I initially bought this for a cheap gorechosen formation, but this game is fun as fuck with some buddies. Anyone homebrewed new heroes for it? New game modes? How do I spice this shit up?
Bump :^)
>>54364893
What is gorechosen?
>>54366070
Really fun, you play as gladiators in a khorne arena and try to be killiest.
I put together a homebrew game mode where gladiators competed to fight off bloodletters (and each other) in order to prove their might.
Requires models (or tokens) for:
Six bloodletters, a herald and Skulltaker.
In brief, I rolled a d6 each turn - that many bloodletters rose out of random pits, appearing on random tiles next to them. (With two or fewer gladiators, halve the numbers appearing.) No more than six bloodletters can exist on the field at a time, and they only appear on rolls of 1-5.
On a 6, another die was rolled - on 1-5, a Herald of Khorne shows up. On a 6, Skulltaker himself enters the stage. While either of these special enemies are on the field, no further foes appear. (When the herald falls, rolling resumes.)
The game ends when a player has six daemon kills and no opponents on the field. (Landing the killing blow on Skulltaker is an instant victory.)
I also scribbled up rules for how the daemons moved and fought each turn, but I have no idea what I did with those.
>>54364893
It's good? urrrgh, how is this possible. I hope no one I know plays it after the huge tirade I went on against it at the FLGS.
>>54368232
>It's good? urrrgh, how is this possible. I hope no one I know plays it after the huge tirade I went on against it at the FLGS.
?
It is actually pretty good, with the card management and tactical limitation systems.
I don't play warhams any more, but it's pretty damn good.
>>54367263
Should've been after 8 daemon kills hoss.