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/srg/ - Shadowrun General

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...Identity Spoofed
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>Welcome back to /srg/, chummer
>Last Viewed Files: >>54271486
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>Crystal_Limbs__Now_the_mages_get_even_easier_to_geek.thread

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>Shoot straight
>Conserve ammo
>Do not buy CGL books
>And never, ever cut a deal with a dragon

Cyber edition
What do you have?
Why?
>>
>>54297679
>why?
why not
>>
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>>54289455
First item ready. I'm going to post them as I write them to get your feedback on them before I put them into a PDF with as much layout skill as I can. Flavor text suggestions very welcome.

DeWalt Softshell
Armor 0, Availability 2, Price 2000 Y
Comes with Telescopic legs rating 2 (CF 90) and a reactive Gecko-tape surface on the chest and arms of the suit which can carry up to one medium sized item or two smaller sized items per area.

Hornbach Träumer
Armor 1, Availability 4, price 3500 Y
Comes with a built-in toolkit (CF 86) and Snake Fingers (CF88)

Next up:
>Lumberjack frame with a chainsaw
>Forklift frame doubling carry/lift weights
>Predecessor Move-by-wire system originally meant to allow paraplegics to walk again. Obviously far less advanced and useful as a full bodyware system.
>>
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>>54298047
https://en.wikipedia.org/wiki/HAL_(robot)
I kept Cyberdyne as a company in my game, partly for the Terminator reference, partly because the name sounds cool.
>>
>>54298105
Very nice, thank you. Names so far

>The two from >>54298047
> Woodcut Woodchuck (Canadian company)
>CAT loader
>Cyberdyne HAL9000

I have to leave in 15 minutes, but at least the woodchuck should be done by then.
>>
>>54298047
how would this work as encumbrance factor? Worn over regular armor? So Armor is +1, with the usual issues of armor encumbrance?
>>
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>>54298047
>Woodcut Woodchuck
Armor 4, Availability 11, Price 11.000 Y
Comes with nonstandard Cyberarm Gyromount (SR5457) adding +2 to ones limit when using the suit to saw through an immovable object.
Also two foot anchors (CF 84) with a modification that they only need the hardness of the soil to be 6 (instead of 12).
User is unable to use two-handed items as long as he uses this suit. An arm of the players choosing has a connector comaptible with most if not all chainsaws on the market today.

>>54298234
At least for these early, legal suits, yes. These things are definitely not meant to be worn over any major type of armor.
The Restricted and Forbidden versions, mostly milspec hardware, will have enough armor to make them viable for loud running, but they'll come at a hefty price.

The goal from the other thread is to offer some form of exosuit to the players without making them the go-to for every mage, adept or Samurai looking to powergame. The three I've written right now for example are all specialist items meant to support characters when trying to go silent.
>>
>>54298337
me rikey
>>
>>54298337
The Forbidden Version should probably be hard armour and not stack like Milspec armour, since effectively it is just Super-Heavy Milspec armour.
>>
>>54298337
You should include a 'Barrens Special' version of one of these, where someone takes a suit designed for, say, hauling heavy equipment and cargo at construction/shipping locations, and welds thick, heavy steel plates all over it. The sort of thing where they put so much low-tech protection on it that it doesn't even augment your strength anymore, because all of its servos are only dedicated to supporting the super heavy armor now.

The sort of thing impossible to conceal or wear in anything even resembling polite society. Something you can't wear into even the shadiest of Stuffer Shacks in even the worst of neighborhoods.

But when you're going to full on war in the Barrens, or sombre gangers have locked down a street as a low rent checkpoint, that's when you see these makeshift monstrosities hit the field.

Suffice it to say it's the sort of thing that's Forbidden not because there's any actual legislation against it, but because it's the sort of thing so threatening that cops will call for backup on sight.
>>
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>>54298900
We NC now
>>
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>>54298925
More like this.
>>
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BEHOLD, PERFECTION
>>
>>54299057
I would totally play that as a Shadowrun character.
>>
>>54298985
Shitposting aside, in that universe, powered battle armor was first implemented by rebels who welded armor and shotguns to their mining rigs (not that planetside "lore" is something that anyone in anyway should take seriously).
>>
>>54299057
>>54299231
A couple weeks ago we were having a discussion here about oversized cyber shit like that. Whatever became of that?
>>
>>54299233
Eh. In Shadowrun, the best official powered armour thus far is a directly ripped from Aliens power loader.
>>
>>54297679
How often do runners die? If I plan something big out, am I just gonna have to keep rewriting due to half the team rerolling?
>>
>>54299449
As long as they're careful and only taking reasonable risks, outright death is rare.

But once you start taking risks against skilled opposition, risk of death skyrockets. It becomes real easy to take a stray grenade and just fucking die.

So, it depends on how your crew plays and what they're up against.
>>
>>54299449
They die as often as you want them to die. Assuming your players aren't idiots and have at least some edge to burn, they can pull themselves out of some crazy scenarios. The game is full of non-lethal options and fates worse than death, so as long as there's a semblance of balance in your Encounters, you should be fine.

Although a lot of this comes down to the tone of your game. If your players are very operator they may prefer a high lethality game, and that's just the way it's going to be. But if you want to be crazy, high-flying action then the magic of edge will let your players do things like rocket kick a helicopter after jumping off the roof of a building and landing just barely.
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>>54299621
>>54299519
Had people here say the opposite. :'^(

Like, don't expect a long term campaign like d&d, because players die a lot easier/more often here.
>>
>>54299788
Depends on whether they fight like it's D&D.
>>
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>>54299788
>>54299951

Exactly this. Half of Shadowrun is either not getting noticed/caught, or trying to get in and out with your objective before Lonestar, Knight Errant, or HTR show up with the big guns.
>>
>>54299788
as >>54299951 said it depends on how much your players prepare
Even in pink mohawk games the players should be expected to find out where the run is, how to get there and how powerful the enemy is
Because going in without looking into that last point means they have no Idea how strong the opposition is

If you are fighting gangers? Expect to deal with Zerg rushes and take AOE stuff
Attacking a corp? Better invest in armor and normal weapons
Attacking a really secured corp? Bring very good armor and Heavy weapons

If they expect every encounter to be made so that they can get through then they should be in a world of hurt. But if they put in some basic legwork it should increase their chances immensely
>>
As a technomancer, how do I check my Sprite's OS score? GOD gets my physical location when it converges on a sprite so it's something I definitely want to keep track of. Also, does Technomancer have anything like baby monitor that lets me know my OS score without increasing it by checking it? New to the system and I don't know how quickly to expect it to go up.
>>
>>54300325
Compile and register sprites beforehand if you're gonna be a Pokemancer. If you register them, they don't get overwatch.

If you're new to the system, you really should be playing a decker and not a techno.
>>
>>54300356
Probably smart but I've already spent like 3 days making a technomancer and I'm basically finished.

If I register them it stops them from accumulating OS just by existing, but it goes up when they do something illegal, just like it would for me. If I have a couple of crack sprites with me on a run they're going to get OS. Would I have to have them check their own OS as a task or can I check it for them?
>>
>>54300395
They can check their own OS with Check Overwatch Score, but I can't think of a single way for a Technomancer to check the OS of their Sprites for them without houserules. The hackers at my table (a Technomancer this time) estimate their OS by checking their hits to net hits and playing it safe.
>>
>>54300395
>>54300496
You're not really gonna accumulate enough OS to bring down GOD as long as you use more than one sprite and remember to reboot/dismiss them.

I mean, you could take Cleaner, but it's just not that useful considering how easy it is to dismiss and resummon.
>>
>>54300395
>Probably smart but I've already spent like 3 days making a technomancer and I'm basically finished.
I'd scrap it anyway, personally.
>>
Which book has the info about the post-Brackhaven resignation special election?
>>
>>54299289

Well question is, does 5e have bulk modification for cyberlimbs like they had in 4e? Because that's how you get overzied cyber shit like that.
>>
>>54301441
>does 5e have bulk modification for cyberlimbs
Yup. It's in the first cyber book.
>>
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>>54301184
The Seattle Box for 5e. Ruling the Queen City, specifically.
>>
Thoughts on Redliner in 5e vs Redlining in 4e?
Making a cybermod a quality feels sort of strange.
Very strange
>>
>>54301592
The loss of wound boxes make Redliner very questionably worth it in 5e. Unless you're going for the full four cyberlimb combo - in order to maximize the bonus it provides you, while shaving some expense off of some of your augmentations - it's not worth a buy.

Combines well with the Singular Seeker quality's Willpower bonus, at least.

I don't know what it was in 4e.
>>
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>>54301656
Basically slapping yourself for extra power.
>>
>>54301704
Wow, that optional rule is hot trash. I see why they tried to go another direction.
>>
>>54301592
If the Strength and Agility is also added to the ratings of your cyberlimbs and doesn't count as a modifier I'd say it is worth it. Even if only for the 15 STR memes.
Though I do like the concept of actively overclocking from a flavor perspective. It's just poorly implemented in 4E
>>
>>54301731
Yeah I agree. It's a shame they just kinda took the turd and flipped it over.
>>
>>54301592
I would prefer them being an optional tweak done to the cyberlimb rather than a quality, it feels strange to me being a quality too. It's handy for certain cyberlimb builds though.

I houserule Cyberlimbs to be Enhanced to 4 at my table though, so it sees little play.
>>
Can a decker who has a control rig and a commlink also have a robot bodyguard, like the Ares Duelist? If so, how many could they feasibly have?

Y'know

Just asking for a friend
>>
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>>54302076
A control rig is just for jumping in, it does nothing for giving commands to a drone. Anyone can have a single drone and give it single commands from their commlink. If you want to have a bunch of drones and give them group commands, you need an RCC. rtfb
>>
>>54302076
A Control Rig is worthless for someone who wants a robot bodyguard. The Control Rig is the implant that lets you drop into VR in order to assume direct control of a robot as if it was your own body. Don't waste your time or your money on that.

You can just buy the Duelist outright.

Or, if you want a whole pack of Duelists, you can get a Rigger Command Console (oversized remote control) loaded up with piloting software that you can stream to all of them simultaneously.

Either way, literally anyone can invest in some drones. You don't need to take a Control Rig or an RCC to pick up some robots. Most people just have domestic drones doing things like cleaning and cooking as part of their Lifestyle, but it wouldn't be unreasonable or surprising for a samurai to have an armorer and a medic bot at home for downtime, or for a mage to have a personal assistant and nurse for when they're on deep astral journeys or spending several days straight summoning and binding spirits, or whatever else.

If you want your decker to have some robots, just grab some robots. The only real cost is the opportunity cost of having spent your limited supply of money on something other than Decking.
>>
>>54302123
You can command multiple devices at once, provided you give them the same command
>>
>>54299057
I have a suspicion the right one is his faphand.
>>
>>54302167
Thanks for the info. I was hazy with the difference between the two.

I was also curious since the description doesn't specify, but can they use firearms?
>>
>>54302472
>I was also curious since the description doesn't specify, but can they use firearms?
I'm 80% sure that Ares Duelists don't have hands. If you mount a firearm, though, they can use it with the appropriate Autosoft.
>>
>>54302472
All the Art I've seen of them from 5e has them with blade hands. But you can still mount another weapon on them.
>>
>>54298337
I'm back. Time for one or two more. Again, if anyone wants to write a description for any of these or comment on it with his runner, Jackpoint style, be my guest. I'll make sure to include it in the PDF I'll make once we've banged out any Kinks I may overlook.
>>54298900
Sounds good. Maybe on the second pass I'll add some modifiability to them. The hard thing to do here will be to keep all of these at the sweet spot between Drones, armor and tools as far as useage goes to avoid imbalancing the game to the point where every runner needs to have on of these or where noone even looks at them a second time.
>>
>>54302472
Ares duelists don't have hands, so you have to either mount a gun on them or give them a modification that gives them hands. (I seem to recall there being one that does that, but I might be wrong.)
>>
>>54302799
I feel like these suits would work well as a general category. With a format of something like

"Armor Rating: +R Capacity: R Availability: R*2 (with some mods adding Restricted or Forbidden/increasing availability) Cost: R*2000"
>>
So I'm watching a tutorial series on Shadowrun mechanics, and the girl doing the demonstrations has dice that are marked for 5s and 6s so you know what are hits and what aren't quickly. Where would I find these dice for purchase?
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>>54303101
They're the official Shadowrun dice from Q-Workshop. The Crit Squad podcast is giving some away right now.

Also they are ugly as fuck.
>>
>>54303101
You could easily make your own, simply add a thin layer of green paint over 5/6 and a layer of red over 1.
>>
How many people here actually played shadowrun in the last month and how many people are here just to theorycraft?
>>
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>>54303101
>>54303151
Promotional dice that were able to be purchased at certain events. Announced to be available soon(ish) again iirc
>>
>>54303230
I play in a 5e game as a decker and run a different 5e game as the GM weekly.
>>
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>>54298047
>>54298337

>CAT Loader
Armor 0, Availability 6, Price 7.000 Y
The basic version of the CAT Loader line comes with magnetic systems (CF 84) in all four limbs and an enhanced Winch (R5 166) on its back, effectively allowing the user to grab items at double his natural lift rating and transport items with a weight of up to 10 tons if these are loaded onto this exosuit via the arms or other methods while moving at half speed. While the carry method allows a wide variety of items to be towed or carried, the arms obviously need the picked up item to be magnetic for them to work.

>>54303014
You may have something here. However, we would need to limit the capacity heavily or apply negative movement speed / physical limit effects for massively yerzed out versions.
>>
>Be adept
>Animal-bonding ritual x 6
>empower ritual on bonded animals
>give them each a qi focus
>make it the Adept Spell power
>????
>Pokemon Trainer Adept
>>
>>54303230
sadly only ran one game last month due to lack of available players
>>
>>54303291
Without Pokéballs being a thing you may as well suicide before most missions and spare everyone the trouble
>>
>>54303151
>>54303226
>>54303237
It's not those, they're regular dot dice with nothing else on them. I suppose I'll have to do it myself. If you wanna see what I'm talking about the video are from the girl that is the GM for the Corporate SINs series.
>>
>>54303337
You have to be a 6th grade initiate to do it, so they're not going to be totally garbage.

You do get the joy of watching the adept waste 36 karma when all his doggos get their heads blown off within seconds.
>>
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Has this been posted at some point? Regional sourcebooks and all that. Might warrant a translation at some point.
>>
>>54303399
>doggos
>not a group of bears that you've empowered to shoot mana balls everywhere
It's like you don't even psychotic wilderness mage
>>
>>54303230
I GM for a weekly group of 5e players.
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>>54303405
That one too. I remember a quality from this coming up recently and having to be translated.
>>
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>>54303382
Like this?
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>>54303489
With SotA we have some translations
My offer to translate still stands. Just post a shot of it or post the text and I translate it
>>
>>54303291

Or you just summon spirits by tossing balls at people. Much easier.
>>
>>54303520
Similar but with no symbols whatsoever.
>>
>>54303995
>with no symbols whatsoever.
???
>>
>>54304047
Hahahaha fuck. I meant like just dots. Nothing else. I think I may just buy those mini chessex d6s and mark them myself.
>>
Anyone able to create a Satyr with Chummer? I'm on the newest nightly and it crashes while attempting to create it.
>>
>>54303230
I run a game that is currently in scheduling hell
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>>54303230
I play on one of the reddit living communities.
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>>54303230
Some anons from here are playing a PbP game on discord right now.
>>
>>54303308
If you're willing to run for strangers on the internet there's never a lack of players
>>
So /srg/, tell me about your best runs. Either the ones you played in or GMed, the stuff that really sticks out looking back and reminds you of why you play this mess of a system.
>>
>>54298985
>pieces of iron and metal
>>
>>54304922
From my experience internet players are flaky as fuck and usually leave after a couple of sessions.

Then again I'm a new (shitty) gm so that could be why.
>>
>>54304922
playing IRL and the problem is less that I don't know anyone, and more that the ones I know couldn't come.
With total 3 players
So either the Face is missing, or the mage is missing or the sammy is missing. The only time of those that I can manage is when the sammy is missing because the sammy is mostly there just to shoot things
>>
>>54303436
>manaballs
>not levitation to create flying bears
>>
>>54305131
Have had the opposite experience personally, Internet players get too exited and the DM gets scared off by pressure. Try recriotomg jere omstead od normies
>>
>>54306035
>recriotomg jere omstead od
Recruiting here instead of*
Fucking gremlins.
>>
>>54306035
>>54306050
I don't know anon. I feel like my inexperience would get me bullied but I suppose it can't be as bad as roll20.
>>
>>54306089
Nah, Just throw together a discord and you'll have enough players in no time, and a few of them will likely be able to help you understand things you dont understand. All you need to bring is the runs and imagination.
>>
>>54306089
My only experience is GM'ing a few sessions. If you're willing to GM a game, I'd love to play.
>>
>>54306089
The gaming world always needs more DMs - so long as you hand-pick and cultivate you'll be fine.
>>
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>tfw you want to play SR
>tfw your hearing is fucked so you gotta do text only
>tfw when nobody does text based Shadowrun.
>>
>>54306154
>>54306194
>>54306310
I'd invite you anons but I'm still trying to get all the rules down. I have an idea for a campaign too but I haven't actually done anything besides writing some ideas for npcs and the setting.

Plus I have no idea how I'm going to do the matrix and magic rules. I was thinking of just house ruling it to be more cinematic or whatever the word is.
>>
>>54306535
Couldn't hurt to have some more experienced people around to help, But no pressure. I know I lost interest in DMing entirely because I made the mistake of getting people involved before I was fully ready.
>>
>>54306523
>>54303945
There
>>
>>54306535
Not really looking to play. I'm DMing two games and playing in a third, so I am all but booked. Happy to lend a hand when it comes to research/campaign building/houserules, though.
>>
>>54306535
>>54303945
>>54306568

I'm in here if you want to ask questions there.
>>
>>54306575
That's PBP though anon.
>>
>>54306643
Also known as text. Crazy how nature do that.
>>
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>>54303489
Anybody got the PDF for a poorfag?
>>
Let's say you have a player with a PC that had a code of honor against killing women. The team is hired to clean up a mess in an experimental lab. That mess was an insect Shaman who has unleashed a decent hive of insect spirits into the lab and they've possessed the scientists there. Would a female scientist, possessed and driven mad beyond return by an insect spirits, count as a woman for the code of honor?
>>
>>54307196
If it's not in the pastebin, odds aren't good.
>>
>>54307196
support Pegasus, buy the book
>>
>>54307441
is the bug spirit female?
>>
>>54307707
Do female bug spirits count as "women"?
>>
What source books should I allow for a team that is mostly newbies? I know one wants to be a Decker, and another is probably gonna be a Shaman. What books would make them have more fun than simply the core rulebook? There are a ton of books for 5th edition and I really don't want to read them all before we start playing. I will read the ones recommended here, of course.
>>
>>54307441

Depends on if anyone else can convince him (or he himself realizes) that someone possesed by a bug spirit is beyond saving. Because if it can't be saved from the bug spirit, the concept of genders no longer matter. Dead is dead.
>>
>>54307441
I have a feeling this is going to end with guys crossdressing claiming their women so he won't shoot them.
>>
>>54307771
>mostly newbies
>Decker
bad Idea

>There are a ton of books for 5th edition and I really don't want to read them all before we start playing
Omae, I'm gonna let you in on a terrible secret. One for which you'll hate me once I tell you it.
You must
>>
>>54307771
>What source books should I allow for a team that is mostly newbies?

Data trails, street grimoire, chromed flesh, run faster should be the basics. Just point them to the chapters that are relevant to them, no need to make them read the whole book.

And if they just so happens to want to read the whole book and grasp the rules as well or even better than you, all the better. If you can have a dialogue about the rules or at least maybe someone else has a hint where you can find a rule when you yourself don't remember, that's just a bonus.
>>
>>54307839
>And if they just so happens to want to read the whole book and grasp the rules as well or even better than you
come on, chummer. Don't give him unrealistic expectations that he'll be disappointed in afterwards
>>
>>54307802
I like that. So they'll still have to roll for the test, and succeeding makes them realize they're too far gone to be saved. Thank you.
>>54307816
Holy shit haha, if the team's reputation ever gets too high I may end up doing something like that.
>>
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>>54307829
>You must
No he mustn't. There's lots of shit that can be left by the wayside.

>>54307771
Get the Decker to read some of Data Trails so he has an idea of what the Matrix is like in the fiction. Get the Shaman to read at least the background count part of Street Grimoire (BC is the only 'optional' rule I would always enforce).

Other than that, it's up to you. I'd go in Chummer and select every English book so they have access to the gear and qualities from them, even if they don't use any of the rule sections from those books. If that is suffocating, Data Trails and Chrome Flesh for the decker and other mundanes, Street Grimoire for the Awakened, and Run Fasterfor everyone.
>>
>>54307829
Eventually I will read them all, but if we aren't using them all, why do it now? And I know Deckers aren't that great of an idea for newbies, but one of them is pretty excited to play one. I'm expecting him to know what he's doing, and if he doesn't learn the rules, I won't be allowing it.
>>54307839
Thanks, I'll look at those.
>>54307912
Don't worry, I am aware none of them will even glance at the sections that aren't important to their characters. Unless, of course, they need to dispute something I throw at them.
>>
>>54306568
>>54306629
>>54306631
Thanks anons. I'd go in the discord but I'm busy right now. The only thing I can really say about the campaign right now is its going to take place in Miami and it'll probably start really Pink Mohawk.
>>
>>54307943
>Data Trails and Chrome Flesh for the decker and other mundanes, Street Grimoire for the Awakened, and Run Fasterfor everyone.
Echoing this, with caveats.
Add Run & Gun, limit Run Faster to qualities only.
>>
>>54301731
At least it was something you could choose to apply or not.
>>
>>54307735
Simple question mate.
>>
>>54307771
>What source books should I allow for a team that is mostly newbies?
Nothing. Let them do core only, then open it up during play. You don't even have to start with environmental modifiers / noise / background count.
>>
>>54308022
>limit Run Faster to qualities only
And Sum-To-10. And PACKs. And Contacts. And Lifestyle rules. There's more to RF than just qualities and SURGE.

And metavariants should be on the table, pending approval on a case-by-case basis

From Run and Gun the only thing you'd really want to start with is gear and the precious few qualities. Beginning players don't need 20 pages of teamwork rules, 40 pages of specialized shots and martial arts, 30 pages of environmental rules or 30 pages of explosives rules. R&G is the definition of 'splatbook that only exists to staple on subsystems.'
>>
>>54308164
I was always of the opinion that PACKS should have been part of the core book. The rest of it is way too extra and can take a flying leap, but PACKS and Priority were supposed to make chargen simple.
>>
>>54306523
I prefer to do text-based online games. Post a throwaway email and we can talk.
>>
>>54308022
>limit Run Faster to qualities only
Why?
>>
>>54308164
called shots and martial arts are pretty key for street sams
>>
I'm completely new, just bought the core rulebook and started flipping through. It seems like everyone says this system has huge flaws. What should I be looking out for?

Also, has anyone played the starter set? Is it quality?
>>
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>>54308579
Called Shots are in core, just not the autistic microdivisions that are in R&G (yes, even the More Actions!). Martial Arts are very useful for melee street sams, but are not so key that it's impossible without them.

Both systems can add depth when the player is ready and able to learn them. Trying to add either or both for a new player who doesn't have a grasp on SR basic (but still very crunchy) combat system is foolish.

>>54308605
>inb4 antibuyfags

Background Count and apply spirit rules are fundamental for reining in Awakened supremacy. Other than that, it's just a lot of poor editing making things unintuitive, and the system itself being unnecessarily complicated.

Starter Set is mediocre.
>>
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>>54308605
>It seems like everyone says this system has huge flaws.
Editing has huge flaws.
>>
>>54308687
Damn I was really hoping it's be quality so starting up this complicated system could be easier.

Are any of the published adventures quality?

>>54308718
Ok that's good to know, I'm glad cause I got pretty bummed out
>>
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>>54308753
Pic related is the classic for new runners. I've heard that Splintered State is good, haven't run it myself. There's the Missions sets if you want something you can grab and go with.

I love the old FASA modules, but it would require a lot of work to bring something like Dreamchipper or Queen Euphoria up to 5e.
>>
>>54308812
>>54308753
Food fight is great for teaching mechanics to new people.
Its horrible for feeling like you matter. Its super railroad if I remember right.
>>
>>54308812
Wait there's a food fight encounter? Haha

>>54308882
I'm gonna be playing with some people new to RPGs so railroading should be a benefit
>>
>>54303283
I think it is not that hard. If you want a rating 6 Exo suit (maximum) even if every enhancement only costs one slot you would end up with a maximum of 6 Recoil compensation, which is pretty pricey with a huge cumbersome frame that is sure to draw attention. I feel like most people will use the suit for carrying/lifting boosts (maybe 1 Slot per multiplier to a maximum of x3?)
>>
>>54308905
I did a "in medias rs thing" for my group of newbies which worked well. They were already inside the building. The guards were outside and had called the police, so they needed to act fast and crack the safe and concoct a means of escape before the cops showed up
>>
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>>54308905
Food Fight is the classic 'new game wat do' adventure. The players (for whatever reason) all make their way into the same Stuffer Shack (a convenience store). While they are inside, a woman clutching a baby comes running in the door calling for help, ducking into the aisles. Following close behind her are some thugs with cheap guns. What do you do?

Run straight it's pretty railroady, but I like it because it's a great way to teach the mechanics with some action up front (rather than trying to get new players to do the legwork for a real run), and you can go almost anywhere from that basic premise.
>>
>>54309572
Stuffer shacks are walmart not 7-11 anon
>>
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>>54309923
Pretty sure it can be however large it needs to be for your particular scenario
>>
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>>54309923
The one from Food Fight is specifically a corner store. They sell a variety of things, but saying that they are Wal-Mart gives the wrong impression.
>>
>>54309923
No, they're more 7-11. They sell clothes and cheap electronics and ammunition, but they're still closer to convenience stores than big box stores.
>>
>>54309572
Where can I find Food Fight? Have I overlooked it in the pastebin?
>>
>>54310441
In the 4e Quickstart rules.
>>
>>54310467
Much appreciated. I've been looking at the 5e quick start mission, but Food Fight seems like it's heavily preferred.
>>
>>54310533
More because of the meme value at this point. Nothing beats actually looking at the characters your players made and creating a scenario that challenges them specifically so you have a guaranteed moment of explaining some key mechanics.
>>
>>54310441
>>54310533
5e Food Fight is in the Quick Start book from the Beginner Box, page 17. It is different from Fast Food Fight, which is in the other box and is about a run at not!McDonalds.
>>
>>54310593
Okay so I'm just an idiot who didn't read far enough. Oops. Much appreciated, chummers.
>>
I'm wondering if anyone knows an easy way to make floor maps for apartments and shit like that? I need to make a coupe for an upcoming campaign.
>>
>>54311313
Doorkickers is pretty cruisy, but I generally just steal them from housing websites.
>>
>>54311313
If you want to spend money, Dungeon Painter is pretty decent. There's a free version available but it's pretty meh.

Also, if you want to do it from scratch you can always just use Roll20.
>>
>>54311313
Google for stock images of floor plans
>>
>>54311542
Seconding this.
>>
>>54311313
There are free apartment planners online. Usually to get you to buy their furniture
>>
>>54303230
I'm running one campaign and multiple games a week, in person and not over Roll20.
>>
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>>54308388
>throwaway email
I don't know about that other guy, but I like text-based games. Here's a throwaway:

[email protected]
>>
I'm going to be in the states for a few weeks and was wondering what the verdict was on Shadowrun Anarchy, been entertaining buying an RPG book to take home and I like the concept behind Anarchy because the people I play with can't really be assed to buy their own books or learn complex rules.
Would it be worth checking out?
>>
>>54312130
>Would it be worth checking out?
Not really. It's not super shitty or anything, but it's mediocre enough that it didn't pull any playerbase.
>>
So are there any rules for bonding Awakened animals as familiars?
>>
>>54312909
Adepts can use Attune Animal to get really sad when their pupper gets shot. Pure magicians don't have anything of the sort.
>>
>>54312909
Familiars are covered by Ally Spirit, not animals.

Unlike what D&D would teach you, myths and legends have demons and spirits as bonded familiars, not cats and owls.
>>
>>54302799

>
I'm back. Time for one or two more. Again, if anyone wants to write a description for any of these or comment on it with his runner, Jackpoint style, be my guest. I'll make sure to include it in the PDF I'll make once we've banged out any Kinks I may overlook.

Hold my beer

>Woodcut Woodchuck

"These badboys are normally used for work in Amazonia's forests after Aztlan took over Bogota, a nice little middle finger to anyone who fought for the losing side as they were used to cut trees down in an industrial scale" - Saito

"Heard some workers actually added some extra armor to the thing knowing the fragger who are either dumb and brave would try to stop these guys, saw a Troll get sliced in half by them" - Punished Cobra

"If it can cut through awakened trees, it can then cut through regular metal just fine. Really don't want to be the guy eating a saw" - Saito
>>
>>54313253
I feel like these should impose a limit to the pilots dodge rolls. Maybe limited by DR or DR-1?
>>
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If you could write out one piece of SR lore, rendering it non-canon, what would you change or strike from the records?
>>
>>54314307
If I pick Harley, does Frosty go with him?
>>
>>54314307
Does "Everything after 3rd edition" count?
>>
Question: how characters without essence should behave? Like robots?
>>
>>54306523
>hearing is fucked

Come to our discord. We're doing PbP because my voice is fucked

Here's the link: https://discord.gg/T3bPSc
>>
>>54314543
>without essence
Like dead people, usually.
>>
>>54314532
I'd say Year Of The Comet onwards.
>>
>>54314543
Low essence is prone to psychological issues, but not strictly subject to them. Strong force of personality (usually charisma), therapy, etc can help stave off the worst results.

No essence is >>54314755.
>>
whats the best edition to start off with? preferably a bit less crunchy if possible (or at least not-confusing)
>>
>>54315891
The one sombody in your group is already familiar with. Barring that, 5e.
>>
>>54315891
Go to the OP Pastebin
Read the document called "GM advice"

>a bit less crunchy
tough luck. they're all crunchy
>>
>>54315924
>>54315934
Tite, thanks
>>
>>54314307
For real? Crash 2.0

Turned the matrix into magic, and it was a terrible idea.
>>
>>54315924
>>54315934
Oh, and I was at my FLGS and saw something called Shadowrun Anarchy or something. Claimed to be a rules-lite version (of 5e, I'm guessing). Know what that's about? I can deal with crunch but I'm a bit afraid to scare away my friends who like the setting but aren't the best with rules.
>>
>>54316019
>>54312160
>>
>>54316023
thx babe
>>
>>54316019
It's about as crunchy as 5e, but in a smaller package with fewer fiddly bits like gear.
>>
What's your runner's favourite food and drink?
>>
>>54316240
Flavored soy for both.
>>
>>54316240
Taengele and Taco Temple.
>>
>>54316240
Favorite food? A honest-to-God hamburger made from the real ingredients and not crappy "soybstitutes".
>>
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>>54314307
Horizon. Don't see the point in having them, at least as a AAA; many other megas have media in their wheelhouse as a matter of course, so saying you're the 'media corp' is strange. Plus having it be all Hollywood types is dumb, when the movie/film industry has been dominated by Renraku for decades. There's just no gold left in them thar hills to start a global corporation from nothing.
>>
>>54316578
>disliking Horizon
Drek taste, omae
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>>54316629
>liking Horizon
Oh yeah, all that nothing* they do for the metaplot is really intriguing, so glad they are around. Don't you have a retarded motorcycle to drive?

*the closest they got to not-nothing was the Az-Am War, but their involvement was so peripheral you could have substituted literally any other group in the Sixth World and it would have been exactly the same.
>>
>>54314307
Dunkelzahn presidency and everything that follows (Draco foundation and such).

Dragons should be mythical manipulators and forces of nature, not worldly leader types.
>>
>>54316713
>substituted literally any other group
So like literally every megacorp but S-K and Aztech. Shiawase, MCT, and Renraku have literally no meaningful brand identity, and Japanacorps in general are a retarded concept
>>
Guys, hear me out, I think I figured it out. Damien Knight is Batman!
>>
>>54317496
I heard Johnny Spinrad is the Green Arrow, too!
>>
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>>54313253
Thanks mate. I screenshotted this. Gonna write the rest of the suits on the weekend since I barely got time today.

Any wishes for the restricted suits? I was thinking

>Fireworks suit that can be used for flamethrower action if needed
>Copper suit for I AM THE LAW
>Environmental protection suit for excavation duty
>Medic suit with autodoc arms and a harness that can be used for extractions
>>
>>54317266
EVO is fine

Proteus should be AAA

Also where are my african corps at?
>>
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>>54318001
>>Copper suit for I AM THE LAW

It would be a bad idea to get these suits to be too practical and mobile, because that runs into the 'why are cybernetics a thing' problem.
>>
>>54316240
Whatever's cheapest, and alcohol.
>>
>>54318137
That problem has always been there, though.
You just have to suspend your disbelief in regards to it. Like essence.
>>
>>54318137
Absolutely, I stated as much here
>>54302799
The goal for the copper and later the forbidden suits will be even harder to achieve than with the civilian ones which until now I've used to promote rarely used cyberware and playstiles while also attempting to offer them as a form of disguise with benefits.

The ideas where as follows
>CAT Loader
Noone ever installs a magnetic system since it is far too expensive both money and essence wise for something that you will rarely use if ever.

>Woodcut Woodchuck
Apart from the occasional chainsaw adept or any players new character after he first saw Army of Darkness, chainsaws are rarely used when compared to blowtorches.

>DeWalt Softshell
My main thought here was for a cheap exosuit that a DM can leave to be found in any storage area in case he needs the group to reach vertical spaces and noone bought Gecko gloves again.

>Hornbach Träumer
This is pretty much just a gear package for a rigger wanting to dabble into hardware and mechatronics as a skill. Often times these skills are picked but overlooked in early rounds while a group does basic milkruns.

The idea for the copper suit won't be "GUNS GUNS GUNS!" but instead a focus on area denial. Probably dual-shield riot control frame used to push away protesters in a line.
>>
Why do insect spirits need people to propigate?
Can't they just go into some godforsaken wilderness and possess animals like a xenomorph?
>>
>>54318898
The answer is 'apparently not.'

Just as Infected can't live off animal meat, insect spirits can't inhabit animals.
>>
>>54319028
>APPARENTLY not
Uh oh.
-big- uh oh.
>>
>>54318898
Posession by an insect spirit is brutal. You can see the effects it has on most people in their deformities and most if not all that are actually viable for propagation are among the strongest, most mentally strong people on the planet with magical ability to boot.

I guess that in the lore, it wouldn't be surprising to find some insect spirits breeding inside of powerful awakened critters like Sasquatches, but run off the mill animals just don't offer enough essence a magic to be considered viable hosts.

I'm pretty sure that a lot of these nasty fucks would give up everything to posess a dragon though.
>>
>>54319028
I mean it's repeatedly implied that some infected can, but the problem is the ones that can are the ones that don't care, like Dzoo-noo-qua
>>
>>54318676
I made a street sam one time whose main weapon was a combat shotgun kitted with an underbarrel monofilament chainsaw. He was a Zoner, from Chicago, so even when he wasn't going full-loud, he didn't feel safe without heavy firepower close at hand.
>>
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>>54319204
Where? There are Infected animals, and Dzoo-noo-qua can eat animals if they are so inclined, but I can't remember it ever being said that an Infected can survive on the meat/blood/essence of an animal alone (because that would defeat the whole thing about Infected).
>>
>>54319450
4e talks about them and some others being 'able to survive on animal meat but preferring metahuman'. I'm pretty sure it's either in Running Wild or the Ghoul section of Feral Cities.
>>
My version of Chummer5 only seems to have Equine shapeshifters, and one of my players wants to do a Gorilla shapeshifter hacker. I tried making a custom one but it just causes Chummer5 to crash, any tips?
Also, do Shapeshifters still have regeneration in 5th edition?
>>
>>54318026
Busy fighting off eco-terrorists who want to destroy their mass driver, dealing in blood diamonds, recovering from plagues delivered unto them by tribal shamans, etc
Imagine a world where all the African voodoo magic about blinding europeans and becoming immune to bullets actually worked
That's basically 6th world Africa
>>
>>54320512
Shapeshifters are still in beta; equine is the test case. Rules for shifters are in RF.
>>
>>54320725
Don't forget the invasion of Infected (who are secretly sponsoring every divisive element in neighbouring countries to ensure a steady supply of bodies) and the black elves who are encouraging people to go back to tribal life and have their own nation.
>>
>>54318676
when can we expect the PDF?

Also
> if anyone wants to write a description

DeWalt Softshell
It's okay as a means of transporting goods and getting into these hard to reach places. I can see some use for it for preparatory stages; say, scaling some rock formations to get into a better position for ambushes.
Obviously this is meant as a street-legal handymans support unit, making it easier to get heavy stuff up a flight of stairs - particularly if there aren't any stairs in the first place. I still find it hard to find runner-world practical uses for it where it doesn't become a hindrance at a later stage. I'd also worry about these things getting slaved to weak commlinks and them becoming another thing that gets fried or hacked by a security spider. I myself would not want my telescopic legs to go haywire, thank you very much - HandsUp!
>>
>>54320725
Are the Zulu around? Playing a Zulu PhysAdept sounds pretty cool.
>>
>>54320818
And the southern south african union that is basically just 5 states that are technically one nation but all hate each other and the only reason they stay in the union is to keep each other in check.
And all those westerners and mercenaries duking it out in what used to be Libya as part of Desert Wars
And everything about Lagos and the two dozen bickering Nigerian Kangdoms
Honestly Africa is really overlooked by a lot of people because there's a shitton of plot hooks for games there.
>>
>>54320725
tbqh, both Wuxing and Aztech are embroiled in respective wars too and still manage to have a presence. I know that the US and East Asia are classic Cyberpunk motifs, but South Africa sounds like a good setting for a future TrippleA corp. Wouldn't be the first time they replaced someone in lore too.
>>
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>>54318676
Some more names, maybe
> Ares Arms Centurion
> Ruhrmetall PRS-15
> SCK Paragon
>>
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>>54320940
Go read Market Panic; it's 'Who is going to replace NeoNET' The Book. All the frontrunners are there, as well as AAs to keep an eye on.
>>
>game cancelled because gm is being taken in for questioning relating to sexual assault
>>
>>54320873
The Zulu Nation is part of the four member state Azanian Confederation which makes up most of south Africa which has about a 20% awakened population and is considered an "elven nation" by many with a 50% elf population. Also apparently they are very hostile to humans and barely tolerate other metatypes.

>>54320940
The issue is that because of FASAs love of the noble savage most of Africa reverted to being OOGA BOOGA WHERE THE JUNGLE AT with the Congo Tribal Lands who all love the environment and hate corporations and live in the awakened jungle. There's also the fact that most of Africa is undevelopped still in the 6th world so most corporate affairs are essentially neo-neo-colonialism like with the CC mass driver in Kenya or funneling resources out of Asamando.
>>
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>>54320868
Thanks for the description. Screenshotted and stored for my Sunday task.

>when can we expect the PDF?
After I write all of these down I'll probably get a quick and dirty, unpretty PDF going for upload here on Monday or Tuesday, depending on time available.

After that I hope that the criticism of the exosuits brings out all the hidden flaws, wonky mechanics and such I wrote up, modifying them to be ready by the end of next week, adding suggested frames as requested / drawn up by others.

Coming weekend I'll sit down and add all the descriptions and comments from you and maybe even my own Runner in. A bit of design work and another release by monday or tuesday.

After that its down to reactions to initial comments, tearing me a new one for being a moron and creating a version 2.0 by whenever.

If it turns out really good and useable I might even approach my groups gril who happens to be quite a talented graphic artist for some sweet sweet art.

>>54321020
Cheers mate. You want those to be alternatives to current models or new ones alltogether? If the latter, what is your vision?
>>
>>54321045
Never go full Mazes and Monsters, folks.
>>
>>54321045
That fucker probably never even offered to suck his players dicks either.
What a cunt.
>>
>Desert Wars in Libya
>Border clashes with Asamando
>Ecoterrorism with the Kenya Mass Driver
>Political instability in Nigeria with a new oil pipeline and Lagos
>Potent reagent harvesting in the Congo Jungle
>Suppression of magic and dozens upon dozens of magical sites in Egypt
>Lagos basically being Roanapur from Black Lagoon
Why haven't you sent your runners to Africa yet, /srg/?
>>
>>54321088
Those would be Milspec/Police variants.
Centurion: Basically for Riot Control - water cannon and shields, in accordance with what you mentioned earlier.
Personen-RĂ¼stungssystem-15: I'm thinking of maybe something like a recoil compensation/autoloader/medkit combo
Sin Chou Kyogo Paragon - Speed enhancement, limit enhancement, integrated forearms snap blades - suit counts as having 6 STR. Maybe something like the rocket booster from R5?
>>
>>54321163
My runner's parents were mercs in Africa. They decided it was a silly place and to go somewhere else.
>>
>>54321248
You do remember that one of the founding goals of this document isn't to make mages even more OP, right?
>>
>>54321321
Every piece of gear that doesn't have an essence cost or automatically kills you if you are a mage is going to potentially benefit mages. What's your point?
>>
>>54321248
Thanks again. Gonna crunch the numbers and compare them to existing balancing for the PRS and Paragon though. Those will definitely have to be very carefully adjusted or priced in the crazy range.
>>
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>>54321354
Making a shitload of combat-ready suits that can turn a low-attribute mage into a decent combatant is a bad idea.

This started a couple threads back with the idea of some cool exosuits for manual labour jobs that were not capable of combat, except for possibly some Barrens hack that traded off the other benefits. Blender armour is the opposite of that.
>>
>>54321475
If it works, there's gotta be a military, version of it and I happen to find the shields/watercannon idea cool. If a low attribute mage wants to do combat they can cast a combat spell ooooor buy a specialized piece of military equipment for tens of thousands of Nuyen... they could also just run someone over with a van.
>>
>>54320728
Thanks. I'll make a custom Metasapient instead as a holding option, player will just have to use two sheets for now
>>
>>54321515
>>54321475
I'm probably going to never let any of these armor stack with common armor and give all of them some major weak points. For example, the cutter Paragon will probably have to be nerfed a lot from the suggestion to avoid making it the "blade Adept in a box". My initial Idea is to make it have to switch between modes a s a complex action, being either fast and runny or an immobile whirlwind of minced meat.
>>
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>>54321515
A mage can spend tens of thousands of nuyen on that van, turning it into an armoured fortress from which they can cast spells (peeking through the windows for LOS)... oooor they could get this suit, which gives them craploads of armour, more mobility than a vehicle, and some specialized weapon systems if they don't feel like casting. Or the decker or rigger can get in there, and stand beside the street samurai in combat, making the hundreds of thousands of nuyen he spent on combat ware irrelevant.

>If it works, there's gotta be a military, version of it
Which is the central reason why there are none in SR as it stands. If they are going to be introduced, they need to have glaring flaws that prevent them from being the obvious default. It's exactly what happened with the Matrix in 4e; they brought in agents which weren't quite as good as dedicated hackers, but it's a lot easier for someone to buy a tool and use it than it is to build a character to perform a role.

>>54321574
>My initial Idea is to make it have to switch between modes a s a complex action, being either fast and runny or an immobile whirlwind of minced meat
A) I think 'whirlwind of mincemeat' is a niche already filled by the lumberjack suit
B) A melee option that doesn't move is not viable in SR rules. Combat already progresses too quicklyfor any melee fighter who doesn't gofast, something that wanders up and tries to stop next to someone and hang out there is going to see a bunch of people take 5-foot steps and shoot it to pieces.
>>
>>54321646
>A melee option that doesn't move is not viable in SR rules
You're right. Hmm.

Let's think lore here. Shin Chou Kyogo is a Renraku corp. It'll probably be restricted to human characters only and barely modifiable.

With Renraku we can go the route of it being created with the Red Samurai or Red Ninja in mind. Since the Samurai already have access to some pretty nifty tech, I'd use it to highlight some covert ops tech for the Ninjas instead.

So I'd probably go with Spurs and Razor claws, some toxin comparments and an ECM. At least in my experience those are a bit underused anyways.
I would also restrict the ability to use other weapons except maybe an integrated single use narcojet. Red Ninjas work in teams, and if you find yourself in any form of firefight you should probably just take the bullets since Renraku is definitely going to hand you your "resignation letter" from life if you happen to come home with reports of being detected while wearing a massively expensive piece of experimental tech.

Thoughts?
>>
>>54321074
>>54320940
>>54320878
>>54320818
>>54320725
Personally, I'm a lot more interested in Cyber-Lagos than I am in South Africa.
>>
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>>54321872
>Red Ninjas
>covert in-house team
>with branded heavy equipment
>which has a built-in overpriced area jammer and single-shot drug pistol, as well as implant-only cyberweapons
>for use by literal ninjas
>>
>>54321646
If your street sam pays hundreds of thousands of Nuyen to have STR6, forearm blades (not the skill to use them, just the blades) and digigrade legs, you're doing something wrong.

The points here is to balance usefulness with cost and availability for the military-grade/law enforcement variants.
>>
>>54321961
I get the criticism about the ECM, but why the rest? It's Renraku, they dress up their Red Samurai in actual Samurai Armor looking crap and insist on Racism in a world where you can hire people with genetic talents that would be of great assistance in a lot of areas.

It sure as hell won't be branded on the Ninjas though.
>>
>>54322055
The Red Samurai armour is modern-grade, just stylized because their purpose is to be an outward projection of Renraku power and ethos. Visibility is the whole point.

My point was that trying to make a proprietary exosuit with stealth tools for your covert team is ridiculous, because it defeats the whole purpose if you can say, "Bunch of guys covered in pneumatics with ridiculous weapons? Yes, that's the Renraku deniable ops guys, the ones they use when they can't risk even shadowrunners being involved." Also I get that you want to include lesser-used cyberware (no idea why, or why you think cyberspurs aren't common), but there's often a reason why they're not used, the reason being they are terrible.
>>
>>54321872
I like the idea of gearing it towards infiltration, more than chaaaaarge - a stealth exo-suit could round out the lineup.
Maybe you could give the geckotape to this one and instead add a magnetic system to the Softshell since it is probably meant to help you hold onto huge crates and the like?
I'd add the stealth benefit from Digigrade legs to the Renraku suit, drop the spurs, stick to razor claws and call it the Nekode model or something.
>>
>>54322278
Or instead of razor claws use the retractable climbing claws - two birds/one stone.
>>
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>>54322180
I'm mostlay trying to work with what I'm given here. My idea of the restricted ones would have been mostly for long-term battlefield engagements, but if someone wants a close combat cutter I want to try and oblige.

And the reason to use lesser-used cyberware and drone equipment as well as armor mods is that I want the lack of use to reflect on the exosuits. Most of the lesser-used stuff is not implanted because it has a far too specific and tiny area of engagement.

Making this stuff into an exosuit that a Gamemaster can plant in a mission locale to overcome a certain such specific obstacle or let the players acquire for any other such mission in the future is something that I would prefer over "It's Wired reflexes as a suit".
>>
>>54322308
>>54322278
That sounds like the way to go. And I'll definitely include this snarky post into the comments.
>>54321961
>While Renraku is marketing this suit to rich exec kids as a "Real Ninja suit" in trids, no self-respecting infiltrator would be caught dead in this. No matter how well you oil it, the simple possibility of the experimental software locking the joints during an actual infiltration as well as a myriad of other issues like the fact that it is a FRACKING BRANDED PIECE OF HARDWARE makes this a very expensive death wish for any runner.
>Plastic Buddha
>>
>>54321646
Hows this as a possible solution?

Early exoskeletons failed because they were almost impossible to control. Setting the suit to 'mimic and enhance' the users movements sounds great in theory, but in practice the system was too sensitive; a tiny error in calibration, and you either couldn't move at all, or the suit would tear your arms off.
Exoskeletons like Iron Will worked ok, because those were crude; the user didn't really wear the suit, and it worked more like a walking forklift than a suit of powered armor

The obvious fix was to link the suit to the users nervous system. The suit could then duplicate the users movements with vastly more precision. However, this required the control system to intercept the impulses between brain and limb, similarly to VR; this, obviously paralyzed the user. The suit no longer tore the wearers arms off, but being jerked about like a puppet was hardly gentle, and the wearers own physical strength was completely negated

Eventually, a solution developed using a form of 'half-in' VR. The suit still intercepts signals before they reach the relevant limb, but now the signal would be duplicated rather than fully interrupted.
There were still a few teething problems. The feeling of being half-in, half-out, of a VR system was extremely disorienting, similar to trying to perform physical actions while Jacked-in. Additionally, the duplication of nervous signals produces a certain amount of 'noise' in the central nervous system. for most, this merely causes a strange sensation in the extremity, but for an Awakened user it significantly disrupts the ability to channel Mana, and subsequently Spellcasting ability.

Even with this 'solution' in place, Exosuits remain unpopular. In order for the suit to mesh properly with the users physical abilitys, the servomotors and artificial muscles used must be of the same quality as those used in Cyberlimbs
>>
>>54322421
I like it, at least for the Forbidden high grade stuff.

Also I just looked through my notes and saw that I wanted to implement the use of the Pilot:Walker skill that noone except a self-hating Rigger has for that grade anyways.
>>
What are your thoughts on Technomancers?
>>
>>54322421 Continued
While still less invasive than a Cyberware solution, operating an Exosuit still requires the user to have an implanted Simrig to handle the translation of muscle imputs, and a Datajack; external DNI solutions simply do not provide the bandwidth or accuracy required for safe operation

In mechanical terms:
Some penalty to Perception, like the one for being in AR
Drain/Fading penalty for Awakened and Technomancers
A full suit is almost as expencive as a full Cyberware solution that offers similar benefits. The technology used to make both would be fairly similar after all
>>
>>54322461
I think pilot:walker would be for things like Iron Will; a vehicle which has legs, rather than for operating a powered exoskeleton
>>
>>54322507
Oh, also there should be some restriction on just turning the suit into a drone. The inside is hollow, and its designed to operate with a metahuman inside; without that filler, its not rigid enough so it suffers penaltys. Plus, its not designed to replace human ability, rather to augment it, so the suit on its own is weaker than when worn by a metahuman

On the flipside, operating the suit as a Drone while a person is inside would harm the guy inside. Their limbs are being wrenched around against their control, potentially tearing muscles or breaking bones. Plus, a Drone Pilot might not understand the limits of the human body, and do something stupid like bend its arm in a way a human can't, or rotate its 'head' 180 degrees.
>>
>>54322580
>or rotate its 'head' 180 degrees.
top 10 runner deaths.mp4
#3 - killed by your own rigger
>>
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>>54322682
Question is:

What are the other two?
>>
>>54322742
Any suggestions.

My own best (worst) death: Engage a fire elemental in close combat.
>>
>>54322742
1. Did a deal with a dragon
>>
Which corporation would you work for?
>>
>>54322828
EVO are mostly bros
>>
>>54322828
>Which corporation would you work for?
Anything other than a AA or AAA. Working for a corp and being a corporate citizen are two completely different things. I wouldn't be willing to work for any corp that can issue a SIN.
>>
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>>54322828
The Shadowcasters Network, bringing you truth live from the Matrix; no matter how hard the corps try to shut us down, they can never shut up the truth.
>>
>>54322742
#2 - your partners cyberpenis suffers a catastrophic malfunction

#1 - google maps misdirected you into a Mitsuhama Zero-zone
>>
>>54322828
Aztechnology obv
>>
>>54322742
Raped by a dragon
>>
>>54322904
Are you pure Aztec?
>>
>>54322507
>Drain/Fading penalty for Awakened and Technomancers

I'm not a huge fan of this one from a fluff standpoint; the method by which Drain/Fading happens isn't well defined or understood in game (especially if you treat them as two different things), so a penalty to them would mean breaking a lot of new ground.
>>
Is there any book our homebrew where I can get more info on various AA corps and subsidiaries?
>>
>>54322904
get blood magdicked
>>
>>54322957
Shadowiki / Shadowhelix and Runners Compendium from 4e I believe.
>>
>>54322957
>>54321034
>>
Which dragon would you let fuck you?
>>
>>54322926
>>54322968
>Literally falling for SK/Horizon meme propaganda about the Azzies
Lol
>>
>>54322929
Its supposed to be something along the lines of signal noise. The Exosuit is basically intercepting all your nervous impulses at the spine, translating them, then rebroadcasting them again so that your body still moves. In the process, it introduces a certain amount of noise, because the technology isn't perfect and, in some cases, its actually editing the output signal slightly to match up with the exoskeleton
It doesn't increase the spells drain, but the disruption to your nervous system makes it harder to concentrate, and introduces irregularitys into your brain. The net effect is that you're under more stress than usual, you can't concentrate as well, and your ability to cast spells is consequentially diminished.
We know that spellcasting is at least somewhat related to the body, because CFD AI's can still use the magical ability of Awakened metahumans they possess, and (purely chemical) drugs that increase your characteristics can resultingly increase your Drain Resistance.
>>
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>>54323068
>It doesn't increase the spells drain, but the disruption to your nervous system makes it harder to concentrate, and introduces irregularitys into your brain. The net effect is that you're under more stress than usual, you can't concentrate as well, and your ability to cast spells is consequentially diminished.

So it's not a Drain penalty at all, then. What do you think the mechanics should be? Blanket -4 to all Magical and and Resonance skills?
>>
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>>54323068
I truly want to stay with existing mechanics on this one. This is meant as a homebrew supplement from /tg/ for our respective groups after all.
>>
>>54323112
>>54323068
>>54322507
>>54322421
That's fucking dumb.
>>
>>54323112
yeh, sorry. I tend to consider a penalty to Drain resistance, and a penalty that increases Drain, to be basically the same thing, just done different ways.

As for actual numbers...I have no idea, you'd need to try out a few values and see how they work out. I'd say the more complex the exosuit, the more more complex the controls would be and the more noise it would produce.
Idealy, you'd want a number based on the amount of Essence you'd otherwise need to spend to get the same benefits.
Or, if you want to keep things simple, just say any spell cast while using an Exosuit counts as using Reckless Spellcasting: +3 Drain Value

>>54323147
Effects that modify the Drain, or Drain Resistance, (Reckless Spellcasting, Hecates Blessing, ANYTHING that alters your mental stats) already exist, so you don't need to introduce any new mechanics.
But if its such a big problem, use a different penalty instead. Say the person operating the suit is (effectively) in the middle of their own localized Mana Ebb, or Warp, so they get a penalty to all attempts to use Magic. And whatever the technomancer equivalent is...
>>
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>>54323192
Thanks for your input
>>
>>54323318
With technomancers it would actually make sense, because it is noise.
For mages... I have no idea - I would still allow them to use the thing but that's just me.
>>
>>54323424
The idea is to balance it so that mages can't just pop on some exoarmor and instantly be as good as the Street Sam in a fight, without any loss of Magical power.
Otherwise, you've basically given the mage all the advantages of Cyberlimbs with no downsides.
>>
>>54323501
That's why I did not include any straight strength, body or other attribute boosts to any of them as of now. I'll limit it to utility, armor and limit raising for most of it.
>>
>>54321475
IF you want to make them more difficult for mages to use, maybe they require a datajack or maybe a full control rig to be able to control them properly, because without the DNI connection the suit's responses lag behind your own inflicting a crippling agi penalty. Another way to gimp mages using them, is maybe the exosuits all have a heads up display and see through a camera array that blocks line of sight, so they can't target spells from within them, though that might feel a tad contrived for the non military ones, the mil-spec ones I believe should be enclosed and environmentally sealed as standard.
>>
>>54323501
>The idea is to balance it so that mages can't just pop on some exoarmor and instantly be as good as the Street Sam in a fight, without any loss of Magical power.
Clearly you haven't been reading what's actually been posted.
>>
>>54323063
Lofwyr while he whispers in my ear how he orchestrated the meeting of my parents to produce a genetically beautiful offspring for him to shag.
>>
>>54323628
this
>>
>>54323628
You can get a DNI with trodes. Though if you don't want mages to be able to use them at all, you can just say that trodes don't work for reasons.
As a general rule, if you keep these things as +armor, you will dodge having a total wimp pick one of the military grade ones up and becoming a combat freak (aside from the fact that said wimp doesn't get an attribute bonus and doesn't have the skills to do combat int he first place).
>>
>>54323628
If you start sealing them up, we're travelling farther and farther away from the idea of the exoskeleton as a support structure, and more it just being being better milspec armour. Not to mention the whole 'this is a pen and paper game, my character takes a circular saw to the faceplate. The seal is ruined, but due to the way armour works that's the only downside.

The datajack/control rig is a better idea, but not perfect
>>
>>54322881
Opti you fuck, when is the CFD episode
>>
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>>54324123
Patience, little crow. Getting reliably biased takes time.

I assume. I'm not Opti, fuck if I know what his schedule is
>>
>>54324212
From what I understand from his last Patreon post at the end of June, he's been dealing with some family deaths or something. Understandable, but still.
>>
Anyone got any stories about Shadowrun sessions?
>>
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Alright. We are playing 4e.
Have this fucking bad Idea of building myself a beam katana... like pic related.
My gm said its cool, beam weapons are a thing so why not a sword, all I gotta do is come up with a good statline and some weapons I could salvage for parts.
I came up with the following:
Take the casing of a monofilament sword, the inner workings of an Ares Laser MG, some parts from a vibrosword and someone who is really good at weapon smithing.
I came up with S/2+3P Damage, AP -1/2 I, Range 1 and it uses Energy packs on each hit, loaded with energy clips.
Thoughts
>>
>>54324621
I ment it uses charges off and energy clip or pack on each hit. Fuck
>>
>>54318676
I realize we haven't quite gotten to the milspec stuff, but how about one based around machine guns ala the Smartgun system from Aliens. Reduces the STR requirements and absurd recoil of the bigger machine guns. It's useless if you're not already spec'd for mgs, but makes them more viable for specialists.
>>
>>54316240
Long pork. He can't afford real meat from the stores, so he has to butcher his own.
>>
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>>54324889
Sounds like something viable. A Ultamax recoil suit meant to turn you into a suppressive fire turret makes a lot of sense lore-wise too since Aztlan was probably pretty pissed at its recoil once it was shipped.
>>
>>54324889
>>54321248
Read up
>>
I think the reason I enjoy SR still despite the awful editing and rules is because in lore it's not all shit. there's still a reason to fight for non urban areas, you can get your piece of a dream if you do your time and don't just remain a wage slave, and mage stuff is a cool contrast to the advancement of technology
>>
>>54324621
Id' be inclined to make a weapon like that not dependent on, and give it an arbitrary damage value like a monowhip, because logically how much force you put behind it shouldn't affect it cutting, it's the burning effect of the plasma arc that's doing the cutting.
>>
>>54323913
You I knew the heads up thing was a bit contrived, Though I would find it hard to believe that Milspec one wouldn't be better milspec armour, otherwise why would they bother? it's jst an expensive piece of kit that is rendered inoperative when the soldier within is shot.
>>
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>>54324889
>using heavy weapons
>not being a STR 11 loltroll

Step up your game
>>
>>54322370
>the fact that it is a FRACKING BRANDED PIECE OF HARDWARE
Everything is branded. Everything is made by some corp.
>>
>>54324621
DV 6P, AP -half, Reach 1
8 uses to a clip (This is high power on a very tiny energy source.
Possibly with a function to push the crank up button to add +2 DV for +1 Energy from the clip.
Although that design looks like a well placed parry can compromise it.
>>
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>>54324889
>Eastern Tiger Duìzhang
>Provides 6 RC standard, 10 RC when braced. Activating the brace system is a Simple Action, and must be performed on a suitable surface (anchors can penetrate Structure Rating 12 and less). Wireless bonus: It is a Free action to activate and deactivate the brace.

>Now this is a beaut. Technically it's for deep-sea operations, bolting down fiber-optic cables and repairing leaks from oil wells, that sort of thing. But the ANZAC has a few sets they use for paracritter hunts, bought on the sly. We'd bolt down in the back of a modified ute and haul ass halfway across the bush.
>Cobber
>For those of us without firing platforms, seems like a great way to get your hoop filled with lead. Who wants to stand out in the open?
>Sings-To-Clouds
>Nothing stopping you from hiding behind a wall and leaning out. The system locks your feet to a spot on the ground, but it can compensate for a bit of shifting and bending.
>Carter
>>
So /srg/ I'm in an interesting position here. My gaming group does oneshots about 1-2 times a month and according to my GM everyone submitted awakened characters for next week. ( 1 full mage, 2 mysads and me, the adept.) Now to make it interesting GM says we all have to each have a geas of some kind to balance out all the magic.
>A. Are we screwed? I think one of the mystics is going to be a face but thats all I know.
>B. Any good geas ideas? Adept is a martial artist with a code of honor.
>>
>>54327389
Not screwed, especially not for a oneshot.

What code of honour? Does your adept come from a particular tradition, fight with a certain style or use a certain weapon?
>>
>>54327521
Well thats good!
Code of honor is the 'warriors code' the no killing defenseless/innocents one. Character is going to be Buddhist, wanted to do a mix on the standard buddist monk type with her being a former ganger trying to find peace through spirituality. Wasn't sure on the particular style yet however.
>>
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>>54327705
An interesting one might be, "Never use my powers against those who cannot resist them."

So the character might get into a fight at the bar, but she wouldn't pop her Elemental Aura and shock the guy into next week. They would have no problem Wall Running to break into a corporate facility, but if the plan was to break into Joe Wageslave's house in the burbs and swipe his keycard, she is going to pit her regular flesh and skills against his cut-rate security system and ageing beagle.

Holding herself back from being the person she was, who would use her strength to crush people who could do nothing to stop her.
>>
If you're pursuing a balance mechanic for exo-suits, try fucking with the action economy. Make most/all actions one step higher. Free Actions become Simple, Simples become Complex, Complex Actions can't be taken. You introduce variety for the exo-suits by providing 'macros' that bypass this. In effect, you issue a DNI command and it executes a specific action. A shooty exo-suit is good at shooting the installed weaponry in one or more pre-defined modes. A melee exo-suit is good at swinging weapons. A civilian one is good at doing the specific thing it's built for. This means that a mage that wants to use it is forced to cast recklessly and you get an obvious reason why suits are unpopular outside of their specific niche. Still doesn't do much for why you wouldn't just buy a fucking drone, but eh.
>>54320512
I've run into issues with getting the last part of what I need for Shapeshifters to behave properly, and my free time has evaporated the last few weeks. Might get it sorted this week sometime.
>>
Hey, someone here runs the https://twitter.com/shadowrunporn bot, right?

Drunk request of the day: may we please get a Florida Ork repost bot as well?
>>
>>54329069

... for context because i'm dumb

https://twitter.com/_floridaman

Florida Ork Speeds Off in Stolen Car With 9 Baby Parrots.
etc
>>
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>>54328956

Your proposed idea actually fits the bill both mechanically and narrative wise.

>Specialized
>Bulky
>Expensive(?)
>All for 0 essence (Even slower) or the essence cost of DNI
>Development fell to the wayside because 'ware or drone development solved all the problems they had exosuits for cheaper with wider application
>>
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Where should I look for rules for a D-Walker type unit? New to the system.

He can walk, jump fairly high, roller skate on his wheels, or enter a low profile mode and roll around at car speeds, has a hand for gross motor manipulation, including wielding melee weapons, hold two pistol sized weapons, mount a heavy weapon (minigun, rocket launcher or railgun) and has video, sound and radar sensors and has limited AI that allows it to operate as a turret where the rider dismounts it, and be able to find its way to the rider when summoned by radio.
>>
>>54327852
I'm playing a mage who follows this sort of philosophy. He will never use magic against someone who cannot resist it, unless they pose an immediate threat to his life.

The only issue is that he's also a scrawny fuck, and magic is his only viable line of defense aside from an Ares Predator V that he loads with gel rounds by default. Ballistic concussions are a good enough deterrent, usually.
>>
If I'm honest the amount of blood in my mouth from between those two molars is a bit more than can be explained by simple gum disease. I think I may have a bigger problem.
>>
>>54329231
Stay out of the SOX and get checked for radiation poisoning chummer.
>>
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Never played Shadowrun before, about to play my first session tomorrow, what should I expect?
>>
>>54329295
Dice, slow combat, and looking up rules. Also probably Food Fight.
>>
>>54329295
Doing your legwork, or dying to an avoidable cause.
>>
>>54329295
Fast and deadly combat. Be prepared to play as if one bullet will kill you.
>>
>>54329295
Well clearly
>>54329319
>slow combat
>>54329360
>Fast and deadly combat

An online community that is not in unison for starters.
>>
>>54329360
>>54329571
I should clarify: Fast and deadly in-character. The actual combat mechanics range from fifteen seconds to fifteen minutes for one action.
>>
GGD is a month away. What are your plans?
>>
Is there some drug equivalent of pain editor or adrenaline pump?
Asking for a friend of course
>>
>>54330773
Numb.
>>
I know the bread is ded but I figured I'd drop a cross post to /gfg/ in here because I know there's gotta be somebody who wants some work as a Merc in Africa.

>>54330154
>>
>>54325895
It uses charges because energy gets lost on a hit. Basic physics.
Maintaining the beam has negligible energy loss compared to a success full hit, where the beam gets basically interrupted and the heat of the beam gets transferred to the target (which is where the damage comes from).
Ergo it ises charges off an energy source on each succesful hit
>>
>>54326839
My dm agreed to 10 charges.
Bit I liked that last part. Maybe I can get that with Mark II
>>
>>54331148
The missing word form my post was strength, I had no problem with it consuming charges, I thought it's damage shouldn't be dependent on strength.
>>
>>54331382
Oh. That.
Hmm.... that is true I guess.
If it were plasma, it would make sense to use strenght, but since it is light it should be weightless... ergo strenght doesn't matter.
Sooo.... I guess It does 6P Damage?
>>
>>54331424
Even if it was plasma it wouldn't use strength. The killing force comes from it burning through obstacles, not muscle-powered physical torque.
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