How much info do you guys give your players if you're inserting them into a new setting, and how much do you give through just exploration?
>>54321043
You should give them what a commoner would know, and give hints that some more educated sorts might know more about something (skill checks, or asking around in-game). You sure as hell don't give them things that their characters couldn't know, like major cosmology or the truth of creation myths.
>>54321043
>Everyone gets a one page overview of key details of the setting
>Anybody who took proficiency in a knowledge skill gets one page on that skill. So.one page on nobility or arcana etc.
That's it. The rest they can ask about during play if it comes up.
>>54321549
I like that idea about the skills.
>>54321043
Players won't read more than 1 page, if that.
But give them an incentive to do research in-game, like about a powerful magical sword or some shit, and they'll read entire books.