Is there an easy way to generate a world setting that doesn't look like crayon scribblings, dwarf-fortress style?
If you need a map - Dwarf fortress and some sort of filter afterwards possibly
If a game location, dwarf fortress legend mode gives some great ideas
Or you could just roll a dice for some random high up npcs and form countries from that
>>54353769
https://www.profantasy.com/products/ft.asp
http://donjon.bin.sh/world/
http://donjon.bin.sh/fantasy/world/
http://donjon.bin.sh/scifi/world/
https://experilous.com/1/store/offer/worldbuilder
https://experilous.com/1/project/planet-generator/2015-04-07/version-2
https://inkarnate.com/
>>54353769
>>54353812
See, I have the same sort of issues. I want to do stuff like make a city map for shadowrun, but all the map making programs seem to be tactical map scale.
Also I want to take a topigraphical map and add battle lines to it for only war... but I first can't find quality maps of real remote locations, and second that kind of edit seems like it will take photo shop and time.
>>54354156
/K/ might have topo maps, probably even some more remote areas too. They generally respond to /tg/ crossposters reasonably well if you're not an ass too. You might also search for ARMAs maps, they use topo maps and they have grid references for distance, plus markers for landmarks. You should be able to cut them up using mspaint and put those together again for some degree of randomization. With the size of the maps I doubt anyone not intimately familiar with the terrain would notice it's ripped from the game.
>>54353812
>some sort of filter
For example?
>>54354054
merci