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/5eg/ - Fifth Edition General

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Thread images: 42

>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54245717
>>
>>54251739
>Page 6 new thread
>Before arcana releases
Kindly kill yourself.
>>
How is a low level party supposed to defeat Venomfang?
>>
>>54251784

They aren't.
>>
>>54251784
At the level that they're "supposed" to be at Thundertree they aren't. At 5th level with a few magic items they have a decent chance.
>>
isn't there supposed to be a new arcana today
>>
>>54250988

Reposting this here because why not:

I'm looking to make put together a Warforged battle-chef but I'm a little hung up on which class would be the best fit. He was created for the sole purpose of preparing meals for a senile old wizard who is now deceased. Now he's out adventuring to become a better chef/unravel the mystery of what killed his master/whatever. I wanted to make sure I could get the character to function mechanically before I committed to hammering out an interesting story for him.

Here's what I was thinking:

>Artificer
I could just go the alchemist route and flavor his alchemist abilities as various food items. This seemed like the most natural fit but until artificer is in a better place I don't really want to bother with it.

>Barbarian
Maybe he goes into a culinary trance when he whips out his meat cleaver, I don't know. I just thought this might be a good option because Warforged get a +1 to strength and I'd hate to waste it on a class that doesn't care about strength at all.

>Ranger
If he's preparing meals for the wizard, he's probably hunting for the meat and foraging for the fruits and vegetables.

>Druid
Similar to ranger. Maybe he had a garden that he tended or animals that he formed a bond with while searching for ingredients in the woods.

>Bard
Someone actually suggested this to me the last time I asked. He could be a sort of hibachi chef who performs by juggling knives and inspires his group with his unbelievable cooking skills.

>Rogue
If he's preparing meals, he's probably butchering meat. If he's butchering meat then it's likely he has a fairly strong knowledge of anatomy which would make him a pretty potent assassin. Pair that with his apathy towards human life and I could see it being a pretty good fit.

I don't know. I'm too indecisive to sort this shit out. Please help me.
>>
Does Dragon+ ever have anything interesting or worth reading?
>>
>>54251855
Barbarogue with Expertise in Artisan's Tools (Cooking).
>>
>>54251817
Huh, I forgot about that one.

I should consider it actually since it works well as a simple thing for certain sorts of online games but the main problem I'm seeing is it places too much value in having one guy with ridiculous initiative (alert swashbuckler) and if you ever go against a single monster that single monster never gets to go first.
>>
>>54251827
It's Mearls' shit initiative system, I guess there is a small possibility that it will be less shit though.
>>
>>54251885
>Barbarogue
How would this work mechanically? Which class should I start with?
>>
>>54251885
>>54251921
>Le barbarogue memes
>>>/plebbit/
>>
>>54251855
Similarly, my new character is a warforged forge cleric. He was created as a battle medic and learned healing magic through religious study and certain background events. His increase in wisdom over the years has caused him to question his nature and set out to find his creators, become a master of the forge through maintaining his own body, and figure out if he has a soul.
>>
>>54251921
Always start with a level of barbarian unless you dseperately crave skills.

Then take a level of rogue.
And from there your main aim is to get both classes to 5, and then after that get rogue beyond 5.

Strength with two shortswords for damage+grapples or dexterity with rapier+shield.for defence.
>>
Thoughts on fighter 2/rogue 2/wizard 16 grapple build?
>>
>>54251893
Yeah it generally favors the players unless they're really careful/afriad to initiate combat, and the few features that alter your initiative work differently - biggest within that is that it punishes low initiative less though, which I like because dex is too good anyway.
>>
>>54251784
They just need to drop him to half his HP, but they should be able to talk their way out of it, really.
>>
>>54251855
I'm running my chef character as a drunken master monk, since he experiments with brewing his own alcohol as well as cooking.

As a warforged, though I prefer the idea you came up with for the Barbarian or rogue, they make the most sense for a warforged.
>>
>>54251942
DEX Barbarogue is so bad that STR does shield+rapier better.
>>
>>54252019
>Muh initiative
>Muh dex saving throws
>Muh better skills
>>
>>54252056
None which make as much of an impact as Reckless Attack and Rage bonuses.
>>
Whats would a kenku's preferred form of flying be?
>>
>>54252056
You need both at 13 anyway so I'd go str focus with 14/16 dex. When you have to invest in both to some degree, might as well make both useful instead of having 13 in a dump stat.
>>
>>54252121
their own wings.
>>
First character got killed last night, thinking of making a Fallen Aasimar Warlock. Anybody played one? Do they work? If so, what's a good pact/patron?
>>
>>54252139
So moon druid level 14?
>>
Planeshift Amonkhet Naga Immortal Mystic, focusing on their unarmed bite/grapple.

How do?
>>
>>54252161
high str and athletics would probably be a good start.
>>
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>tfw today's UA is an initiative variant
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>>54252348
Why? just why?
>>
>>54252439
Laziness? Too close to Xanathar's printing? Who knows.
>>
>>54252128
This man gets it.
>>
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>DM recites 4 paragraphs of room description
>have no idea what he just said because that's not how you explain things in words
>>
fighter 2/rogue 1 or rogue 1 fighter 2 for a wizard that's gonna wear heavy armor and focus on grappling?
>>
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>>54252648
>a wizard that's gonna wear heavy armor and focus on grappling?
>>
>>54252648
uh...you gonna throw some wizard in there, somewhere?
>>
What time is the UA probably going to be up?
>>
>>54252682
best guess? probably noonish PST
>>
>>54252660
It's surprisingly legit

>>54252680
The implication is that every other level is wizard. Do I really have to write wizard 17 even though literally nobody ever actually makes it to level 20?
>>
>>54252716
>It's surprisingly legit
Well explain
>>
>>54252660

>Not casting Enlarge on yourself and then suplexing all the tiny insignificant ants
>>
>>54252716
>The implication is that every other level is wizard. Do I really have to write wizard 17 even though literally nobody ever actually makes it to level 20?
no, but adding something like fighter 1/rogue 2/wiz X helps you not look like a retard.

also, going through all that effort instead of just Dwarf with heavy armor feat
>>
>>54252716
Just write wizard x
>>
Quick question. I'm a level 9 sorcerer/level 1 fighter. Do I still take the metamagic options I'd get at tenth level sorcerer or do I wait until next time I level up?
>>
>>54252815
you wait.
>>
>>54252815
It's for level 10 sorcerers, not level 10 characters
>>
>>54252660
MUSCLE

WIZARD
>>
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>>54252873
>>
>>54252760
wizard with heavy armor + shield and shield master feat

cast enlarge to become huge, walk up to man and grapple. shield master lets you use bonus action to shove someone prone.

someone that's both grappled and prone is basically fucked, specifically they automatically fail dex saves so you can cast whatever spell in your non-shield hand and gank them with it

>>54252775
dwarf with heavy armor feat doesn't give you proficiency with con saves or second wind/action surge and this build wants variant human really bad

>>54252803
What's the difference between "wizard", which I wrote, and "wizard x"?
>>
>>54252850
Thanks dude.
>>
>>54252019
You're still going to miss the point that at lower levels STR barbarogue is practically the same as DEX barbarogue and that at higher levels the difference is damage / defence.

And as usual I'll accept 'You don't need more defence so therefore it's shit' but denying that dex barbarogue is tougher seems more like a lack of willingness to comprehend.
>>
>>54252900
>What's the difference between "wizard", which I wrote, and "wizard x"?
Tell me what you think of my Paladin:
Barbarian 4/Druid 3

Do you see now?
>>
>>54252900
An additional gimmick that you can do if you take sorcerer 3 is to grapple TWO people and then use subtle spell to ignore that you don't have any hands free
>>
>>54252922
>Do you see now?
No, because your example is distinct from mine. The context of what you wrote implies that barbarian 4/druid 3 is the whole build, while I was asking on what dips to take
>>
>>54252941
but I SAID Paladin, anon!
>>
>>54252941
The implication was that the other levels would be paladin.
>>
>>54252964
Are you ESL or just a moron?
>>
>>54252941

I think you need to take a step back and reevaluate some things. Go cool off, order your thoughts a bit.
>>
>>54252900

Well, first you're making yourself a big target so, hope you can maintain that Concentration.

Second you still crap Wizard HP.

Are you STR-focused? INT-focused?

How does this work better than a Barbarian with a level or two of Rogue?

Hell, how does this work better than a Valor Bard with Heavily Armored?
>>
Does Moon Druid level 14 Alter self at will let you sprout wings
>>
>>54253017
theoretically yes, but they would not grant you flight.
>>
Rate my character:

>He is an orphan who saw his entire family being butchered in front of him, a group of the rival noble house
>Even though he was raised by Dwarves his Drow instincts sometimes kick in so he is prone to being evil
>Because of his dark past he is kind of a loner and doesn't talk much
>his goal is to get revenge and reclaim his birthright as the heir to his noble house

I was thinking of going bladelock so I can use my charisma and dex bonus
>>
>>54252919
There was no denial of DEX Barbarogue having better AC/DEX saves, though, just that it's worse and not worth talking about.

And if you're conceding that ultimately it's a worse option, and doesn't provide any meaningful distinction in playstyle besides having slightly different numbers, why even present it in the first place?
>>
>>54253041
>Brooding drow raised by foster parents, who's also a warlock (but with a sword!!)
>He's EVIL (but that's not his fault) and wants REVENGE
10/10, if he's intended as a parody
>>
>>54253040
But its an extension of wild shape, why wouldn't it
>>
>>54253041
Edgy.

However, I'll inform you that good Bladelocks don't use DEX. You either 8-10 it and wield Heavy Armor with a Greatsword, or 14 for Medium Armor with Hexblade.
>>
>>54253075
because Alter Self doesn't do that, that's why.
>>
>>54253041
8/10, would be better if related to drizzt
>>
>>54253046
>There was no denial of DEX Barbarogue having better AC/DEX saves, though, just that it's worse and not worth talking about.
And the increase in damage if you aren't planning on using reckless a lot because you're just focusing on being tough is also not worth talking about because it's shit.

It's a worse option for the role it takes, not what it's good at.

If you went by 'only choose the best options' we'd all be playing whatever the latest meta is, because while, say, a wizard isn't the best at anything, people can agree it has a lot of good points.

What matters is doing the playstyle you want well.

If you want to be a proper full-on tank, you don't go strength barbarogue and then use a shield. You go the dex barbarogue route.
The problem is that 'being a really tough tank' as a role isn't the most useful of roles to have unless the tank guy has a way of keeping enemies occupied.

Str barbarogue is better not by numbers, but because they're more well-rounded.
>>
>>54253100
Rival noble house has to also somehow be a blood relation to him. Oh, and demons are afraid of him for some reason.
>>
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>>54253084
>>
>>54253136
the question was "why not?" The answer is Alter Self doesn't grant flight. The ability just lets you cast Alter Self at will.
>>
>>54253041
>Drow instincts sometimes kick in so he is prone to being evil
Literally breaking canon about why they're evil, it's taught not in their blood.
>>
Recommendations for a fighter/rogue? I guess I'm forced into being a dex build, but besides that I'm not quite sure what to do, or if there's some other dip I should take.
>>
>>54253162
Proof?
>>
>>54253167
>Recommendations for a fighter/rogue?
Wizard, apparently.
>>
>>54253167
Battlemastermind is an interesting build. You'll probably have your bonus action free a lot of times, and you can use it to give advantage to your allies. You'll be a warlord!
>>
>>54253041
get rid of the edgy "watching family being butchered" aspect of his story, just make him an orphan, instead of being dark and brooding have him be a bit more eccentric and brash (for fucks sake he was raised by DWARVES), and have his goal to simply be to find out what actually happened to his parents, and bam, you've just subverted the whole edgy orphan drow stereotype.
>>
>>54253167

I had a thought for a Fighter/Rogue the other day, but I didn't write it down and now I can't remember what epiphany I had. It's bugging the shit out of me.
>>
>>54253167
don't need any more than 13 DEX if you just use rapiers or short sword. lets you get plate+shield for 20 AC, go dueling for damage, and sneak attack lets you keep up in damage while still being hard as hell to hit. go 5 or 6 in fighter and the rest in rogue.
>>
Can a Magic Mouth give a blowjob?
>>
>>54252475
>Xanathar
21 November, 2017 is too close?
>>
>>54252900
>Shield and shield master and grappling and casting spells.
You have two hands. If you're grappling someone and holding a shield, you can't cast most spells. Even with warcaster, assuming warcaster works with "stuff" other than weapons and shields, there's still spells you can't cast.
>someone that's both grappled and prone is basically fucked, specifically they automatically fail dex saves
>Prone creatures auto-fail dex saves
Wanna try reading it again?
>dwarf with heavy armor feat doesn't give you proficiency with con saves
So what?
> or second wind/action surge
Again, so what?
>and this build wants variant human really bad
Why?

Finally
>What do you think of my Ranger?
>Fighter/Rogue
See?
>>
>>54253191
Issue of Dragon, #367 I know for a fact.

You could also google it and find other sources, I believe the Forgotten Realms wiki has it in there.
>>
>>54253167
You don't need to go dex. You can up strength and aim for shoving with shield master along with athletics expertise.

However, the best thing to do would be to go ranged and either use EK's level 7 war magic, champion at level 5 with extra attack and higher crit chance for crit sneak, battlemaster at level 5 for extra attack and riposte or level 11 for extra attack (2) and battlemaster.
You can also do champion3/ATrogueX and use GFB/BB along with a shield and hope for crits.
Also you can use action surge to ready an action to attack off of your turn for a second sneak attack, particularly good for champion 3 as you lack extra attack.
>>
>>54253167
eldritch knight/arcane trickster with 2 levels of wizard for a school power and a spellbook to write all your lower level spells in
>>
>>54253167
Swashbuckler and battle master makes for the ultimate dirty fighter pirate type. Additionally, riposte lets you get sneak attack damage when it isn't your turn.
>>
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf
>>
>>54252648
You're better off being a barbarogue teamed up with a wizard who casts stuff like haste or enlarge person on you.
>>
>>54253155
If I can turn into a bird at level 8 why can't I grow wings 6 levels later
>>
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>>54253294
IT'S FUCKING NOTHING
1 PARAGRAPH WORTH OF RULES
AND THE REST IS
E X A M P L E S
>>
>>54253294
I can already tell that's fake.
>>
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>>54253294
THIS ISN'T FR
>>
>>54253294
>TFW we waited one month and one week to get 5 pages of explanation of Mearl's initiative.
>>
>>54253294
THIS CHEEKY MOTHERFUCKER!

EACH FUCKING SETTING MAY CARRY ITS OWN VARIANT RULES TO THE CORE FOR THEMATIC PURPOSES!?

Oh, oh this is the patience he asked for.
>>
>>54253354
Genuine garbage.
>>
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>>54253294
BRAVO, MEARLS, I LOVE YOU
>>
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>>54253294
Oh hey, it's those lame initiative rules that have already been covered in a few popular YouTube videos that everyone already knows about.

I sure am glad these only come out once a month.
>>
>>54253355
They just stickied a name to initiative so it doesn't sound underwhelming like "Initiative, revisited"
>>
>>54253041
I was expecting more bait in the middle of the conversation, but this seems honestly edgy, not fake-edgy.

>>54253082
Dex-Blade-Lock plays with higher AC/lower stat investment. Use a rapier maybe as an option instead of a primary. And if he gets a belt of giant strength, whip out an improbably large sword anyway.
>>
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>>54253294
>>54253350
>>
>>54252600

>4 paragraphs

What. How. Why.
>>
>>54253167
I remember something about BattlemAssassin, but I can't remember now. Maybe it was something else.
>>
>>54253355
best reaction so far
>>
>>54253294
>Rath (14) now acts. The troll is already next to
him, so he has no need to move even though he
rolled an initiative die for movement. He
swings his warhammer and smashes the
monster multiple times
This is fucking retarded fictionally. How is this any better than the old one even with its problems?

Weapon speed variant is still pants on head ""realistic"" retardation, you still get punished for making several types of actions like a cleric casting healing word and moving and attacking rolls 1d6, 1d8, 1d12. Rogue and monk gets fucked with +d6 and +d8 respectively, it still makes combat even slower than vanilla and adds no tactics or strategy to make up for it nor anything furthering the narrative or simulation sides of play. Can anyone even see any differences from the last version?
>>
>>54251739
Player just said they want to go paladin/ monk in my upcoming campaign. Is there a way to do that well ?
>>
>>54253259
Laziness then?
>>
>>54253472
Show him Oath of Redemption. It doesn't involve unarmed combat, but he does get to use simple weapons like quarterstaffs, and he can fight unarmored.
>>
>>54253472
Paladin is the most MAD class, monk is the most AD, and they both rely mostly on 2 stats that do not overlap at all. In addition to the abilities, most paladins want to use heavy armor and monks will suffer in that, and there is no synergy AFAIK so there is zero reason to do it besides fluff.
>>
>>54253472
1 monk/redemption paladin x. flurry of blows+divine smite for rapid fire undead killing.
>>54253520
"paladin is the most MAD class"
only needing STR and CON is MAD? sure some of the paladin class features key off CHA, but you don't need a lot to make a decent enough paladin. honestly monk is more MAD than paladin. i do agree that they have no overlap and trying to get an MC to work between the two is hard.
>>
>>54253294
>>54253350

>>54250348
Not only does Mike type these up the day of release, but he also reads /5eg/ to get ideas.
>>
>>54253548
meant 2 monk, forgot flurry is gotten at level 2 not 1
>>
>>54253597
Nope. That idea posted in /5eg/ was literally explained in a Matthew Cuckville video. The guy in 4chins just parroted without sourcing it.
>>
>>54253476
>>
>>54253294
This is markedly worse is every way than the speed initiative variant from the DMG.
Who the hell would ever use this overcomplicated, inefficient mess of a rule system?
>>
A few weeks ago an anon said that Gnoll are respoaible for the kenku curse, is this true and where do I find the info
>>
>>54253548
Str primary, cha secondary not just because of spells and CD, but because of the auras IMO. Then con, dex and wis are good for every character, certainly not as important as the other stats but it's still not something you can afford to dump. The only stat you end up not needing is intelligence, multiple ability score dependent IMO is the paladin. Monk in comparison is the most ability dependent because they /really/ need both dex and wis, but outside that they only need con and can dump str, int and cha.
>>
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he's memeing at himself
>>
What's a fun class to dip 1-3 levels in as a monk?
>>
>>54253654
Yes but the gnolls were convinced by the kua-toa which were being run by the Illithids who had replaced their elder brain with an aboleth.
>>
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>>54253679
>>
>>54253680
my ass
>>
>>54253687
WHAT IN MORADINS NAME IS THIS?
>>
>>54251739

Man, this new UA seems pretty awful.
>>
>>54253548
Paladin is more MAD. Monk is more AD.

Monk only ever needs three attributes and the last three skills are absolutely dump stats.

Paladin has use for five attributes and only int as a dump stat. Wisdom and dex can be dumped, but it's punishing.
>>
>>54253622
You aren't being very conspiracy-friendly.
Also
>Hi, Mike.
>>
>>54253680
Warlock for Devil's Sight (with Shadow Monk)
Moon Druid to Wild Shape into a Bear or Crag Cat.
Fighter for shield, armor and fighting style.
>>
>>54253680
barbarian, rogue, ranger, cleric
>>
Are there rules for "draining" magic power from it?
>>
>>54253468
In this variant, casting quickend spells fucks you over, well played Mike
>>
>>54253680
Fighter or paladin for some saint seiya shit.
>>
>>54253330
you absolutely can, just not with that spell. Because that spell doesn't do that.
>>
>>54253597
>>54253622
Someone on /5eg/ came up with this initiative months and months ago

I can't say there's any one true person who made the idea but all this UA is is literally copy-paste.
>>
>>54253814
Well my DM says I can so fuck your opinion
>>
>>54253838
Actually, thinking about it, I think the origin is they mentioned the whole initiative system ages ago on twitter

This UA is literally 'I'll just write something I already said once and hope people take this as proper UA content'
>>
>>54253805
There's a lot of features that fuck with it, like every single one that alters your initiative. Though I think the bigger thing is just how it throws off the very core class balance. It's like when people remake the stats to make dump stats better and stuff, you'd have to completely redesign/rebalance all the classes, races, weapons, feats. Just play a different game if you dislike something so fundamental.
>>
hello /5eg/ dms,

How much trust do you put in your players in terms of metagaming?
I notice a lot of people here focus on minmaxing builds instead of their characters in order to most efficiently beat the game instead of abilities that their character might acquire along their travels
>>
>>54253844
Congratulations on not playing D&D. Just let me morph into a dragon with wildshape, its an animal if you think about it.
>>
>>54253844
your dm is welcome to make any changes he wants, but that spell, by default, doesnt allow it.
>>
>>54253860
He was talking about it on twitter after using it in a con game or something IIRC, then wrote a slightly more detailed version. The UA is just that but rewritten and reformatted.
>>
>>54253879
hahahahaha look at this guy
hahahahahahaha
>its not ironic
hahahahahahahahahahahahahahahahahahahahaha
>>
>>54253877
>I notice a lot of people here focus on minmaxing builds
Most people here don't regularly play games, and those that do don't typically build multiple characters in quick succession anyway. Talking about character ideas comes in either flavor or mechanic terms, and flavor is so easy to fit in 5e that you can do just about anything. The only real discussion is specific mechanics, either representationally, or for potency/efficiency.
>>
I'm just going to leave this here.
https://www.reddit.com/r/dndnext/comments/6mgtr7/unearthed_arcana_greyhawk_initiative/
>>
>>54253877
Abilities acquired are up to the players and so they come up with character concepts that are functional within the system.
>>
>>54253877
my irl group? not very much metagaming. roll20 group? a decent amount of concern, but i feel like my job as a DM is to help my players have fun and if metagaming is a part of that, so be it
>>
>>54253908
>But my DM lets me do it!
>>
>>54253877
What else do you expect us to talk about?
>>
>tries to de-centralize Dex by changing the initiative system
>ranged weapons are the quickest, meaning that dex characters are still faster on average
???
>>
>>54253844
Your DM is retarded. That's not our fault.

Alter Self specifically allows for three things:

Water Adaptation
Changing into another Humanoid/whatever your race is of the exact same size category with no more or less limbs than you have.
Creating a natural weapon.

Which one of these three things turns you into an animal? None. It is explicitly disallowed.
>>
>>54253959
>dex characters are fast
wwoowww
>>
Sup /5eg/
We're upgrading our 3.5 campaign to 5E.
So far I've been playing an armored monkly paladin using like 4 different prestige classes. How do I best translate this into 5E?

As far as I've seen there is nothing that allows me to use my monk abilities in armour, which is a shame because wizards can just cast but apparently tripping or headbutting a guy is impossible.
>>
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>>54253959
>Still using melee
>2017
>>
>>54253493
>>54253520
>>54253548
Would it break anything if I let him use wis instead of cha for his paladin abilities? Would that make it work it or no?
>>
>>54253972
https://astranauta.github.io/classes.html#Paladin,Oath%20of%20Redemption%20(UA)

How about this?
>>
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"Rath has no enemies within reach. His player makes a point of asking the DM if optional rules taken from a website of dubious repute are really what the campaign needs"
>>
>>54253991
Is that official?
>>
>>54254004
Yes, it's from one of the Unearthed Arcanas. It's playtest material, so it's not legal for Adventurer's League, though.
>>
>>54253986
It makes the most important save even better and lets him pick functional Shillelagh through a feat instead of 3 levels of Warlock or 6 levels of Bard.
>>
>>54254004
Official playtest material but not 'official', really.

Also fuck UA content paladins, they're all poorly designed.

You'll have to ask your DM to homebrew some changes or stop trying to use 3.5 material in 5e because it just doesn't translate well.
>>
>>54254004
It's an Unearthed Arcana so half/half. It's official material but not allowed in League play.
>>
Well, the spell disruption rule is alright if you wanted to make a game more gritty without fucking around the rest system.

Makes the Cleric healing in combat a little risky.
>>
>Rath (7) has no enemies within reach. His player makes a point of asking the DM if optional rules taken from a website of dubious repute are really what the campaign needs, but the character can still do nothing on his turn.

Ok, that made me laugh
>>
>>54253872
Initiative isn't really that fundamental though, is it?
>>
>>54253991
>>54254025

This doesn't seem to actually do anything. I can charm people by punching them which doesn't matter because I wield a weapon and don't have flurry and I get unarmored defense which doesn't matter because I'm armored. This seems a lot more like an unarmored Paladin subclass than like an armored monk.
>>
>>54253931
>barely changing the rules of the spell based off class abilities
Let me wildshape into a dragon PlZ
>>
>>54254052

I just hate it because spellcasters already have the largest initiative dice and you have to make it through the round while taking 0 damage. I don't know about your DM but my DM usually has at least SOMETHING to target me.
>>
>>54251855

The kitchen is a high stress, high discipline, and sometimes improvisational environment. I really suggest a battle master fighter who chooses to wield knives but takes some abilities for ordering others around in Gordon Ramsay esque fashion.
>>
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>>54253703
What you didn't hear?
>>
>>54254087
Well, too bad, that's the closest thing you're gonna get in this edition.
>>
>>54254087
>Armored monk with a weapon
Hold on, if you're wearing heavy armor and wielding weapons, what's monk-ey about you?
>>
>>54254099
You go from spending resources and not casting spells, to casting spells and not spending resources. It's a significant power shift. Becoming non-beast creatures with wild shape, but adhering to CR rules is fairly comparable.
>>
>>54254087
Well, this is a completely new game so yeah your character won't change over well.

In 5e a Monks major thing is being an unarmoured, light and fast skirmisher. A lot of their class abilities get shut down by armour and I highly doubt that will ever change.
>>
Seriously, why are you guys hating on the UA initiative so hard? Besides the open-endedness of hiding and other non-combative actions, it seems like a good idea in general.
>>
>>54254160
Mearls, you know that arcanas are monthly. You KNOW this isn't what we wanted.
>>
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>>54254160
The UA itself takes the piss out of itself, 'why the fuck are you using these rules? asks the example player'
>>
>>54254026
What about the inverse?

Cha based monk?
>>
>>54254125
In 3.5 I use off hand attacks with two-weapon fighting to make unarmed attacks with stunning fist and trip and stuff, I'm fast as shit even in armour, got godly saves and use my monk defense even while armored.

>>54254136
>In 5e a Monks major thing is being an unarmoured, light and fast skirmisher
just seems strange to me armored casting is implemented indirectly per feat or multiclass tax and armored monk or barb isn't.
>>
>>54254160
Bogging the game down MORE, for little to no gain, and wildly increasing variance arbitrarily.
>Entirely plausible for 2 turns to occur next to each other, potentially eating double dragon breaths and TPK cause of variance.
>>
What makes Loremaster so hated and overpowered?

Is it because they can permanent paralyze by changing Hold Spells to a Str/Dex saving throw?
>>
>>54254130
Only dragon you could be is a wyrmling, If I can be a bird why can't I grow functional wings as my power increases
>>
>>54254234
Expenditure of resources and increase in efficacy. Like i said. Oh, and because the spell doesn't do that.
>>
>>54254232
one of several reasons, yes.
>>
Is it possible to balance a feat to let a player one hand a two handed weapon without nerfing the damage die?

I was thinking give it a high STR requirement such as 18, and two handed weapons with reach lose reach when wielded in one hand.
>>
>>54254204
That'd be nice for Shadow Monk/Warlock multiclasses.
>>
>>54254250

What are the other reasons?

Because Metagaming players can just have the MM open and know what element to use for every situation?
>>
Rate my first OC backstory

>Half-Elf Druid, raised in a human village after mother gets knocked up by a travelling elvish rouge
>social outcast in the village, but manges to find a wife he loves
>wife dies of plague
>he leaves the village to be a hermit in da woods for many years
>gets attacked by pack of wolves but saved by a dank druid
>live with and studies under new mentor to become a druid
>mentor dies of old age with a dying request
>must complete mentor's thesis on magical flora by finding a super rare magic flower.
>adventure commences
>>
>>54254234
At 18, a young white or brass both are CR 6, and thus options.
>>
>>54254248
It's altering your form, just like wildshape and is implied to be an extension of wildshape, the spell is just the best way of describing it instead of writing out a paragraph
>>
>>54254273
Not bad, got some cliches that are lame but overall I like it. Only thing I don't like is that he gets married and she dies. Otherwise not bad.
>>
>>54254273
>rouge
>>
>>54254273
It's okay, and could be a lot better. Where's the conflict? Where's the drama? Like, your character doesn't really WANT to be a druid, but he feels obligated to continue his mentor's work, because you owe his life to him.
This allows you to be a druid, but not be a complete muh nature hippie. You think of yourself as a city person, who got roped into a job he doesn't really enjoy.
>>
>>54254268
Wizards are already the most versatile class by default, followed by a well crafted lore bard. Each of the specializations for a wizard slightly increase one aspect of the class. Lore Wizard improves all aspects of the class, while also being one of, if not the most, improving archetype. It would be arguably strongest, even if it was limited to a single spell school for its effects.
>>
>>54254268
Both elements and saves are possible to deduce either from GM descriptions and logic, experience or skill checks, reading the manual helps but it's still OP without doing that. Wizards are all about their spells and the archetype basically just makes their spells way better for so many situations.
>>
The worst part of this UA is that there is already an initiative system in the DMG that does the same thing only way better.
>>
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What's the best way for a wizard of, say, 12th level and up, to chew through a creature's Legendary Resistance and then hit them with the spell(s) you actually want them to fail?
>>
>>54253914
>Plebbitor had a full meltdown and deleted his thread because of Autism and losing internet points

lol
>>
>>54254268
keep going, you're getting good at this.

but seriously, if you can say "Is it because of this? Or this? Or this?etc." that's why. It's not just ONE bullshit thing they can do, it's that EVERYTHING they can do is bullshit.
>Semi-permanent hold person
>constantly change elemental to best type
>Taking spells from any list
>Can cast spells they didn't prepare

and the biggest kicker is that several of those abilities rightfully should belong to the Sorcerer.
>>
>>54254356
I know, right? I suddenly want to visit reddit more because of things like this.
>>
>>54254356
Wait not only that. He deleted his account.

How autist can you get.
>>
>>54254375
No, the account is still there.
>>
>>54253972
Define monkly. You'll probably play just paladin.
>>
>>54254349
you gotta bait them. Cast spells that would leave them half-fucked. Ray of Sickness for example, grants the target the Poisoned condition, which gives them disadvantage on all attacks. Assuming they can be poisoned and fail the save, they either have to use a legendary resistance, or risk being severely gimped the next round.

Tasha's Hideous Laughter is also a good one, fail the save = prone and incapacitated until you make the save. gotta save against it or you're gonna get your ass blasted
>>
>>54254349
Divination Wizard, Portent the rolls you want them to fail.
>>
>>54254428
see
>>54254205

What I want:

-Heavy Armour
-Regular Melee weapon attacks combined with "unarmed" attacks (kicks or something)
-Monk abilities to add onto that stuff like trip, stun, etc. Ki-flavor if possible, I dislike the elemental style.
-Paladin style abilities

Doesn't have to be strong, just playable.
>>
>>54254493
Just reflavour your spells or whatever as ki abilities, that's my advice to you. You just won't be able to translate every bit of your niche build into a different game.
>>
>>54253294
What's even wrong with initiative that it needs a UA?
>>
>>54254493
only ever played 5e so idk your frame of reference for paladin style abilities, but maybe an open hand monk dipped into an armored cleric, and only use weapons, you still have access to everything monk except for unarmed strikes and faster movement I believe.
>>
>>54254542
They're just lazy, Mearls noticed people took interest into his complicated houserule and decided it's better to make a 5-page UA about it than releasing more Revised Subclasses we're supposed to see in XGE.
>>
>>54254542
the same thing that was wrong for half the classes that got UA's, not a damn thing. But sometimes people like to shake things up a bit.
>>
help how do I make a good samurai backstory
>Be Samurai
>Work for (feudal) lord for years because of his length to feed and shelter his brothers and sisters
>Silent assassins after the lords head trick him away by threatening his family
>Lord dies in the meanwhile
>Lords child grants him a great sum and provisions for his family if he would go out and seek the ones who took the head of the lord
And thus he sets on the journey
>>
WotC/rpg companies in general are truly dumb.
If you have a Greatsword and are up against a guy with a Shortsword, the first attack is yours, since you have the range advantage. The Shortsword fella is gonna have to deal with your attack before he gets the chance to close in on you.
>>
>>54254672
ok.
>>
>>54254531
>every bit of your niche build
literally everything I want is to have monk unarmed special moves in my plate armour. That's the entire core concept of my build mate.

>>54254562
Eh, I'd dip three levels monk and get ki points, deflect arrows and open hand stuff. I'd be able to flurry with basic unarmed damage. Better than nothing I guess. Is there a way to raise my ki pool?
>>
>>54254706
Wow, you sure showed me. Great rebuttal!
>>
>>54254728
I was unaware there was anything to rebut.

Though, you basically just admitted your post was bait. So good on you.
>>
>>54254493
Play a Battle Master Fighter:

- Heavy Armor
- Grab PAM and refluff hitting with the haft of the weapon (halberd or quarterstaff) as a kick or whatever.
- You get Maneuvers.
- You get Maneuvers.

There's absolutely no way to combine armor with decent unarmed strikes - the best you could do is d4 through Tavern Brawler, as Monk class' martial arts die relies on going unarmored and unshielded.

That said, if you can accept the PAM strike as an unarmed attack or something similar, then you can grab a level of Nature Cleric or a level of Fighter + Magic Initiate for amor proficiency plus shillelagh, so you wear armor (medium is easier), empower your stick with Shillelagh (ki fluff or whatever), and since your attack relies on Wisdom you have pretty good DCs for your Stuns.

You lose Flurry of Blows (replaced by PAM), Unarmored Defense (replaced by actual armor) and Unarmored Movement, but the rest of Monk abilities work fine.
>>
>>54254768
>>54254562
I'm really partial on the cleric thing since paladins look really cool in 5E.

How would you think about a Battlemaster 3/Pala X or Monk 3/Pala X?
>>
>>54254760
and you in turn just admitted that you TOOK said bait!
With every post my victory becomes ever more complete!
>>
I want to be as fast as humanly possible.
>>
>>54254845
ok
>>
>>54254356
Wait what, I just checked it to see that redditors agreed mearls is retarded and left. What happened?
>>
>>54254722
You can do battle master 3 with UA kensei or open hand. Probably easier than paladin. Go str and wis, and kensei might not need wis as much.
>>
>>54254848
>>/fit/
>>
>>54254848
Wood Elf Monk with Mobile feat.
>>
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>running a high level oneshot for the gang
>rogue sticks her head in a hole
>it was a sphere annihilation
>>
>>54254845
Fuck you nigger, you aren't me. Are you replying to yourself for some attention? Get a (You).
There was nothing bait about my original post.
>>
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>The best roleplayer in your group wants to play a goliath barbarian
>The worst roleplayer wants to play some neutral evil mastermind rogue + something else multiclass that may or may not betray the group at any point
>The best player still has to drag the group along with him with his barbarian stupid 7 int antics for the group as the other 2smart4u characters stand aside as the barbarian bruteforces his way through puzzles and social encounters
>>
>>54254848
Tabaxi fighter/barbarian/monk with boon of speed, boots of speed, a bard friend that cast haste and dissonant whispers on you.
You break the speed of sound or something.
>>
>>54254950
>The worst roleplayer wants to play some neutral evil mastermind rogue + something else multiclass that may or may not betray the group at any point
Assuming you're the DM why did you allow this?
>>
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R8 my homebrew ape men.

>3 Apemen
2 Ability Score Increase. +2 Dexterity.
Size. Medium.
Speed. 30 ft.
Languages. Common and Sylvan.
1 Natural Climbers. Your climb speed equals your walking speed, and you have advantage on athletics checks to climb.
Subrace. Choose a subrace below.

>2.5 Primal (gorillas and orangutans)
1.5 Ability Score Increase. +2 Strength.
0.5 All Fours. Your walking speed becomes 40 ft. when you have your hands free.
0.5 You're a Big Guy. Gain proficiency in intimidation.

>2.5 Intellectual (gibbons, baboons, chimpanzees etc.)
1 Ability Score Increase. +1 Wisdom.
0.5 Acrobatic. Gain proficiency in acrobatics.
0.5 Prehensile Feet. You can hold and use objects in your feet as though they were hands. You must still have your feet unoccupied to move across ground.
0.5 Tail. You have advantage on strength saving throws if you're in a tree or other place where you can use your tail to support you. You can also use a bonus action instead of an action to retrieve an item in your backpack or similar.


The numbers are the points I'd assign the abilities balance-wise, valying strength a bit lower since the base race gives dex but otherwise it's fairly simple, the tail feature may be a bit strong but idk. The subrace names and feature names are shit, suggestions welcome.
>>
>>54255015
Not him but sometimes letting them fail can teach them a lot.
>>
>>54254950
A lot of people here watch critical role, no need to hide it anon.
>>
>>54255015
It was kind of a one-shot thing that can lead into more, but he seemed like he had a "great character planned" and it didn't feel right to ruin his mojo
>>
>>54254809
If Battlemaster/Paladin satisfies you, I recommend it a dozen times over Monk/Paladin. You will still suck shit if you try to use unarmed strikes, though.
>>
Can the Knight's Implacable Mark be refreshed while on a target or does it have to wear off at the end of the Knights turn and requires them to attack again?
>>
>>54255050
If he was talking about CR then the worst player would have been playing a literally retarded druid.
>>
>>54254950
oh god, reminds me of a group I played with a couple years ago, had a player who picked a GOOlock and decided he was gonna be the party face because "I've got 20 CHA, so I'm handsome and people will listen to me"
He then proceeds to not only embroil us in conflict with nearly every contact or person of interest the party encountered, but he also manages to get it in his head that he needed to kill the rest of the party since the plot had turned a bit eldritch, and he didn't want us killing his patron and taking his powers away
gotta love party faces that can't face right and hates the party, I suppose?
>>
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>>54252121
>>54252139
>>54252150

Kenku can't fly, you fucking retards.
>>
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>>54253041
>>
>>54255107
As a retarded druid I must ask, how retarded is CRs druid?
>>54255137
My kenku had fly cast on him once, so he can fly
also what about magic items
>>
>>54255137
>their own wings.
>Kenku can't fly, you fucking retards.
That was the joke, anon. He asked what they would PREFER. They would PREFER their own wings.
>>
>>54255187

I've not watched CR, but the defining retard story I heard was she dived off a cliff and chose to wildshape into a Goldfish because there was some water and died because she didn't land in it.
>>
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>>54255187
>My kenku had fly cast on him once, so he can fly

What else did you do at school today?
>>
>>54255187
Not as retarded as just a horrible player, typical dm's GF attention whore who metagames a ton.
>>
>>54255221
*could
Meant to fix that anon
Sorry
:^)
>>
On a scale of 1 to kys, how big of a faggot would I be for playing a Soul Knife Mystic?
>>
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>>54255195
>dats da joke xD
>>
>>54255226
>>54255213
>she
Well theres the problem, does she play the clss as a tree hugging hippy faggot
>>
>>54255187
she's a complete ripoff of aang from avatar, with a backstory of completing a mission of visiting four elemental druid tribes, is generally a retard despite have 22 wisdom, is fucking the dm so she gets enabled

>>54255213
this is the best case of her being a retard. in an effort to locate a diamond thrown off a cliff, she jumped 1000 feet and thought a) a gust cantrip would launch her far enough to not splatter on the rocks and b) turning into a goldfish instead of any bird would keep her safe
took like 360 damage and died instantly, her first death in 5 years of playing
this bitch literally yelled out "WE'RE GODS" before jumping off and dying
>>
>>54254809
Fighter/Paladin works.

Take your first 6 levels in Paladin (you don't want to delay your Extra Attack and 5th, and Aura of Protection at 6th is amazing), then take your 3 levels of Fighter for Manuevers before heading back into Paladin the rest of the way.

Paladin/Monk simply doesn't work.
>>
>>54255255
Like a retarded Aang from avatar, so basically.
>>
>>
>>54255291
That's fucking hilarious, which episode was it? I'm at like 39 and it's taking a while but I'd like to see that.
>>
>>54255334
https://www.youtube.com/watch?v=E3av_PzHd00
>>
>>54255329
I've been living under a rock as of late. What did he do that was so bad?
>>
>>54255291
didn't she get saved by some deus ex machina bullshit in the latest episode? if i recall she shapeshifted into a dragon and crashed into a wall or some shit. i wasn't paying much attention.
>>
>>54255360
nothing, ignore the sperg.
>>
>>54255355
Thank you.
>>
>>54255235
>using "I was only pretending" as a deflection while only pretending
>>
Anyone have any cool homebrew artifacts for a low-level party? My players get very excited about unique items but I feel a lot of the interesting ones are too strong for level 3-5.
>>
>>54255368
>Dragon
Bitch wildshape can't do that
Its okay anon I'll recover from this crippling retardation poisoning
>>
>>54255404
They aren't exactly artifacts but the hags section of volos describes some cool items
>>
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>>54253294
>>
>>54251739
>300+ y.o. dwarf fighter
>Last of his clan
>Friends are all dead, too old to make new ones
>Just wanders and does mercenary work because it's all he knows
>Waits patiently for the day he's finally felled in combat.

I'm so doing this.
>>
>>54255368
the only thing she did last episode was try to steal a god's boon that matt was obviously hinting for another character, even though she was ranting 5 minutes before about how she doesn't believe in gods (from within a realm of the gods, after having met a different goddess face to face)
vex got true polymorphed into a red dragon by scanlan to ascend a tower quickly to earn that boon, but that sounds like the only comparable thing
either way, she's a fucking dumpster fire and i could rand about how retarded she is for hours, but i don't want to turn this into a critical role thread
let's sperg about initiative instead
>>
>>54255355
I've never watched this show, and after seeing this I'm glad. Everyone except 2 of the players (one of the chicks and the big guy) and the DM honestly seem retarded.
>>
>>54255479
i tried watching, cringed so hard I thought my teeth were going to shatter.
>>
>>54255479
It honestly hurts to watch, end my suffering
>>
Are there any fun Rogue archetype or homebrews?

Inquisitive seems kinda interesting with on demand sneak attacks but.
>>
What is the most D&D in a row that a human can play without getting bored?
>>
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>>54255439

Godspeed, anon.
>>
>>54254848
>>54254999
Let's see.

Tabaxi Fighter 2/Barbarian 5/Monk 10/Moon Druid 2/Alchemist Artificer 1. Take the Mobile feat. Have a spellcasting friend that knows Haste.

30 (tabaxi base speed)
+10 from Barbarian (Fast Movement)
+20 from Monk (Unarmored Movement)
+10 (cast Longstrider on yourself from your Druid levels)
+20 (drink a Swift Step Draught from Artificer)
+10 (Mobile)
+30 (boon of speed)
+30 (wild shape into a warhorse, wild shape explicitly lets you use features you gain from your class and race)
(Our land speed is currently sitting at 160)
+160 (dash as a bonus action using Step of the Wind from monk)
+480 (dash as an action three times using your normal action, Action Surge, and Haste from a friend)

That leaves us with 800, which we are going to double three times (once from being a tabaxi, once from Haste, and once from our Boots of Speed), leaving us with 6400. This is about 727 miles per hour, which is about 40 mph short of breaking the sound barrier.
>>
>>54255539
i'd say about 8 grams of D&D
>>
>>54251859
>>54251859

it had a nice short story this time.
>>
>>54255578
We need more mph
>>
>>54255479

Sam, Travis, Ashley, and Matt Mercer, are the only reasons to watch CR.
>>
>>54255355
holy fuck they're autistic, I'm thankful I never watched this shit
>>
>>54255578
>>54255596
Oh cock, you don't benefit from your equipment in wild shape unless the new form can wear it. The boots of speed are out, leaving us with only 3200.
>>
am I the only one who think Ravenloft doesn't fit the D&D? I mean playing CoS got me thinking. We had a halfling wild sorcerer in the party, a half orc, a drow elf and whatnot. And we are suddenly in this gloomy gothic land. WTF a halfling wild sorcerer is doing there? It's kind of like having X-Men and Avengers together in the same universe which never made sense to me either.

I think at least when you play CoS you should have an all human party.
>>
>>54255517
All of the rogue archetypes are fun. What kind of concept are you looking for?
>>
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>>54255517
This one seems pretty fun.
>>
>>54255578
Have you not heard of the TurboTabaxi or something
some anon beat the sound barrier by a decent margin iirc.
>>
>>54255578
https://www.youtube.com/watch?v=paZcBwCLLBM
>>
>>54255681
No I haven't, but now I'm interested.
>>
>>54255655

I like the idea of an assassin, but I'm playing an exotic race so all the disguise features would be potentially useless for me, unless I pull some sir bearington shit.
>>
>>54254569
>sometimes people like to shake things up a bit.

Yeah sure that's great but they should probably address balance issues first before throwing out this random shit that nobody is asking for.
>>
>>54255631
If the party doesn't fit the setting, that doesn't seem the fault of the setting.
>>
>>54255712
I didn't say RL was shit. I just said most of the party options of the generic d&d seems out of place there.
>>
>>54255631
It's a different kind of narrative and the player characters are part of that, just like you shouldn't play lovecraft characters in a regular D&D game even if they exist in the universe.
>>
>>54255704
there is literally an assassin archetype, from there you can take a background that gives you a costume and/or disguise kit.
>>
>>54255667
>introducing two new cantrips but not putting them on any class' spell list
Why not just make them abilities inherent to the archetype then?
>>
>>54255581
It has to be snorted.
>>
>>54253041
That's 3Edgy5Me, mate.

Unless this is a joke/parody then i'd say you have a high probability of being a that guy who thinks it's funny to rape your party members CUZ TEH EVILOLS.

You do you boo, but think about it.
>>
>>54255619
Get them specially made for a horse anon, it's D&D
>>
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>>54255741
This archetype it's from a full book, so these cantrips can be theoretically used by warlocks, bards and wizards.
>>
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>>54254273
>>
>>54255788
This is trying so hard to look like official 5e content it is painful
>>
>>54255631

Have you never actually read stuff about Ravenloft? Literally the first ravenloft book ever was about an Elf Vampire and the Dark Lords include

>A Red Wizard of Thay
>A Wolfwere Bard
>A Medusa
>The Captain of the Flying Dutchman
>A Demon-possessed Elf who has basically become Sheogorath due to the two minds fighting.
>A Krynnish Bard, with all the Krynn races living in his land.
>A Templar of a Dark Sun Sorcerer King, with all the Dark Sun races living in her land.

Ravenloft is gothic horror in the same way Castlevania is Gothic Horror and while it can be horrific in many area, generic human-only stuff has never ever been part of it.
>>
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>>54255517
i'll post what i have
>>
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>>54255816
>>
>>54254600
>Reasonable/10
>>
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>>54255833
>>
>>54255036
Bump
>>
>>54255706
who's to say they are not?
>>
>>54255810
Thanks for the informative post. I will try to get more informed about it now.
>>
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>>54255847
>>
How do I make a decent oath of vengeange paladin?

Alternatively, how do I make an actually good warlock who makes thralls?

Haven't played DnD 5E ever but got invited into a game. Familiar with tons of other systems, but not 5E
>>
>>54255865

Yeah, weirdly enough COS gives a very poor example of what Ravenloft, as a setting, is like. As it takes place in the most human-centric part of the setting. Though said elf vampire was in that part of the setting despite that.
>>
>>54255732
The tone of that adventure is gothic horror. Certainly don't stop with the humor and jokes but also don't be autistic.
>>
>>54255631
I'm with you, but only in a way. When I ran CoS, I vetoed all non-PHB races. Because while halfling or an elf don't feel that out of place in Barovia, a kobold does. And I didn't feel like roleplaying the "Oh my god, a lizard monster!" sequence every session.
>>
>>54255036
It's fine.
>>
>>54255833

Wow, I really like this one.
>>
>>54255847
>>54255874
I like this.

PDFs? Homebrewery links?
>>
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What kind of hazards and environmental stuff could I put into a graveyard to make a fight set there more interesting? My party is going to have to visit one to kill something, but I don't know what to put there other than headstones.

Picture unrelated
>>
>>54256047

>Picture unrelated

You're telling me you're not going to include ramps and sick jumps in the fighting area?
>>
>>54256047
Open graves. Not the shallow variety.
>>
>>54256047

Empty graves covered up by graverobbers. Depending on the lighting and such it could be easy to spot or very difficult.
>>
>>54256047
open graves for people to fall into. fog to make it hard to see. slippery moss on the cobblestone paths.
>>
if i get resistance to a damage type from two different things, is it still just halved, quartered, or am i immune?
>>
>>54256130

Quartered.
>>
>>54256130
i don't think buffs and debuffs stack in this edition.
>>
>>54256130
Just halved. Resistance never applies more than once.
>>
>>54256139
Wait, really? Can I get a Sage Advice on this? I happen to be a tiefling force cleric.
>>
>>54256139
>>54256147

Sorry I had a brainfart and was thinking of saving throws for half stacking with resistance.

It's just halved, my bad.
>>
>>54256047
Deadstool.
A poisonous mushroom that grows in graveyards. Step in one, and a poisonous cloud in the faint shape of a skull will rise up, trying to bring you down.
Watch were you step.
>>
>>54256179
Burn your dead, people.
>>
>>54256164
>>54256145
thanks friends
>>
>>54256191
It is known that burning the recently deceased is an offering to the All-consuming Fire Lord. You wouldn't happen to be burning the dead, would you?
>>
The group I play with rolls for stats and I rolled a fucking god (2 18s, 16, 2 15s and a 11).

Give me something fun but MAD to play.
>>
>>54256047
Surprised no one mentioned a big mausoleum to hide in/behind
>>
>>54256264
Monk or Paladin.
Be a God among men.
>>
Is 1 full page too much background?
>>
>>54255479
The big guy is the voice of Roy Mustang, and he's a national treasure.
>>
>>54256295

You can never have too much background. The more you have, the more your DM will like you (as long as it isn't super cringe of course).
>>
>>54256295
background to a game, or background for your character?
>>
>>54256282

I was more thinking of something theoretical and niche because it relies on so many different stats.

I don't wanna crush everyone as a Paladin with 3 20s, I wanna do stupid shit because I have so many high modifiers.
>>
>>54256295
In my table, as long as you can summarize the important stuff in one paragraph, you can write to your heart's content.
>>
>>54256352
Barbarian: abuse your 20 Str + advantage on Str checks to do goofy shit, use your 18+ Con to drink every unlabeled potion you may find.
>>
>>54256313
Quick run down.

Half-Elf Baby found by Druids in underdark, raised as Druid by his new father, met a Duergar exile and a Kao-toa runaway, traveled with them, found his dead mother's body in a gnome mine, left his friends, talked with Grand Druid and is now on the surface looking for his real father and siblings.

I'm currently traveling with the party to meet a Druid I know is in the area who has information about a Drow who could possibly be related to me. Long term he's hoping to become the leader of his Druid circle.

There's a bit more too it and explains more about him growing up as a Druid, but that's the basic rundown. I know it seems a bit edgy but I honestly tried to make him not edgy/
>>
New thread

>>54256406
>>54256406
>>54256406
>>54256406
>>
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Strahd von Zarovich wants to offer a cursed item to an ambitious LV3 arcane trickster.
He's going to ask the latter to stuck one of his weapon into a specific tree at midnight.
When the PC's getting the weapon back, the spirit Whiplash inhabits the weapon.

Two questions for you guys:
1. Would that weapon be too strong if the PC was to enchant a shortsword instead of a dagger?
2. Most importantly... what kind of curse are we talking about?

I was thinking something happens if he has 0 Hit Die left, but that might get abused if that's the only drawback. And I'm not even sure what "something" would be.
>>
>>54256047
https://www.youtube.com/watch?v=E99o5swHUH0

spike crashing your funeral of course
>>
>>54256450
the Gulthias staff might give you a decent inspiration
>>
Does it weird anyone else out that Wizards don't learn the spell Elemental Weapon?
>>
What exactly is a turretlock?

Also got some friends into the game and none of my old groups ever ventured to Chult and I always had an interest in it.
Anyone else remotely interested in Tomb of Annihilation?
>>
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>>54256047
Old gardening equipment. Stepping on a rake that has a chance to either pierce the foot and give tetanus or slam into their face, sideshow bob style. Other grounds keeping stuff like lengths of coiled hose to trip people up in the darkness, some kind of push mower that is dangerous to fall onto, maybe some chemicals they used to use to kill out weeds gets in someones eyes if they fall into a shed.

Outside of that you could think about those gravel mounds people have sometimes, going from grass to gravel without noticing might make someone fall over if they're running at speeds. Low hanging tree branches to knock out runner. Weirdly shaped statues of cherubs or something to stick out into the pathway at around head height for taller races.
>>
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>>54257106
>garden hose
>lawnmower
>chemicals
I think you are lost friend.
>>
>>54255578
Haste doubles your total speed? I thought it just gave you an extra action.
>>
>>54256264
>(2 18s, 16, 2 15s and a 11).
>>54256282
>Monk or Paladin.
No. Monk/Paladin!
>>
In a game with a lot of climbing and exploration, what are some magic items that would help the players?
>>
>>54254160

they're awful in every way. it almost feels like it was supposed to the april fools ua. i love how hard classes with regular bonus actions get shafted in this. think your monk is supposed to be speedy?? fear no more, for if you want to use your full attack set you should expect to go last every turn!

Oh, what's that? Your DM's using the optional rule where weapon dice effects the initiative dice? Now as your monk trains and hones his arts, his fists becoming faster, deadlier, and more precise, you actually move SLOWER.

the whole thing is a clusterfuck.
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