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Mutants & Masterminds... for a high school setting?

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So I'm thinking about starting a campaign set in a school akin to X-Men's Xavier's School for Gifted Youngsters; basically a campaign where players are teenage heros. The game will pretty much be high school drama interjected with dueling tournaments, basically X-Men meets Harry Potter's Triwizard Tournament. What system would make this possible elegantly? Mutants and Masterminds seems to have a good power system, but it has stuff like vehicles and headquarters as integral rules that both don't really fit the setting that well. I don't have the money to buy the rules upfront before knowing what's in them. Suggestions?
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I'm actually currently trying to DM a campaign in pretty much the exact same setting as you, except it's for the series Boku no hero academia instead of X-men. So far mutants and masterminds is pretty much the only system that allows for the full scope of the weird powers to come into play.
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>>54359375
Sounds promising. Have you had issues with stuff like vehicles/locale rules/secret bases and such? As I said, I haven't gotten hold of the rules, so I don't know how much of a problem it is.

I can always do house ruling, but I just finished creating a GURPS setting, so I'm kinda exhausted by that lol.
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>>54358955

>No money to buy the books

Where do you think we are? Go grab the pdfs, you can find em here and give em a look and then buy them later if they're what your looking for. It ain't rocket science.
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>>54359486
I'm a yuuuge noob, not used to or wanting to pirate, so that's why I said as such.
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>>54358955

M&M 2E and 3E have specific splats to help someone trying to run a game centered around Susceptible Teen Heroes.
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>>54359570

Eh fair I suppose. I personally don't consider it piracy when I have every o
I tenting to either delete it if it's not what I want or buy the book if it is, but I get that.
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M&M works pretty well. Anything like vehicles and similar you don't want to have, you can deny to players. Though the school itself might qualify as a base, just a communal one the GM provides, etc.

Also, I'd suggest looking at the Hero High supplement, it'll have some handy things specifically for teenage heroes.
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>>54359594

Amazing. I think I'll take a look.

>>54359601

It's OK, I understand 4chan's mindset. I also don't judge.

>>54359603

Thanks for the suggestion. I'll look that up too!
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I'm currently in an M&M game with a High School setting, and soon starting in a campaign with a College setting. It works well, though as a GM it means writing a lot of superpowered NPC's, which can be a bit of a turn-off. Would definitely recommend giving it a try, though. The Hero High book for M&M offers some good pointers.
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>>54359681
That was actually indeed my plan - all NPCs would be custom designed.
This would make combat irksome without days of preparation but that's where the high school drama comes in. My campaigns tend to develop into massive chatfests, so.
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>>54358955
Rules are free here
http://www.d20herosrd.com/

For NPCs you can search for Kreuz's thread on the roninarmy forums, thousand of characters made that you can just reskin.
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>>54359426
Not that but vehicles and bases are entirely optional
All vehicles and bases are are a collection of stats that say how big it is, what it can do, and how tough it is

If you are going for a highschool setting you might want to check out the Hero High supplement for M&M since it covers teen heroes exclusively
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>>54358955
post the pdfs

love super heroes when they aren't sjw bait
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Yeah, as others have said vehicles and bases are optional.

More than anything, M&M is a system where you need to lay down the law and not be afraid to enforce it and make sure the GM and the players are on the same page. The first campaign I ran I thought I had made it clear what sort of theme and style I was going for... something somewhere between the classic superhero comics and the MCU in style.

What I got was Angsty Iron Man, Tree Elemental, Literally A God, Dude Tracer, Pyro, and The Ancient Evil Has Awakened.

Others have already told you what to get, so now: what other questions do you have?
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What are some benchmarks for character creation? I'm joining a PL 8 high school game in the DCU. I just know that it's recommended that you hit all defense limits.

What are some reasons you get powers in the DCU? In Marvel you could just be a mutant.
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>>54359970
That sounds pretty interesting, your original intent not withstanding. Got any stories, mate?
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How viable is a grab and chokehold focused powerhouse at PL8?
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>>54358955
Have you seen the RPG Masks? It might be something you'd be interested in
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>>54360248
>In Marvel you could just be a mutant.
Which is why Marvel > DCU

DC's world building is retarded
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>>54360253
Didn't last very long, unfortunately. Plus it was a play by post game. Only lasted about a single adventure before it all faded out. Mr. "An Ancient Evil Has Awakened" was a dude from another continent who decided that he was going to play the evil that brought Rome and other civilizations to their knees and was literally immortal; in function he was basically a duplicator with shapeshifting (Variable) powers.

>>54360248
Mutants technically exist in DC as well, though they're generally referred to as metahumans. Basically though, anything that you could think of that might give you powers (Marvel-specific items aside, of course) could give you powers.

For example - Jay Garrick, the original Flash, got his power through breathing in heavy water vapors - basically boiled deuterium and inhaled the steam and he got speed. Barry and Wally, the second and third Flashes, both got their powers through lab accidents (and then they introduced the Speed Force concept so things got weirder than they were already). Alan Scott, the original Green Lantern, has powers from a thing called the Starheart, literally concentrated magic that was turned into a stone and ended up on Earth. All the other Green Lanterns have more technological origins, though there's ancient embodiment beings behind their powers as well though that's a relatively recent (as in, the past ~20 years or so) development.

Lots of alien devices or materials from different planets/space, lots of magic. Origins can be technological, alien, magical, Atlantean... it's pretty wide open.
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>>54360248
>alien physiology(Superman,Starfire)
>you have a meta gene(mutants)(the Outsiders)
>Bang Baby(gang fight in Dakota, toxic explosion,people got powers)(Static)
>genetic experiment(Ravager,)
>found a magical artifact(
>some wizard/demon/God bestows their power onto you(Captain Marvel. Amazons in some iterations)
>alien weapon(Nth metal,lantern ring, a Scarab)
>science experiment gone wrong(Captain Atom,Flash)

There's plenty of options.
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>>54360518

Don't forget just training really hard until you eventually gain superpowers.
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>>54358955
>Energizing Healing
>Costs 2 points per rank if you have energizing only and 3 points per rank without the flaw, can fail unless you invest at least 10 ranks, and requires extra effort when you do to try again. Even if you do succeed, you have to take not just fatigue, but any amount of exhaustion you manage to heal.

>Luck Instant Recovery
>Removes Fatigue, Stunned, and Dazed conditions instantly on reaction
>Costs 1 point per guaranteed use up to half PL
>Profile Profiles also introduces Energizing Healing...that heals Self only, and other powers have a straight up Custom extra that's basically the same thing without the flaw.

I love this system but this always bothered me.
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>>54360248
>I just know that it's recommended that you hit all defense limits
A lot of GMs will appreciate if you DON'T do this and actually build to what's appropriate to your character, within reason. There's no real reason for a magician to have maxed Parry, for instance

The only thing you really need to max is toughness, and there are plenty of ways of maxing that without buying Stamina
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>>54360275
As someone who has done it before, it's a pretty solid option, if you build for it.
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>>54360738
I'm trying to build a bruiser with some grabs and a strength-based coin flick ranged attack.

Two of the other three members have made a shaman and a arcane assassin, so I'm trying to avoid the mage type with a huge array.

If possible I want to add either some inventing, or some super-senses so she's not entirely useless outside of combat.

Any ideas on how to make a character versatile outside of combat? Advantages like beginners luck?
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>>54360835
And then the GM starts throwing robots, vampires, and other baddies that don't need to breathe.
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>>54361096
I was more grab and stuff, not just grab and choke. The grabbing and pinning ,etc. was pretty effective. But yeah, there ARE ways for a GM to really counter grappling. I'm GMing a game and most of the PCs have some form of grapple effect, so I'm already preparing nefarious things.
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>>54361144
Minions that explode?
Robots that shock you when you touch them or shoot out spikes?
Villains that are literally entirely coated in poison?
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>>54361079

Well, first, what exactly is the origin of your bruiser's powers? You could go Super-Senses and basically be a "Young Justice" Superboy, essentially a Powerhouse archetype with some supersenses.

Inventing really shouldn't be in the domain of the bruiser unless you give her some good intelligence to back that up.

>>54361096
If the GM is a dick, maybe. A GM who constantly uses enemies that are immune to a character's main gig, that's bad form. But it's easy to go from grab and chokehold to grab and smash. As a character who probably has Super Strength, it shouldn't be out of the purview of that character anyway.
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>>54361079
Get some expertises and at least 1 decent interaction skill, that should be enough. Although it'd be useful if you told us more about your concept, as almost anything can be built in M&M
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>>54361184
Oh, also connected/contacts/well-informed are all good ideas and are almost definitely going to matter down the line
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>>54361182
Only origin I can think of that fits is a particle accelerator accident, I'm not exactly the creative type.

I plan on doing the whole tactile telekinesis thing, with the holding back advantage from Hero High where she goes full Jean Grey with a massive psychokinesis array.

How much intelligence and skill would I need for inventing to be viable. I was thinking perhaps I can do something like a the Beast (Hank McCoy).
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>>54360835
>SUFFOCATION
Characters can hold their breath for ten rounds (one minute) plus a number of rounds equal to twice their Stamina. After that time they must make a Fortitude check (DC 10) each round to continue holding their breath. The DC increases by +1 for each previous success. Failure on the Fortitude check means the character becomes incapacitated . On the following round the character is dying. A dying character cannot stabilize until able to breathe again. Heroes with Immunity to Suffocation can go an unlimited time without air.

Would that mean you would have to choke them for 1 minute before they would have to make the resistance checks or do they just go straight into the saves with Chokehold? I assume it is the latter.
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>>54361362
I searched online before on this.
It straight to saves from what I've read.
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>>54361345
If you're going to go for inventing, you should really have at least a +5 Int bonus, preferably more, and at least 8 ranks in Craft (whatever you're specializing in). Skill ranks max out at 1.5x PL, if I remember right, but at +8 you're already better at Crafting than most adults are at their actual jobs, and you're still just a teen.

However, remember also that crafted items don't last. They're generally one-and-done. The only exception is if you spend points to keep them as equipment or as devices, at which point you're probably adding another power array to your character.
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>>54361416
Not him, but Is this for 2e? In 3e all inventing is handled via having the Invention/ritualist advantage and either technology or expertise: magic. Skill ranks max at twice series power level
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>>54361480
Both, but it's been a while since I've read either book so my numbers might reflect 2e over 3e.

Basically you need the Advantage to be able to do the crafting, but the skill to actually perform it.
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>>54361480
Actually I think it's 10+PL, not twice PL for 3e
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>>54361480
We are running 3e for my game.
>>54361559
I think that's the limit with the sum of skills, abilities, and circumstantial modifiers.
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What's the difference between a Paragon and a Powerhouse?

Paragons fly and are more superman like? While Powerhouses are more like the Hulk or Thing?
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As someone who is going to (hopefully) join a mutants and masterminds game, can you guys recommend some powers for a PL 5 in a setting likeOP describes? A high school for heroics and such. The GM is open to any sort of power within reason, and I'd like some suggestions that are a bit more unorthodox that your standard elemental manipulation, super strength/speed, etc type heroes.
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>>54361605
Essentially, yeah. Paragons are your classic flying bricks, while Powerhouses are your classic bruisers - like I mentioned above, Young Justice's Superboy is a classic Powerhouse.

>>54361625
PL5 is ridiculously low - like, that's a lower PL than a SWAT officer according to the rules.
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>>54361651
Well he said probably around 5, though I imagine it'll increase over time as the players git gud so to speak.
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>>54361625
Saw a PL 5 build for Serval from Kemono Friends, so you can do that if you're a shameless weeb.
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>>54360518
don't forget there is also:
>be a new god (Orion the forever people)
>be a new blood (Hitman, DC Hitman not the other one, better suited for compains set in the 90s)
>Amazo virus (a bunch of side characters got powers because of it in post nu52 DC)
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Just make sure you have one of the teachers as a villain they have to take down and get an awkward reunion the next day because he's still your chemistry teacher and he's friends with the Superintendent so he gets away with everything as long as he doesn't kill any of the kids.
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>>54361735
Also, OMAC, a transhuman from a future dystopia
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>>54361625
Make a character who can "see the future" with Improved Initiative, Seize Initiative, Beginner's Luck, Second Chance, Defensive Roll, Uncanny Dodge, and Parry/Dodge as Enhanced Traits, but with a prominent power loss complication

You can try Senses: Precognition but that'd likely get turned down
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>>54361625
Get stuff that's not limited to PL, like 20pts full insubstantial.
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>>54361651
Not that anon, but I prefer starting at PL5 rather than the recommended PL8 or PL10. Especially for a group of players who have never played the game. The game itself already overloads new players with it's many options. Having a limited pool to start with gives them a better base to focus their main set of powers before moving on to supplementary power sets that really don't make a whole lot of sense thematically for the character.
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>>54358955
>Mutants & Masterminds
>high school setting
>>54359937
>post the pdfs
https://www.sendspace.com/filegroup/U0PbuHRSPX4RmKNSExXhpp7FmoiaXViSzzt9TSX2MQW27hNN2ua4wTEN6Pd3WxSqOMEBLzS82uDC%2F7FIBcqULQcZgzE%2FZ7z6cS3SMNkVFADcF9RywvP7UvolCZkEfcrbkZpPwzdTAIRczR0AWXybddqtgjKoM2UB

http://www.sendspace.com/filegroup/U0PbuHRSPX4RmKNSExXhpp7FmoiaXViSzzt9TSX2MQW27hNN2ua4wTEN6Pd3WxSqOMEBLzS82uDC/7FIBcqULQcZgzE/Z7z6cS3SMNkVFADcF9RywvP7UvolCZkEfcrbkZpPwzdTAIRczR0AWXybddqtgjKoM2UB
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>>54362235
These two pdf boil down the most complex parts of M&M into something more easily understood at a glance. Hope they help.
They are fanmade by a 4channer, but I don't know if there are more in the set or not. If so, I home someone posts them.
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Afflictions, how useful are they?
Any guidelines on making one?
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Any tips on efficient use of points?
Such as using growth to get Str and Sta.
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>>54362683
Afflictions are okay but less reliable than damage. You want them to be Linked to a damage effect or cumulative if your character's gimmick is an affliction. If you want to really dump a lot of points into it, Progressive also does the trick.
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>>54361703
>Well he said probably around 5, though I imagine it'll increase over time as the players git gud so to speak.
Talk about a split PL. being young means being inexperienced, not being weak in powers. Like build for PL 4-6, including skill levels and attack rolls for powers, but a powers power level to be 8-10.
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>>54362683
I've fucked some player shit with Afflictions at around their PL level too, Disabled and Stunned is a bitch.
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>>54358955

You make me sad OP, because you reminded me of the awesome high school geist game i was in a few months back that died on the vine when the GM left us. I loved that game, i put a ton of work into roleplaying and developing npc contacts and it was great and now that it's dead i haven't been able to find a game since.

Good luck with your game though, i'm sure it won't peter out immaturely.
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>>54358955
Yeah it's pretty great for what you want to do. Our group is doing this somewhat based on Hero Academia mixed with pockets of high fantasy. My group has this problem where our GM can't say no to op builds that break the game. Our stupid solution was to constantly lower the starting PL until we can't be OP. Our high school game has us starting at PL2 for teens with flawed powers. Which works so far. For perspective the normal is PL8 for masked street level guys who punch crime. Part of the issue is the amount of points you get at PL8 can still make a minor deity with how cheap immortality and space travel are when compared to damaging blasts or force fields. If you can tell your players NO on powers that will unbalance your game you should be fine.

The base and vehicles should not be too much of an issues as that is not required unless where they live has some game mechanic function. You could stat out the school like one, and give it super buses fairly easily. Seeing as not all students drive. That stats for those are a simple shopping list worth of math.
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>>54364820
Space travel I get, but how do you run into problems with immunity, immunity toughness half effect?
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https://www.mediafire.com/folder/026war1l4oo42/Mutants_and_Masterminds

Before anyone asks.
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>>54358955
I have a few pointers for you OP. I played in a M&M highschool superpowers setting before and there were things that could have been done so much better.

Firstly, don't make the NPCs overpowered, especially if the grades of the characters are directly related to who the strongest character is.
Secondly, do not have the characters fight each other in a white box. It's a chore and it's not fun if all you're doing is throwing dice at each other until one side falls over unconscious.
Thirdly, have all the players involved in the fight at the same time. It is not fun if you are playing with only one of the players and the others are sitting there with their thumbs up their asses, waiting for you to be finished with combat against one character. No, not even if afterwards it's their turn to fight: they will tune/zone out and you'll have lost them for a good amount of time that you could have spent roleplaying instead of rolling dice with only one other person partecipating in said rolling.
Last but not least, remember that the less introverted players are also there and engage them with your NPCs. There are not as many heartbreaking things for me while I roleplay, as seeing one of the other players be a complete wallflower when their character is not a brooding, angsty asshole: they just need a little push so they can plunge into the roleplay pool aswell. Do it.
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Joining a high school game that's set in the US, but I didn't go to high school there. Anything I should know about high schoolin' in the states? Driving at 16, AP classes, no fixed schedule?
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>>54365255
Australian here, from what I hear on the news and through media. American HS was just drugs, sex, and getting drunk from vodka via your anus
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>>54360297

This. The whole concept of Masks is teenage superheroes.
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>>54365397
Watered-downed vodka, or you'll die from anal bleeding.
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>>54360297

Yup. Plus it lets you build whatever powers you want, as long as you can describe it well.
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Just read about Power Descriptors, and apparently Memes is one of them.

You can build a character that literally uses meme magic in this system.

Or build a character that's immune to memes.

http://www.d20herosrd.com/6-powers/descriptors/
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>>54365255

School pride is a silly, stupid thing.

There's a general attitude of 'fuck those guys' kinds of rivalries even though school districts are usually just assigned by postal codes.

My high school had a 'long-standing rivalry' with the school in the next town. This meant that we play them every year on Thanksgiving, and that the seniors paint over each other's 'school rocks' in a lame attempt at pranking, just to have each school repaint their rock a few days later.
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>>54365877
What is a school rock?
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>>54365877
And SPORTS! rivalry especially?

>>54365861
Did you ever hear the tragedy of the man who was immune to memes?
I thought not. It's not a story the Meme Masters would tell you.
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>>54365940
A rock at a school.
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>>54365255
After Columbine there is at least one armed police officer just walking around. If someone beasts you up you both get in trouble, even if you don't fight back. If the average grade dip too low the school loses funding, so they shuffle classes around to mitigate that.
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>>54365955
why is it important?
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>>54365940

A very silly tradition that is as silly as it sounds.

A rock, usually the biggest one they found while constructing the school, that typically either sits somewhere near the sports fields, or the front of the school. Tradition will demand that the senior classmen of one of the sports teams have the sole priviledge of painting the rock that year.

It may not be an actual rock or boulder, some school have 'totems' that they paint.
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>>54365952

Yes. Even if the school's pride team hasn't won a single game all season for the past 2 years, you bet your ass everyone turns up hyped and ready to win if a big game comes up. ESPECIALLY if its against a rival school.

>be me in high school
>be a super band geek, was drum-major (aka conductor) for the marching band junior and senior year (11th and 12th grade)
>school's footbal team won maybe a total of 4 home games in all 4 years I attended
>still have to be super upbeat and positive around the big games because part of being a drum-major is coordinating the band with the cheerleaders
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>>54365255

There's a huge focus on your extra-curriculars. Especially if its something flashy that can get you sweet sweet scholarship money.

You're athletic? Great, do your best to become a pro-level athlete while being a teenager and you can get up to a completely free secondary education.

You're musically inclined? Your shots aren't great, but if you can find a college/university that invests heavily into their sports teams, marching band scholarships are right up your alley.

You're an artist/writer/photographer? If you're planning on going to art school you can probably get a few hundred bucks if you're either mainstream enough to allow for the public to get behind you, or avant-garde/post-modern enough that you can just claim 'you just don't understand ART' at your naysayers.

You're just intelligent with no discernable talent besides studying hard and getting good grades? Hope you know how to suck dick when you're up to your ears in debt and on your knees trying to get financial assistance.
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>>54366327
Best bet in game is that the JLA will notice your superheroing and sponsor you?
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>>54365255

>driving at 16

Depends on the state. Midwest and West will probably let you do this, especially in farming regions where you've probably been helping to drive a tractor since you were 14. New England means you can only drive if and only if a liscensed person is in the passenger seat. Of course, this rule gets broken a lot.

>AP classes
Only if you're particularly brainy, since they tend to count as college course credit, but they exist. The 70's/80's setup would be Remedial < Normal < Honors, but with the rise of standardized testing in the 80's and 90's, the scale now is Normal < Honors < AP

>No fixed schedule

Doubtful. Your schedule probably is tailored to your extra-curricular classes. The only freedom you might have is a 'Study Hall' period where the teacher is reduced to being a glorified babysitter while the students are supposed to be working. This means the teachers are using the time to catch up on work/have a little downtime, and the students are doing whatever they can get away with.

Like a few anons before me have mentioned, school spirit is everywhere, and just amounts to people shouting "OUR SCHOOL IS DA BEST!" a few times a year. Its not much more than tribalism, but given the US's stance on patriotism isn't too suprising.

Which reminds me; the Pledge of Allegiance will be recited at the start of each school day. Most schools will at least require you to stand, out of respect, but whether or not you say the pledge is up to you (though may earn you some disfavor depending on how patriotic the faculty/other students are).

Everything revolves around sports. Since college level sports are an enormous industry in the US, along with a great opportunity for scholarships in a country where education=debt, most high school students will be involved in at least one sport, even if its as pretentious as rowing. Athletes who can either perform very well in one sport, or perform adequately in multiple sports tend to be the most popular.
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>>54365174
Something vital to add to this, from an aborted nightmare of a high school supers game I was in: Remember that this is high school SUPERS. If you want to do high school slice of life with superpowers then tell people that ahead of time, but unless that's what you sold them on you need some kind of superheroic things for the players to do.

I shouldn't have to say this. I thought I'd never have to say this. But apparently that's something which some GMs don't understand.
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>>54366435

Maybe? I think a better approach would be that they just try to use their powers around 'mere mortals' to take advantage of the fact.

I mean, a superhero with athletically related superpowers might be tempted to use that advantage, even if it harms other players, because scholarship money is that damn good. If you can lift up a truck with one hand, you'll make an unstoppable defensive player on the football team. If you have super-speed, you don't have to outrun light itself, just the average athletic teenager, so you go join track-and-field. Mentalists can go join the debate team/Model UN (which again, wouldn't land you a full ride, but impressive results in those competitions would surely get you a few thousand dollars off the tuition at an Ivy League school).

In my graduating class, there were a few real, absolute morons who were getting 50-75% of their tuitions covered because they're good football/basketball players. Absolute meatheads otherwise, and they're majoring in 'Communication Studies' (which is an instant indicator of someone riding athletic ability into a university/college) because they can't keep up with anything academically involved.
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>>54358955

Literally Boku no Hero Academia?
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>>54366435

How would that work?

>Hey Mr. Admissions Man, I'm Corey Cliche
>Hello there young man. I see you have a scholarship of ... $50,000 from the ... from the Justice League.
>Uh, right!
>That's an odd scholarship to get. You wouldn't happen to be a superhero undercover, would you?
>>
>>54366870
I think it would be more a scholarship from the Wayne Foundation or some shit.
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>>54358955
Raven a shit
Starfire a best

This is the objective truth
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>>54359894
That dude in the back is fucking jacked. no way is that guy in highschool.
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>>54367016
It's a super high school
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>>54367016
He's Sasquatch-kin.
They got them big bones.

I bet the half-elf with the sword is older.
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>>54366695
If your not doing at least some slice of life stuff then the high school setting is pretty superfluous.
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>>54366601
Of course, not everyone will be cut out for sports. If you're the artsy-fartsy type, there's theater and assorted arts-and-crafts deals like pottery. If you're a braniac or other leadership type, you've got a few options, the biggest being the National Honor Society (a collective of the most elite brains in the school just sitting around talking about stuff) and Model UN (a high-school mockup of the United Nations where people actually go to state/nation-wide events and represent their "nation").
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>>54362751
Growth is expensive no matter what, unfortunately. But that's generally because most comic book characters that have Growth generally have only that - very few have powers besides Growth.
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>>54367717
And of course, let us not forget the Student Council: a small elected body of students meant to serve as their overall mouthpiece. The difference is that unlike the idealized Japanese student councils you see in all those anime and manga, the American version doesn't have very much power in the grand scheme of things.
>>
>>54367498
Well, yes. But if you're not doing at least some superheroic things then the supers setting is pretty superfluous.
>>
>>54367717

See; >>54366327

Yeah, those things exist, but unless you're attending a very private school (which, granted, OP's scenario involves), they still aren't as career defining as sports.

Especially NHS, aka the Tautology Society.
>>
>>54365463
Not if you light it to cauterise the wound.
>>
>>54367912
You'll still get academic scholarships out of it. Just because you can't pull a career out of NHS alone doesn't mean you won't have marketable skills.
>>
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>>54367945

Do you/can you? I know some people in our model UN got what amounted to brownie points at their colleges for it, but nothing meaningful.

All our NHS (of which I was a member) did was some small-time charity work and some fundraising to cover the costs of our own induction ceremony. I've gotten more opportunities by mentioning helping with sound-engineering type stuff for the school jazz-band.
>>
>>54359426
Like the other anon said that stuff is totally optional. I'd say they already have a "base" in the school and you could just explain that "dude you're 16 and in training, you don't have the batmobile you have a used chevy van, but you can paint your logo on the side"
>>
>>54368042
What if they're secretly a martian and have a martian spaceship?
>>
>>54367764
If you want high sta and str, isn't it more efficient to pump growth than the abilities directly? Ignoring the stealth penalties.
>>
>>54359970
This, SO fucking much this. One of the first things i asked out GM was "what is the theme, the concept here?" because that makes a huge difference. If you want to do something light and four-color comics style you don't want someone showing up with Ragefist the Muderlator and if you want to do something a lil darker or more serious the person who shows up with a magical girl and her talking armadillo is gonna be hard to work with.

When we sat down for character creation what is the theme, what is the idea, what's our connection? The GM explained he was going for supers emerging in our modern world and we're a team put together by the US Army to travel around and handle threats and keep the existence of metahumans quiet. Our My bro came up with an army intelligence officer who found a magic tome, i made a shapeshifting CIA agent who is mystique meets carnage, and our two buddys who weren't there... made an army ranger who got cosmic power and became more or less a sayin with no non-combat skills who can't understand why he cant' just fly everywhere and shoot laser beams and a wheelchair bound computer hacker Ironman with agoraphobia so he can't leave his house without the mech suit.
Yeah, first few sessions were shit, hacker had to sit in the rented van so he just wanted to hack EVERYTHING and our wanna be goku was next to him because investigation doesn't require beamspam
>>
>>54368064
Then you roswell that shit and explain that if they tool around in a god-damn flying saucer the NSA, FBI, CIA, PGA (the price is WRONG bitch!)>>54368064
, and NAMBA are going to be knocking on his fucking door
>>
>>54368524
Funny you brought up that magical girl because one of the grimdarker villains in the comic Empowered! is a magical girl with a pangolin, which may be an armadillo for all I know.

Anyhow, being on the same page is essential for most campaigns, even more in a game that lets you play fucking anything. Not only can you make characters that don't fit the campaign at all, making characters that do the same thing tends to be even worse. Usually. It _can_ be awesome.
>>
>>54366327
>>54365255
>>54366601
So, a 17 year old second generation Irish-American immigrant in California.
Dad is the owner of a boxing gym, mom is a registered nurse.
Goes to a public high school, and is on the wrestling team. (Grab advantages)
Is a math nerd, taking AP math courses. (Maybe some kind of math club?)
Drives a shitty Honda Accord 2003 passed down from her elder siblings.

Elder brother goes to Hudson University on a Wayne Foundation scholarship. (Or maybe LexCorp scholarship to make things more interesting)
Had an accident with a particle accelerator while visiting her brother's lab.
Gained tactile telekinesis powers as a result, and does low key hero stuff like Spider-man.

Anything that doesn't fit the life of an American high school student?
>>
>>54368832

Nope, looks pretty good.

Math clubs (at least the ones at my school) were usually focused on preparing on competitions like the Archimedean Challenge, the Mathematical Olympiad, etc, if you're looking for stuff to reference.
>>
>>54369010
Yeah, I did Math Honors Society, and we had to go to the occasional math competition and compete with other local schools.
>>
>>54358955

yay Mutants and Masterminds thread!
>>
>>54368815
>one of the grimdarker villains in the comic Empowered! is a magical girl with a pangolin

please describe more.
>>
>>54358955
Try Monsterhearts, it's made with supernatural (or superpowered) teenage drama in mind.
A bit too rule-light IMO, but you can run an action campaign in it.
>>
I'm literally running a campaign you described for the last few weeks. It's probably my best campaign yet.

I'm using Wild Talents and I can answer any questions you want.
>>
>>54369700

Magical girl who has love powers. She can a hoot people and make rhem fall in and out of love. Goes around mindfucking people for hire. Thing is she's decided that love is bullshit and decides to nuke the city and make the entire populace incapable of love. Don't think it's all that dark myself. I mean yeah mindfucking people is pretty bad, but they got villians who actually mindfuck you and rewrite yoyr brain for shit's and giggles in empowered. More than just love you know?
>>
>>54358955
Is it bad if a player manages to beat a PL 15 enemy with a PL 10 character if they used a fuckton of extra effort (extraordinary effort) and a very high damage but low to hit attack?

Had a player knight with explosive rune armor fight against what was basically Superman and punch him down.

Also running fantasy games is great in this system, I don't know why more people don't do it more often.
>>
>>54370340
>hoot people
you mean shoot people?
>>
>>54365001
Immunity can makes sense and be fair when you are either immune to your own powers, element, or poison, but quickly start to take some of the challenge out of the game when you spend enough to remove entire game mechanics and wide categories of damage types. If my character only does physical damage it's not fair to fight immunity to that, if I have physical immunity it forces the GM to either waist time hitting me with ineffectual attacks or get into an arms race with me as he build enemies specifically designed to kill my character not the whole party or just be a unique villain. It would cost 80 points to do that, the equivalent in buying ranks of "impervious toughness" (akin to DR and extra HP) can still be over come critical hits and "penetrating damage"(bypasses DR). Toughness gets worn down as it takes damage unlike Immunity. The game has a built in scale of armor and damage that immunity makes entirely pointless as it's no longer based on PL. 40 point Half immunity to physical damage would scale poorly as it would seem amazing at low PL but at higher levels become pointless.Starting powers points for PL8 is 120 for reference. This isn't as bad as what one of our players does and gets 20 points of insubstantial to become incorporeal. Which allows him to ignore all physical damage, have no clip on and still be able to spam ranged attacks.
>>
>>54371945
I think the best way to approach immunity like that is like a tool for that character to use rather than just in a purely combat sense. Someone with an immunity like toughness could possibly do stuff requiring taking some damage that isn't exactly combat related, like serving as cover in a very dangerous facility or taking some artifact out of lava.
>>
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>>54371748
A PL15 is generally way outside a PL10's weight class. To beat them 1v1 like that was indeed a moonshot.

And yes, running fantasy games work very well in this system. People have converted their high-level D&D campaigns into M&M; everyone is well-balanced against each other, and the fighter actually feels like a god of war. The means of progression will be a little different, though, as your typical "level up and get stronger" progression doesn't happen all that often in this system.
>>
Wow guys thank you so much all for the help. Had no idea this would get so many responses. I've basically had everything explained at this point. Thanks for taking your time giving tips and directions. I'll also check out Masks, Wild Talents and Monsterhearts to be completely sure what to choose.
>>
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>>54372227
It would be great if this were true in practice. You could be a party tank who could fly around taking hits for people. The rules support that. Unfortunately I play with an autistic fucker who just wants to be untouchable, undetectable, and teleports every problem away round 1 instead of fighting it.
It's rank 10 pic related.
>>
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>>54372392
>Unfortunately I play with an autistic fucker who just wants to be untouchable, undetectable, and teleports every problem away round 1 instead of fighting it.
When in doubt, always go with the ultimate chargen question:

>Would you legitimately, unironically read a comic book or watch a Saturday morning cartoon about your charater?

If the answer is no, or if they dodge the question, slap them and tell them to start over.
>>
>>54372392
Oh, well in that case it might be a time for a talk with him, and a kick if necessary.
>>54372250
It wasn't exactly 1 vs 1, he had an ally with him for sure. If his buddy hadn't dazed him, the Superman enemy would have probably been able to zip faaaar away and snipe them with eye beams.

Honestly, the lack of "progression" doesn't bother me in the slightest, level 1 DnD is so fucking boring to have to get through because the system gives you so little to utilize in problem solving.
>>
I'm in a M&M game (2e) that's set in a high school for magical girls. It's fun so far.

My PC is a teleporter but I'm trying to avoid being the sort of asshole >>54372392 is by having her be A) A melee character B) Not teleporting others away. She's just super mobile and can whack a flier out of the air via 'teleport above them + attack with a heap of extra knocckback ranks' Thematically, I'm playing a blind geomancer. She 'sees' the world about her with her geomancy and her spells are about the world about her. On the other hand, being blind she's utter shit at hitting things at range. So her main combat thing is 'Hit them with her staff, very hard'.

Well, that and 'Abusing the fact she is blind' relentlessly. Nobody ends a fight with a blind girl looking good. If you win? You look like a bully for beating up a blind girl. If you lose, you got your ass beat by a blind girl.
>>
>>54370340
thank you.
>>
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>>54358955

does anybody have suggestions on how a superhero organization would deal with the aftermath of torture?

As in:
-what to tell the government of the country the person you tortured for information is from

-whether to let them live (assuming they survived)

-and doctrines for covering things up.

I'm GMing a game and didn't think of this.
but the players did it, and I realized that it may be something that's happened before.
>>
>>54372445
I take issue with your ultimate chargen question

Example- I love One Punch Man but unless given to a god-tier player that's not gonna fly in an average super campaign
>>
>>54373600
>does anybody have suggestions on how a superhero organization would deal with the aftermath of torture?


I think you misspelled supervillain
>>
>>54373667
You mean Saitama himself?
>>
>>54358955
Got no good input, but I just want to commend you and all participants in the thread for having a wholesome, non-shitposted conversation.
>>
>>54373697
yeah superhero was a bad choice of words.

Mercenary would be much better. since they do everything from search and rescue, to firefighting, to assassinations.
>>
>>54373739
Yeah. Saitama works as a webcomic character, would not work as a party member 99% of the time.

So THAT GUY can, in fact, unironically say that they'd read a comic about their ultrapowered untouchable character concept and heck, it could be a good comic. Heck, maybe everyone in the party would read that comic. But that doesn't make it appropriate for the campaign, so, if you ask me, you gotta get a new ultimate chargen question.
>>
>>54373758
Sorry you got nothing from it OP.
>>
>>54359681
>>54359751
Have players discuss character ideas before the game. Turn the ideas they don't use into NPCs.
>>
>>54373697
i forgot to ask in my first reply. but given what I said do you have any suggestions?
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>>54372615
>You look like a bully for beating up a blind girl.
Honestly, that would be a plus point for a villain if they wanted to show off just how far they are willing to go to get what they want.

>Oh, so now you are sending a blind girl against me?
>Watch me beat the crap out of her and sodomize her for good measure for your foolishness.
Pic unrelated
>>
>>54373926
But if my player liked one punch man id kick him from the game anyway.
>>
>>54374190
lol sack and dick bulge
>>
>>54372445
Thank you I really like this question. It could put things into perspective for players who build a character on stats over story.
>>
>>54373926
Even though Saitama is explicitly a parody.
>>
>>54372445
I would watch the shit outa something with your pic related.
>>
>>54378026
It's a hentai superhero parody manga.
Don't meddle with my daughter.
>>
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>>54378026
For the record:
"Uchi No Musume Ni Te O Dasu Na!" (Keep Your Hands Off My Daughter!/Don't Meddle With My Daughter!) by Tamaki Nozomu.
Eighth Wonder, a top-flight paragon superhero, is retired. However, her daughter assumes her mother's mantle without knowing her mother was the original Eighth Wonder. Tittilating hijinks ensue as mother tries to protect daughter from the more problematic part of being a superhero.
>>
>>54378157
Is "the more problematic part" rape?
>>
>>54378536
It's an ecchi manga, so it doesn't go that far. That said, Tamaki Nozomu has a hentai parody manga of his own manga, titled "Don't Meddle In My Daughter!" that gets plenty explicit.
>>
What hero in the DCU would likely sponsor and mentor a young hero like Iron Man does for Spider-Man in the films?
>>
>>54379000
Depends on the young ward in question. Different heroes look for different things.
>>
>>54379190
I'm fleshing this backstory out.
So a bruiser with latent telekinesis.
>>54368832

Maybe someone who can give her some tech to help control or diversify her powers like Surge's case.

I'm also a bit worried whether getting only leaping would make flying enemies a huge problem.
>>
>>54374190
Is she(male) erect from getting choked?
>>
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>>54368815
Just what i was thinking of. or pic related
>>
>>54378157
>>54378108
Best anons, 10/10
>>
How would I got about making a Swallow power in 3e? I need it for...reasons.
>>
>>54380033
Grab based entangle affliction linked to acid damage. Overcome by damage modifier (punching you in the uvula until you puke)

You fucking degenerate.
>>
>>54380033
https://www.atomicthinktank.com/viewtopic.php?f=1&t=219534

You can base it on teleportation mechanics.
So, you teleport them into your magical realm.
>>
>>54378157
Is this by the guy who did Dance in the Vampire Bund? I swear i know that art style
>>
>>54380178
Yes.
Would you recommend that vampire manga?
>>
>>54380033
>>54380174
Thanks!

Now how to stat the weight gain...
>>
>>54380591
Growth power with the "stays same size" modifier so they gain mass without getting taller. Check the power profiles for density control.
>>
>>54380619
Christ, you're an enabler.

>>54380591

Density Increase

Rather than increasing your size, you increase only your
mass, becoming more dense, and therefore stronger and
tougher, without changing size. This removes the following
modifiers from Growth: active defenses (Dodge and
Parry), Intimidation checks, and size rank. Only Strength,
Stamina, and mass ranks increase. Speed rank actually decreases:
–1 to speed per 8 ranks.

Gamemasters should enforce the significant limitations of
the character’s increased mass; a character with 10 ranks
of Density Increase weighs 100 tons! Few, if any, conventional
structures will support the character’s weight.

Density Increase: Growth, Does Not Change Size (+0 modifier) •
2 points per rank.
>>
>>54380619
>>54380721
This is going to be for a future ERP game anyway so it's not like I'm forcing this on anyone
>>
>>54380357
if you can get past the fact the main character is the classic "she looks like a loli but she's really 300 years old" and quite a bit of nudity then yes, the characters are great, the action is fun, and i love the political issues they bring up like "a vampire is technicly "dead" so do the rights of a living citizen apply to them". Princess Mina is great because you have these moments where she's just being mellow and talking with the other characters and you forget she's a Machiavellian ice bitch she can be.
One of my favorite scenes is the first vampires sent to go to a human school are three fangless (vampires who willingly pulled their teeth and live as normal as possable) who were turned when they were just little kids.
So despite being 17 years old the one can't reach the board to answer a problem so Mina orders another student to help her up, and when finished the weapons-grade adoreable vampire-girl bows and thanks him to which the whole class Awwwws except Akira, mina's werewolf bodyguard who just shoots her a look of "bitch you planned that!"
>>
So for a bruiser type, how much attack damage trade off and toughness trade off would you recommend?
>>
>>54380721
Thanks for the density rules.

I've got dead NPCs who had that power (though it went both ways) and wasn't sure how to write it up.
>>
>>54381444
For density decrease, they just treat it as insubstantial 20 in the book.
>>
>>54381411
You can base the stats off the Powerhouse archetype, that's what they're for. You probably want your attacks to be slightly effect shifted rather than an even spread, though, and Impervious is kind of garbo.
>>
>>54381522
Doesn't everyone and their mom gets impervious if they're a powerhouse?
>>
>>54381570
I'm running a game where it's banned.

but that's not normal.
>>
>>54381570
Not really, it's very expensive and not that much better than normal defenses, even if outright immunity to weak effects looks sexy on paper
>>
>>54381638
And to clarify, this is for 3e. It was OP as fuck in 2e, which is why they nerfed it into the ground for 3e by essentially making it half as effective
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I've yet to actually playtest this but is it just me or is the Easily Removeable power a godsend?

I made a character whose entire power set comes from an enchanted staff a-la Stargirl, with those powere revolving around communication with, control of, and the ability to summon primates, ranging from 16 monkeys, 4 great apes, and king fucking kong. By the nature of his powers, he has prehensile feet and a tail, though admittedly I've yet to find a way to actually improve his resistance to disarm checks (his parry defense is a mere 8).

Funny enough, I actually made him to be a dorky college professor, so if OP wants, I'll give more details.
>>
So what is best edition to play in M&M? I've been looking at it for a while and it looks like it could be pretty fun. A lot of my friends are into Boku no Hero Acadamia at the moment and if the system is good I might run a game based on that.
>>
>>54381787
It's generally agreed that the editions get increasingly better
>>
>>54381799

So third is most recent yeah? That's the furthers along i see in the download files.
>>
>>54381827
Yup
>>
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how do you model someone who is made of wax, or lead who can be heal or have parts re attached or replaced. but first you have to melt them, or get the re-connection point up to melting
>>
>>54382027
So you're looking at a character with no Stamina score, like most constructs.

You'll need the Regeneration power with the Source (Wax or Lead or whatever) flaw.

I'm not sure how you'd do the modular parts. Perhaps through Variable with certain flaws.
>>
>>54381570
I would honestly recommend consulting one of the alternate Impervious rules in the power profiles. One of the options lets you instead reduce the degree of failure if the attack is below, rather than half, your Impervious rank. This essentially works as it should for nullifying half damage, but it also still keeps useful for higher levels of damage because of its wider range of effect. So rather than nullifying just damage 7, anything just under impervious 14 would also have the degrees of damage reduced. So if you fail a check by three degrees from a rank 13 attack, it instead become reduced to two degrees, which is still pretty damn useful.
>>
If a character has x-ray vision.
How would you model a ranged attack that can go through walls?
>>
>>54364820
Immortality is kinda meaningless.
Heroes nearly don't die anyway, they get knocked out and captured.
Being able to fuck off into space/otherdimensions/time/etc is a bit of a problem, yes.

Problem I see with PL2 is that you won't have enough points or skillcaps to function as a person. It's kinda "commoner can get killed by a housecat" problem.

>>54371945
Immunity to physical costs a shitload tho. If you buy it, you fucking deserve it.

And "any guy that uses Afflictions" is not particularly a super party-counter.

>>54372392
>Unfortunately I play with an autistic fucker who just wants to be untouchable, undetectable, and teleports every problem away round 1 instead of fighting it.
Ahhhh that's a familiar type. Fuck that guy.
>>
When is a new edition coming out? 3E's book sucks.
>>
>>54383153
What sux specifically?
>>
>>54383167
The rules are laid out in a nonsense format. If you want to know how to defeat enemies you have to look under the "Damage" power effect. But what about stuff like Guns? Do they count as powers?

All the sample powers are in the "Archetypes" section, but require you to look at the effects chapter to tell what they do.

There are no sample villains.

How do I make an attack that damages and blinds? Is that a linked power? Variable? Alternate effect? What's an Array?

Why does the Fighting attribute exist? How is it different than the Close Combat skill? Which do I use when attacking?

Why are Weakening effects so garbage?
>>
>>54383218
Niggapls, 2e went with your approach of giving pre-packed effects first and letting you puzzle out the lego blocks yourslef and it was so fucking much worse.
>>
Guns are equipment. Sample villains are in the gm guide. If something blinds and damages at the same time, ita linked, otherwise its an alternate effect. An array is a group of alternate effects you purchase together for cost saving purposes. The fighting attribute is for general close combat proficiency, the close combat skill only applies to certain attacks designated when you buy the points. You add the two of them up to get your attack bonus.
>>
>>54382027
>>54382359
I wouldn't put Regeneration just for that.
Construct characters already get healed by getting outside repairs, so that's just a specific way.

Modularity with limbs still functioning when detached is AEing into a Summon effect.

For example, you have Strength 10 but AE it into Summon (Detached Arms). So on.
>>
>>54361625
Invisiblity would be a solid pick.
>>
>>54359570
Why don't you download the books, check out their rulesets, and then delete them and buy the one you like best?
>>
>>54371748
>>54372511
>Is it bad if a player manages to beat a PL 15 enemy with a PL 10 character if they used a fuckton of extra effort (extraordinary effort) and a very high damage but low to hit attack?
That is some cool shit, and you should give him props for that. Though of course a ton of luck and all, but give him some fame in-universe (with some gains and slightly less problems). And of course fully entitled to some reward or loot for taking down the big badass, if appropriate to settings, and that can convert to some chunk of pp - for the whole group, share around.

(If it was "oops BBEG got critted too early" then, well, its superheroes, he just breaks out later anyway.)
>>
>>54381734
Look up the build for Angel Summoner for easy it is to break the game with Easily Removable although you better pray someone else doesn't get your toys
>>
>>54382864
Check with the GM.

Off the top of my head, one fix might be the Indirect modifier maxed put 4pp so that you can hit them anywhere you can see, as long as it's not out of range straight distancewise.
>>
>>54371748
This:>>54385519

Maybe give him that new "Holding Back" or "Untapped Potential" advantage for free, with a "Gosh, how DID you defeat that guy? Maybe you're stronger than you think"

Extra pp is always nice though.
>>
>>54386487
I've been thinking of taking this advantage for my character.

Have you seen it work in actual play?
>>
>>54365174
>>54366695
This is good advice, I'll take it.
>>
>>54386660
I wish. Sorry anon.

Haven't had a group in years, ever since I fell out of regular contact with my highschool friends

Looking at it again, it seems perfect for a Berserker kind of character too, although I can never build any kind of Superzerker that I'm entirely happy with.
>>
>>54362235
Thaaaaaank you!
>>
>>54386351
I actually gave it an activation flaw as well.

It's not enough to hold the staff, you need to speak a code phrase. Or rather, you need to shriek in a specific tone/pattern.

So even if someone steals the staff, the apes vanish, and I go back to being a balding professor with a bum leg, but unless another enemy knows that they need to do the shriek from Down With The Sickness, I don't need to worry about them usurping my throne as the Monkey King.
>>
>>54359970
And your complaint is? You got Iron Man, Groot, Thor, Nightcrawler, Pyro, and... Raven? Or Juggernaut, maybe?
>>
>>54358955
i use brave new world rpg for high school super heroes setting
>>
>>54389760
No. I got Reaper+Iron Man, Magical Girl Swamp Thing, Hyperion + Thor, dude who rewound time, a Paragon + fire controller, and literally THE ancient evil who has brought every major civilization crumbling down.

And that's why I said what I did.
>>
>>54358955
M&M 1E doesn't seem to have any of that hooked in, just badass pointbuy 3.X supers. Also it has "Cosmic Power," in case someonedecides they need to play Scarlet Witch

A few friends of mine have been discussing running some kind of X-Men game atm as well, but that may be on hiatus for a while with... a bunch of queer kids and the current political climate providing people with PLENTY feeling of being hunted/attacked by big nebulous entities.
>>
>>54381734
>though admittedly I've yet to find a way to actually improve his resistance to disarm checks (his parry defense is a mere 8).

The second chance advantage can give you a reroll if you fail against a disarm attempt.
>>
>>54390631
M&M 1e? What's that?
>>
>>54391370
He's referring to the original edition of Mutants & Masterminds.

It's a LOT closer to its D&D 3.x OGL roots than 2e and 3e are. It's still got lots of interesting ideas, but the actual character generation isn't far off from D&D.
>>
>>54391594
It was a joke
>>
>>54382359
>Perhaps through Variable with certain flaws.

I almost went into the book looking for the "certain" class of flaw. Then I re-read the sentence.
>>
It's getting to the point where I'm starting to imagine /pol/ memes any time a GM starts to talk about truth or faith or valuable information.

this makes me sad
>>
>>54392172
I don't think you posted in the right thread.
>>
Been planning out a M&M campaign after my PCs in another game expressed a shared interest to do some Power Armor/Mecha game. Basis thus far is X-Com/EVA inspired, with a limited selection of power choices available to Pilots and Power Armor at the beginning with unlocks as the organization they work for dissect bodies and learn about the tech and biology of the threats they're encountering, and can apply it as biotech to their suits or through implantation, gene therapy or some other bullshit for the pilot.
Here's what I've come up for with character creation thus far:
>PL 5
>I pretty much make the pilots with the PCs having around 30-40 points to customize their ordinary humans with attributes, skills, advantages and easily removable weaponry to serve as side arms for if/when they need to leave their suits or they break down
>15 pts for equipment, another 20-30 for pilot suit buffing up their defenses and the like.
>They design their 75 point power armors together to figure shit out like their roles, power armor powers and what not
As the game goes on they'll be able to add shit to their pilots and their power armor. Eventually upgrading to multi-story mechs, evas or whatever they decide on.
>>
>>54394149
I would personally add some detail like having their power armor be the ONLY human tech capable of significantly harming the alien-things, to justify why they don't just send the military to take care of it. At PL5 you're still in "trained average joe" territory (powers notwithstanding) and don't really leave it till PL8. Something like a really hefty Protection/Regeneration power, with a vulnerability to their own biology/tech as a complication.

It's probably best if the upgrades are either really large or come really quickly, because using the suggested guidelines it takes months to go up a single PL. Hell, even if you gave a full PL every session it would still take months to get to PL15, the proper heavy-hitter super powerlevel
>>
Making an unarmed bruiser.
Thinking of using subtle projection extra limbs and elongation to make ranged attacks and ranged grabs to simulate affliction effects.
Are there any downsides to this that I'm not seeing?
>>
>>54395607
Not really, that's pretty solid. In M&M the question is not "will this power work in-game?", it's "will this power break the game?". Get fast grab, and maybe benefit (ambidexterity) as the extra limbs entry suggests.
>>
>>54395269
Going with PL 5 due to having run a game starting at PL 8 to PL 12, shit was pretty broken from the start. Though that was kind of my fault as my only rule was "No Variable power unless you send me a list of powers you'd be using with it." Also going with PL 5 due to a lot of sources listing PL 5 as the "Military Trained" starting point, which seems adequate. As far as power/tech unlocks go, I've already got those planned out and they're fairly easy to obtain: bring back body, tech or knowledge that the scientists can pore through and apply to current human tech or biology to affect.
Eventually we'll end up going the full heavy hitter, three mechs fucking up Gamera style cityscape battles, but I'd rather have it be something that's a slow build to where they can look back and go "We really started with 10 foot tall power armor and became saviors of the human race in giant mechs."
>>
>>54396457
>Though that was kind of my fault as my only rule was "No Variable power unless you send me a list of powers you'd be using with it."
I assume you now get why Arrays are a thing?
>>
>>54396574
Oh we used Arrays. I was and still am fine with Arrays. What I wasn't fine with was ignoring the one thing I asked my PCs not to do. All I said was, "If it makes sense thematically, then it's fine. Don't just stack on overpowered bullshit that makes no sense thematically." At the time I didn't have availability to review everyone's characters as I was working 70 - 80 hours a week and was trusting them to just go with the flow, instead I got shit like everyone stacking Limited for random bullshit like, Limited (Doesn't hurt innocents) combined with Limited (Doesn't hurt animals) and Limited (Doesn't effect plants). All on the same damn power.
That's when I realized this really is a system where you have to pick apart and review every character, every power they have. Have summons? Pick apart all of those as well and make sure none of that shit ever happens again. At least I have the time to do so now.
>>
How do you calculate damage for objects thrown?
Just strength damage?
How would you model throwing coins at great velocity to cause damage?
>>
>>54397292

Yeah, it's just Strength damage. Throwing coins would just be Ranged Damage (descriptor: thrown coins).
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>>54397445
I can make that strength-based right?

I've read that throwing people you've grabbed is a free action if you're not throwing at a specific target, is this correct?

Do enemies being thrown gain the prone status?
>>
>>54397491
Not him, but shuriken are not strength-based in official material for being too light. I would probably allow it, though, if you also had Precise
>>
>>54397491
>I can make that strength-based right?

Damage caused by throwing improvised weapons is Strength-based by default. Though as >>54397758 said, shurikens are light enough that they're not Strength-based, so I might use those rules instead for coins.

>I've read that throwing people you've grabbed is a free action if you're not throwing at a specific target, is this correct?

I don't know about 3e off the top of my head, but it's not correct for 2e. Throwing is a move action as part of the grab + grapple + throw. Oddly enough, I was just looking at the 3e core book and it doesn't say anything about throwing anybody under the Grab action, only under the Trip action. So I would probably house rule that that's a move action if you're not specifically targeting anybody with somebody you're throwing, but a standard action if you are targeting something or someone.

>Do enemies being thrown gain the prone status?
>>
>>54397491
I'd just go with Knockback from the GM Guide instead of grabbing/throwing. Gets knocked back either none at all or thousands of feet and becomes prone. If you absolutely wanted to grab and then throw, I'd make the throw another attack action.
>>
>>54358955
I strongly reccommend Mutants and Masterminds; I swear by that fucking RPG.
>>
What are some of the better advantages one can take?
>>
>>54398995
Better, how? Some advantages are just +1s, others give you extra abilities. The latter are generally the best to get, but not all advantages fit thematically with all characters.
>>
>>54387873
I like that idea, although personally I'd put that as a Feature, rather than a flaw.
Unless it takes a move action to shriek the phrase.

It's only 1pp though, so it's not a big deal, but as a GM I would be more inclined to ask for that to be a Feature for you to be the only one able to use the staff, with maybe a Complication that you need tp be able to make the sound to use your powers.

I like that hero idea though.
>>
>>54398995
Luck.
>>
>>54398995
Luck
Power Attack
All Out Attack
Improved Critical
Improved Grab If you have Super-Strength
Contacts
Uncanny Dodge
Ultimate Effort
Beginner's Luck
Tracking
>>
>>54399381
Accurate attack and Defensive attack not usually worth it?
>>
>>54399409
Depends on your build, but generally to my knowledge Damage>Accuracy and Toughness>Dodge/Parry.

Because defence is also health, you want to hit harder to take them out, especially in the case of them having Impervious. You generally do not want to reduce your damage, since this will increase their chances to shrug off the attack entirely due to the way Toughness works.
>>
>>54365255
Depending on the time period, you could have an open campus (can leave when you feel like, though you're accountable for being in class. Mostly means you can go places for lunch) or closed campus (locked up from beginning of schedule until the end, though you can still hop a fence if you want to leave). My school closed the campus in 2007, but was late to that particular party.
>>
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>>54378157
>>54372445
Have some stats

Original Eighth Wonder

PL 12 (180)

Abilities (32)
STR 16 AGI 4 FIT 4 AWA 2
STA 16 DEX 0 INT 0 PRE 2

Powers (124)
Body Generator: Enhanced STA +14 (28)
Great Strength: Enhanced STR +14 (28)
Invincible: Impervious TOU +16 (16)
Queen of Beasts: comrehend +2 (speak to/understand animals) (4)
Supersonic: flight +10 (21)
- ae: wonder speed: speed +10, quickness +10 [20]
Wonder sense: senses +7 (extended hearing, extended vision, ultrahearing, vision penetrates concealment [quirk: except lead]) (6)
Wonder vision: Damage +8 (extras: accurate 4, range +1) (20)

Advantages (2)
improved initiative, move-by action

Skills (8/16)
close combat: unarmed +4
insight +6
perception +6

Defenses (14)
TOU +16 DODGE +8 FORT +12 PARRY +8 WILL +8

complications
BM the shooter: Eighth Wonder misses her beloved husband, and wants to know why Point Blank could be his younger double
motivation - Responsibility: Wether it's defending the city or looking after her daughter, a mother's work is never done.
Not Again: Eight Wonder keeps finding herself thrust into perverse and/or humiliating situations
secret identity: Eight Wonder is secretly Athena Haruka, perfectly normal single mother
Zenobia: Eight Wonders sister Hypertopian is now her greatest enemy, consumed by a need to conquer Earth with her army of super-criminals

Total
abilities 32 + powers 124 + advantages 2 + skills 8/16 + defenses 14 = 180
>>
>>54399493
>them having Impervious, since this means they could just flat out ignore the damage, regardless of how reliably you can hit them with it
Typing is hard

M&M works differently to DnD, since AC effectively doubles as health: if you're super accurate but have low damage output, if they have high Toughness they may consistently just ignore your damage since it'll be under their "AC". If you have high damage output, but low accuracy, you may rarely actually hit them, but when you do you'll have an effect every time.

With a good GM, both High Accuracy/Low Damage and High Damage/Low Accuracy characters are viable and useful, but High Damage/Low Accuracy is generally the more reliable option.
>>
>>54399493
I was thinking there might be accuracy issues, but I guess with the PL limits you won't be missing too much at the same tier even if you're heavily damage shifted?

Was thinking of making my PL 8 character have 8 attack and 8 effect and mix up the ratios with accurate attack and power attack.
>>
>>54399409

They are situationally worth it but power attack and all out attack are the big ones as they give you the tools to king hit a guy.

My PC >>54372615 uses all of them. It gives her a really flowing combat style/feel of a martial artist without needing a heap of powers that directly affect her combat.
>>
>>54399553
the main character of Don't Meddle With My Daughter, the original Eighth Wonder is Athena, visitor from a race of goddess-like superwomen who live on the hidden flying island paradise of Hypertopia. Athena left her home to retrieve a runaway, Zenobia, only to discover that Zenobia had seemingly gone mad, now consumed with a desire to conquer earth at the head of a super-criminal cabal called Blowjob. working alongside Next Ultimate Defense Experts, Athena donned the identity of Eighth Wonder to thwart Zenobia's ambitions, a much less glamorus life than it sounds, with Eighth Wonder finding herself caught in a constant string of perverse and humiliating situations. On the plus side, she met, fell in love with and married the telekinetic sharpshooter known as BM The Shooter, only to lose him when he gave his life to destroy the enemy's doomsday device. While Zenobia was defeated soon after, Athena not only retired from heroics, but refused to return to Hypertopia, in order to dedicate her life to raising hers and BM's daughter, Clara.

9 months and 18 years later, Clara's own powers developed and she became the new Eighth Wonder. Horrified that not only would her daughter be exposed to the same depravations she had, but now with the public humiliations of today's social media and news cameras, Athena donned her costume once more to not only help her daughter from the shadows and once again thwart the newly returned Zenobia, but unravel the mystery of Zenobia's top enforcer, Point Blank, whose powers and appearance are the same as Athena's lost husband, albeit much younger. At the time of this writing, Athena has solved that mystery, been reunited with her beloved husband, and is about to face Zenobia's forces in a climactic battle in the manga's final, yet-to-be translated chapters
>>
>>54399409
Whoops, I meant to link>>54399559 to>>54399409 as well.
>>
>>54365255
Oh, and schools in poor urban areas generally have metal detectors to check for weapons, though some people in rural schools may carry knives as a matter of course, with teachers not caring much despite the fact that this is a serious offense, in the books.
There's also no lockers any more, though they still appear in movies and shows, mostly because faculty got tired of checking them for drugs.
>>
>>54399592
Seriously no lockers?!
I'm more shocked than I expected.
>>
>>54365988
I'm American and never heard of this. What area is it common in?
>>
>>54399592

Metal detectors at schools is just a weird concept to me.
>>
>>54399564
PL8's generally forced to be pretty balanced anyway, since you won't be able to really shift towards Accuracy/Power until PL10.

Having both at +8 with the ability to tradeoff up or down is pretty good, and fits with the PL. I'd definitely recommend both Accurate and Power if you're still fleshing out the endgame hero theme/idea.
>>
>>54399592
Can cyborgs get away by saying they have a joint replacement or reinforcing bars?
>>
>>54399621
What about toughness?
Currently have it being defense 5 toughness 11.

Is 8 str enough to be an effective grabber?
>>
>>54399592

Maybe in some districts there aren't lockers, but I just left a school corporation tech support job last month and all the schools there (the school district is small at four elementary schools, an intermediate school, a middle school and a high school; and not poor, but not filthy rich either) have lockers for the students.

It's probably pretty rare that schools don't have lockers, except maybe in major metropolitan area high schools.
>>
>>54368815
Not to mention, the magical girl in re:Creators has by far the darkest storyline. And Magical Burst, which is all about magical girls, is the darkest game I've ever played.
>>
>>54399644
Not by itself, no. Super Strength adds bonuses for grappling, which are pretty essential if you want to play a grappler.

I've got to dig out my PL12 2e grappler that I wrote up, maybe I'll look for it tomorrow morning if this thread is still around.
>>
>>54399718
So how much strength would you recommend for PL 8? I'm getting fast grab, improved grab, and improved hold.

Improved hold does not apply to the initial grab, correct?

Perhaps getting elongation would improve my chances to make it viable?
>>
>>54373926
True. And I almost never read anything as high powered as the typical supers game, but that doesn't mean it's not fun to play higher power levels.
>>
Does leaping effectively function as speed if you just want to get to another location quickly?
>>
>>54373926
Saitama isn't really in a supers thing though. It's a slice of life about ennui, but with for scenes.
>>
>>54399644
Depends on who you're fighting, +8 isn't terrible but I would add Improved Grab and Improved Hold to help.

Maybe add some Afflictions or Close-Ranged possibly even with the 'Grab-Based' flaw Snares as 'Powers' that are really just grappling techniques in order to have a few extra options and flesh out the grappler idea.

If you can find the Power Profiles for 3e, there's some in the Martial Powers Power Profile that would be good.
>>
>>54399786
Elongation could be good, although unless you can actually extend yourself it might be worth checking with your GM about refluffing it as "Really good at grappling", possibly making it a bit cheaper or working around the usual PL limits.
>>
>>54399799
In combat, or out?

>In Combat
To a point, although beyond I think 5 Leaping it would take you a whole turn or more to actually complete the jump.

>Out of Combat
Up to 250mph, yes. Although you're still limited by ceilings and whatnot.
>>
>>54399799
>>54399916
>limited by ceilings
Also wind resistance and other airborne or high obstacles, if your GM is a dick.
>>
Can someone recommend some powers for my hero?

Her powers are being super flexible (to the point of borderline Toon force), night vision, and being self taught in exotic martial arts. She is also the only character in the party with Speech Skills, and has Fascinate (Persuasion), Skill Mastery: Stealth, Skill Master: Acrobatics, and Agile Feint for good measure.

Martial Arts Powers are: Multi attack damage, Affliction (Blind, Poke in the Eye), a ranged Blind (throw crap in their eyes), and Weaken Toughness + Weaken Parry via pressure points.

Right now she's missing any kind of Ranged attack or anything good against objects. What cheap powers or advantages could I get? Any tips on utilizing Agile Feint and Fascinate?
>>
>>54400137

Immunity to falling damage? As she splats, then just gets back up again? Would go with the toon theme.
>>
>>54400137
That's a good idea. What's the effect for that?
>>
>>54399890
I'm getting it anyways to punch people flying in the sky as a "ranged" option.

Why take ranged ricochet when you have subtle projection elongated extra arms and x-ray vision? You can just noodle your arms around all the obstacles and punch the baddies in the face.
>>
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>>54366960
They're both good
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>>54399890
Wait elongation only applies bonuses to grab checks, so it doesn't help with the strength contest.
>>
>>54400365
My little titans can't be this cute.
>>
>>54400365
Starfire has 2 ranks of attractive for sure right?

After checking the DC book, no ranks at all? WTF
>>
>>54400419
I have the herolab files from the books' PDFs and she has 2 ranks
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>>54400450
I'm apparently blind, she does have two ranks.
I guess I should go to sleep now.
>>
>>54358955
>>54400365
Real question is whether they're better in Teen Titans or in Justice League v.s. Teen Titans.
>>
>>54358955
I've been wanting to play a mutant highschool game in M&M forever. I want to play a teenage mutant named Ferrous Bueller, who turns into living metal like Colossus from the Xmen. I want to get into whacky slacker class clown shenanigans, and also be made of living metal.
>>
>>54400249
That's a good idea. What's the effect for that?
>>
>>54400538

The immunity power can cover it. iirc it's at the 3 or 5 level as it's a rather minor effect. I had it on a kinetic elementalist mage once.

Immunity with Limited if you want it to cover 'Fell off a building' but not 'Fell from orbit'
>>
>>54400538
Just immunity falling damage, and give it the description of splatting and reforming.
>>
>>54360301
Something I give marvel is that their world building was strictly curated right from the inception as I've learned.

DC is an amalgamation of multiple companies and characters.
>>
Weaken Toughness Affects Objects is a fucking biiiiiiitch when you decide to have a robot at any point as an encounter. Had to have a big boss retreat after taking a Weaken 16 Crit and having -16 toughness ranks for it to use its repair healing.
>>
How do character's like Wonder Girl(Cassadra Sandsmark) hide their identity?

She doesn't wear anything on her face.
>>
>>54399890
>>54400377
I did some searching, turns out according to Green Ronin, elongation ranks adds to both the attack and maintaining the grab.
>>
>>54401789
Some people are just naturally bad at putting two and two together. In the 3e Hero's Handbook, the sample powerhouse, Princess, buys a 1-point Feature that says even though she's wearing a pink tee and jeans when doing her superhero business, no one can ever actually tie her to her civilian identity (except her boyfriend who already knows).
>>
>>54373667
An OPM campaign could be fun but it would be a challenge fir everyone. As I see it, Saitama and everyone else play in different, somewhat overlapping systems, in the same campaign world.

Everyone else is playing in a supers game. It's pretty high powered, and it's probably not balanced - if it were M & M the characters could be a range of PLs. Bang may well be the effectively strongest, Genos has massive powers but can't tactics for shit and gets beat to shit for laughs all the time. Metal Knight's level varies with what he's built this time. That sort of thing.

All the others can trivially be rich and popular.

Saitama plays in a game of rent and coupons and penny pinching and learning how to patch his suit of the internet so he won't have to bother the guy who made it for him. His biggest win is finding a flat in an abandoned slum - no rent, money for vidya, yay.

Saitama can trivially beat the shit out of everything.

Oh, and then there's King. The poor bastard.
>>
>>54401891
It's just one point, but I'm stingy.

Thinking if I can get away with goggles and a bandana.
>>
>>54401929
Just take it from your Will defence, you don't really need Will anyway since it practically never comes up.
>>
>>54401856
Thanks anon, I don't suppose you have a link? Just in case I need to find it later.
>>
>>54402196
https://www.atomicthinktank.com/viewtopic.php?f=1&t=220035

In a message from Lone Wolf support.
>>
>>54402275
You're a gem, thanks anon.
>>
I don't get part of the sensory rules.

"Cost is 1 rank for use with one sense, 2 ranks for one sense type"

How would you have multiple senses under the sense type vision?

Don't you just see what you see?
>>
>>54403040
Is this the 'Accurate' modifier?

Check the rules/official guidestuffs before you check with the GM; some senses are 'Accurate', 'Acute', 'Radius', etc by default, e.g. Hearing, Sight and so on.

As for your question, sight's a bit iffy. I'd personally allow the 1rank if you didn't have anything extra such as Infravision , with the 2rank for those extra sightsenses, whereas I'd want you to take the 2ranker for Olfactory.
>>
>>54403385
From what I now see, anything with vision following it is a separate sense.

Dark vision, infravision, ultravision.
>>
>>54403397
So 1rank per sightsense?

Fair enough, although if I was GMing depending on their build I might just allow a catch-all 3 or 4 pp thing that lets them not have to spend a PL's worth of points to fit their theme but I tend to err on the side of player power
>>
>>54403444
2 ranks is actually the catch all.
Cause they all fall under the vision sense type.
>>
>>54403750
Ah, okay that makes sense.

Thanks anon.

I always found extra senses to be difficult to play with in games though; either the player has no opportunity to use them or they completely trivialise and/or ruin sessions for the GM by bypassing things.

Which is a shame
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>>54374190
Ha...haha...
>>
>>54404304
Use iqdb if you're searching for the pic.

Also definite proof that traps aren't gay.
>>
>>54400365
Oh god she's so cute
would have tons of half alien babies with/10
>>
>>54379346
It's not a fetish that is as uncommon as you make it out to be.
>>
>>54404304
I mean, she is pretty fucked right there.
>>
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>>54400419
Yes, Starfire absolutely has Attractive 2. She is a 10/10, especially by comic book standards. People can't stop looking at her, and that's even without her being an actual slut. This is the alien who landed a top-level modelling gig just for walking in the front door.

If your character has Attractive 2 (or even Attractive 1 in most cases), you will stop an entire room dead just by showing up.
>>
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>>54404556
>If your character has Attractive 2 (or even Attractive 1 in most cases), you will stop an entire room dead just by showing up.

It could work out well if she's also a Technopath.
>>
What is your most favorite Device(s) that you've put together in this game?

As a reminder, a Device is a more permanent piece of a hero's arsenal, as opposed to more easily disposable and replaceable Equipment.
>>
Is interpose actually useful in actual play?
>>
>>54405023
You mean the classic "take a blow for a buddy" maneuver? If your GM is aware enough to reward you Hero Points for it, sure.
>>
>>54404773
I built a suit of Iron Man style armor in a steampunk superheroes campaign, complete with phlogiston cannon. The real fun was adding Slow Fade to represent it running out of steam as it burned through its fuel.
>>
>>54400365
XENO SCUM
>>
>>54405578
>>54404156
Now go away and leave us to our cute ass-kicking space-girls.
>>
>>54405023
If you have some way of tanking damage, yes, but mostly for when someone is really roughed up and a hit would KO them
>>
anyone have experience running higher lethality M&M games?
>>
>>54405023
Had a tanky character rocket in front of an attack that would have done massive damage death to a character (rank 22 damage+crit to be precise). So I would say with the right set up it is literally a lifesaver.
>>
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>>54358955
>mfw a Mutants and Masterminds thread lasted for more than 80 posts
>>
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>>54409730
>>
>>54358955
There's literally two entire M&M books about this, one for 2e and one for 3e.
Seriously, there's at LEAST a dozen different teenage superhero teams in history, did you honestly think there wouldn't be rules for it in M&M?
>>
>>54408425
Not intentionally, but had a GM who seemed to put us in 'Dying' frequently accidentally. Or possibly had a ~70% chance to equate 'Unconscious ' to 'Dying'.

Still not sure which one.

Was fun, but definitely stifled the whole 'Hero' kind of feel by making us unwilling to stick our necks out or engage in combat.
>>
>>54410184
Seems kind of stupid when there are much better lethal rules in one of the books already.

Had a GM in Pathfinder who also ended up following a stupid homebrew rule. 50% of hitting an ally or enemy...some people just should not homebrew.
>>
>>54409730
Im just glad it didnt devolve into 2 guys jerking off each other about reading Worm.
>>
>>54410235
I don't think it was intentional, but even though they were my first few games in the system, it still seemed strange to me after reading the handbooks and rules that we were so frequently having to stabilise and roll to not die. The GM also seemed to be surprised most of the time and had to save us via pseudo-GM fiat.

Every character I now make has Immortality and at least one rank of Regen

That 50% rule sucks harder than a vacuum though.
>>
I'm about to GM some sessions of this system to try it out with my group. Could somebody explain to me the usage of grids in this game? All the advice I've read seems to say they're "helpful, but not actually needed". How would you use your movement speed in this game without everyone being in reach of everyone? Or all allies miraculously being outside your attack's range? Most of the system makes sense to me, I just have a hard time seeing how it works, "gridless".
>>
>>54410414
Other people will probably have better ways, but what worked for me was thinking about it like 3rd Age: where you have 'Close', 'Near' and 'Far'; with 'Close' being in range for melee/grab/etc, 'Near' being in range for a ranged attack or a move action to get 'Close' and 'Far' being "Move closer to do anything".

Outside of people with increased movement speed, this seemed to work pretty well for me, alongside the assumption that "If it makes reasonable sense for them to be able to do this/reach them with this, then it is". I used the actual values in feet for mostly just story reasons, they didn't really get a huge amount of use in-combat.
>>
>>54410581
I see. I'll probably try and run a few sessions with grid, and some without, and see what works in the end for us. Thanks.
>>
>>54410612
Glad to be able to help.

Just do what works for you and your group; MnM assumes a superhero setting, so the general rule of thumb is 'Rule of Cool/Fun'.
>>
>>54372392
that chart tells me exactly one thing. i need a 9 to melt steel beams
>>
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>>54399381
Is 'Minion' a viable option? What would be the best way to make a dragon Minion?
>>
>>54410282
Honestly I can agree with that, it became less about superhero tabletop because of it.

Hopefully we can get another Mutants and Masterminds topic started with at least half this much discussion. I might start one myself.
>>
>>54411266
That would be Sidekick if you want something like a PC which a dragon would most likely be in the capability sense.
>>
New thread: >54411686
>>
>>54411714
>>54411686 ugh
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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