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RPGs from your own country

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I don't know about you but where I live there's a pretty prolific market for RPGs and especially made by people right here, RPGs you must not know about since they are rarely translated.

So ITT : post short descriptions of RPG from your country, if people are interested in knowing more, maybe give them details so they can try and emulate it from where they are.

I'll start in the next post.
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>>54228754
>INS-MV

In Nomine Satanis / Magna Veritas is a French RPG published in 1990.
It has two separate parts (INS and MV) where you play either demons or angels in a modern human world. The premise is, a long time ago, God and the Devil made a pact to prevent all angelic and demonic creatures to interfere in the open with human lifes and decisions (last time it happenned, it gave WW2 basically), creating The Great Game.

The Game is knowing who, demons or angels, are best at convicing humans to follow their ways, elevating or descending the human world in the great building of the plans.

It is very much a comedy game and you play it mostly with three d6. You achieve missions for your faction (and maybe even your Demon-Prince/Archangel from whom you descend) while trying to stay hidden from humans, possessing corpses for demons and willing humans for angels.
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>>54228848
>Bloodlust

Another French RPG (yes I am French, well guessed), first published in 1991.
It's a sort of low-fantasy kind of universe, set in a land called Tanaephis. It was once populated by your standard dwarves, elves and orks but unending wars have erased them from the map and now only humans -bloodthirsty humans- remain.

It has a variety of people with each its culture and ways which are pretty interesting in a nordic barbarian sort of way but the point on which this game innovates is with the so called God-weapons.

You see in this universe without religions, the gods have incarnated themselves into weapons to feel human emotions, passions and bloodlust through the one who wields them. These weapons are universally afraid of water because, since they are immortal and can't do anything on their own, being immersed in a lake or worse, in the sea, means waiting for hundreds and hundreds of years for someone to pick you up.

When a human picks up a God-weapon, he becomes envied and revered for he has access to its great power as long as he has it in his possession.

Character creation goes as such : you create your human and the weapon who has its own points to buy powers and characteristics (from a 200+ list) to create a weapon that is unique. Then you pick a few 'desires' from a list that is the same for humans and weapons, deciding what the wielder and weapon agree and disagree on.

But the most interesting part for me comes here : there are a few ways of playing Bloodlust.

You can play the human and the weapon, creating a sort of schizophrenic playstyle.
Players can play the humans while the Gm plays the weapons OR vice versa which is fun
Or players can split in two groups, weapons and humans, which is my favorite.

It had several published versions, most of them use either a d100 system or a d6 system with a bit of complicated combat that can be simplified easily when you know the game well.
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>>54228978
>Le Jeu d'aventures de Lanfeust et du Monde de Troy

Blah di blah baguette fromage the title roughly translated to : The adventure Game of Lanfeust and the world of Troy.

Lanfeust of Troy (and some others) is a highly popular french comic series set in a low fantasy world (called Troy) and since the comic is mostly comedy and parody based, so is the subsequent RPG.

Troy is a low fantsy world, most people live in small villages and life is generally shit around there, except for those who have money and/or great magic powers. that's the thing : magic is everywhere in Troy, relayed by Eckmül sages and everyone born in Troy has a magic power (ranging from make your eyes change colors once a day to walk on water or heal wounds) and can use them if they are not too far from a sage.

The most powerful magic powers are balanced with a condition for its use (an example from the comic would be healing wounds but only under the moonlight and not your own). You can play as other races such as trolls (hungry hairy motherfuckers that can be magically tamed with rituals by sages and make great travel companions once tamed), or humans from another land who don't have magic powers but can get other advantages.

The universe is also drenched in all sins and you can defined one or several for your character to pursue.

Its system is based on DnD 3 so d20 all over.
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>>54228754
Tl;dr

What's with the pic?
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>>54229193
just a pinch of fuck off.
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>>54229207
C'mon, don't be like that. It's a spooky pic.
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>>54229179
>Pavillon Noir

Roughly translates as Black Flag, first published in 2004.

It a a historical/fantastic game set before, during and a bit after the Golden age of Piracy where you can play all over the Seven Seas, teaming up with Blackbeard or fighting Red Rackham, fleeing the Company of India (the great Company which ruled over trades between colonists countries and their colonies).

You can play by the rules or become true pirates, Bothers of the Coast who live by fraternity, solidarity and violence or just filthy beasts who live just by violence.

The system is d10 based with localised damage and realistic healing time so characters tend to die fast if you're not careful. It also has a realistic way of portraying how a ship's crew worked with different ranks of authority and different roles to play in how the ship works.

Demands at least a bit of knowledge about ships and piracy but very fun (also you may stumble upon a Kraken and that's always a plus)
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>>54229193
>>54229237
If that's really all you're interested in, it is SAID to be a pictures of an old russian asylum but it's just a boring photo don't dwell on it.
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>>54229263
>Tigres Volants

Roughly translates as Flying Tigers, first published in 1990 (as you can see 1990 was kind of the French RPG golden age)

This one I know a less sicne I never played it but I'll do my best.

Tigres Volants is a space opera game set after the fourth world war when humans finally flew thourgh space to discover they weren't alone (and that actually most people out there descend from humans that fled the Earth long ago).

There are a few different races : the Eyldars (yes I know) who are basically Eldars but before Slaanesh, meaning sarcastic perverts.
Siyanis, who are lizardmen of great artistic sensibility but slaves to their passions. Those are plagued by a mutation that makes some of them way more intelligent strategists but devotes them of any artistic sense or even emotions.
Talvarids are huge bears with a sort of chamanic culture.
Karlans who look a lot like humans but apparently do not descend from them, are a heavily militarized people who guard the limits of the known universe.

The Earth itself is divised in factions, ranging from Copacabana, an idealized hippie kind of huge city to the High Earth federation which is all about eugenism and expantionnism.

Techwise, FTL space travel is a common thing, terraforming is a jealously kept secret (Damned Eyldars), cloning and memory transfer is expensive but not uncommon, and 'magic' is used in most armed forces.

The system is d20 based and I havn't wrapped my head around the character creation yet but it seems simple.
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>>54229378
That's all I have for now, will maybe post some weird horror games later
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>>54229263
Also this is the image for Pavillon Noir
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>>54229179
This is the image for Lanfeust
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>>54228978
And for Bloodlust
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Czech

Dračí doupě (Dragon lair) - 90s. Fantasy. 1e dnd clone that somehow come decades before OSR. Has some wierd, overpowerd demon summoming rules and punishing exp per session cap. RAW, you would have to play twice a week for over 200 years to reach max level. It’s shit.

Stín Meče (Shadow of The Sword) - 90’s Fantasy. Dračí doupě clone, encourages powergaming and charop, punishes roleplaying. It’s shit, but still has small, vocal and smug fanbase.

Dračí doupě 2 - 00’s. Fantasy. Class and level with very different mechanics for each class, yet very solid math core based on some logarithmic equation. Good enough if you don.t mind having to compare every roll to a table (one table to rule it all).

Střepy Snů (Dreashards) - late 00’s. Universal. Solid storygame effort

Dračí doupě 2 - early 10’s. Fantasy. Failed storygame effort
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>>54230476
Sounds like they don't have much imagination
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Poland got Wolsung going for it but I never played it so I don't know jack about it aside from the fact it's steampunk

That and the Witcher RPG from the 90s which was all sorts of broken, but because it was super cheap everyone had it

Oh, and we made an unofficial 2.5e for Warhammer Fantasy that took the country by storm
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>>54228754
mfw the biggest European RPG outside the Warhammer franchise is Das Schwarze Auge
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>>54230510
What was the 2.5 like ? I'm interested.
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>>54230513
Don't know this one, tell me about it.
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>>54229179
>low fantasy
>magic is everywhere
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Is there any spic/South American RPG?
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>>54230525
Yeah sorry terminology is not my forte.
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>>54228754
OY! YOU FROG EATER!
Can you tell us about The Metabarons RPG?
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>>54230521
German DnD clone set in a world that is like Golarion, if Golarion was more uninspired and boring. Metaplot driven with plenty of big dick NPCs to fuck over your characters. So much so in facxt it makes oWoD look tame. Also has rules for sex cults and other poorly weiled magical realm thingies.
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>>54230514
Actually, sorry, my bad. 1.5. 2e cale out in 2005, so long after we adapted copyright laws.

I'm too young to remember it well, but it was basicly a set of commonly used house rules, additional roles and such. No changes in fluff or anything, of course.
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Living Epics Homeric Era RPG

http://www.aiolos.com.gr/index.php?dispatch=products.view&product_id=29879
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>>54230534
OY

Metabarons is fucking complicated. Like it's more tangled than WH40K's whole set of fanfiction.

Basically it's space opera with lots of political conflicts, lots and lots of factions, a cyberpunk kind of feel with a drugged up population hooked to their TVs and you play those who escaped that addiction (called the NecroDream).

At first it books that were fucking complicated then it was adapted by Alejandro MOTHERFUCKING Jodorowsky in a big series of comics which were themselves adapted into an RPG and it's a mess.

A great mess.

But a fucking mess.

A d6 based mess.
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Living Epics, Minoan Expansion

http://www.aiolos.com.gr/index.php?dispatch=products.view&product_id=29880
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>>54230534
That's not French, though. It's a WEG job.
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>>54230546
Sounds German.

Boring, uninspired and perverted.
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>>54230599
HEY
Comics were french. And only the first two books were WEG, all others were French.
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>>54230612
>all others were French.
There are books beyond the GM screen and Path of the Warrior?
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>>54230510
I love Wolsung, but all other fa/tg/uys seem to hate it. It's a lot about grandiose pulp, over the top etiquette and black humor, historical cynicism. We've been down the dark continent slaying the ork tribes to build railroads in the name of Civilization and the Crown. We've been in the gutters of Heimburg hunting down lost cat statues from zombie nazis. We've met fairies in madhouses of electroshock therapy and chased them over the rooftops of the great city. We've dug for the lost head of corpses in highly industrial morgues. We've climbed the underside of Zeppelins to denounce an industrialist tying to instigate WWII.
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>>54230528
was wondering that myself. Sudakas I know are enthusiastic but disorganized, so the campaigns they dream up never get going. More games come from Spain.
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>>54230623
Yup, 4 supplement books.
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>>54230625
Sounds nice. What system does it use ?
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>>54230528
Anima - Beyond Fantasy and a bunch more for Spain, 3D&T for Brazil.
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>>54230662
Don't know Anima, tell me more about it.
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>>54230701
It's a derivative of Rolemaster, with all the crunch that entails, but once you wrap your head around it it's a really solid system. Strong J-fantasy influences, but not made out of cliches like many of such settings are.
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>>54230604

It has so many ways to just make you frustrated with dice.

Attacks aren't rolled against any kind of armor, you roll to not miss your own skill. For example, you have a total Sword Skill of 12. To attack you roll 1d20, and rolls of 12 or less hit. Then, the defender can choose to dodge or parry. If they roll at or below their dodge or parry (dodge is determined by stats, parry is determined by weapon skill), the attack does nothing.

So many fights get bogged down by dice luck if the opponent manages to roll well, in my experience.
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>>54230712
Aren't skill checks on 3d20? Does that not extend to combat rolls?
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>>54230546

>has rules for sex cults and other poorly veiled magical realm thingies.

Out of curiousity, which books/edition? Haven't seen anything in 5th edition that remotely resembles that.
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>>54230712
Sounds very much like WH40K's RPG to me. But with d20 instead of d100.
But I only play Deathwatch so I don't have problems such as "failing my roll"
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>>54229378
Oh yeah, OP, I forgot to tell you about the weirdest of the lot.

>Lycéenne RPG

Which means Highschool girls RPG.

It is a system based on simulating life in Highschool, with drama, football matches, lying cheating boyfriends, evil backstabbing bitches and so on.

It can be played in almost any setting even if it's made for a manga style highschool, there are extensions to play magical girls, to play in a zombie ridden highschool, in the future, in a uchronia...

It's an amateur game but it is one of the most played of the lot and having played it both in normal setting (with anime style stuff) and in a zombie setting, I can tell you it's a lot of fun.
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>>54228754

Also I've been wondering, do your countries have RPGs for children ? Cause we sure have. A lot. One of the best is based on the Oz mythos and can be played by 6 year-olds.
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>>54230781
AFAIK, the official Adventure Time RPG comes from a spanish editorial.
Of course, being made for children doesn't mean that probably the Tumblr won't make most of the user base.
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>>54230722

Skill checks are 3d20, combat is 1d20.

Skill checks are also a slog. There are so many modifiers that can come up to both benefit and hurt you. If you're lucky, the DM forgets about most of them because they're hard to keep track of.
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>>54230771
>Post Mortem

Where do characters go when they die ? Well, in a special kind of Hell were they are placed in a sort of city resembling their world of origin, ruled by a powerful specter. The currency here is frgments of your soul, memories and skills and you gain them by 'killing' (momentaraly incapacitating) other specters. When you have 100 fragments you can make an X-marble with it which allows you to 'gain a level'.

You have two stats, Soul and Spirit each going from 1 to 7. Soul allows you to do things you knew how to do when you were alive and Spirit allows you to learn new things and do stuff you didn't know how to before. When you go up in one stat you go down in the other.

You have 7 HP and 7 Life Points. When you reach 0 HP you loose one Life Point and reappear in your city of rebirth. When you reach 0 Life Points, you disappear.

Which means you can basically play any character from any game, book, movie or universe (keep in mind that they are all balanced by the rules so Cthulhu won't be more powerful than any of the Mister Men)

Played with only one d8, this game is a ton of fun.
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>>54229378
Ok. But Tigres Volants isn't French, it's Swiss. It was published by Les Créateurs Genevois. I know the author, Alias, who's from Geneva Switzerland.
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>>54231068
Oh yeah right I forgot.
Sorry mate didn't mean to steal your material
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Polish here, from what I know there are mainly lots of post-apocalyptic games here, many Poles in general seem to have a boner for post-apo for some reason. All Polish fantasy systems that I know of were released quite a long time ago, and from what I know they were apparently good, but overcomplicated as hell.
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Also, in the French games, OP forgot Berlin XVIII, a low-tech cyberpunk game, set in a depressing post WWIII universe, where the European Federation is fighting for about 30 years against Ursia (the Soviet Union). The players play Falkampfts (cops) in Berlin's worst area, the infamous Sektor 18. It's kind of a mix between Blade Runner, Colors, Cobra, Dirty Harry and Hill Street Blues. The two first editions were quite a mess. The third edition was excellent. Rules were kept to a minimum (maybe 20 pages) and most of the book was simply the description of the world (about 250 pages). A shitty PBTA-based new edition is now coming out.
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>>54231086
You didn't mention Stella Inquisitorus, which is basically INS/MV in space. This game rocks and is basically Rogue Trader but published 20 years before. It was probably heavily inspired by WH40K and Space Hulk.
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>>54231150
Oh yeah, I completely forgot we got Neuroshima too

>many Poles in general seem to have a boner for post-apo for some reason

Same reason why Warhammer took off this hard. We are a nation of cynical fucks
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>>54231155
OP here, didn't know this one in particular.
Thanks for the participation
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Another fairly known French game is Kuro. It's a mix of cyberpunk and Japanese horror - which sounds cool until you see that it's mixed with Japanese mythology, too.
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>>54231173
Didn't know this one either
(and as always we can see the French are always quicker to be picky and critical rather than be happy about what's happening) (love my country)
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Polaris is another fairly known French game that had multiple editions and got translated into English. It's basically a sci-fi post-apocalyptic game set on earth. WWIII destroyed the world. The only survivors were people living in subaquatic colonies. The whole game is set under water (the ice caps have melted submerging whole countries and earth's surface turned into a mutated hellhole), where different factions fight for power and resources. The first edition had a horribly complex system. I don't know if it got improved with the later editions.
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Bitume is a humorous game set in post-apocalypse France. It's full of references to French pop culture from the late 1980s to 1990s. The story is that the Halley comet passed too close to the Earth, causing massive natural catastrophes. Though, the worst effect was that it caused a global amnesia. People forgot everything. As time passed, new and crazy societies/tribes/cults appeared, based on what the survivors deducted from old "artifacts" cartoons, videocassette covers, magazines... Some tribes would be: kids, punks, skinheads, vigilantes, indians, amazons, communists, hell's angels, vikings. The system is fairly complex, but it features a decent vehicular combat system, and a vehicle creation system.
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SimulacreS was a French universal RPG published by the main RPG magazine, Casus Belli and France's main game editor of the early 1990's Descartes. Official modules present themselves as small booklets with a part containing the rules and one part featuring pre-built characters and one or two adventures. The system is very rulelight.
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>>54231536
And there are many more: Heavy Metal, Cops, Scales, Nephilim, Maléfices, Hurlement, Milles Christi, Guildes, Dark Earth, Vermine, WarsaW, Cobra Space Adventures, La Méthode du Dr. Chestel, Mercenaires, Wog Shrog, Mega, Raoûl, Reves de Dragon, Qin, Nightprowler...

RPGs were hugely popular in France during the 1980s and 1990s.
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in Italy we have Sine Requie: at the end of ww2, durning the D-day every dead person in the world came back as a zombie. the american invasion failed, France and England are reduced to a wasteland, Germany regrouped and formed a new reich, the pope took control of italy, the citizens of the soviet union started hiding in giant silos ruled by a communist computer and the old pharaons returned and took control of Egypt. it's a bit of a kitchen sink but the different nations are mostly separated. it uses tarot instead of dices for action resolution. i also know of Lex Arcana (an rpg set in ancient Rome with magic), Kata Kumba (fantasy rpg) and an rpg inspired by the italian comic Dylan Dog but i never played them
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New Zealand has Normality: The RPG
Fuck knows what it's about
http://www.1km1kt.net/rpg/normality/comment-page-1
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>>54231948
>the two guys in the comments white-knighting the authors real hard
Sometimes, when your reaction is "what the fuck is this nonsense", it really is just nonsense.

>The two authors began on a two-year journey of rage and frustration at the state of the world, and the reactions of those around them to their concerns. We became filled with hatred toward the roleplayers we encountered at local games and conventions, and so we set out to hurt them.
Oh boy.
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>>54231635

I would say Rêve de Dragon is the granddaddy of the French scene. Both from a historiographical and representational standpoint. Been translated in English too (as was INS/MV but then the US version totally missed the tongue-in-cheek humor It seems). Don't know if I should post it, last time I uploaded and posted something in one of those threads I got banned (this place sure has changed).

I don't know about the game itself, but but you can see the filiation to a game like Cadwallon - the Rackham line in general. Great setting.

Have to mention Thoan - Philip José Farmer RPG. Weird and interesting mechanically.

Te Deum pour un Massacre is an incredible thing if you love your RP to be drenched in real-world history.

In today's US-centric context, people would just lose their minds over Shaan. A self-conscious leftist game in which you play the aliens of a planet being conquered by humans. Always found it a bit jarring in execution, if well-intentioned. But interesting nonetheless.
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While looking at my Library: Würm - a prehistoric RPG is definitely worth a mention too.

I loved first edition Nephilim, when it was still a bit of a mess looking for itself, less so what the game became as it went more pro. Personal preference aside, it's a cool setting/game.

Oh, Lyoness, a game on Jack Vance's setting is worth a mention too.

So many cool stuff really - Post Mortem, a game in which you play your other game characters after they die is pretty silly in a odd way.

If you can speak French, the GROG is probably the place to go look up for stuff. If you don't know it: http://www.legrog.org/
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>>54231924
>Sine
I find Sine Requie's tarots so cool, holy shit. I've never had the chance to play it, but a friend of mine played it a lot and apparently it is a bit of a meat grinder: wounds give you more and more penalties has you get them, and things quickly snowballs.
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>>54231924

That sounds insane in a good way.
Like, say, Feng Shui.
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>>54232362

Shit, sorry, just opened the book; Lyonesse is in French, but it too is Swiss.
>>
>all these french RPGs
>no mention of Empire Galactique
Sadness. Also, I'm a Britfag so I may as well bring up Dragon Warriors.
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>>54232815
I love the style of Dragon Warriors.
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>>54228754
The only one I played from Spain.
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Are you a bad enough pretorian to defend to Endless Empire from misterious magical forces cospiring to end it?

https://it.wikipedia.org/wiki/Lex_Arcana goggle translate this

>game was pretty great for its age, nowdays your mileage may vary. Still, from the guys of TOR, and a pretty interesing premise
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>Oktoberlandet

It's a dark fairytale steampunk game set in a a roughly 20th century russia-analogue.
The Tzar is ruling the country from his capital of Leongrad. industrilization is in full swing so many peasants are bought out and forced into the factories. In the overcrowded slums revolutionaries and cultists mingle in the shadows and compete over the hearts of the people. But just as the Tzars royal scientists launch a probe over the urals into the lands of eternal fog something shifted. The stones, warding against the fog began to weaken and the influence of the old witch Baba Yaga is felt once more.
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>>54236156
go on
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>>54235735
>mentions Lex arcana
you are clearly have the refined tastes of a patrician, aethiopeo meo!
you don't happen to be able to share a copy, do you? Even if in italian? I can translate
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>>54236335

As a matter of fact, actually I do.

https://it.scribd.com/doc/37545725/Lex-Arcana-01-Manuale-Del-Giocatore

Tough I don't know how to save this scans. The Libro Base are the four small booklets for the base game (well, I guess you could get that even without knowing italian...). The 1 and 2 are the actual rules, 3 is the setting*, 4 the adventures.

*=setting isn't anything too absurd: the empire went on as it was in Hadrian's time, more or less. They talk about the legions and the preatorians, but the magic part isn't detailed, you have lists of monsters. I think the idea was to kinda detail the various unnatural menaces that dot the empire in the expansions, considering what they did with Carthago and to a smaller extent Italia.
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>>54237064
Thanks a lot, friend. I had heard of the game's way of handling combat and really needed to see for myself. I wanted to see how well it works compared to the usual turn-move-attack system
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>>54237174

No problem, but.. it actually has turns and all that jazz. You might be thinking of some other RPG?
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>>54236222
Well that's more or less it. The country is a fairytale russia crossed with Narnia. (Hence all the lion imagery around the Tzar.)
The Wardingstones where put in place to keep Baba Yaga and her giants out. Cuz at the beginning of time she tried to darken the land but the first Tzar threw her down and banished her to the mist. There are other dark powers besides Yaga, such as Ded Moroz, The Baron of Dark Technology (ie, russian santaclaus, but evil.)

As far as anyone knowns there is nothing out in the mist. Besides Yaga's hordes and dark spirits. Once a foreign king called Oberon came through the mist on a diplomatic mission to the Tzar. But that was so long ago that no one knows if it's just a story or not.

The book itself is layouted in a cool russian modernist style which sets it apart from most other rpgs I have ever seen.
In addition, the book uses in world documents which intentionally give an incomplete picture of the world and it's people. So there are no real truths in the game, besides what the GM and the players makes of it. Not that this is a great innovation or anything, but I think it's a neat touch.
>>
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>>54235735
>>54231924

Some more stuff from Italy.

Ultima Forsan is a Savage World setting where instead of the black plague it was a zombie virus that ravaged Europe in the 14th century. 100 years later the surviving European states are banding together to start the "Reinassance" of man on earth and face the threat of the Black Sultan and his hordes of saracen zombies. It's basically Reinassance era zombie apocalypse with black magic, alchemy and a bit of Da Vinci style gearpunk.

Dawn of Cthulhu is from the same guys as Sine Requie, it's a setting where the Lovecraftian apocalypse came and went, leaving humans, ghouls, Mi-Go and other minor races to fend for themselves in a world that mixes 20-30s art deco, non-euclidiean geometries, Noir cliches, eldritch horror and a parody of the period's american society, particulatly race relations.
>>
>>54237921

Knowing them the latter will be a mess.

>yes, I hate Sine Requie, the setting almost as much as the system
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>>54230655
It combines cars and d10. You normally roll 2d10 and take the higher one. Depending on your stats, you may also reroll and add to a higher number, thus giving you epic feats at times. You may also use cards instead of your dice or to throw elements into the story. These elements depend on your archetype and tne card's suit, but you'll have to weave them into the plot.
>>
so many french RPG's, and yet nobody talked about le donjon de Naheulbeuk....
>>
>>54238165
>cars and d10
>roll dice then proceed to have a destruction derby with minivans to determine action outcome
>>
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>>54231635
Wish someone had scanned "Chroniques de la Terre Creuse"...
>>
>>54238627
That's because it's a shit game darling. Play Lanfeust instead.
>>
>>54237406
That sounds fuckin' awesome
I want to see the art for this setting
(I'm a sucker for reinterpreted myths and classic tales)
>>
>>54241786
What's this one about ?
>>
MYFAROG
>>
>>54245655
The Norwegian dank meme game.
Apart from that (that other guy wasn't me), other Norwegian RPGs are Itras By, Imperium 3000, and Draug.

English translation of Itras By for those interested:
http://www.vagrantworkshop.com/files/itras_by_preview.pdf
>>
>>54237406
There is no translation to this is there?
>>
>>54229193
It's from Pina Bausch's "Barbe Bleue" (1977) ballet. Google it, if you want.
"Story" about asylum is a fake.
>>
>>54246770
Is it ? Wow I didn't know. I love Barbe Bleue, adapted it into a scenario once.
Thanks dude
>>
>>54237921
Ultima Forsan sounds fucking awesome, I want to run it one day
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>>54231635

>not mentioning Raoul
>>
>>54247124
>not reading all the posts before whining

Typical Frenchie
>>
>>54247146

fuck, I did ctrl+f though but I probably misspelled it

>>54231536

Yet the most popular games here would still be dnd / shadowrun / warhammer / l5r / etc.
Our games are marginal for most of them with a few exceptions, like INS-MV
>>
>>54247211
I don't agree with you but I may hang out with less typical players.

Also nobody talked about Patient 13, one of the best atmospheric games I've ever played. Sadly I can't talk much about it because spoiling its secrets would spoil the game.
>>
>>54241786
Je l'ai en papier.
>>
>>54235083
>Captain Alatriste RPG
>Not available in English

Envy is a form of pain.
>>
After reading the thread I realized something

Are french the only people that make comedy RPGs ? Purely humurous games ? I've so rarely stumbled upon comedy RPGs from other countries and we seem so eager to make them around here. I love them, don"t get me wrong but I'm just wondering...

Isn't the rest of the RPG World taking itself too seriously ?
>>
>>54247587
Well to be honest, we frenchies might be arrogant and snarky, but we have an exceptionally high tolerance for self-derision
>>
>>54247587
Maid
Paranoia
Toon
Teenagers From Outer Space
GURPS - IOU

Macho Women With Guns is kind of a comedy RPG, given that it's rather difficult to play it dead serious.
>>
>>54247587
Japan has a bunch.
The most well-known here probably being Maid RPG.

I want to say Germany has some as well, but the only one I can think of right now is really more of a series of co-op gamebooks than a proper RPG.
>>
>>54247587
A think a strong sense of humour/parody runs through many British-designed games
>>
>>54247587
Also, on the subject of comedy games, isn't "Oui Seigneur des Ténèbres" french too ? Or is that an import ?
Not exactly a rpg, but it's close and hella fun

For those who don't know what it is : one player acts as the Dark Lord and all other players act as incompetent goblins, returning from a failed mission and who will try to pass the blame to one another, using story cards to fluff their excuses and accusation cards to put others in the shit. I think there's a business about having to accept everything the others say because the Dark Lord has cast a zone of truth so you can't just say "nuh uh he's lying" and always have to build up on the accusations
Game ends whenever the Dark Lord gets fed up and ends up executing one of the goblins (usually when one runs out of "pass the blame" cards)

Quick game and a hoot to play with friends, sober or not
>>
>>54247647
german humour is also sometimes difficult to recognize from just germans germaning
>>
>>54247672
It's french but it's not really an RPG.

Good game though. Love it.
>>
>>54247678
I am speaking from a German's point of view.
>>
>>54247672
Sounds like a Paranoia debriefing.
>>
>>54247712
my condolences
>>
Spanish RPGs

Aquelarre
Anima
Comandos de Guerra
Exo
Xtraidos
Aventuras de la Marca del Este
Walkure
X-Corps

And a bunch more.
>>
>>54247715
Paranoia worked really great in france BTW. We have forums, meetings, very serious people playing it often... Never played it myself but I know some of the lunatics who do.
>>
COPS is fairly known, but it had a difficult development. It started as a not!Star Treck black ops game, then a short lived game closer to the end result (Los Angeles 2035), before becoming the actual game.

>>54231635
But everything changed when MtG attacked...

>>54247587
I think the issue is twofolds.
US puritanism (as illustrated by things like TSR code of conduct) tends to make things more serious. You don't make jokes when you have to watch out for sex, gore and religion.
It doesn't prevent fringe games, but they'll use shock value as a "take that, establishment" rather than comedy.
DIfferent kind of humor. Where a french author will make puns everywhere, an anglo is more likely to portray absurd situations. For example, 40k orks are a comedic race, but it won't be expressed in the rules outside of ork speak in a few places like gorkamorka.

Btw, is it me or are french games quite left-leaning and antimilitarist most of the time? Strange for games generally focused on killing each other.
Even in satire like INS/MV, right-wing people seems to be a primary target. Does France had extreme right problems in the 80's-90's, or does that just comes with the subculture?
>>
>>54248188
Most RPG players are of bourgeois leftist origins
>>
>>54246207
Maybe Modiphius is working on one. It's the Mutant: Year Zero gang who publishes it in Sweden under their indie label. I haven't heard anything on that front. From what I understand the current plans is to release a short story collection and a big honking campaign called "Red Star over Leongrad."
>>
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>>54245306
Here you have the intro to chapter 1.
>>
Another small french RPG is Mantoïd, a game taking place in an universe that has been destroyed and the remnants have remade into a sea of chaos by a god who really doesn't give a single fuck. It's really inspired by Heavy Metal/Metal Hurlant aesthetics full of drugs, sex and random weird shit. It is a high-lethality game where the GM is encouraged (nearly forced) to make shit up on the fly. Heroes can be human clones, mantis men, pig men, giant scarabs and encounter barbarians, killer robots or human centipedes, or can roam in the remnants of the old universe.

In my opinion it's mainly good for one shots, and especially with large groups. IIRC the guy who wrote it really had conventions in mind.
>>
Brasil have:
>3D&T (Defenders of Tokyo 3rd Edition)
Started as D&T (second edition was called Advanced D&T - AD&T) with satyrical super heroes, super sentai system. Generic in a way that allowed stats for Godzilla, Goku, Predator, Saint Seya, Power Rangers, Mortal Kombat and Darth Vader.

>Tagmar
90's attempt of D&D clone, with resolution table. Used 2 health bars: Physical Points were meat points and Heroic Points were plot armor. Quite nice, have a 2nd Edition on the Internet.

>Desafio dos Bandeirantes
A Bandeirante is the Brazil's adventurer in the 1600-1700: explored uncharted lands searching for gold, facing natives and mythological beasts from the folklore. I still wish a new edition.

>Tormenta
A setting made by sewing together all articles from the RPG magazine of the time in one (not so cohesive) world. Started as multi system (0D&D, AD&D and GURPS), today uses an OGL system derivative of 3.pf
>>
>>54248188
>Btw, is it me or are french games quite left-leaning and antimilitarist most of the time? Strange for games generally focused on killing each other.
Because there is very few right-wingers creative enough to play RPGs enough to be a market, and even less to be authors.
>>
>>54248188
>Btw, is it me or are french games quite left-leaning and antimilitarist most of the time?

I don't think it's only related to french games, Shadowrun, 40k and Cyberpunk are also mostly left-leaning.
As for INS/MV, if I recall correctly the game mocks most of the different "sides", it's just that far-right is an easy target for most medias in generals (movies, video games, etc.).
>>
>>54248769
This.

There isn't a lot of right-wing games, because people playing RPGs are usually rather young middle class people, and those tend to be left-leaning or centrists.
>>
>>54247587
In videogame we also have lot of puns.
French videogame are filled with humor and usually it's a very bad point for americans.
Look at Divinity:Original Sin for the latest. It's a typical french game with serious moment and fucking stupid moment made just for a good laugh.
The puns and the humor is very criticized, but french usually think it's funny.
>>
>>54247587
>Isn't the rest of the RPG World taking itself too seriously ?
Honestly yes.
>>
>>54248188
>right-wing people seems to be a primary target
You have to understand than in France, the majority of the US presidents or candidate to the presidency would be extreme right. Our right would be filthy commies to americans (well, a bit less now with the EU but still)
The social and cultural values are mostly left leaning as well, for a long time right wing politicians were heavily criticized if they thought differently than the left on social issues
>>
>>54248873
>Look at Divinity:Original Sin for the latest. It's a typical french game with serious moment and fucking stupid moment made just for a good laugh.

The game is belgian though, and from the flemish part.
>>
>>54248993
It's basically the same.
I lived in the Nord for years, and Belgium is a tiny France with a tiny France culture.
We have the same joke and the same way to approach comedy.
>>
>>54248956
The right-wing in France can be summed up in two groups
>catholic right, mostly old people
>prole, real TV-guzzling far-right from shitty desindustrialized areas

Not really the best populations for RPG players.
>>
>>54249056
Oh yes, because the left win every election, and they always dominated.
The majority is right wing, but it's not nice to say it. If you say you're right wing, people think you're an asshole.
>>
>>54249112
>The majority is right wing
A bit ignorant (or deluded). The right-wing secured its power in the 90s and 00s by allying with the centre, but really the right-wing is far from being a majority.

However, supporting open crooks is being an asshole, and the two main right-wing parties are full of alledged crooks.
>>
>>54249155
Oh wait. Let me guess.
You think Macron is left wing.
>>
>>54249184
He's a centrist. A centrist who got elected with the centre left and centre-right votes lost by the PS and LR. A centrist with an agenda as close as possible as every centrist in the last century, allied with the historical centrist party.
>>
Via Prudensia, Danish system for whatever kind of campaign you wanna run. Roll under with stats for all the usual things and size, includes flaws and perks. Perks include stuff like "Super Cool" which lets you completely ignore any affects to your mental state so you can keep your cool. Flaws have shit like "Homosexual" which is really a problem if you're stuck on a submarine with 200 homophobes. Yes, that was the example they went with. Also, taking enough damage to a limb makes it fall off or explode or whatever's appropriate. Healing said leg with magic or bandages makes it gives it back, leading to fire fights where your Super Cool dude gets his left leg melted with plasma off three times without reacting to it.
>>
>>54249236
Fucking no.
Being pro entreprise and having the vast majority of measures being right wing, and saying you're tolerant, inclusive, antiracist and that you're going to reform education with weak reforms does NOT make you left leaning.
He's not centrist. He's a right wing liberal, pro economy, with a "nice guy" coat of paint.

The big problem is that if someone has left social values, we cannot say he's right wing in France, even when the integrality of the program is right wing.

The two left wing candidate, Hamon and Melenchon, trashed Macron at every occasion and said that he was right wing.
>>
>>54249301
>The big problem is that if someone has left social values
Fucking genius, maybe it's because left and right aren't based on economical issues only.

Second point, in the country with the highest public spending and the most covering welfare system in the developed world, having pro-business ideas doesn't make you right wing. However wanting to keep the status quo makes you left-wing.

In France, the right-wing is a well-defined thing that is mostly based on values rather than economy. Being, as you say "a liberal, pro economy, with a "nice guy" coat of paint" is litteraly what a centrist is.
>>
>>54249400
>maybe it's because left and right aren't based on economical issues only
Oh yeah right, instead it's entirely based on "do you want gay marriage? Oh that means you're left wing!"
>However wanting to keep the status quo makes you left-wing.
Fucking Sarkozy must have been left wing then, I don't remember the social security or the governement spending going down.

In France, the right wing/left wing division is a scam so you can vote for guy A who like gay and want to make you work more for less pay or guy B who doesn't like gay and want to make you work more for less pay.

Hamon and Melenchon were left wing. Macron is no where near that.
I'm going away because this was enough /pol/ for th is thread tho, and we're not going to agree anyway.
>>
>>54249468
But you are partially right. Hell, I am not saying Macron is a leftist in any way, he's a centrist. Specifically distinct from both the right and the left. I mean it's true that since the 90s the centre was extremely weak in France (because most of the centrists were allied with the PS or the RPR/UMP). I mean look at how things are doing with the centre-right people within the LR (badly), or how the PS exploded and most of the centre-left went with Macron.

I mean, consider that the main political reference for the right wing was De Gaulle, who wasn't a pro business liberal but a staunch authoritarian who made possible the huge interventionism of the state in the economy. That's why I say that being a pro-business liberal is specifically a centrist thing. However you can disagree, I have no problem with that.
>>
>>54248873
This
French jokes and puns are what uptight americans dismissively call "dad jokes"
And they're great
>>
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I'm sorry for turning this thread into /pol/ with my question.

>>54247730
There's also a nice Blacksad rpg from Spain.
>>
>>54249112
>>54249155
>>54249184
>>54249236
>>54249301
>>54249400
>>54249468
>>54249685
I hope you're saging you derivative bastards
>>
>>54249892
Sorry for debating. However, for your answer, it seems it's because people with "right wing" social values don't give much of a fuck about rpgs at large. Except Varg, that is.

Also back on topic but still slighty off, there's also one big board game author in France : Bruno Catala
>>
>>54249892
>Blacksad RPG
Tell me more. Now.
>>
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>>54249892
Interested about this
Blacksad is one of the few comics with anthropomorphic animals that's not a furry shitfest

Also, pic very much related to this thread
>>
>>54250001
Please do not talk about Myfarog
It is more tragic than it is hilarious (and it is pretty hilarious)
>>
>>54250001
Dunno. I regularly play with people coming from the whole political spectrum, although not at the same time because I don't want that kind of bickering at my table, and had a regular group in the army.
Plus without the DnD witch hunt that took place in America, traditional families weren't scared away from rpgs in Europe.

Might be like in other french medias like comics and TV, where a lot of the publishing structures and major authors are pushing a leftist agenda.
>>
>>54250371
>pushing a leftist agenda

Or they're just writing what they know and don't care the least bit about any agenda of any sort.
But I guess life just hasn't the same color withtout conspiracy theories.
>>
>>54250371
>Plus without the DnD witch hunt that took place in America, traditional families weren't scared away from rpgs in Europe.

France, at least, wasn't spared from the witch hunt, although it came more from the media and family associations rather than religious zealots.
>>
>>5425000
There's also Albedo (which has an australian-made rpg). I get such a hard on for hard sci-fi political intrigue and lethal tactical rpgs that I'm oblivious to any eventual furry shitfest in it.

And the author's putting it on the net for free, too:
http://stevegallacci.com/
>>
>>54247016
It's pretty fucking neat, they even got some of the sourcebooks in English on Drivethru and similars.
>>
>>54250495
Anon, sometimes it's done well (Mezieres), sometimes not (Tardi), but if you really think french comics aren't dominated by leftists in a visible way, woah.
And ww1 and sci fi are subjects that you can threat no matter if you are a dirty commie or a stormnigger. So when your political views show in that kind of work, it's because you wanted to (or are a raving fanatic, but those are pretty rare).

Same with the major TV channels.


To keep it on topic, the only "right wing" french rpg I can think of is La Brigade Chimerique (excellent, btw), shows how balanced the field is.
>>
>>54250969
They are dominating the scene but I will not blame any author for not writing purposefully from the point of view of someone who has the exact opposite political opinions as himself.

Write what you know.

And I admire people that CAN write what they don't know and try to emulate what being someone else is. The thing is, they're rare. No agenda. Just people writing what they know.
>>
>>54228754
-Antika and Ouikouméné, rpg about ancient greece and various mythos, in the former, you are a descendant of one of the olympian, I started a campaign with two friends we are having fun

-Luchadores: On a isolated island in the bermuda triangle, masked Heroes(Luchador) are fighting against monster coming from El Spiral Grande, a rift in the ocean, the whole system is inspired by old monster movies, pulp stories and lucha libre
>>
>>54250615
I don't remember the with hunt at all.
But most of my family is atheist.
But well, almost everyone I know is atheist.
>>
>>54251386
I know Luchadores. It sounds really cool even if I never played it myself.
>>
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According to friends, Idee Fixe (polish cyberpunk) is dope.
I don't speak polish, so I don't know more about it.

>>54251020
Just write what you know? In a sci fi setting? Next you're gonna tell me that Tom Clancy doesn't put right-wing propaganda in his books.
Seriously, dude, there's a difference between writing after your experiences and inserting your views in a book. In the same way that's there a difference between writing a sex scene and going full magical realm.
I would have difficulties figuring the political views of Ayroles by reading his BDs; Tardi, on the other hand...

Not to mention authors like Le Chien get completely sidelined and struggle to find editors.
>>
>>54251020
You are also viewed very badly when you are right wing and you try to do something creative. That's kind of a modern problem because it's happening a lot in the west, but you shouldn't underestimate it. It does not encourage you to go in the field when you feel you're going to be rejected, or when you actually are.

I know several right wing people I play with, but they usually keep it for themselves because they don't want to be insulted.
>>
>>54251554
Yeah, write what you know in a sci fi setting, of course.
Especially in sci fi. This genre was used for decades to talk about our society and the way we view things and act upon them. Just look at Star Wars or Star Trek. They're all about commentary and/or emulating history IN SPAACE

That's why I don't like it BTW.

>inb4 you've not talked about that one show in the 60 that was totally not like that
>>
>>54251573
Well it depends on which medium you're talking about but yeah, RPGs are like that. Racism, sexism and even just right wing viewpoints are often pummeled to the ground in games.

I don't know that much because I play with people that like to have characters ranging from extreme SJW to straight nazi.
>>
>>54251616
>Racism, sexism
That's the main problem. When you say you're right wing, some people assume you're sexist or racist. So you can't say it.

I'm not saying there is a lot of right wing people in RPG, but I think there is less of them because of intolerence, ironically, rather than lack of creativity or shit like that
>>
>>54251616
cont.
Also right-wing opinions are often assimilated to racism sexism and the like. Which I hate.
>>
>>54251654
>>54251656
Yeah just adressed that man don't go supernova
>>
>>54251480
https://fr.wikipedia.org/wiki/Jeu_de_r%C3%B4le_sur_table#La_stigmatisation_m.C3.A9diatique

It all started with the Carpentras cemetery profanation (turns out it had nothing to do with RPGs, but at the time it was the perfect scapegoat) and one instance of the "Bas les Masques" show which drew a super-biased caricature of the hobby, literally painting it as a new satanic cult to scare the good people and make good audience ratings. The host, Mireille Dumas, became the worst-than-hitler-nemesis of all french RPG kids from the nineties overnight
>>
>>54251692
Oh God Mireille Dumas that bitch. Yeah I remember that.

I think that's one of the reasons that made RPG in France mostly left wing, the people that were trying to demonize it werre almost all right wing or even just straight religious mad people. Most of the RPG scene now are either the people that lived the scandal or the kids of these people.
>>
>>54251692
Fuck
I was too young to care, and I never saw any stigma on RPG, just the big majority that never heard of it, so I assumed we dodged that bullet.
>>
>>54251788
The TTRPG market was flourishing at the time, and after that era, it just crashed and became the tiny niche it is nowadays.
To be fair, the advent of card games, and the constant growth of video games also contributed to the decline, since those were hobbies that were easier to get into, not requiring 4-5 people to share the same schedule for several hours per session on regular sessions.
But still, TTRPGS would be more common and mainstream without that unnecessary bad rep.

Let's say the one good thing to come out of it is that it forced players to gather and organize as a federation in order to defend themselves.
>>
>>54250949
Yeah, I looked at the Taste of Macabre introduction. Scratches my Renaissance-fantasy itch since geedubs won't anymore.
I might actually get the English books once I get paid.
>>
>>54251692
Wasn't there a man that backstabbed his math teacher while screaming "Die, Sauron!!!", too?

Nonetheless, it was a couple tv shows ands newspapers articles, with as many if not more reasonnable and pro-rpg opinions.
Nothing close to the american massive campaigns autodafés.

I think Backstab magazine did a dossier on that topic back in the day.
Speaking of which, France had two excellent rpg magazines in the 80s: Jeux & Strategie and Cassus Belli. The former treating all kinds of games from Go and Poker to computers and wargames.
I've found some old issues recently, and they are amazing in terms of content, even compared to current productions.
>>
>>54231150
You forgot the shit about Dzikie Pola, Monastyr, Kryształy Czasu, Wiedźmin: Gra Fabularna, Wolsung (also released in the USA) and the obscure jewel that's been somewhat known abroad, De Profundis.
>>
>>54252105
Knowing how polish and english pronunciations differ, I'm curious about how all those sound like.
>>
>>54252166
here you go anon
Wolsung's full Polish title is Wolsung: Magia Wieku Pary (Wolsung: Magic of the Age of Steam), as I've read it.
http://vocaroo.com/i/s0216JoqqKDX
>>
>>54252020
>it was a couple tv shows ands newspapers articles, with as many if not more reasonnable and pro-rpg opinions.

The TV shows were pretty much all painting alarming and biased pictures of reality. They never had anyone on set to bring counter arguments, simply because the hobby was completely unorganised at the time (lessons were learned, and that's what prompted the creation of the federation). And it wasn't "just a couple TV shows", those were just the most blatantly biaised ones, but I can't count the number of times I had to re-explain to my mother that "no, we're not doing satanic rituals in the woods by night" after she saw yet another one-sided report on the evening news.

As for magazines, like you said : Backstab did a dossier on it, as well as other RPG-dedicated titles, which means that the people who read those articles were exactly those who were already aware of the reality, while the general public, misinformed by the TV shows, never even heard of those articles, let alone read them.

And just because it might not have been as massive as in 'Murika doesn't mean it wasn't a proper witch hunt. When a flourishing industry crashes down over 2-3 years, and when mothers personally coming to the game store to inquire about their kids buying RPG books wasn't an anecdotal event, some even threatening the cashier despite him being very professional and trying hopelessly to explain the truth .. well that's still what I call a witch hunt.
>>
>>54252259
Thanks anon. It was closer than what I had imagined.
You have a soothing voice, no homo.
>>
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>>54252856
for you

If some of those piqued your interest, most of games I've mentioned have an article about them at wikipedia in English.
From this list I've only played Wolsung, Kryształy Czasu and Monastyr.
>Wolsung
Take XIX century Europe and a bit more, shift it to steampunk with magic and fantasy races, make every country distinct and somewhat stereotypical and get ready to be playing a full fledged action movie where characters are basically stars of Rambo's, Bond's, Jones' and Holmes' caliber. Additionally, the system's rules turn your table into a small casino, utilizing dies, tokens and poker cards.

I'm going to take a shower and eat, in case this thread stays alive until I'm done I'll describe how I felt about the other 2. Especially Monastyr's interesting. I've also played Neuroshima so if someone wants to know more about that, I'll be happy to elaborate on that too.
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Another french game, Shadows of Esteren is great dark fantasy, and got an awesome soundtrack. There are decent board games spinoffs, too.

https://www.youtube.com/watch?v=-Ug7ASPqHRE
(full playlist)
https://www.youtube.com/watch?v=hfOWss5uhYk&list=PLksz9CsyHn9zZ-7HbdDNJNLLtNx4uA1PI
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>>54245616
It's an RPG based on the novels by Alain Paris of an alternate future based on a Nazi victory in WWII. A thousand years have passed since the blond Furher vanquished the enemies of the Reich, and his people rule as feudal lords in the hollow Earth.

The Nazis managed to develop nuclear weapons before the Allies, and caused a nuclear winter. Technology regressed, and propaganda turned morphed into folklore and legend.
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Ratten! is a german rpg where you play as Rats.
You have different Packs (think of them as Clans in Vampire) and you live in an old abandoned department store.
Its on the rules light side, but not freeform.
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>>54260017

the corerules are also free it seems (in german of course)

www prometheusgames de/download/pocket-rpgs/ratten-grundregelwerk.zip
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The D20 Rules for Engel have been one of the worst i have ever seen.

I still love the Art and Setting.
Works very well with FATE.
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>>54260305
What's the setting ?
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>>54249892
>Blacksad rpg
Finally
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>>54228848
I was going to say this game sounded like "In Nomine" and went to look it up. It turns out "In Nomine" is the English translation of it.

https://en.wikipedia.org/wiki/In_Nomine_(role-playing_game)
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>>54264472
Damn, there's a translation.

It looks a lot less fun though.
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>>54264897
Ok just read the wiki it looks boring as hell. The original game is FULL of parodic humour, puns and comedy.
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>>54245289
Oh I know, I know :^-)
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La Brigade Chimerique is indeed absolutely fantastic.
One of the best settings I have ever seen.

I would love to see it translated and played in english.

Btw, anyone has links to download pdf versions ?
I can't find any.
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>>54265838
May have the french one, can post it tonight if I don't forget
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>>54265866

I'd be very grateful.
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>>54230528

Eoris's creators are Columbian.
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Russian fa/tg/uy here.

Just to be clear - I haven't played anything listed below, so I may be wrong somewhere.

So, we have "Red Land" ("Кpacнaя Зeмля"), which is basically sourcebook for Savage World (licensed here as "Adventurer's Diary"). It's a game about Russian Civil War with a lot of mystic, apocalyptic and !western ("eastern" as marketed by its creators) themes.

It would've been nice, if it weren't so restrictive with tying faction and ideology to abilities. And forcing characters to become the grotesque avatars for their faction.
There are four factions: Whites (nobility, military, pro-Imperial loyalists, but not explicitly pro-Tzar, actually), Reds (commies), Greens (peasants with some pagan world outlook) and Blacks (anarchists and criminals).
First failure is already here: Nestor Makhno was an anarchist, but in this framework he would've been Green (because of land-centered pro-peasant ideas).
Next, you're chained to your faction's paradigm. You just can't create White with "progressive" scientific world view. It can only be a quasimasonic conservative with kabbalistic magic. Any kind of scientific paradigm available only to Reds. You can't create Red with insane luck - it's Black territory, etc.

Another game which worth a mention is "Age of Aquarius" ("Эpa Boдoлeя", "First Russian TRPG"). It's thematically close to Secret World MMORPG. Invisible occult war, some magic creatures and a lot of investigations, with heavy anime influence (at least in book art). There were two editions, and it's still imbalanced and unplayable, as I heard. It's been also often compared to cWoD (concretely - "why play this shit if you can play cWoD?").

There's also "ARRRGH!". "Satyric inferno-realism RPG". It's a parody on Russian occult and Satanic online community from 2000s and Russian "battle sci-fi" genre. I'm not sure if I can tell much about it, but general consensus says it's nice.
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>>54230513
>mfw the biggest European RPG outside the Warhammer franchise is Das Schwarze Auge

DSA might be popular in Germany but is almost unknown in the rest of Europe. If that makes it big enough to be the biggest color me surprised.
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>>54230625
>Wolsung,
It's shit. Inconsistent system with a poorly written book. Tons of easy to miss rules and subsystems are mentioned ONCE and never again, not even in the index. All skills can typically be used in all situations, which gets weird when it does not make sense to use a skill in a given situation but the rules support it nonetheless (using your vast knowledge of etiquette to pilot a blimp).

The world is Europe with some alternate names and all the countries are thinly veiled stereotypes of real world Europe - the not!Germans all secretly loved not!Hitler and want the not!Nazi regime back. What the fuck Poland?

And of course not!Poland itself would be the best and greatest country in the world if it wasn't literally cursed and all the world wants to get it down. It's not that I particularly mind the authors wanking their own country a bit, it's just done so stupidly it's cringeworthy.
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>>54251692
That show was hilarious. Still remember Dr Abraal and the pathetic RPG gamer. Sadly, this episode cannot be found online. I think the Librairie Nationale or the equivalent for TV has a copy of it. Someone should rent and copy it, and upload it on Dailymotion or YouTube.
>>
>>54267144
>DSA might be popular in Germany but is almost unknown in the rest of Europe.

I think it's quite popular in France, amongst the older players at least.
>>
>>54267313
>the not!Germans all secretly loved not!Hitler and want the not!Nazi regime back. What the fuck Poland?
Sorry, sometimes we forget stuff is supposed to be different from real world.
>>
>>54266025
chose promise ...

https://we (dot) tl/hoFOttUT7t

spread over several documents, don't know if there's everything since our GM sent us this as a "player package" and I didn't read all of it, but it should be a good start
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>>54268299
and you can find the comic books over at 4shared
>>
bump
>>
>>54246770
>>54247002
The scene: https://youtu.be/R8brKPZelQI
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>>54231155
That sounds super interesting, but I can only find information about it in French. Damn.
>>
>>54269525
I'd play it.
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>>54270198
been trying to find a working link but my google-fu is failing me
>>
>>54249279
>Flaws have shit like "Homosexual"
Refreshing.
>>
>>54270778
The irony being that in most systems with flaws and perks, that just means a homosexual is more powerful than a straight man
>>
>>54264897
>>54264923
I think maybe they reskinned it a little to compete with Word of Darkness.

Can anyone give more of a run down on the humor in the original?
>>
There are two french rpgs that i would love to get, bith from auriga games or, simething like that. One is crimes, about solving crimes in the XIX century, and the other is a diceless horror game. Any clue about getting some pirated pdf?
And i could kill for the dylan dog rpg, so if any italian fagg could point me to any pdf..
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I guess it would be easy to just say D&D but I wanna give an obscure American RPG some love too.

Delta Green is a percentile die-based system which brings the Cthulhu mythos into the modern day in a surprisingly believable and well thought out way. I don't think the people behind them are former .mil/LEO but the amount of detail they included on those organizations could've fooled me into thinking they were.

The lore goes that after the Marines invaded Innsmouth at the end of the book, a special division was formed in the Navy which sole purpose was to find and destroy underwater civilizations like the one at Innsmouth. As time went on, the organization changed as they discovered that there was more unnatural entities than just the Deep Ones, culminating in the titular Delta Green. At some point, they had to go rogue because of bureaucratic bullshit involving Majestic 12.

You play as a DG agent, so the primary bulk of what you're going to be doing is investigating, trying to find the source of the unnatural incursion, and destroying it (if you can, which you usually can't, so you're gonna have to resort to temporarily containing it instead). The system is incredibly similar to CoC, which should be obvious since it used to be a supplement, and combat is even more deadly now due to a lot of streamlining (ie. lethality rates) that take modern equipment into account. After the first time my players got into a firefight, they would always find the quickest way to disengage since the combat is so lethal. It also improves on the sanity system from CoC, adding temporary insanities and permanent disorders you could get from losing certain amounts of sanity in one encounter. It's a functional and well designed system for the themes shown in game.

I'd also recommend reading through all the old sourcebooks because Dennis Detwiller is an incredibly talented writer, especially his interpretation of the King in Yellow in Countdown. Great stuff all around.
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>>54252105
Fuck yeah, I still have the handbook for Monastyr somewhere.
>>
Only a single Swedish roleplaying game mentioned?

Aww, fuck it, can't be bothered, they're translating most of the current ones now an way.
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>>54230712
that is what comabat maneuvers and shit are for. First to 3rd edition were like this, but the newer ones are fun in comabat. sadly, i think 4.1 is better than 5. i like complexity and possibilities.
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>>54260017
I actually know the graphical artist of these books.
He is really fucking good at drawing creepy stuff.
The mutated rat-tribe illustrations in the book are a good example.
>>
>>54271869
I'll try
There's two kinds of humour in INS/MV
>Hugely offensive jokes (races, genders, sexual orientation, torture, madness, drugs, everything is made fun of)
>Mostly used by demons but angels aren't immune to it
Example : Crocell, Demon Prince of Dark Humour, who's one quote in his description is "Nah I tell you there's something fishy about that Titanic business... Isn't Iceberg a jewish name ?"

>Parody of the Christian Mythos
>That's more an angel's thing
Example : The only neutral place in all planes is the hippie bar owned by Jesus who left Heaven to live his dreams of making mojitos
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>>54273983
I'm gonna need a pdf of that sir
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>>54279075
It makes me think of Paranoia for some reason. There was a science fiction RPG that was supposed to be humorous. It might have been put out by West End Games as well.

Kind of sad I probably won't ever experience INS/MV as a funny campaign. At the end of the day, though, I think the tone is largely set by the gaming group and how they decide to play it all out.

Some day, we'll have AI that can translate all this stuff in the blink of an eye. Probably when quantum computers become functional..
>>
Fate of the Norns

It's not my native country but Canada is right next door. At least, I think the designers are in Canada. Anyway, I threw some money at this game some time ago when they put up a Kickstarter for their 20th Anniversary Edition.

The system uses runes for resolution and the setting is pretty much mortal Viking survival during Ragnarok. I never actually sat down and went through the system since I haven't gotten together for a gaming session since the 2nd age of man. Or something. Anyway, here's the wiki entry. You can go to their official site from there, of course:

https://en.wikipedia.org/wiki/Fate_of_the_Norns
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>>54279186
Paranoia is pretty cool and you always loose something in adaptation for another country. The US probably wouldn't have liked the kind of humour the original has.
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>>54279295
Cover looks sensational
Is the rest of the book illustrated in the same vein ?
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>>54230510
We also have Neuroshima. Yeah...
At least Neuroshima Hex is nice.
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>>54275235
I've got seven of the 5th edition of Drakar och Demoner books (the Chronopia setting) very roughly translated, with another that I'm currently proof-reading and five more to go, plus the three adventure modules.
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>>54286410
W- Why would any one translate chronopia? It's dreadfull.
>>
Ironspine has made a lot of Finnish games. Their newest game got released just a while ago. Sotakarjut is about human-like pigs made for war. Their minds get blanked before deployment, but encountering familiar things can bring some memories back. I guess the game is about shooting the enemies of mankind to bits while getting weird flashbacks. Looks fun for a shorter game, but the dice system sounded pretty generic.

Another notable one would probably be Praedor. It's like STALKER, except with a fantasy setting, to put it shortly.
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>>54287701
>Game where you get to be literal warpigs.
Neat.
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>>54286602
I'm a fan of the wargame, and I really wanted to see what the differences were. Plus, it's part of a British-Swedish cooperation that involves Bill King, Adrian Smith and John Robertson, who all also collaborated together at Scotia-Grendel before Heartbreaker somehow became the Scottish division of Target Games...

As for the setting, you're in a dark bleak fantasy and in this city that blends the worst aspects of New York City with the architecture and layout of Mont Saint Michel.
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