Has anyone tried these skirmish/party building wargames and how did they play?
I am looking to run one of them for some sort of narrative campaign with 3-4 squads and I was wondering if anyone had experience with them.
Scrappers has a setting but Rogue Stars is much more ambiguous, did you just run a homebrew one? I know people have made a number of humorous Rogue Stars squads like Dead Space and Star Wars themed, but I was looking to run something a little more straight faced.
Also here's some character inspo
>>54263144
I'm really not a fan of rogue stars. I am normally a lover of anything by Andrea sfiligoi, but I think he dropped the ball on these rules.
Sure they are designed around very small bands of like 4-6 models in mind, but it's just way too granular to be a smooth skirmish game. There is so much token tracking it's distracting.
I really wanted a sci-fi skirmish game of "bring your own minis and stat them how you want" but rogue stars seems like it's trying too hard. Luckily though he is working on another game called Harder than Steel, and it's meant to use the Song of Blades and Heroes game engine (which is one of my all time favorite games) so I am looking forward to that, but it's still under development.