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/dcg/ Dropzone/Dropfleet Commander General

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/dcg/ Dropzone/Dropfleet Commander General

An Elegant Weapon For Edgy Alien Teens edition

Last Thread:
>>53989154

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

Reminder to ignore bait, unless it is masterfully crafted.

Other Reminder that Shaltari send their children into CQC fights armed with swords, and they're equivalent to everyone else's most elite operatives.
>>
How would you guys paint a PHR fleet with ghost tints, would you try to end up with something bright or something a bit more muted?
>>
>>54216144
You could probably do something cool with a nebula scheme, perhaps.
>>
My Shaltari command cards came in this morning. There's a lot of cheaty cards in here.
>Target group fires all weapons on Standard if shields aren't up
>turn target enemy ship 45 degrees
>target Voidgate deploys 18" this turn
>target Ion Aura-armed ship has a 3" radius of "I am a debris field"
>go through the top 5 cards of your command deck, dump any number to the bottom of your deck, then rearrange the rest
>etc.
>>
>>54218653
>Target group fires all weapons on Standard if shields aren't up
Hory shit

Post more
>>
>>54218691
>draw three extra cards this turn
>target tonnage L (frigate or voidgate?) Group keeps its low signature even with shields up this turn
>target cluster or station containing Shaltari ground assets gains a 2+ Passive save until the end of this turn
>target Group gains Vectored and +2 Thrust this activation
>all assets in target cluster can freely move between its sectors, even if they would not normally be allowed to (i.e. are engaged)
>[Play after strat. decks are stacked]: whenever your opponent reveals a battlegroup card this turn, roll d6. On a 1-2, it suffers +5 SR. On a 3-6, put that card back in the deck at the bottom and they activate the next card instead.
>>
>>54218366
What do you mean Anon?
>>
>>54221221
>>
>>54216144
To the question itself, I like the idea of the theme changing around the fleet. Certain battlegroups meant to engage closely have brighter colors, with bellephrons and troopships having more muted colors. As long as you keep a similar scheme it could look quite good!
>>
>>54214493
>Other Reminder that Shaltari send their children into CQC fights armed with swords, and they're equivalent to everyone else's most elite operatives.

Destroyers?
>>
>>54224401
You don't get to be that blatantly overpowered without being pretty elite.

They're only about as good as Praetorians in CQB anyway. Fuckers are tough but 18 dice isn't much. For real CQB specialists you need Sirens, Firstborns, MFR or Eviscerators. That's where the real action is.
>>
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So I think we can all agree that Particle weapons are really cool to imagine, but hard to apply on the table.

Between the Ocelot and Crocodile in DZC, and the Granite, Obsidian, and Ruby in DFC I already know the Diamond the most optimal choice, which are the most effective platforms for actually delivering relativistic death to the hedgehog's enemies?
>>
>>54226020
Ocelot and Crocodile are basically equivalent. Ocelot is tougher and cheaper but Croc can move fast and has an E10 shot it can use with the skimmer bonus.

Jade and Granite are terrible. Obsidian and Ruby are not. It's all about the number of particle shots you can fire at once without going WF and fucking up your turning.
>>
What's a good color scheme that works for both UCM fleets and armies?
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>>54226418
Urban camo/cool greys is ezmode for both theaters.
>>
>>54226418
I've been using a dark blue-green with stripes and colors to denote battlegroup. Red sabers deployed with their red condor, yellow striped rapiers in their yellow striped condor. as long as you work out consistent rules (first squad is a solid full stripe along the right side, second squad is two diagonal stripes, third squad is 3 small stripes...) its helpful both in game and in developing your lore.
>>
>>54222749
Now that's a damn good idea anon, I'll have to try it once my paints get here!
>>
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MORE GUBBINS
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Always remember to respect your gates and not bully them
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>>54231670

>that first time you put a voidgate into atmosphere next to an empty space station because if it was in low orbit it WOULD get blown the hell away before turn's end

"Come on out, Voidgate."
"Don't wanna!"
"It's safe."
"No it isn't!"

>i have to admit, the child-like cowardice is cute
>>
So the main website doesn't have a faction summary for Dropzone Commander.
Would anyone mind giving me a quick summary of each faction? How they play and what not?
>>
>>54232956
Doing just UCM first for bump

>UCM
The most "combined arms" of all the factions; moderately ranged, moderately strong, second toughest right behind PHR.
Most varied utility and support, both infantry and vehicles.
Excellent air force
CQC is pretty bad, but they've got a lot of tools in their arsenal to get around it.
Overall the most variable faction; UCM can go maximum infantry, full tank blocks, air cavalry, artillery bombardment, or any combination of the above. Best distribution of units amongst all the unit roles.
>>
>>54234410
>Scourge
Fast, brittle as shells, but probably have the most firepower of any faction. Short ranges necessitate clever flanking and use of cover to get stuck in.
Absolute masters of CQC
Units fall into two main camps: Hover and Crabs.
Hover units are as said above; fast, brittle, and powerful
Crabs are a bit more conventional, but are still a tad faster, more brittle, and stronger than other units
Excellent command vehicles

>PHR
Universally tough and powerful.
Units are either split into walkers or skimmers; walkers are super tough but slow; skimmers are reasonably fast, but can still take a hit
On par with the UCM in terms of artillery and indirect firepower.
Strong infantry
GIANT SCORPION WALKERS: PHR have the biggest units and the biggest guns in the game

>Shaltari
Just as fast as the scourge, but a bit tougher due to shields; firepower on par with the UCM
Extremely maneuverable due to teleportion; entire game is changed for them
Decent air presence.
Units are either gravtanks or walkers; like usual, former are fast and brittle, latter are slow and tough
Lots of weird and gimicky weapons
Decent enough infantry choices

>TL;DR:
UCM: Combined arms, balanced, efficient, varied
Scourge: Fast, fragile, powerful, close-in
PHR: Slow, tough, powerful, few-but-many
Shaltari: Fast, evasive, unique mechanics
>>
>>54234526
Might want to add a mention of the PHR's borderline non-existent air support, given that their only actual combat fliers are a fast mover and an armed transport.

I still love the Athena, even when she rolls a 1 and decides to be shy
>>
Is there any good art of a UCM carrier launching dropships?
>>
>>54234410
>>54234526
>>54235024
Thanks for the summary my dudes
>>
>>54235024
The normal transports were pretty good as 'free' fire support the few times I've played PHR.
>>
>>54237644

More "afterthought, what the hell, I've got twenty seconds to blow looking for a hard six" fire support, really.
>>
>>54237644

Can anybody who doesn't normally play PHR but has used the Njord sound off on it? I'm over the moon for it but I may lack perspective.
>>
>>54234526
>PHR
>Biggest unit
Yeah, funny.
>>
>>54239934
>Glorified ferry with a few tires stapled to its bottom
>more impressive than a scorpion mech
>>
>>54239957

>glorified

Ok, so it's the Port Authority festooned with looted plasma weapons. Literally that.

>brooklyn forever!
>>
>>54235024
>actually using the attack run roll
It literally ruins fast movers. Just go without it and your cool jets will actually show up most games.

That said, I'm wondering how the original Seraphim could be fixed. Corsairs could be easily saved by turning a 4 into a 3, but Seraphim is a little fucked conceptually. The fast mover ability to show up anywhere on the board is completely wasted on demolition, as most units can hit buildings from across the board.
>>
>>54240567

I wish it was a bit more converted. Like more bolt on armor and other things to make it like a mobile fortress.
>>
>>54239934
>literally an LCAC
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>>54243578
Yeah, but this one also goes on land!
>>
>>54243115
Resistance need converted heavy construction vehicles desu.
An alternative to EAA heavies for pure junker resistance.
>>
>>54244607
Pure junker and pure EAA aren't really options. All the transports except battle buses are EAA and both standard choices are junker.

That said, a something like a killdozer would be pretty cool. There's a bunch of potential stuff for the Resistance like a dedicated attack hovercraft, or maybe even a cost-efficient transport helicopter (carrying 4 tanks for 60-70 points or something) to make Hannibals more viable.
>>
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>>54244897
>>
>>54247306
>Resistance steals PHR sunspear laser, mounts it on a truck
>>
Does Dave produce limited edition sculpts for a particular set of conventions or time of year?
After having to skip the Aegaeon (lmao $30 shipping), I'm considering sitting on my £100 Hawk order for free shipping in case another exclusive shows up on the store page.
>>
>>54252337
IIRC he'll usually have something for each year during convention season.
>>
After the EAA was conquered how do the Scourge live in their daily lives? It seems like their only goal is bodies, then using the materials and resoucrse to rebuild fleet and find more bodies.

Basically, what is the Scourges motivation post conquest? I am trying to picture what a city would look like.

Would it be covered in debris and over grown vegetation? Would the cars be left where they lie?

Or do they clear out stuff and pick up the area to make things more efficient for their activities?
>>
>>54252576
>what is the Scourges motivation post conquest?
Find a new source of meat to infest. They're a bit like the Vogons in the sense that natural selection played a bad joke on their species, and they cope with their miserable existence as a sentient parasite by using their uniquely shitty talent to share their misery with the rest of the galaxy.

I get the feeling they'd just use old Invaders and dropships to fly bodies and materials around, rather than build new infrastructure to replace the damage done by their blitzkrieg invasion and/or rely on marginally inefficient (read: not cramped) preexisting public transportation vehicles. I doubt the Scourge give two shits about concepts like "comfort" or "personal space."
>>
>>54252801
So very much like the yeerks then? but with less care placed into the infrastructure and no long term enemy.
>>
Just got back into dropfleet after a couple month haitus, one question somebody might be able to help with:

What on earth is with the scale of the corvettes? I had always assumed they'd be about half the size of a frigate - but these models are twice the size I'd imagined.

Are they just trying to justify the price?
>>
https://www.youtube.com/watch?v=7pOyw_El7Mg
>>
>>54256041
Dave looks like he has lost some weight.

Is that a Deep Cut Mat?
>>
>>54256022

They are about 60-70% of the mass of a frigate. I think the scale is just fine.
>>
The UCM corvette is nearly twice the width of a strike carrier and wider than a toulon. Measures 5cm long compared to a frigates 6.4cm - It does lose out in height, but can't measure that accurately. Doesn't really feel "sub frigate tonnage" to me (although that does leave a lot to interpretation)

Is there an official source for it's mass? The corvettes are the only ship without stats in the rulebook.
>>
>>54256022
They're big but light, with engines where armour should be. They're nowhere near as bulky as frigates.
>>
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WTB an Empire at War style game but with the DC IP
>>
>>54259210
YES!!!
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>>54259210
>>54260783
I really don't understand why this isn't more of a thing. Even 40k could just fucking mash BFG:A and DoW together and rake in cash.
>>
>>54262285
>GW
>making good business decisions
>>
>>54239130
Haven't played one but I've faced one. It's an absolute bitch to take out and is nearly as well armed as an Eagle. It's real slow, but most reaction fire isn't going to do shit so you don't really need to maneuver much.
>>
>>54259210
I would drop so much money into that Kickstarter it's not even funny...
>>
>>54264008
If they got it right it would be a pretty great RTS. Would be great for the hobby too, as DOW was what got me in to wargaming.

I don't think they could afford it though. It would tank the company if it flopped.
>>
>>54252801
So they just leave behind shells of civilization?

With some center areas that would be dens of activity.
>>
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>>54266525

>onboard AI now demoted to electronic Doof Warrior
>doesn't mind
>>
Kickstarter update:
>Art prints, acrylic tokens, and Scourge station bits are shipping soon
>map packs are kill
>everybody gets a store credit for the value of their map packs (and £5 for the free radar maps)
>map image files will be posted for anyone who can get access to 4'x4' printing to use
>>
>>54264924
The trick is to just license it out for cheap/free but keep some creative control. GW doesn't pay for all of that shovelware out there with the 40k name on it. Those companies pay GW for the privilege of using their setting.
>>
>HAIL TO THE KING!
>>
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Quick rules question: do infantry have to wait until the start of their next activation to pick up an objective they discover?
>>
>>54273643
No, they pick it up then and there as they 'move onto it' but as you're in the building you're on it anyway, so you pick it up the turn you find it.
>>
>>54273926
So a squad can roll to discover the objective, pick it up, leave the building, hop into a waiting transport, and buzz half speed away from the building all in the same turn?
>>
>>54274069
Precisely, remember the half movement for picking troops up though, and they can still be reaction fired at
>>
>>54274069

This is why people still take fast movers, anon. Sometimes you just gotta bounce a dropship on zero notice, and the game is riding on it.
>>
>>54239957
>Literally stole weapons from body horror parasites, stapled some car batteries to them, and then duct taped it to a sled which carries 12 technicals that have drivers so good they can just straight up nyoom past bullets
>Vs safely made robo scorpion that has coward for a pilot
>>
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>>54248732
>Mfw the first E13 Resistance weapons
>>
>>54275493
>stapled some car batteries
Actually it's "hooked them to massive fusion generators intended to run entire military base in a pinch". There's a reason why those plasma cannons deal more damage than they do in Scourge.
>>
>>54269031
Problem is when all that shovelware starts to ruin the good name of the game system.
>>
>>54278170
Which is why you have to maintain some creative control and be careful about who you give the licensing to.
>>
>>54275513
>Resistance gets a looted Hades
>or a looted Broadsword
>or a looted Annihilator
>or a looted Ocelot
>>
>>54275513
You mean the focus rockets they stick on a bunch of units? One base of Resistance Fighters can throw up an E13 shot. Even though I know they need to compensate for no light dropship I'm still kind of mad those guys are cheaper than Legionnaires.

Goliath bomb also technically counts, but even when those things show up they don't get used against tanks.

>>54279266
Looted Annihilator is promising. A Hades or Broadsword would be pretty uninteresting desu, but an Annihilator with its legs replaced with wheels and the bombard made direct fire would be both distinct from the original and kickass.
>>
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>>54242408
I take it the Retaliator is pretty good at doing its job.
>shooting at an A7 fast mover
>pic related
>>
>>54280877
Dumping an E10 large template anywhere on the board is pretty nice. It doesn't quite have the utility of a fighter punching a game winning light dropship out of the sky, but it's a hell of a lot better than vanilla Seraphim.
>>
>>54279266
A looted Ocelot
With chainguns

A... Revolver Ocelot if you will
>>
>>54281011

BROTHER!?
>>
>>54271740

>definitely Feral
>hell, maybe *scourge affiliated* Feral
>>
>>54271740

You should weather over the insignia as well.

Also is the insignia a reference to something.
>>
>>54282732
>Also is the insignia a reference to something.

Leaking SAN out of your ears there, man. Stop studying it!
>>
>>54282793

I don't know what SAN is.
>>
I'm completely new to DFC and I just bought the PHR fleet starter. Are the recommended ship builds in the starter (1x Ikarus, 2x Medea, 1 Theseus, 1x Hector, 2x Europa) a good place to start or is there something better I can make from the starter?
>>
>>54283715

They are okay. You should really buy a second starter.

The Bell is the best PHR ship. The hector is just okay. Orions are your money makers. Ikarus and Theseus are good picks.

Europas are solid, Medeas ae great. You need more Strike Carriers or one of the troop ships. 4 Strike and 1 TS is a good mix for PHR.
>>
Bump, survive thread!
>>
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From Hawk Instagram, monthly contest winner and runner up.

Neat LED ship

Below is a dudes board. I love the good use of scatter.
>>
>>54285778
That ferris wheel is adorable
>>
>>54286837

Where is that Ferris Wheel from anyway? Monsterpocalypse?
>>
>>54287194
Probably just a random N-scale ferris wheel.
>>
What sort of Shaltari fleets have you been seeing? I've been seeing a lot of Topaz wolfpacks with two Motherships from British players on the forums.
>>
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Stay on target
>>
so /tg/, got a story for your dudes?

I've been running my scourge as a fast response team to try and catch out MF force recon teams on planets UCM fleets haven't been heavily deployed to. the UCM fleet I'm running by contrast is a stealth entry fleet that wants to scoop up MF recon and objectives they might have identified before Scourge forces can respond.
>>
>>54290997
I feel like it's hard to come up with deep "my dudes" material for PHR because their entire reason for engaging in the war is still a riddle wrapped inside of an enigma.
>>
>>54290997
>>54290997
Backstory is easy with a PHR fleet:

~mysterious shit to fuck with you don't ask for more details please~
>>
>>54292933
There reason is that they are huge cocks.

Fuck off ball licker.

They do need to do some fluf expansion. Hopefully we will learn more when faction X drops
>>
I'm assuming there will be some sort of pro-ball vs. anti-ball division happening to give better justification for PHR v PHR fights than "simulations" and help personalizing fleets/armies.

On the mirror match note I'm not that well versed in the background but Shaltari are the only faction I can think of them as easily justified. Resistance too for DZC at least.

But yeah, I do like the idea of going launch heavy with my PHR because it's a fleet full of guys like that Menchit pilot obsessed with getting close up flashy solo kills and then dying from hubris.
>>
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UCM are clearly the best and most important faction, but I agree that the other guys all need to be fleshed out more.
>>
>>54293185
That stuff is a lot easier to justify in Zone than in Fleet. Different Resistance and Shaltari groups are obviously going to fight, UCM has had a fair number of rebellions in its past, an old Scourge commander going berserk and dragging some of its forces with it isn't out of the question, and PHR would of course have simulations for commanders.
But those UCM rebels didn't have big fleets of warships, and Scourge going crazy on such a massive scale to allow fleet battles is rather outlandish. The simulation excuse for PHR still works, but it is still an excuse.
>>
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SPACE RESISTANCE WHEN?
>>
>>54294143
NEVER
>>
>>54293224
>Shaltari confirmed for two separate political factions and not just screwing each other over randomly for the lulz
>PHR sneaky infiltration war confirmed as a front for a cosmic 4d chess game with death of all life on the line somehow
Details when, Dave
>>
>>54296598
>only two political factions
Why are the hogs so fucking basic?
>>
>>54299064

I assume it's been building to a head for long time, with more and more smaller tribes getting behind the Mongols or Friends. They'll probably splinter apart after somebody wins.
>>
Anyone have the BRIAN BLESSED Hades pic?
>>
>>54299534
I do not, but I am very curious as to what you mean.
>>
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>>54299534
Stand aside, everyone. I take LARGE STEPS.
>>
>>54301141
>tfw no LARGE HAM PHR commander yet
I don't think Chad Cybercock qualifies, unfortunately.
>>
>>54293224
I really do hope we get an RPG book. It could really help fleshing out every faction and giving better views of what in the world is going on at various places.
>>
>>54301624
I assume you mean Barros?
>>
Holy shit /tg slow down! 4 pages in about 15 minutes, damn!
>>
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>>54303676
I could not agree more anon, I know there's people I know that would jump at the chance to play a RPG in this universe!
>>
>>54304345
So the only reason I would be against this is because I would like to focus on the game more. Hawk it just too small still. They really need to expand. The game isn't quite at infinity level yet to generate that kind of response either.

I wouldn't be opposed to an RPG eventually as it would add a lot of cool supporting fluff. At this stage it would essentially be UCM verse everyone else though.
>>
>>54300352
This >>54301141

>>54301141
GLORIOUS
>>
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Yooooo
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>>54305270
I was about to post that.

The image says something about new boxed sets.
>>
>>54305270
man from that angle the PHR battlecruiser looks like a frigate I missed. I had to double check that nose fit the PHR ship.
>>
>>54305354
I'm pretty hype. More hype than "is it the orbital mats you owe me boxed up in the starter kit box you owe me" guy in the FB comments, at least.
>>
>>54305416
I suppose I can see that happening with the massive ventral fin mostly out of frame
>>
>>54304959
There's a lot of possible fluff and/or products that will have to wait until the supposed new faction showing up in the end fluff for Phase 3 or DZC 1.1 so we can get more perspectives on the setting.
>>
>>54305270
>Anyone else thing the ucm artwork is a little off? Those weapons are mass drivers not lasers... Surely it would be better seeing a sonic boom shockwave and atmospheric contrail then an energy beam? (Sans BSG cannons yeah?) other then that... Looks awesome the PHR broadsides look correct though

>sonic boom shockwave
>atmospheric contrails
>in space

>what are pyrotechnic tracers
>>
>>54307637

Yea, they really need more story for the PHR and hog side.
>>
>>54307842
>sonic boom shockwave
>atmospheric contrails
...Where? I don't see what you're talking about.
>>
>>54308983
If you go to the facebook group where they post that picture someone made those comments.

He doesn't seem to understand how space works.
>>
>>54307842
I'm sure all the battlecruisers having atmospheric and air to air rules would be perfectly balanced.
>>
>>54309015
I... I still have no idea what he's talking about. I don't see any contrails or a vapor cone (the real names for what he's complaining about).
>>
>>54309152
The person on Facebook is saying he wants to see those things because he thinks it would better display that they're guns and not lasers like they appear as in the art, and the picture doesn't have them.

And also because he doesn't understand that space doesn't really have much air in it.
>>
>>54299064
Nah man, that's how you know there's going to be a big war soon. When a bunch of factions start clumping together into two distinct alliances it means some shit is about to go down.
>>
I found a DFC list I made back when the game first came out, how shit is it (I'm guessing the last pathfinder group should be broken up to be more flexible)?

--------------------------------------
Scourge 1500 1 - 1454pts
Scourge - 6 launch assets

SR15 Vanguard battlegroup (295pts)
1 x Banshee - 190pts - H
+ Fleet Master (80pts, 4AV)
1 x Wyvern - 105pts - M

SR7 Line battlegroup (204pts)
2 x Gargoyle - 64pts - L
1 x Hydra - 140pts - M

SR15 Line battlegroup (340pts)
1 x Ifrit - 110pts - M
2 x Sphinx - 230pts - M

SR6 Pathfinder battlegroup (192pts)
2 x Nickar - 44pts - L
2 x Gargoyle - 64pts - L
2 x Scylla - 84pts - L

SR15 Pathfinder battlegroup (383pts)
3 x Djinn - 129pts - L
2 x Gargoyle - 64pts - L
2 x Yokai - 190pts - M
>>
>>54309228
>not having at least a three way civil war
And they call humans primitives!
>>
>>54305270
>UCM wants very hard to be that battleship gif from Sins of a Solar Empire.
>Scourge is bleeding from many rectums and should get that checked out.
>PHR is like WE AMARR NOW.
>Shaltari MUST CONSTRUCT ADDITIONAL PYLONS
>>
>>54310584
>>UCM wants very hard to be that battleship gif from Sins of a Solar Empire.

>PHR BC is actually vertical to a degree

I'm somewhat convinced that Dave does actually lurk here, now.
Or at least someone from Hawk, at least.
>>
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>>
Someone made some stations out of spare UCM parts.

Not sure what I think.
>>
>>54312338
Right one looks pretty good
>>
>>54312338
Looks good, though it's hard to tell when they're not painted.
You see, that's why this game is destined to fail: The models don't come prepainted!
>>
Right when the Warstore gets a restock of UCM command cards, all the other factions run out. WTF.
>>
>>54312338
Eve online citadels
>>
Is there anyone who could point me in the direction of some suitable foam for Dropzone, particularly for PHR models? My walkers are not fitting securely in any of my preexisting foam now that they're glued together all the way.
>>
>>54214493
Wargames general has a dropfleet and dropzone channel now! Come on in! Tell us why Baselines, jellies and hedgehogs suck!

https://discord.gg/RdpQ5Wf
>>
>>54313603
I don't imagine distributors are giving Hawk's product much thought, particularly with 40k 8th and the Marine-ier Marines generating so much hype for a certain other slice of the market.
>>
>>54317717
There already is a DZ/DF discord

https://discord.gg/cbdKCX
>>
You are best just getting a battlefoam generic infantry set. They are pretty cheap and should fit all of your infantry bases. They will probably fit your walkers too.
>>
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>>54312718
>The model don't come prepainted!

Classic reference bro
>>
How many strike carriers/troopships do you need for the standard points limit (1000 or 1500 I think)?

How long do games of DZC/DFC usually take at the standard point levels?
>>
>>54321225

Mix of 1 -2 Troopships and 4-8 Strike.

Good base number is 1 TS 4 SC.

Avg game time for both is like 1.5 hours.
>>
In DZ what is the difference between a critical location and a focal point.
>>
>>54320802
Holy shit is that Discord dead
>>
>>54321225
Depends on the faction. PHR has amazing combat troopships and can afford to take 2-3, while Scourge and UCM usually prefer to take more strike carriers.
>>
Made a DF scourge list, looking for feedback

--------------------------------------
Scourge 1500 1 - 1454pts
Scourge - 6 launch assets

SR15 Vanguard battlegroup (295pts)
1 x Banshee - 190pts - H
+ Fleet Master (80pts, 4AV)
1 x Wyvern - 105pts - M

SR15 Line battlegroup (340pts)
1 x Ifrit - 110pts - M
2 x Sphinx - 230pts - M

SR10 Line battlegroup (190pts)
2 x Yokai - 190pts - M

SR7 Line battlegroup (204pts)
2 x Gargoyle - 64pts - L
1 x Hydra - 140pts - M

SR6 Pathfinder battlegroup (192pts)
2 x Nickar - 44pts - L
2 x Gargoyle - 64pts - L
2 x Scylla - 84pts - L

SR5 Pathfinder battlegroup (193pts)
3 x Djinn - 129pts - L
2 x Gargoyle - 64pts - L
------------- dflist.com -------------

I also made a variant that replaces the yokai with a chimera and 3 harpies, would that be better or worse?
>>
>>54325449
I'm not sure two Scylla or Nickar are enough to make a reliable impact.

I might try something like knocking off one of the Sphinx to go with 4x Scylla and 3x Nickar.
>>
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Double Decker Broadsides.jpg
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>>
>>54325449
I'm not sure the Wyvern and Basilisk really fit together. It slows down the Basi's activation and locks the Wyvern into either standard orders or the Basilisk's order.
>>
>>54305270
Just noticed new bundles up for preorder on Warstore, must be what those are the art for.
>>
>>54329211
Yeah, looks like there's two new types of bundles

>Warstore bundle
1 battlecruiser
6 cruisers, 8 frigates (2 starter boxes?)
3 corvettes (??? Corvettes come in sixes)
Command cards
Activation cards

>Hawk big bundle
1 battleship
8 cruisers, 16 frigates (2 starter boxes, 1 cruiser box, 1 frigate box)
6 corvettes
Launch assets
Command cards
Activation cards
>>
File: Superior Thigherpower.jpg (1MB, 2362x2188px) Image search: [Google]
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>>
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>ask old friend if he'd like to hang out and try Dropfleet
>his response to pictures of Scourge is "ALIENNNNS"
This should be a fun time.
>>
Fuck you /dcg/. You made me want an infantry game and now I can't stop thinking about it. Marines with EVA hazard suits and all that shit for UCM, new types of scary space doggies for Scourge, other auxiliary races or warsuit types for Shaltari, Votoms for PHR. It would be rad.
>>
>>54333976
A Fleet game where every sector corresponds to a Zone game where every building corresponds to a Squad game.
>>
>>54334146
>>54333976

This is the dream.
>>
>>54333976
>>54334146
>no armada strategy game where every engagement is a fleet game
>>
File: Little Buddy.jpg (84KB, 750x500px) Image search: [Google]
Little Buddy.jpg
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>Idris Elba when?
>>
>>54335783
An Armada game where every planet corresponds to a Fleet game where every sector corresponds to a Zone game where every building corresponds to a Squad game where every model corresponds to a Role-Playing game.
>>
>>54338213
>having to GM a 30 person game just to resolve CQC between a legionnaire squad and a warrior squad
>>
>>54328346
What should I replace the wyvern with? Or should I just run the BC on its own? (Also, it's a manticore/banshee, not a basilisk/akuma)
>>
>>54338213
Honestly, Dave would probably do all that if he had the resources.
>>
>>54340588
Never mind me then, Banshees and Wyverns have the same CA focus and work fine together. Just make sure to hang onto that high-value admiral so their activation can go for the roll-off against a lone battleship.
>>
>>54338213
>and where every Scourge troop corresponds to a game of the sickening party game Drophost Commander
>>
>>54342053
>one player is the host's suppressed ego
>the other is the parasite
>fun for the whole family!

Kind of want to play an "Everyone is John" game where the players are competing scourge egos in a ship's gestalt mind.
>>
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>>
>>54282793
>>54282834

I got it, anon. I got it. Have any more?
>>
>>54345587
I orginally posted that but those aren't mine, they are from http://www.hawkforum.co.uk/viewtopic.php?f=50&t=5853&sid=8fdfb1bd4f84c3f13f4dbebe566f2c79
>>
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>>
>>54346405
>half cuttlefish
>half centipede
>half shark
>all terror
>>
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>order Shaltari Cruiser box from third party seller
>package arrives containing a Frigate box
If it were any other faction, I'd be okay with this.
>>
>>54347306
Why's that Anon?
>>
>>54349013
Presumably because Shaltari frigates are the least good looking, and the least overall useful, out of all the frigates.

The max a Shaltari player would ever need is 4 Opals and 4 Amethysts for anything under 2000 points.
>>
>>54349987
Topazes are pretty good now after the price drop, so add in 4 of those. It's just Jades that suck now.
You're still unlikely to need a frigate box though, you can get the 12 frigates required from 3 starters which also nets you a bunch of cruisers and voidgates.
>>
>>54350073
Eh, I still feel like they're not all -that- worth it; an Amber is still a slightly better choice in most situations.

>It's just Jades that suck now.
But Jades always sucked, anon.
>>
>>54350149
I dunno, Topazes are sort of like what the Glass used to be (except not ridiculously overpowered). They can sit there with a 2" signature and shoot dudes without worrying about all the weapons free spikes and shields that Ambers have to concern themselves with.

>But Jades always sucked, anon.
I'm sorry if anything in my post appeared to state otherwise. My intention was to say that it is now the only frigate that sucks. Completely alone, with no friends, shunned by even voidgates.
>>
Scourge cloak carriers when?
>>
>>54351375
What would the points per squadron be? There's no way they'd give it the Hydra's L5 with 30" bubble while being spikeproof.
>>
>>54351375

Yea that would probably be OP. They would just sit at max range and station poop out fighters until someone got close and then just thrust away with their superior speed.
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