>>54462459
Facebook is... interesting. Everyone with real talent in the hobby has gone there, but that also means it's brought the drama queens, the attention seekers, the SJWs and the Numales. You will find some exceptional models but the comments on any post will make you want to rip your own face off just to slap them with it.

Part of me wants to get back on Facebook to get involved in competition painting. Part of me doesn't want anything to do with that community or having to jump through hoops to have an account there.
>>
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>>54463066
I bought it as a pocket battleship/carrier combination.

In stat terms I put it, before the model arrived, as a 105-mass ship (light battleship/pocket carrier).

I'd put the ship on the left as a 100-Mass ship with reduced HP to represent it being big but poorly built and using out-of-date technology. The ship on the right is 110-Mass, more fitting something with a solid, less spindly hull that's generally just better built.

I feel this big bastard should be upgraded to 120 or 130 by comparison...
>>
>>54463122
11.5cm long. It's the same length, roughly, as the left-hand ship in >>54463197 (but 3x as tall and a bit wider), and a cm or so longer than the right-hand one (and significantly chunkier).
>>
>>54463197
You could use him like a battle star then, it sure looks like it could carry a few flights of fighters, tough not big weapons to be seen (unless than round thing in the bridge it's a laser instead of a radar-like thing).
>>
>>54463337
To be honest very little in the Full Thrust line has visible guns, GZG are mostly of the "in the future ships fire lazor from random points on the hull" aesthetic rather than the anime/BFG style massive turrets one.

But yes, I've found a smaller carrier model in the line to use as my original design and this is getting restatted to be a larger ship.
>>
>>
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Does anybody make transport spaceships with the right scale/look to use as Imperial freighters/tankers in BFG?
>>
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>>54465564
How about these from Vanguard?
>>
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>>54465631
Those are perfect, thanks anon.
>>
>>54463403
Oh, I see, I prefer the aesthethics of Homeworld so a few big weapons etc are cool to me. The other from Brigade models for example is right in my alley. Btw, how is like to buy from them?
>>
>>54463136
It's also a shit tier platform for discussion with threads sinking without trace in mere hours and being completely non searchable. It's supposedly in permanent decline as a platform now, so the recent widespread migration there is somewhat baffling. I suspect it is actively killing off some games. You'd think something like Mantic's Deadzone has no support whatsoever with google, but it's super sekrit Facebook club is extremely active.
>>
>>54465564
Where are those from? Some of them don't look like any BFG than I seen.
>>
>>54466183
I haven't really used Facebook in a while, but I know for certain there used to be a search function in groups. If I recall correctly it was extremely finicky though.
>>
>>54468171
Those are all standard BFG ships. Looks like

> 4 Cruisers of various kinds
> 1 Dauntless CL
> 2 Sword FF
> 5 Cobra DD
>>
>>54465781
Dropfleet has that aesthetic very much, I am using the UCM ships as russkies with no problem.
>>
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>http://www.spartangames.co.uk/firestorm-strike-force-arrives

HAHAHAHAHA
>>
>>54469292
>a game they can get away with not supporting after release
>>
>>54465781
Brigade are good, I've bought plenty from them with no issue. GZG are insanely fast for delivery, which is good.
>>
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[excited space noises]
>>
>>54469490
I imagine excited space noises are 'Whoosh! 'Pew pew!'
>>
>>54469292
> Pre-order now

I know that people will do this and it makes me mad.
>>
>>54438206

Yeah... just like the Horus Heresy died...
>>
>>54472314
I was going to point that out when I saw the post but then I realised that there's no way LotR stands anywhere near as much of a chance in sales as Marines v Marines: the Marinening.
>>
What's the pickup game of choice?
>>
>>54474644
X-Wing?
>>
The other issue with Facebook is it's a hugbox, criticism simply isn't allowed whether it's for individual posts or a game system itself. Liking something or saying nothing are the only options or you'll likely find yourself shouted down or even banned.

The Frostgrave group is especially bad for this.
>>
>>54476278
don't forget that everything you post or browse there is catalogued, logged and sold.
>>
>>54476278
Depends on the group. The Dystopian Wars one ain't exactly too friendly with Spartan.
>>
>>54469490
>SPAAAACEEE
>>
>>54469490
That ship on the far right is the most excited skull.
>>
>>54476787
Took them a while longer than DW groups on other platforms to get that hostile, though.
>>
Is there any list of scenery/decorations manufacturers? I need some shit to make Mordgrave scenery
>>
>>54478100
Can't give you a comprehensive list, but I've been thinking about getting some from Escenorama or the 4Grounds Mordanburg or pseudo Osgiliath stuff.
I think TTCombat may also have some cheaper stuff.

I also bought some aquarium decorations to use as ruins.
>>
>>54478258
thanks
what about some statues/fountains/etc.?
>>
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>>54479585
I bought a Harry Potter chess set to use as statues.
I originally wanted a LoTR one, but those were a bit too expensive.

If you buy some historicals to build your Frostgrave/Mordheim guys you may also have some left over miniatures.
The Perry and Fireforge boxes comes with around 40 guys I think. You just need six statues.

If you want something a bit more fancy you can check out reaper too.
They have a set of inanimate statues and the counterpart in action.
They also sell fountains.

A simpler way to get a fountain is to buy a 1:35 or 1:72 diorama kit or find an ashtray with gothic decor maybe.
>>
>>54478258
The 'real' osgiliath ruins come at a decent price and plastic looks better than mdf imo and can be mixed with resin scenery. But they require a little work, because they aren't really modular. It's a great kit though. They also contain 2 statues per kit.
>>
>>54479585
Mom has some pretty cheap, and at least one building last time I checked.
>>
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>>54480132How much verticality do you need to make Mordheom/Frostgrave really good?
Most scenery I see just has one level above groundlevel.
I feel like you'd need at least two levels above groundfloor for real variety.
>>
>>54482164
Have fun moving figures in and around two-storey buildings, m8.
>>
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So is /gdg/ dead?

If so, do you guys think /awg/ could take up the slack and incorporate some of /gdg/ into it?
>>
>>54482538
OP
>Rules designers welcome.


I don't check /gdg/ myself, but is there something particular about it?
>>
>>54482538
I don't mind, we aren't that many anyway.
>>
>>54482538
/gdg/ always has times when it's rather dead. I wouldn't worry too much.
>>54482164
you need as much verticality as you can comfortably play with, if that makes any sense. Just connect ruins with bridges and stuff.
>>
>>54482538
>>54482648
>/gdg/ always has times when it's rather dead.
This.
I also got the feel the majority of the peeps over there were working/interested in RPGs mainly.
This is more about wargames, so I doubt you'd even get a lot of useful discussions going in here.
But as the OP says, some people post their wargame homebrews here.
>>
>>54482575
Its got some useful resources in its op and I was wondering if /awg/ should incorporate them

https://drive.google.com/drive/folders/0B8nGH3G9Z0D8eDM5X25UZ055eTg
>>
>>54482778
It is, I've gotten much more feedback out of here than in /gdg/.
>>
Five Parsecs From Home (the scifi Fivecore) is now Pay What You Want on The Wargame Vault.

http://www.wargamevault.com/product/132176/Five-Parsecs-From-Home
>>
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Just put these fine gentlemen of the East together.
>>
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Is there a game that has similarly eccentric/obviously fantasy ship designs like Dreadflee/Man o' War?
>>
>>54484791
There was Uncharted Seas but spartan killed it.
>>
Has anyone got the Tomorrow's War points value pdf knocking around?
If you could only play one system, choosing between Tomorrow's War, Gruntz & Horizon War, which system would you pick?
>>
>>54485039
Do you want to play skirmish, ~Company size or ~ Battalion size? Because those games deal with pretty different kinds of battle.
>>
Prompted by that /gdg/ discussion:

Is anybody here working on any wargames?


>>54483126
thanks for the heads-up.


>>54485039
I have thing attached.
>>
>>54486401
I am. Currently in a rewrite of a skirmish sci-fantasy game. Posted a mechanic idea here >>54416640
>>
>>54485116
Whatever really.

>>54486401
Cheers anon, much obliged!
>>
what's the normal board size for Mordheim/Frostgrave?
>>
>>54487162
4x4' probably. Might be able to get away with 2x2' if you're tight on space.
>>
>>54486401
I have this:

>>54401192

I should solo-playtest it.
>>
can someone give me a quick rundown Mordheim vs Frostheim? Basically pros and cons, not just technical differences.
>>
>>54416640
Well, the mechanic seems like it could be interesting.
I like how many axis you have to mess with - personal skill might influence the die rolled, the amount of dice rolled, or the damage tracks.

I'm not quite a fan of exploding dice, though. Just, in general. To me they always seem like unnecessary extra. That being said, they can be useful.
Why do you need them here, when you appear to have no mechanic for especially exceeding an opponent's test?
I can see it being added to do a couple things:
1) Introduce a mechanic for rolling particularly high. Such as: having a "single die" (counting exploding dice as one die) roll double to the enemy's highest "single die", you cancel out 2 successes rather than 1 (or you get 2 successes rather than one).
2) If you have wide [or maybe any] die type variance used, (eg Militiaman uses d6s and an expert d10s or d12s) the explosion makes it so the militiaman might pull off an unexpected success. But I don't know if you have such variances being used.

>>54487453
You should solo-playtest it, yes. Don't need accurate models for that.
>>
>>54487535
>Frostheim
You mean Frostgrave? Or is that some kind of funky homebrew I haven't heard about?
>>
So the Enforcer sprues for Deadzone/Warpath: do they have shotguns on them?

I was looking at Enforcers for DZ and the Assault Snforcera can take shotguns which sounds fun but I can't seem to find shotguns that come with any of the plastoc models. Or am I just blind?
>>
>>54487535
Mordheim is Warhammer-flavored, stat and random-table heavy, individual model d6 skirmish with 8-14 models per side. Requires a lot of terrain and usually stuck to the 'ruined, post-disaster city' themed. Lots of flavor, lots of good memories from people who've played it, not well balanced ruleswise.
Frostgrave is a wizard-themed, d20, frozen city treasure-collecting based skirmish game of 5-15 models, where you control a wizard and their cohorts. The models (particularly the plastic kits) are excellent, the rules are more balanced and the magic is more in depth.
Frostheim is someones' dead blog about a homebrew mixing of the two in 2015.

Play Mordheim is you want to play a diverse warband getting shafted by RNG for Dwarf Fortress styled !Fun!, play Frostgrave if you want balanced rules for Wizard and mooks vs Wizard and mooks.
Also, Mordheim is much more fun in long campaigns than in 1-off games, while Frostgrave is better than 1-off Mordheim games but the campaign games are not as interesting as the Mordheim campaigns.

Ideally, play both, the rules are available for both systems.
>>
>>54394676
The 'Mighty Armies' link in the Trove is dead.
Thanks for keeping it going.
>>
>>54489835
>play Frostgrave if you want balanced rules for Wizard and mooks vs Wizard and mooks.
Frostgrave is neat, but balance is the last thing that you play it for.
>>
>>54487623
Its more of a leftover from another take on the system. I may just change it to when rolling one or more Criticals (highest result on the die I use), you get an additional success/cancel, in addition to any other effects that apply. I am including weapon status effects on crits, like setting on fire, stuns, freezing, etc.
>>
hello /awg/.
I've been thinking for a good while to get into guild ball but telling the truth I don't know if I'll be able to make people be interested on it. the little people i know only seem to care about 40K or AoS and nothing else. this could be also applied to board games in the sense that when the term "board game" comes, everyone thinks in Monopoly or Uno.
>>
anyone got recent kings of war pdfs?
>>
>>54486401

>Is anybody here working on any wargames?

So many of them I don't know where to start.

Actually, only 2 are actual wargames, the others are more like wargame campaign rules.
>>
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>>54486401

Yeah currently doing the world building for a 10mm mass battle game centered around a gritty yet weird alternate earth whose technology is akin that of WW1 to WW2 levels. Really going for a gritty steampunk aesthetic akin to scythe or the clankers from leviathan.
>>
>>54486401
>Is anybody here working on any wargames?
I should playtest my Thirty Years War skirmish game, but new job.
>>
>>54493279
Will it have frontline artillery?
>>
>>54493491
>but new job
Always a pain. Work has kept me away from doing anything hobby related for months now.
>>
>>54489835
>the rules are more balanced

Mordheim was a shit show balance wise but lies like this are why so many flame wars start involving Frostgrave.
>>
>>54489835
>>54489496
oops, I meant Frostgrave, not Frostheim

which rules are easier to pick up? like to get into game with new people with minimum amount of explaining?
>>
>>54496724
>which rules are easier to pick up? like to get into game with new people with minimum amount of explaining?
Frostgrave probably.
It's all a comparative dice roll with a few modifiers. Pretty simple overall.
>>
>>54494415

Yeah, have a love for the idea of close in fire missions as batteries get over run or the battle line gets so close to the guns. However I'm gonna have a distinction between towed artillery and self propelled guns. IE you buy the towed with a tractor or without but face penalties for moving that shit without a tractor.
>>
>>54496394
>>54489885
The rules are more balanced in comparison to Frostgrave. Like >>54496841 said, it's comparative dice roll with small modifiers. Is it balanced? No. But it's got a slightly more stable base due to less overall mechanical complexity.
>>
>>54498164

Frostgrave is unbalanced because of it's uneven spell lists, it's nothing to do with "mechanical complexity" and everything to do with the simple fact the certain wizards have de facto better spell lists than others.

Also your point is wrong anyway as it's comparative dice rolls with small modifiers but on larger dice with a greater range so their are actually more variables and thus it's more random than a game based on D6's that roll fixed values.

Mordheim wasn't unbalanced because of its core mechanics it was unbalanced due to having random tables and radically different power levels between factions.
>>
>>54498277
original asker here
which factions are stronger than others and which are weaker?
I want to draw some people into wargaming, and I don't want to turn them off by accidentally owning them all over the place

(I'm mainly interested in Possessed, Undead and Skaven)
>>
>>54498310
Skaven are mostly top tier because of widespread access to slings. Don't take loads of slings and they aren't so bad.
>>
There's also Wyrdwars as an alternative to Mordheim.
It's basically Mordheim but supposedly more balanced. Uses GWs garbage system and everything.
It's free online.
>>
>>54472314
Well yeah, when someone who buys a single tank and the FW studio can pay for that year's electricity, it won't die, especially with all the GWdrones buying all their resin crack cocaine.
>>
>>54489830
There isn't unfortunately. Think shotguns are only in the Enforcers booster. They're not that great though, range is king and knockback is very situational.
>>
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>>54498277
Careful the Frostgrave internet defense force can be fairly savage here.
>>
>>54498310

If you want a more balanced mordheim take a look at coreheim or wyrdwars.
>>
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>tfw you see an artwork
>>
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>>54500918
>and the nostalgia hits you
>>
What do you guys think are some common likeable faction tropes be it rule wise or just lore wise that you like? Also special rules. Faction specific, model specific, or a mix of both?
>>
>>54501913
>likeable faction tropes be it rule wise or just lore wise that you like?
>mercenaries
>barbarians with guns
>fighting monks
>deathcults
These are my personal favorites.

Guess the other obvious popular ones are
>religious nuts
>nazis
>police
>asian hodgepodge

A game doesn't necessarily need to have unique special rules for each faction to catch my interest, as long as the lore is interesting and I like the models.
>>
>>54502058
Cool, mind me asking some more questions then anon or if the thread doesn't mind.

What kind of battles and and what scale do you like to play?

Really honest to god thinking about going in full bore on a wargame.
>>
>>54502216
I don't think anybody would mind. The OP even welcomes gamedesigners.
>What kind of battles and and what scale do you like to play?
I think the magic happens somewhere between 5-50 models, with skirmishes ideally around 6-12 models per side and larger for company sized battles.
Too big and I'm turned off, cause I already have an insane backlog that I feel guilty about. That's more of a practical consideration, when it comes to building models rather than something connected to the rules.
Objective bases games would probably be most interesting.

>Really honest to god thinking about going in full bore on a wargame.
I think everybody who does this long enough ends up writing his own rules sooner or later.
Keep us posted.
>>
>>54501913
In fantasy I'm a fan of races that are physically unimpressive but still vicious little bastards. Like Goblins or Skaven.
>>
>>54502216
I've fallen out of love with larger scale games. I've been going for larger skirmish lately, 8-15 models.
>>
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Does anybody know of a game that combines miniature wargaming with deckbuilding?

I know Malifaux uses cards, but I mean something like what Fallen Frontiers (hope i remembered the name right) does, where the cards are relevant and specific to that particular game.
In Fallen Frontiers each faction has a deck of cards and under certain circumstances you can play one of those cards. Works a bit like orders in the Imperial Guard in 40k, where you can make your troops move quicker or shoot better, but you have to pull the card from a deck that you have built before the game.

Seems like an interesting idea, but I rarely heard of it.
Unlike a random table a deck of cards would allow you to customize your army before each game.

Anybody heard of something like that?
>>
>>54506009
I had a prototype ruleset that had an element of deckbuilding to it. It was a Primal Rage inspired game with giant dinosaur gods and warbands of worshippers. The deck part was you built a deck of cards with your army made of spells and actions, drawing them randomly to represent the primal and chaotic nature of the world's magic. Never got that far with it, though.
>>
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Bump
>>
>>54505383
>>54502495

Would you be interested in say a game of say 50 small 10mm models per side? Or say about 14 32mm models with a large centerpiece model? Or perhaps a 28mm platoon level game akin to bolt action.

Also do you feel the market is getting too saturated with skirmish games? Do you feel spoiled for choice?
>>
>>54509126
>Also do you feel the market is getting too saturated with skirmish games? Do you feel spoiled for choice?
Not really. The thing about skirmish games is you don't need a lot of models for it. So they don't take much space, are comparatively cheap to get into and it's fast to paint your models up.

Feels a lot more satisfying than torturing yourself with painting hundreds of infantry models just to play a game of WHFB for
example.

I'm not really a guy that commits to anything exclusively. I see a lot of people play just one system, with just one army of a single faction. I just can't do that. Sooner or later I end up buying random models that look fun to paint anyway.
So having the choices is nice.

Most of my collections is ~28mm though, so I'd be hesitant to change into something like 10mm. All the scenery I have would be useless for that.
>>
>>54483331

Very nice, why the white undercoat? I would have thought black would be better for the metallics?
>>
>>54501913
Underdogs with unique rules that make up for their disadvantages. Like how goblins in Blood Bowl are really good at cheating.
>>
Other than Epic 40k, what other 6mm sci-fi or fantasy wargames are there?
>>
>>54509778
There's Age of Tyrants.
>>
>>54509778
Kings of War works at any scale because you only remove whole regiments and not individual miniatures. You can just adjust the unit count for small/medium/large regiments if you really want to go the extra mile in adapting it.
>>
>>54510841
Is that even out? I thought it died.
>>
>>54509778
Future War Commander
LaserStorm
Strike Legion
Dirtside-II
Horizon Wars
Polyversal (still coming at this point in time)
>>
>>54511530
How many of them have their own models?
>>
>>54511260
No idea. At least the rules are on their site for free.
>>
>>54511921
Pretty much none of them, use whatever the fuck you want.
>>
>>54511260
Not out yet.
>>
Anyone has tried Starmada? I been eyeing it but I didn't find manuals online without having to buy them.
>>
>>54511260
It hasn't even launched.
It's panetfall/Dropzone ded too?
>>
>>54512454
Well the rules are pretty much the most relevant part. Has anyone played them? How do they stack up to other 6mm stuff?
>>
>>54516978
> Planetfall
Probably because Spartan

> Dropzone
Nope, new releases died down a bit because Hawk was busy with Dropfleet but there's a new 2nd edition coming out end of this year.
>>
>>54517164
I'm the only only a bit miffed for both games price? They are good quality and all but mang for the scale I would have expected a bit cheaper.
>>
>>54517164

Drop zones prices are a bit... odd. Might look at getting into it when 2nd ed drops though.
>>
>>54509486
they're not undercoated yet. that's just the resin
>>
>>54486401
Does someone want t set up some file thing for collecting /awg/'s manifold and largely unfinished or horrifying homebrews?
I would volunteer but all of my technlogy is dying
>>
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What are good 28mm mechs like votoms?
>>
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>>54521165
I think you'd have to get some of the gunpla-style toy things but I think for VOTOMS those can get 'spensive.
>>
>>54521288
Dang, any other scale then? Heavy Gear seems the best option but I dunno what scale they are the new plastic ones, the old ones did go well with 15mm.
>>
>>54521422
Heavy Gear is 15mm I believe. The new ones are exactly the same scale as the old ones.
>>
>>54521422
>>54521485
The rulebook says they're 12mm, which is a bullshit scale, but what it means is you can use 15mm or 10mm terrain and neither looks bad.

I think most strictly they're 1:144 or N-scale.
>>
>>54518709

Oh right, I didn't know they were making any of the SBG stuff in resin.

Are they any good? I think GW's new resin can be a bit soft on the details sometimes, finecast had really sharp details but obviously looked like an aero bar.
>>
>>54521485
15mm is a way better scale if you want big mechas anyway, at least in my opinion. Bigger models pretty much cannot maneuver at all in 28mm.
>>
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>>54450990
>>54451930
Managed to pick up some paints and flock today so I tried a desert base this time.
I think out of all the ones I tried so far I like these ones the best. Thanks for giving me the idea.

I've gotta make up my mind about this, but after that I hope I'll be able to crank them out a little faster.

It's kind of the first thing I've painted in 7 years, feels good to do it again.
>>
>>54523726
We might be the same person, considering I also came back to the hobby after 7 years and picked up Antares.

Anyway, the desert bases do look the best of the ones you've got so far, I'm glad you found an option for basing that you're sold on. I'm personally still trying to refine my jungle bases, and get them to the point where I'm not spending almost as much time basing as painting.
>>
>>54509274

So you'd be more willing to hop into a game with a limited amount of figs rather then buying into a massive amount of minis.

I think ideally I'm thinking about going in on maybe 30mm minis with a massive centerpiece model in the form of a mech/tank.
>>
>>54526945
Yeah.
I'd rather paint a 100 minis for 10 different games than a 100 minis for 1 game.
>>
>>54523726
lookin good anon
>>
>>54527004
I'm right there with you.
>>
>>54526945
I really like this set-up, the only thing I fear is it leading to creep. But a small force of a dozen or so guys and a large centerpiece model looks so good.
>>
>>54509778
DBA, Hordes of the Things, Mighty Armies, Pz8 has some great 6mm rules that I really like
>>
>>54522323
They didn't, unless there was a finecast rerelease I'm unaware of. I think those are probably just recasts.

Totally not posting this just to bump the thread
>>
>>54528736
speaking of Mighty Armies, anyone have a working link for it? The ine in the Troce is dead.
>>
>>54492972
After the new campaign book myself.
>>
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>>54395769
Just got some Soviets in NBC gear for use in S.T.A.L.K.E.R. games. Eureka miniatures, 28mm.

They're from here:
http://eurekamin.com.au/index.php?cPath=87_150_848

Pretty happy with them, they look post apoc as fuck without being as insanely expensive as actual S.T.A.L.K.E.R. miniatures.
Painting them up in all sorts of different colors will help them look less uniform. The guy with the Geiger counter will probably get a bright orange suit, or perhaps dirty white.
>>
>>54532586
May i ask, what rules are you going to use?
cuz i bought some minis that i want to convert for post apoc play (bikers, survivors and specops from wargames factory/warlord games, plus terminator plastic resistance wich i fear not being in scale, and plastic freeborn) and i was looking to This is not a test, scrappers from osprey and across the dead earth but im not shure.
>>
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>>54532651
I plan on using Traveller, mongoose 1st edition, because I'm used to it and it has a great gun combat, dynamic initiative (can change each round, depending on people making reactions or using the leadership skill to boost initiative), and also covers radiation well and is really simple to play and easy to make up NPCs and beasts for.

I've been putting together some S.T.A.L.K.E.R. careers for Traveller (as it has a life-path character generation system which is excellent) so that the characters will start with an already existing history and some assets like skills, weapons, armor, places to sleep, contacts, etc. They may also have enemies and rivals too which makes for interesting dynamics.

PDF related is what I have so far of the careers, you can find the Traveller rules here:
http://www.mediafire.com/file/p4zit7urpa7k8uw/Traveller_-_Core_Rulebook_%28mgp3800%29.pdf
>>
Whats some good alternative wargaming magazines?

Dead wood or digital is fine, just want something to read through in a magazine format.
>>
>>54532742
thanks, i have heard about traveller, mostly the "dead before play" character generation that i found really intriguing.
but are you planning about doing p&p rpg? cause i dunno how its going to convert for a skirmish game point wise to make a balanced battle.
Ill read the shoting mechanics tho, maybe i can borrow something from them.
Thanks again!
>>
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>>54532966
Definitely planning to to more of an RPG than a skirmish game - .S.T.A.L.K.E.R. is all about the ambiance in my opinion, so vital to have a GM/referee. Will help with fun stuff like anomalies and NPCs too.
>>
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I updated my "Alternating Activationhammer" 40k draft, though I imagine I could use the system for any other game too; in fact, I'm thinking of modifying the rules for a "low fantasy" combat game (akin to a Mount&Blade tabletop). I wrote this system because I had issues with Bolt Action scaling upward due to its randomized dice-bag activation system. 8e 40k added "Command Points", which in practice look like a MOBA mana-bar, so I decided to do something different. Some tl;dr notes.

-A unit may perform up to 2 Actions per turn, and there are only 3 types of Action: Advance, Combat, and Defend.
-A unit may do up to 2 actions when activated.
-No "Overwatch". Rather, a unit may Interrupt, letting it do *one* action.
-You get a fixed number of Command Points per turn, and represent your ability to coordinate your forces. CP let you activate/interrupt with units that already took only one action, to interrupt interrupts, to bring in Reserves, or to Activate consecutive units.
-CP costs are incremental, representing the increased difficulty of maintaining the initiative. Activating a consecutive unit costs 1 CP, a second consecutive unit costs another 2 CP, a third unit another 3 CP, etc. Thus, "retaining the Initiative" for a multi-unit attack is a calculated decision rather than at the mercy of the dice.
-Some armies get discounts to perform certain Actions. For example, Orks have an easier time activating consecutive units if the units beforehand made melee attacks. Waaaagh!
>>
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page 10 emergency bump
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>>54532797
I recently got a Wargames Illustrated with my Warlord order for free.
It was pretty good, although in that particular issue most articles were about Samurai, which is something I have no interesting in in terms of wargaming.
Also had an article about building Frostgrave gaming tables and something about a Nazi Moonbase.
I thought those were pretty neat.
>>
Are there any very in-depth, almost RPG-level wargames out there?
I know this is probably a long shot, but I'm looking to play something RPGish with my gf, but I really love painting miniatures and playing miniature games. I've wanted to play an RPG with her for a while, but without the actual roleplaying, if that makes sense. Also it needs to be playable with just 2 players: no GM.
I guess if I had to pick a game that comes close to what I'm talking about, maybe Necromunda/Mordheim? I really like how they have in-depth rules, like falling off buildings and cute little details like that, and how your characters evolve throughout the campaign. Also how it uses a small amount of characters instead of big armies of faceless marines.
I hope this makes sense. Maybe it's too specific of a niche, but I'm hoping somebody here will know a game that will fill this purpose for me.
>>
>>54539089
Oh, also, I should probably mention, I don't really care what setting it is as long as it's somewhat interesting. My girlfriend doesn't really like sci-fi (she's more into fantasy), but I think she'd like anything that was interesting, like say cyberpunk or some unique fusion of sci-fi and fantasy.
>>
>>54535386
>Mount&Blade tabletop
Is this a thing or just something you came up with? Sounds amazing
>>
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>>54539089
Back in the day there was Battle System for AD&D. It's an interesting hybrid of RPG and wargame thinking.
>>
>>54539141
>>54539089
Shit, one more thing (free bumps for the thread I guess), a cooperative mode would be great! She loves cooperative games.
>>
>>54539171
Thanks man I'll take a look! Is it competitive or cooperative like a group RPG? Does it have like automated enemies or something like that? That would be perfect
>>
>>54539204
I believe it is competitive but it may be possible to look at other games that have solo play modes (usually an 'AI deck' or similar mechanic) and come up with some modifications.

Alternatively you could play coop scenarios as a one-off, like say you set up for a normal battle but then suddenly a horde of zombies or something appears and you are forced to join forces to fight your way out. Zombies would be pretty easy to make 'AI' for.
>>
>>54539252
Cool man sounds great. Just looking into it now and I saw another book called Battlesystem: Skirmish. Should I get that too? I know "skirmish" usually implies smaller-scale battles in this hobby
>>
>>54539270
I don't know much about that book but I assume it's dealing with fights larger than your typical D&D combat but smaller than a proper battle. maybe like 10-20 dudes per side.

If you want an easier way into wargaming this might be a good idea since it's less stuff to buy and less stuff to paint. Also if you can find a free pdf copy of the rules somewhere online (if there's a pdf thread up on /tg/ try asking there) then go for that because it's always smart to try before you buy, especially considering how expensive rulebooks can get.
>>
>>54539323
Perfect man, thanks! I haven't actually played much, but I have painted quite a few miniatures from various companies and it seems like they'll be perfect for this. Cheers!
>>
>>54539346
No worries, if you do get some games in take photos and post them in /awg/!
>>
>>54539089
>>54539141
>>54539184

Check out Two Hour Wargames - that's a perfect description of their RPG-lite games.
>>
>>54539753
Thanks man I'll give it a look!
>>
>>54539162
This is just something I came up with. I wish there was a real thing, so I really got to hacking the "turn structure" to be more fluid and messy than Warhammer Igougo.

I did not like the idea of copying Epic, or any Warlord Games system because random activations are frustrating. Who gets to act/react from turn to turn should be a tactical decision and not at the fate of drawing a die bag.

I also didn't want to do an "Impulse Turn-Base" system ala Starfleet Battles, as *that* would be a pain for bookkeeping.

I went with "2 actions per activation" as that's basically the XCom paradigm. Hell, Advancing twice is basically double-time, Defend is basically Hunker Down, and Advancing and retaining an Action for Combat is basically a more flexible form of Overwatch.

The system of "melee weapon gives a 3-inch step" is a workaround for not having a separate "Charge" Action, and when combined with the dual-action system lets you do shit like ride-by lance attacks which many games really don't do nowadays. In fact, if you're up against really shitty infantry that isn't properly supported, you can practically just tear through them in this system, as opposed to 40k/WMH's "Move, then attack, and that's your turn".
>>
>>54540710
Damn man that sounds cool as fuck
>>
>>54538139
I already found them, I was considering writing for them even.
>>
>>54511530
Can anyone review any of these? I had a flick through horizon wars at my FLGS today and it looked pretty weird (d12 system, add dice together to reach the target number) and you really had o stare at the page to find some important stuff. Owners were only stocking it as a matter of course.
>>
>>54482164

verticality adds a lot, but (at least in Mordheim) it needs to be alongside clutter/cover, otherwise you end up with a half-dozen sniper towers and a dead no-mans-land between them. Like the other anon said, stairs, ladders, bridges etc. are all good things to encourage getting figures off ground level and allow them to stay off it if they want/need to. You also probably don't want to go above four stories except on a couple of centerpiece buildings, due to difficulty reaching between a lot of tall closely-placed buildings.

Most memorable game of Mordheim ever was a 3-player where we rolled rat-swarm and did the movement rules slightly wrong so it was rushing around the city, everybody scrambled up into the buildings and had to fight each other without setting foot into the rat-death-pit at ground level. Then people started getting knocked off 2nd and 3rd storeys into the rats below and it got ugly from there... Also one guy's poor youngblood being too stupid (literally, from getting hit in the head in an earlier game) to climb to safety and just standing there drooling while death swarmed toward him
>>
>>54541873
I've played a LOT of Horizon Wars.

It's a good generic system but it's not really a 6mm system in the sense most people want 6mm (mass battles with hordes of tanks). Vehicles are supposed to be singly based and purchased in lists individually, for one.

The combat resolution/damage system is, I think, quite elegant. The target number to hit is Range + Target Defence, and you roll a number of d12 equal to your attack stat to try and form as many sets that add up to the TN as possible. If a set includes a natural 12, it's a critical hit.

The defender's save is roll D12s equal to the save stat, and cancel all attacking dice that match a save dice.

It is a weird system but you can teach it in minutes and it's fairly intuitive.

The focus of the game is on build-your-own-mechs, which gives it a sort of "ultralight Battletech" feel where ground vehicles are just sort of there (they benefit from generally higher stats but more limited abilities). Combined arms and flyers work well, though.

The big surprise is how small games are with the 1:1 vehicle to figure scale. You play at 12-25ish points, and a tank costs 3. Don't expect to field your whole Epic army.

What makes it a great game, though, is the Adventure Missions. They're just some random scenario charts but they absolutely make the game in my opinion; you roll for deployment zones, objectives and force morale, modified by the composition of your force (so an all armour force is more likely to get certain setups and reserve rules than a mostly infantry one).

I'd recommend it, but while Dirtside II is about taking platoons of tanks, offmap artillery and motorised infantry as standard Horizon Wars feels more like your army is a 2000 point 40k army in 6mm.
>>
>>54394676
How do Halo Ground Command models scale up against 40k or other wargame models?
>>
>>54543219
They're about half the size.
>>
>>54543219
Ground Command is 15mm, 40k is 28mm.
>>
So with the next Heavy Gear KS looming I'm wondering what you guys think will come in the plastic starters.

For PRDF I assume it'll be 4 Warriors, 4 Warrior IVs, 2 Skirmishers, 2 Crusaders and an Argos(we've seen renders for the Warrior, Skirmisher and Argos already). I'd love to see plastic Pitbulls, though.

I'm really interested to see what they'll do with Utopia. They don't have a lot of units to pick from so I wonder I'd maybe they'll get a new one(perhaps a tank). Caprice got the Acco, so who knows.

Any dreams for models from this one?
>>
>>54394676
>>54397420
Looks like Arcworde's style given the rough, sharp edges.
>>
>>54544045
Found it, Cauldron Born Minis, but don't think they are still around from what I could find.

However, looking at Arcworlde, I found some nice trolls, so that's neat.
>>
Do any of you have a pdf of Konflikt '47?
>>
>>54539753
got those pdfs anon?
>>
>>54531240
7chan has it, I grabbed it
>>
>>54548071
I just deleted mine for space, but there should be one in /hwg/'s Bolt Action folder

>>54542331
Thanks for that, that's a good depth of review. Doesn't sound too awful, I might pick it up next time then.

You say that games aren't for epic sizes, will it still work if you try, or does it just get too clunky?
>>
So, anyone has tried the white dragon miniatures? They look fantastic but I never seen them discussed there, they have some problem or something , it's the company or simply no one knows about them?
>>
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>>54549099
They have some big stompy mechs for 15mm than look pretty hard sci (if a big too big for my Heavy Gear taste).
>>
>>54549127
Perhaps it's becaue they are in the pricey range of 15mm? Like one pound the infantry model and 15-20 for the mechs.
Those models looks straight out of St.Theo art.
>>
>>54542331

I actually have a question about criticals. Is a roll of a 12 a hit in it's own right or does it still need to be combined with other dice to meet the target number of the attack?
>>
>>54435561
Looks ohuenno.
>>
>>54549099
I have some of their 15mm SF stuff and it's pretty nice but other than that there's not much to talk about. Their main project, Shattered Void, isn't out yet.
>>
>>54549161
This looks straight out of Titanfall.
>>
>>54548090
They offer two for free from their site. Many of the others can be found in Da Archive and /hwg/
>>
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>>54549596
>>
Are there any good yokai minis that match up well to Test of honour's Ronion figures? I'm looking for something that's roughly in scale but has a uniquely weeaboo look to it.
>>
>>54552259
>yokai
I googled that and all I got was a bunch of chibi anime cats that seemed to be on fire.
Not sure if that was what you meant, if not maybe Kensai or Bushido have sufficiently weeb minis that are more along the line of the usual for wargames.

If you want the turbo weeb anime stuff soda pop may be worth a look.
>>
Dark Osprey link in the trove looks dead. is there another way to obtain Horizon Wars ??
>>
>>54552340
Yokai is Japanese mythology monsters basically. Yokai watch was the latest pokemon fad in Japan so it's linked.
>>
>>54552415

sendspace.com
/file/n8qv8k

It was done with a camera, though, so it's not exactly the best, and lacks OCR (so ctrl-f won't work)
It does have bookmarks, and the font is legible, as shown in the pic in >>54551539
>>
>>54552420
In that case check out Bushido. They got a lot of minis that were inspired by mythology.

Don't know much about japanese folklore though, so I can't really help more than that.
>>
>>54548090

Here you go, anon:
https://mega dot nz/#F!9R8G2aQb!g-dZXkyCmkrljzH60tZEhQ

Larger than Life (in Pulp folder) is, basically a film noir wannabe (think Kill Bill, Pulp Fiction and Sin City, here)
5150 - New Beginnings is his Sci-Fi counterpart
Six Gun Sound - Blaze of Glory (in Western) is your Wild West go-to.
By Savvy and Steel is three-musketeer swashbuckling at it's finest

Haven't tried All Things Zombie (take a guess) and And A Bottle of Rum (Pirates of the Carribean) yet, but they're there, too.

Pick your poison, stranger, and go have fun with the missus!
>>
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