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/5eg/ - Fifth Edition General

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Thread images: 42

Half-Orc Master Race Edition

>Unearthed Arcana: Greyhawk Initiative
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!8lhwhRhY!QtPgmG-SJLu8CSBEjRutqA!k0Ah0Qzb

>Resources Pastebin:
http://pastebin.com/X1TFNxck

Why are Half-Orcs legitimately the coolest race?

>Previous thread:
>>54335135
>>
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>Half orcs
>Not rat people
>>
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>>54342643
>>
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>>54342623
They're not.
>>
>>54342643

Rats are dandy and all, but I don't think most people would care to play as one.
>>
>>54342623
>Why are Half-Orcs legitimately the coolest race?
Probably because you idolize niggers.
>>
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>>54342688

>Not playing as Rat people

I just really wanted to use this gif.
>>
>>54342643
before we get on the topic of rats, can the r9k clan shove their minipets to another thread before we have another spergout?
>>
>>54342623
>Why are Half-Orcs legitimately the coolest race?
Brainlet detected. You need to have an INT score of 13 or higher to post here
>>
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>>54342690

Not even remotely close to accurate. Idk why you associate half-orcs with niggers. Orcs are badass mongol-viking dudes and half-orcs are like Conan the Barbarian.
>>
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Why are druids always depicted as these animal attuned nature lovers?

Why can't my druid be a weird shamanistic thing that isn't obsessed with nature and how nature is the greatest thing ever?
>>
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Reposting:

>>54342218 #
I see. I was between Beast Bond and Hunters Mark, but thought that the latter was better. I'm taking a black bear as my pet for some extra tankiness since the OP ones knock down (and give me disadvantage), and an ape isn't super thematically appropriate despite me enjoying ape antics.
>>
>>54342732
Because they get their powers from Nature and nature spirits.
>>
>>54342654
>Hobgoblin
>When Bugbears exist
>>
>>54342732
He can. In fact, he probably should be. Druids are one of the worst classes to have in your party, because at least when people don't agree with a paladin, they understand where he's coming from - truth, justice, goodness. When a druid starts ranting about muh nature and muh animals, nobody ever fucking cares, and everyone starts groaning.
If you want to make a druid, you better take a page from Bran Stark.
>>
How powerful would you rate an Auto-Grapple on hit?

Just looking at the Planeshift Naga racials because one of my players wants to play one as a Monk. They get a 1d6 Auto Grapple Auto Restrain Unarmed Attack. The restrain seems a tad too much, but how good is auto grapple?
>>
Would it break anything if I told my players in session 0 or prior to session 0 that Warlocks are going to be INT based instead of CHA?
>>
>>54342798
Yes, it's an unnecessary nerf to warlocks
>>
>>54342784

It's a grapple, nowhere near as powerful as a trip
>>
Where can I get more info on FR gods?
>>
I get why warlocks are CHA based, you gotta be great with words to not just get killed by one of those entities and have your soul devoured

But why are sorcerers CHA based instead of INT?
>>
>>54342820

The same, except with more AO
>>
>>54342825
Because their magic is an innate part of their being, so casting spells can be thought of as reifying their will
>>
CHA is spontaneity, that's why both warlocks and sorcerers use CHA, they need no intellect or faith to cast spells
>>
>>54342825
Intelligence is learning ability and knowledge, Wisdom is decision making and conviction, Charisma is force of personality and confidence.

Sorcery comes from within. It's about having the rock solid belief that you can do that crazy shit.
>>
>>54342867
Why you gotta be like that, man?
>>
>WARLOCKS SHOULD BE INT
Is it this autist again, or is it a different guy this time?
>>
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>>54342825
>>54342849
Charisma is your force of will.
>>
>>54342885
like what?
>>
>>54342720
Then why are you posting here?
>>
Tell me about your current character /5eg/

>High elf fighter with dueling
>Monster hunter UA subclass dipping a bit in warlock (which I regret)
>Literally a witcher, small forest village had a growing lycantrophy problem which slowly grew too big to handle, monster hunters came and torched the place along with the bodies
>Traveled along with them for a while learning the ways of the monhunt
>Now playing curse of Stradh
>>
>>54342891
INT warlock would be interesting in that it would allow Warlock/Wizard multiclasses to actually be good. A lot of mythological wizard type dudes made deals with devils for greater power in addition to their own arcane knowledge.
>>
>>54342732
>Why can't my druid be a weird shamanistic thing that isn't obsessed with nature and how nature is the greatest thing ever?

what's stopping you?
>>
>>54342820
The Sword Corast Adventurer's Guide is the most recently published book with information on the FR gods. I also highly recommend Elminster's Forgotten Realms, a rules-free fluffbook published between editions. That book is comfy as fuck.
>>
>>54342603
>>54342611
>>54342624
>>54342641
>>54342884

Curse of Strahd starts that way.
>>
>>54342891
Different guy. I'm not trying to start a debate. I'm just wondering if switching it in my own game would unbalance things
>>
I have a character (LVL 7 Enchantment Wizard) who I hyper specialized in Deception without really thinking about why. I even took the Silver Tongued feat on top of already being proficient. Yes, I am a fool.

What are some creative uses of the skill or the feat I can use to salvage my situation?
>>
>>54342912
>Dragonborn Paladin/Sorcerer
>4 levels Devotion Paladin, 8 Dragon Sorcerer
>My dad is a no good deadbeat Dragon who knocked up my mom and left
>My childhood sucked because he was always pillaging the countryside and everyone could see I was a Red half dragon
>Become a Monster Hunter to get strong enough to take him down
He never even came to my nameday parties! Not even a card!
>>
>>54342912
>The only cleric of a newly born god
>Has to create a religion from scratch, convert a shitload of people to it and do many more impossible things
>While there are other gods, and much more powerful clerics
>The only way to really succeed is to play politics, a lot, something she has to rapidly learn to do
>Literally never asked for any of this shit
>>
>>54342732
because nature classes attract the worst kind of characters, because they involve animal interaction.
>>54342674 for breakdown of why
>>
How do I make overland travel interesting and not just a series of rests and random encounters?
>>
>>54342732
I mean, you CAN run them as Garruk Wildspeaker, freaky shamans, or amoral natural order restorers.
But that's not the kind of player attracted to "I can talk to/turn into animals"
>>
>>54342997
Hex map, with many interesting things scattered on it. That's the only way to do it right.
>>
>>54342912

>Dwarf Artificer
>Centuries ago the leader of the clan decided FUCK IT and turned traitor against the rest of the dwarven kingdoms
>Didn't go so well and he ded
>Hundreds of years later the clan is still treated like shit
>Born as indentured servants to pay for the sins of the father WOOOAAAAHOOOO
>Get bought by another dwarf to work as his apprentice
>Now I'm off to earn some money to buy the rest of my family back
>>
>>54342912
A Dwarven hobo, part of a long line of warrior-philosophers trying to solve the question of what makes rocks rocks (or anything anything). He got roped into beating up a bunch of giants to save one of his Dwarven acquaintances, because beardbros gotta stick together. Spends a lot of time talking to a rock.

He's a Monk in full plate with a warhammer and *TELEPORTS BEHIND U* powers courtesy of Way of the Totallynotshadow. The party thought he was a Ranger/Fighter/Druid-thing for like six or seven levels. He spends most of his time running really fast up walls or trees or anything else nearby and powerbombing assholes with his hammer.
>>
>>54342810
they can just do knowledges and investigate instead of talky bits. seems fine.
>>
>>54342825
they don't stufy and manipulate magic. they COMMAND magic and it does ther bidding.
Which is why they can also give it more specific commands, i.e. metamagic.

It's like speaking the language of an elemental you summoned instead of just being your ally. You have finer control.
>>
>>54342867
if it don't take faith explain paladins
>>
>>54343056
>they don't stufy and manipulate magic
Incorrect. Warlocks study. Their Patrons gift them traditional arcane magic in exchange for their services. Shit, it's even in the fucking 5E class description. How do people keep getting this wrong?
>>
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>>54342949
Diplomancy is where it's at.

that said
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>>54343000
Nice trips
>>
>>54343083
>Words
Nice try, Rich, but no.
>>
>>54343024
The best ways to play a Warlock involve multiclassing Sorcerer or Paladin. If you are an INT class what are you going to do? Water down your Wizard build with two shit levels of warlock?
>>
>>54342732

I've recently gotten the idea of having an old man as the leader of a farming community actually being a Druid.
Lots of animals farm in some way or another. Ants grow fungus, bees make honey, and beavers build dams.

A city is no different than an anthill or a beehive. Civilization is natural.
>>
Would the GOO warlock's awakened mind work within the drow prison in OotA?
>>
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Is 12 con 'enough' for a fighter?
>>
>>54343083

I'm not sure my GM will let that fly. As it is I noticed ever since I beefed up my deception that they've been trying to make it more difficult for ne to use just as a "lie out of trouble" measure.
>>
>>54342997
describe things. have minor encounters that don't actually require action, just neat little things you see or hear.

>>54343073
he asked about Sorcerors, not warlocks. Warlocks don't even have metamagic. how about YOU read.

>>54343127
>multiclassing
well there's your problem.
>>
>>54343173
Single class warlock is really weak and boring.
>>
>>54343158
Ranged? Yeah
Hit and run? Could work
Someone that sticks to an enemy? Probably not the best idea
>>
>>54343158
Is the difference in 1-2 hit points per level really that significant? You have a d10 hit dice, you'll do fine.
>>
>>54343158
if ranged, maybe.

>>54343160
if he's going out of his way to prevent the one gimmick you built into from working, I think you're just screwed period. Give up and accept your new role as torchbearer commoner or roll a new character.

That's the problem with gimmick builds. Do one ting too well and your DM will prevent it from being effective, at which point because you haven't speced into anything else you have nothing. Favored Enemy. Diplomancy. Fear infliction. Ultra high damage. It doesn't matter. It is the life cycle of gimmick builds.
>>
>>54343200
No, its a caster that functions like a martial.

Treat it like one and it works fine.
>>
>>54343261
The only good Martial is Battlemaster, which is a Martial that functions like a caster.
>>
>>54343062
>paladins have to be connected to a god
Good meme anon, but it's not necessary for paladins to have a religious bent in 5e. With the advent of oaths, a paladin's power comes from their attachment to said oath.
>>
>>54343289
they don't have to be connected to a god, but they do require faith. specifically, in "the spirit of justice, to which they have sworn an oath"

So I don't really see what stuffing a strawman into my mouth taling about dieties really accomplishes for you.
>>
>>54342623
>>/5eg/ Mega Trove:
>https://mega.nz/#F!8lhwhRhY!QtPgmG-SJLu8CSBEjRutqA!k0Ah0Qzb

Link is broken?
>>
>>54343223
Well yeah its the difference between life and death
>>
So yeah. Friend wants to run a 5E one-shot that goes straight to the end of the Tiamat thing.

I need to make a 15th Level magic type.

Now I'm not expressly going for a dragon-killer type deal, but I've never broached like 9th level in the older editions, let alone with a mage.

Any tips, ideas? LULZworthycombos?

I think the DM is allowing us an epic item as well.

I was heavily considering being a Wild Mage because why not?
>>
>>54343561
>Wild Mage because why not
I can give you several reasons why not
>>
Suggestions/advice for a Lore Bard? I've never played one before and all the options seem a little overwhelming.

I asked this in the last thread but it got buried in the shitposting
>>
>>54343490
no, it's the difference between life and being unconscious one or two rounds before your party gets you back up.

Unless you're talking about Massive Damage rules, which I did have come into play on one player, though he had built his character below pointbuy because he was trying to convince me 5e was an awful hyperlethal system and I should just go back to Pathfinder and 3.5OGL like he still uses for his games.
He charged a phalanx of hobgoblins headlong rather than waiting in ambush like the rest of the party, then got hit max damage martial advantage.
>>
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Half-Orcs are cute!
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>>54343561
>using magic on Tiamat
>Limited Magic Immunity.
>Unless she wishes to be affected, Tiamat is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects.
>>
Is the half elf even mechanically superior than the v.human?
>>
Which magic item should I pick a cloak of protection or adamantine armor, I have 20 AC now with a +1 shield and I have a Stone of Good Luck already boosting my saves.
>>
>>54343615
Yeah, I'm pretty much wedged into the useless category on this one, but for a one shot, I don't care.

>>54343582
That was the joke.
>>
>>54343646
A noose.
>>
>>54343646
Deck of many things
>>
>>54343625
If you are making a CHA class maybe, but feats are super valuable.
>>
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>>54342912
Forever DM here, so just drop an NPC.
>be part of an organization of magic butlers with the objective of storing the history of the world
>Has one sister but parents died long ago, they were part of the organization too, that's why when they died we became students
>tfw got send to work for the worst duke ever, he have slaves and such, organization has code to not intervein, I must resist
>sister got send to the rival house after discovering that organization killed parents, time to convience his brother to break the codes, time to make he forget the brainwash things they told him, told us. Time to get vengance and time to do something to change history.
>>
>>54343648
Make a Divination wizard and just buff your allies instead of attacking Tiamat. Full Support mode.
>>
>>54342912
>Path of the Ancestral Guardians Barbarian based on Frankenstein's monster
>created by a dwarven scientist in pursuit of scientific necromancy
>life's mission is to find and confront his creator, feels like he wants to kill him but is unsure if he actually could or should
>when he rages, the Ancestral Guardians are the ghosts of those who comprise his stitched body, which the DM has invented and is gradually revealing
>>
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>>54343646
>Magic item piling fest

>Can stack cloak of protection, +1 armour, +1 shield and probably other AC boosting items

Stop playing and an hero before it becomes a circlejerk
>>
>>54343615
sounds like definitely sorceror then. gotta get that heightened spell in there to cancel that out.

>>54343625
It's an additional +2 in CHA, 1 additional skill, but your feat is "basic elf stuff." Which is nice if you wanted those, but does lock you in to that one thing.
Seems like an equal trade.
>>
>>54343655
feats are +2 to stats. Half-elf has +2 to charisma in addition to the human 2 +1s.
If you were ever going to put 2 points into charisma it's automatically better.
>>
>>54343655
Looking at creating a warlock, the DM is also agreeing to feats as an in-game rule.
The half elf gets a net gain of +4 to ability scores as well as a slew of cool stuff.
>>
>>54343679
>created by a dwarven scientist in pursuit of scientific necromancy
That seems more gnome-y to me. Elf if it was a matter of pride to "do the impossible."
>>
>>54343750

In the context of the world, there's a massive dwarven university where the "bodybuilding" occurred. It's a big desert world, not very gnomish and elves are rare.
>>
>>54343723
Consider a V.Human and Half Elf who both start with 16 in Cha.

At level 4, the human can bump his Cha to 18. The half-elf has to stay at 16 Cha while he gets the feat the human started with.

Admit it, humans are the master race.
>>
Does no one play in a campaign where v. human isn't allowed? I mean, it's called variant for a fucking reason.
>>
>>54343917
Sure but without V. Human literally nobody would play human
>>
>>54343917
Players whine when you take options away from you. And the way V.Human is worded, it comes bundled with feats. So RAW you either have feats and V.Human or neither of them.

Even though individual DMs can houserule these things away, both feats and V.Human are Adventurer's League legal, so it's still going to come up in discussion.
>>
>>54343931
Default human seems good for MAD multiclasses at the very least
>>
>>54343917
It's probably only variant because feats themselves are variant when you consider just how mediocre the other human option is. I don't get why they didn't throw in some skill or tool proficiencies or something.
>>
>>54343962
Mad usually means 3 ability scores that don't include con, so unless you picked an outrageously bad multiclass combo you could have just picked a feat that helped an important score for you and you would still be overall better off. If non-variant human just really needed something of value like expertise in a starting skill or really anything that isn't 3-4 ability score points that you will never need
>>
>>54343917
Yes it's banned on my table
>>
>>54343885
How's that?

>>54343917
One of my friends is playing a regular human.
>>
>>54344032
I'm saying if you're planning to take at least 1 feat then V.Human is always the best race, since you don't have to use your level 4 ASI getting the feat and can instead use it to bump your main stat to 18.

This was meant as a counterpoint to your assumption that Half-Elf was always better than Human if you need Cha.
>>
>Trove down again
>>
>>54344144
>Not making a mirror
git gud
>>
What race to choose for a monk/wizard multiclass?

>inb4 why
>>
>>54343885
Except the Half-elf doesn't start with 16, he starts with 18 because of the +2.
>>
>>54344154
Gnome. Because Gnome.
>>
>>54343000
>Garruk Wildspeaker
This is why Rangers should have access to GWF, though I guess a Druid/Fighter would also capture his style.
>>
>>54344131
same stats before applying race, at level 4 the human has an 18 and feat, and half elf has an 18 and feat, but the half elf also has elf resistances and and extra skill.

No.
>>
>>54344154
High Elf could be cool, maybe a Feral Tiefling as well.
>>
>>54344159
>he starts with 18

>Rolling for stats
>>
>>54344131
If you ever plan on advancing charisma as well as 2 other stats half elf is still better in the long term. Considering the 2 cha equivalent to a feat You get everything you would have with variant human in addition to darkvision, a second racial skill, languages, and a really situational save bonus. The only difference is the level in which as a player you would get the feats
>>
>>54344131
Wouldn't the half elf also have the same ability score but wouldn't need to spend feats.
Plus there's the +1 floating mofidiers to two other ability scores, something the vhuman doesn't get.
>>
>>54344159
Not with point buy he doesn't.
The best you can get before racial modifiers is 15.
>>
>>54344154
dwarf: wis, con, and extra health.

Alternately, anything that gives dex+int.
>>
>>54344185
Explain the half-elf having 18
The best he could start with is 17
>>
>>54344208
What are you on about?

If he would have had a 16 as a human, half elf gets +2, so he gets 18.
>>
>>54344253
And the Human gets +1 you humongous retard

Both have 15 before racial mods

Have you actually played d&d before? lmao
>>
>>54344253
think of it this way. half elf gets an additional +1 in cha above what the human can do, and then an additional +1 to a nonprimary.

12
11
11

instead of
11
11
>>
how do I make the best use of potent spellcasting? Arcana cleric with Green Flame Blade?
>>
>>54344280
so then Half-elf is only objectively best if you are CHA-based, were going to put +1 into that additional stat anyways, and either waiting til 20 Cha before getting feats, or intend to take a feat contains +1 to Cha.

Pretty narrow range, but there are some builds it applies to.
>>
>>54344325
Every cha based class has 3 things it would want to raise anyway, and only the paladin benefits significantly from feats. Multiclassing might complicate that though
>>
Is it fair to say a level 11 Horizon Walker can just teleport 10ft. when out of combat? Having to do the "I attack the lamp over there to teleport to it" seems lame.
>>
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So tomorrow I'm going to be DMing for the first time and I barely have a page of stuff for our first session. What the fuck do I do
>>
Is there any telekinesis or telekinesis-like spells/skills for monks, or is that saved for only the wizards/warlocks/sorcerers?
>>
>>54344375
Off the top of my head not really. 4 Elements has some wind shit, but it's not worth it. The only real non-wizard telekinesis class feature is arcane trickster's expanded mage hand stuff
>>
>>54344280
Except the human's feat is worth 2 in your main stat, so it's more like

12
11
11
For half elf and

13
11
For human
>>
>>54344375
Magic Initiate for Mage Hand? Really most Monks focus on Ki in their's and other's bodies, only Elemental and Shadow Monks really do stuff that manipulates the Ki in the world.

>>54344359
Run the first part of LMoP. Alternatively download the DMG or whatever for literally any other game and steal the intro adventure, I'm a fan of "The Dalish Curse" which is pretty easy to convert because there's only like 5-6 stat blocks that matter.

https://freeronin.com/dragon_age_rpg/TheDalishCurse.pdf

Just replace the area, make elves more D&D like and change the demon to something else like a ghost.
>>
>>54344325
If you don't need any feats, then yes.
But if you do need a feat, go V.Human or you'll be behind in Cha until level 12.
>>
Is Resilient (Con) really worth it?
>>
>>54344473
Depends on your class. For frontline casters absolutely.
>>
>>54344473
Great for spellcasters with concentration saves
>>
>>54342732
My Circle of Dreams druid barely set foot into the wilds for her entire life up until the start of her adventuring career. She is not even proficient in Nature.
>>
I'm having problems figuring out the process for NPC creation. I'm trying to stat up a reasonable humanoid BBEG for my campaign, a death priest (death cleric).
Kind of want to stick by 5E's precedent so I don't want him alone to exceed CR12 (the highest humanoid stat block).
Anyone have any suggestions on how to build that as a proper NPC statbock?
>>
Other than wizzzzards, what classes use the intelligence skill stat?
>>
>>54344510
Nobody.

It's trash.
>>
>>54344473
It's really just good for casters for concentration. I could see it being tempting as a rogue though as that would mean you have all the good saves covered
>>
>>54344359
Writte a little synopsis about something and then improvise on top of it, like:

>A nobleman lost his daughter to the monster in the swamp, but little did he know about the cult that used her blood to bring him out of his slumber.

You don't even need to know where the players will meet, you can let them decide that.
>>
>>54344510
Eldritch Knight and Arcane Trickster technically, but you don't even need Int for them if all you want to do is spam Shield
>>
>>54344505
Use War Priest from VGM as a base and build off of there.
>>
>>54344510
Just the wizard-lite archetypes. I think mystic does as well, but for various reasons I don't really plan on using them yet
>>
>>54343261
Warlock can't do shit as a martial. Even the Hexblade is weaker than either a full martial or full caster.
>>
>>54344510
>History
>Arcana
>Investigation
>Religion

State employed religious detective, trying to keep the Church from doing shady shit under the law's nose.

So really only a flavour stat at that point.
>>
>>54344510
Artificer & Mystic.
>>
>>54344569
No, he said functions like a martial not functions as a martials.
>>
>>54344587

How is Artificer, anyway?
>>
>>54344601
Mediocre.
>>
>>54344375
Mystics work for that.
>>
>>54344526
>>54344533
>>54344582

Man, that sucks. I'm just enough of a minmaxer that I feel like a racial +2 should be in a primary stat or at least useful level over level and I have a soft spot for gnomes from back in the 3.5 days.

Ah well, I should I have accepted back in 4e.
>>
>>54344539
Yeah the thing is the Warpriest is, well... a warpriest. Much more martial-focused than a creepy death priest...
>>
>>54344569
Start a Bladelock off with a Fighter level and they do fine.
>>
I'm going to run Death House tomorrow.
Any tips?
>>
>>54327014
Then instead, give them Prodigy.
+1 to stat of choice (meaning +2,+1 like all other races), one additional skill (total 2), one tool, and one extra language total 2+common).
Sounds like a versatile human to me, while still avoiding your complaints about variant.

>>54344569
Not as in "it fights in melee" you idiot. As in "it behaves in a fighter-y manner."

Compare a Battlemaster Bow fighter with an Eldritch Blast Warlock. Spammable iterative ranged attacks, with utility abilities that come back on short rests that it will be using a handful of times to supplement its basic attack spamming.

Now compare them both to Wizard.
Warlock functions way, way more similarly to that fighter than it does to any wizard.
>>
>>54344510
Artificer and Psion.
EK Fighter and AT Rogue
Loremaster Wizard doesn't feel like a wizard, so I'mma include that one too.
>>
>>54343601

pls help
>>
>>54344684
Be aware that they have chosen a fitting name for that place.
>>
>>54344750
what do you need help on? Generally counter spell and a good attack cantrip are the only required magical secrets.
>>
>>54344812

Mostly just wondering about spell selection, yeah. I'm fairly new so I'm mostly worried about trap options.
>>
>>54344750
Expertise is super-useful and the fluff of the class kind of wants you to take it in things like History, Arcana, Religion... Things where you can recall bits of lore from tales and songs you heard as a bard/performer.
Spellcasting-wise, Healing Word is kind of a must, as is Vicious Mockery.

Lore Bard is really good at utlity, focus a lot on that. Buff spells, debuff spells, etc.
Remember your Cutting Words.
>>
Do any DMs here actually give out inspiration tokens, or are they just a meme?

My DM decided to ignore them, and I was curious if anyone here actually uses them to any good effect.
>>
>>54344832
Who's in the party?
>>
>>54342920
Ive been working on thile idea for a while and most of the wizard classes have some decent synergy from warlock levels
Abjurer - at will mage armor, AoA, magic resist if you take chainlock and have a fun dm
Conjurer - better familiar, raven queen raven, hexblade shadow thing
Diviner - dark one's own luck for more dice fuckery, at will adv through chain or taking tome for guidence
Enchanter - fey at will charm or goo telepathy. At will disguise self to enchant as anybody. I think friends isnt on the wiz list but is on the warlock one
Evoker - bomb ass cantrip, short rest blasting, hex
Illusion - at will silent image/minor illusion. If you went 14 into fey you could dark delirium with malleable illusions
Necromancer - short rest raise dead, Undying patron.
Transmuter - maybe enough levels for short rest polymorph? Idk im stuck on this one
>>
>>54344860
I always wanted to do it, it's a good reminder since players always forget about inspiration they get.
>>
>>54344871
Abjurer's main synergy is with armor of agathys.

Also nobody in hell will let you take the special variant buffed familiars that are intended for other forms of pacts. RAI is clearly that you're not supposed to give the warlock free magic resistance for choosing pact of the chain.
>>
>>54344860
I run my game on Roll20 so I do put a little marker on the characters' tokens when they earn inspiration.
I think a visual reminder really helps and would use one in live games... Maybe bring some Oreos or something and hand em out as inspiration tokens. You eat em when you spend your inspiration.
>>
>>54344359
http://archive.4plebs.org/f/thread/3262204/

https://drive.google.com/drive/folders/0B7pD-fZtAC0CbWpYOTJweEYxcFk

I have toiled long for just such an occasion.

The top is an automated version of a GM simulating system called Mythic.
The second is a folder containing automated versions of all the random creation tables in the DMG.

Use "Story" to make yourself some plot hooks and NPCs.
Pump them into the GM Sim and let it do its thing.

Use "Structure" for making your Towns and Dungeons and their contents

Use "Battle" to slap together some level appropriate encounters, then put those into the encounter table in "Structures."

Use "Items" for your loot.

Reroll anything that doesn't make sense or you don't like.
>>
>>54344727
>>54344550
>>54344510
The EK fighter potentially, but they could just dump Int and instead focus on Str, Dex, Con and they'll be right. The EK fighter unlike the arcane trickster rogue doesn't actually need Int, their spells function fine regardless.
>>
>>54344860
I'm a relative new DM but I decided that I will give out inspiration for roleplay, like say they bring their traits, ideals, bonds and flaws into play kindof how it works in Burning Wheel with Fate.
>>
If a character is trying to hide their true nature, can they choose to forgo one of their racial features?
Say an Solar tried to walk among humans, could they choose to take full damage from a Necrotic attack?
>>
>>54344911
What spell does AT use that require INT?

It's all the same shit as an EK.
>>
>>54344868

Paladin, Sorcerer, and Rogue
>>
>>54344601
horribly lacking in power early on, like very much so. you're support-lite, rogue-lite, 1/4 arcane caster. You're a real mixed bag. They need a buff for their revision, not a big one, but I don't know what needs to be buffed especially.
>>
>>54344860
No, but I tend to be pretty liberal with advantage/disadvantage on ability checks anyway.
>>
>>54344933
I think not, it's just natural to them. It's like saying a fish can forget how to swim or something similar, it does require a person who can notice these things to realise someone took half damage tho.
>>
>>54344933
Wouldn't you roll that as a deception check? Unless they have a spell or curse repressing the ability, those are things inherent to your body.

It's like saying "If a person wanted to pretend to be disabled, could they forgo sight?"
>>
>>54344940
The buffs and illusions, really any spells with DC. Also, magical ambush and spell thief will suffer because of the lack invested Int.
>>
>Want to run a one shot adventure on which 30th level PCs attempt to reclaim the seat of the gods from a plane-consuming eldritch creature

Is running a game with PCs that powerful even doable? Any tips on doing so?
>>
>>54345031
Everybody gets 20 levels in Sorceror and 10 levels in another class.
>>
>>54343601
Cantrips:
Vicious Mockery for basic attack
Friends
Minor Illusion
Light
Mage Hand

1st level
Healing Word <- Best and only healing spell you need
Sleep
Dissonant Whispers <- Rogue will love this if it gives him an opportunity attack
Faerie Fire

2nd level
Heat Metal
Hold Person
Phantasmal Force
Invis

3rd level
Hypnotic Pattern
Dispel Magic

Magical Secrets:
Fireball
Counterspell
Aura of Vitality <- I lied, this is the best healing spell in the game
Find Steed
Elemental Weapon
Shilleagh (only good for certain multiclasses)
Haste (though the sorc should have this covered)
Fly
Wind Wall
>>
Trying to Import Monsters with 5etools, it's not working. Import Spells worked just fine.
Is it broken or am I doing something wrong?
>>
>>54344933
I would rule this as a Charisma (Performance) check to act like it hurt you more than it did.
>>
>>54344860
I've got 2 today. It was pretty nice.

>>54344768
Thanks famalam.
>>
Quick question, for gunsmith artificer, does one need to reload after special shots too or only for the "standard" ones?

Also, would it be reasonable to use a bag of holding to store your mechanical servant if you can make your DM agree that it folds up into a ball?
>>
>>54345066

Why not Cure Wounds?
>>
>>54343073
>traditional arcane magic
>Pact Magic
>Traditional
How can someone be this wrong?
>>
>>54342912
>penny pinching half-elf wizard who was kicked out of a high class magic school that his parents spent their entire life savings to get him into
>became an adventurer to earn enough to build and run his own magic school so he can show his face around his parents again
>had a deal with a local lord to grant him some land in exchange for killing some giants
>our orc cleric chimps out upon discovering the lord was a follower of an opposing god to his
>flings into an autistic rage and we all get caught up in his mess with no way to clear just our names
>we had to run far and fast basically expending all our money putting him back to square one
>>
>>54345085
You don't need it.
>>
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>>54343917
I just made my own variant because I enjoyed how Humans work in FantasyCraft.
>>
>>54345085
Healing to keep people up isn't worth it in 5e. The only time you should be healing is to raise someone from 0hp. And for that, the 30ft range of Healing Word is indispensable, making it the clear choice compared to Cure Wounds.
>>
>>54345124

You couldn't just dump the green-skinned idiot and be on your merry way? Because generally speaking, when a party member does something that would require blowing the party's entire combined wealth/influence to fix, maybe it's better to cut them loose.
>>
where is the fucking trove?!
>>
>>54344860
not tokens, just say "make a mark on your sheet" but yeah, it does its job of letting players who bother to get invested in the story help to shape it in their direction.
>>
>>54344860
Yep. I've given out at least 4 so far in the last 3 sessions. Second nature to me because I'm used to handing out Action Dice as a reward for stuff that increases the fun of the game or was clever or otherwise impressive.
>>
>>54344911
good luck hitting your magic attacks.

but I guess if all you use it for is the abjuration spells, sure.
>>
>>54344911
You can dump int on a wizard and focus on buffs, utility, and minions and be fine, what's your point?
>>
>>54345066
>Literally no damage
>>
>>54345031
After 20, you get boons/blessings/whatever they're called at level up. It's in the DMG.

So, yes? No idea on what to face. The only 30 is the tarrasque, which would mean it's considered a medium encounter for your heroes.
>>
>>54345278
>Bard

Also Heat Metal is solid.
>>
>>54345251
You don't really need it, just cast shield as a reaction and the other abjuration spells like you say.

>>54345266
You lose the versatility of the wizard if you do that, whereas the EK still has the fighter chassis.
>>
>>54345124
sounds like an anime plot, complete with return to status quo every week.


SO HELLP ME GOOGLE 12 BLODY CAPTCHAS IS ENOUGH LET ME POST ALREADY I KNOW I'M HITTING THE RIGHT ANSWRS
>>
>>54345187
not to mention bonus action cast time.
>>
>>54345227
Yeah, trove link is dead yo
>>
>>54345305
Lore Bard, no less.
>>
>>54345227
>>54345387
>people say Mageguru changes his trove links regularly
>people link it in OP anyway
Just link to https://dnd.rem.uz/5e%20D%26D%20Books/

It's at least a bit stable.
>>
>>54345319
>whereas the EK still has the fighter chassis.
Oh really? Where are its Maneuvers? Where are its 18-20 crit chance and fast healing when below half health?


>>54345140
seems to me a similar thing would be to use normal Variant Human and just say "only feats that give +1 to a stat" as those all tend to be weaker and closer to the examples in terms of power than a full +2 feat.
>>
>>54345425
<3
>>
>>54345436
:shrug: It also seemed quicker. I like having my options right there in race creation so I don't have to go scouring through feats to find ones I'd qualify for.

It'd make more sense to me if they made a Background Feat category which are feats you can only choose at 1st level - but hey, I'm not the one writing the system and I admittedly have lots of FantasyCraft bias.
>>
>>54345436
>>54345266
Are you autistic? You have signs of being a tard.
>>
>>54345436
Do you understand what a chassis means or are you a legit retard?
>>
>>54345436
>Oh really? Where are its Maneuvers? Where are its 18-20 crit chance and fast healing when below half health?

Sorry to pop your bubble, but fighter without archetype is the second strongest martial so ????

BM is good because it makes it better at killing.
EK is good because it makes it tougher and gives it utility.
Champion is trash because it does neither of these things particularly well. But hey, gimmick crit fishing multiclass dip!
>>
>>54345540
Not that autist, but champion is good if you have weighted dice.
I hear it's pretty fun to play though.
>>
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Rolling a wizard my DM decided to nerf the shit out of Find Familiar. Decided it no longer rolls initiative in combat and can't take any help actions. Can only use it for scouting basically. Reason was that he doesn't think familiars are large enough to give help actions and roll initiative.
Is it just me or is this retarded?
>>
Anybody have super high res scans of the front, back and spine of volo's guide to monsters limited edition? Im a dumbass who could have got it a year ago but was too lazy and now the only ones are way out of my price range.
>>
>>54345305
Fuck you and fuck heat metal fuck you goddamnit every time EVERY GODDAMN TIME I HAVE AN ENEMY WEARING PLATE ARMOR, EVERY FUCKING TIME
>>
>>54345673
maybe add more creatures with natural armor?
>>
>>54345673
If the party is known for constantly using Heat Metal on their opponents, have their enemies learn about it and wear alternative sets of armor or drink magic potions that give them things like Stoneskin.
>>
>>54345540
how is champion not tougher with fast healing 10 and likely chosen +1 to AC because none of the other fighting styles like to overlap, except maybe protection and dueling?

and its (non-multiclass) crit damage was only slightly behind BM, and wasn't taking into account the availability of half-orc better crit damage.

So if anything I'd say it's the much lower-maintenance balance point between the two.
>>
>>54345670
I feel it is, but do remember that most familiars have like, no hit points, and unless you choose owl, they don't have flyby attack, meaning probably dead if it gets close enough to Help an attack.

And having used the aforementioned owl, I will say it dies to AoE attacks constantly, and ruins shield master for your fighter/pally in doing so.

You're not losing much.
>>
>>54345728
because champion only gets those thing post level 10 while EK gets their bread and butter at 3rd. Same reason champion isn't favorably compared to battlemaster.
>>
>>54345673
see, I have the opposite problem. I'm a player and never get to use it because all my enemies are non-humanoids wielding either wooden weapons because they don't know how to work metal, too stupid to have weapons or armor period, or don't need them they're built in.
>>
>>54345728
Not him but see >>54345529
>>
>>54345802
what does that have to do with anything?
>>
Hey, what are some good sites to get cool and unique dice and stuff, as well as accessories like trays, bags, etc..
>>
Can you TWF to make a bonus action unarmed attack?
>>
>>54345870
No, it has to be with a weapon.
>>
>>54345876
they are on the weapon chart. it is a weapon attack.
>>
>>54345870
It doesn't say they are light, so I don't think so.
>>
>>54345895
They were errataed very early on to not be weapons. They're a melee weapon attack you can do without a weapon, that's all.
>>
>>54345925
Okay, can you TWF improvised weapon attacks?
>>
>>54345948
They're not light, so no. It's unclear whether Dual Wielder would allow you to, so ask your DM.
>>
>>54345907
why are your empty fists considered heavier than those same fists but with objects in them?
>>
So after scouring some 4e pdf's for art to inspire me I came across this. Normally I despise half-orcs with a passion, but something about this picture makes me like the idea.

I'm thinking a very mercenary character, smart and knows a lot more then people give him credit for. Probably a classic orphan trope but was actually cared for and thinks of the priests that raised him as his family.

For mechanics I'm wondering, is the Half-Orc Champion meme actually decent? I'll likely go Shield Master for the shove and because it feels more controlled then GWF. The other option would be a Fighter/Assassin, probably only 1 level in Fighter for weapons, shield and armour.

Anyone have ideas?
>>
>>54345987
Unless you're a Construct, your firsts weren't purposefully made to move quickly and swiftly.
>>
Should I be seeing enemies with legendary resistance in tier 2 or should that only happen in tier 3 and above?
>>
>>54345837
What did your original sentence have to do with anything? You were sperging out over nothing.
>>
>>54345987
It's not in the rules but your complaint is reasonable. Your dm will probably oblige you.
>>
>>54345996
This picture screams Barbarogue to me.
>>
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So I'm rolling a Goblin Beast Conclave Ranger (from the Revised UA) and was wondering what spells I should take. Don't care about minmaxing too hard but I don't want to take Beast Bond if it it's trash.
>>
>>54346044
I thought about Barbarogue, but honestly I dislike it. Plus the idea of anything Orc combined with anything Barbarian doesn't interest me.

Also I have a major issue with the fact Barbarogue only gets to use it's Rage two-three times per rest depending on how you build it, without that all it really has is a way to get advantage that you can already get pretty easy on Rogues. I think it's highly overrated compared to Paladin Rogue's.
>>
AL rules says you can choose a deity from SCAG for a cleric, does this counts for the PHP+1 rule?
>>
>>54346093
Psssst
Hey
It's a meme
>>
>>54346223
Pretty sure it does
>>
>>54342912
>young human who wants to live up to the glorious stories of his heroic father
>essentially a us marshal manhunter
>going to be ranger/swashbuckler using a whip and rapier to rush around the battlefield tripping and sneak attacking
>>
What's a good name for a trap elf?
>>
>>54346332
Traniel
>>
>>54346016
but those fists with metal weapons in them are?
Carrying additional mass is at no point every going to increase the speed you can accelerate. Mass is defined by resistance to acceleration.
>>
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>>54346342
>>
>>54346223
since AL is always forgotten realms, I would say no. You already had those gods.
>>
>>54346223
>PHP+1 rule?
what is this?
>>
>>54346389
Yes but the flaw with bringing actual physics to bear is that D&D plays fast and loose with them and not even GURPS dares justify every nuance.

The metal weapons are light and/or aerodynamic; your fists are objectively neither. This is the only justification given for 'Light' and so is the yardstick the system measures whether something is 'Light' or not by.
>>
>>54346223
I doubt it, considering the rule is there to stop people making broken mechanical builds picking a god to use from fluff shouldn't have any issue.

Even if it does I really fucking doubt anyone will EVER stop you for it.
>>
>>54346409
Just to clarify: By 'the metal weapons are light' I mean comparatively. Light is a comparative term meant to set those metal weapons apart from 'other, heavier, metal weapons'. Unless you have Hulk Hands (and otherwise normal body proportions) or hands that look like they were pulled off Salad Fingers, your hands are normally proportioned I'd figure.
>>
>>54346409
wooden clubs are light and cost 0, meaning they are essentially limbs broken off trees. This is supported in that they are used by dim-witted monster races, with the exact same stats.

I wouldn't call that aerodynamic, at least any more so than my fist.

>>54346453
yes, and my hands are comparatively light compared to other simple, onehanded weapons.
>>
>>54346492
But not light compared to other hands. Wooden clubs are certainly lighter than, say, metal maces.

Don't stare too far into the abyss, anon, I am giving it to you straight because the system doesn't care about what you're bringing up.

Thankfully it also doesn't care that your firsts would burn to cinders when you punched that Archdevil with a Hellfire Aura with your naked fists. It also doesn't care that first level characters don't have their fists full of broken bones for weeks as you try to punch through half or full plate.
>>
>>54345870
No. If you have an empty hand I imagine it's assumed you're using it to balance, push and otherwise aid your normal attacks. So while you gain no mechanical advantage, the way your fighting would probably involve using that hand to compliment your weapon attacks.

If you want to do it while holding a Shield then that's just trying to minmax and still failing to do so.

If you want it for style then I recommend a Kensai or Monk/whatever other class.
>>
>>54345996
Champion Duelist then Protector. Get Shield Master feat when you can. He was an orphan and untrusted. Made a living as a bouncer for a bit before a wealthy merchant hired him as a bodyguard. He's generally a quiet, no nonsense fellow whose words have great meaning (especially tactically) when he chooses to use them.

You could even throw in that dueling feat though it clashes with protector for action economy. Maybe the skilled feat to lean into the idea that he's more talented than he lets on. You can dump dex and have a high Str, Con with middle of the road mental stats.
16
8
16
11
13
11
after racial mods. Give him Resilience Wisdom fairly early to work with the flavor and add another big 3 save
>>
>>54346533
>Thankfully it also doesn't care that your firsts would burn to cinders when you punched that Archdevil with a Hellfire Aura with your naked fists.
false. aura says you take damage when you hit it with melee attacks

And obviously you don't punch the armored bits.
>>
>>54346630
>false. aura says you take damage when you hit it with melee attacks

I didn't say it didn't damage your fists. I said it didn't burn them to cinders on impact - or boil your blood - or so on.

There are many heroic allowances granted to the setting and that comes at the cost of realism. Ultimately it's up to your DM whether or not someone can have 'light fists' but I'd need a good justification for it at my table.

>And obviously you don't punch the armored bits.

On a lot of creatures there is no such thing as 'unarmored bits'.
>>
>>54346656
obvious misinterpreting

>>54346654
>I didn't say it didn't damage your fists. I said it didn't burn them to cinders on impact - or boil your blood - or so on.
Eh, does approximately the same damage as lava. seems fine to me.
>>
At about what CR range does legendary resistance start popping up?
>>
>>54346676
Literally can pop up at all levels.

It's use is for when the DM wants you to fight a big guy who can't be disabled by 1 bad save (Dragons, Bandit Leaders, Liches and etc.) so really you could fight a boss at level 3 with Legendary Resistances.
>>
Is there a way to combine agonizing blast with repelling blast?
>>
>>54345670
you know what it can do? drop bags of caltrops and marbles.
>>
>>54346780
By taking both?
>>
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>Mega folder fucking down

What the fuck? Does anyone have a good backup or just a link to the monster manual?
>>
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>>54346797
https://dnd.rem.uz/
>>
>>54346795
Yes, but is it possible to combine the two into a single blast attack?
>>
>>54346892
Yes. Why wouldn't it be? It's just adding something onto your Eldritch Blast.

>When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
>When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.

What part of those would stop the other one working?
>>
>>54346892
yes, just say when the blast knocks something back
>>
>>54346916
>>54346913
Damn that's really good, thanks bros, though it seems a little op. Nah.
>>
>>54346940
It's basically Warlocks main thing, in combat they have very few spells but have damage that competes with martials and battlefield control.

Warlocks are honestly one of the weaker classes, but they're not bad at all.
>>
>>54346954
Yeah, bro, I ultimately changed my mind in the end, cheers. Seems like it'll be really fun, though one of my friends is playing someone who'll be wading into melee so unsure if I should actually take repelling blast.
>>
>>54347010
if something guns for you or your other squishy friends, or if the melee dudes need some breathing room, or if they're also making to push the enemy back. Or if you want to try slapping one off a bridge or whatever. There'll be great opportunities!
>>
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I'm playing a West Marches and decided to take a -1 to CON on a Druid to represent a person who has lived on goodberries for 6 years at sea. He's got to level 2 and I rolled a 1, which ended up leaving him at 7 HP.
Should I go Circle of the Land or Moon? I feel like I should go Circle of the Land with Coast because he was at sea for years, but Moon would mean I don't die. Thoughts?
>>
>>54347084
if you go land, you're caster focused, so you shouldn't be in the main brunt of attacks anyways.
>>
>>54344243
by doing the same thing the human did retard
started with a 17 then took an asi or feat at level 4
>>
>>54347053
Thanks bro! Will try to go for it then.
>>
>>54347084
Go Circle of the Land and embrace your inner artillery.
>>
Hi guys, clerics solid in 5e? About to roll up a character, party doesn't have a healer yet though so I thought I'd mash my dwarf character concept into a ranger
>>
>>54347297
into a cleric**
>>
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>>54347103
>>54347282
Alright boys, I'm doing it. Also, anyone ever play a coward character? I have my character constantly using ball bearings, caltrops, deception and stealth to get the upper hand, but the DM kind of just ignores good rolls on Deception to get the goblins to think I have a spy within their ranks.
>>
>>54347297
Yes clerics are solid.
>>
>>54347297
Clerics are fantastic, healing itself is mediocre. I personally think people underrate it, but even then its generally the 3rd-4th best thing you can do on most turns, unless someone drops to 0.

Clerics are amazing buffers, good at playing in any position in a party, and have great utility options. They pretty much are the next-best thing for most classes when looking for a specific niche.
>>
Is giving the Mounted Combatant feat to a race too strong if it's their only combat related race feature outside of ASIs?
>>
>>54347390
it's within variant human range so... sure why not.
>>
>>54347297
They're pretty great.

I run a Tempest Cleric with a big emphasis on thunder and lightning attacks, both physical and spells.

Healing is alright too in between battles for the party as well.
>>
>party enters new town, everyone is level 2
>town is oppressed by local gang, rumors of killings and shakedowns from nearly every npc
>party eventually learns that the gang hang out around local inn
>one member member splits off from the rest of the party and heads straight to the inn
>four gang members are there
>he insults them, they souround him
>he attacks one, kills him but the other three get him good
>gets up from the table, declares he got bad rolls, says he should be able to handle these bandits alone, leaves

This is my first time DMing and wow I'm starting to realize how stupid the players are.
>>
What (sub)classes does Yuan-ti Pureblood go well with?
>>
>>54347537
videogame mindset does crazy things to people
>>
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>>54347537
It's amazing how they seem to throw themselves like moths to a flame.
>>
>>54347537
I never split up players anymore, and advise players against it unless it's for a very good reason. I just feel like splitting people up, especially with more players, just ruins the flow of the quest, and you'll always have half of the table bored waiting for their turn of the story.
>>
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>>54345907
>>54345987
>>54346031
Post-errata no you can't.

Pre-errata, yes technically but only if you took the dual wielding feat to ignore the light property.

>why are your empty fists considered heavier than those same fists but with objects in them?

Because DND. The two weapon fighting rules have always been arbitrary and illogical. Case in point the original reason Drizzt could use two scimitars wasn't because he was a ranger it was because he was a dark elf.

I don't know what the rational is changing the rules. The original seemed reasonable to me.

My guesses is Mike "fuck marshals" Mearls realised a single point of damage could force a caster to make a con save.
>>
>>54347609
any fullcaster besides cleric
>>
>>54347733
Mearls doesn't decide the official errata though, Crawford has the final say and makes the decisions. He follows a strict RAW about what the games wants, rule of cool is Mearls territory and he'd likely say yes.

Really it kinda comes down to "why the fuck did you take the feat to attack unarmed?". Seriously even pre-errata the idea is stupid and you'd be better off picking up a rock to use with Dual-Wielding.
>>
With awakened mind, does it work in that antimagic area of the first part of Out of the Abyss?
>>
>>54347537

Did you explain to the players that the premise of the game is that it's a team game and therefore fights are balanced with the assumption that the entire group will be fighting which makes anybody fighting alone especially against a group of enemies particularly dangerous?

Video game mentality unfortunately means players don't really get this unless it's explicitly stated or they've played enough times because in Skyrim you'd be able to take out 4 bandits by yourself at the start of the game. While this is frustrating it's hard to blame players if they don't know the game doesn't work like this.
>>
Anyone ever pull off an Oceans 11 style heist in D&D?

I'd like to run one but am struggling a bit with what the target/victim could be for my players. Ancient artifacts and gold seem a little too boring
>>
>>54347733
>I don't know what the rational is changing the rules.
My guess would be because grappling builds often use 1 weapon and a free hand, and they take tavern brawler for that. So picking up the ability to make an unarmed attack with Dual-Wielder steps on Tavern Brawler's toes because the attack could be used to grapple.
>>
>>54347826
That early on, it's also probably important to mention that fights aren't inherently balanced period. It's not oblivion, where every encounter is scaled, its morrowind, where you can fuck up hard.
>>
>>54347893
Agreed, likewise not everything that appears is necessarily meant to be fought . You might encounter an entire group of 15 bandits on the road but there's a myriad of interactions you can have with them beyond 'i attack with my sword' as long as your GM doesn't have them all spring out the bushes and attack.
>>
>>54347772
>>54347881
I guess. Saying you were automatically proficient with your fists does makes sense.

All it does is make Tavern brawler worst thought because it originally proficiency with unarmed strikes.
>>
>>54347911
>>54347893
>>54347826
My players know, they just don;t seem to care,

Whether in-game or in-life player this guy only ever faces things head on and without surrender.
>>
>>54347954
t's not automaitic but part of simple weapon. there are two classes that still benefit.
>>
>>54348001
Pre-errata rules you weren't automatically proficient, it was classed as a simple weapon. Post errata you were.
>>
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>>54344962
Any info on when the Revised Artificer is gonna be released?
>>
>>54347881
On that note. Anyone know why hand crossbows have the Light property when the rules on two-weapon fighting specifically allows only melee light weapons, and the crossbow expert feat only mentions hand crossbows specifically rather than "light" crossbows?

Just not sure what the intention was there.
>>
>>54348520
wotc are just retarded as usual
>>
Man, I'm trying to run something that isn't straight up DND for once and it is weirdly frustrating.

Am I insane, or does anyone else like the specificity you get with skills? It's not just "speech", its intimidation, persuasion, charisma, etc. I was trying to set up a game of The Sprawl, an every skill gets boiled down to one of only a couple actual options. If it has to do with speech, it'll probably just come down to Style.

Am I dumb for liking the individual skills? I feel like it gives characters more identity in the group.
>>
>>54348520
Even if there isn't anything that cares now, that doesn't mean there can't be something that cares down the line. Design frame.

Sure, they didn't end up using it, but they could have done so at any point since.
>>
>>54348607
It all depends on the kind of game you're running I think.
>>
>>54348520
so if anything later down the line says "you get X when wielding a light weapon" or whatever you get it with crossbows.
>>
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>>54342732
Mostly because honestly, all Druids are is a glorified Nature cleric. Even their Circles do very little to distinguish them much from the core idea and theme which can be a little bit different to deal with.

I mostly just tossed in various other classes to help share the load. Native peoples in my setting actually tend towards the Shaman class moreso than Druids, since they function more as a reflection of the Cleric in its entirety -- with an ability to pick not-quite "Domains" -- than the one-dimensional druid.
>>
How does this sound for a ranged attack?

Full Bend
>When you make a ranged attack with a Bow, you may choose to delay your attack until your next turn.
>When your next turn begins, you make your attack roll as normal but with advantage on the damage roll. Then take the rest of your turn.
>If you take damage while preparing this attack, make a concentration check. If you fail the concentration check make your ranged attack with disadvantage on the attack roll.

After writing it out it seems pretty clumsy but I just want ranged combat to have more choices than just move and attack every turn.
>>
>>54348711
Homebrew cancer shills shit up the thread. If someone asks for it, fine, but
>why druids
Doesn't mean
>post unrelated .pdf
>>
>>54348743
Neck yourself, shiteater.
>>
>>54342653
Nice, saved
>>
>>54348786
Gonna post the garbage pugilist next?
>>
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>>54348853
Nah.
>>
Can someone explain like I'm a retard how Hit Dice works? I just can't wrap my head around the concept.
>>
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>>54348853
I can do much worse, Anon.
>>
>>54348939
What don't you get specifically?
>>
>Level 9 Mystic with Giant Form
>Trying to think of Huge enemies they could brawl with
>My Level 9 Immortal Mystic could beat a Hill Giant in a straight slugfest pretty handily (Assuming no loss of concentration and no additional Psi spent on other abilities)

Man Mystics aren't to be fucked with.

Granted a SS Fighter or GWM [insert class] at level 9 could rip their asshole out in only a few turns, but like this I get to brawl them while being the same size.
>>
>>54348941
Oh MFoV. They try so hard, but they can't. A lot of their shit has good intentions or interesting ideas behind it, but so much of their content is just awful. Still, it can make for a decent spring board for exploring new archetypes and the like. The Ragecurse Barbarian they pumped out recently was pretty nice, and definitely a fun idea.
>>
>>54349005
Their low-level necromancy supplement was pretty inoffensive. Plus it had nothing to do with archetypes.
>>
>>54342894
But what better represents a mastery of self? is it Charisma or is it wisdom?
i get why mechanically sorcerers have CHA as the casting stat
Cause they have very little utillity outside of combat so they still need a way to interact with npc's
>>
>>54349037
Yeah. The quality is just really, really spiky. Some stuff flies completely in the face of reason and all basic ideas of homebrew design, while others are so uninspiring as to be straight up boring. And then there are the coins and the gems. Coins being their offerings that aren't necessarily amazing, but cater to a niche that otherwise doesn't really have an option, with gems being the rare masterpieces that do something that I'd have never even considered and do it well enough to be interesting both mechanically and thematically without being moronically busted.
>>
>Mystic can summon Shadows
>Think nothing of it, figure they're probably wimpy ghosts or something, take Invocation for Darkness+Devil Sight
>Decide to get Shadow statblock ready in case I decide to summon them

???

IS THIS SHIT FO REAL?
>>
>>54348992
Immortal is one hell of a path to go on. Personally enjoy doing rp with them.
>>
>>54342912
>A half-elf bard with a jealousy of pure elven musics
>Salty that he can't reach the high notes elves because of his human heritage
>Resorted to comedic/crude musicianship for a while, mostly consisted of songs making fun of Elves, Dwarfs etc.
>Became depressed and gave up on music for a while, decided to join the local military.
>Is now embroiled in a war against Orc hordes and conspiring necromancers.
>Has written two excellent musical epics detailing a huge battle and a demon invasion that he personally fought in.
>Is slowly salvaging his reputation as musician whilst adventuring on the side
>>
>>54348962
What is it for? Do I stack it up level after level?
>>
>>54349340
Yes. You use them at rests to heal yourself and regenerate the limit of hit dice you got ever a period of time when resting I think.
>>
>>54349340
>You have X number of hit die
>X is your character level
>When you take a Short Rest, you can expend however many hit die you want to heal- you don't just magically get to full HP every short rest
>Once you've expended all your Hit Die, you basically don't heal from short rests.
>You get half your maximum number of Hit Die back on a Long Rest (In addition to healing back to full HP Or is this a houserule? I honestly don't remember.) rounded down- ie: at level 9 you get back 4 Hit Die on a long rest
>There is a few rare instances where you can use a Hit Die outside a short rest, but the only thing that comes to mind for me is a UA Feat for Dwarves
>>
>>54349365
So let's say I rolled a d8 at level 1 and got 8. Then I got level 2 and I have to roll another d8, get 6 and add it to my first 8, making my Hit Dice total 14?
>>
>>54349385
Oh and
>The amount healed by a Hit Die is your class's Hit Die+your Constitution Modifier.

So
>Barbarian- d12
>Fighter, Paladin, Ranger- d10
>Monk, Rogue, Warlock- d8
>Wizard, Sorcerer- d6

(Missing some classes but you can look it up for your individual class)
>>
>Rolling characters for Storm King's Thunder
>Player homebrews a Half-Ogre with the DM
>DM allows Half-Ogre to have Titan Grip
>Another player plans on asking if his Goliath can take our as well.

Why am I bothered so much by this? The Goliath player asking, I mean. It just bugs me for some reason.
>>
>>54349587
Fucking typo. Goliath wants Titan Grip, is what I was trying to say.
>>
>>54349587
Is titan grip Monkey Grip?
>>
>>54349587
It's a fair question. An ogre is just a type of giant and Goliath are the Half giant race.
Should have just reskinned a Goliath or failing that, make Goliath Subraces clearer
>>
>>54349643
>>54349587
Eh, I wouldn't feel bad giving it to them. Powerful Build is a hilariously worthless ribbon in 99% of all games, and of the Goliath's four traits, one is a boring skill proficiency, two are worthless ribbons, and one is actually interesting. Back in the day, Powerful Build did let you use weapons sized larger than you, and it makes perfect sense given the rule and the general idea behind it.

Speaking of Powerful Build and Races of Stone, whatever happened to feral garguns? Those fuckers look rad, but just disappeared without a trace.
>>
>>54349703
I let powerful build affect grappling
>>
>>54349678
Titan Grip is from a homebrew collection of feats called Wardrow's Feat Compendium. Would attach it but I'm on mobile right now
>>
>>54349146
i told the mystic im gming for that they can have specters instead and they were fine
ability damage is cancer
>>
What are some creative uses for the astral projection spell?
>>
>>54349385
>>54349408
Yes you automatically go up to full.

>54349387
You got it.

Only thing to add is that you add your con modified every time you level.

So if you had 16 you add 3hp, for each level you reach.

Oh your maximum value at first level, so even if you had a negative in Constitution you're not in danger of rolling badly and starting the game dead like in traveler
>>
>>54343917

I have 7 players in my game and I ban variant humans. Guess what? 4 of players are still playing humans because that's what they enjoy.
>>
>>54349387
No, no, you've got it all wrong. Your hit dice total at level 2 would be 2d8. At level 4 it would be 4d8, and so on.

When you take a short rest you can choose to expend these hit dice to heal yourself. Let's say you're a level 2 with a hit die total of 2d8. You use one of your hit dice and heal for 1d8+Con (this is where you actually roll them). You now have 1d8 hit dice left, which you can use now or save for a different short rest.

Once you finish a long rest you regain your full pool of hit dice.
>>
Simple question, what's better for a close/mid range Warlock? Mirror image or Armor of Agathys?
>>
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>>54349991
Ohhhhh that makes a lot more sense. Thanks!
>>
So a couple of threads ago an anon talked about their campaign's gem/weapon enhancement system. I liked it, but I felt it could use some work in some places. What do you all think and what would you change?

Enchanted Gem
>An enchanted gem can be inserted into a slotted weapon or armor for various effects depending on the gem. This process takes 1 minute and you must make a successful Jeweler's Tool check (DM Discretion) to add or remove the gem from the slotted weapon or armor. While a gem is not inside of a weapon or armor you can use an action and throw it onto a hard surface breaking the gem for various effects.

Slotted Weapons
>100 GP per slot (Maximum of 3)
>Using a bonus action you can activate all gems embedded into this weapon.
>This can be done with magic weapons

Slotted Armors
>100 GP Per Slot (Maximum of 3)
>This can be done with magic weapons

Magic Gem Prices:
Tier 4: 1,000 GP
Tier 3: 7,000 GP
Tier 2: 15,000 GP
Tier 1: 500,000 GP

Ruby Tier 4
>Weapon: Upon activation, while this gem is inside of this weapon, your weapon's damage type changes to fire until the start of your next turn.
>Armor: While this gem is inside of this armor, when you take fire damage you may use your reaction to gain resistance to fire damage until the start of your next turn.
>Break: If this gem is ever broken, it explodes, each creature within a 20-foot radius centered on the explosion must make a DC: ?? Dexterity saving throw. A target takes 3d10 fire damage on a failed save, or half as much on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
>>
New thread

>>54350040
>>54350040
>>54350040
>>54350040
>>
>>54350004
you dont have the spell slots to cast mirror image often
stick with armor of aggie for situations you dont wanna die in, it scales with spell level too
>>
>>54342912
Sun venerating Lizardman Druid Shapechanger (Moon Druid) from a distance Incan-Aztec style Jurassic realm.
He started out as a clever little fellow in the gatherer caste, encountered a hermit who taught him the Druidic arts forbidden to him by caste. The rulers of his nation are Sun-venerating Circle of the Land Druids.

He's left his own land and has established himself in the North as a healer (he has the Skill Feat Medicine) and is enamored with the art of cooking. He's incredibly friendly to softskins, kine or like Tanji the African kid in American Dad.

Shapeshifts into a lot of different Dinosaurs, recently hit 8th level so he can shift into a Quetzalosaurus (sp?) a Huge flier. Picked up Sentinel at 8th level for that extra situational attack.
>>
>>54342912
fat virgin
>>
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>>54345948
>>54345956
RAW you can TWF with certain improvised weapons. If the weapon is close enough to a real weapon, and that weapon has the Light feature, you're good to go.
>>
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>>54350126
Quetzalcoatlus, from Volo's. 80' Fly speed Huge Beast.
>>
>>54343917
Variant doesn't doesn't mean the same thing as "non-standard". It means it varies. Vanilla ice cream a "variant" of ice cream.

Variant humans are called that because their bonuses variety from place to place and person to person.
>>
>>54350507
That's some impressive bullshit you're spinning Anon. I suppose that means that the presence of variant carrying capacity rules doesn't mean that those rules are non-standard, but rather which set of rules a creature uses varies from place to place and person to person.
>>
>>54350571

Yes. That's exactly how it is.

If there is a default and optional set of capacity rules they're both considered to be variants of the carrying capacity rules.

The word you're looking for is alternative.
>>
>>54350755
Explain to me in exact, precise terms why two completely identical humans of the exact same statistics would be burdened in completely different manners by carrying the exact same amount of weight.

Then when you're done doing that, choke on your own cock and die.
>>
>>54350842
Look I'm not sure what your ranting about now. There is multiple variations of the carrying capacity rules. Strx15 is the standard.

Square grid used more then the hex grid. They're both of variance of miniature combat

Colour and color are variant spelling of same word.

Variant human stat bonuses can vary a lot because players can choice which stat that they want their bonuses. That's why they're variant. They vary.

[spolier] mind you I don't like pick pick either. Fuck letting them have a feat level one[/spolier
>>
"I ban variant humans because I'm a faggot who can't scale my encounters."

Learn to adjust, scrubs.
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