Anyone down for a hard sci-fi setting building thread, because I'm gonna run one.
Diaspora is a game using the FATE system, in which the setting is a cluster of 4-8 solar systems, created by dice and the players, linked together by Slipstream, the FTL of the system that let ships jump directly between two linked systems from points above and below the solar disk.
Systems have 3 statistics, Technology, Habitat, and Resources. Each generated by a 'fudge' roll, which is the FATE systems dice. fudge rolls are 4 dice with 2 faces each of -1, 0 and +1 basically 1d3-2. To generate these 3 rolls of 4 dice on 4chan, type "dice+12d3" into the email thread.
The basic premise of the setting is fairly hard sci-fi, the FTL I just mentioned, and that technological progress eventually leads to social collapse. Humanity has been through this cycle of rise and collapse so much that no ones is entirely sure how we ended up on these now isolated clusters of linked systems. This is humanity after it's Diaspora.
>>54208395
I've run these before, and so any questions ask away. It's best with 4-6 players, but can work with just 3 plus me.
I ran one a few weeks ago, then my computer derped, so this is me being back.
To give an example of what those three traits mean here is an example you might be familiar with
Sol System
Tech -1: Atomic Age. Power can be generated in a number of ways, including from atomic energy, but it's not limitless. The solar system is starting to be explored, but it's resources can't be tapped yet.
Habitat: +1. One garden World and several hostile worlds. Earth is the garden world, with Mars, Venus, and some of the outer moons having atmosphere and gravity but still hostile to human habitation.
Resources: +1. Atomic fuel, heavy metals, and such are available on many planets, and the asteroid belts and moons provide mining opportunities.
I'm going to slightly alter how Tech -1 and Tech 0 work for this run.
Also Diaspora general if anyone actually read or played that game system.