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Made in Abyss as a setting

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Thread replies: 206
Thread images: 30

Would it work?
For the uninformed, the manga/show is about a gigantic hole on a desolate island that is so deep that nobody ever reached the bottom yet, with all kinds of ancient artifacts hidden in it and primeval beasts dwelling below that has become a huge hub for adventurers to come to in search for riches.
A group of adventurers trying to climb down as far as they can would make for a pretty fun setting in my eyes. Could probably work really well as a 'hardcore' setting, too, where player death is rather common while always having an easy way to add new characters to the party.

Would ultimately probably just be a simple loot raid campaign, but I can still see the potential to have quite some fun with it.
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Yes on the following conditions

>No forced child characters
>Make curse burden a legitimate obstacle to overcome.
>Make overcoming curse burdens the hardest part of character progression as you get to the 3rd layer and below
>Steal any artifact ideas you can from any setting, players are supposed to return them to the surface and purchase them legitimately otherwise they risk being disowned by the Organization (if they want to go that route let them though)

It has merits for a setting for sure.
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>>54352462
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>>54352752
Of course no forced child characters, especially not past a few hundred meters in.
The other points are pretty much how I'd imagine things would work. The curse effects and resisting them would probably be the hardest part to implement, but I suppose they'd fall under general vitality/constitution saves or just be based on your character level. For D&D as the system, making a curse save using your Proficiency bonus would probably best represent it.
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I've been thinking about this as well and trying to figure out how too make it more "game" friendly.
I've been thinking that it might be more fun for the players to be one of the first cave raiders. So they can be the first to map out the abyss and if they want to, they can be a part of the growing city around the Abyss.
I was also thinking of placing Magi-style dungeons to break up the exploration and maybe place artifacts within them so the players wouldn't have to dig around randomly to find treasures.
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>>54353088
Curse is reasonably easy because after a few levels it's just save or die then save and then a level deeper is just die.

The progression of the game should have a point where the players just can't go up anymore and have to survive long enough in order to complete their equivalent of a white whistle With all the horrific implications that implies
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>>54352752
Woah that actually looks pretty awesome.
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>>54353088
>>54353518

Can you explain the curse in more detail for those of us not in the know?
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>>54353638
Basically, it's an effect of going deeper and deeper down into the abyss. Starts with rather mundane and small things like headaches and general sickness but proceeds to get worse and worse, eventually deforming and mutating your body and ultimately leads to death. It's the main problem preventing people from properly exploring the depths and the deadliest part of going down there, despite all the monsters.

They have a 'ranking' system in place denoted by the color of your whistle which shows how deep you can make it and how deep the guild lets you go, ranging from Red Whistles, basically apprentices and most often still kids, to White Whistles, which are raiders that can go down way, way further than most others could even hope to survive at, which are seen as legendary heroes in-universe.
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>>54353638
Basically if you go vertically upwards a number of effects happen based on the level(which is graduated into about 7) that you're on

I can't remember them exactly but it's something like
1 is Nausea and Headaches
Then it goes up through mild internal bleeding to extreme bleeding and hemorrhaging through to complete loss of your senses, bleeding through every orifice to straight up death then it gets even worse from there

Most people simply ascend by toughing it out and hoping they don't bleed to death on the way up or are killed by a predator while incapacitated. There's a few people who can come back from the deeper levels(the series explains why eventually).

Note that's not vertically up between the levels, that's vertically up any appreciable distance at all. 1-2 seconds can trigger symptoms which can be fatal depending on the level.
>>
We discussed this in a thread about two monts ago. It's just fetish fuel for lolicons, shotacons, furries and guro lovers.

But you can make anything work if you homebrew it so whatever, you damn furry.
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>>54354378

Beneath that its an interesting setting.
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>>54354378
>m-muh fetish fuel
just admit you just don't like it instead of making up some stupid made up reason, retard
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>>54353638
Basically the abyss is filled with a layered forcefield that prevents it from being viewed directly from above, but still allows light to pass through.

These layers also produce adverse affects within humans and the concentration increases the further into the abyss you travel.

Ascending 10m vertically will begin to trigger effects and the side effects vary in severity the lower you go. Death is guarenteed if you ascend from the 6th layer unless you are either immune (no human is so far) or utilize a very specific property of curse burden that requires human sacrifices.

Pic related.

Creatures in the abyss are more or less immune to the side effects, and creatures in the lower regions can even read disturbances in the flow of forcefields to predict human movements and hunt them more effectively.
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It is worth noting that for strains in the earlier levels you can simply become immune to them through increasing your physical constitution. Children are more suseptible to these than adults.

>>54353766
>They have a 'ranking' system
It is worth noting that the ranking system doesn't grade people for layer 3, That region seems to be the real barrier between the novices and the professionals. And it's not just being able to descend to these regions, but also survive the return trip.

Another property of the Abyss is a slight time dilation effect. The further down you go the greater the effect and living on the 5th layer for a few weeks is the same as a 3 months on the surface.

White Whistles are unique in that they tend to be less human thanks to employing various first class artifacts (basically the highest class any single human can wield, nations will employ artifacts higher than that for warfare purposes). Constant trips up and down the abyss to lower levels also warps the body in more subtle ways which also affects the mind. So insanity is going to be a problem for those who have long careers.
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>>54352462
The 6 level hole in the ground with increasingly dangerous monsters and fantastical treasure combined with the resource management and expedition style make me think OD&D greyhawk or something like it.

While I probably wouldn't run it with OSR system I'd use something similarly light but non-narrativist ruleset.
Player stats and abilities are minor effects or specialisations. The focus would be using gear, tracking rations, stamina and wounds.
Really special abilities are granted through artefacts.

Experience is gained through discovering new creatures, place and artefacts as well as surviving close encounters with the denizens of the Abyss.
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I dropped it when it turned out that the White whistles are literally made from people.
Not only from people but actually from your loved ones.

Stupid forced drama at its best.
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>>54355174
I dunno, it doesn't feel as bad as most "grimderp" manga by now.

Although it's kinda impressive that someone managed to outdad Shou Tucker.
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Correct me if I am wrong but didnt the curse only fucked you up if you try to go back to the surface?
Cant you pretty much descend as much as you want as long as you stay down there?
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>>54356017

Yep. There is a site on the map called the 'Capital of the Unreturned'. Guess what that is?
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>>54355112

I can't be the only one who thinks Bondrewd looks fucking cool.
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>>54356871
His mask reminds me of Daft Punk.
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>>54354807
Why is the one kid topless?
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>>54354742
Why haven't they sent machines down there yet to try and dig it up?
Also, would wearing a suit prevent the curse from affecting you?
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>>54357180
Because he's a robot they found in the Abyss with that outfit.
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>>54357186
>Why haven't they sent machines down there yet to try and dig it up?
They don't have machines which can move autonomously like that.
>>54357186
>Also, would wearing a suit prevent the curse from affecting you?
No, it's magic. Bondrewd figured out how to use a cartridge system to prevent the curse from affecting him though, and becoming a fluffy bunny helps you avoid the curse as well.
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>>54357291
>>54357186
>>54357180
>>54357304
Actually this raises a question. If Register is a machine, then how does the curse affect him? Wouldn't it just leave him be since he isn't technically 'human'?
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>>54357304
>and becoming a fluffy bunny helps you avoid the curse as well.
what?
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>>54357443
He's unaffected yes.
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>>54357453
Best Dadâ„¢ did an experiment where he attempted to have two little girls ascend while shunting the curse effects of one onto the other. End result: one girl became a rabbit, the other became a horrifically twisted meat carpet who exists in perpetual pain, and sorta looks a bit like a rabbit if you squint.

Why rabbits? Fuck if I know.
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>>54357577
>Best Dadâ„¢
sounds like a swell guy
what's his endgame?
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>>54352752
That's a very nice-looking abyss.

>>54356384
Wouldn't the simplest approach be to establish permanent habitations at different depths and more or less bucket-brigade artifacts to the surface? In exchange for supplies, possibly?

I suppose nobody wants to live there...
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>>54357606
Beating the curse of the abyss and being the best dad ever.
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You could probably make Kingdom Death Monster work somehow. They're both really brutal and uncomfortably sexual.
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This and Final Fantasy: Crystal Chronicles are two settings that I'd love to play in that would probably need a very specific system to really work in.
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>>54357453
You can get out of dodge by being "blessed" by the abyss and becoming very fluffy, as long as you sacrifice someone who loves you.
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>>54357443
Reg is completely immune and despite the memory gap, was able to both swim through the miniature ocean separating layers 6 and 5 (he doesn't need to breathe) and then climbs the rest of the way to the top. Dude is the real monster of the abyss.

>>54357453
A side effect of finding a way to successfully survive the six layers burden causes people to basically anthropomorphize. I don't know why it's rabbits but we're going with rabbits. He go from looking like >>54355112 to pic related. We never see his face but his arms and tail are now covered in fur and you can see some poking out from his pants as well.

>>54357654
They actually do do this. There are bases on the second and fifth level that we know of. The third layer is a series of sheer vertical drops so it's possible that there is no way to set up a safe place there. And the fourth layer is home to some of the most dangerous predators in the entire Abyss and the number of safe locations is equally probably very small. But there are a number of gondola systems that allow people to go up and down so they do have locations where they can set up shop.
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>>54358309
Read the latest chapter. The curse of the 6th level turns you into the thing you most desire. Fluffiness comes from love but there are some fucked up shits down there.
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>>54358444
I have. The love is specifically for being fluffy of course. I am wondering how you gain the desire to run over small creatures with your body though.
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>>54358309
Essentially, loosing humanity makes you more resistant to the curse, and being "blessed" lets you see the things that cause the curse (and also let the deeper monsters predict your moves and hunt you) and mutual sacrifice is the key to survival.

>>54357779
Also, SCIENCE!

>>54355174
It was a shitty twist. I thought the MC being stillborn was a pretty cool one, though, so what do I know?
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>>54355174
>>54358698
The white whistle backstory could easily be a hint at how most artifacts were made, especially with the latest chapter's shaping of the whistle.

I'm interested to see how it'll pan out, because it's very clearly nearing endgame. The quicker pacing of the manga pushes things along while still having plenty of drama, which I appreciate.
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>>54358698
>being "blessed" lets you see the things that cause the curse

What are the 'things' that cause the Curse? Besides magic bullshit that is? Is it eldritch abominations?
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>>54357577

>The other became a horrifically twisted meat carpet who exists in perpetual pain, and sorta looks a bit like a rabbit if you squint.

WHO was also functionally immortal.
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>>54360416

It's treated more like a magnetic/gravity anomaly. They can see the flux of the veil that exists in each layer.

There's no "magic" per say in this setting. All the non-explained aspects are treated in a more scientific way by the actual Delvers.
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>>54360416

Let me explain it better. The "curses" are more like status ailments that you suffer when you go deeper into the abyss.

This is caused by the abyss itself and it's shown to be something unique to the abyss.

It's heavily hinted that the abyss and its anomalies are related to the civilization that left all the treasures and knick-knacks that are scattered all over the abyss.

The animals in this setting look kind of weird and mutated, but they don't seem "eldritch" in nature.

The Delvers treat the discovery and cataloguing of the things in the abyss in a scientific way. They can create items similar to the simpler items they scavenge.

The curse of the 6th layer, is the one that either curses or blesses you when you go in. It's the point of no return in this world and if you go in and try to go back up, you will be transformed in some way or another.
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>>54360540
To be clearer: the "curse" only happens when you try going up. You pass through a veil of consciousness-aware energy that, on the "underside," tears at you causing those negative effects.
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>>54360416
The curse is pretty much Abyss-Decompression-Sickness. The energy field is like water. Conscious beings cause ripples in the water . Some creatures that have adapted to the abyss can perceive the energy field and it's ripples and can move freely through it for the most part.
What's worth noting is that the field also seems to defy the flow of time somewhat. Ripples can appear out of time and give away an action before it's made. So a creature that can see the ripples clearly can predict the movements of other creatures before they have been made.
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My theory is that the Abyss is actually a portal to another dimension.
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"Cartridges."
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>>54361803
It's the most discreet way to say that you are killing orphans to turn yourself into a giant rabbit.
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>>54361811
You're not even killing them. You're stuffing them, horrifically mutilated, in boxes, then huffing their suffering like glue
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From the perspective of someone who just watched the episodes of the anime the idea of a town built up around an enormous unexplored labrynth with an economy based on adventurers sounds a lot like Etrian Odyssey.
From the spOilers I've seen it seems like it gets a lot more grimdark.

EO had an tabletop system made for it, I don't know how far along the translation is but you could probably crib some ideas from that.
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>>54352752
>Make curse burden a legitimate obstacle to overcome
>implying it isn't
Status effects are serious when they hit at inopportune times. Even lesser curse effects like nausea and dizziness can be the difference to tip the scales when your life is already hanging by a thread.
Bondrewd even had the shakers that weaponized the hallucination curse and this is still all just the lesser effects, the haemorrhaging and worse can directly kill you.
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>>54354807
>It is worth noting that for strains in the earlier levels you can simply become immune to them through increasing your physical constitution. Children are more suseptible to these than adults.
I don't think that's right. You can certainly get used to the effects but I'm pretty sure it still happens and may not actually get any less severe.
Also, it's not necessarily that children are "more susceptible" but that they're children so they're less able to handle the strain on their body like with illness or injury. It's probably the same for the elderly minus notable enhanced exceptions.

>>54355174
Except they don't actually use it for forced drama since it's all background and main character has one conveniently handed to them without sacrifice. If anything it's the opposite of forced drama and you're just a whining retard who has no idea what they're talking about.

I actually like it as giving meaning behind the use of whistles and their connection to the abyss.
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>>54357606
>what's his endgame?
SCIENCE!
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>>54358444
Reread the chapter.
The weirdos in the deep are different, they willingly abandoned their humanity somehow rather than ascending since it would fuck them up.
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>>54360416
Dumping the explanation for unfamiliar anons.
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>>54362609
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>>54362624
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>>54362635
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>>54358698
>(and also let the deeper monsters predict your moves and hunt you)
I'm not sure that was implied anywhere. The deeper monsters hunt based on how consciousness alters the flow the forcefield. That's for everyone with a consciousness and I don't recall it being stated that blessings or curses have any effect besides letting you see the forcefield too. There have been cases of manipulating the forcefield to trick people like with the bugs though.

>>54360540
>The animals in this setting look kind of weird and mutated, but they don't seem "eldritch" in nature.
The hippo monster from the survival training at the seeker camp also actually came from outside the abyss originally but have adapted to and been altered by the abyss.

>>54361236
Mine is that there's something horrible at the bottom and the forcefield and abyss exist to contain it.
There's also references to the 2,000 year cycle and recently there were implications that the curse effect is strengthening or spreading upwards with the whole birthday plotline with the youngest orphan.

>>54361922
Suffering is just a side effect! Love is actually much more desirable for the process but takes longer to cultivate and isn't necessary for lesser curses.
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>>54361944
>EO had an tabletop system made for it
Translations died out years ago if the tumblr page associated with it is to be believed. From what was circulating around the Japanese TTG threads here the system was using a somewhat generic ruleset called SRS and was not given enough tailoring to make it feel unique. It was likened to giving a setting the D20 treatment without putting in more effort.

>>54361054
It's stated that the fields react to consciousness so that is why predators that can see it seem to predict the future. They can see your intentions before you act and you need to be able to divorce your thoughts from your actions to trick them.

>>54362438
>You can certainly get used to the effects
Yes, I phrased that poorly, it's more than possible to become used to some effects but they will always be present. It just happens that the first two layers only cause nausea which is vastly more tolerable than random bleeding and loss of senses. I'm still not sure how anyone not Nanachi actually leaves the 5th layer at any reasonable speed when you completely lose your senses and risk killing yourself just by moving. Not to mention there are still predators on the 5th layer, it's insane to think about what kind of monsters Black and White whistles are to do that on a constant basis.
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>>54362624
>loli bunnygirl forceful penetration
Dammit Anon, at least spoiler that stuff.
>>
>>54357443

Part of the premise is that Reg is immune. I don't know how people miss this shit.
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>>54362909
If I remember there are some things that help you deal with the 5th layers curse like meyaa and going up as a group, doesnt aliviate it but it certainly makes it less horrid.

Now I have no fucking clue how they get up the 4th layer due to both its size and the fact that it makes you bleed from whatever openings your body has
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>>54363093
Couldn't you time it with people already on the next floor? Even if your body is pretty fucked up it likely wouldn't be as bad if you could get a few people to help clear the path.
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>>54354742
Do you mean descending? Ascent means to go up. Descent means to go down.
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>>54363115
While I guess you could, only blacks and white whistles are going to be arround the 5th and 4th layer. While we dont know the amounts of whistles its not hard to assume there isnt that many blacks and we know of 5 whites, 3 of which are in layer 6 or below, one is sitting in 5, and the last one is all the way up near the top of layer 2
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>>54363225
Ascent. Effects only trigger on the way up and the lower layers cause the more severe effects. See the explanation here
>>54362609
>>54362624
>>54362635
>>54362656
>>
This is all surprisingly dark for something with such an innocent looking cover image. Guess I have something thread this weekend.
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>>54363310
The most recent chapters get even stranger. I never realized how scary anal prolapse could be until now.
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Can someone explain how turning into a bunny helps alleviate the curse?
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>>54363383
stop speedreading
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>>54363383
If you give the curse to someone who loves you, their love will do the opposite to you and "bless" you, turning you into a bunny. The main advantage is that you can see the forcefield that gives the curse to people, and find holes in it to go up without getting the curse.
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>>54363383
You need to become not-human to avoid the curse.
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>>54363417
how do you give yhe curse to someone
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>>54363463
You use a special device that Bondrewd made. Either the elevator that he used on Nanachi and a bunch of other orphans, or the cartridge system built into the suits of him and the praying hands.
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>>54358100
Yesssss.Guve me that miasma, senpai.

Crystal Chronicles is also much better-suited to typical RPG combat, resource management, etc.

Spiral Knights is also along the same lines.
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>>54363471
There's also the shakers which are weaponised curse.
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Other than the artstyle this seems kinda neat.

A shame I dont start reading a series until its 100% finished after Berserk and it's 900 year hiatuses.
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>>54363383
Inhuman anatomy and extra senses go a long way to alleviating the effects of the curse.
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>>54352462
Track a Humanity rating, that is directly responsible for resistance to the Curse. Constant experience and artifact use can permanently alter it, while certain mindsets, techniques, and travel methods can temporarily modify it.

Either don't track food at all, or pull out an entire system for diagnosing whether a foodstuff is safe and properly preparing them.

Curse-type monsters are immune to the burden, and have massive To Hit bonuses that are countered by Party Tactics.

While weapons and the environment can be used to perform Special Actions, Party Tactics are more mental abilities aimed at stunning or critting enemies or for movement bonuses. Being able to execute a Party Tactic alone is almost required for White Whistles(who drink TPKs like water).
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>>54362609
>>54362624
>>54362635
>>54362656
>>54362909
>>54362889
I wonder what lies at the bottom of the Abyss. Judging by all of this, it'seems probably something very horrible.
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>>54364164
i bet there is an egg, dont know why, but i got a feeling its an egg.
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>>54364164
I'm for the "door to different dimension" theory and that it just leads to a mirrored version of itself on the other side.
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>>54363540
Wanted to try and make some Crystal Chronicles rules using Ryuutama as its base a while ago, though I guess it would lend itself to just be used as a setting and plot hook for any RPG system.
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>>54365080
What if... it leads to a nexus? When you get to the bottom you find out that its a core and you can see the exits of other abyss that also lead to the core and if you were to traverse them up you'd end up on another world/demension?
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>>54364164

For a game, it might be best to just have a large monster at the bottom, or the forgotten ruins of an ancient civilization filled with artifacts just so there's a "reward" at the bottom for them. I don't know how players would respond to travelling through the horrors of the abyss only to find out there's more travelling to do (other than returning to the surface with their haul).
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>>54365769
>returning to the surface
>from the very bottom
Yeah good luck with that.
Another abyss might ne a decent option if players want to keep going or return to the campaign again.
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>>54365899

As a game though, it wouldn't be fun for the players to reach the bottom only to be met with certain death if they try to return. Why not give them a chance to become heroic and legendary while also giving the campaign a solid ending point?
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>>54352752
>>54352462
What am I looking at? Looks like an anime rendition of the Great Wheel's Abyss?
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>>54352462
Is that series even done?
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>>54365915
I'd probably go for a middle ground. Make the bottom of the abyss a settlement of ancient white whistles that are all considered legendary and allow them to settle in the abyss as their new home. I agree that they should get a "happy ending" of some kind, but deciding to really go down all the way past 6th layer should still be an absolute decision.
>>
>>54364164
>>54365080
>>54365769
Just from reading this thread, I can only see there being someone down there since the entire field seems to be set up to prevent people from leaving. Maybe there's two people due to the sacrificing of a loved one.

In a campaign I would probably give it a Dark Souls vibe: a desolate, empty place with an incredibly dangerous bastard sitting at it's center who went through just as much shit as the characters.
You can go for a rather sad end by having the players simply kill the guy and end this misery, or you go balls-to-the-wall awesome and have the players break the chains, the prisoner ascends and turns into a giant monster as he unravels the force field. Monsters flee the Abyss, the city is under seige and the end of the world is nigh.
>>
yes, it can work. Think Undermountain crossed with Chtulu.
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>>54365942
for heavens' sake, man
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>>54364164
I say it's another abyss

just going the opposite way

also the abyss are mimics
>>
>>54358978
>a hint at how most artifacts were made
I'll only buy that if the new white whistle is complete. If it needs a casing or something, then obviously the artifacts aren't just necroforged soulsteel.

>>54362889
>I'm not sure that was implied anywhere
I meant the forcefield that causes the curse is what the deeper monsters watch to predict your moves.

>>54364164
My current theory is that it is a field of the flowers, pure and fluffy and innocent. It's perfectly innocuous, and everyone who goes there lives happily ever after.

Then, there's an almost-black panel showing nothing but a field of bodies.
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>>54365080
>a mirrored version of itself on the other side
Somehow extremely nightmarish. Like getting to the top of a mountain and seeing that there's another mountain up there.
>>
>>54364164
another
deeper
hole
>>
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So as far as populating the abyss with artifacts. I get some vibes from when Numenera was being pitched in that you are finding lost relics from a bygone civilization and sometimes you only have a part of a larger machine with no understanding of what it was for.

But since the series is less focused on finding new items, and more focused on the straight shot to the bottom we only get snippets of the range of tools available. Anything from light grenades, time stopping bells, and pins that augment the body. There really isn't a limit to what you could put in there, just the notion that if the players are working for the association, they are obligated to bring their discoveries to the office and purchase them legitimately if they so choose. Although certainly there are illegal channels and they could also just choose not to report any findings.
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Would it be beneficial to put more settlements within the abyss so there can more opportunities for social situations while not on the surface?
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>>54369465
It will make stocking up on arrows/bullets/rope/torches a lot simpler.

Reg's rapid movement really undercuts just how long it takes to travel the abyss, and how it's just not practical to be able to do it in 1-2 supply refills.
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This guy's lolis are pretty great
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So are the Whistle's just a badge of office? Or do they do anything in particular?
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>>54370715
They're mostly just a badge, though white ones have special properties and are required to blow in order to activate the elevator down past layer 5. They also can only properly be blown by their real owner and won't make a correct sound otherwise.
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>>54370796
I see, so what makes some qualified to be, say, a blue whistle over a red? Physical robustness? Knowing the lay of the land/tactics the beasties employ?
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>>54352462
Really this and Etrian Odyssey caused me to truly grasp what the early "dungeon crawl" style game really is, in the treasure hunting sense complete with resource management.

A large mega-dungeon, jaquayed and split by levels, is actually a rather appropriate comparison. I suppose even the whole "Underdark" concept is somewhat similar in DnD.

That said, now I am quite curious as to what sort of vertical dungeons have been created over the years, and how one might ransack them for ideas.
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>>54370872
You gain ranks due to a mix of things. The main argument is obviously how good you can resist the effects of the curse, as most people would probably die to its effects when ascending from depths that a Black Whistle for example would be at. To get permission to actually go deeper, however, you usually need to prove your worth at reclaiming artifacts first (or at least that's the criteria used by the orphanage's instructor to allow his students to venture into deeper areas). Normally, surviving up to a certain layer and making it back up is enough to warrant a promotion, however surviving that trip needs a combination of all the things you listed. Anyone reaching the first camp and making it back is normally at least a Blue Whistle, which can be considered the "default" and average. Moon Whistles are a step above and take up mentoring and teaching positions and are considered veterans already. Black Whistles are the 'regular' best of the bunch, able to go down and return from all the way to layer 4 or 5. I'd assume you'd need to bring some kind of proof you actually made it that far, though reporting at Bondrewd's research station or to one of his Hands could most likely be considered enough proof, if they don't act hostile towards you. White Whistles are self-explanatory as being people that made it to the deepest depths and back and reclaimed incredible artifacts and helped save Oath in the past.

The system is relatively vague, but through how the different ranks are treated in the manga, the criteria for promotion seem to be along those lines.
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>>54371045

Could someone mitigate the effects of the curse by making short ascents, then waiting out the effects of the curse? Or is it a case of "Pass this threshold, instantly suffer the symptoms."

On a similar note, could someone become more acclimatised to the curse? Say if someone made the trek to the first camp a few dozen times, would they become less susceptible?

Cheers for answering my questions by the way, big help.
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>>54354742
>Further you go into the bayssm the more insane you go and transform into something else.

That is literally what happens in AD&D with petitioners and in Throne of Bloodstone if you ever end up CE from talking to Demon Lords, place is a hazard nightmare.
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>>54371196
Symptoms instantly hit you. There's a scene where the main girl tries to go up some stairs down in the 5th layer, loses consciousness, cuts herself, falls down the stairs, almost breaking her neck, breaks out some of her teeth and was overall seriously hurt by just going up some stairs and passing the barrier that way. It gives you 10m leeway to go up but after that it kicks in at full-force, similar to how a net would work.

The curse seems to lower in power the larger the group traveling through at the same time is and splits the effects among them a bit more. Continued travel certainly helps getting used to the effects, but immunity can only be attained through artifacts and by turning into a demi-human as you travel up from 6th layer at the same time as a loved one, mutating one of you into a blob of half-sentient meat and the other into a rabbit person and other animal people.
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>>54371296
Damn. So how does Bondrewd's cartridge system work exactly? Seems like too sweet a deal to work without some god-awful costs attached to it.
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>>54371456
Doesn't have any real drawback for him, really. He takes in orphans, makes them bond to him as their new father, then butchers them to the point of them only being basically a lump of meat with a nerve system shoved inside a cartridge and because they love him, they'll be the ones being hit by the curse and protecting him from it while also serving as a simple battery pack to fuel his other gear through their life-force.
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>>54371574
Jesus fucking Christ.

So your options for getting out the abyss is having a large party, some really, really messed up equipment, or just accepting that this is going to be your new home now?

So I heard that the third layer is mostly sheer drops, does each layer have its own unique look/challenges? Or is it just how lethal rising above that point? And of course, the beasties dwelling there being more lethal.
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>>54371851
White Whistles can make it out of 5th layer relatively easily. Even they usually only go past that point if they decide to do their final dive and plan to not come back anyway. For normal people, however, the other layers are often already enough to die from.
The maps posted early in the thread show the entire known layout of the abyss. Every layer has some defining features to it and a different eco system, with everything that entails.
Most of the animals living in the deep developed organs that are able to see the flow of consciousness of another living being through the barrier, allowing them to effectively see the future by knowing what their prey is planning to do before they do it.
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>>54371851
>does each layer have its own unique look/challenges
Keep in mind this is based only off what we see and the map posted >>54352752

First layer is standard mountainous regions. Crevices, tunnels, caves. Normal terrain by our standards

Second Layer is more overgrown with foliage and is home to some of the more medium sized flying predators. Giant tree roots and vines in short.

Third Layer is seemingly a bunch of cliffs and bare walls. There are more flying predators as well. Tunnel systems honeycomb the walls and there is a derelict ship embedded in the wall at some point. There are also larger caverns where ruins exist.

Fourth Layer is home to Giant lily plants that collect water. Also more flat areas where a specific type of flower grows in large quantities.

5th layer seems to be a mix of the miniature ocean, and a surrounding beach/desert. There are terrible scorpions here

>or just accepting that this is going to be your new home now?
Actually that is shown to happen in a couple of cases. In one case a child living on the second layer has eyes that are too sensitive to the surface light and lives at the Seeker's Camp. Another child lives in the 5th layer and she can never really leave or else she will die.
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>>54371971

>specific type of flower grows
Is the flower particularly important? Or just a distinctive trait of that layer?

Also, is being blessed by the abyss just the name they give to people who ascend through six with a loved one?

Would you mind giving me a little more detail on the White Whistles? What's this about them being made out of loved ones?
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>>54372264
>Also, is being blessed by the abyss just the name they give to people who ascend through six with a loved one?
yes, loosing humanity turns you into a narehate if it doesn't kill you.
narehate have forcefield vision and the limited precog in its presence, they're also immortals and mutate in accordance to their closest desire, however they then become ancap concept monsters

white whistle is carved by narehate from "life reverberating stones" that are people
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>>54372264
The flowers are just very resilient flowers and have some symbolic value, nothing else.

A religion has formed among abyss dwellers which see it as their way to heaven and the bottom of it as their gate to god. The Blessed ones are people that mutated because of the effects of the sixth layer, but came out alive and well and are now fully adjusted to living in the abyss, ignoring its curse. They're basically seen as being blessed by their god because they can live there with him.
White Whistles are carved from a special kind of stone formed during the ascend from 6th. Many of Bondrewd's cartridges,
for example, end up producing such a stone out of the remains of the children in them.
The stone is then carved into the shape of a whistle and is connected to its owner through more or less an emotional and telepathic bond.

The main girl for example gets her whistle after Bondrewd turned his own daughter into a cartridge, who she was friends with, producing a stone from it after being used up.
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>>54372431

So are those fluffy rabbit people the Narehate? Or am I getting confused?
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>>54372563
Yes, those are Narehate, but there's also a moth girl later on and some really fucked up looking Narehate that seem to be straight out of a modern painting.
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>>54372602
So what do you mean by them becoming "ancap concept monsters", as in they become more survival of the fittest, law of the jungle following sorts over time?
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>>54372703
That wasn't me, was a different anon. Their entire society is built around trading and the value of literally everything, even killing one of theirs as punishment for hurting the main girl's pet, which has "infinite value" according to her.
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>>54372750
Ah, sorry, my bad.

This all sounds pretty interesting really, I think I'll have to give it a read now.
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>>54372602
Nanechi and faputa are notably different from the others though. Clacky the giraffe, said she was made using the old method which gave her life or something like that. The other narahates more than likely didn't have a mitty to draw off the curse
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>>54372264
White whistles are formed from a life reverberating stone, which is formed when a person dies from the 6ths layers curse while wishing to help a person they're close to. There is a ritual site in the 5th layer that the white whistles used to obtain their whistles. Bonedrew built his lab/base over this site and acts as its guardian, he also regularly clears or creates safer paths for others to and from his base in addition to his experiments seeking to overcome the curse and solve the abyss and make it manageable
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>>54373976
Sounds like a nice enough guy, if you ignore the child murders and what not
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>>54374389
He's in that magical spot where he comes off as both an utter monster and as an extremely enjoyable character.
Everything from his first appearance to him leaving the story was 11/10.
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>>54374531
Good taste in fashion as well.
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>>54354742
Descent.

You descend into a hole.
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>>54374788
Aye, you descend, then when you try to ascend afterwards, you get slapped with the curse. Think something like Decompression Sickness.
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>>54358100
Ff:cc would be fun
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>>54357876
Ohh myy
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>>54363379
8I
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What incentives could there be to have players explore the Abyss other than cool treasure?
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>>54377346
The main incentives in-universe are treasure, research/science/exploration and just general wish for adventure.

Unless we find out there's some ultimate evil at the bottom that has to be stopped, there's really not much else than the classic adventuring for the sake of adventure.
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>>54362624
Why didn't she fuck up her ears for piercing through the force field?
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>>54353638

Going down the abyss is no problem besides the physical challenge of going down and dealing with monsters.

However, once you've descended to various areas, going up even a single level causes various problems:
1st level - minor dizziness, like mild decompression sickness.
2nd level - nauseous, numbness in limbs
3rd level - severe nausea, loss of balance hallucinations
4th level - bleed out of ever orifice, constant pain
5th layer - total loss of coherent sensory experience, often leading to accidental self harm due to hallucinations and lack of sensory feedback
6th layer - become a furry and/or die
7+th layer - no one returns.

And let me reiterate: going up from the 4th layer to the 3rd is as bad as going from the 4th to the surface - effects don't increase or decrease the more levels you ascend, only the lowest level you've been to affects how bad the curse is.

The few people who can reach the surface from deeper levels do so only through the use of artifacts found only in the abyss, which allow some of the effects of the curse to be avoided.

However, most of these artifacts also destroy the user's humanity, or the sacrifices neccesary to use some of the artifacts do, or surviving the physical aspects of the curse make apparent psychological aspects unseen until the intense pain and bleeding was removed.

The Whistle system doesn't really denote how far you "can" go down, only how far you're "supposed to" go down - there's only 5 whistle colors, and one of them is for surface trainers, basically once you've gotten more experience than a journeyman blue whistle and you don't stay on the surface to train other delvers as a "moon whistle", and for whatever reason you don't become a white whistle in the process of surviving the abyss that long, you end up stuck as a black whistle. Black Whistles are largely who ends being killed as red shirts or to show a monster is powerful.
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If going up stairs can kill you, then doesn't that mean even the slightest upward motion, like tilting your head upwards, will also kill you?
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>>54378058
Assuming you tilt your head up through one of the thresholds, probably.
>>54378000
Fluffy bunnies have immunity.
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>>54378058
You generally have around 10 meters of leeway before shit hits you. They mention that many delvers unsure how much they have left walk around with their fingers pointing up to test for any curse influence, since you'd notice it already by checking with a non-vital body part.
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>>54378000
it was an ANALOGY
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>>54378018
>And let me reiterate: going up from the 4th layer to the 3rd is as bad as going from the 4th to the surface - effects don't increase or decrease the more levels you ascend, only the lowest level you've been to affects how bad the curse is.
Going from the 4th to the 3rd is as bad as going from the 4th to 10 meters up from wherever you are.
Shit has zero tolerance.
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>>54352462
Been thinking about how to adapt some of the ideas into a setting better suited for RPG adventures.

>There are multiple abyss holes around the world.
>Around each abyss, cities and civilizations arise, seeking the technology and resources from the abyss
>All of these civilizations are doomed to fall: destroyed by their own technological hubris, foreign invasion, civil war, or even assault from the monsters of the depths.
>In the current day, you can see civilizations in every state: early frontier towns, rising nations, prosperous civilizations, declining empires, and skeletal ruins.
>Each abyss has its own unique challenges: monsters, ecosystems, geography, curses. The ruins and artifacts within each abyss also have unique styles and properties.
>Nations in this world tend to be very isolationist. They jealously guard their artifacts and technological secrets. Most nations have guilds, governments, or religious systems that maintain control over the abyss.
>Espionage is common. Spies may target the government/guild/church, or may delve the foreign abyss itself to unearth valuable artifacts and learn technological secrets. Attack by foreign delvers is a constant threat.

Also, had an interesting structural idea:
>The PCs delve into the abyss, find artifacts, learn more about the nature of the curses, and search for ways to resist the effects of the abyss.
>The party eventually dies, retires, or lose their humanity.
>_Timeskip a couple decades_
>New technology is developed based on the PC's finds, society changes,
>The PCs create new characters as the next generation of delvers, and return to the abyss with newfound knowledge, tech, and artifacts.
>The cycle repeats
>When they finally reach the bottom, they find an extremely powerful artifact. Bad ending: they bring it to the surface and it destroys their civilization. Good ending: they stay at the bottom to guard the artifact for eternity

Does this sound like it would work?
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>>54379993
>Does this sound like it would work?
This setup sounds very interesting and sounds a bit like Rogue Legacy for PnP. I would still maybe keep it as a single Abyss but either way the idea of PCs striving not only to explore, but leave a lasting contribution to the cause so that later generations (themselves) can use them that has merits.

>Establish a new route to the next layer
>Die in the process or become to injured to keep going
>A year later a new group of adventurers start going and use this now developed gondola to descend past the previous troubles

Stuff like that If I'm imagining this correctly.

And if you do go with multiple locations you've basically remade Etrian Odyssey except the dungeon plays for keeps.
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>>54379993
I think it'd work, but also that it's a bit much effort.

Personally, I just flipped the thing.
The "known world" exists at the bottom of a giant shaft that quickly narrows from 100km to around 1km. Ascending is "easy", but descending triggers the curse.
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>>54380258
Yeah, I'm definitely stealing some inspiration from Rogue Legacy.

I really like the idea that the player has to sacrifice their character, but those sacrifices create progress. A lot of RPGs have that kind of "blaze of glory" mechanic where you can choose to kill yourself but you get to do a big ultimate attack or something.

In the abyss, your character will get slowly worn-down by incurable sanity/humanity/curse/whatever damage. There's no happy ending. You can choose to sacrifice yourself for a better future, or you will eventually die for nothing. Like a lovecraftian setting, but with tiny bits of bittersweet hope.

The idea of multiple abyss holes is mostly just to flesh-out the background of the world a bit more. Gives more flavor to the foreign cultures and technologies that they might encounter. A campaign would probably focus around a single abyss. But I always prefer when a setting leaves room for expansion and further exploration.
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>>54380261
I think that may be very different as a setting.

If it's from above going down, gravity makes it much easier to travel in certain ways. You don't need a motor to set up a guided fall system, and messages can be sent in cannonballs rather than fragile balloons.
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>>54380549
It is different, but I think it's mechanically more solid.
Down is easier than up, both deliberately and accidentally. By making the "easy way" dangerous I demand my players always continue along a path of resistance.

I mean, in the source material the curse has been relevant mainly as a narrative tool that highlights the one-way nature of their journey. While that's powerful for a story, it's significantly less powerful for a TRPG game where everyone will know their character's not coming back. Or at least not with my players.
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>>54380608
Yeah, I agree.

Plus, now you can have heavily armored flying creatures that evolved that way simply due to message cannonballs being sent down for hundreds of years.
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>>54380608
>Down is easier than up, both deliberately and accidentally. By making the "easy way" dangerous I demand my players always continue along a path of resistance.
Elaborating on this, I can state with 100% confidence that if the objective were "get to the bottom", at least two of my players would cast Feather Fall and just jump. Likely all of them, honestly.
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>>54380690
That's what all the flying monsters with magical detection skills are for.
Your players would be rerolling almost immediately.
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>>54380742
Yes, but then I lose half a session of progress while they reroll.
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>>54380759
And they learn a valuable lesson, even if it ends up temporary and they forget it in a few weeks.

Still if the hypothetical game would be done rogue-legacy style then you would want to be using a system that allows for easy rerolls anyways.
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>>54380690
Safe fall spells would be so valuable, you may need to homebrew a higher level Feather Fall, one that lets you fall 100 meters or something quickly and safely.
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>>54380543
Some of what you are asking for is easy to accomplish if you establish baseline stats for each whistle category. I don't know whether you want to go point buy, class based, a skeleton template for humans + equipment bonuses, or what have you.
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What system would be best? The setting seems to require a strong separation between mundane skills known by the adventurers (rock climbing, acrobatics, swordfighting, artifact lore, beast lore, survival knowledge...) and the superhuman boons bestowed by the abyss as artifacts.
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>>54380982
I've only ever run GURPS and I don't see it being an ideal fit. As much as I like the system and it would be perfect in one respect because of how tight skills can be handled; making all those items would be a pain in the dick. and I don't like how GURPS feels when you get stats too high.

You need something rules light. Rules for the burdens will have to be added on regardless of what you use, and just building up a strong catalogue of items. How does Numenara handle? Isn't that system basically characters adventuring and finding strange artifacts?
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>>54371045
>Anyone reaching the first camp and making it back is normally at least a Blue Whistle, which can be considered the "default" and average.
Any red whistle that enters the second layer is considered to have commit suicide so that's one cut-off.
>I'd assume you'd need to bring some kind of proof you actually made it that far that's another thing about the ranks. Obviously, there are a lot of rumors and hearsay and legends about the abyss to pick through for the truth but only the reports of white whistles are taken as absolute fact.

>>54371196
Pass the threshold and suffer is how it works, see the earlier dump of pages explaining the curse >>54362624


>>54371574
One small correction, love is probably only needed for the curse of the sixth layer. Orphans are just easier to acquire/deal with/"pack up"

>>54371971
You forgot to mention that the forest of the second layer curves over the edge and continues upside down on the underside. The other players have some interesting stuff too like the third actually has three sub-layers.

>>54372403
Not all are immortal.

>>54378000
The page before the posted ones shows that they're using a transparent cloth as an example, that's not actually the forcefield.
ALso, that character is immune.
ALso on that very page, they explain that things like your fingertips don't matter, it's stuff like vital organs that are really affected.

>>54380690
Someone tried taking an airship into the abyss once, it did not go well.
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>>54380982
Burning Wheel, maybe?

It's tough. The setting demands something fairly gritty, unforgiving. Resource management is very important. Injuries and status conditions are very tough to recover from (often impossible without relics).

However, combat is fairly rare, and there's not a ton of diversity in combat roles unless you want to add more robot powers or something. It should also be quick, simple, and brutal. It should also be a system where you can't use "narrative powers" to weasel your way out of consequences.

Torchbearer might work. It gets the resource management survival aspects right. I'm not crazy about some of the Burning Wheel mechanics, but it should be manageable.
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>>54379993
>Generations of adventurers
>Each one goes down deeper into a bottomless hole

How the FUCK did I not think of this name earlier:
Descendants of the abyss
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>>54381989
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>>54371574
They dont power his other gear though.
It's just them taking the curse because of the system he created, a portable version of the elevator he used on Mitty and Nanachi.
I dont think love is needed normally because if it did Bond would be blessed long before using Prushka.
He used multiple cartridges so they could take the curse and survive but when he used Prushka who loved him he was blessed as well.
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>>54371851
Descending into the sixth layer is the normal point of no return. The bottom of the 5th layer is Bondrewd's base, Idofront, which is a site of ancient ruins and has an elevator that is the easiest way to descent to the 6th layer.
If you want to return from Idofront to the surface is a very difficult task but not impossible. It's the
as descending there, fighting beasts and the like, but also dealing with the curse however difficult that is. It's shown that people know how to resist the curse of the 5th layer if they survived it the first time.
The curse of the 6th layer is what is normally stopping you from leaving. It's death or loss of humanity. In the 6th layer there is a town called the capital of the unreturned. The current chapters end there and there's a bit of confusion. It is implied that people there suffered from loss of humanity and were transformed into monsters based on their desires and the things they valued but at the same time they cant leave the city. Bond and Nanachi became fluffy and were blessed while taking the 6th layer curse because of certain circumstances and can move freely. We know Bondrewd's device played a role but maybe the location also did as a guy in the capital of the unreturned mentioned to the bunny that she's different from them and made from the ritual of the ancient ruins, the Idofront. There's also being a relic like Reg that doesnt feel the curse or being like some mysterious moth loli.
In short, entering the 6th layer is normally the point of no return. Returning from the 5th is extremely difficult but not impossible.
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>>54381621
>Also, that character is immune.
Nanachi isn't immune. She just has a higher resistance to the 4th layer from what we are shown as she still bleeds from the eyes, but it's not a fountain. And because her eyes are different she can negate the 5th layer burden but she still gets hit with it and has to focus to maintain her own perception.

>>54381989
I unironically support this title
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OK, I'd largely thought to pass this up but it's sounding like there's some potentially deep shit here. I have (like everyone else, I know.) a few questions about the Curse.

I know you get 10 meters of ascent, and the bad stuff is based on what "level" you got down into.

Does it only trigger once during ascent, or are you going to get punched in the face every ten meters? Sounds mostly like once.

Assuming its once, do we know what 'resets' that? Like, if you were unlucky and faced "Hilly" terrain near your 10m limit, would you suffer curse on cresting the hill, then again 10m above the following trough (because you went downward) or would you have to pass your previous deepest to get cursed again?

(Again, assuming the previous question works as I'd intuit) What about inter-layer travel without leaving the dungeon. Say someone went down to 3 and came back up to 2. OK, they get cursed, that much is clear, but at what point would they be stopped from going freely between 1 and 2, or would they be 'innoculated' against those lesser curses until they leave the Abyss or venture deeper than before?

I'm not trying to shit this up, it honestly sounds really interesting but also like there are questions a story wouldn't necessarily need to answer but a game master probably would at some point.
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>>54385864
It comes up that hills are indeed dangerous. They are in an area with a hilly field of flowers and are told to avoid the hills, since they're too big and would cause the curse to kick in. So basically, you'd have to be real careful with your navigation and where you're going in hilly areas.

The curse usually hits you once, then lasts until you either stop going up or hit the next layer (at which point the weaker effects will kick in instead). If you were to go up a 20m hill in the 4th layer and be affected by the hemmoraging, it'd start one you passed the first 10 meters of the hill and then just keep bleeding you until you stop or go down again. If someone were to ride an airship from 4th all the way up to 1st layer, the 4th layer curse will start working on you until you get to 3rd, being replaced by the weaker one and so on. You'll (more than likely, it's not 100% clear) not end up bleeding to death the entire way back up, only until you left the layer, as Black Whistles are shown to leave the abyss unscathed and in perfect shape after coming back from a track down to layer 4. If they had been bleeding the entire time on their way up, they would've been visually bloody and not be as fit.
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>>54385864
In regards to inter layer travel, it isnt specifically explained in the manga, but most likely when you cross the threshold between layers, the previous layer's symptoms slowly alleviate while the other layer's symptoms kick in. It's kind of like altitude sickness; if you are super high up, you might have a massive amount of trouble breathing and might suffer other more severe symptoms from the regular dizzyness and nausea. As you go down though, those symptoms should go away, but you might still feel nauseous or dizzy from the admittedly still thin air.

As for running the campaign, keep in mind that there is no magic in this setting (though that can change with how you run it). All supernatural abilities come from artifacts found in the abyss, and technology equivalent to a society on the cusp of steampunk industrial revolution. There are airships and complicated machinery available, though its usually reserved for public use or for very rich and powerful people.

Many governments have been said to send their agents into the Abyss; furthermore, governments also organize group raids to retrieve certain artifacts. One such situation described in the manga involve squads of white whistles (at least two, with around 4+ black whistles) to retrieve a bell that could stop time before foreign agents got there in the 4th layer, resulting in a localized war between the two powers. Furthermore, many districts at the top of the city are said to be under the control of these foreign countries, who sponsor their own groups to go retrieve them. The whistle ranking system seems universal.

So one way you can give your players access to magic without magical items is to equip them with low level gear that was given to them by whoever sponsored their dive, or passed down to them by their parents. Many orphans whose parents are in the abyss are looked after by orphanages in the city.
>>
>>54385864
Black Whistles are also around the point where they experiment with tricks to avoid the curse, ranging from mimicking curse-resistant beasts, cartridges, to saying fuckit and goodbye to humanity. The successful end up as White whistles.
>>
>>54380982
WHFRP2E. A guy on /a/ is using it for MIA already.
>>
>>54352462
I really wish this manga wasn't ruined by all the pedo shit. The dungeon is such a cool idea.
>>
>>54389459
WHFRP? Don't know a ton about the system, but does that really have enough artifact and OOC depth to work for MIA?

When did that guy last post? Want to check some threads he was in in the archive.
>>
>>54389459
WHFRP 1E/2E in its original form is pretty fucking lethal - does he just roll with that or gets around it somehow?
>>
>>54380982

I doubt there's any fantasy system that can't properly handle Made In Abyss as a setting.

It's just a dungeon crawl with a gimmick of hurting yourself on the way out.
>>
>>54389736
https://desuarchive.org/a/thread/159965133/#159968308

He has made a few other posts about it as well, describing his changes to the game's mechanics. You should lurk on the /a/ threads and ask him about it when he shows up.
>>
>>54383289
Kind of a shame the blessing part got lost when bondrewd #2 died at the end of the fight so #3 doesn't have the blessing
>>
>>54389912
Only a matter of tine until he gets it again, really.
>>
>>54389832
>You should lurk on the /a/ threads
You shouldn't. They've already been co-opted by /vpol/ shitposters and generalfags.
>>
>>54389710
The "pedo shit" is overblown. One thing I will say however is that the author has some kind of weird piss/scat thing going on.
>>
>>54385864
>I know you get 10 meters of ascent, and the bad stuff is based on what "level" you got down into.
>Does it only trigger once during ascent, or are you going to get punched in the face every ten meters? Sounds mostly like once.

not so much every ten meters as constantly until it stops (generally because the victim is taken to somewhere where the curse is lessened - either by going back down or heading deep into the cave systems at the edge of the abyss, where the curse is lessened), but there seems to be no consistency - sometimes its like the bends where it's just "it hits you and continues hitting you until you recover or die (one character ascends from the "bleed out of every orifice" layer to the layer above and just eventually stops bleeding, meanwhile going even a little in the sea of corpses and being pulled back out causes catastrophically fatal furriness)
>>
>>54381621
What destroyed the airship? A balloon was one of my first thoughts, but I couldn't figure out a good way to protect it.

The principle is sound, though; after all, the Trieste was more or less an inverted balloon.
>>
>>54364164
Oh, the abyss is natural. What's down there is just the few paltry remnants of the primordial state of the world.

It's the surface world that is an enormous Nihei-like artifical megastructure.
>>
>>54396024
The open center of the abyss is filled with all kinds of nasty flying shit ranging from giant birds to outright dragons. Abyss wildlife seems to be more aggressive towards manned vessels than unmanned, likely due to how they "see" using the abyss field. One of the chapter notes describes delvers using plant gas or hot air balloons to send messages up. The plant gas balloons (made from abyss materials) will often be intercepted by birds that feed on the plant, but unmanned hot air balloons are generally left alone (but are uncommon due to the difficulty of transporting components and fuel).
>>
>>54367918
What is this, Symphony of the Night?
>>
>>54363228
Moon whistles are allowed down to the 4th layer.
>>
>>54355174
It's not really that grimdark when it's explicitly stated that the person who becomes the white whistle must be wholeheartedly willing to make this sacrifice.
>>
>>54397693
Nah, it's pretty grimdark.
>>
>>54399461
Nobledark.
>>
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Is this the new "grimdark manga/show about kids getting mutilated" shit that started with Madoka?
>>
>>54400638
>started with Madoka
Elfen Lied, Higurashi, and to a lesser extent Evangelion, all predate Madoka by a large margin.
>>
>>54400638
Kids dying isn't something new m8
>>
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>>54370715
>>54370796

There's hints in the most recent chapters that the White Whistles are powerful artifacts with their own powers, we just haven't seen what any of them do, and neither has anyone on the surface (probably because to acknowledge that the Whistles are powerful artifacts would mean they'd have to purchase them).

though we know now that the whistles are alive and contain the spirit or something equivalent of a person in them, and they have an instinctive or telepathic connection to the owner and thus can do things on their behalf without being intentionally used - most likely the White Whistle of the 7th layer will start a fight during which Riko will basically get a power up by unlocking her Whistle's true power - probably some kind of prolapse beam or Bowel Disruptor
>>
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>>54402176
>>
>>54402335
I swear to god he has some kind of scat fetish
>>
>>54402176
Very early on in the series though when we encountered our first White whistle, we're shown that there are some objects that require the specific frequency produced by the whistle to be activated. And as hinted that the whistle can also draw out the true functions of others.
>>
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>>54402335
The SFX in this manga are a treasure
>>
>>54406053
translator memes is what they are, but they're stuff fun.
>>
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>>54406874
I've never seen them get this silly. Granted I don't generally read a lot of manga so maybe I've just been unlucky.
>>
>>54407139
The subs we have are by /a/ dwellers mostly so it's them just having a giggle with the sfx.
>>
Bump for interest
>>
Actually got into this because it was brought up a few threads ago, could your party win against the lord of dawn?

>>54353561

It is, except for the creepy loli/shota shit

>>54355174
Yeah, it annoyed me, and I legitimately thought Brondrewd was going to use himself to bless Prushka and then body jump into an uncursed body.

And it wouldn't have been one big misunderstanding, he still wants to experiment on them, and maybe try to jump into Reg's body.

>>54364164
>>54362889
>>54361236
Good way to Echo Bazzaar.

Personally, I think the Abyss is...eating things, that's why it prevents beings from going back up, and why it's (the veil) stronger in the middle where all monsters are stronger. Think about it, it preserves light and funnels it down, it's feeding itself.

>>54371196
>Could someone mitigate the effects of the curse by making short ascents, then waiting out the effects of the curse? Or is it a case of "Pass this threshold, instantly suffer the symptoms."

Both? Like, going up a few stairs will trigger it if you're low enough. ANd once triggered it hits instantly. You could probably do it if you went up one foot, waited for a while, then went up another.

There's short ascents, and then there's *gestures*

>>54371296
*gestures upwards* What about super slow ascent? Like go up one stair, not a stair case, a single step and then wait for like ten minutes before doing the next?

>>54379993
The first one is basically Magi: the Labyrinth of Magic.

>>54381581
Don't make equipment, stat up an advantage and slap Breakable/Can Be Stolen/Unique on it.
>>
If you put aside the loli and shota things, this shit looks pretty fucking dope
>>
>>54412880
Shit yes, I think it's copic markers and water color mostly.
>>
>>54411300
>The first one is basically Magi: the Labyrinth of Magic
Is it any good? The wikipedia summary makes it sound like pretty typical shonen trash.
>>
>>54415508
It doesn't seem too terrible? Some one I really admire and respect the taste of likes it well enough.

I read it for a while and got into it, but then they did the "Best friend who is an ace gets separated from Main forever so the Main can grow up" and then other people being seperated, (but not forever) to flesh out the world, and it kinda dragged for me.
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