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Space Survival Horror

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Thread replies: 5
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Sup /tg/?
I've been playing with this idea in my head for a year or three about a Sci-Fi campaign set in the relatively near future that starts out as your typical "Research Station in Earth orbit stopped answering our calls, we need you to go see what's going on up there." plot. I'm aiming for a Dead Space/Event Horizon sort of experience, but I've been stuck for a while now on what system would be best to run it.
At first I considered tweaking Dark Heresy, but recently I've been considering Star Wars Saga because its versatile weapon/armor modification system would represent improvised/adapted weaponry fairly well. However, it will need to be an all Human campaign, and I've little interest in adding in more overt psionic or mystical powers for the PCs to use.
Stars Without Number was recommended to me earlier today, but it just doesn't seem to offer what I'm looking for.
Any suggestions?
>>
I'd honestly suggest giving SWN a second look, because what you describe is essentially a dungeon crawl.

That said if you want the more action feel of Dead Space, Savage Worlds could probably manage; it has supplements for both horror and science fiction.
>>
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>>54202965
Thanks Anon. My biggest reservation with SWN at the moment is that I'd essentially be barring the players from rolling Psychic classes, which removes 1/3 of their options, and I feel like that'd be pretty shitty. I'll dig up Savage Worlds as well.
>>
>>54202997
Why bar players from psychic classes?
>>
>>54203084
The nature of the catastrophe is supernatural, and I'd like to prevent the players from being fully aware of that right from the start. I'd prefer if they encountered enemies with supernatural abilities before they were available to the players themselves, though I'm open to letting them transition into the Psychic class slightly later into the campaign.
Thread posts: 5
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