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/5eg/ - Fifth Edition General

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>Legends of the Sword Coast Edition

>Unearthed Arcana: Greyhawk Initiative
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Alternate Trove:
https://dnd.rem.uz/5e%20D%26D%20Books/

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54350040

Have you or your players ever met any "classic" D&D characters like Drizzt, Bruenor, Volo, or Elminster? How did you or your DM portray them?

Are you happy that WotC is finally moving away from the Sword Coast?

Barring Chult and the Tomb of Annihilation, where would you like to see future adventures set?
>>
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Does your character have a love interest?
>>
What monsters in 5e are criminally underused?
>>
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>>54356731
>family member NPCs
>lovers or partner NPCs
I shut off my brain when this happens.
>>
>>54356748
Helmed Horrors. I've yet to encounter one, and they can really screw with a party with the right spell immunity. Really great for a BBEG who knows the party.
>>
I just got to use my first Fireball at level 3 from a scroll I found. I killed 10 Zombies.

Holy shit that was satisfying.
>>
>>54356731
Are you the same guy that said he was in love with one of his NPCs last thread?
>>
>>54356700
No
Yes
Island hopping high seas adventure with dragon-pirates
>>
>DM introduces a "childhood friend" character for me
AHHHHHHHHHHHHHHHHH NO GET ME OUT
>>
>>54357077
It's fine. The childhood friend never wins anyway
>>
>>54357077
I'm fine with those as long as they work with you beforehand on it. But half the time they're planning something devious and won't tell you until it happens.
>>
>>54356700
>Have you or your players ever met any "classic" D&D characters like Drizzt, Bruenor, Volo, or Elminster? How did you or your DM portray them?
Had to save Volo from nearly certain death back during 2e, but no to any of the other guys.
>Are you happy that WotC is finally moving away from the Sword Coast?
The Sword Coast isn't nearly as boring as Wizards of the Coast has managed to make it, but it IS overused and there's a lot of other places in the Realms.
>Barring Chult and the Tomb of Annihilation, where would you like to see future adventures set?
Tethyr or Amn for Intrigue and politics.
Cormyr for politics of a different sort.
The Bloodstone lands because it would be rad to fight Zhengyi the Witch-King again.
Westgate for crime stuff.
Mulhorond and Unther for Egypto-potamian goodness, maybe with some Red Wizard Dickery thrown in.
The Shaar for something way offbeat.
Kara-Tur and the Shou Empire for Asian stuff.
>>
New DM here, what's some quick guidelines you, as a player, like your DM to follow when it comes to tying NPCs into your character's/the group's backstory?

Things like preferring to approach the DM vs them approaching you?
>>
>>54356700
>Barring Chult and the Tomb of Annihilation, where would you like to see future adventures set?

Thay
>>
>>54357155
Just communicate with your players on what they'd prefer and respect their wishes.
Actually actively conversing with your players rather then just guessing and hoping for the best helps a lot.
>>
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>>54357077
>DM introduces a roleplaying opportunity for a 5e player
>AHHHHHHHHH NO GET ME OUT

Typical.
>>
>>54357162
Thay itself is not that hot a region for adventures since it's a tightly regulated tyranny ruled by crazy wizard assholes, but that entire region Thay is IN with Thay being the main villains is solid gold.
>>
>>54356941
We finally ran into some undead in the campaign I'm in. Felt really good to toast most of them at once using Turn/Destroy Undead.
>>
>>54357155
If the DM wants to add people to my character's history, I would appreciate a heads up. I usually only have a barebones concept of what people are in my character's life, so someone added to it doesn't affect me too much, but i am also not well prepared to have whole relationships spring up on me out of the blue. Mostly due to me being a very strong introvert with few interpersonal relationships.
>>
>>54356700
Is there anything that gives a player a spell like ability that refreshes on a short rest?
>>
>>54357181
5e is about adventuring
not about gay roleplaying
actually they shouldnt call it an RPG anymore it's an APG
>>
>>54357286
The warlock class
>>
>>54357286
Shadow and Elemental Monks essentially get their spells back after a short rest.
>>
>>54357310
>>54357318
I was thinking like a feat or magic item or something that refreshes on short rest.

Something anyone could get.
>>
>>54357330
what EXACTLY are you looking for? Is this for a build or a reward for a player? The more detail we can get, the better we can help you.
>>
>>54357330
Shit would be OP as fuck
>>
>>54357301
>5e is about adventuring
And World of Darkness is about investigating supernatural cults and whatever the fuck. It's still a roleplaying game and so is D&D 5e.
>>
>>54357373
>>54357378
I'm the dm.

I'm looking for something to use as a precedent to balance a homebrew racial feat around.
>>
>player asks if he can flank every single turn
NNNNNOOOOOOOOOOOOOO NO NO NO
>>
>>54357404
World of darkness is a sociological highschool simulator, dressed up as monster horror.
>>
What's the best way to build a Red Mage in 5e? Can you even do it as a Int-based student of various magical styles? Best I've come up with is a Celestial Pact of the Blade Warlock
>>
>>54357412
>to balance a homebrew racial feat around.
ABANDON SHIP!
>>
>>54357452
Valour Bard.

Also an Arcana Cleric with Magic Initiate Druid for shillelagh does all magic styles and melee I guess.
>>
>>54356766
You can't keep shield of faith and spirit guardians up at the same time.
>>
>>54357452
Arcane Trickster

Mobile, Damaging, and in true Red Mage fashion, shit at actual general magic.
>>
>>54357446
>make it clear to the DM we all know flanking damage isn't a thing
>only mention flanking IC for flavour
>DM gets shitty every time
>>
>>54357542
yes I know, I stated as such two replies prior to that "the concentration spell is only for two AC, most of the time, when i spent my concentration on something else, it was offensive-defense" a 2 AC loss in exchange for the ability to kill everything around me or to isolate or debuff enemies is more than a fair trade. Especially when it means i'll be hit on a 17 instead of a 19.
>>
>>54357181
I mean I'd be up for it, I would have liked if I had some amount of a heads up
>Hey anon I'm gonna throw in an old friend of yours, she's held as a prisoner for questioning about your whereabouts cause you were a a deserter from this kingdom's military
Even at character gen since I had this general backstory laid out early on.
>>
>Instead of immediately healing a downed player character, healing spells grant one successful death saving throw
>Once a downed player character has stabilized by getting three successful death saving throws, they immediately gain all HP granted by healing spells cast on them while they were down

Anyone used a rule similar to this? I'm mulling over using something like this for Tomb of Annihilation. Would this be a good solution to "death tanking" and make healing word and other bonus action healing less able to negate player incapacitation?
>>
>>54357454
>play without homebrew races to fit the campaign.
That only works if there's options that cover everything from your setting that you want in your campaign already written.

>always play without homebrew.
Basically means "only play gurps, fate and hero."

Hell, I'd end up brewing to run faerun in 5e, converting shit (on demand from players) from 2e and 3e that 5e has no good analogue of.

If homebrew wasn't an option, I'd only be able to use 3.5 for faerun, only be able to use 2e and 3.5 for planescape, only be able to use 3.5 and 4e for eberron, and only be able to use 2e and 4e for dark sun.

And building my own setting to use in d&d would just be a non option.
>>
>>54357693
Good decision, now you've made all healing worthless, as opposed to 90% of it.
>>
>>54356700
My players met Drizzt in OotA as well as all the others mentioned in the book.

One player had a drow fetish and tried to add him to her harem but Drizzt already loves someone
>>
I'm trying to plan ahead and pick the best borrowed spells for my Lore Bard's Magical Secrets. Are the following good spells to pick?

Spiritual Weapon
Find Steed
Fly
Haste
Enlarge/Reduce
Guiding Bolt (to replace Faerie Fire?)
>>
>>54357628
Yeah, so...

Cleric isn't really better for that (having higher AC), because they're dropping the 2 AC of Shield of Faith to be killier or otherwise do other things.

While EK has little else to use their concentration on, so they end up at the same AC spot.

Do you understand? Yes, Forge Cleric can have higher AC. But they won't, because they're going to have better things to spend their Concentration on than maintain the buff that pushes them to having a higher AC.
>>
>>54357693
Ok but it just means less play time for your players
>>
>>54356748
Nothics. During session zero i always have my players provide me with a secret, for both potential plot reasons and in case of Nothics.

>>54357747
Also I forgot to mention, I'm going much more for utility/support above all else. Spiritual Weapon is for whacking things while I do other spells.
>>
>>54357744
Wait. Does drizzt show up in Oota?

I'm gonna run that soon.
>>
>>54357747
>>54357799
Guiding Bolt and Spiritual Weapon are tons of fun
If you're going for utility/support, Bless could be a good thing to have in your back pocket.
>>
>>54357748
>Do you understand? Yes, Forge Cleric can have higher AC. But they won't, because they're going to have better things to spend their Concentration on than maintain the buff that pushes them to having a higher AC.

yes their AC will be 1-2 behind EDK, but you're ignoring their ability to lower enemy hit chance, cast shield far more often than the EDK, and being able to isolate enemies from the combat.

I played both Forge Cleric and EDK at the same levels, FC is superior to the EDK when it comes to defense.
>>
>>54357842
No he is mentioned very briefly on a chance roll on a chance rolled encounter. I inserted him myself along with a few other things
>>
This is probably a retarded question, but here goes:

Anyone think it's possible to make guns and scifi shit work with 5E? Shit, even 4E if I had to. My group wants to try something less fantasy, but I know if I ask them to learn the arcane fucking rules of Eclipse Phase or The Sprawl or Cypher System, that they will balk and lose interest.

Asking them to determine rolls by the lowest number for no discernible reason, making them count health via clocks, determining checks with vague 'cool' and 'style' shit instead of clear cut skills like intimidation or charisma- I can see from ten miles away that they will not be able to learn this crap.
>>
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>>54357906
There's specifically a section for 'alien technology' that gives modern and futuristic weaponry. Straight outta the DMG for you, anon.
>>
>>54357954
>>54357906

What this Anon said. That said, the best Sci-Fi games i've run have been GURPS. Maybe keep an eye out for Starfinder coming next month ? It's Paizo so might be shit, but sounds like they're cutting a lot of the crap from 3.PF.
>>
>>54357906
absolutely, it's called "refluffing"
longbow? Nope, Pulse Rifle.
Longsword? Vibro-Sword.
Greataxe? Power Axe.
Hand Crossbow? Pistol.
Magic? Psionics.
>>
>>54357973
GURPS has endless pages for every conceivable sort of weapon or futuristic device. It's pretty exhaustive, really - from laser pistols to mini-nukes to not just antimatter bombs/cannons but Reality Disruptors, monofilament wire, and so forth.

If you're looking for inspiration, the higher-tech GURPS sourcebooks are chock full of stuff you could steal.
>>
>>54357976
Yeah but that falls apart when you realize everyone still has to be a class. And let's be honest, they'll all want guns.

I can't have four fucking archers running around.
>>
>>54357954
Unless you want to make the game feel more lethal and want everyone only using ranged weapons (which you full well might want given sci-fi) you'd probably be better of just refluffing existing weapons and changing their damage types and maybe a few qualities.
>>
>>54357452
Valour Bard and Bladesinger Wizard are probably your best options.
>>
>>54358081
But then everyone has a long range weapon as their primary means of attack and the entire game breaks.
>>
>>54358160
Gotta give an equalizer if you want to still have melee while folks are running around with laser pistols; a shield that blocks ranged attacks most of the time, armor that prevents the first shot or two of otherwise deadly damage, and so on.
>>
>>54358072
Make melee combat part of the setting hten. If all your players are using bows in normal D&D what happens? They get fucked over when melee groups get the drop.

Same thing in D&D sci-fi. If none of your players want to be a spellcaster or guy with an energy sword then they're going to have to deal with enemies using those tricks against them.
>>
>>54358160
Kind of, yeah. That's why I would usually just refluff with using crossbow stats for guns or whatever. What I used for guns in a semi-modern fantasy game once was just hand crossbow=hand gun only I changed the qualities so that instead of loading it was loading (x) with x being the amount of times it could be used before needing a reload, and I also gave guns the "loud" quality, which was mostly situational, but just meant you can't really hide your location after using them and in an enclosed enough space you might risk temporarily deafening someone (possibly yourself)
>>
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>>54357906
Have you looked at Mongoose's version of Traveller?

I haven't put too much time into it but I enjoyed what I have, and I think it might be a lot more fit for purpose than modifying 5e.

Its slightly different than DnD (no HP for example; damage hits against your attributes), but overall its close enough that I don't think its difficult to learn. Even looking at the character sheet its pretty similar.
>>
>>54336378
Since it seems likely that you still have writer's block, consider these three event starters.
>Drug-overdosed rampage that the PCs have to respond to urgently.
>Drug manufacturing accident (it's demonic right?) calls the PCs attention to the center of operations.
>Drug kingpin sends minions to take out whoever's snooping around.
All three can serve up extra clues towards the one responsible.
>>54339915
>Quickening cantrips is a inefficient way to spend SP
It's alright for dragon sorcerers after level 5 for single target damage, but that ignores all the other types of sorcerer and the less crowded niche of fireballs and fireball-likes.
>>54340176
>They just say "I cast Bypass Obstacle"
And the DM says "OK, roll" because few of these spells are repeatable, reliable, and consequence-free. A few of them are though. I saw someone post a pretty good list once.
>>54341025
Wizard specializations give them access to abilities that rival and exceed metamagic, but only within their specialization, and often only at higher levels. Evocation and divination stand out with useful, unique low level features.
>>54341103
Sorcerers and wizards are both specialists compared to bards and druids. However, wizards are both better specialists and better generalists than sorcerers. The sorcerer advantage is being able to decide to burn their resources faster or slower. They can nova to a degree that wizards can't.
>>54341131
It's actually a background a book recommends for some reason.
>>54341791
It takes an action to doff/don a shield, so it only works with the rapier, which I think is what was intended by making the change.
>>54341936
What do you think you're going to summon before level 5? Familiars gonna tank for you?
>>
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>>54357077
>DM uses childhood friend to cuckold him from his fictional girlfriend as revenge for all the bullying he did IRL
>>
>>54358005
Yeah, I really quite like GURPS but it's a bit arcane.

But all my best Sci-Fi games have been GURPS even though I need to tinker with the rules a bit, but there are objectively better systems...
>>
>>54356700
Fuck I really don't want to be a forever GM. Anyone know any good franchises in the UK for playing 5e? Here in the North East I can't find shit that isn't an hour drive away.

I wouldn't mind roll20 if it didn't feel like applying to jobs without any of the benefit.
>>
I heard that 5e's balanced around 5 or 15 encounters between each long rest to cut down the caster superiority - is that true? What's the actual number of short/long rests and encounters for 5e to be 'balanced' between martials and casters?
>>
>>54358432
It's 6 to 8 encounters a day, with two short rests
>>
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>Get new weapon from the DM
>2d6 slash + 2 radiant instead of 1d12 slash + 2 radiant
Why would I want to roll 2 damage dice when I strike only once in a single action? what the fuck is the point. if I hit the opponent twice with multi-strike I should roll 2 attack dice and 2 damage dice, not 4. I am not attack 4 times am I? WHAT THE FUCK!?!?!??!?!?!?
>>
>>54358510
>being this retarded

First of all, Greatswords and Mauls do this in the PHB.

Second it's better then 1d12.

2d6 has a higher average, because you can never roll under 2. 1d12 on the other hand is better for critical hits.
>>
>>54358510
Higher minimum damage
Higher average
Slightly weaker crits

2d6 is way better than 1d12
>>
>>54358538
>1d12 on the other hand is better for critical hits.
Only if you're a half orc or barbarian really
>>
>>54358510
>DM gives you +0.5 damage and better GWF compatibility
>OMG WTF I HAVE TO ROLL MORE DICE?!
>>
>>54358591
You need around about 3 EXTRA dice on crit for greataxe to actually be worth it.
>>
>>54358623
>>54313634
>>
>>54358623
It's what the players I want to recruit are playing.
>>
>>54358640
I think champion fighter or some sort of reliable chance of advantage might skew things more dramatically
>>
>>54358667
That's just like your opinion, man.
>>
>>54358623
But I'm playing a game in 4e and running a 5e game

Both systems are good in my opinion

I also just had a tpk in a (heavily modified) 2e campaign but I had to back out of a restart because I don't have enough time for 3 games anymore
>>
>>54358667
Because we're inferior regressive people.

In all honesty I play 5e quite simply because it's good enough and easy to get a group for. I'll honestly play anything I can get a decent group for and 4e is pretty damn dead.

Roleplaying of players >>>>> Mechanics of system
>>
Party so far is paladin, wizard, rogue, and cleric
Anything I should play?
>>
>>54357744
>His PCs have Harems
>>
>>54358712
Barbarian could be cool. Maybe a Bard as well.

Really you got literally all bases covered so go nuts.
>>
>>54358712
What >>54358726 said. You drew the Joker card and aren't really under obligation to do anything in particular - so do what entertains you the most or that you want to play the most.
>>
>>54358711
It wouldn't be dead if you weren't an admittedly inferior and regressive person playing a worse product due to what amounts to peer pressure.

You're an adult, aren't you? Play 4e instead.
>>
>>54358778
>Look ma, I've got Deception!

Your race: Troll.
>>
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>>54358671
With champion you only need 2 extra crit dice.

But champion also gives you access to the GWF fighting style, which gives 2d6 a much nicer damage curve so...
>>
>>54358623

Please don't troll people. I'm a 4e fan myself seriously, don't start edition wars.
>>
>>54358778
>tells people not to give into peer pressure
>immediately begins to pressure peers

nice try
>>
>>54358671
Actually, I already accounted for 10% crit.
What I haven't accounted for is that you might miss and thus the chance of critting is actually higher than you'd expect.

Essentially, for 50% hit chance and inclusive 10% crit chance:
1d12 base: 6.5 damage
2d6 base: 7 damage
1d12 crit contribution: 1.3 damage per die
2d6 crit contribution: 0.7 damage per die
With one extra die, you get 7.8 damage average on greataxe and 7.7 damage average on greatsword.
However, it's still not worth it as more reliable damage is much better.
With two extra dice, you get 9.1 damage on greataxe and 8.4 on the greatsword. At this point I'd say both are a valid option but especially on a barbarian using reckless attack remember that advantage isn't something you'll always have and advantage is actually maybe 9.8% instead of 10% crit chance and your hit chance may well actually be higher than 50%.
At three dice, I would definitely take greataxe unless you never go against any really strong enemies. Also it's more fun.


It depends on how often you use GWM for -5 to hit, your hit chance, enemy AC, whether you have champion's extended crit range, how often you get advantage...
But generally 1 extra dice = use greatsword, 2 extra dice = consider it depending on your character and playstyle 3 extra dice = use greataxe>>54358671
>>
>>54358864
>>54358671
Oh also as >>54358822 said if you have GWF I'd honestly even question if you want it if you have three extra dice, but if you're a champion then considering you probably have GWM and may find sources of advantage it's probably worth it considering your crit chance may at times approach even about 19.6%
>>
>>54358712
I would lean towards something with a d10 hitdie, but yeah really do whatever and you'll be fine. Probably not a Sorcerer I guess.

>>54358778
I never said I believe 4e to be a better product, I don't believe it is. honestly all D&D is kinda meh for mechanics and if I was picky I'd be looking exclusivly for a Shadowrun game because I believe it to be good for mechanics.

My issues with 4e come from the fact it requires many books and pdfs filled with classes and races that are just there to fill space. You don't need to have the Striker, Controller, Leader, Defender for every power type.

invoker, Shaman and that dumb Not!Ranger from the 3rd PHB were the worse offenders but there was a lot.

I will admit it had it's high points. Making Sorcerers and Wizards wildly different was one of them, but I prefer 5e for the ease of homebrewing content and the fact I can remember all the feats and classes off the top of my head. Saves scouring .pdfs when I can remember the book.
>>
Need ideas for a dwarf centric / dwarf only game. What would you guys do? What would the story line follow to make it nice and dwarfy? I've not got many ideas, unfortunately.
>>
>>54358432
>>54358447
Different anon. I have various questions about encounters.

1. If the game is balanced around these amounts, how do I handle wandering monsters during travel times? What's the purpose of having one group of gobbos on the long road between two pioneer towns, besides flavor and free lot XP? I can't squeeze six different encounters in there, can I. It's just travel.

2. Encounters can have various levels of difficulty. How do I balance them? Is it 2-3 Easy encounters, 2-3 Medium, 1 Hard, 1 Deadly?

3. I have 3 players. Most encounters in adventures are written for groups of 5. Do I just cut the amount of monsters in half and then round up?
>>
>>54358908
Aside from Dwarf Fortress I'm not sure what other sorts of material there really is to draw inspiration from for that sort of game
>>
>>54358908
There are necromancers amassing forbidden knowledge in towers.

Elves keep demanding the dwarf colony chops down less tries and is getting restless as we ignore them, and now we need to cull the elves, too.

Cavern exploration with extra magma.

A draft squad of former economic workers now fighting against a variety of new threats to a recent dwarf colony including goblin attacks, more angry elves, various underground threats and a big build up with adamantine gear to the final fight against HFS.
>>
>>54358908

Gettin' yer clan's gold hoard back from that damn greedy dragon. But the map through the mountain has been lost, so you have to go to the...ugh...ELVES for help, since their diviners will know where the map is. But the elves won't help you until you clear out the forest of invading orcs, and maybe the diviner will request an artifact from some abandoned ruins for the divination ritual.
>>
>>54358908
http://www.enginepublishing.com/eureka-501-adventure-plots-to-inspire-game-masters

http://www.enginepublishing.com/files/Eureka-501-Adventure-Plots-Excerpt.pdf
>>
>>54358864
>1d12 crit contribution: 1.3 damage per die
>2d6 crit contribution: 0.7 damage per die
Wouldn't it be 1.3 and 1.05? You do your normal critical damage plus on die.

>With one extra die, you get 7.8 damage average on greataxe and 7.7 damage average on greatsword.
You aren't taking into account the 50% hit chance you said
>>
>>54358958
I can't answer the first question as I don't know the answer

>Encounters can have various levels of difficulty. How do I balance them? Is it 2-3 Easy encounters, 2-3 Medium, 1 Hard, 1 Deadly?
The 6-8 guidelines are for medium encounters, it would be around ~4 encounters if you are doing hard ones iirc

>I have 3 players. Most encounters in adventures are written for groups of 5. Do I just cut the amount of monsters in half and then round up?
No, you should follow DMG exp guidelines, or use an encounter building site: http://kobold.club/fight/
>>
>>54358958
> Is it 2-3 Easy encounters, 2-3 Medium, 1 Hard, 1 Deadly?

Not that guy but unless you're playing with very very new players (i.e. their first game, first session), you should be making every encounter hard or extremely difficult. Having them do two goblin whack-a-mole fests between towns every time they go is useless and uninspired, and players won't feel the need to do anything more than "I attack" or see it as a temporary shooting gallery. Give them something they can't just run at and destroy.
>>
So you just finished the sign up for a roll20 storm king's thunder game and finished the payment of 10$ and are now requested to fill in a form, what do you write?:

>Name? Name
>Location/Time Zone?: Location
>Availability?: Time you are free? (if my time does not work for you)
>Have you ever played D&D or any tabletop RPG before?: List some your experience and if you are new are you willing to learn.
>What is your favorite thing about D&D (play style)?: What you like most about D&D and what got you into it.
>Pet-Peeves?: What are some things you don't want to see in your games?
>Class/Race you would like to play?: What would you like to play list 2 or 3 options.
>Cost: Does paypal work for you?
>Anything else?: List a few things if you have concerns
>>
>>54359346
The truth?
>>
>>54359346
>finished the payment of 10$

what
>>
>>54359252
1.3 represents 20% of 1d12 average.
0.7 represents 20% of 1d6 average.

I did, however, forget that greatsword has an additional 0.5 on a crit which raises its base value from 7 to 7.1, but that's not an awfully big change.
>>
>>54359468
Some campaigns are pay-to-play on roll20. Funds the DM/modules/internet/et cetera and supposedly allows the DM to invest more time into designing stuff for sessions.

Just like how some DMs require you to bring some food and a drink to the game, some DMs on roll20 ask for some money for each session.

>If you're good at something, don't do it for free
>>
>>54359517

Are those DMs any good? Would hate to pay 10 bucks for a shitty DM.
>>
>>54359346
>paying before filling out a form

what.
>>
What would you say is the 'best' level 1 Wizard Spell to take with Magic Initiate? Taking it for some cantrips on my Artificer.
>>
>>54359545
That depends incredibly much on the DM in question. Supposedly if they're a crap DM they'd get a reputation for being a crap DM.

Presumably most folks won't be willing to pay for a DM's sessions when they're thrown together or they're bad at DMing.

Roll20 doesn't authorize or have any hand in it though, so refunds are at the mercy of your DM. If I charged I'd def. allow refunds for the last week's session if you've decided you'd rather play with someone else.
>>
>>54359507
I'm confused

With 10% crit chance it is:
6.5 + 0.1*6.5 = 7.15

Are you considering advantage?

>0.7 represents 20% of 1d6 average.
Greatswords deal 2d6 on crits though
>>
>>54358510
>make one attack roll with Guiding Bolt
>roll 4d6 instead of 1d27
What the fuck WotC?
>>
>>54359507
Actually, let me redo that math


1d12 base: 6.5 (average) + crit contribution (20% chance that the hit is a crit)*6.5 = 7.8
2d6 base: 7 (Average) + crit contribution (20% chance that the hit is a crit)*7 = 8.4

The starting difference in damage is therefore 0.6 without any extra crit dice.

Each additional crit die boosts greataxe by 1.3, each additional crit die boosts greatsword by 0.7.

So, with hits on 11-20 and crits on 19-20 (Or advantage with an average of 50% hit chance and 10% crit chance)
NO CRIT DIE:
2d6: 8.4
1d12: 7.8
ONE CRIT DIE:
2d6: 9.1
1d12: 9.1
TWO CRIT DICE:
2d6: 9.8
1d12: 10.4
THREE CRIT DICE:
2d6: 10.5
1d12: 11.7
FOUR CRIT DICE:
2d6: 11.2
1d12: 13.0

>>54359602
With 10% crit chance and 50% hit chance 20% of hits will be crits.

Greatswords deal 2d6 on crits but that's part of their base attack value and does not affect how much extra damage they get with every crit die.
>>
>>54358712
Artificer.
>>
>>54359623
Wouldn't the average be 0.5*(average) ?
>>
>>54359642
It's the average damage per hit. The average damage per hit relies on how many of hits are crits rather than how often you crit or how often you hit.
>>
>>54359668
Oh and I guess average damage per hit would vary depending on strength and stuff but that's a flat modifier and the intention is to compare 1d12 damage to 2d6 damage.
>>
>>54359517
>for each session
wow fuck that shit.
>>
>>54359550

I assume you have other options for damage, so I recommend Shield for defense, or Detect Magic or Comprehend Languages for utility.
>>
>>54359517
I remember one poorfag ranting on about how he couldn't join some DnD game because they always do potluck.
>>
I'm running a bladesinger Eldritch Knight right now for reasonably high AC and I've been able to dodge tank for the party a bit, but the most efficient way I've done so is to just use the dodge action on my turns while my party stands back and fires, sprinkled with the Shield spell occasionally. Is there any way I can get some damage in while I do this? My entire turn seems to just be dodge, so something giving me a bonus action like Spiritual Weapon would be nice.
>>
>>54359699
If it's $5/session and it's a very good DM who writes good stories, plays good characters, and creates elaborate and interesting locations and monsters I'd consider it.
>>
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>>54359691
>Oh and I guess average damage per hit would vary depending on strength and stuff but that's a flat modifier and the intention is to compare 1d12 damage to 2d6 damage.
Yeah, it will only change %, not the flat difference
>>
I'm running a one-shot Tuesday and I need to do some roll20 stuff so is there any downloads for premium assets or just roll20 asset packs in general?
>>
>>54359725

I'm taking the cantrips for damage (I'm playing a revised Artificer that has an archetype based on the Mechanical Servant) and a level 1 spell for damage is only going to be useful for so long, so yeah I was mostly looking for utility.

Familiar obviously seems like a good pick, but I'm not sure I'd be comfortable abusing the help cheese and I already have a pet.

Comprehend Languages seems like it might be a good pick though.
>>
>>54359778
If you're doing official adventures there's some token packs in the OP Trove
>>
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My friend drew this furry fuck and is trying to tell me it's a kobold, and wants me to incorporate it into a campaign sometime.

Is there anything this actually resembles instead?
>>
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>>54359810
>Is there anything this actually resembles instead?
A cry for help
>>
>>54359791
Already got those, not doing an official adventure so they're only marginally useful.

I usually draw my own maps on paper but they wanted to try roll20.
>>
>>54359810
No. Furries need to get out.
>>
>>54359810
Minotaur?
>>
>>54359550
Shield is never bad. In a similar vein, Mage Armor is alright. Sleep is a fight -ender early on even into the mid levels if the mooks you're facing have low HP in Large numbers.
>>
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>>54359822

hah

>>54359810

Looks like some sort of Weredeer. I mean if you really value your friendship with him and don't want to hurt his feelings then that's the best you've got.
>>
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>>54359810
Your friend needs to take a look in the box.
>>
>>54356700
That feel when no shaman class oh well I'm playing a druid in my current game so that's OK.
>>
>>54359468
It's a joke/reference to the fact some DMs charge for games. Does seem kinda weird, but hey, my friends pay for my time and effort with snacks. I can understand why a guy would want some compensation from people he doesn't even know. Although maybe making the first session cost anything would be unfair. Demos exist for a reason.)

>>54359346
Sounds good. Maybe add limits to "pet peeves", some people don't want PC betrayal/murder, or graphic torture or rape.
Also, I heavily adapted an anon's list, which I use to get to know my players AND/OR to tell them what I expect for a particular game I'll run, same-page-tool style.

Maybe you'll find it useful. I'll post it in a moment.
>>
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So we started Curse of Strahd today. Most of us are new to DnD but not new to roleplaying.

So I ran Death House, and after meeting the illusions of children they decided to split up, DESPITE knowing that the house was haunted. So two people went in to the nursery, got attacked by the spectre, and they both just fucking died.

So I kind of had to do an asspull to not have two characters die like two minutes in to the fucking game. I ended up mysteriously resurecting them, telling they felt dirty and soiled like black ichor was stuck beneath their skin. And that they could almost hear a mocking laughter coming from somewhere, as if in a dream.

Did I fuck up? Should I have just let them die? Will it feel unfair for the rest of the players if they get their characters killed and I don't resurrect them?

Send help.
>>
>>54359905
they should learn a lesson not to split up and leave them dead
>>
>>54359896
>>54359346

>1: When and how often should permanent PC death happen?
>2: What's the main appeal of a RPG to you? (Exploration, battle, challenges, investigation, political intrigue, immersion, character interaction and development, IRL socializing...)
>3: Are you the proactive kind, or do you follow the GM/other players' ideas?
>4: Are you content to stay on the rails if the GM promises they're headed to Funville?
>5: Are you OK with ethical dilemmas, grey morality and real world social issues, or do you play to relax and not worry about who's actually good or bad?
>6: Are you fine with grim settings and unhappy endings? Or would you rather have something more noble?
>7: Do you want to begin at the bottom and go from there, or start as a big damn hero/villan?
>8: Should the GM focus on small details like rations, ammo, inventory space, light sources, etc. ?
>9: What kind of pacing are you looking for, slow or fast? Do you like spending a session doing a single thing in detail? (Planning, fighting, exploring, talking to NPCs, downtime)
>10: How serious vs. lighthearted should the game's tone be? (Give me percentages: 100/0, 50/50, 0/100, anything in between)
>11: How do you stand on horror? Keep in mind if you want a horror campaign, only you can let yourself be scared unless I pull dirty tricks.
>12: How do you feel about PvP? Should a fellow player ever be allowed to rob you or attack you? If yes, in which circumstances?
>13: In a similar vein. Traitors and spies for the bad guy in the party: Yes or no?
>14: And while we're at it: do you like to play evil characters? What are they like?
>15: How do you feel about clichés and "bubblegum fantasy"? How about subversion for the hell of it (e.g. hobbits as cannibalistic nomads)?
>16: What do you do when it's not your turn in combat?

There's no bad answer. Only answers that aren't what you're looking for.
>>
>>54359905
You could have given them the chance to run if you didn't already when fighting, especially when they should know that fighting alone is a great disadvantage.

It's kinda fine to ressurect everyone after death house and say 'it was all just a dream' before doing the main campaign as a starter thing. Others have done it. But you should do that to everyone if you do that.
>>
>>54359945
Yeah, I was afraid that I fucked up on that.

Well they know that they always have a chance to run. I told them before that not every fight in this module is meant for them to beat, that they have to run sometimes. But since they were both level 1 and a spectre does 3d6 damage with it's touch, they both dropped after one hit each...
>>
>>54359550
Witch Bolt, hands down
>>
>>54358160
>his shield doesn't generate a charged energy field to redirect his enemy's particle weaponry
>his sword isn't fucking plasma
>he's not wearing a jetpack
>>
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A player in my group wants to be a cleric of a god of death. I looked at the DMG and saw that there is an option for a death domain. I figured "yeah sure, that's fine". But I read the spells.

In my universe, I use a neutral god of death who hates necromancy, a god that just wants people to die and stay dead when it's their time to die. His followers are generally good people and hold funerals for the dead.

My problem is that the Death Domain spells are so based on necromancy and raising the dead, something that is pretty taboo in this universe.

So what should I do? Make my player run a Life Domain cleric who worships a god of death? Or let them be a Death Domain cleric who breaks the laws of their deity on a regular basis?
>>
>>54359905
You're supposed to let them come back but with a dark gift, silly.
>>
>>54359307
>>54359308
Thank you both.

Yeah, my group is going to have our second session of D&D ever next time around, so I think I'll be easy on them (and on myself).
>>
>>54359905
>>54359919

If its your first time then yes, resurrecting them is probably the right call.

But this anon isn't wrong either. You could find some way to punish them down the line if you feel you fucked up. Maybe even pretend nothing bad is actually going to happen and act like you forgot and then crush their dreams with something later on (I personally haven't ran CoS in it's entirety, but maybe later if they are to get some sort of reward, have them unable to claim it and spin some bullshit about how they're corrupted.)

But again my dude, don't feel too bad. The last thing you wanna do is discourage them right off the bat by being 100% by the book. The fact that they've died once has probably taught them the lesson they needed to learn without making them start the whole thing over again.
>>
>>54359969
>But since they were both level 1 and a spectre does 3d6 damage with it's touch, they both dropped after one hit each...
Yeah, in the future be very light about initiative.

'You open the door [description of room]'... Then as they explore you drop hints there's something wrong in there, and if they don't catch on when you say 'you swear you saw something move up behind you out of the corner of your eye' then they kinda deserve it.

However, if they then say 'I want to turn around' you can describe the horrifying visage of this spectre and ask them what they want to do and hopefully they realize 'fucking run'. If they don't, I'd tone it down so the spectre actually does less damage but leaves them incredibly short of HP if they hit and maybe they'd run then. And then kill them if they still haven't run. If the entire party then bursts in you can add a second spectre to balance out the fact you just nerfed one of them.

The key to D&D is pulling a lot of shit out of your ass and improvising on the fly, but also being consistent and being fair about it. If you're going to have reinforcements arrive mid-combat because you suddenly decided the fight was too easy and it's plausible these creatures could have back-up, you give the players a warning that something's coming.


Your aim is to kill players when they can definitely agree they deserved to die for their stupidity.
>>
>been trying to DM my first game
>all players who signed up can't play immediately due to scheduling issues that could wind up delaying game for at least 2 months
>tempted to say fuck them and recruit off roll20 or something just to finally get my feet wet

idk what to do
>>
>>54360063
Don't worry anon, many of us have been there before.

Don't feel bad about it. I could use a little pat on the back too.
>>
>>54360015

Could always go for the Grave Domain.

https://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf

It's more along the lines of the neutral keeper of balance that fits in with your world. Although it does have a few things skirting on the edge of necromancy.
>>
>>54356700
rick of the 5eg discord is selling ocs now get it hot only 5.99 for a cat warlock who only takes knotted dicks from pathfinder players in crossover campaigns
>>
>>54359752
No, you picked the wrong class to play like a Cleric.
>>
>>54360063
run some oneshots on roll20, there's always people new to the game looking to get into it, and if you like the people enough you could turn it into a recurring group.
>>
>>54360040
That's a good idea, I'll have to cook something up to fuck them over.

>>54360058
Yeah, well I'm never hard on initiative. What I did was when they got to the crib in the nursery, and the bard picked up the bundle that looked like a child and unwrapped it to find it empty I heightned the tension and started to talk lower and with a creepier tone.

Then this wail came from behind them "LET GO OF MY BAAAAABY" and then described the horrifying visage of the specter... What did they do you ask? They drew weapons. And then went first in initative. Then attacked. Instead of running from this horrific creature.

I kind of feel like they deserve what they got, but then again I had my players (like always) write an A4 of background and weave it together with eachother to create a cohesive and fun party that works well together role-playing wise. And to then just have two of them die literally 30 minutes into the first session seemed... harsh. I don't know. I'll punish them later for being dumb I guess.
>>
>>54360015
The Death domain concerns evil death gods who want their clerics to spread destruction and unlife.

The Grave domain is a more neutral arbiter in regards to death, but still uses just as much necromancy as the Death domain.

The Life domain still also uses necromancy, so if you allow that you're still going to need to modify it.

I'm not sure a death god that forbids all necromancy is going to grant any of the official life or death related domains. Any should be doable with slight modifications to the domain spells though.
>>
>>54359752
Use the Blur spell, dodging is for plebs
>>
>>54360112
fuck off homu
>>
daily reminder to read c0re handbook, it improves the game for players and DMs alike
>>
c0re rulez !!!
>>
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>5eg
>5eg discord
>5e in general
>>
>>54360511
also check out his fighter rework
>>
>le discord boogiemen
>>
>>54360511
can i get a link
>>
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Stat me /5eg/
>>
>>54360589
http://homebrewery.naturalcrit.com/share/Sy-Krg-Tyl
>>
:3c
>>
>>54360609
Seems alright, a lot of the things he finds issue with I personally don't and I'd never use it though.

Also god damn the thread's shit today.
>>
Tell me about your pantheon, /5eg/
>>
>>54360761
two scoops of vanilla, one scoop of french vanilla.
>>
>>54360761

Which one?
>>
Our group is looking for desert themed stuff. Anyone who looks at DM's guild stuff recommend us a desert setting book or character options?
>>
Is there a difference other than flavor between a Halberd and a Glaive? I played my first meme-tier V.Human Battlemaster Fighter with Polearm Master and I got a Halbert +1.

Mechanically, they are the same, right?
>>
>>54360915
Dark Sun. It might be a bit grittier than you're looking for, but is "Desert: The Setting."

Alternatively look into Al Qadim, which is part of Forgotten Realms.
>>
>>54360919
Yes. The inclusion of both is, from what I can gather, a joke about how there's a million ways to refluff a statblock if you want to use a similar-but-not-quite-identical weapon.
>>
>>54360862
Both
>>
>>54360974
>>
>>54360761
It's a huge temple.
>>
>>54360992
Look at this fucking clusterfuck.
>>
>>54356700
Why do some backgrounds not have any accompanying ideals, bonds, personality traits, or flaws?
>>
>>54361012

Polearms have a long, colorful, and varied history, anon.
>>
>>54361030
So does your mother but I don't go statting every shipyard gloryhole she's been in.
>>
>>54361026

Either the writer was lazy, or the background is open-ended enough that attempting to provide examples wouldn't cover it.
>>
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>>54361012
Grognard autist back in my day used to eat this sort of shit up.
I'm sorta surprised that Pathfinder hasn't published a Polearm Splatbook to cater to them.
>>
>>54361030
Jagged sharp bits on the ends of sticks to poke, hack and occasionally snag enemies with reach.
>>
>>54361067
Man I love polearms and have a character who carries a staff with a pin and bolt mechanism specifically so he can swap one pole head for another as needed. They don't need different stats, just fluff it and let the GM give you a bonus if you're creative enough to merit one.
>>
>>54359984
What no
>>
>>54361067
5e could really use better weapon rules.

Just a handful of base types, with a bunch of modular modifiers that change its price, some of which would be mutually exclusive.

Build-Your-Own-Weapon.

A rapier would be a single edged primarily thrusting sword, that weighs about 3 lbs, has a long reach for a one-handed sword, and has good hand protection, allowing you to more safely use it more aggressively without a shield.

Then if you want something that hasn't been pre-assembled, put it together yourself as needed.
>>
>>54361088

And people have been using them for more than five hundred thousand years-spears predate the human species itself.
>>
>>54360617
what would I search for that? asking for a friend
>>
>>54361128

That's one of the biggest problems I have with 5E. Excluding full plate and half plate armor, the non-magic equipment is going to be the same from Lv2 to Lv20. The best armor Dex builds have would is 45 GP, after that, you have to hope for magic shit that you can actually use because buying magic RAW is iffy at best.
>>
I've been away for a while, what happened to the mega trove?
>>
>>54360915

Lots of deserty monsters in the Tome of Beasts from Kobold Press
>>
>>54361318

Died, probably taken down due to copyright. Might show up again sometime soon, might not.
>>
>>54360761
I use the 4e pantheon.
>>
>>54359905
The only time I DMed Curse of Strahd one of my players was a Barbarian, when he heard from the kids outside about the (fake) baby he just went nuts and run to the third floor ignoring eveything I had prepared to set the mood. Hated that session.
>>
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Thoughts on making a Cavalier warrior + paladin multiclass? What would work best, go 4 points into warrior then the rest into paladin, I really want to work towards getting Find Steed and smites.
>>
>>54361414
>Not going full autism and making your own pantheon, each with an intricate history and their own plane
>>
>>54361414
Me too, a lot of people does (like Matthew Mercer) and my players got used to it.
>>
What's the consensus on the new Celestial Pact Warlock? Tome or Blade?
>>
>>54360063
Exclude the ones with the most difficult scheduling problems.
>>
>>54361511
>take Paladin class
>take Cavalier archetype
>>
>>54361503
I fucking hate players. This hobby would be better of without them.
>>
>>54361511
Either stick to Paladin or take 6 levels in Battle Master / Monster Hunter.

Cavalier doesn't give you anything worthwhile the other Superiority Dice archetypes don't.
>>
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Thoughts on spells for a new level 3 Conclave of Beasts Ranger (revised)? I'm between beast bond and hunters mark.

Also, how do Goblin names work? Do they have one name? Or do they usually have a surname/clan name?
>>
>>54356700
1) I'm running Out of the Abyss, so the players will be meeting Bruenor eventually.

2) Yes

3) The Dalelands
>>
>>54357286
Try battlemaster.
>>
>>54358623
If I could get my group to play a different game I'd play Gurps or Anima or Hackmaster or even fucking Runequest.
Who in their right mind would stop playing a D&D edition only to go play another D&D edition?
>>
>>54362112
man i wish my group would play anima again, but no one wants to run it just because it's book is an absolute clusterfuck.
>>
>fighting an aboleth
>barbarian gets mind controlled
>attacks my character, great weapon master reckless attack
>nat 20
>take 39 damage

Fuckin barbarians
>>
>>54362205
Shoulda had a counterspell ready faggot
>>
>>54362237
I'm a paladin
>>
If I have gained multi-attack, say as a level 5 monk, can I use one attack as a shove and the other as a grapple in the same action?
Also please post other cool things you can do with grapple.
>>
>>54362254
Yes.

Throw bitches off cliffs
>>
>>54362242
Should've had more more CHA and Bless up so the Barb could make his save
>>
>>54362254
First, it's called Extra Attack

Second, yes but not as Monk

Third, shove prone+grapple - their speed is zero while grappled, so they can't get back up and therefore have disadvantage on melee attacks, and you have advantage on melee attacks against them
>>
>>54362242
Shoulda been a Devotion Paladin and stood next to him, faggot
>>
>>54356700
OotA:
They get riding lizards at level 8, for free.

Would it be problematic to let them buy them earlier, if they want to?
>>
>>54362274
Nah he rolled a 5, wouldn't have helped.
Had protection from evil and good up. Which was a smart thing to cast, because the aboleth attacked me and missed 7 times in a row thanks to disadvantage
>>
>>54357452
Fighter, Eldritch Knight path. Focus on Dex, Con, Int and you should be good. You may not get a lot of "white mage" like spells, though. .
>>54356700
>Where would you like to see future adventures set?
I really want a Dark Sun 5e book. Dark Sun is one of those settings I really want to play in, but it'll never happen unless I can convince people to play 4e or 2e---which requires some learning and me to DM.
>>
>>54362296
Too bad we're not even 7 yet...
>>
>>54362294
Why not monk? They have Extra Attack just like other martials.
>>
>>54362332

Shove and grapple both key off strength while Monk's are (usually) dex based.
>>
>>54362349
Stunning Strike and the opponent auto fails any str/dex checks
>>
>>54362370

Fair enough. I just find that SS is usually fairly inconsistent, usually saved for the biggest threat on the board, and shoves/grapples are usually for clearing mooks. Seems like a poor recipe to me, but if you have fun with it, more power to ya.
>>
>>54362332
Monks poor STR is a pretty limiting factor.

However I've got a Monk player right now focusing on Grapples, Shoves, Disarms and etc. She took the Brawny UA feat and has 12 STR.

Considering most enemies have a rather poor athletics check she can already knock around Orcs and etc. fairly easy.
>>
What are some creative uses you've seen of spells Is minor illusion as useful as they say?
>>
>>54362551
Depends how much of a cuck your DM is. If he doesn't set any hard limitations, you can literally rewrite reality with illusion magic.
>>
Should my cleric of tymora take the lucky feat?
Seems to make sense. But then again it's a fucking life cleric.
>>
>>54362443
I had a shieldmaster fighter with 20 str and brawny. It was really weird how many enemies I came across that had advantage, expertise, etc on athletics checks.
>>
>>54362601
I have a feeling that was the DM doing a hard counter on you. If you look over the monster manual a lot of high STR creatures don't even have Athletics proficiency, even a young dragon only has +5 STR.
>>
>>54362332
The key to grappling is Prone+Zero Speed.

If you're using Stunning Strike, then they're incapacitated anyway so if you knock them down they won't get up. No need to grapple. All you care about is the knocking down part, or shoving them for tactical positioning concerns.

And there's already a Monk archetype that lets you do this as part of your Flurry of Blows.
>>
>>54362601
Dick DM was countering you. MM creatures are, in fact, normally weak to Shove/Grapple tactics.
>>
>>54357452
Swashrogue and Favored Soul Sorc.

White and black mage in one, sword dude with the other. Jack of all.trades, master of none, as intended, with buffs out the ass for party and charisma for use in all situations.
>>
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>>54360761
They're a big mishmash of Greek-like Gods who control various aspects of reality and occasionally meddle in mortal affairs when they're not busy arguing amongst themselves or minding their demi-planes. Over them lie two Arch-deities (one who created all that is; the other who weaves the collective 'story of the universe') and under them are a smattering of demi-gods and demi-goddesses who control more minor or more focused parts of reality.

>>54361026
Yep, what >>54361050 said.
>>
>>54361685
why six levels?
>>
Newfag to /5eg/ here. Is it safe to discuss optimization, or am I gonna get blasted for being a tryhard?
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So last thread I posted a slightly revised version of an anon's gem/enhancement system. I made some changes to the rubies, and I wanted to know if these seem worth it in the end.

Enchanted Gem
>An enchanted gem can be inserted into a slotted weapon or armor for various effects depending on the gem. This process takes 1 minute to add or remove the gem from the slotted weapon or armor. While a gem is not inside of a weapon or armor you can use an action and throw it onto a hard surface breaking the gem for various effects.

Slotted Weapons
>100 GP per slot (Maximum of 3)
>Using a bonus action you can activate all gems embedded into this weapon.
>This can be done with magic weapons

Slotted Armors
>100 GP Per Slot (Maximum of 3)
>This can be done with magic weapons

Magic Gem Prices:
Tier 4: 1,000 GP
Tier 3: 7,000 GP
Tier 2: 15,000 GP
Tier 1: 500,000 GP

Ruby Tier 4
>Weapon: Upon activation, while this gem is inside of this weapon, your weapon's damage type changes to fire until the start of your next turn.
>Armor: While this gem is inside of this armor, when you take fire damage you may use your reaction to gain resistance to fire damage until the start of your next turn.
>Break: If this gem is ever broken, it explodes, each creature within a 20-foot radius centered on the explosion must make a DC: 13 Dexterity saving throw. A target takes 2d10 fire damage on a failed save, or half as much on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
>>
>>54363027
Continued...
Ruby Tier 3
>Weapon: Upon activation, while this gem is inside of this weapon, your weapon deals an extra 1d4 fire damage until the start of your next turn.
>Armor: While this gem is inside of this armor, when an ally with in 30 feet of you takes fire damage you can use your reaction to grant them fire resistance until the start of their next turn.
>Break: If this gem is ever broken, it explodes, each creature within a 20-foot radius centered on the explosion must make a DC: 15 Dexterity saving throw. A target takes 4d10 fire damage on a failed save, or half as much on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Ruby Tier 2
>Weapon: Upon activation, while this gem is inside of this weapon, all fire damage you deal ignores resistances and immunities until the start of your next turn.
>Armor: While this gem is inside of this armor, you have advantage against fire spells and fire based magic effects.
>Break: If this gem is ever broken, it explodes, each creature within a 20-foot radius centered on the explosion must make a DC: 16 Dexterity saving throw. A target takes 10d10 fire damage on a failed save, or half as much on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
>>
>>54363021
You'll be blasted for not trying hard enough.

5e doesn't have enough hard cheese that it makes much of a difference, the closest thing to "tryharding" there is is just having common sense and putting ability X with tool Y because they mesh well.
>>
>>54363047
Last one...

Ruby Tier 1
>Weapon: Upon activation, while this gem is inside of this weapon, you cast the spell Burning Hands (Save DC: 15).
>Armor: While this gem is inside of this armor, when you take fire damage you may use your reaction to make the attacker succeed on a DC: 15 constitution saving throw or take fire damage equal to the damage dealt by the triggering attack.
>Break: If this gem is ever broken, it explodes, each creature within a 20 foot radius centered on the explosion must make a DC: 17 Dexterity saving throw. A target takes 18d10 fire damage on a failed save, or half as much on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

What would you all recommend I change with the gems?

Currently, these gems do not require attunement, do you think they should?

Note these are each their own separate gems not upgradeable gems that carry the previous tiers effect, it makes it so the PC can pseudo build their own magic item if they found, bought, or enchanted these gems.
>>
>>54363021
As long as you're not sorlock you're fine.
>>
>>54363021
The extent of optimization in 5e is basically playing a variant human and picking up a couple feats over your characters career. Overall I doubt anyone would really give that much of a shit. The only things that really bother me as far as optimization goes are things that are thematically flawed, but commonly picked only for getting a little extra out of a class like the various combinations of warlock/paladin/sorcerer multiclassing.
>>
Anybody have super high res scans of the front, back and spine of volo's guide to monsters limited edition? Im a dumbass who could have got it a year ago but was too lazy and now the only ones are way out of my price range.
>>
What are some ways to introduce a custom pantheon into a world that's using the FR pantheon?

I sort of want the evil god to eventually be introduced via an invasion into one kingdom but other than that I can't think of anything
>>
>>54363125
Have you considered suicide?
>>
>>54363135
If I'm going to spend time worldbuilding why not add in a pantheon? It won't replace the gods I'm using or anything but it's not that strange in my experience
>>
>>54363048
Sweet. I need a second opinion for a suboptimal character that I made for my first campaign that I need to salvage.

Wanted to play as a rogue since I'm usually the tank guy in my group when we play any other game. My stat rolls were 11/7/18/17/16/9 and I put them down as
STR 11
DEX 18+1 from half-elf
CON 9
INT 15+1 from half-elf
WIS 7
CHA 17+2 from half-elf

While not completely awful, the negative CON modifier and a 1 on a hp roll left me with 12 hp (dm houseruled that we always gain at least 1 hp) so I'm not too reliable in combat. I want to remedy this by taking arcane trickster as my archetype and multiclassing into bard so I have some support spells in addition to some out of combat utility so I don't end up being dead weight. I have absurdly high charisma anyway so I figured it would work well. I announced this in character and out of character, but as soon and I achieved the means to multiclass in game, one of my dickhead friends decided to change his character from ranger to bard (dm houseruled that if we aren't enjoying our characters we can changed them before level 5 and we're still 3) and then he picked cantrips similar to the ones I wanted. Should I stick to my original plan or should I multiclass differently to be more helpful?

Current party is warrior 3 (champion), paladin 3 (devotion, but he's probably jumping ship), sorcerer 3 (fire dragon, plays as a blaster), and the bard 1/warlock 2 (fiend) dickhead.
>>
>>54362319
why the fuck are you fighting an aboleth then
>>
>>54363158
I would just switch the cha to con. My personal preference would be if you have stats that high to consider putting the best ones in strength, dex, and con then go barbarian 5/ rogue X for multiclassing, but if you wanted something more along the magical route I'm not really sure what the best options are that involve rogues in general. If your friend is set on bard and you want to stay a magic man I would at least consider doing wizard instead since you'll have a lot more magical options than the bard and wont have to worry about charisma
>>
>>54363222
Oh, but in the first place I'd also point out that you would probably just be fine going full arcane trickster.
>>
I want to run Curse of Strahd. What are some tips or advice on how to not screw it up?
>>
>>54363241
The problem with those options is that high charisma is important to my character's backstory so I'd like to keep it as is. Other options that I considered to make use of the charisma are favored soul sorcerer for the cleric spells and archfey warlock for the defensive tools but neither of them really fit the flavor of my character so I'd have a hard time justifying them to my dm, he's pretty strict when it comes to multiclassing making sense in-game.

If it's any help, dickhead's character is complete dead weight in combat since his constitution is 7 and currently has 7 hp. He also keeps frontlining because he likes to play as the face and he likes threatening our enemies with a punch from his 13 strength. I could just take my current idea and do it better than him if you think that would work well
>>
>>54363279
Play Strahd correctly. Don't let your players think he's a pussy ass bitch nigga.
>>
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I hope you don't allow Insight checks in your games.

Rolling a dice to see if someone is lying is for bad DMs and poor roleplay.
>>
>>54363519
What do you use them for anon?
>>
>>54363519
From the games I've played, we usually use insight checks to see if we know certain lore about the world, like whether the king has any daughters or whether a guild is reputable.
>>
>>54363559
That sounds like History.
>>
>>54363408
Rolling for stats and then rolling for HP results in characters that die to stiff breeze, what a surprise.

In any case, just stick Arcane Trickster and get Crossbow Expert at level 4 so you attack twice per turn. You'll be using all your spell slots to cast Shield, basically, because that's what Arcane Tricksters use their spell slots for. Also Find Familiar.

As long as your DM isn't also denying you Sneak Attacks (you should be sneak attacking every single round) then you'll do okay.
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>Hello I play a human vampire sorceress, she might look 10, but she is actually 500 years old
would you let this slide?
>>
>>54363605
Go away, Finch.
>>
>>54363605
no.
>>
>>54363605
No, the vampire template is overpowered for PCs
>>
What is the best use of the Command spell? Undress seems like it would be pretty effective.
>>
>>54363605
Nah.

Pedobait aside characters that burst into flames for half of a day if they're outside are just a chore for the rest of the party to work around.

>but what if they didnt burst into flames
Well then I'd put down my phb, take a deep breath, and
>NOT MUH VAMPIRES REEEEEEEED
>>
>>54363605
Vampires don't function as party members in D&D, and have nothing in common with Shinobu.
>>
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>>54358510
>>
>>54363605
Just make the PC a midget and you can get your legal loli fix that way.
>>
>>54363657
Shit
>>
>>54363626
>>54363660
what about a half-vampire? could also drop her age from 500 to 50 if that makes more sense.

If I play her as chaotic neutral I could just go my own way during the day and meet up with the group during the evenings.
Or perhaps we can figure out me getting some sort of magic item that will grant me the ability to walk in broad daylight?
>>
>>54363573
Yeah, the hp rolling was a lesson hard learned and now I always take the flat number. Thanks for the advice, anon
>>
>>54363700
>half vampire
Sure its called a corpse.
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>>54363530
>Use them
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>>54359810
>>
anyone seen a not shit take on avariel for 5e
>>
>>54363700

Is the vampirism aspect that important to the character concept? What sort of campaign are you looking to play in?
>>
>>54363519
>rp an npc dialogue
>"I think he's lying! I want to roll insight"
>"there is no insight in this campaign"
>lean back in my chair and feel the sweet satisfaction of being a good dm
>>
>>54363519
A DM who can always and everywhere portray a character telling a lie in a way that the players actually have a fair chance of picking up on that fact is a rare breed. Even more rare is the type that can play with context and the environment in such a way that the players can sniff out a story that doesn't add up (especially early in a campaign when they know less about the world). I'm not saying it can't be done, but allowing for insight checks to offer clues to a character's intentions is a good way to avoid a lot of resentment.
>>
>>54359810

Why would a deer be a kobold? Kobolds are lizard monsters. Hell, even going by the Japanese definition, they'd be dog monsters, not deer.
>>
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>>54360015
Make your own homebrew, you lazy dullard.
>>
>>54363519
>>54363559
>playing campaign with buddies
>talking to this NPC, remember something that happened last week and ask the NPC about it
>DM interjects and says to roll insight to see if my character actually remembered it
>roll a 5, tells me the conversation we just had shouldn't have happened and that my character doesn't know anything

t-thanks..

>another time, I legitimately forgot what this certain deity was called so I ask the DM to roll for insight because my character might remember it
>tells me no

t-thanks again..
>>
>>54363725
>I think he's lying!
>Ok, your character thinks that, what would you like to do about it?

If you actually use Insight as a straight yes/no lie detection then you're a faggot its meant to be giving body language clues like nervous hand movements or sweating too much.
>>
>>54363700
>>54363605
Use the Plane Shift Zendikar but I suggest not making them look like a child.


My group's starting up something new and I felt the urge to roll for stats, and got these before racials in no order, what should I do with them? I was gonna make a human Monster Hunter Fighter that totally wasn't a Belmont, but I'm open to suggestions

16/15/13/12/11/10.
>>
>>54363743
>DM interjects and says to roll insight to see if my character actually remembered it

That doesn't make any sense. Beyond the fact you actually remember it as the player, which isn't guaranteed with half of players, its not even the right ability check.

>another time, I legitimately forgot what this certain deity was called so I ask the DM to roll for insight because my character might remember it

That's a History or Religion check.
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>>54363676
>thinking that midget are the same as lolis
I wish I could kill you to dead
>>
>>54363519
The real problem skills are perception (which everybody spams all the time and affects passive perception which is combat related), stealth (which often links into combat) and athletics (which is used for pretty much all grapple shit - combat, among other things)
They need to be seperated so that people don't just pick proficiency in these three things to be better at combat.

However, what you've got a problem with is a case of players not being as smart/wise/charismatic as their characters. You might as well get rid of all skill checks -
'History? You mean you didn't read through the book I gave you on game lore? Go read it instead, idiot'
'Persuading this guy? No rolls, just tell me what you say.'
'Trying to find traps? No, I want you to search the map I made and you tell me if you see any traps.'

Don't get me wrong, it's more old school and I like some of this, but it really kinda starts breaking 5e's system.
I would work to strike a balance between 'drop hints' and 'use rolls to find further hints/info, but not for auto-success'
>>
>>54363519
I hope you describe every subtle facial expression, every suspicious glance, and every reflexive arm/hand movement in vivid detail then.
>>
>>54356700
How big of a mistake is it to roll a blind PC?
>>
>>54363723
the vampire aspect is important because its what restrains her power, not having fed in a while. that's why she assumes the form of a younger self which would require less power to maintain.
>>
>>54359810
If he just wants it incorporated in some way then you can just make it more undead-looking and call it a wendigo for the party to kill. If he wants to play as it, don't let him play as it.
>>
>>54356700
What's wrong with human paladins? Why does everyone hate them?
>>
>>54363784
yes
>>
>>54363784
You're fucked unless you work out some sort of a bonus with your DM.
Honestly, I think blind PCs are overone anyway. Try something different like a PC who believes he cannot become tainted by evil if he cuts off his senses, but still ultimately peeks out to cast his 'requires line of sight' spells and such.
>>
>>54363745
"I didn't" (the man's eye twitches) "rob that store, ho-" (his eyes look to the left) -"nest, officer" (the word officer causes him to look at his feet)

(The man has shifted his weight from left to right)
(You notice he has acne)
(His voice might have gotten slightly higher since you started talking with him)
(His nostrils just flared a bit)

Come on, anon. Think about what you're actually suggesting. If you're telling them all that, you're basically just rolling an Insight check for the party and giving them the results anyway.

Few people want to play text-based LA Noire. Most would rather instead you just say something like 'you feel like they're still holding something back'.
>>
>>54363802
What's wrong with it?
>>
>>54363777
>Persuading this guy
>When the most autistic guy makes a high CHA character
>When he gets mad when you tell him he can't just roll a d20 to persuade everyone to give him a discount/do what he wants/suck his dick

Generally I want my players to say something actually vaguely convincing before I say ok roll a persuasion check.
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>>54363811
>>54363778
>He doesn't take improv and acting classes to be a better DM
>>
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>>54363676
this is not the face of a sane man
also what the fuck is up with his legs, arms, hands, proportions
>>
>>54362349
lvl 1 rogue, expertise athletics
now you can use monk to btfo people amd yoi even get a small damage boost amd an extra skill
Also you can dump int, cha and run monk with high dex, wis and middling str, con
>>
>>54363827
Try doing all that over text and voice, anon.
Some of us game online and don't have a webcam and prefer not using one anyway.

I hide things in my voice, in word choice, and in pauses since I don't have gestures - but that all assumes the *players* pick up on what I'm dropping. What the players are able to read isn't necessarily what their characters are able to.
>>
>>54363835
That's Otto Octavius, of course is not fucking sane.
>>
How do I muscle wizard? Is it still muscle wizard if I have high dex in addition to strength?
>>
>>54363835

To be fair, Otto Octavius has stolen control of Parker's body. Probably going to be some weirdness.
>>
>>54363813
Yeah. I say it's good to meet somewhere in the middle.

They need to at the least give a description you can work with, not just 'I persuade'. This shouldn't be any different than a physical check -
'I want to use the chisel from my tool kit with a rock and try to form something that looks vaguely like the item that prevents the trap from going off.'
'I want to remind the lord of the house how important the war effort is and what may happen to their lands if they continue to lay back and do nothing.'

I don't think you have to necessarily roleplay it all out, but you have to describe better than 'I use my thieves' tools to disarm the trap' or 'I tell the guy to stop fighing', though you'll sometimes get away with it.
Actually, a lot of DMs might pass you anyway if you make a convincing speech, but I think you can also say 'I want to check this wall' and you wouldn't even have to make a perception check to see that it's an illusionary wall, for example. So it kinda works.
>>
>>54363796
In my experience it is because people usually strive to be a great paladin but end up playing the comic relief "fuck your plan, fuck you dm, i charge the door" character USUALLY at the cost of fellow players their interactions. Either the player grows out of this role really quickly or the game never goes past the third session, which is why they stand out a bit. tldr; its comic relief lawful good but actually chaotic neutral paladin is overplayed and sometimes at the cost of the group
>>
>>54363745
>players rolls 20
>"YES! Nat 20! That's a 28 with expertise!c
>"you notice he shifts his foot and looks over your shoulder"
>"I knew he was lying! The thief is definitly in that closet! I push past him and open the closet"
>"He limply grabs at your arm as you brush past him. The door swings open to reveal some crumpled cloths and a broken broom"
>"But he lied!"
>"No, he was actually just nervous"

How about you fuck right off idiot
>>
>>54363796
everyone plays paladins too gung-ho in my experience; they're worse than lone-wolf rogues bc at least the latter will TRY to avoid being seen for a bit while striking off on their own against a bunch of goons.
>>
>>54363911
I don't see the problem. If you want lie detection cast zone of truth.

>Implying a nat 20 means anything on ability checks

I'm not surprised you have bad opinions.
>>
I'm running my first D&D campaign next Sunday for some friends. I've played as a player before, I've just never DM'd. Grabbing a bunch of stuff from the, so far I've got the DMG, MM, Volo's. I'm planning on just running an adventure from a book for my first time since I don't have the experience or creativity to run my own setting/campaign.
Are there any adventures that anyone would recommend for a first time DM?
Are there any other documents I should grab?
>>
>>54363875
>>54363941

That seems strange, especially since paladins have so many features that encourage team play.
>>
>>54363950
>if you want to interact with people out of combat just be a caster

Again. You are a bad dm

>a 28 means nothing, I bet that random nervous guy has a crazy high deception

Are you retarded?
>>
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>Everyone tells you to try and yes to your players instead of always saying no
>When every idea they come up with is borderline retarded
>>
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>>54363519
we roll dice for combat because we, in real life, cannot cast spells

we roll dice for roleplay because some people aren't very good actors.

it's all play pretend, to escape reality
>>
>>54363967
You didn't get it.
>>
>>54363981

What kind of things have they been coming up with?
>>
>>54363981
>not going "no but" and turning their stupid idea into something useable
>>
>>54363158
>(dm houseruled that we always gain at least 1 hp)

not a houserule but okay
>>
>>54363966
eh, everyone wants to be the big hero i guess.
>>
>letting players use skills
>not just using magic to bypass everything
>>
>>54363981
Unless it's physically impossible for them to do, you should always let them TRY, just set the DC accordingly. On failed repeated attempts punish them with damage or something so that they can't keep going "I try again" until they succeed.

If Jimmy the Wizard wants to try and climb a tree, let him try. If he fails, oh well. If he tries again and gets it, good for him. But if he tries again and fails again, he gets halfway up and falls on his ass and takes X bludgeoning damage.
>>
>>54363997
No, you didn't get it. Giving out random meaningless ques on an insight check is dumb. Sure, if the npc had a bad deception check then go ahead and gives cues for players to think they are lying. Otherwise they'd have to insight every dialogue in the game. But the point of insight is to detect lying and motive. You are needlessly gimping
A) A weak skill
B) A weak attribute
C) your own players
just because you think you're some hotshot dm who can perfectly replicate the exact ability of every npc to lie while assuming their characters all have INT that is equal to the actual player. That is bad dming 101
>>
>>54364022
Is it not? That's what he told me when he saw the disappointed look on my face when I realized that 1-1=0
>>
>>54364032
>a wizard did it
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>>54363953
pls respod
what is good first time adventure for noob dm
>>
>>54364022
I dont think its ever stated that you gain a minimum of 1 HP anywhere in the 5e rules. Fluff wise, it makes sense that someone with really low constitution would get weaker as they age but mechanically it seems dumb that you'd lose health upon level up.
>>
>>54363981
If they come up with a creative action male them roll a suitable check amd give them advantage in some way for success. Don't let them break things just because they think rolling a burger into the goblin den is going to give them all advantage on stealth
>>
>>54363953
>>54364064
I recommend dndbeyond.com as a quick little handy search resource for stuff that happens ingame

as for set campaigns, no idea, i've always done custom ones
>>
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>>54364044
>Still thinks Insight is a lie detector
>>
>>54364064
Mines of Phandelver, I'm running it as a first time DM and its quite fun.
>>
>>54364094
>>54364085
Thanks doods
>>
>>54364093
>Your wisdom insight check determines whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move

It's literally in the book
>>
>>54364126
>They seem nervous

THAT MAN IS LYING ARREST HIM.
>>
>>54364143
That is exactly why the insight check allows you to tell when someone is lying rather than just telling if they are nervous (which is perception anyway)
>>
>>54364143
>being nervous over potentially being caught lying never happens
fuck off
>>
Speaking of insight, how do you use it properly as a player or a GM? I usually narrate my actions and let the GM tell me to do a check but for insight checks it seems like I have to say "I want to determine their intentions via and insight check." The end result is this:

>the merchant tells you she'll play you 100g to clear out some orcs
>I do an isight check to see if she's leading me into a trap
>the townmaster tells you the red cloaked bandits stole the ring of power last week
>I do an insight check to see if he stole it himself
>some new person talks to you
>I do an insight check to see if he's evil

This is incredibly stupid and I hope there's a better way to tell this. Especially because you can metagame so hard based on your roll.
>>
>>54364171
>I roll an insight check to try and bypass the quest
let them roll it but don't give them any results
>>
>>54364170
>When people are nervous it is always about them being concerned over lying and not other potential factors such as 'oh shit did I leave the stove on' or other things such as 'If you meet a man with a beard in the next four hours, I want you to stab him in the chest; if you don't, I'll kill your whole family.'

>>54364168
I didn't tell you whether or not the NPC lied - I gave you an avenue of interrogation that you could pursue and possibly trip him up with.
>>
>>54364171
Have the DM roll out of sight and you tell him your modifier.
>>
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>>54364126
Come on now anon finish the quote.

>...Doing so involves gleaning clues from BODY LANGUAGE, SPEECH HABITS, AND CHANGES IN MANNERISMS

Having to lie to try and prove your point, pretty shameful.
>>
>>54364171
>>54364188
DM should roll insight checks behind the screen so the player doesn't know whether he failed or not to prevent metagaming
>>
>>54364194
>not other potential factors
determining the reason for why the character is nervous is the purpose of the roll you complete fucking retard
>>
>>54364171
Rolling insight doesn't let you read someone's mind. If you do a successful insight check against an unreliable questgiver the dm should say "something seems fishy about her request". That could mean she won't pay you, they aren't orcs, it's a trap, or any number of things. You can't specifically insight into knowing the details of a lie, just that a statement or action isn't as it seems
>>
>>54364208
>>54364188
>>54364197
But then you still have to roll insight for every person you meet. It starts feeling like some bad DM's perception check - "roll to see if you notice the chair in the room"
>>
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>>54363605
No.
>>
>>54364228
Why not just use a passive insight score then, just like Perception.
>>
>>54364171
I hope you were being facetious anon, because none of those things could be determined by Insight.

>>54364197
>>54364208
Then should the DM roll investigation checks for traps?
>>
>>54363966
Not that strange really, they think by doing the jobs for other people, they are helping them. This sort of works in reality since a single focus takes up a lot of time, but in an action based system like D&D you end up doing the jobs for them.
>Nature druid that focuses on restoration and growth magic about to heal his ally in great pain
Already lay on handed to full, or meta-game healed an unconscious ally multiple times for 1
>Barbarian wants to start going wild with berserk
Paladin already charged in with smite while shouting the name of his deity in hand and comically making a reference to a movie
>Fighter dancing around and trying to gridlock multiple foes at the same time to defend his friends
Don't worry fighter I've got this with my plate armor and 21 AC at level 1
>The warlock notices somethings off about this mist and wants to check it out
I cast detect evil
>Oh shit we have to defend this person from vampires!! everyone form a defensive parameter
I cast protect from evil
auras
food
light generation
remove curse
revivify
immobilization
grappling
command
find steed
buffs
magic weapons
fail-safe radiant damage which is highly effective on most beings

Theres just so much shit you can do and he's not really bad at it either, so people tend to "help" but instead do other peoples jobs for them in a monty python skit

The only real thing paladin doesn't do is throw a fireball in the midst of a horde of goblins and killing them all on turn 1
>>
>>54364171
I never run it as pass-fail - I instead run it on confidence and how zeroed in you are on what in particular is causing whatever thing I bring up.

Also, I roll Insight checks versus Deception and so forth behind the wall for the same reason I don't publicly roll people's Notice in FantasyCraft to detect ambushes.

Thankfully 5E has Passive Perception that rids us of that somewhat.

>>54364210
Are you drunkposting? I didn't say it wasn't the purpose of the roll - I stated that the answer that Insight gives you shouldn't tell you whether or not someone is lying - it should just provide ways for you to figure out whether they are or not.

>>54364228
Aye, some do that. Those are the paranoid folks constantly making Search checks and so forth for traps - I treat those players as distracted perpetually whenever interacting with other NPCs or dungeon explorations.
>>
>>54364205
Your character being able to detect lies involves them reading body language. Not the player reading body language. Or is the Insight blurb the only part of the book that ises "you" to refer to the player and not the character?
>>
>>54364228
That sounds like a problem with the party, not insight. Just tell them they don't need to roll insight unless they have reason to be suspicious. Rolling insight to see if the man standing behind the counter is really a merchant sounds too excessive
>>
>>54363743
Stop being such a little pussy.
>>
>>54364258
>Aye, some do that. Those are the paranoid folks constantly making Search checks and so forth for traps - I treat those players as distracted perpetually whenever interacting with other NPCs or dungeon explorations.

Also if a player is constantly rolling Insight checks to determine whether or not people are lying, I will ensure that I am constantly rolling behind the screen to reflect their distrust of everything anyone ever says.
>>
>>54364228
You could also decide to make a stealth check literally every 6 seconds. You shouldn't though.

There's some obligation on your part not to demand to make the check every few seconds, only when reasonable. Do it too much and the DM will either make your character blind or tell you to fuck off.

>>54364243
>Then should the DM roll investigation checks for traps?
If the players show themselves to metagame about the roll? Then yes he should start handling the roll.

It's quite easy to ignore the roll of 3 and progress through the door as if you're sure there's no traps for the sake of roleplay.
>>
>>54364245
Only because he hasn't multiclassed into Sorcerer yet.
>>
>>54364245
>plate armor and 21 AC at level 1
What bullshit is this? Using recommended wealth a player shouldn't start with Plate unless you're beginning at level 11+.
>>
>>54364280
If it gets really excessive then yeah, I'd do what >>54364280 says.

It just becomes 'you think they're lying' because the player believes everyone is lying - and so everything becomes a lie and the character will constantly find reasons to justify it until the player becomes a little less paranoid.
>>
>>54364064
>>54364094
Bad news, Lost Mine of Phandelver is the ONE book that I CAN'T use. Which is the SECOND best adventure for a noob DM?
>>
>>54364308
I'm finding the Sunless Citadel pretty good so far; 18 hours in and the party's enjoying itself. Could use a little more backstory in places (e.g. the Druid's intentions and so forth) but it's pretty good for what it costs.
>>
>>54363743
Your dm is bad
>>
>>54364322
Isn't that 3e? I mean if it translates over fine I will but I've only ever played 5e and never DM'd before
>>
>>54364326
Agreed. My rule is if the player remembers it, so does the character. If the player doesn't, the character might and they can roll for it. If it's something that was obvious, important, and recent then there's no roll required.
>>
>>54364261
No anon. It just means the DM communicates the 'lie' to you by telling you the NPC is acting nervously, sweating too much and unable to hold eye contact.
>>
>>54364341
It's included in Tales of the Yawning Portal along with a bunch of other classic modules ported over to 5E.
>>
>>54364355
Oh okay, thanks!
>>
>>54364298
It happened to me once but it was a new player to D&D so I let him have his fun for the first 2 sessions, then they walked into a overgrown rust monster's den which is what they had to get rid of. Of-course none of them knew what rust monsters were or asked what they were about.

Now they ask their contractors what they are hunting or search the village library/forest watcher for any clues about what they might be dealing with
>>
>>54364342
Shit, my players remember more shit that I say than I do because I have to make up so much shit and I'm not great with notes. If I made them roll INT just to remember shit I barely remember the whole thing falls apart. 9 times out of 10 I will simply tell them things that I mentioned if they forgot.

>>54364347
Firstly, that's not what it means. Go back to school.
Secondly, How the fuck is that different from telling them if they lied or not? Either they pass the check or they don't. If you make them seem nervous when the character isn't lying you are a shit dm. If the player can't tell they are lying after passing the check you are a bad dm. That is just how it goes
>>
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>>54364022
>>54364057
>>54364075

http://www.sageadvice.eu/2015/04/08/hp-and-negative-constitution/
>>
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why people watch this guy?
>>
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>>54364397
>If you make them seem nervous when the character isn't lying you are a shit dm.
>NPCs aren't allowed to be nervous facing a heavily armed group of notorious murderhobos with arcane forbidden magic and varying degrees of weird alien race

What did he mean by this?
>>
>>54364397
>>54364477
How I do it is if a PC catches on that an NPC might be lying or hiding something something I will slowly drop hints in speech, maybe throw in some overlapping alibi's. Most of the time my players actually do not need to do the insight check. They usually figure it out themselves and it might give them some sort of advantage. unless they are still doubtful. then it becomes more of a La Noire style "press X to doubt" and I'll say something along the lines of "You can definitely tell he is lying.". I will might also counterroll insight against them to see if the enemy knows they know that he is lying.
>>
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>>54364493
>make a video ranting about how paladins are lawful good only
>go to the comments section of said video and tell everyone that thinks otherwise they're wrong
>inevitable backlash happens
>make a video about how it was all just a joke and everyone overreacted
>>
>>54364477
>>54364497

True, but Insight allows you to determine a creature's "true intentions"-presumably, good Insight will help you tell the difference between "I'm nervous because I'm lying" and "I'm nervous because this half-orc has biceps the size of my fucking head and he keeps playing with that axe".
>>
>>54364539
Yeah, but that's not intentions - that's just reading their reaction. What you're describing is useful leads.

What was being suggested earlier on is

'They're lying about whether they know Lord Eckes Dee; they know them' versus 'They've never met Lord Eckes Dee'.

It deflates the whole tension of an interrogation if a dude just walks in, sits down at the table, a guy says 'I want a lawyer' and then the investigator gets up and walks out, knowing everything the character knows thanks to a singular roll.

If you're gonna have an interrogation, have an actual interrogation. Just seems cheap to roll and have a clear and 'voice of god' yes or no on whether someone is lying to you.
>>
>>54364493
>>54364538
what are some good down-to-earth D&D channels? other then Matthew Mercer and Chris Perkins
>>
>>54364566

Fair point. Players ought to put some effort into that sort of thing beyond a dice roll.
>>
>>54364567
https://youtu.be/zTD2RZz6mlo?list=PLlUk42GiU2guNzWBzxn7hs8MaV7ELLCP_
>>
>>54364613
Yep. And we should reward their effort whenever possible.
>>
I hate the word "fluff". Why not flavour, or anything that does not sound like the people who jerk off pornstars before they do a scene.
>>
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>that one player
>>
>>54364776
Not our faults you're a perverted degenerate
>>
>>54364806
She puts down more effort rping then you ever did, anon.
>>
how do you handle players trying to do called shots?
>>
>>54356731
I'm the DM and since I play all NPCs noone has a love interest.
>>
>>54364806
From which group/series is this from?
>>
>>54364776
Because people who do not spend all their waking time wanking to porn usually don't get that association. It's fluff becauce those are not the hard facts. If your mind is not able to think in a non sexualized manner, you should take a break.
>>
>>54364567
If you are german: Spitzestifte from Rocket Beans TV
>>
Does the contagion spell take effect immediately?
It seems silly that the target of a lvl5 spell gets to make 3 saves before the spell takes effect.
>>
>>54365367

I treat it as purely narrative. The mechanics are fixed but I let people fluff or re-skin it however they'd like as long as they aren't simulating something that already exists with different stats/mechanics.
>>
>>54365367
My players never attempt this and if they did I'd just say no.
>>
>>54364776
That's a myth, goofus.
>>
>>54365635
RAW, yes it does. RAI (at least according to Crawford), the disease begins after the 3rd failed save
>>
>>54365367
I say if they crit we'll work something out. Otherwise it's just description of their tactics.
>>
>>54365635

Yes. The disease is immediate: "On a hit, you afflict the creature with a disease of your choice from any of the ones described below."

Further proof is the line: "After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends." So it's 100% that they have it until then, which makes it worth more than if it was a 1-roll save-or-suck since you're guaranteed at least 3 rounds.
>>
>>54365723
>Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks

Constitution checks? What are some examples of those?
>>
>>54365367
It's just flavor in my games.
>>
>>54365367
If we're trying to hit a spot that's not center mass (wrists, eyes, knees) and that would logically have some effect on the target other than HP loss (blindness, disarmed) my DM has us roll with disadvantage.

>>54365656
That's just lame.

>>54365688
This would work too, bit too harsh for my tastes though.
>>
>>54365684
And this is such bullshit, too.

It's either retardedly powerful or completely useless.

>>54365767
Most Con rolls are saves but I guess they just want to cover their bases? Also I think they're mostly DM-dependent, like if you say you're gonna hold your breath or drink some really strong booze really quickly or something.
>>
>>54365767

http://www.5esrd.com/using-ability-scores/#Constitution_Checks
>>
How do goblin names work? One or two names?
>>
>>54366378
One name + adjective/title
>>
What are the best classes to roll for? Ranged dex like fighter and rogue so you only really need 1 attribute?
>>
>>54366430
Moon druid is the most Single Ability Dependent.
Paladin is the most Multiple Ability Dependent.
Monk is the most Ability Dependent.
>>
>>54364566
I'm not sure you understand my point. The DM shouldn't be saying anything specific about the npc's thoughts, simply that the npc was being generally untruthful. Decribing mannerisms that may or may not mean they are lying at all means absolutely nothing and if they always mean they are lying then you are using the skill as a lie detecter as intented anyway so the distinction between dm description is moot
>>
My DM is being retarded. He thinks that because we have 2 NPCs with us, we get half as much experience divided six ways because of the DMG encounter building guidelines...
>>
>>54366581
I guess it depends on how strong the NPCs are? If they're just random flunkies I wouldn't adjust the XP, but if they're a pair of adventurers the same level as you it may make sense.
>>
>>54366613
Maybe you're not understanding me. Say we kill a CR10 monster. He'd give us 3,000 xp to split 6 ways instead of 5,900 to split 6 ways because we have 2 NPCs following us around.
>>
>>54366655
He's an idiot. Point him to p. 260 of the DMG. If there are 4 PCs and 2 significant NPCs, divide the total (non-adjusted) XP 6 ways.
>>
>>54363215
Idk. We tried to run away, but we were moving at 15 feet per round since we were underwater. We killed it, even though we were underwater and had disadvantage on most of our rolls.
>>
Wheres the part in the DMG relating to Clerics with 10+Dex+Wis as AC? having trouble finding it
>>
>>54366774
They don't have anything like that. You're thinking of Monk's unarmored defense.
>>
>>54366737
>Party Size DMG page 83
>"If the party contains six or more characters, use the next lowest multiplier. Use a multiplier of .5 for a single monster."

He's really fixated on this. I even hit him with this from pg 82

>"This adjusted value is not what the monsters are worth in terms of XP; the adjusted value's only purpose is to help you accurately assess the encounter's difficulty"
>>
>>54366798
No,I know what he's talking about. The DMG offers it as a suggestion for unarmored clerics.
>>
>>54366774
p.287
It's listed as an example of how you could modify a class to fit your campaign world
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