Can you properly run a long term campaign in Paranoia, or are they best as high fatality short campaigns/one shots? I know you can play the game either seriously or 100% goof mode, but in /tg/'s experience, what works best?I sure hope this thread isn't treason.
>>54213009
They're like a party game. You can't run a campaign in it unless you're doing it in a kind of cinematic anthology way, where each adventure arc is just one viewpoint into a massive event unfolding.
>>54213009Of course it's treason.
I think a Paranoia campaign works best with a dedicated goal in mind, and that usually means a shorter runtime than a longer one. To me, I think the fun of the setting could wear itself out over an extended period, but I suppose your mileage may vary if you want to play your character, their clones, their clone's clone's kids' clones and so forth.Please report to the disintegraters.
>>54213037
Everything I read up on about it suggests it is better for a shorter campaigns and one offs, but there's something super appealing about the idea of seeing the troubleshooters try to really get through the ranks and make it to the top (and probably crash and burn trying.)
>>54213009
It does good with serialised monster-of-the-week campaingins. Just have troubleshooters ready to die a lot.