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Warhammer Fantasy General

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Warhammer Fantasy General

Gobsmacked Goblin Edition.

Discuss all pre-ET WFB content, T9A, homebrew, and square base conversions.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/
Snotling Fling: https://itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Last Thread: I Lost Link
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First for Ulthuan!
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What interesting drawbacks can you give a magical weapon that won't make PCs freak out and throw it in a really deep hole? I'm thinking of doing something like witch marks, though I'm unsure how to implement it well.
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If I used one of the Medieval Cannons from Wargames Foundry for a Bretonnian cannon - as a setpiece, perhaps a count-as trebuchet - how mad do you think people would get?

I think it's 'primitive' enough looking that most people would at least recognize it's not trying to make them Empire-like, and it might help make a castle wall or a palisade more interesting.
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>>54373324
That's not primitive, that's a mortar.

If someone gives you shit tell them to go read Knights of the Grail. Bretonnia uses guns, it's just mostly peasants, merchants, and sailors.
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So regarding magical items and weapons in Warhammer Fantasy I have a couple questions.
Firstly, the Runefangs. They all have very different names, from Brain Wounder and Orc Hewer to Legbiter and Mothers Ruin, but do they have different abilities or are they just named differently?

Secondly, how many magical weapons and items does the Emperor have in his vaults? And how many are the Emperor's and which are Reikland's? It is stated in that Karl Franz has a runefang (Reikland) and Ghal Maraz (Emperor), but then there is the Silver Seal amulet, and Karl Franz' gromril armor, are those passed to a new emperor along with Ghal Maraz upon the throne passing to a non-Reikland elector count?
Also related to this, who owns the Reiksmarshal's runefang - Reikland or the Emperor?
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>>54373324
Early Brets had access to cannons. You can just say you're going off old fluff.

But honestly, only spergs will actually give you shit for using a proxy.
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>>54373319
Didn't you already ask this and start your game too, no less?
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>>54373319
Well, in the previous thread someone mentioned that Felix' sword made him foolishly brave when fighting dragons. So that might be a worthwhile drwaback: The weapon always grants x effect, but when fighting a specific type of foe, then the wielder has to pass hard will tests in order not engage them head on. I would personally prefer such a weapon to one that only had its effects against a specific type of foe.
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>>54373324
Put it next to guy pouring water from the bucket.

New fluff states that they can use canons ,,on the water" so city merchants put pools on the walls.
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>>54373439
Technically it's a bombard, and compared to the Empire stuff it does look primitive.

Merchants and sailors I can kind of get using guns - it'd be difficult to the point of uselessness to use catapults and bows and arrows in naval combat - but how would peasants even afford them?
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>>54373456
they all have exact same abilities, since Dwarf who made them had zero imagination and so affixed them all with a single identical rune each
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>>54373456
>Runefangs
I was under the impression they were all the same as they were crafted in series by the dwarfs.

but in retrospective, it sounds kinda strange for the dwarfs to produce a dozen of identical runed works.
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>>54373623
it was a single human-phile dwarf
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>>54373543
I did ask it at the end of the last thread, but then it archived. I'm not the person you're thinking of judging by the second question, though.
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>>54373610
Technically merchants ARE peasants, but generally they're not gonna have guns they didn't kill for or get given by a crime lord or merchant.
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>>54373610
>but how would peasants even afford them?

They don't own their own.
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>>54373456
is... is that Magnus the Pious?
holy shit he's ugly
he looks like a nurgle daemon impregnated an ogre, but the foetus was carried by a dwarf. in the ass.
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>>54373099
G O B B O S
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>>54373623
>but in retrospective, it sounds kinda strange for the dwarfs to produce a dozen of identical runed works.

It was, this is just never done. He's called 'Alaric the Mad' for doing it for a reason.
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>>54373456
>They all have very different names, from Brain Wounder and Orc Hewer to Legbiter and Mothers Ruin, but do they have different abilities or are they just named differently?
All Runefangs have the Master Rune of Alaric the Mad inscribed on them automatically, but I'm guessing they have a few others too with different loadouts depending on the sword.
>Secondly, how many magical weapons and items does the Emperor have in his vaults?
Never been stated, nor what they all are.
Remember, this is supposed to be the source of a lot of magic items you see in the wargame and Lords will often have different gear depending on the player.
>And how many are the Emperor's and which are Reikland's?
That's a tough one.
I think that the majority of the items Reikland uses belong to Reikland, but all symbols of office of Emperor belong to the throne. Remember, Emperor is an elected position so his power is dependent largely upon his personal influence before getting the job.
>It is stated in that Karl Franz has a runefang (Reikland) and Ghal Maraz (Emperor), but then there is the Silver Seal amulet, and Karl Franz' gromril armor, are those passed to a new emperor along with Ghal Maraz upon the throne passing to a non-Reikland elector count?
The Silver Seal is definely for the Emperor. The gromril armor might not be, especially when you consider full plate armor literally must be tailor-made to the individual.
>Also related to this, who owns the Reiksmarshal's runefang - Reikland or the Emperor?
The Emperor, again.
Reikland is usually in charge but the system at least needs to pretend that anyone from any province could be elected.
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>>54373618
>>54373636
It was an insane Runesmith who forged them, and the rules of Runesmithing are that no two identical magic Rune items can be forged by the same smith.
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>>54373711
balance-driven rules never apply to NPCs though
gameplay and story segregation
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>>54373675
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>>54373456
I can't answer all of your questions, but I don't think the Runefangs have different abilities, and the Reikmarshal's Runefang was the runefang of the former province of Solland, which has since been destroyed and absorbed into Wissenland. It's owned by the Emperor, like the Drakwald Runefang, only there's been a tradition if giving it to a great hero of the Empire, while the Drakwald Runefang doesn't have such a tradition. I think anything that's not specifically ascribed to Reikland that's used by the Emperor is considered the Emperor's property, and would be given to a non-Reikland Emperor if one was elected.
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>>54373099
GONNA ____
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>>54373733
Nah, the rules of Runesmithing were lore and crunch at the same time.

Then again it was 6e. Its probably not canon, even if it was the only time Runesmithing was elaborated on.
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>>54373760
WRECK IT!
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>>54373608
That's a stupidly clever idea - I just thought all the fountains and stuff you see in T:WW at Bretonnian walls were just out of piety, since the Lady of the Lake.

I always figured they'd still allow pot-de-fers because they technically shoot arrows, even if they're made of iron, but of course it's near impossible to get a mini of one of those these days.
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>>54373806
actually, the answer is STAB
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>>54373832
UHM SPESHUL!
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>>54373882
Zog right off.
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>>54373691
Alright, thanks. Now, the word 'Reik'... I am confused, because Reikland is named after the river Reik, and then you have the Reiksguard lead by the Reiksmarshal, bellowing his orders in Reikspiel... Are there any instances where Reik is not ascribed to the River, and instead to the word sounding like 'Reich' denoting the Emperor or the Entire Empire?
>>54373674
I agree, he does not look too good in that picture. Here is a better portrait of him.
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>>54373919
>Are there any instances where Reik is not ascribed to the River, and instead to the word sounding like 'Reich' denoting the Emperor or the Entire Empire?
No, not really.
The folk of the Empire have German names and a government based off of German history, but everybody speaks British English with British English accents and even eats British English food most days in the fluff.
Usage of the actual German language is more or less nonexistent in the fluff.
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>>54373099

Last thread >>54340508

> Archived at 400.

Our power is growing.
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>>54374128
if you mean power of shitposting, yeah
half of those replies were two slavs trolling each other
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>>54373681
He's called Alaric the Mad because he hung out with humans.
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>>54373806

Wood Elves (anally) destroyed.
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>>54374155

I wondered why they were going so fast, we usually take 2 or 3 days to hit 300+.
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>>54374128

WH:TW did more to this setting that tabletop did in last 30 years.

GW must be feeling so fucking stupid right now.
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>>54374288
I think it was actually one of the GW writers who outright admitted that they've never done the smart thing with their intellectual properties even once in their company history.
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>>54374288

They seem to have crawled in their shell a little bit in regards to AoS, it probably does sell better than 8E but not by enough to justify all the money and time it took. I think they've realised throwing away 30+ years of lore was a mistake.
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This will be good Mordheim stuff.
https://www.ragingheroes.com/blogs/warstages-kickstarter/kscoming
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>>54373919
'Reik' is probably just how they spell 'Reich,' chosen to avoid unfortunate connotations.

>>54374170
Lots of dwarfs do that without getting called mad.
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>>54374288
>GW must be feeling so fucking stupid right now.

Well, other companies are taking all the risks and they still get a free paycheck for something they contribute nothing to, so I doubt they're too broken up.
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>>54374419
There even being competition is a testament to how far they've fallen.
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>>54374404
>'Reik' is probably just how they spell 'Reich,' chosen to avoid unfortunate connotations.

I know, but it confused be that there is then a province in the Empire that is called Reikland, and it is stated that its name is derived from the river... called Reik.
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>>54374383
>raging heroes
and it will cost a kidney and your firstborn child
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>>54374383

It's down to you, as a physical object yes it will provide all the different levels needed to make a Mordheim game fun but it's not really stereotypical Eastern Empire architecture.
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>>54374495
One or the other.

Citadel is what costs both.
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>>54374466
The name of the river itself might just be that because it's a ridiculously wide, deep, and important river. It's the emperor of rivers.
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>>54374288
I can see why GW, and especially a marketing team, would think that something new and fresh would be really good for the company - a way to branch out into unknown territory without getting tripped up by their own lore, a good way to make little nods to a former popular timeline without being restricted by it. A way to feel like they aren't resting on their own laurels and are still developing something completely of their own, not just the work of others from decades ago. Sort of like how Bethesda decided to set their Fallout games on the east coast I guess.

The problem is they didn't realize there was still plenty of potential for new income and a growing fanbase thanks to videogames and saw them as being directly competitive. They didn't realize that no one was particularly excited for a whole new universe (even if people have come to accept and even like it), and that they didn't really need it if they played their cards right. They threw out the baby with the bathwater instead of trying to make sure both sides could potentially still be tapped into. Rather sad.
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>>54374404
Alaric lived during the era when Sigmar had only recently united humans and dwarves in friendship.
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>>54374693
During which that deed was much fresher and the debt more poignant to them.
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>>54374627

I do think a part of it was that the design team had grown bored of it, they aren't cut from the same stuff as the creators and when Priestley left there was nothing standing in their way, As always though you don't appreciate something until it's gone.
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>>54374603
That would make sense, since Sigmar was from Reikland anyway. But I just can't quite let it slipt.
Since the Empire is sort of a federation, it would be a little like the governor of Mississippi being elected as the next American president, and his presidentiel body gaurds were called 'the Mississippi-Guard' and their leader was called 'the Mississippi-Marshal'... At least that is what it sounds like to me when I hear Reiksguard and Reiksmarshal. But maybe it is just a cunning trick by past Reikland Emperors or KF, as something to improve Reikland's prestige in a somewhat sublte way, since I would assume that the Reikspiel word for realm would be 'Reik', since the River Reik is the longest in the Empire, so its english real world name might be something like "The Realm River" - same with the state of Mississippi (unless I am wrong) being named after the River Mississippi.
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>>54373737
>tfw this was the first issue of WD I ever bought
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>>54373919
>>54373981

I think probably it was never wholly ironed out whether "Reik" always referred to the river or meant "Reich" or both. "Reichspiel" ("Language of the Empire" or "Empire-speak") makes sense, but "Reikspiel" as in "Reiklandish" becoming the standard variant within the Empire (like "high german" as opposed to regional dialects) due to the gradual rise to supremacy of the Reikland is also possible.

Earliest place I think I've ever seen the term "Reikspiel" is in the first Gotrek and Felix book by William King which, iirc, is a compilation of even older short stories published in WD and/or Inferno
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>>54374627

The really annoying part is how they did shit with 90% of Warhammer setting before axing it.

It was literally all about Empire with some elves on the side.

We know more about Badlands thanks to TW than we ever did in tabletop. Lustria, Ulthuan and Southlands are next. Inevitable minor human factions DLC's will flesh them out too.

And I get wet thinking about TW3 with dark lands and ogre kingdoms.
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Has anyone played the most recent version of the Warhammer Geheimnisnacht CKII mod? Wondering how buggy it is and if I should wait for them to patch it.
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To the guy who wanted a size comparison between some Mantic stuff and GW; here's one with a Mantic Aberration and a GW Warrior of Chaos.
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>>54375053

Cool helmet, where did it come from?
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>>54375098
Blightkings
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>>54375172

Ahh yes, I thought it would be something like that.
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>>54375053
great, thanks, just what I needed

so a bit short, but bulky. okay.

>>54375172
Slav shitpost incoming in 5... 4... 3... 2...
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>>54375468
Nah, OP says conversions are okay now.
Also iPhone games.
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Using grass tuft as spider hair.
Y/N?
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>>54375695
yes

that's goddamn creepy
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>>54375695
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>>54375695
gotta be well executed to look decent
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>>54373610

During the 100 years wars the naval battles and ship designs were crazy - the french were using War Galleys, basically long stretched and thin hulls designed primarily around making space for added oars, but the english had a fuck ton of merchant "cogs", which were sort of flat bottomed rounded hulled things that were designed to use mainly a sail and optionally oars (basically the intermediary step from galleys towards full Sailing vessels).

So the english "militarised" their cogs by sticking "castles" at hte front and back of the cogs, literally just jury rigging the things with crenellated turrets full of archers who were used to attack enemy ships while the cogs drew in to board enemy ships.

>>54373673
Eh, Oxford University's close links with Cambridge University are due in large part because the faculty had to evacuate Oxford and relocate to cambridge for a few years during the rennaissance because a pub brawl between students and townies led to someone getting stabbed, then a riot broke out, and then a load of townie peasants used a bunch of cannons they'd basically kept after one of the various english civil conflicts to bombard Oxford university.
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So why is it that pikes seem to be somewhat unused by the Empire? I'd assume it's to do with them being somewhat unwieldly in the forests of the Empire along with halberds being better at crushing Orc skulls.
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>>54376181

They don't use pikes because GW couldn't make them long enough on the new plastic models. That's pretty much the only reason.
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>>54376314
They haven't had Pikemen for a really long time though. Hell, they weren't even a thing back in 4e before GW really got its act together with plastics.

Either way, I do wish they had given more variance to "mortal" units, such as making a proper plastic War Wagon, customizable Steam Tanks, making generic light cavalry that could take cavalry crossbows or spear&pistol, etc.

8e really overdid the whole "big monsters" part of the new kits, as well as adding items that really were superfluous (Demigryph Knights anyone?). Does anyone have the old memepic of 8e monsters btw?
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>>54376393
monsters/centrepieces would've been okay, had they balanced that by equal variety of interesting infantry and cavalry. but they decided to kill off the game instead
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>>54376393

They were supposed to have pikes in the 6E set but in most miniatures a 18ft. pike is too long so it gets truncated a bit. The 7th edition set is the only one where they are really short, and even then if you look at them they do hold them like pikes as if they were longer than they are.

Basically I think they're supposed to be pikes and used like pikes but the practical issues have always go in the way.
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>>54375735
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>>54373099
Where's that wizard and beastmen fanfic I was promised?
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https://www.youtube.com/watch?v=I161bchiCiY
So is Norsca pretty much confirmed?
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Are there a sizeable amount of people who just pretend End Times didn't happen and make up their own head canon?
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>>54373711
>>54373733
The Rules of Runesmithing are lore driven and mostly safety orientated - no more than three runes to an item, no more than one master rune to an item - because modern runesmiths don't have the ability/knowledge to do it safely.

Things get curious with the Rule of Jealousy, not having the same combo or the sqme master rune in your army.

D:S&S gives the impression that runeweapons seem to work by drawing in magic to itself semi-constantly, rather than having a stored reservoir - as identical loadouts and master runes simply won't work when too close to each other.

With that in mind, I don't know if the Runefangs/(fake)Ghal-Maraz would work when too close to each other or if Alaric figured a way around this.

Potentially they may just have a deeper well of power to draw on and can tolerate being close to each other for a time.

Alternatively, D:S&S may have dropped the ball and the real reason is that runesmiths, being the proud monkeys thdy are, just don't want to repeat their work.
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>>54377033

There are multiple "canon" timelines at this point.

Storm of Chaos, Reckoning, End Times, TW Warhammer. I'm pretty sure there are more.
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>>54377171
Bloodbowl, I'd be surprised if mordheim/warmaster/man o'war didn't each spawn one.
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Any Mordheim gits around here? Posted this earlier on the Specialist Games/Necromunda thread, but I'm working on drafting revised mount rules and "build a wagon" rules for Mordheim, which could be used for campaigns or "narrative/scenario" play (Stop that Siege Tower!)

Anyone got any thoughts, point ideas or items that can be fleshed out, etc?
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>>54377171
TW is it's own canon? So there's essentially a multiverse of canon, but the only one being updated by GW is AoS as far as tabletop goes?
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>>54376874
Eh, dead goblin? That dosen't seem Norscan to me.
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>>54377033

Me, for one. The whole thing was so fucking retarded and AoS is such shit that I don't feel a pang of guilt. They've killed the setting, so the very act of playing the game involves either denying the End Times or autistically creating a new headcannon about how you're actually just refighting a historical battle or some shit
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>>54377551
>autistically creating a new headcannon about how you're actually just refighting a historical battle or some shit
You mean the way its creator intended?
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>>54378024

No, I mean like saying to your opponent,
>Now, as you know, the Old World was destroyed in 2519 so this battle actually occurred in 2499 which, by my calculations, corresponds to about 1998 in our timeline, or the 5th Edition, roughly
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>>54373099
Newcomer here, can someone explain Fantasy vs. Aos? This board is the only place that makes the distinction. Is this a rebellion because AoS sucks too hard?
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>>54378483

It's not so much down to AoS being bad (even though it is) but more down to that Fantasy and AoS are so different in terms of both rules and setting that they are effectively two separate games. That GW called it AoS instead of Warhammer 9th edition shows even they believed it was a different game.
>>
Has anyone played Fantasy on an 8 by 6 board?
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>>54378483
Even withion the thread there's not complete agreement.
Everyone here rejects AoS for one reason or another, be it fluff, models, rules, or all of the above. You will, however, get the occasional shitstorm here when one person person rejects AoS for one reason, and someone else rejects it for another, and one or both of them feel that the other NOT rejecting the aspect they reject means they belong in the AoS general instead. The last thread was largely consumed by such a shitstorm. /tg/ is not the homogeneous hivemind it pretends to be
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>>54375919
No offense anon, but I'm not sure a Cog would work well against something more similar to an 18th century ship of the line.

Maybe it could work out with how Warhammer still has Elves using traditional weapons and Norscans and longships, but I don't know. I've seen some great ideas for Pegasus aircraft carriers (which I want to call carracks, Pegasus-carracks) and such, but I don't think it would be bad to have Bretonnia have the lineup of ships it had in Man o' War.
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>>54378754

One thing we can agree on, and probably the people in the AoS thread as well, is that they are pretty much separate games. Regardless of which you prefer the difference means it's legitimate to have separate threads.
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>>54375919

Damn, you mean we could have destroyed Oxford then and there? This has bumped that time a British solider let Hitler live in WWI down two the second most disappointing missed opportunity of history.
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>>54378988
Oh yeah. Even if I occasionally find a model from the AoS range I feel like converting, the game itself is far too different and just doesn't appeal to me. Different threads are very much appropriate.
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>>54378086
You go through that much difficulty?

Fuck man. We only go through effort to come up with a story for campaigns, and even then its just how two OCs meet.
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>>54378754
The last thread was shat over by the inferiorSlav. Not everyone here rejects AoS - but I don't think anyone would believe that AoS and WFB were the same game.

So, what are people playing/working on now?
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What the fuck is the 9th Age doing? What is this unintelligible shite?
>>
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>>54380556
9th age has a lot of missed opportunities. It has a lot of slight improvements from 8th edition, which is nice, but it wasn't particularly concerned with instant ease of readability for the army books.

Personally I feel that 6th and 7th are the way to go. Random charge range made it much less viable for two units to support each-other on the charge, or at-least not reliable enough to be a core tactic of your army. Horde formation and general power-creep finally broke the barrier where regular troops could consistently do enough damage to outweigh static combat-res bonuses, which combined steadfast made combat-res less important in general compared to killing enemy units to the man. Removing casualties from the back made initiative much less important.

So, basically you've got the old sources of tactical depth.
>Static Combat Res=Much Less Important
>Units Supporting Each Other=Much Less Important
>Giant blocks enough dice to kill another giant block to the man.

Granted, don't get me wrong, even with all the reduced tactical depth, it's still an Olympic-pool compared to the hose-filled kiddie-pool that is AoS. Also, 8th and 9th age's magic phases were VAST improvements from 6th and 7th, so there's that too (instant-unit-destruction spells notwithstanding.)

I keep saying we should make 6th/7th rules for the units that don't exist in those editions.
>>
>>54380792

I think for me KoW is looking like the most reasonable successor.
>>
>>54380455

Loads of stuff from the island of blood set, I have like 3 or something now and enough parts for 40 sea guard... God help me.

I might post some pictures tomorrow if I can get the tenth one done.
>>
I didn't finish my thought here

>>54380792
>So, basically you've got the old sources of tactical depth.
>Static Combat Res=Much Less Important
>Units Supporting Each Other=Much Less Important
>Balancing the value of striking first and negating enemy attacks against the toughness to withstand attacks that you knew were coming first (I.E. Elf-Style vs Dwarf-Style)=Much Less Important
>Giant blocks enough dice to kill another giant block to the man=Basically all that's left


And it's more personal taste, but three blocks of 20ish, with solid flank-support on each side is more aesthetically pleasing to me than one single block of 50+ with MSU chariots/Cavalry whizzing around.
>>
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>>54380816
KoW comes the closest to recreating the feel of 6th and 7th, where you didn't DESTROY units, you broke their morale. Though the one thing that KoW doesn't have, that added tactical depth and felt accurate to historical warfare (magic notwithstanding) was the fact that charging a unit of cavalry into the front of ranked infantry unsupported was suicide
>>
>>54377033
I'd say the majority of players from 7th ed and prior make up their own canons. Even those who are new and don't like AoS tend to ignore End Times since it's the direct prequel to AoS.

That or they go with older established timelines like SoC or Reckoning.

>>54377358
GW's line is Age of Sigmar, which the End Times paved the way for by changing and retconning many Warhammer Fantasy Battles fluff infos and stories.

Storm of Chaos is the most commonly followed canon here because it's the central setpiece of WHFRP 2e and is a pretty good canon line.

Reckoning is what, I believe, was adapted into the MMO which many people remember fondly.

TW Warhammer straddles the line between Storm of Chaos and End Times. Those two are identical in that a Chaos warlord named Archaon led a massive horde to dominate the world. They differ in every other detail, particularly that Chaos loses in the Storm and wins in the End Times. TW has Archaon and his hordes but doesn't have a concise outcome or setting. Instead it borrows a little from both.
>>
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>>54373882
Grobi are for killing.
>>
>>54378483
The most basic and simple way of putting the difference is that Fantasy is set in the same fluff as most of the older books, follows them, and has a massive Chaos invasion at the end that is beaten by what is known as the Forces of Order (Empire, Brets, Helves, Dorfs). Chaos is beaten and the Old World begins to rebuild, though it never progressed farther than that bookwise.

Age of Sigmar is based off of The End Times, a series of supplements for WHFB 8th edition that changes many old parts of lore and retcons so many things that it more or less doesn't follow old Fantasy in many ways, and ends with a massive Chaos invasion destroying the world which then leads into Age of Sigmar.

For that, ET+AOS is usually grouped together.

The points of contentiony skub are countless and everyone has their own reasons for hating ET+AOS, though the most common two reasons are either because of its gameplay mechanics that differ completely from older editions or its treatment of Warhammer lore and the radically different approach they take to it.
>>
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what do you fine folks think of my black orc? I know the base is wrong but im waiting on the 25mm to come in RN
>>
>>54381798
He's pretty alright - solidly painted and all. I like the freehanded bits on the gut.
>>
>>54381798
Apperantly he's of very good table top quality.
>>
>>54380911
>charging a unit of cavalry into the front of ranked infantry unsupported was suicide

Oh really? That's fucking neat. I've only played 8th ed. Could anyone tell me why they dropped that 'rule'? Seems like something which would have provided a much more interesting gameplay.
>>
>>54381798
Excellent, a rank-and-file black orc painted to superb quality. The horns are very neat, as well as the cream/off white dags and face plate. Wonderful!
>>
Need help, /tg/

despite being long dead, i decided to get into the Tabletop game for real this time, playing Dwarfs like all true players should

Now, i don't really like the new vibe the latest dwarves from GW have. I mean, i'll probably get the Ironbreakers and the Longbeards because, well, they're ok, but where else should i find some replacements models more in line with the old 6th edition aestethics?

I already eyed the dwarf seekers from Avatar of War for my slayers, because i want to field a big chunk of 'em like the absolute madman that i am, but i don't seem to be able to find good warriors and quarrelers/gunners

Also I wouldn't mind a dwarf lord with hand weapon and shield. despite me loving 2handed weapons, playing WFRP taught me that shields literally save lifes
>>
>>54382781
What system are you going to be using for it? Can't really help with miniatures, but I support your Dawi choice - even if I've fallen to the dark side.
>>
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>>54373882
>>54373895
Hey, kid... over here.
Wanna buy some schemes?
>>
>>54382838
6th edition. can't really be hassled with KoW or 9th age
>>
>>54382908
Then you're making the right move with the Shield option. Great weapon isn't worth it when it cuts down on one of your rune options just to keep the bonus strength.

Do you have any flavour for your dudes, or just making it up as you collect?
>>
>>54376874
I hope not. Still holding out for it being dogs of war, or skaven being added to the old world campaign. I just cant bring myself to care about norsca.
>>
>>54382927
Don't really have a specific flavour for my dudes. I'll probably design them as being either a minor clan from Karaz-A-Karak, so i can give them a mor standardised color scheme, or a more diverse scheme for a force that must give the idea of an expedition to take back a lost hold.

I will probably collect as much as i can and then build my army based on whan eney i must face. I really like slayers, so they will be a auto-include against every monster-heavy, high-resistance enemy.
I also like Gyrocopters very much, so yeah, there's that

The centerpieces of my army will be the lord, who I intend to kit out so that he could eithyer hew through lesser enemies in the dozens, or a duel-focused monster to fight off eemy heroes (even if the lack of the rune of immunity in 6th ed. miffs me), a Than BSB who I will try and make as unkillable as i can, and a count-as for a dragonslayer, whose sole purpose will be going to the biggest motherfucker in the enemy's army and kill it in one turn with two runes of speed and a rune of might. Too bad dragonslayers can only have 50 pts in runes, but dragons and giants don't have WS higher than 6 iirc
>>
>>54382781
GW still sell their viking-helmeted thunderers/quarellers.
>>
>>54382667
KoW is meant to be much more streamlined and newbie friendly than a lot of other wargames.
>>
>>54383101
I was talking about why they didn't keep that rule for 8ed.
>>
>>54383094
Yeah i know, but i'd prefer not using them.
I mean, they're alright, but i kinda miss the old aestetichs of metal thunderers. I guess i can use them anyway, but i don't know, there is something in the design of the last dwarf warriors and thunderers/qarrelers that doesn't convince me
>>
>>54383143
Aren't they pretty much just a plastic and more varied version of the metal ones?
>>
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>>54380556
Maybe this will fix things like Stonehorn has Weapon skills 3 by making them great at hitting things but easy to hit since they're not great fencers.
>>
>>54383207
I guess so, but i don't know. I mean the new models are good. there is just, something about them that makes them feel strange to me, i don't know.
While not better in any way modelwise, i find the metal ones to have more spirit to them.
Maybe it's the extensive use of metal, i guess
>>
>>54383135
it isn't a rule
>>
>>54378483
Edition Wars is big thing on this board, especially when things get radically different. Its retarded beyond measure, since at the end of the day it always boils down to:

>Stop (dis)liking what I (don't) like.

That both AoS and Fantasy have their own thread makes a lot of sense, since background and gameplay are really different. It also curtails some of the shitposting.
>>
>>54380556
what the fuck is this shit?
new edition preview? 'cos current one look like WHFB
>>
>>54380816
except difference between units and even armies in KoW is notwithstanding, with their dumbed down stat system and stupid phobia of special rules.
also, I have no interest in games with no magic. if i wanted combat with no magic I'd just enlist in the army.
>>
>>54376589
dat ass

dat hairy spider ass
>>
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>>54376874
I mean
Just the fact that there's a little snow falling doesn't scream N O R S C A to me
that and the arrow
if CA hadn't said that it is 100% not Kislev, I'd say it was Kislev
but it isn't that either
>>
>>54380556
I won't judge until I see the whole rulebook, but goddammit... this would mark one of the last few threads between old WHFB and my armies snapping...

...would Skaven fit in Nevendaar?
>>
>>54383446
>also, I have no interest in games with no magic. if i wanted combat with no magic I'd just enlist in the army.

They have magic. Lightning Bolt, Fireball, Windgust, Surge and Heal.
>>
>>54380911
>Though the one thing that KoW doesn't have, that added tactical depth and felt accurate to historical warfare (magic notwithstanding) was the fact that charging a unit of cavalry into the front of ranked infantry unsupported was suicide

The Phalanx rule does a lot there. It prevents Thunderous Charge (A rule on cavalry mostly) being used from their front arc. Spearmen break cavalry pretty hard.
>>
>>54383545
compared to WHFB's or T9A lores of magic that's hard sci-fi, not magic. i played KoW. magic did almost zero meaningful impact
>>
>>54383623
I remember reading a review of Gates of Antares where the guy said that Rick Priestly and Alessio Cavatore were complementary yin and yang. Rick was the crazy creative visionary guy, super-narrative and all that and Cavatore was the relentless editor/streamliner, and old-school Tourneyfag. Together, they balanced each other out, and you can see the difference when they do their own thing.
>>
>>54380455
Stormfiends
>>
>>54380556
That moment when the game that wants to ape WHFB goes full retard and creates a new system. Why would you do that? Don't they know that the only fans they have are WHFB refugees? Might as well play KoW since that is at least developed by an actual game company instead of a circlejerk forum.
>>
>>54380455
trying to make a Treekin character for T9A out of Dryad and Tree-Revenant bits
>>
https://twitter.com/totalwar/status/887259187843137537

Roster reveal at 4pm BST. Must be Norsca so war mammoths and Ulfwerenar expected.
>>
>>54384153
>already got Empire and totally-not-Empire-promise
>already getting 3 elf factions
why not get two WoC factions, indeed?
I think all the praise I gave CA was premature
>>
>>54384153
Skaven
Hell Pit is in teh North, near Chaos Waste
>>
>>54383970
this stormfied is almost as distrustful as Leper from DD
>>
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>all these terrible new players in Vermintide
>>
>>54384350
That's a good thing right?
>>
>>54384352
Part of me keeps hoping they'll make a sequel that's set in Lustria, or something like that.

Also, are there any elf players who aren't either absolutely awesome or absolute shit, but somewhere in between? Because I only see those two types.
>>
I AM KARL FRANZ
THEY WILL OBEY
>>
>>54384352

kek, don't do cata runs with strangers anon.
>>
>>54383988

They seem to have lost the memo that they were supposed to be Fantasy 9th edition not the 9th Age 1st edition.
>>
>>54381798

Looks good, why is he in the fridge?
>>
>>54384659
They let the fame go to their head, quicker than GW did. Which wouldn't be the first time. After all these years of shitting on real game developers, they think they are so much better after they start running into all the issues that the other developers used to run into...
>>
>>54384719

Yeah they are quite arrogant, the best thing they've made was the quickstart rules, which were a mix of 6th edition and KoW.
>>
>>54384505
I'm not awesome, but not shit either
but I rarely play
>>
>>54380455
>Not everyone here rejects AoS
>t.AoSfan
>>
>>54375919
Love the cog design. Might not be effective IRL, but looks great and was the basis for the marienburg landship, i.e. the best model FW ever made.
>>
>>54384702
Because he needed to chill out.

Question: tentacle-y submarine based chaos dwarfs - good idea for an army or not?
>>
>>54385023
sure, why not
toss in some dork elf cloaks
>>
>>54384765
I'm actually really good with the elf myself, which is why it annoys me so much.

The dual-swords or sword and dagger combo make you a whirling dervish in melee. With the Regrowth trait on them (per hit, not per kill), you are hard to put down. Scavenger is nice too, and it goes well with the trueflight longbow, since for ranged I tend to handle the job of sniping specials in the head, and really stretch out my ammo supply by wading into combat periodically.
>>
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>>54384638
>do one cata run on cursed rune
>barely take a hit, everyone works brilliantly together, everyone has smart weapons and traits
>it's actually easier that the average hard run
>try again
>two people wander off and gets massacred before we reach the Magnus guard tower
>only reason the other guy lived is because I chose to stick near him
>promptly get the Belsen treatment and he's too stupid to walk away from the cloud
>>
>>54385133
Killing blow on sword and dagger, rapier and the pick are absolutely devastating on cataclysm.
It's fun bullying stormvermin with the pick's stun lock and suddenly killing them with normal hits out of the blue
>>
Can a waywatcher, a witch hunter, a fire wizard (level 2), a greatsword champion and a dorf ranger actually beat 40 skavenslaves or clanrats in tabletop?
>>
>>54385368
Arguably, yeah. The wizard wouldbe doing the heavy lifting. WFB used to have a special scenatio that was basically The Magnificent Seven - one side used only heroes vs. a normal army.

In WFRP you'd be almost categorically fucked without some clever planning.
>>
>>54385449
Terrain would rule the day in WFRP. If we use the 'skaven dreg' from Karak Azgal to represent slaves, we can see that the PCS will be mowing through the ratties VERY quickly. It's being surrounded that will suck. The Bright Wizard's terrain control and AoEs will be key.
>>
>>54385449
hmm, I gotta try that

>6e Wood Elves
>Glade Lord (Waywatcher Kindred)
>Glade Lord (Guardian Kindred)
>Glade Lord (Alter Kindred)
>Glade Lord (Wardancer Kindred)
>Spellweaver (8th Ed. High Magic)

vs.

>50 Clanrats

Waywatcher can shoot into combat with no penalties and without hitting allies.
Spellweaver can likewise cast anything into melee.
>>
>>54385505
If you balance points, I'm pretty sure you're looking at more than 50 rats.
>>
>>54385539
point also include Ld (which wouldn't factor in this place) and general character awesomeness.
>>
CA has too much money they made CGI trailer for bonus faction of previous game.
https://www.youtube.com/watch?v=RbrbDa9EBR0
>>
>>54385667
WHO CARES ABOUT NORSCA!!!!
THEY AIN'T EVEN PLAYABLE!
THEY ARE JUST A PIECE OF SHIT!

GIMME SKAAAAVEEEEN!
>>
>>54385689
Get fucked fucked ratty.
>>
The fact that Pirazzo's Lost Legion shows up as a minor faction/rogue army in Total Warhammer 2 makes me happy.
>>
>>54382955
Anon, don't you know that both Warhammer games are being combined?

Also Norsca would fit with both campaigns, since they have made numerous expedition to Lustria.

I hope the amazons are a minor faction in the sequel game, with the possibility of adding their units to other armies.
Jungle chicks with poorly disguised lasguns!
>>
>>54385689
Thanquol when?!
I want to see the one guy who can summon a bloodthirster by himself, and do it completely by accident
>>
>>54385689
This unironically. Skaven in the Old World would have been much better then this. It just doesnt feel right without them.

Also this leaves do many questions. Will Chaos Warriors get to use the norsican units? Why do they get a special cg trailer when actual tt armies got in-game ones?
>>
>>54385667
>we want GoT audience
Also
>Norsca
>arrows
lolwut?
>>
>>54385667
Another faction with big guys in big armor that fights predominantly in melee. Awesome.
>>
Asrai are probably some of the coolest Elves in any fantasy game world.
>>
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>>54385785
There are these ForgeWorld elephants, also Throgg and werewolves.
>>
>>54385773
Gotrek & Felix when?
>>
>>54385834
Those are big mammoths
>>
>>54385850
Also Fimir eeegh.
>>
>>54385834
>>54385834
fimir.
motherfuckin fimir
>>
>>54385834
How do the norsicans get those to the old world on longships?
>>
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>>54385834
oh shit
FIMIRS
>>
>>54385861
>>54385884
>Obscure race of japanese rape monsters that GW rightfully dumped
I would rather prefer if they were not.
>>
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>>54385895
Its not like the marauders themselves don't rape the shit out of those they pillage.
>>
Does anyone have a link to the WFRP 3e pdf?
>>
>>54385884
Zoats are coming.
>>
>>54385834

YES
>>
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>you lived long enough to see fimirs in a vidya game

What a time to be alive, truly
>>
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>>54385915
Marauders were not made for this, fimir can only reproduce by this.
>>
...so the preorder bonus is chaos warriors again?
>>
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>>54385912
>Throgg is in

Yes, this will do nicely.
>>
>>54385936
Total Warhammer Zoats would actually be rather interesting.
>>
>>54385865
they are very long ships
>>
>>54385963
It's a different flavor of Chaos.
>>
>>54385912
I was hoping greenskins would get stone trolls as another anti large unit.
Boar boy big'uns fucking suck and they're their only anti large option
>>
>>54385895
>>54385960
I personally don't mind them much.

In fact, I'm glad to see them being added to the game, I enjoy killing the shit out of Beastmen and Chaos Warriors, I'm gonna enjoy slaughtering Fimir with my favourite Empire, Dwarf and (eventually) Lizardmen units as well.
>>
>>54385963
Yes, but Warriors of chaos are actually popular and unique in fantasy unlike vikings.
>>
> Beastmen and fucking Norsicans are btter implimented into TW Warhammer then the fucking Warriors of Chaos.

Top kek
>>
>>54386016
Hopefully losing the marauders will mean Chaos gets the rework it desperately needs
>>
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>>54385817
You would be right if it wasn't for the asur of chrace
>>
>>54385963
Daaaa-aaad, they're Norsca-aaa, you're embarrassing me!
>>
>>54385667

> When one of the designers gets to realise his pet project.

I'm calling it now Chaos Dwarfs will be the pre-order for TW:WIII.
>>
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>>54385895
If it triggers you, you can always go play Life is Strange or Blue Rose.
>>
>>54386054
Where would the 3rd game be set?
>>
>>54383516
I'd suggest you try it, it doesn't seem so bad when you read the developers notes about it
>>
>>54386033
>wolves
>werewolves
>contrarian warriors

this faction is going to attract the fags, isn't it?
>>
>>54385834
HOLY SHIT THAT FIMIR!
>>
>>54386064
the chaos realm
>>
>>54385960
If anything that makes the marauders worse.

You realize beastmen reproduction involves kidnapping women and raping thrm, eventually to death, right? And then eating them? Not enough females, gaves, and turnskins.
>>
>>54385895

You mean

> Cool faction of primordial bog monsters that wherever they go, must rape.
>>
>>54386067
>when you read the developers notes about it
nothing really seems bad when you read the developers notes about it
hell, my final year project in uni seemed good it you listened to me.
>>
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>>54386058
Why one can't be disgusted by ugly spawns from magical realm? Also my favorite race are Dark Elves.
>>
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>>54386054

I have never pre-ordered vidya, but I'd pre-order for Chaos Dwarfs.

>>54386084
The Darklands. Would be close to where Ogres hail from as well.
>>
>>54385505
this would prove nothing, the elves win pretty much automatically. Give the rats some backup, along the lines of 400 or so. See who wins, also give the skaven stubborn if you don't play 8th
>>
>>54386124

This image calls to mind a certain horrifying screencap from /cgl/...
>>
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>>54373681
We tolf him to make 12 identical swords and he actually did it the absolute mad dwarf
>>
wasn't it just the queen fimir that did the rapings? or is it the whole race?
>>
Ok, /tg/. flying squigs; yea or nay?
>>
>>54384505

> Elves.

> Not walking around with 73 loaded pistols in your trench coat.
>>
>>54386213
only if they have bat-like noses and fur on them
>>
>>54386211

The whole race rape because the only female is the matriarch.
>>
>>54386173
Motherfucker, why do you have to go and ruin something nice like that?
>>
>>54383511
I wouldn't mind if they just gave Kislev a unique unit or two and the Ice Queen to lead them as a legendary lord.
>>
>>54386213
yay, but you've got to understand that the now traditional round squig is a specific form for a specific purpose, one that wouldn't really translate as well when you just slap wins on it

my suggestion is to make flying squigs with elements resembling piranhas or other fish, weird but still dynamic looking
>>
>>54386350
Hopefully Norsca opens the door for Kislev and the southern realms to get shit. They need it much more.

I would be completely fine with Kislev getting just a reskin of empire units, bear cav, and ice magic.
>>
http://store.steampowered.com/app/455040/Total_War_WARHAMMER__Norsca/

this is up.
noteworthy includes
Fimir HERO
Skinwolf HERO

unique campaign ect ect. read it fagsd.
>>
>>54386107
>hell, my final year project in uni seemed good it you listened to me.
I can sympathise but I'd still suggest trying it before never playing it again
>>
>>54386251
>>54386412
My main idea is that a shaman was pissing about with some squigs and accidentally made them.
They'd get riders called utter loonies.
>>
>>54386164
I was planning to ditch Ld checks altogether in that case, forgot to mention that.

I simply ain't got so many skaven... 60 clanrats, 50 slaves, 30 stormvermin, 20 plague monks... they can come in waves, I think.
>>
>>54386213
>flying squigs
>not wing-squigs which are like hair squigs, but each squig is like a separate wing
>wing squigs then can latch onto regular squigs or onto gobbos (orcs are too 'eavy)
>>
>>54386431
misleading name
should've been caleed
>Total War: Warhammer
>Forgeworld
because its just an expensive ad for FW, nothing more
though CA did make Brets different from Empire, so their standards are pretty low anyway.
>>
>>54386676
>being this retarded
>>
>>54386627
>also used by eccentric warlords for funky leather crests and veteran pirates for aquatic help
>>
>>54386431
>wolves
>wolves
>wolves

I'm not prepared
at least it's not ulric's cult
>>
wtf I love total war now?
>>
>>54385834
FIMIR!? HOLY SHIT!

MAMMOTHS AND WEREWOLVES TOO!
>>
>>54386627
>(orcs are too 'eavy)

Why not attach more wing squigs to them?
>>
>>54386829

It must be quite awkward having your hot mom walk around in a metal two piece all the time.
>>
>>54387078
On the other hand he has his girlfriend walking around in metal two piece as well!
>>
https://www.totalwar.com/blog/norsca-army-roster/

Roster here.
>>
>>54387127

Cool, we're getting Fimir balefiends.
>>
>>54387078
>>54387109

I suppose it swings in roundabouts.

When you can get one gift for mothers and valentines day.
>>
>>54387127
>>54387148
Yeah the screencaps have fimir and skin wolves on them
>>
>>54386676
this looks like the anon had an aneurysm while writing
>>
>>54386211
https://1d4chan.org/wiki/Fimir
>>
>>54385834
Holy fuck shit yes. Fimir.
>>
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>>54387078
>>
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Let's say CA is plannin to release Kislev(which is unlikely) what would be it's strenghts and weaknesess, and who would be their legendary lords? The current tzarina would be theit magical legendary lord, but who would be their brawler lord?
>>
>>54387078
Must be even more awkward fucking her, seriously wouldn't his dick be burned of after he was overcooked?
>>
>>54387317
Boris Bokha or random general who has his appearance because he is dead.
>>
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>>54387333
He is still capable of sex because he made thousands of bastards over time.
>>
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>>54387317
Strengths: mobile, flexible, extremely powerful magic
Weaknesses: not built for slugging matches, no fliers

Lords:
Tsarina Katarin, the 'Ice Queen.' The strongest ice witch alive today, formidable at spellcraft or with her legendary sword.

Tsar Boris Ursun, Katarin's father. The first high priest of Ursun in generations. Rides a titanic, frighteningly intelligent polar bear into battle, whom he always fights beside.

Tsarina Kattarina "the Bloody." A ruler from centuries ago, she was a beautiful, brutal woman - and also a vampire. A fearsome sorceress known for her extravagant cruelty.
>>
>>54387388
Noncanon.

Continuity is Lizardmen kicked him out of Albion.
>>
>>54386931
that's un-orky.
better chop orcs' legs off, so they are lighter. after all, what use are legs when you can fly?

>flying leg-less orcs that charge like madmen they are and cannot be moved from combat, 'cos they ain't got legs, and take-off ain't that simple

>>54387317
we got pretty unexpected Norsca and lolmeme Brets, I don't see why we can't get Kislev

>>54387352
>because he is dead.
so are Vlad and Isabella, but they are in the game
yes-yes, vampires blah-blah-blah, but still
>>
>>54387406
There's also a famous Ungol war chief mentioned in the WFRP splat for Kislev, but I forget his name.
>>
>>54387408
I bet there will be nod to End Times lore in TWW3 as was with Lileath/Lady

>>54387415
You can't have two kings in one realm.
>>
>>54387444
>Lileath/Lady
go on
>>
>>54387444
>was with Lileath/Lady
huh? where?
>>
>>54387461
>>54387487
Fay Enchantress says Lileath's name in battles.
Lileath gives plus diplomacy with Bretonnia in Wood Elves campaign.
>>
I hope Gotrek and Felix show up as a single Legendary Hero that certain armies can recruit by fulfilling special criteria.

On that note another legendary hero recruitable by different armies would be Geneviève.
And of course that lends itself to having Drachenfels himself appear under the new 'Rogue Army' game mechanic, with a force made up of Greenskin, Demon and Undead units all under one banner which would be pretty sweet.
>>
>>54387559
>Lileath gives plus diplomacy with Bretonnia in Wood Elves campaign.

Let's see
>Lileath, the Maiden
>Magic resistance: 10% for all units
>Magic item drop chance: +5%

>Ladrielle, Lady of Mists
>Evasion chance when using the Worldroots: +10%
>Diplomatic relations: +40 with Bretonnian Kingdoms
>Enemy Hero action success chance: -5%

no, not Lileath
>>
>>54387406
Units

-Kossars. These are your bog standard infantry. Regular soldiers, very rough. They fight with greatnows, and when range closes, switch over to greataxes. Not heavily armored, but hard-hitting. The elite version of these are the streltsi, whose arquebus fusillades are quite accurate, owing to the bare their bardiche provides when firing. Better drilled than the standard Kossar.

-War-priests of Tor. berserking fanatics who fight with greataxes. Fearless and fleet of foot. May have access to miracles?

-War-priests of Ursun. Heavy, slow infantry who fight alongside tamed bears. Brutal when the battle closes.

-Warriors of Dazh. Dazh is a fire god and sun god. I'd expect they use chariots and incendiary weapons, but there's little info here.

-Ungol steppe warriors. Horse archers part excellence. Can fight with sabers too, but not suited to brawling with heavy infantry or cavalry.

-Winged lancers. Medium cavalry recruited from towns and villages everywhere in Kislev. There's a lot of variation in equipment, but they always carry javelins, lances, and their famous 'wing' banner which gives off an unnerving scream at speed. Combines well with a cry of 'ura!' The elite Gryphon Legion are heavy cavalry whose banners have gryphon feathers.

-Chekists. These are the Tzarina's secret police and Chaos worshiper hunters. In combat they'd likely work like pistoliers, or else be attached to units to remind them that the Tzarina is watching, improving morale.

-Hag witches. Cones of the Ungol tradition. They are anti-Chaos as hell and can do things like lay curses on foes or summon vicious spirits to fight their foes.

-Ice Witches. The Gospodarin tradition of magic. These chicks hit hard as hell and have a number of AoE spells that fuck with movement, visibility, and more.
>>
>>54387627
Ladrielle is literally same goddess as Lileath anon.
>>
>>54387352
Being dead in lore hasnt stopped them in the past. Azhag and Vlad arr both in.
>>
Did they ever fix Heinrich Kemmler from being so utterly useless?

Like giving him Krell as a bodyguard, or at least letting the poor fucker ride a horse.
>>
>>54387628
Wouldn't priests of ursun ride the bears?
>>
>>54387661
In game they mention tzarina, not tzar.
>>
>>54387661
Vlad specifically was resurrected (imperfectly) just not at on the same date as when it happened in the tabletop, which is why he's somewhat unstable.

The video and tabletop games are basically two similar-but-separate canons and the video game being the better one.
>>
>>54387628
Other units:

-Kislevite cannons. These are lighter than their Imperial equivalent, but faster firing and more mobile. They don't have volley guns or rockets, but they do use canister shot.

-Kislevite war wagons. Heavy, gun or crossbow armed carts that act as mobile hard points for the army.

-Mammoths. These were an option in warmaster, but it looks like CA is giving them to Norsca.
>>
>>54387627
>Ladrielle's face is always hidden by a veil, but many Elves assume she is the most beautiful of goddesses. Others, however, suspect she is merely a guise adopted by another deity, one whose true aspect is concealed behind the ashen silk.
>In fact, the latter were the closest to the truth - during the End Times, Ladrielle revealed herself in Athel Loren as the moon goddess Lileath before Alarielle, Naestra and Arahan. She appeared to have taken refuge in Bretonnia under the guise of the Lady of the Lake after the arrival of the Chaos Gods.
>>
>>54387444
Lileath being the Lady has always been the case, that's not ET-specific.
>>
>>54387677
As far as I know Boris is the only Ursunite mentioned to do that.
>>
>>54387627
>>Diplomatic relations: +40 with Bretonnian Kingdoms
lets read this again.
>>
>>54387709
They could make uncorrupted mammoths for them, they made norsca giants after all.

>>54387729
Before End Times she was implied to be Ariel, not Lilly.
>>
>>54387645
Only in ET continuity.
>>
>>54387713
Who even gives a shit about the End Times?

Isn't one of the main points of this game is you can avert it, and spit in the eye of the whole terrible plot and what it lead to?
>>
>>54387713
>In End Times
>TWW continuity
>>
>>54387777
Why would Ladrielle give aid to Bretonnia if she wasn't Lady and why would Fay Enchantress say Lileath name?
>>
>>54387759
No, its to be a WFB license.

But that can only occur if Archaon can be shot to death with Gyrocopters, eaten by Squigs, killed by his own men, beaten to death by Karl, or literally kept from even getting up by being run over repeatedly by Goblin Chariots.
>>
>>54387803
Brets are useful to Wood Elves as pawns, and Lileath is an Elven goddess of magic invoked by women taught magic by Elves.
>>
>>54387851
Though you can attack the Wood Elves when playing as Bretonnia.
>>
>>54387759
the lore surrounding the game is still set in the old world.
Sorry pierre, but your lady is an elf goddess keeping your people as meatshields to protect her actual chosen people.
>>
>>54387713
like with many other open plot threads set up during 6th-7-th-8th editions, ET canon is just one of the possible resolutions - and the worst one at that. CA are free to pursue other resolutions.
>>
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Where's Lord Kroak?

Where's my dead mummified frog that can beat the shit out of all your favorite armies by himself?
Is he being kept out of this game for simply being TOO beast?

Also they need a Skink special character, and I've got just the lizard. Draigo ain't got shit on this Solid Skink.
>>
>>54385834
Fimirs live in swamps, why would they be in Norsca?
>>
>>54387958
DLC will include four lords instead of two.

>>54387987
Maybe Forgeworld paid them for promotion?
>>
>>54387893

Reminder that Mallobaude is the king Bretonnia needs. Remove Lady.
>>
>>54387893
Good thing I can genocide them in game, theres even a bret tech for combat with them, so its meant to happen.
>>
>>54387902
CA straight up all but confirm that the lady is either lileath or liadrielle.
Becoming pals with liadrielle makes you friends with bretonnia.
Orion says that the lady and ariel are friends and he can see Giles le breton.
>>
>>54388044
To be fair in the game bretonnia exists so that Karl Sama can expand his empire westward.
>>
>>54387893
>the lore surrounding the game is still set in the old world.
So fucking what? Vlad isn't ressurected by Nagansh and Isabella isn't WoC LL, so not ET.
>>
>>54387893
how are the elves any of their gods' chosen people when they just created them themselves
>>
>>54388071

Empire and Bretonnia exist to provide women for Norscans/Fimir/Beastmen
>>
>>54388085
>so fucking what
The game lore literally spells it out that the lady is lileath.
>>
>>54387987
I'm guessing they wanted to include Fimir somewhere and figured they fit in there better than, say, chaos daemons
>>
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>>54388135
More like norsca fimir and beastmen exist to be shot.
>>
>>54388156

ASININE MORTAL
>>
>>54374627
>Bethesda decided to set their Fallout games on the east coast
And they too fucked up universe and lore.
>>
>>54386084
That's dumb.

Clearly TWIII will be based around expanding the world map to Cathay, and the surrounding areas.
>>
>>54385779
Chaos warriors come from the northern wastes. Norse come from Norsca which further south.
Those are different factions. Only that GW never did a Norsca army book.
>>
>>54387958
Kroak would work best as a green knight mechanic; every so often he will cast a spell of fuck this general area of the campaign map, or support your army in battle with insane buffs
>>
>>54385779
>Why do they get a special cg trailer when actual tt armies got in-game ones?
Sega meeting has decided they need to promote pre orders for Warhammer 2.
>>
>>54388411

He only casts Deliverance of Itza if it's not the End Times
>>
>>54387987
in the summer months all the north is a swamp.

t. northerner.
>>
IMO, but fimir and their LL would work much better new Beastman faction starting in the North.
>>
>>54387987
Fimir work as mercs.
>>
>>54387851
Don't kid yourself. They said they are basing the game on 8th ED which means they have to inculde some of the ET things that were hinted at in 8th ED.
>>
>>54388529
fimir don't have a legendary lord.
>>
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Why didn't anyone post this?

https://www.youtube.com/watch?v=RbrbDa9EBR0
>>
>>54388437
You could pretty easily fluff up some more. CA is pretty on the ball with new content
>>
>>54388529
Fimir don't really work outside 2e when the game was still somewhat a skirmish military RPG and not a proper wargame.

Otherwise just use them in Dogs Of War. Their lore actively discourages them as a race with siding with anyone else.
>>
>>54388583
we have, several times
>>
>>54388583
You tad a bit late fella.
>>
>>54388544
Its based on everything. That's why there's Dwarfs and Norscans in Lustria.
>>
>>54388593
They work better alongside a people of marauders who are constantly raiding & raping anyway giving them access to human woman to kidnap than swords for hire wandering around on their own in territory of everyone else who would kill them on sight.
>>
>>54388612
The old interview say primarily 8th ed is their framework.
>>
>>
>>54386064
The Dark Lands, Chaos Wastes stretching between Naggaroth and the Old World, and part of the Eastern Steppes.
That would net us:
Chaos Dwarfs, God-aligned Chaos Warriors, Daemons of Chaos and Ogres with the potential for a Hobgoblin faction.
>>
>>54388362
>Only that GW never did a Norsca army book.

They did but it was only in Citadel Journal.
>>
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Uhhh...
>>
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>>54388846
cheeky cunts
>>
>>54388706
must be heavy, carrying round all those bits of skeletons
>>
aside from their locations what is the main difference between Warriors of Chaos and Norsca? Is the latter more accepting of beastmen or something?
>>
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>>54373608
That's not really new fluff, the knights of the sea have always been able to use cannons, because the navy is too important to the nation for them to be hampered so they are able to flout the strict rules that govern the horsefuckers (as a result they have a very powerful navy).

They also hold a different god as their patron above the Lady.

Reminds me of another video game adaptation, Man O' War: Corsair.
Wasn't amazing but it was fun, and you could see alot of the Brets in action on the high seas.
>>
>>54388925
Lore-wise?
>>
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>>54388925
>aside from their locations what is the main difference between Warriors of Chaos and Norsca?
You mean gameplay or fluff?
Also
>after trailer
poor DoW3
>>
>>54388975
>>54388973

Both, I want to know what justifies them being a different faction.
>>
>>54388925
Warriors of Chaos are fused with their armor and don't need to sleep and eat, they are also recruited from any chaos worshiper be it Empire, Norsca or Kurgan.
>>
>>54388925
The latter have sworn themselves to Chaos, not filtered through myth or perverted customs, but directly. They usually serve one god and they live only to further the great game.
>>
>>54388975
>poor DoW3
Let it perish in Abyss.
>>
>>54389020
Norsca don't live in demon land, they are a separate force but alot of their warriors dream of gaining notice in the eyes of the chaos gods through their raiding and then being called to become a mighty Chaos Warrior with big black helmet and spiky armour.
>>
>>54389060
You mean former, not latter
>>
>>54388967
That's new fluff as the old fluff (of 1980's) vaguely detailed Brets as nation more simmilar to the XVIII century France (but a bit technically retarded).
>>
>>54389042
>>54389060
>>54389099
So if I understand correctly: Warriors use magic properties while Norscans use material only? Correct me if I'm wrong.
>>
>>54389129
If I remember right, the Bretts are less technically incapable and more afraid of what would happen if the Peasants got their hands on things that could even the odds between them and the knights
>>
>>54389146
WoC are superhuman warriors blessed by Chaos gods, norscans are mortal barbarians.
>>
>>54389146
Norsca is an actual culture with its people. WoC are not a nation or an ethnicity, they're roving bands of marauders (from all the world) directly sworn to Chaos.
They both have access to magic, but since WoC are more directly under the eyes of the Gods, they're given gifts/curses way more often.
Also further north than Norsca you have several tribes of horse nomads (IIRC the Kurgans are what's directly north) that are sort of inbetween Norsca and WoC.
>>
>>54389129
Anon... it is 2017, what you call old fluff is now ancient fluff.
>>
>>54389146
You're wrong.

Look, it's like the difference between just being a durka and being a daesh loyalist who suicide bombs children's concerts.
>>
>>54387958
>Also they need a Skink special character
We're pretty much gauranteed to get a DLC with Tehenehuan in it. It'll probably be something like Grim and the Grave, where he's matched off agaist some Skaven special character, and with this we'll see some of the holes in the army rosters filled out too.

Oxyotl probably won't appear, but I think we might see Tichi Huichi's Cold One Riders appear among the Regiments of Reknown. Same for Nakai the Wanderer.
>>
>>54373324
old time bret fan.

wouldn't mind. you'd just be unchivalrous swine. but what ever. as long as it was peasants manning it.

>>54388967
lady of the lake, not the sea :^)
>>
>>54389208
>>54389215
thanks y'all
>>
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>>54389215
>>54389146
Norscans (vikings), Kurgans (Turko-Slavs/Scythians?), and Hung (Mongols) typically use more mundane gear than the Warriors of Chaos proper, yes.

Tong were once like those tribes but are now horrifying Chaos monsters which show up to raid shit.

The Warriors of Chaos itself can be thought of as the roving crusaders of the Dark Gods, taking from all tribes, blessed with many blessings, with daemonic powers and equipment.
>>
>>54388047
i'm not saying Lady ain't Ladrielle
i'm sayng Lady ain't Lileath
>>
>>54388706
Why are you obsessed with my country getting raped by Somalians?
>>
>>54388135
BY SIGMAR NO!
>>
>>54388706
it's that vikings guy, who played in warcraft movie, right?
>>
>>54389323
It's Reek
>>
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>>54389275
Better image
>>
>>54389352
who?
>>
>>54389381
where's the Inevitable City?
>>
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>>54389388

Another fantasy viking
>>
>>54389478
Its within Warp.
>>
>>54388637
Except Fimir distrust mainstream Chaos and other races.

They're highly xenophobic like Skaven, only Skaven are motivated by hate and Fimir by fear.
>>
>>54389478
Wherever you find it, nigga. The Chaos Wastes proper are a fluid place.
>>
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>>54388846
>>
>>54388925
Norscans are peasants, Warriors are Grail Knights.
>>
>>54389615
Norscans are Guardsmen, Warriors are Space Marines.
>>
>>54389630
Same thing but less relevant.
>>
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Alright when do halflings start appearing?
>>
>>54389846
Only if they get called bitsized beardless stunties.
>>
>>54389630
Same thing but less relevant.
>>
>>54389846
When Dogs Of War does.
>>
>>54382667
>>54383135
It was more just a result of the fact that, in 6th and 7th, in combat resolution, the number of kills you were likely to make within the bell-curve was vastly outweighed by static bonuses to combat resolution from having four full ranks and a banner. Cavalry charging R&F in the front was likely to kill more dudes, but lose maybe a dude, still lose combat. Then, they would either break, or continue fighting, but most cavalry was much less effective the turn after the charge.

I mean, yes technically cavalry COULD get rank bonuses, but it was prohibitively expensive, except in a few rare cases like wolf-riders who gave up the fast-cavalry rules by taking light armor. If you had one GIANT block of cavalry (a-la modern deathstar editions) then you would be faced with the issue that your opponent likely had three blocks of ranked infantry, only one of which you could charge. Even then, the block you charged would likely simply flee as a charge reaction, leaving both of YOUR flanks exposed to the other remaining two blocks.

Just like in medieval warfare, Cavalry wasn't for direct frontal charges, they were for outflanking your opponents and dealing with weaker flankers (almost all of whom did not get rank bonuses.)
>>
>>54390349
unless bretonnia.
>>
>>54390423
Didn't Bretonnia have a unique formation for that purpose? Never played much warhammer.
>>
>>54390423
That was sort of, literally, Bretonia's shtick: "I can get cavalry with rank bonuses for a price that a 2000 point army can afford." The thing is, that, even then, you NEEDED to break your opponent on the charge, or you would bounce off of them like a brick wall. On the charge, lance formation was devestating, with the full frontage of three, and the full flanks (often as many as 3 extra models per side) attacking, all with lances, and all striking first. You are GOING to win combat. The thing is: if your opponent makes their first leadership save (or they're undead) then you'd better have a plan B other than "they break on the charge" because now you effectively have a frontage of 3 dudes with 2 S3 attacks a piece, and you have to lose fewer dudes to lose a rank, so when it comes to the slow grind you're statistically gonna lose. Questing knights were another story, because they had greatweapons (which in 6th still gave a full +2Str to cavalry) but they were expensive enough that taking a full 4-deep lance of them was REALLY expensive. But then again, that was Bretonia's THING: we charge, and it's either an immediate glorious victory, or we die valiantly defending the lady.

TLRD: yeah, tactics were a lot deeper in 6th and 7th, and there was no catch-all single answer to everything
>>
>>54390691
yeah bretonnia wasn't about getting the charge. that much was assured. It was about the proper execution and timing of the charge.

>tfw used to intimidate my friends by counting out how many knights i'd be fielding in any given battle
>if it was less than 40 i wasn't trying.
>>
>>54390809
>>54390691
>>54390423
>>54390349
>>54383135
>>54382667
The only REAL catch-all army, with no weak points, that I never saw lose a game in 6th, was.... get this... Tomb-Kings.

Nothing Fancy. No Tomb Guard. Just three oppressively large ranks of skeletons, with Three Lich Priests hiding in the flanks taking advantage of 6th's independent character rules, and carying as many bound-spell Invocations of Nehek as he could. He would sometimes switch the flank guards from skeleton horsemen to bone giants, but that's about as fancy as he got. It wasn't great at winning combat, but it was GREAT at never losing combat, and almost never going below 25% strength. Because of the old fear rules, all you needed was one lucky round of combat where you win by 1, and the opponent breaks.

TLDR: the one army that got more balanced and tactically deep in the switch from 6th/7th to 8th/9th was undead.
>>
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>>54391004
I want Richter Kreugar the Damned and his Cursed Company to be added to TWW, so I can have a regenerating regiment of skeletons in my Empire Army.
>>
>>54391082
There's a mod that adds that.
They basically chew through any units weaker than them because of regeneration in combat.
>>
>>54386093
Honestly I don't think said woman live long enough to give birth; I don't think a beastman have enough self-control to do anything but murderape. And then eat the human he just murderape.
>>
>>54386016
Karma as finally strike; they pay the price of being the End of Times special snowflakes.
>>
>>54391082
He would make a really fun playable rogue army.
>>
>>54391613
Made up of both skeleton footmen and skeleton horsemen for variety / tactical viability?
>>
New thread: >>54391732
Thread posts: 382
Thread images: 65


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