What is /tg/'s opinion on "you were in fact RPG characters all along" as a final campaign reveal?
Is it overused? Is it too cringy?
Can it be done well?
>>54340009
Fucking stupid.
>>54340009
"Meta" anything is fucking stupid meme shit.
If you just end it on that? It's pretty cheesy and I'd personally feel let down.
If you continued past that point? Make the campaign about the RPG characters trying to destroy their creators? Go full meta with it and continue playing? I'd be interested.
Not unless the story has the idea of artificial realities controlled by others as a pivotal element, and even then the whole "Guess what you guys are just part of another layer" shtick is cheap unless you do it really, really subtly.
Just looking at your players and saying "And now you realize that everything you are is just numbers on a sheet controlled by some dorks in a different world" is fucking tired and stupid.
>>54340009
It's stupid as a campaign reveal.
It could be interesting to use in a sci fi gurps game where characters have to make fantasy characters to enter a virtual reality fantasy game to resolve some issue with a rogue A.I or whatever.
I suppose you could then 'go deeper' and reveal they're just in a game within a game but that gets stupid fast.
I suppose if your goal was to suck out the joy of playing a game to the finish that might make sense
>>54340009
>"you were in fact RPG characters all along"
Do people actually do this? I joke about such things at the table but that is due to it seeming like a very dumb twist.
I would say such a twist is far from overused due to it being too cringey to do well.
Playing a game with a modern setting and having the PCs all play an RPG sounds like a great way to get some one-shots in and potentially do some foreshadowing.
>>54340009
NPCs by Drew Hayes actually does it pretty well, but that's a book, not an actual game.