If I wanted feedback on RPG or gameplay mechanics because I'm trying to figure out if I should take things in a more freeform and narrative direction or decide if I want to go make it into a board game so I don't need such complex rules, should I do that on /tg/ or /qst/?
The gist of it is I have this idea for an Igor-like game where you and up to 3 friends are mad scientists trying to become the ruler of your spooky kingdom by building Frankeinsteinian monsters and competing in a series of epic challenges. Of course, you don't have to just win the challenges; you can just attack a rival's monster and try to claim victory through battle. And if you lose your monster, you can go mad and become a monster hunter, leading the oppressed serfs against the existing power structure. Maybe. I'm still on the fence about that.
I have a couple gameplay ideas that I want to test out, and with /tg/ having a dice roller I figure it would be convenient. But then I'm just wondering if it'd fall afoul of the Quest Sticky.
>>54278112
Not enough bait, better luck next time.