Would making video games in a fantasy setting be as impossible as it sounds? Illusion magic and enchanting objects aren't anything exactly revolutionary ideas but I hardly ever see them mixed outside making some/something look better, worse, or different than normal. It seems to me that if a wizard or mage or whatever knew what he was doing he could make things like basic holographic handhelds, VR goggles, or even dual decks like in Yu-Gi-Oh.
>>54217814
That depends. Is magic compatible with technology in this setting, what are the effects of repeated or long term exposure to spells, etc.There's no reason it couldn't work if you were writing something and you wanted it to. I can't think of any good examples off the top of my head though, other than maybe Star Ocean 3, sort of.
>>54217929
No technology whatsoever.
>>54217814
I once crafted a setting with quite a heavy emphasis on magic based technology wherein there's a portable gaming device that lets folks play around in an AR/VR swords and sorcery setting. Very popular in one of the larger cities. The most popular game is a colorful RPG-like world partially constructed in VR and partially constructed using pieces of the urban environment.
It wasn't super important to what was going on, just a thing that happened to exist in that setting. It allows kids and average people live the life of a heroic adventurer without training or studying for years and then going out and actually fighting monsters and fairies, which absolutely exist in the setting.
>>54218093
Oh, so like retail crystal balls and stuff? I still don't see why not.
>>54217814
Any sufficiently advanced technology is indistinguishable from magic.