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Orks!

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Thread replies: 224
Thread images: 80

ARIGHT YAH GROTZ AND GITZ, DIS IS GONNA BE DA ORK FREAD, WHERE WE 'AVE A SHOUT ABOUT ORKS, 8F EDISHUN AN WHAT GITS NEED KRUMPIN.

SO STOP MUCKING ABOUT AN' GET TO IT.
>>
Who are you guys siding with in the Campaign? Fighting the Imperium here, don't like how they gave Guilliman so many wins.
>>
>>54392273
So, Klan Taktiks predictions?
>Evil sunz get fast as fuck boii
>Goffs get more attacks the more models in unit
>Deffskullz get fnp/invulns because lucky
>Bad Moonz get gitfindas (extra ballistic skill if stationary)
>Blood Axes get +1 cover saves
>Snakebites get... extra attacks too? Extra toughness? Poisoned ccws?
>>
>>54392458
Snakebites: shootas and sluggas drop 2 inches, gain 4+ poison on shooting. Makes them hardcore against daemons and monsters.
>>
I am currently building a kult of speed army. Trying out all elites in Trukks.

Kombi-skorcha nobz in trukks for AA and horde melting.
Tankbustas in trukks for obvious reasons.
Big Choppa Nobz for thwacking.

I'm not sure what to use for anti-teqs though, Orks don't get great plasma outside of mek gunz.
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>>54392458
>Snakebites get...
Hopefully squig mounts or some badass new unit. Ever since boarboyz got retired, they Snakebites haven't had a real gimmick. At the very least they could give them savage boyz or something. I figure Evil Sunz might get more speed in vehicles, but Snakebites might get more speed on foot (perhaps as a bonus to advancing).
>>
>>54392458

death skulls get old looted wagon rules, using keywords as benchmarks for what can be looted, or Lootas as troop choices hehehe
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>>54392330
If I had a store nearby, I'd probably fight against the Spikey 'umies, or flip a coin.
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>>54392655
M E G A N O B Z
Like seriously they're exactly as expensive as last edition but are so much tougher than before, and ]transporting them in battlewagons is very viable as battlewagons are also tough as shit now, so they won't be left stranded. And they kill literally everything in cqb with killsaws. Like, everything. Especially if you throw a WAAAGH! banner in with them. I'm so happy with how they've preformed in every game I've used them in.
>>
>>54392458
Think they'll put in anything to promote single klan armies, or no since most people play mixed? Back in 2nd ed they pushed mixed klans so much, that you had to have a mob of boyz for certain klans to take more of other elite choices.
>>
>>54392458
I admire your optimism.
>>
>>54392658
In their little descriptions the snake bites are known for their squigs. So probably some big squiggoths to ride around on.
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>>54392811

MANZ are extremely risky to transport due to the way transports now work when they're destroyed. You really don't want to have a MANZ squad in there and roll any 1's.

I haven't been impressed with them so far. Hitting on 4's is bad for a unit that costs that much. Yes, you can toss a WAAAGH banner in but that just pushes the cost higher on a unit that already costs a ton, and then you face the problem of getting the WAAAGH banner nob into combat, or at least close enough to the combat, when the MANZ charge in.

Haven't tried MANZ with Da Jump yet, which may be a better way of getting them across the board. They also synergize well with Ghaz, since +1 attack on guys with two killsaws is really fucking good. What will make or break using Da Jump is what GW FAQs 'Ere We Go to be: either dice or both dice. If it's either or both dice in a failed charge, sensational. If it's both, then I don't see it being that useful for a melee based unit.
>>
>>54392986
>>54393017
They have a system with chapter tactics, and incentive with the keyword system, so I doubt there will be any emphasis for mixed klan armies, as that would require real ingenuity. I don't like it, as it means grotsnick and ghazzy can't be part of the same force without fucking up your stratagems and taktiks, but it makes sense with how they've set the edition up.
>>
>>54392458
Deathskulls
>Can bring a Looted Vehicle per Loota squad
Blood Axes
>Friends(?) of da humies gain the IMPERIUM keyword
Bad Moons
>Kwality Flash, shootas/big shootas gain AP1/2, +1 to hit for Flash Gitz

That's my wishlist, but all of them are probably too OP
>>
>>54393387
Fill up the battlewagon with an understrength grot or boy squad, you don't roll for each model individually, you just roll equal no no. models, so they can soak up the one or two 1s you roll if it gets nuked, but T8 16 wound battlewagons screaming up the battlefield can soak a shittone of damage. Obviously try to keep them out of LOS of your opponent's scarier weapons, and there's nothing you can really do about deepstriking melta, but a battlewagon with 5 ks MANs, ghazzy, waagh banner nob and 7 grots will serve you well, and if you deploy them right you can use the battlewagon to deploy ghazzy and the waagh banner right next to blobs of boyz who can then daisychain to better targets.
Essentially, orky deffstars are much better this edition, and can confer their bonuses to other units. Obviously MANz aren't effective against gaunt hordes and are a waste against single tanks and monsters, but squads of highly expensive heavy infantry or single model big things like bloodthirsters and knights melt to them.
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Post your scratchbuilds
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>>54393590

Still trying to figure out how to mount this on a flyer-height base.
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>>54393590
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>>54393649
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>>54393665
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>>54393671
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>>54393682
Do not toast the dakkajet
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>>54393649
more pics of this guy? hes PROPPA
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>>54392273
>tfw all Xenos are getting squatted
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soo FW is going to eventually give us datashits for the battlefortress, mega dread and grot bomb launcha, but what about all the other units that are left sheetless?

especially the planes, I WANT ME SOME BLASTA BOMMAS
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>>54393790
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>>54393590
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>>54394050
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Heresy?
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>>54392273
Can someone clearify the rules of the Tellyporta Blasta? Does it hit against current wounds or max wounds?

Can anyone point to anywhere in the rules that would clarify what "wound characteristic" means specifically? (The options being printed wounds or wounds remaining.)

>One anon said it got answered in the FAQ; it seemingly didnt.
Please help a fellow Ork enthusiast out!
>>
>>54394109
take a guess of what the RAI is, this isnt a RAW ruleset
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>>54394109
personally I'd say current wounds. I don't have any reason to believe that other than the gun is already kinda weak and doesn't need any help getting worse.
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>>54394170
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>>54394109
I have to assume, unless corrected, current wounds. The sidebar in the rules says characteristics can be modified (though mostly talking about modifiers from other sources), so I have to assume your wounds are "modified" as you take damage.
>>
>>54394109
Would Characteristic has to be the wounds on it's profile. Because the character rule doesn't work on characters with a wound characteristic larger than 10.

Why would a Swarm Lord or other big Tyranids be untargetable now that it lost a wound? So as long as you're fighting someone with 5 wounds on their profile, you can kill them instantly.
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>>54394192
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>>54394233
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>>54394253
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>>54394170
that one with the helicopter hand should be lifting itself up by it
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>>54394152
>>54394170
>>54394198
>>54394211
Thanks a LOT for quick answers. It's sorta meh that it wasn't addressed in the FAQ, but I guess we'll just house-rule it in our group and see what the consensus is there.

I just hoped I could get either a solid clarification or an overwhelming amount of a single interpretation.
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>>54394297
>>54394307
I always assumed when he goes down off of buildings it helps slow his landing
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>>54394297
Those are great anon. What are the heads you're using if you don't mind me asking?
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>>54394359
if its based on the current W characteristic, its barely sorta useful
if its based on the W characteristic, then its pretty garbage

either way id rather have a kmk on the plane T B H
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>>54394211
But to further address your point; doesn't the book specify that the Char rule applies to models with a -starting- wound characteristic of 10 or more?

Pretty sure it emphasizes the word 'starting' or printed. Don't remember which one it used.
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>>54394389
bodies are micro-art studios I've had forever. Heads are maxi-mini pirate orks I think? I've been plying 40k since '98 and my bits box is vast and wide
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>>54394426
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>>54394506
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>>54394426
That is beautiful. The best my deffskulls have are repurposed tau weaponry.
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What Klan does everybody play?

What Klan would you play if you didn't play that Klan?
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>>54394545
I've been meaning to go back and paint him in my buddy's nid colors
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>>54394589
Goffs here
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>>54394297
>the smoke launcher
>>
>tfw want to play orks
>tfw can't afford to
>tfw can't paint well enough anyway

I play Death Guard now, but my my heart will always belong to orks.
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>>54394589
Blu Starr Boyz reporting in boss
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>>54394769
>That Terminator chained to the front of the battlewagon.
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>>54394589
Deathskulls for life. Bugsnik's Brass Lads are the specific tribe.

uhhh, Bad Moons I guess? I like yellow a lot.

>>54394769
those look great! did I buy that mega dred off you?
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>>54394769
Nice. But put another chain on the terminator, from his right armpit up across his face, to explain why the helmet is to the side like that.
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Gimme da quick rundown on ork flyaz
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>>54394589
If I wasn't adding more shit to my guard army I would go with bad moons and blood axes for a vietnam GI ork army. With blood axe nobs in a naut, boyz and kommados (frog foots) and bad moons dakka jets, warcoptas, defcoptas and flashgits to back the blood axes up.

And I would use them as mercenaries/pirates.
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>>54394589
Freebooters. So i will probably spend a lot for ki-bashing things and then use spare bits from those i already have. Totally worth it, tho
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was at a tournament and saw this
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>>54394401
Naw, it just says wounds characteristic. Pg 179 of the main rulebook, or just on the start of the Shooting Phase page for the main rules pdf.
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If I'm running a lot of KMK's in the back, how many meks should i have nearby for when they inevitably start wounding themselves?
>>
>>54394589
I nominally have a big Blood Axe representation, but I've got enough Deffskullz, Evil Sunz, Bad Moonz, and Goff representation to simply be a united banner under Ghazghkull.
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>>54396981
What are you gonna do when they add Clan abilities?
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>>54394589
Da Deffskulls, Boss.

An' probably da Bad Moons, if I wasn't.
>>
Is the Lifta-Droppa any good this edition? d6 mortal wounds seems low, but mortal wounds are pretty nice. I just can't decide if it is good or not.
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>>54396672
Don't use meks, use spannerz. Meks cost more, spanners come with long range shooting or burna troops.
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>>54397176
Not a bad idea, with lootas and kmks and maybe a big mek thrown in there I can pretend I'm playing guard
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>>54397011
Probably go Goffs, Deff Skullz, or Evil Sunz depending on what's cool or what whim I am on.
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>>54394233
>>54394253
>>54394297
>>54394361
>>54394426
>>54394506
>>54394540
James you Git, I'm gonna krump you Monday at the tower
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>>54392273
Pardon me, gentlemen, but mayhap you have a bottle of mus-tard from DeJohn?
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>>54397533
sumfing fishy 'bout dis 'un boss
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>>54392273
Why aren't there girl orkz? Misogyny?
>>
>>54392330
What if we all went one way one week and the other way the next? Keep things interesting, and we'd be able to effect the outcome without just picking a side.
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>>54397834
Same place as the boy orkz.

Nowhere.
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>>54397984
this, you don't ask where a girl mushroom is
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>>54397459
go to bed firecam
>>
Primaris Orks when? The Beast series already showed us what these would look like, and ironjawz were somewhat of a preview for it, this has to happen. Would anyone object to primaris Orks?
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Tip for when putting Nobz or Meganobz or really anything valuable in a Battlewagon: Always put 10 Grots in with them
They'll take half the capacity, but if the wagon dies you can assign all the 1s to them when rolling to see how many passengers die instead of losing a model or two that could be worth more than the 10 grots combined

>>54398682
Primaris Orks are Nobs
>>
How are Orkz supposed to deal with gunline armies? Weirdboy? Trukkz?
I just play against a Necron gunline and got my ass blasted off the table. How the fuck are you supposed to get into cover with the boyz if the entire unit needs to be "within"?
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>>54398740
MORE BOYS.

or honestly just go forcefields, they're cheap and can overlap
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>>54394589
I don't play a klan. Pretty much all my orks are painted differently except for my old metal orks which are painted like their respective klan. Nominally I call myself Goff so I can use ghaz
>>
Oy boss, help me wif dis 'ere list!

++ Patrol Detachment (Orks) [58 PL, 746pts] ++

+ HQ [7 PL, 136pts] +

Warboss in MA [7 PL, 136pts]: Kustom Shoota [4pts], Power Klaw [25pts]

+ Troops [18 PL, 250pts] +

Boyz [13 PL, 180pts]
. Boss Nob [6pts]: Choppa, Slugga
. 29x Ork Boy W/ Slugga & Choppa [174pts]

Boyz [5 PL, 70pts]
. Boss Nob [10pts]: Choppa, Kustom Shoota [4pts]
. Ork Boy W/ 'Eavy Weapon [12pts]: Big Shoota [6pts]
. 8x Ork Boy W/ Slugga & Choppa [48pts]

+ Elites [25 PL, 218pts] +

Nobz [21 PL, 153pts]
. Boss Nob [17pts]: Choppa, Slugga
.8x Nob [17pts]: Choppa, Slugga


Painboy [4 PL, 65pts]: Power Klaw [25pts]

+ Heavy Support [8 PL, 142pts] +

Deff Dread [8 PL, 142pts]
. Deff Dread [7 PL, 142pts]: Big Shoota [6pts], Skorcha [17pts]
. . Pair of Klaw Arms [45pts]: 2x Dread Klaw [30pts]

++ Total: [58 PL, 746pts] ++
>>
>>54398719
>Primaris Orks are Nobs
What if everyone moved up a size?
>>
>>54397141
I think it is good at killing super-elites, the units that come between teqs and dreadnoghts. Killa Kans, pentonent engines, custodians, etc.
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>>54398935
That's exactly what happened in the beast war. Boyz were the size of boys and Nobz were the size of dreadnoughts, and the beast was mistaken for a gargant when they first saw it. A new ork line would probably see the upgraded boyz being ironjawz sized, with everything scaled up fro
There
>>
>>54395126
Big Mek on bike with Shokk Attack Gun?
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>>54392273
Thoughts on this list? Ghazzy with meganobs in the wagon and tankbustas in the trukk. Aiming to trade a meganob for more stormboyz once I have the models.
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>>54400170
It looks good, not much else to say about it though.
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>>54394589

Deffskullz. I like lootin'.

If not them, probably Blood Axes. I like the idea of Guard-based Orks.
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>>54396012

It's the Forgeworld Warboss on Warbike with a head from Maxmini if anyone's curious.

http://maxmini.eu/conversion-bits/head-swaps/orc-tech-freaks-heads-bits
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>>54394589
I am literally the same as this guy >>54401206
except the other way around.
>>
>>54393395
I could imagine there being a strategem that you can only use if you have at least one unit from every Clan in your army.
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>>54401501
I doubt they'll go more in-depth than a small range of stratagems meant for the faction as a whole
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>>54401645
probably. But Codex SM will have 7 strategems in it... wouldn't be out of the question for Orks to get 1 general and 6 clan ones. One can but hope.
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>>54396450
Thanks a bunch for actual numbers and book references! This helps a lot!
>>
I was all fired up to purchase a Chinoork after reading the rules when I saw it doesn't have open-topped. How the fuck does that vehicle not have open-topped?
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>>54402200
They provably thought giving an infantry unit scout was too strong, so they removed open top and made it a piece of paper.
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>>54402200
maybe the orks have to hold on REALLY tight
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>>54398928
what's the tiny boy squad for? how is the boss getting across the field?
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>>54394170
is that a fucking tie fighter
>>
2.000 pts.

- 2 x bigmeks on bike with KFF and big choppa
- 2 x 12 slugga boys, nob with big choppa in trukk
- 1 x 12 shoota boys with big shoota, nob with big choppa, kustom shoota in trukk, big shoota
- 10 tankbustas, 1 squig in trukk, rokkit launcha
- 10 burna boys in trukk, big shoota
- 8 warbikers, nob with big choppa
- 10 lootas in trukk, big shoota
- 8 flash gitz, 4 ammo runts in trukk, big shoota

One bigmek will support the chargers ( sluggas, burna boys, bikers) while the other covers for the ranged shooters.
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>>54397984
But deys all boyz!
>>
>>54392458

>Bad Moons: can shoot twice, but at -1 to hit
>Blood Axes: additional +1 save for cover and can take a detachment of Astra Militarum (not officio prefectus or militarum tempestus, must have 'mercenary' as regiment) for every Blood Axe detachment
>Deffskulls: one re-roll per unit per turn
>Evil Sunz: +1 move when advancing,+D3 for vehicles (except walkers)
>Goffs: +1 to hit and to wound after a charge
>Snakebites: 6+ to ignore any wound

Army must be battle-forged and entire detachment must be from the same clan to qualify for clan trait.

Army composition:
Bad Moon weirdboys can be elites.
Blood Axe kommandos can be troops.
Deffskull lootas can be troops.
Evil Suns warbikers can be troops.
Goff nobz (not nob bikers or mega armour nobz) can be troops.
Snakebite weirdboys or runtherds can be HQ.

Stratagems:
Bad Moons: 2 CP to avoid all penalties to hit for one unit's shooting attacks
Blood Axes: 1 CP to have any unit which entered play from reserves move D6" in the movement phase. Counts as advancing.
Deffskulls: 2 CP to re-roll one of your dice which has already been re-rolled once, 3 CP to re-roll it a third time, etc.
Evil Sunz: 1 CP to disembark from a vehicle which has already moved, roll one D6 for every model in the unit, on a 6+ take a mortal wound.
Goffz: 1 CP to roll 1d6 after a successful charge. If the result is lower than the highest strength in the unit, deal D3 mortal wounds to one enemy unit being charged.
Snakebites: 1 CP to re-roll all to-wound rolls for one unit in the fight phase.
>>
I've got two of the old ork plane kits (so no wazzbom sprue) and some pits left over from another one I already built as a blitza bomma. What should I build out of them? Are there any cool conversions which can be done by doubling up bits from the kit?

Also, best way to build a six-gun dakkajet without using the angled wing root or the awkward under-nose guns? Thinking maybe build a plasticard wing with space for three sets of wing guns, but not sure how to do the front edge. Possibly cut it off the existing wing?

Also kind of want to do a biplane, but not sure whether to do a conversion from one of the kits or just scratch-build it. Seems like it would be a huge effort to convert and not much more to scratch build.
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Battalion Detachment, 2000 pts.

HQ

Warboss, PK, Kombi-rokkit

Weirdboy

Elites

1x 4 Burna Boyz, Spanner (Killsaw, Kombi Skorcha)

Troops

3, 29 Boyz, Boss Nob, 3 Rokkit Launcha

Heavy Support

1x 6 Killa Kans, 2 Rokkit Launchas, 2 Grotzookas, 2 Kustom Mega-blasta

1x9 Lootas, Spanner (Kustom Mega-blasta, Killsaw)

1x 6 Mek Gunz, 2 Traktor Kannons, 4 Kustom Mega-Kannons

Dedicated Transport

1 Trukk, Rokkit Launcha, Wreckin' Ball.
>>
Tell me about the combination of the Grot Krew and Take Cover roles for Big Gunz/Mek Gunz. One says that each gun and its Krew are taken as one unit and the other says that the unit (of Gretchin) cannot be fired upon if they are not the closest model, so does that mean that the Gun takes the rule as well, not being able to be targeted because it's part of the Gunners' unit, or does it mean only the gun itself can be shot at?
>>
>>54398682
not really cause ork getting bigger and bigger is a part of the already established fluff

im sure gw would still find a way to butcher the fluff implementation though

i wouldnt mind some Octarius war vetr'uns though, that would be sweet
>>
>>54398740
get some units that will keep him busy until the boyz get in there (kommandos, snikrot, buggies, koptas, weirdboy jump units, stormboyz etc) and get a gorkanaut to scare him shitless and make him waste shots on it
>>
>>54399212
are the war of the beast books worth a read? (for someone not interesting in wanking of spess marens, but interested in orks)
>>
>>54398682
Basically War of the Beast Orks, their regular Boyz were supposed to be the size of Nobs from other Ork Waaagh!s.
>>
>>54406729
that doesnt feel like a 2k list
>>
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>>54402200
Worry not, it will be soon
>>
>>54407114
Suggestions?
>>
>>54407179
>it ain't mork starts playing
>>
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Court uv da WAAAGH!
>>
>>54406729
>>54407265
i would ditch the spanners and the grotzookas for sure (you probably got the zookas modelled, but theyre so bad id just proxy them as something else, anything)
trim down the upgrades and try to squeeze in another unit (or make the ones you already have bigger)
>>
>>54407547
Burna Boyz needs the Spanner because I'm using him to fix up the Mek Gunz, Burnas are there to defend the grots if anyone comes close.
>>
>>54392330
The Spiky 'umies look like their having the biggest laffs.
>>
>>54392658
>>54392616
I'd maybe say something about affecting units with squigs (Runtherds, Warbosses, Tankbustas).

I'd also probably say maybe poisoned blades?
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Lighting's fucking with the pic, but not far off done, boyz. Just need some weathering powder to mucky everything up and finish off the wheels and scorch the tips of the guns.
>>
>>54407580
soo you got a 50 point dude to fix 1 wound a turn on your guns and another 50 points worth of guys just sit there cause they got flamers? you also got the same overpriced spanner in your loota unit..

and you got a lone warboss riding in a trukk??

you make some seriously questionable decisions which will really gimp you, you shouldnt be helping your opponent to defeat you
>>
>>54403884
Is the six gun dakkajet the Viper model? You could have a couple gun muzzles poking out of the nose intake, guns strapped to the wingtips x-wing style, or make gun blisters to strap to the sides or bottom of the fuselage.
>>
>>54407744
No, Boss footslogs with the boyz, Lootas go in the Trukk.
>>
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>>54407881
your waagh is a meme
>>
>>54407995
You'z da meme.
>>
>>54406729
I would put kombi-skorcha spanna in with the lootas, then have them sit on the arty for defense. Burnas go in a trukk.
>>
>>54392273
Do orks consider themselves smart compared to other races?
>>
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>>54408534
no, but they call others STOOPID
>>
>>54398682
I box of five of them with no extra posing or weapons options for around forty five to fifty five bucks of which I'd have to buy at least three boxes to effectively field in the game?

No thanks.
>>
MSU Flasg Gitz in Trukks or two big units in Battlewagons?
>>
>>54409767
Did I hear flashgitz
>>
>>54393671
Primariz nobz
>>
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>>54393590
Replacement badrukk
>>
'OW MUCH GOLD IS TOO MUCH GOLD, LADZ?

I'Z A BAD MOON, SO'Z I WANTS PLENTY, BUT SHUD I GIVE ME BOYZ SOME GOLD PLATED GUNZ? WHAT ABOUT ON WAGONS AN TRUKKS?
>>
>>54413033
>only one barrel
Wut da zog are ya doin ya git?
>>
>>54413339
But it's a big barrel :(
>>
>>54413285
TOO MUCH GOLD IS WEN EVERY MORKDAMNED DEFFSKULL ON DA PLANET WANTS TO ROB YA

DO DIS IF YA WANT TA 'AVE ALL YOUR STUFF PAINTED BLU OVERNIGHT
>>
On a scale of Gork to Mork how viable are high-speed orks now?

Used almost entirely bikes and transports in 7th, but without jinking I'm not convinced about the bikes, and having units small enough to fit in trukks means you lose all the advantages of 30-boy mobz.

But then on the flipside I'm thinking the ability to soften up guard with wrekkin ball trukks and deffrollaz is pretty tasty.
>>
>>54413482
Iz you implyin' Gork iz not da betta one?

You'z a grot!

Speed-Freak kinds of lists are pretty good, just not as good as Green Tide.
>>
>>54413482
I'm making an Evil Sunz army that I started working on in 7th, but never had plans for bikes anyway.

Main thing I'm thinking is Skorchas are very, very tasty. Outflanking a group of them and hitting some good auto-hitting d6's looks to be a good idea.
>>
>>54413482
trukks have 5+ ws so good luck with the balls
>>
>>54397834
They are genderless mushroom people. You now realize Orkz and Mario Toads are more closely related to each other than humans
>>
>>54413658
fivez an sixez iz proppa orky rollin
>>
>>54407305
And when da boss says "ow much u gonna give?" Hoo ya only answer WAAAAAAAGH"
>>
>>54413721
Dat boy ovah dere, he wants th' weedy grot-size numbas too!
>>
>>54392655

Nobs Squad with Power Stabbaz in a truck. Cheap as shit, destroys marines, 1/3 of the price of MANs.
>>
>>54397834
I dunno wat ur on about git, but wif dem soggy knees Is thinkin ur muckin about.
>>
>>54393830
Fuck thats nice. Ed Roth inspired?
>>
>>54392726
I'm flipping a coin at every battle cause we get to choose every battle
>>
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>>54394589
Deffskulls
>>
>>54394589
Da Bad Moonz, we'z da flashest and we'z got da best dakka.
>>
How do you gits deal with admech?
>>
>>54419567
The solution to any ork problem is to throw boyz at it
>>
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>>54403708
>mfw all those fluffy rules that make you really think about what Klan you'd want to run
Nice work anon
>>
>>54419936
That does not work. High armor saves, combined with T 5 on even the basic breachers (and 3 wounds) won't get a lot of wounds to go through. And then during the next turn, they just get repaired.
Castellan robots are even worse since you can't even bring high DS weapons, cause then they'll use their 4++ throw with inflicts a mortal wound on a 5+.
>>
>>54419567
Mek Guns!
>>
What to do against them 'Nids?
>>
Are storm boyz the only good AA?
>>
>>54420319
Traktor kannonz were so fucking good now they're bricks. Hurts mang.

Other than massed shoota boyz or tankbustas with their reroll against vehicles, stormboyz seem the goods... if you can catch the flier.
>>
>>54413482
They've fucked warbikers hard with their points cost and zero abilities. Nob bikers, while even more obscenely expensive are pretty beasty now. A bike mek with KFF is an auto-take though because they're just too squishy.
>>
>>54392658
DIGGA DIGGA DIGGANOBZ
>>
>>54420801
KMK's M8. They're like, such a cornerstone in my lists it isn't even funny
>>
>>54421026
Yeah I gotta scratch build some of those bad boys. They are so pricey to buy.
>>
>>54421095
get some old sparkplugs or something
>>
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>>54421095
>>54421902

Yep.
>>
>>54421993
ha, I actually would the spark plug facing the other way.
>>
>>54422001

Did consider it. In the end I figured it worked either way. Might do the next batch back to front.

For anyone wanting to score spark plugs, pay a visit to your local mechanic. Mine gave me 30 old plugs for free, since he was just chucking them in a bin otherwise.
>>
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>>54421993

OI! Dats a good idea. Its my idea now.
>>
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>>
>>54424784
MORK A CORSE YAH GIT.
>>
>>54394589
Deathskulls Warband (Meks, elites, heavy support)
allies with
Snakebite Warband (Warboss, troops, troops, fast attack)
>>
>>54424784
GORK, OBVIOUSLY BOYZ!
>>
>>54392458
If goffs can take more Boys in one blob I will fucking cum, I can imagine a blob of FIFTY FUCKING BOYZ teleporting now
>>
>>54394589
Goffs, I like Ghaz, and I like GIGANTIC ENDLESS HORDES even more
>>
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>>54427575
NOW THATS TALKIN ORKY
>>
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>>54394589
Blood Axes. Currently scratchbuilding 3 Red Skull Kommando Squads and Snikrot. Will support infiltrating teams with a jumped in choppa blob. Probably not the most effective, but it should be a fun blitz.
>>
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>>54394589
Evil Sunz because fast
Also orks look good in red
If I didn't play them, I'd probably play a Bad Moonz dakka horde
>>
>>54394589
I'm split. I have black and red armor plates like Goffs, but I have blue warpaint and tattoos like Deffskulls.
>>
>>54413033
YA GIT, DAT DERE IS GONNA MESS UP YA DAKKA PER SECUND (DPS) YE GOT TA GITZ TWO (2) BARELS FER TWICE DA DAKKA SPEED
>>
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>>54394589
Bloodaxe, though I have a few mobs of different klanz. Mostly a holdback from my 2nd ed days, since you needed mobs of certain klanz to take certain other choices. I have a few things like clearly Badmoon metal orks that don't have a home because I'd have to make a whole mob to fit them (or a vehicle to add them onto).

I'd probably play Deathskullz and loot a lot of Imperial shit if I wasn't playing them. Also, get to paint blue on boyz.
>>
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OI YOUZ LOT. WICH 'EADS DO YA TINK LOOK BESTEST ON DA POINTY STIKK?

I TINK DEM METUL BOYZ 'EADS LOOK DEAD KILLEE ROIGHT UP DER
>>
Has anyone here done much Ork terrain? I've considered it, but dropped a few bastions I was working on. I want to start fresh someday and build a big Ork fortress.

Used to have a bunch of basic Ork buildings back in the day. Left them all when I moved, but they'd be easy enough to throw together again.
>>
>>54393830
Do you know what body was used for that guy?
Looks like the ideal body for the warboss I'm making right now.
>>
>>54436856
This too>>54393671
>>
>>
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>>
>>
>>
>>
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>>54393590
so far it counts-as morkanaut in league in my FLGS and everyone is chill with this
>>
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I've recently finished this git. I'm really proud of him.
>>
>>54424784
Can some one explain the difference between cunningly brutal and brutally cunning?
>>
>>54440248
how does it move?

>>54440392
looking great!
>>
>>54440392
Hate how they didn't include him in the Index.
>>
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>>54393590
>>
>>54442431

I'm not a fan, that sculpt was already everywhere and then they just tweaked it slightly, gave him a unique profile, and used it as an excuse to sell another book.

Meanwhile we still don't have a generic plastic warboss kit.
>>
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>>54393590
>>
>>54441550

One krumps you on the head when you're looking, the other krumps you on the head when you aren't looking.
>>
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All dis talk bout Klans an' a Freeboota like me is startin' ta feel outta place.
>>
So I find myself wanting to get a big fuck-off size model for my Orks, which probably means something like a 'Naut or a stompa.

But my army is speed freekz, so a walking mech doesn't feel right. What I've been thinking about for a while is looting the upper half of a knight kit, and having it be mounted in place of a tank's main turret, and then just running that as a 'Naut or something.

But what would be some good candidates for a tank base? I know I probably can't use anything less than a Land Raider but I'd like to avoid doing something like a Baneblade just for that. I'm of course not at all opposed to finding something like a WW2 kit but I'm not sure where to start there, what kits might be a good scale or shape to complement the Knight torso.

Any suggestions from my fellow mekz?
>>
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>>54447954
Hack off the Knight's feet and replace them with a pair of Imperial Rhinos?

It'd be like pic related, except in 'Naut/Stompa form.
>>
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>>54394589
BAD MOONS
MO' TEEF = MO' BETTA
>>
>>54442868
damn m8, ace colour scheme, i want to do something as flashy as this on my incomming deff dreads
>>
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>>54441570
how does it move? you ever watched flintstones?
>>
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Anyone have any Tau conversions?
>>
>>54448351
DAT IZ ZOGGIN JENIUS.

I'Z NIKKIN' DAT WUN.
>>
>>54448351
I think I should make some stormboys that look like this.
>>
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Advice on doing orks for the fate of Konor?
>>
>>54450958
Play Blood Axes if you want to side with the Imperium.
Otherwise, just roll up a random army and fight Imperium and Chaos.
>>
I want to get one of those old, gigantic AT-ATs, orkify it and run it as a gargantuan squiggoth. It is too big to be anything but that or a titan, and titans are the wrong shape.

Would that be acceptable from someone you played, and what level of orkiness should I go for?
>>
>>54452724
Yes, and very orky is the only acceptable amount of orky.
>>
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Saw an old Epic ork model the other day and it got me thinking about how I could implement a weirdboy into my speed freak army. All I really need to do is get a truck or a battlewagon and sculpt a tower out of plasicard then make it all orky.
Seems like it would be a really fun project.
>>
>>54453191
Okay, sounds good. What is the best source for plastic plates for it (with the fake rivets)? Should I get a stompa to cannibalize?
>>
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>>54453496
Honestly, get some relatively thick plasticard and styrene rods.

Cut into shape, then cut thin small bits of rods for rivets.
>>
>>54447954
Maybe put it on the back of a big trakk from forgeworld?
>>
>>54453592
Cool, will do thanks.
>>
>>54451978
Would a SC box be a good start?
>>
>>54454749
Na, just get some ork boys, nobs, and maybe some kommandoes if you want to stay as Blood Axe as posible.
Pick up some other units based on what you're trying to run and go from there. If you want to run kommandoes I recomend picking up Boss Snikrot
>>
Waaagh! Da Orkz!
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