Would it work as a table top game/setting, or would you need to only make a setting similar in scope?
And would it be a requirement for the DM to describe everything in past tense like the narrator?
>>54273455
Pre-calamity would be a playable setting however i feel setting things during the events of the game would just feel like a dungeon crawl.
>>54273455
Narrating that way could be a great way to fuck with your players. "And so the band of adventures set off in to the woods. Little did they suspect the horrors and misery that awaited them
>>54278714
Fuck I love that idea.
>>54278714
Only problem would be making sure the narration keeps the right tone throughout. There was an anon that had done some work a while ago on a Bastion RPG, and was posting bits of the stats and the descriptions of it a few days ago. It fitted the style properly, but one of the descriptions had "shit" or something similar in it, and it just didn't mix with the rest of it well, especially when spoken with a voice like Rucks'. If you had a GM able to keep a narrative style going throughout, it would be an amazing game, especially with the right music
>>54281833
I tried doing it when I first started DMing. That was when I discovered I was not as talented as I thought.
>>54281888
How did you go about it? My first thought was having players named "The ____", and trying not to explicitly say "Roll for ___" to try and keep the storytelling style going, no idea beyond that though
Why does Supergiant get more love on /tg/? The settings and lore are superb. Take away away the vidya elements and you have a decent background for at least a one-off.
I'd love to play a game set in Caelondia after the Calamity. The game's plot, to repair and complete the Bastion, would work great for a campaign. You could also say that pockets of folk here and there survived as well, some of whom want to join the PCs and some of whole just want to be left alone.