Sup /tg/. Do you prefer creating your own maps and dungeon layouts, or using premade maps you've gotten from various sources?
I prefer the first, because the "level design" part of GMing is one of my favorite parts, but I guess there's no reason you can add features to an existing layout, and premade maps always look much better than my poor art abilities will allow.
Your thoughts?
(Also, is there any good site or torrent to get premade maps from? Maybe I just haven't seen the right kind of maps to understand their usefulness.)
Map represents the site of the adventure. Such site must be coherent to the adventure.
Pre made are great as inspiration.
>>54249703
I like taking a blank map and populating it myself.
Occasionally full modules are ok as a way to shake things up, but usually they're very poorly written, too linear, or only have a few good ideas worth stealing.
The OP map is pretty neat, but it seems like the top half is drawn intentionally to create series of separate encounters, rather than following an independent logic... who needs dozens of a identical square rooms that are only connected one to the next?
>>54249703
Custom, because I cannot stand pre-made settings and the problems they generate.
>>54249703
>Also, is there any good site or torrent to get premade maps from?
Have you seen Dyson Logos' maps? https://rpgcharacters.wordpress.com/maps/
Since I'm a lazy fuck, I either make other people make my maps, randomly generate one and half-ass the details, or just steal a premade one.
I usually opt for the latter option, but since we play on Roll20, I've had a hard time finding maps that actually work for it and fit what I want, so I end up doing one of the first two options.
I do feel like /tg/ needs some sort of map repository. Not sure if we already have one, but it would have helped out a shitload when I was running my shitty Pathfinder campaign.
I used to just half-ass everything, or use poorly made drawings in GIMP. Then I found this on Steam and it's pretty easy to use and you can import art to use