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Fallout Weekend General

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Thread images: 42

Ghouls are beautiful on the inside Edition

https://www.dropbox.com/s/piljepe7l3wcd4c/Fallout%20The%20Big%20Apple%20Wasteland.pdf?dl=0
http://www.mediafire.com/file/779ocuy1quxa7qb/Fallout+PnP+Complete+Kit.zip
https://www.mediafire.com/?jpk043dwnhsf60i

https://archive.org/details/Fallout_201704
https://archive.org/details/msdos_Fallout_1997
https://mega.nz/#!gjIVQahB!LJV4dfPcibNyTP2FM2jRLYbBuNp-0kOudxD3ChGN7gU

Fuck, Marry, Kill (Out of Every Fallout Character)
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>>54337731
>Your nose is too long for your ears
>You found my nose? Please give it back, I miss it!
>>
>>54337731
These threads are nothing without me. Admit it.
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>>54337731
>Fuck, Marry, Kill (Out of Every Fallout Character)
>Fuck
Degenerate.
>Marry
A suitable mother to produce strong and viable offspring for legionaires.
>Kill
Degenerates, profilgates, mutants, chem freaks, anyone who gets in the way of the glory of our legion.
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How do people feel about the idea of seeing a partially green landscape in the Fallout universe? Not radiation green, but an actually verdant wasteland where the ecology is returning and it's not just a shitty desert anymore. How long would it realistically take for something to grow back? Are there regions that were never scorched in the first place?

Also, I've been brainstorming some ideas for vault experiments, keeping in mind what that anon said about not having too many outrageous concepts nor too many boring vaults, and no Bethesda-tier shit.
>a vault where ideals of collectivist society is enforced, and there is no concept of personal property, everything is shared, no real sense of individuality or self
>a vault where the diet contains high amounts of caffeine or some other substance, as much as they can take without being deadly
>a vault where the temperature is gradually lowered over time until it stays at below freezing, dwellers can bundle up of course, but they can never escape the cold
>a vault where the light level is very low and the air is extremely damp, anti-bacterials are used but it probably ends up accidentally becoming a swamp full of super resistant and deadly bacteria strains
>a vault where dwellers are given arbitrary appearance modifications at birth, like really long ears or striped skin, not sure if unique to each person or groups of modifications
>a vault where everyone is surgically deafened at birth, see what happens to sign language after 100 years
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>>54340149
Green regions would be fine by me. We've seen a couple in Fallout before, so I wouldn't mind seeing a more prominent place.
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One of my favorite parts of the 3/NV/4 era of Fallout is the inclusion of radio stations. Not just for the music, but for the news and the atmosphere they help give the world. It's a shame that 4's announcer was so forgettable compared to Three Dog, Enclave Radio, or Mr. New Vegas.

If I ever get a Fallout TTG going, I'd love to have radio stations be in the game (i.e, you ask to turn on the radio, and I put on some 50s tracks on a playlist in the background), but do something new and interesting with them.

My current ideal would be that there are actually two stations the players could ask to listen to, each one working for opposing factions (for now, let's say Faction A and Faction B). Depending on what the players do to support/hinder either faction, the radio hosts will have changing opinions to say about them, but generally the opposite of what the other faction would say.

>Players destroy a Faction B base
>Faction A radio host talks about the victory over the fiendish Faction B thanks to the help of some brave citizens.
>Faction B radio host talks about innocent lives being taken by a group of raiders hired by Faction A.
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>>54340149
fallout settings are retarded. fallout new vegas is fine because the landscape is a desert, but in fallout 3 and 4 there should be grass and trees everywhere. even after a nuclear war the land would be covered in plants and flowers and forest, look at chernobyl for example.


and of course there are areas that were never scorched. outside of most big urban areas the rural areas were probably fine. of course nobody wants to play in a rural area because it's just the same forest and grassland and a few farmhouses and barns for the entire map
>>
bump a chump
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>>54340929
>even after a nuclear war the land would be covered in plants and flowers and forest, look at chernobyl for example.

Yeah no, comparing Chernobyl to a global apocalypse is a bit of a stretch buddy. Nuclear winter and the subsequent radiation storms probably lead to the desertification of most of the United States, not even rural areas would be left intact or unaffected. Plus we dont know the extent of the weapons amassed and launched in 2077, we know at least there were nukes involved but there is also possibly biological and chemical weapons as well. Although as far as know weapons like that were in Van Buren and are not technically canon, it is likely. I mean, think about it. The nukes, as severe as they were, could not have wiped out the entirety of the Chinese (or the Soviets who we barely know anything about) and thus it could be inferred that apart from the nuclear war was a more traditional war as well.

All of that, where even lands unaffected by the nukes would be affected by both nuclear fallout and some (likely) traditional warfare would make land untouched and fertile very unlikely.
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>>54337731
Late-comer to the last thread, but people were asking about the various vaults and their experiments?

At least from the original design work, they had a few crazy ones in mind.

http://fallout.wikia.com/wiki/Fallout_Bible

Also dat Fallout Bible. I remembered when we were harassing Avellone with all our questions on the Interplay forums. He was pretty bro-tier for responding to it all.

(Vaults found in Bible 0 (1-3) or 1 I believe under "Vault System).
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>>54343533
I thought the Fallout Bible was a little questionably canon nowadays.
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>>54340149
There was a thread on /v/ about vault experiments. Apart from the half dozen shota posts, there were three noteworthy ideas.
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>>54346984
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>>54347000
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>>54346418
it's still an interesting read.
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Just replayed The Pitt.

Better than I remembered. Granted, the first I played I was pretty tired so I killed Ashur without listening what he had to say just to be done with it.
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How do you guys come up with good tribal names?
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>>54346418
>>54347244

Indeed on both accounts. I'm a hold out from the original two games since that's where I started, so that's my dig.

Especially when using Mical's PnP.

Chris was a writer for NV though. So there's that.

I guess I'm too old school neckbeard about "muh Fallouts." That and bugging him and the rest of Black Isle to spill the behind the scenes stuff.

The whole EPA level stuff is an interesting read and an idea for adventure seeds/a module. Really gives you a window into how Black Isle approached level design for their RPGs.
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>>54350642
I use names of things specific to the location of wherever my game is set, and fuck with them until I get a good tribal name personally. Tribal names shouldn't be generic.
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>>54350642
They can be simple - just an adverb and a noun - but should be somehow descriptive.

I mean, look at the tribes mentioned in New Vegas. The Twisted Hairs wore dreadlocks that had some meaning to them. The White Legs wore white bodypaint. The Vipers as they were originally conceived (but never got put in) worshiped a pit of snakes. The Great Khans acted as Mongols, the Iron Lines worshiped a train system.

It doesn't have to be so straightforward, but it's a good way to help you create an interesting tribe from little more than a name and forces you to be creative with so little, rather than trying to name an interesting idea. If you have the latter scenario, that's a good opportunity to make a name that's not quite so descriptive, like the Whachutu tribals in BoS, or the Point Lookout tribals of Fallout 3.
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>>54351769
>>54351980
I don't have many problems to come up with name for actual tribes, but for members of said tribes. A couple of ideas I had were things like a normal name + something related to their ancestry or personal achievements, like Johnny Ironbreaker, who killed a Brotherhood paladin by sheer luck, or Sally Speaks-with-Bones who comes from a line of shamans.
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Could someone explain how caps work to me?

I understand the basic idea that the caps are supposed to represent a certain amount of water, backed by Hub traders. But how does this work on the East Coast, or even in the Mojave? It's not as if you can easily trade in caps for water, it takes 10 caps to get you a bottle of water, not 1.
>>
Thinking about running a Fallout hexcrawl, set around Lake Michigan, because that's where my players are. Flint might actually be less dangerous after the war, with drinkable water. The rust-belt might have some interesting domain-level conqueror play, with different cities having strategic resources, like vehicles from Detroit. Speaking of vehicles from Detroit, that gives me an excuse to do some Mad-Max style vehicular shit. Also, shenanigans like tribal raiders who ride enormous rad-moose into battle. Or FEV ascended apes in a vault for some campy planet-of-the-Apes shit. Also, the Great Lakes ports might have some rudimentary shipping and maritime trade, and pirates that take advantage of that.

Anybody have some good system agnostic sourcebooks? Anything canonical about the midwest I need to be aware of?

I plan on running this in GURPS, for what that's worth. One part irony, one part it's-a-good-system-for-this.
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>>54353875
Most of the canon for the Midwest is pretty questionably canon, and most of it seems ignored. The only thing I know for certain is that there is (or was) an Enclave outpost in Chicago, which is a bit away from where you're looking. Detroit is mentioned, and seems to produce steel, but it's hard to know since it was only mentioned in a fictional context in Fallout 4.
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>>54353713
That was the original idea back in 1 and 2 when you were near the hub. In new vegas the ncr currency is backed my a measure of gold. The caps likewise are backed by a measure of water not by a bottle or some other factor. That ration can vary wildly of course.

Then there's also the fact that pretty war caps are hard to replicate but aren't actually very scarce so they don't make a bad currency representation.

And then finally it's simply a more fun currency to have than just gold or cash or something. They are an item players can actively find almost anywhere and for nearly any reason so it's natural that even when it doesn't make a terrible amount of sense to use them as currency they still get used as such in other games.
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>>54337731
>Fuck
Moria. Hatefuck her for her silly reward for her insane quest.

>Marry
Cass, rancher girls do something to my heart.

>Kill
Pretty much everyone in little lamplight.
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>>54355767
good taste desu
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>>54337731
>Fuck
Veronica. Daddy (elder) issues make for fun times.

>Marry
Cass, love that crazy bitch.

>Kill
Arcade, fucking hate Arcade.
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>>54355767
I have never heard of anyone liking Moria on a hatefuck level, that's surprising. Usually it seems to be 'I hate her' or 'wow she's so funny!'

>>54359145
What is the deal with Cass? I like her, but I don't see her as marriage material. She doesn't seem to want any of that, anything long-term, and doesn't seem the settle-down type.
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>>54340149
I am all for it, I liked the greener parts of New Vegas and Fo2. Any planty place other than the atrocious butchering of Harold.
>>54340929
Fo4 has the excuse of "November," and at least has fresh looking leaflitter.
>>54343416
Even if the biosphere never recovered DC is a swamp barely above sea level at its best.
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>>54361522
Don't you listen to the radio? Marrying doesn't mean settling down. Just ride into the sunset together.
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>>54356163
I really do like the Ranger patrol armor, especially on Boone, ranger elite armor doesn't fit him.
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>>54363193
I would actually love if the people of the Fallout universe started mistaking metaphors for love to be the truths of what love was.

>I went on a date with Tom and -
>And what?
>He didn't let me kick him in the head!
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>>54361522
Cass is pretty interested in the Courier, and their potential romance is a nice mirror for that of her parents: two wanderers falling for each other and eventually settling down, except that with all the adventures they had together and all the money they have for being kings of Vegas or national heroes of the NCR, neither of them would have the need or want to start doing it again, and they'll enjoy their retirement. Cass may be a bit old to have many children, but it's certainly not impossible for them to have a couple.
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>>54363651
Wow, I didn't even realize Cass was 37...she still does technically have a few years yet to have kids, though I don't know if she'd want any.

Still, we all know that's not how it canonically goes, sad to say. Some developer for New Vegas really did not want romances even as an afterward.
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>>54340369
Radio was a mistake. Good think yuo can switch it off (and kill that fucktard whats-his-name).
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>>54353713
Caps are retarded. The were kinda justified in FO1, but then they become obsolete. Bethesda like them some muh wasteland retardness, so they bring them back, becouse FO3 is garbage.
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>>54337731
>Fuck
Some random chiks, who cares (NV and FO2 both have many opportunities)
>Marry
No, thanx.
>Kill
Goris, Marcus, Lenny (?), all fo3 companions, cass, arcade, veronica, lilly.
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>>54363856
The endings are vague enough to let you make up the details. The Courier could have even convinced Cass to go back to California with them, and that's what happened for me.
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>>54338990
>>54339041
I told that guy I was going to tear his head off and wear it like he was wearing that dogs.

Then I did it.
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>>54365035
Is there a Vulpes' head hat?
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>>54353875

If you aren't already aware of them, then for GURPS, the fanmade fallout supplement and the official After the End series are both pretty good.

>>54354160

Eh, Fallout Tactics was pretty good, and it certainly doesn't have anything crazier than the rest of the series in it.
>>
Do you think that having Caesar survive his surgery but turning back West after putting Vegas under a protectorate is a plausible alternate outcome for the war in the Mojave?
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>>54367202
Back East, not West. Vegas and the other settlements would be nominally independent cities under Legion protection
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>>54367202
>>54367224
Seems like a cop out. The whole point of the NCR-Legion war is that only one will survive by destroying the weakness within itself. Dialectics, as Caesar says.

For the Legion to win it will need to settle and civilize into an actual nation instead of a nomadic army.

For the NCR to win it will have to purge corruption and rekindle civic duty.

If they don't enter this struggle neither will have to fix what's broken within them, and as such they will both fall apart instead of just one. The Legion will fall apart with Caesar, and the NCR will fall apart under the weight of corruption and bureaucracy.
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>>54367224
The thing about new Vegas is that none of the endings are clean.

>independent Vegas
Welp now yes man has control of all the securitrons and from what he says at the end he will be the one calling the shots now so that's terrifying.

>house
If he's somehow not full of shit he'd be the best answer to all this but I doubt he can deliver on it seeing as how it took him more than 100 years to retrieve the platinum chip alone.

>NCR
On the surface they seem like a good deal but any investigation shows just how poorly they've handled the region already. Unless a change of management was in the cards things wouldn't improve

>legion
Misery and tyranny. But a surprising amount of efficiency. If what some say about the Legion is true the mojave might be somewhat safer (assuming you're a man at least and a member of the legion) but the problem here still stems from ceaser. Once he dies the Legion will start to have infighting and then the areas under its control will become horrifying warzones.
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>>54367481
>Once he dies the Legion will start to have infighting

>...from a basically nomadic army to a standing military force that protects its citizens, and the power of its dictator.
We can assume that when transitioning the Legion into an actual state as Caesar plans to do, he will name a successor.
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>>54367537
Ideally that successor would be the courier and then you could shape the legion into whatever kind of force or nation you'd like.

I've just never liked the idea of a slave driven regime being the "correct" answer to anything.
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>>54367599
>I've just never liked the idea of a slave driven regime being the "correct" answer to anything.
Think with your brain not your feefees.

Look at what the actual Romans accomplished as a slave driven Empire. Obviously in the modern world slavery is obsolete, but after the apocalypse the only way to integrate backwards tribals with any sort of expediency is to destroy their culture and enslave them.
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>>54367706
I hate the fact that you aren't really wrong here.

I need to talk with ceaser and the legion again in detail about things. I forget if you were just a civilian in legion land if you could just get pressed into service or slavery out of nowhere. Or if he only did that to various tribes and troublesome settlements
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So where and when is your games taking place anons?

I'm running my game in "the belt" a region in the south consisting of Louisiana, Mississippi, Alabama Georgia and Florida.
And it's taking place a few years after the events of 2.
>>
I don't understand why the games removed all references to horses. It's more than likely that they survived the war, either in a agricultural/Far West themed vault, in isolated towns or in less devastated wilds.
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>>54367481
Sawyer or someone else on the team said "More assertive" wasn't meant as a skynet threat, just that he would ONLY obey the courier and their designated representatives to prevent someone from pulling what you did to Benny with him.
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>>54367481
And IN that hundred years even Dr. 0 managed to get the securitron missiles and grenades working.
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>>54368362
I'm trying to build a game/fan fiction setting in the Pacific northwest, starring Washington, Oregon, British Columbia, a bit of Idaho and Montana, and maybe northern California. The overall story arc theme is deciding who deserves to live in the reborn world, and who needs to be extinguished like the wasteful, corrupt, immoral societies of the old world. The region would be a bit less civilised than California circa Fallout 2, but there would be a lot more greenery thanks to the efforts of the EPA (expanding on that cut content from FO2). Lots of tribal groups with their own unique cultures and what not.
I'm trying to decide where I want to place the players' story in the timeline.
>2250s
During the NCR-BOS war. The NCR wouldn't be too advanced for the overall feel I'm going for, and I don't really want them to be a major power in the region (yet). I don't really want to see the Brotherhood shoehorned in again, but perhaps I can find a way to make it interesting.
>2290s
It would pretty cool to do something with the Great Khans could be a faction in Idaho/Montana. However, the I don't want to decide who won the war in the Mojave or have an overbearing military force in the region, so the Republic is going to have to go into hibernation. Also too many bear jokes in a northern region.
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>>54367706
You realize that's not usually what the Romans did, right? The Republic kept a series of allies that they slowly brought under their thumb. Most times in conquering a territory they'd let then keep practicing their religions and whatever, as long as a cut was sent to Rome. They'd slowly Romanize them, or the conquered people would desire the benefits of being Roman and Romanize themselves. Slaves were present, but Rome wasn't just the legions, and there were still Romans who traded and worked while Caesar focuses everything on military service.

Though to be fair to Caesar, he's only working off of a couple of books, and is probably trying to make it fit for his vews of the wasteland, since trying to do what Rome actually did when among tribals probably would not work.
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>>54370382
If true that changes things a bit and makes independent vegas a best bet for the overall future of the region.

The NCR wouldn't be keen on going toe to toe with a army of beefed up securitrons. Especially when the ones in charge of them are more than willing to trade and work with the NCR (even if in a 3rd party capacity)

With ceaser gone the Legion held territories will fall to infighting or dissolve into their own sects of tribes. In the process the NCR will actually be actually be to maintain actually be proper presense in the region now that the logistical nightmare that was the Legion is on the backstep.

Whether or not the region thrives or simply maintains a status quo would be entirely up to the courier in charge
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>>54371315
>Caesar focuses everything on military service.
The end game is to conquer Vegas and California and transition the Legion into an actual Empire. Caesar says this when you meet him at the fort.

The Legion as it stands is purely temporary. It's why Caesar doesn't have a successor yet.
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>>54340149
I was thinking that a vault where its rules and regulations are based on mainline Protestantism or maybe a little more fundamentalist and eventually see it become either eradicated by civil war or gets wiped out by super mutants.
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>>54372174
If I could steal that idea:

Something that stuck out to me when learning about Calvinism (specifically the Puritan version, which I'm not remembering well) was the idea that a person was judged before their birth - no matter what they did in this life it was pre-ordained whether they would go to heaven or hell.

Imagine a Vault like that - there's a computer inside of it that picks members of the population at random and whether they will go into a room with a furnace for incineration, or into a lounge with a lot of luxuries, servant robots, and was self-sufficient enough that it always had enough food and water for a small population. It was probably intended as an experiment on what would happen if the Vault population was randomized after it was sealed off. But there was an error in the computer's programming in that it only ordered the Vault dwellers to go into one of the rooms after a certain age or when they were near death. Maybe it was supposed to sort people after the Vault was closed for 50 years, and someone misprogrammed it so that people were sorted after fifty years of age, I don't know, explain it how you will.

So you have a population of people that fear an 'afterlife' where they are taken away from their loved ones and never seen again. There's a vague idea that one door is bad and one is good, but they don't know which is which. They don't know why people are picked, and can assume that they have to be good to get into the good door and work hard all their lives. But once they actually go through, they just spend a lonely existence - in the lap of luxury, with robots to take care of them, but there's only ever a small group of people in there at best, if at all, so it's not really heaven especially if you end up spending twenty more years there, or a few weeks of cancer or some disease. The bad door is obviously just a quick incineration intended to remove unlucky dwellers.
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>>54371731
Though for some reason you can make the BoS side with the NCR that killed their family but not with Vegas so they either die or become bandits. Oh and somehow things become completely anarchic because reasons? I guess the "updated targeting parameters" intended to hold things over while Yes Man updated himself were not complex enough to use the securitrons proactively or even in retribution.
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>>54372167
Boone mentions Caesar has a line of succession set up according to NCR intel.
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>>54374143
>http://fallout.wikia.com/wiki/CraigBoone.txt
Where?

If Caesar dies Lanius takes over by default, whom Caesar is vocally distasteful of. Why would Caesar name him his heir?
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>>54369698
As far as I can tell, the developers and lore-people seem to make it clear that they don't intend for horses to have actually survived in the Fallout universe. There were horses in the All Roads comic, but Chris Avellone said it was a mistake and that there were never intended to be horses in Fallout.

I don't really understand why horses couldn't survive, but I can respect that the people in charge don't want them to have survived. And it makes it interesting to think that the horse, like many other vehicles and types of transportation, has become a relic of a world that can't be gotten back - or maybe the world before the war had stopped breeding horses, because vehicles were common enough and there was little need for them in a heavily mechanized world, or it was harder to justify taking care of them and setting aside land for them.
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>>54374117
The brotherhood were really shittily placed in NV. They served no real purpose. Hell I ignore them completely until a faction leader says deal with them and I just kill them all. If someone cut them completely from the game no one would notice.

That being said the Sierra Madre stuff and the old man (forgot his name) linked it and the story there was actually interesting
>>
>>54343416
If I recall correctly (which I probably don't) plants exposed to light levels of radiation, or high amounts now and again, grew fine. It effected them positively. The ashes left from the surface being scorched heavily would have probably been blown about, spreading as irradiated fertilizer. Coal ash probably would be more irradiated and that doesn't even kill plant growth.
Surface growth is clearly possible. I guess it depends on how long things have been somewhat consistent, and pollination. And as you said, chemical warfare would influence things. But from what I know of the universe in-game makes me think at the very least shrubbery would be covering more and be green in most locations. Notably Fallout 4, which is pretty confusing all things considered.
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>>54374282
After you kill Caesar together he says "It probably won't change anything." And if you ask why, he'll say it.
>>54374816
Ah Avellone that cynical prick.
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The legion was sadly underutilized
and their machetes are ugly
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>>54375484
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>>54375505
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>>54375568
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>>54375609
Hope Y'all didnt mind that little Legiondump
>>
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>>54375609
forgot one
>>
>>54347009
>"Ok someone take off their vault suit"
>"No one? Fine whatever I'll do it."
>"Ok, now stretch it over the hole."
>"You three, sit on the sleeves with me"
>"Now we just wait until they drop something heavy enough to pin this here without us."
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>>54356183
At a glance, the thumbnail looks like it just says "ONE EAR."
>>
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I'll be over here quietly shilling my idea of combining Fallout and Bioshock into a single setting.
>>
>>54375633
I don't mind - I kind of like the Legion in a way. They're old in that they're Roman, but also new in a post-apoc sense and that they're not like the Enclave or the BoS or the Minutemen, trying to look back to Burgerland.
>>
Huh, that markydaysaid guy that used to do all the skyrim porn churned out a buncha fallout shit recently. Well, like two pieces.
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So what was with those vampires in 3?
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>>54382229
Cannibals that had learned to drink blood instead of eat flesh, right?
>>
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How good are stimpaks at healing? Where does the gameplay part end and the actual fluff effects begin?
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>>54382974
So good that it seems most houses used them as the bulk of their medical equipment.

You need to at least set a bone at most points for them to work on limbs. Though that leaves how hydra and weapon binding rituals work a mystery, I guess they force a body to "remember " where various bones, muscles and connective tissues are supposed to be somehow.
>>
How exactly does Caesar plan to turn the Legion in a real state after conquering Vegas? Its economy is centered around gambling and prostitution, both profiligate activities that will hit rock bottom once he's in charge. The Mojave in general is also pretty poor and barren, even if Hoover damn can provide water and power.
>>
>>54389279
>Thesis and antithesis. The Colorado River is my Rubicon. The NCR council will be eradicated, but the new synthesis will change the Legion as well from a basically nomadic army to a standing military force that protects its citizens, and the power of its dictator.

His true goal is to conquer the NCR and merge with it, creating a state with the best aspects of both the NCR and Legion. Taking Vegas is crucial in this because it will both act as a staging area for the invasion of SoCal, and denies NCR the water and power that it desperately needs.
>>
>>54390656
The thing is that the NCR isn't going to roll over if they are defeated in the Mojave. I guess it fits his Hegelian worldview that they'll become more militaristic to survive, but making a Rome out of Vegas leaves the Legion in a weak spot.
>>
>>54377093

What, nobody?
>>
>>54377093
Let's hear it then
>>
>>54392133
I have no experience with Bioshock aside from some basic knowledge about ADAM and a sense of the settings and themes, but I'm pretty sure it and Fallout don't mesh well. One is a post-post apoc setting trying to explore what is essential to humanity and human society as civilization rebuilds from the rubble, and the other has big businessmen with objectivist principles and 'might makes right' and and 1984-esque governments with patriotic propoganda and all that. If you asked me to combine System Shock and Alien, I'd react with the same skepticism.

If you're a fan of both series and want a Bioshock-like Vault in Fallout, or something Fallout-like in Bioshock, whatever. But don't try to smash together two settings that were never intended to be together or even share much more than a vague 50s Americana theme, with widely different philosophies, and claim they naturally fit. Don't piss in my mouth and call it rain.
>>
Is it just me, or does Lilly's unmarked quest contradict the Super Stealthboy quest? Dr. Henry said she was eccentric but not dangerous in one quest, but the other quest said he had her on high doses of memory-destroying anti psychotics.
>>
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>>54392356
>>54392669

Fallout is post apocalypse in the radioactive wasteland. Bioshock is exploring an ancient ruined city with genetic modification weapons.

They are not utterly perfect for each other, I admit, but some of the timelines match up in ways I think are interesting, and I think some of the elements could be mixed to make it gonzo as fuck.

Perhaps Rapture never fell in 1959. The civil war never happened. Maybe it was revealed to the world, and became part of the competing nuclear powers.

Fontaine Futuristics, Ryan Industries, Robocorp, General Atomics, Vault-Tec. All these names become Household, a genetic war bubbles right underneath the surface of the nuclear ones. Then the bombs drop when they normally do, now the world is chaos as it is in Fallout and people are trying to rebuild new societies.

Plasmids and Gene tonics were common before the war, there were Plasmid divisions in the United States and Chinese armies. They're still around now, but like the chems manufactured after the war they come with all kinds of nasty side effect. Eve, which is the 'mana' that lets you use Plasmids, only comes back from drinking coffee or smoking cigarettes, maybe slowly over time. But you know what else does it? Radiation. Radiation allows people to recover their eve and use more plasmids, while fucking up their bodies. Fallout style ghouls; rotting radiation zombies and Bioshock splicers become one in the same. Someone with Incinerate grows charred skin, with glowing flames on their fingers and when they go feral they'll become a living human torch, absorbing all the Adam they can to increase their power.

ADAM, in this game, may be found on dead bodies. Maybe mutants have it in them, or maybe super mutants use their centaurs as recycling stations, similar to human big daddies.

Just in the same way you'd go into underground Vaults to find pre-war technology, you'd go into underwater cities to find gene mods, and so on.

I think it works pretty well.
>>
>>54395706
Full suit of T-60 power armor with a ballistic fist and a guass rifle vs a big daddy protecting little girl and doesn't want any trabble: who wins?
>>
>>54394608
Yeah, she's not dangerous...while on her high doses of memory destroying anti-psychotics.
>>
>>54395867
>>54394608

What option did you guys pick for that quest? I've always kept her on half doses, since she ends up forgetting her grandchildren in either of the other optaions anyway.
>>
>>54395927
Either half dose or full dose, preferably half. Only a real sonofabitch would turn a sweet old lady into a murder machine for fun.
>>
>>54395953
The first time I played through I took her off the chems because I thought that would allow her to remember her children. When the ending came up and told me that she forgot them anyway and became a bloodthirsty monster was the first time I cried from a video game.
>>
>>54396005
I really don't know why it took me so long to get this whole "letting go of the past" motif. I'm so goddamn dumb.
>>
>>54395927
I can never get it to fully trigger so she just stays at half dose by default.
>>54395867
Which the Super Stealth boy test could have rendered completely ineffective.

Also I ait it would be horrible pandering but I wanted a Nightkin called Joe in a pinstriped suit and fedora wielding a Laser RCW.
>>
In Fallout 4, there's so many raiders. Like, more raiders than there are places to raid. Is there any real in lore explanation given to where all these raiders are coming from/why they've chosen to set up shop in the Commonwealth?

Because at this point I'm just headcanoning the upper eastern states surrounding Massachusetts are just all mega raider capitals, like The Pitt, all just swarming in.
>>
>>54396302
Bethesda really likes designing Mad Max maniac armors and deathtrap scrap-camps, and honestly I can't blame them.

I figure many may be from failed settlements and the failed citizens of successful settlements and decided extracting tribute from their old neighbors at gunpoint was easier than honest farming.

I am willing to forgive it because their gear and camps are just so damn cool. They appeal to the part of me that longed for cool clubhouses as a child. (And "forgive" is only relative to the rest of Fo4's general shittiness.)
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>>54396302

I'd like to think that Raiders aren't really Raiders.

Raiders are enemy scavenger groups, hostile settlers, mercenary groups not on the job. They're not all "Raiders", it's just that they are known to "Raid" a whole fucking lot.
>>
>>54363856
They did want some romances, hence why they have a human companion to cover every sexuality. They just ran out of time during development and (rightly) were more worried about other things.

I could grab a source but I'm lazy.
>>
>>54396708
Didn't The Last of Us or whatever do that a lot? Conflicts with other scavengers that see the player character as a claimjumper/spy? (Which, y'know makes more sense when there's an actual reason for most of the buildings to go be unlooted in the shortish timeframe.)
>>
>>54396302
I like the idea of raider capitals, especially since that might help explain why the place is so destabilized - bunches of raider gangs, attacking everyone else and each other, and civilization took a while to form. Though it could also be cool to explain them as former mercenary groups - there was some battle the Minutemen got mauled in where a bunch of other groups supposed to protect settlements didn't show up. Maybe they went rouge.

I still think how New Vegas did it was better, though - you have a few major gangs, and even a few old gangs from all the way back in Fallout like the Vipers. Otherwise it's mostly wildlife and escaped convicts like the Powder Gangers.
>>
>>54396708
To be fair in Fallout 4 they did establish that there were various raider groups under different bosses that had their own goals and often fought each other as well
>>
>>54399427
The best part of going after raider camps was getting into the bosses office/den/lair and finding whatever notes and such they kept around. Like one of them was appearently doing work for one of the other raider tribes becuase her sister was kidnapped by them and they told her she'd stay alive so long as she did stuff for them.
>>
>>54398748
One group of ex-minutemen who didn't make it to quincy went raider, but slowly. They formed a Libertalia of wrecked ships (yes, named for the pirate nation.)
>>54399512
I really wish that storyline hadn't been concluded before the player's arrival, solving that issue to get them on your side then semi-civilizing them The Pitt style and using the facilities actively, with the ration stockpile becoming a preservation facility as its stock pf pre war food ran out. (Or maybe it has some primitive matter transmuter/recombinator like a beta version of the Dead Money vending machines or the infinite cloning spawner in Nuka World.)

I like the idea of Raiders going manorial like the Fo1 Regulators, sorta-kinda Fo2 New Khans, Fo3 Pitt, and Fo4 Nuka worlders. The "warrior class" with a protection racket over their dirtfarmers and hasic craftsmen.
>>
>>54398748
Hell, FNV even has a very good reason for the Fiends: Vegas has an economy BUILT on life ruining addictions. It makes sense for burned out junkies to band together like that. (And for the Legion and Van Graffs to arm them as destabilizing elements.)
>>
>>54399782
>>54398748
By the way, I am STILL platinun mad that "Quincy" didn't mean a town in the two/three block long Quincy Market building. That building doesn't even exist in Fo4, nor does the Boston aquarium or any of the cool stuff around it.
>>
I actually like the Powder Gangers and wish more had been done with them.
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>>54395706
That's pretty neat anon
>>
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https://www.youtube.com/watch?v=LKSArTotrlI

Found an interesting video clip that shows a mention of Lake Eire and Ronto (Toronto?).
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