/ysg/- Yog-Sothothery General
This thread is meant to inspire Lovecraftian /tg/ (like Delta Green and CoC) and discuss Lovecraft's works for inspiration along with anything else that fits into this genre or takes place in the Yog-Sothothery.
>Previous Thread:
>>???→
>The Texts of Lore that Men were not meant to know:
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/
>PDF Archive:
>Call of Cthulhu
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu
>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg
>Pulp Cthulhu
https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4
__________________
>Flash Gordon's Space Opera
https://docs.google.com/document/d/1LJ_beiUVa7mpeKJGPBvH2yQCMDVWXLGawz4K39Rea8Q
>AM1200
https://vimeo.com/102372269
>Please create a new thread when the Bump Limit has been reached and we are in the Lower Pages or if the old thread dies.
>If you don't, Nyarlathotep will shitpost in other threads
Many of Lovecraft's stories especially his early ones draw heavy inspiration from Gothic literature. Namely Poe.
Stories like In the Vault, Rats in the Walls, the Terrible Old Man, The Outsider, The Hound and the Lurking Fear all so some elements of more classical horror.
Thread Question: How have / can we used Gothic elements to modify, improve or subvert typical Lovecraftian games? What lessons and tricks can we use or take away?
Also what Gothic Settings do we find appealing?