How do you handle magic items in your 5E games? How often do they come up, how powerful are they, how often do they require attunement? What are some level-appropriate amounts that you've found so far?
Same goes for gold, buying power, etc. When does the 10 Dex Paladin get his full plate?
Also, what do you give out? Like, giving bashers +damage weapons is a no-brainer, but what do the dudes that cast cantrips 80% of the time get?
My campaign has three tiers of magic items:
1) Common/uncommon minor items, mostly consumables, wondrous items and clothing.
2) Customizable weapons/armor. Runed gems can be fused with the weapons/armor in order to make them magical. The gems can be either found as treasure or made from raw magic gems. These go from uncommon to rare to very rare in terms of power level.
3) Artifacts, with special tiers of power that can be unlocked by performing certain rites. Some can be fused with runed gems for additional effects at higher tiers of power.
OK, and where do these three tiers go? How powerful items are we talking about here?
Compare it to basic 3.5 +1...+5 sword.