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/swg/ wtf people don't let the threads die

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Previous thread >>54096464

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign

I know SGDQ is on, but seriously.
>>
I want to run a Star Wars campaign online. Is there a way to make the FFG dice more friendly or should I just try working with Saga?

Which system is the most enjoyable? Ease of use would be nice but I'm willing to buckle down and learn the system if it's complicated. I'd like to hear some of your guys opinions.
>>
So, I've been trying to think of a way to get B-Wings back in the game, and I'm thinking it's got to be Systems upgrade. But how?

>Idea 1

>Targeting Jammer
>When you gain a Focus token, remove all Blue Target locks from your ship

>Enemy ships cannot acquire target locks on you if you have a focus token.

Pros: Jumpmasters can't ordinance B-Wings down. Other ships need Deadeye to do it. Makes other ships look more appealing targets. Rex in the passenger seat now looks interesting. Also buffs Punisher and Mist Hunter, and when was the last time you saw those?

Cons: Makes the Ghost even more unkillable. Nerfs ATC unreasonbly.

Idea 2

>B-Wing only System that gives it Front Reinforce.

>Pros: Vastly improves jousting survivability, can't be used elsewhere.

>Cons: It's just copying from the Wookie Gunship.

Idea 3

>Rebel only Shield Regen system for small based ships with only 1 evade dice.

>Pros: Similar to the LWF in design. Could only be applied to B-Wings at this point. Don't want to make it a mod as then you could add it to TLT Y-Wings. More shield regen for the regen faction.

>Cons: But on the other hand you could give it to Nym. So it would have to have a requirement that runs counter to what Nym want's to be doing.

That last point could be a pro if it means Nym plays different for Rebels than he does for Scum.

thoughts?
>>
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So what brand of alpha strike is going to reign supreme when Wave 11 hits?

>3x Deadeye Homing Missile Scurrg
>4x Deadeye Cruise Missile Gamma Veteran Bombers
>5x Cruise Missile A-Wing/TAP

I'm still betting on the Scurrgs cos they're sitting behind more hit points than the others, are less predictable and harder to range control, and have a lot more versatility in their builds to respond to meta threats.

No doubt a 20 or 25 dice alpha strike sounds terrifying, but they're going to have a lot worse time setting it up than Scurrgs, and they'll struggle against proper aces that can even range control a little.
>>
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>>54197308
There are some online dice rollers for FFG dice somewhere, aside from that I much prefer it over Saga/D20. Mostly because its really easy to ad-lib events, have PC's do about half the work and literally any setup time I have to run a game is literally about 1/10th the time of what I used to have to come up with in Saga.

From last thread, been a busy couple of days... thank fuck its Friday here
>>54177883
>Trioculus confirmed!
I will literally lose my sides laughing if he does turn up

>>54183659
Xanter-Class Deep-Space Exploration Frigate
She's a big girl at Sil6 and 150 crew, (in Enter the Unknown) and has room for 6 smaller ships for 'away missions'

(No pictures of it that I know of)
>>
>>54197413

You forgot

>5x Long Range Sensor Cruiser Missile Scimitar Bombers, two with EM
>>
>>54197438
Good to know. Thank you for your input.
>>
So a friend of mine is starting up a F&D game, Jedi Masters during the Clone Wars, with an additional 500 XP to start with.

There's three of us total, one's gonna play a Clone Commander, and the other a Jedi Master (in his words, The Dude as a Jedi Master), and I myself am planning on an Ataru master. But I can't decide on an interesting and fun race to play. I thought to just go a regular human but I'm not quite sure. Does anyone have any interesting ideas or suggestions? Doesn't necessarily have to be a good fit for an Ataru Striker and thus have a high base Agility, but it's appreciated.
>>
>>54198295
Take at sullustan; a common, if rarely played, species in universe. Skilled jockey should dovetail nicely with your high agility.

Xexto is not my cup of tea, but is certainly interesting.
>>
>>54198295
A Duros might be a good one
>>
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Swg i need help, though it may be batter suited to a dm help thread.

My group wanted to run a starwars game, and asked me to build a story. They wanted to be heroes, and fight the evil empire, and even meet the heroes of the OT. I agreed and built a story, a somewhat long and complex story since they wanted a game and not a one-off campaign.

I told them up front that they were rebels, and that they thought the destruction of alderaan as evil, and wouldnt work for the empire ever. They were rebels through and through. Build backstories accordingly. Paragons of the good guys.

They thought that spunded great, and whole heartedly agreed. They wouldnt be murderhobos, they would just be heroes.

What i got was possibly the biggest edgefest of a party, who are retarded, and completely ignoring the plot. We have met 4 times and they have not even completed the first "go to point x" mission. 16 hours of play at least, and they have already done so much stupid shit im considering a tpk and new game.

>player 1 is a mando bounty hunter who is just in it for the credits, and is also an escaped ARC trooper. He wants to return to the empire.

>player 2 is a chiss smuggler outcast from the ascendancy, and on the run due to depts (not so bad, only rebel sympathizer in party)

>player 3 is a slicer who escaped black sun. He worked for then hacking and selling classified imp data. His ceowning achievment is "when he was 1r he hacked a stardestroyer's pilot routines remotely and crashed it into an orbital station. He was never caught"

What do i do? If they dont want to follow the SIMPLEST plot hooks, and destroy, kill, or lose anything they meet. They have ignored a distress call, destabilized a pirate gang, captured by imperials, blew up a ryll den after finding out they couldnt just demand to smuggle ryll for them. Im getting sick of this shit.

>help me /swg/ you are my only hope
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>>54201664
Jesus christ, i swear english is my first language.

Essentially, i dont know how not to railroad them from what they are doing. I can either restart this story, or tpk them. No idea what else to do.
>>
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As a Rebel, I'm pretty disappointed with Wave 6. There's not a single card in the wave that excites me, and I don't see myself ever using the Hammerhead beyond a few initial games.

It feels like the Empire got loads of fun new toys, and we got a shitty ship with some mediocre upgrades that only it can take, and a shitty commander that just acts as an alternative choice for a playstyle that was already viable.
>>
>>54197308
I legitimately can't jerk off the WEG Star Wars D6 game enough. It's a very elegant system, it basically made the lore, and its absolutely saturated with that Thrawn-era Star Wars feel. One of my top ten rpg systems even after all this time. FFG is also good but Saga is s joke in comparison to those two.
>>
>>54201664
>I told them up front that they were rebels, and that they thought the destruction of alderaan as evil, and wouldnt work for the empire ever. They were rebels through and through. Build backstories accordingly. Paragons of the good guys.
>They thought that spunded great, and whole heartedly agreed. They wouldnt be murderhobos, they would just be heroes.
>What i got was possibly the biggest edgefest of a party, who are retarded, and completely ignoring the plot. We have met 4 times and they have not even completed the first "go to point x" mission. 16 hours of play at least, and they have already done so much stupid shit im considering a tpk and new game.
>What do i do? If they dont want to follow the SIMPLEST plot hooks, and destroy, kill, or lose anything they meet. They have ignored a distress call, destabilized a pirate gang, captured by imperials, blew up a ryll den after finding out they couldnt just demand to smuggle ryll for them. Im getting sick of this shit.

>>54201716
>Essentially, i dont know how not to railroad them from what they are doing. I can either restart this story, or tpk them. No idea what else to do.

Say to them what you just typed out.

"Here's what we agreed on, and here's what you chucklefucks went on to do instead. I'm sick of DMing it and I'm not having fun anymore.

Maybe I fucked up by telling you what sort of game we'd be playing, instead of asking what sort of game you guys wanted to play; but I didn't think about it because you all gave your buy-in.

The way you guys have been playing, I don't think starting a new campaign would make a difference, or I'd have just killed your characters off and steered you towards better ones. The four of us need to have a long talk about what our expectations at the table are, and either come to an agreement, change who's DMing, or cancel RPG night altogether."
>>
>>54201664
>you guys are going to play rebels.
>players show up with characters that are not rebels.

they done fucked up.
>>54201950
Best advice, talk with them, talk about what game they wanted to play and what you wanted to play.
>>
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/swg/ what do you use for xwing card creation? Im going to be running an ace pilot themed game and i want them to have personalized pilot cards, and personalized astromechs. Ill even let them choose a neat-o pilot effect everytime they "level" which could result in a rise in PS as well.
>>
>>54201760
I kinda disagree, only because I'm excited to try Dodonna hammerhead with boarding engineers spam. Seems absolutely lethal to find a structural damage card and flip it 3 or 4 times on them. I think the imps got a lot more toys this wave though, and I think part of that is the position they were left in after the last few waves. they didn't even place in worlds, and that's got to be a warning sign to the game developers. This was probably a little bit too much but I will say some upgrade cards are innocuous little upgrades to tier 2 or 3 rebel strategies. Quad turrets is amazing on Assault frigates and on the HMC80 in ackbar toilet plans, the hammerhead is a viable alternative for a filler TRC ship now that TRCs exhaust, and I think Hondo is the kind of card that gives help to struggling commanders like Garm by giving him a secondary source of tokens when he really needs it and its not round 5. I think Imps are going to walk out of this wave higher than rebels, but I think the wave will end up balancing things more than anything else.
>>
>>54197308
Saga is horrible. I love D20 systems and D&D, but it just didn't fit with Star Wars. It was D&D with a space reskin that felt extremely clunky and poor. It was very unbalanced, so your scum players could become stronger than Han Solo, your rebels could become stronger than Luke, and your imperials could become stronger than Vader, all after a few levels if they powergamed it properly, which was very easy to do. Planning sessions took forever because of all the work needed to set up even basic encounters. The combat wasn't fun and similar to current games like Pathfinder it suffered heavily from bloat and "too many options" syndrome where only a small number of options actually provided benefit, but you wouldn't know that until your cool NPC built with all kinds of unusual feats and traits was stomped into the ground instantly by a player with the most common feats and traits.

Space combat was a nightmare too and Force using and lightsaber duels were horrendous. What Saga did right was the huge number of source books and expansions, which are still great for fluff in your other games.

WEG and FFG are the reigning champs of SWRPGs, and while I myself say FFG is better than WEG as a game, WEG is better for its own huge assortment of books and fluff to build up your games in. It's also very simple and easy to use, and its space combat is superior to FFG's. My only complaint is it lacks a little in complexity and character options.

Either way, FFG or WEG, you can't go wrong, and throw in Saga's sourcebooks and you're golden.
>>
>>54202385
>Seems absolutely lethal to find a structural damage card and flip it 3 or 4 times on them.

Depends on which way the FAQ falls. I don't think the intent is to flip the same card over and over, but until FFG tells us it's a gray area.

>Quad turrets is amazing on Assault frigates and on the HMC80 in ackbar toilet plans,
QBT synergizes well with leading shots, but we already had Defiance for that. Otherwise, Ackbar MC80s and AFMK2s already could just take DTTs for basically the same effect with fewer conditions.

>the hammerhead is a viable alternative for a filler TRC ship now that TRCs exhaust,
The Scout Hammerhead is only marginally cheaper than the CR90A, the Torpedo has pretty crap dice for a TRC candidate, and it's a lot weaker (one evade, fewer shields, worse manuever chart) for a long range sparring ship.

>and I think Hondo is the kind of card that gives help to struggling commanders like Garm by giving him a secondary source of tokens when he really needs it and its not round 5.
Hondo is useful in a few corner case builds, but mostly you probably already have a comms net flotilla that can do the same thing.

>I think Imps are going to walk out of this wave higher than rebels, but I think the wave will end up balancing things more than anything else.

Sure, but what Rebels got is just *boring*. Sloane and the Quasar each enable entirely new playstyles. Leia and the HH just offer an alternative option for certain MSU builds.
>>
>>54201950
Seriously, step 1 should always be just talk with your players. Best way to get player participation is tell them shit straight up.
>>
>>54201950
You could also just go with it. People can change their minds.

It's your game but you run it for your players, not for yourself. So long as they aren't completely shitting things up there's nothing wrong with giving them some freedom.

If everyone's there in earnest to have a good time and play a game and as long as they're respectful to you and vice versa, there shouldn't be an issue.
>>
>>54203139
>It's your game but you run it for your players, not for yourself. So long as they aren't completely shitting things up there's nothing wrong with giving them some freedom.
No thats exactly the problem. They asked to have an OT rebels adventure, and are currently actively trying to ignore the plot and be murderhobos.
>If everyone's there in earnest to have a good time and play a game and as long as they're respectful to you
They arent respecting me by asking me to build a story for them, which took a lot of time, then shitting all over ir and ignoring it.
>>
>>54202058
Not trying to be sarcastic, but have you tried googling it?
>>
>>54202787
I don't know about DTTs as an alternate, getting to add one blue dice at long range is way better than basically rerolling a red. I might just like my options more though.

Out of curiosity, how should boarding engineers and structural damage interact? It seems pretty cut and dry to me, but I can see the argument that cards that are 'flipped up' aren't being dealt and their effects aren't being triggered. I'm not sure I agree with the argument, but I can see it. And you have a fair point that the new empire stuff is more exciting.
>>
Oh, Sam Witwer is playing XWA on twitch right now, he streams under his own name.

Watch an agent of the new canon relentlessly slaughter defenseless Star-Wings from the Legends ghetto.

(Kidding of course, he's a great guy.)
>>
>>54203349
>Out of curiosity, how should boarding engineers and structural damage interact? It seems pretty cut and dry to me, but I can see the argument that cards that are 'flipped up' aren't being dealt and their effects aren't being triggered.

There's two arguments.

The first is that, because the text reads "one at a time", you can flip a structural, resolve it, and then flip it again and resolve it again, and so on.

The second is that the "pool" of damage cards is sort of locked in from the get-go, because selecting cards occurs simultaneously; the "one at a time" text only refers to their effects.

You read the full argument on the rules subsection of the forum, but the gist is nobody knows if you can just flip the structural repeatedly.
>>
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>>54197413
You also forgot 4 x Green squad cruise missiles with deadeye and adaptability. That will knock a Scurrg off the table before it can fire, and they have the points for AT if you want giving them a decent chance of surviving the return fire.

Also it's not like you have to go 4-5 speeds for the five dice. Cruise missiles are still worth the points at four dice.

You can also take Quickdraw and Vader in a list both with Cruise missiles, and they can have the action efficiency to make them really hurt. Imps are definitely the faction that benefits the most from cruise missiles.

>>54201760
Considering Rebels have been winning like 80% of everything for a while now, I consider this neither surprising nor that bad. I say this as someone who mostly plays Rebels. Imps needed an actually good commander, most of theirs are garbage. The wave was really designed to buff the Victory it seems to me, which it does gloriously.

The hammerhead is lackluster though for its points, and for her points Leia should allow you to spend a token on top of her ability considering the restrictions on it. Waiting for the FAQ on that one.

>>54203695
Even if you can RAW, that will surely be patched because a two point card shouldn't allow you to just kill a ship.

Pic related, can't wait to spend $30 on Ebay for the Howlrunner alt art they should have done 4 waves ago.
>>
>>54202058
Strange Eons 3 broski
>>
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Sourcebook for spies announced
>>
>>54205099
>Interrogator
I'm guessing it will be a mix of enforcer and the combat line of doctor. Might be cool.
>>
>>54205099
Oh shit it's a Melitto
>>
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>>54206073
These guys look cool. I wonder what kind of other races we might get.
>>
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>>54206172
These guys someday
>>
Spacebump
>>
Anybody think anything of this list?
I figure it's not competitive, but it's tough as hell and should almost pack a punch.

Lowhhrick [Expertise, Tactician, Breach Specialist, Shield Upgrade] (39)

Biggs Darklighter [R2-D2, Integrated Astromech] (29)

Gray Squadron Pilot [BTL-A4 Y-Wing, R3-A2, Twin Laser Turret, Shield Upgrade] (32)
>>
>>54208828
Shield upgrade on auzis is a waste, especially with Breach Spec.

Shield on a Y-wing is also bad. Your stresshog costs more than a gunner r3a2 arc170.
>>
>>54208828
Multiple shield upgrades is always a bad idea, and a sign of inefficiency. Your list is protective, but not of anything that's actually worthwhile. Both the ships your using for biggs to protect have really bad endgame. At the least the grey squad should become VI Horton with a tlt and no title.

This is also why Lowhhrick/Biggs isn't that good, once you've spent the points on them you can't actually afford the ships you'd want to really protect.
>>
Would anyone mind explaining to a new x wing player what makes the punisher worse than the bomber? It looks like it has better stats but people online keep saying that it's an awful ship
>>
>>54210467
>>54210470
Agreed on all counts. The shield upgrades are basically a result of having a bunch of points left over, but not enough for a new ship.
Do you think Lowwhhrick could replace Biggs for the sake of having something like:
Lowwhhrick/Stresshog/Nym ? or something to that effect?
>>
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>>54206352
You have good taste sir. Out of the Rouge One aliens I liked Edrio and Pao the most.
>>
>>54210497
Honestly at this point the Punisher being bad is a meme. I won't say that it's great or tier 1, but there are some pretty scary builds you can make for it. Keep in mind only the named pilots are worth anything, the generics are badly costed.

Back when they came out during wave 7 they were actually pretty good. A friend of mine won a SC with Redline after I'd shown him how efficient his ordinance was. Ion torps making a TIE swarm go forward one twice in a row won him the game.

The major problem is both other ships have come out which do better at what Redline and Deathrain are designed to do, and their natural prey had left the game. No one is running Bossk anymore, or many Soontirs.

It certainly isn't a pre-fix Advanced, it's a usable ship, it's just there are better options now.
>>
>>54210521
Yes that sounds better. To do that though you're probably going to want selflessness on Low, so that Nym can't get blitzed down.
>>
>>54210627
Something I just put together:

Wullffwarro + Selflessness + Chopper + Experimental Interface

Captain Nym + Twin Laser Turret + Cluster Mines + Bomblet Generator + Sabine Wren

I think the problem is still that Nym isn't exactly worth defending. I'm pretty happy with this Wullffwarro build though.
>>
>>54210709
Why are you taking Experimental Interface? You don't have an action card to proc off of. Your Nym needs VI.

What are you thinking for the third ship?
>>
>>54210544
I love aliens with masks or no humanoid faces
>>
>>54210792
>Why are you taking Experimental Interface? You don't have an action card to proc off of.
it's late... I forgot that EI and PTL aren't the same thing.

How's this? A-wing is there for an alpha strike and not much else. Need to test it on the tabletop

Captain Nym + VI + TLT + Cluster Mines + Bomblet Generator + Sabine Wwren

Wullffwwarro + Selflessness + Chopper

Prototype Pilot + Cruise Missiles + Autothrusters
>>
>>54210854
maybe put Ahsoka instead of the A-wing?
>>
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Finally Wave 7 is out! My body is ready. How many are you guys planning to run, and what's the rest of your list look like?
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>>54211257
Whoops, I mean wave 6!
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>>54211257
I love it. But its still somewhat humorous they they talk up the imperial squadron game, that relies on squadrons you cant actually buy right now.
>>
>>54197266

How do I stat up swarms of biting and stinging flying insects in Mutants and Masterminds 3e?
>>
would you a gungan?
>>
>>54211257
Figure one light carrier and 2 boxes of hammerheads. I was messing around with a quad hammerhead mon mothma list where they all have task force organa and 2 pack external racks. The ship feels interesting, I feel like leaving it with a task force and a minor upgrade besides is gonna be really solid in mothma lists.
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>>54212133
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Played a few games at my LGS now, wanted to build my own list
How's it look?
>>
>>54212898

Poe doesn't need marksmanship, with his ability you should be focusing all the time instead. Replace with Push the Limit, as that skill paired up with BB-8 makes him one of the most difficult to predict movementwise ships in the game as you can now BR-Boost-Green to wherever you're needed.

Also, don't ever skimp on Integrated Astro's on a T-70 or T-65 they really need the extra health on demand.
Also, drop the protons they're just empty points.

Try something like this:

Poe Dameron (PS9) — T-70 X-Wing 33
Push the Limit 3
BB-8 2
Primed Thrusters 1
Integrated Astromech 0
Black One 1
Ship Total: 40

Red Squadron Veteran — T-70 X-Wing 26
Crack Shot 1
R2 Astromech 1
Weapons Guidance 2
Integrated Astromech 0
Ship Total: 30

Red Squadron Veteran — T-70 X-Wing 26
Crack Shot 1
R2 Astromech 1
Weapons Guidance 2
Integrated Astromech 0
Ship Total: 30
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Does anyone have an editable character sheet pdf for EotE?
Every link that I've found via Google has long since died.
>>
>>54213628
That's awesome! Thanks Anon.
>>
>>54214259

Swapping out Weapons Guidance for Pattern Analyzer might also be an idea, but I assumed you had some kind of plan with Weapons Guidance.
>>
So I'm taking my players to a shadow port built in the shell of a crippled Venator-class, but I need a good name for the ship.

Bonus points if it's super ironic now that the thing has been downed, gutted and turned into a Black Sun stronghold.
>>
>>54215195
The Incorruptible Star
>>
>>54210566
>No one is running Soontir anymore
So does that mean that interceptors aren't good anymore and I blew $30 on imperial veterans?
>>
>>54215195
Invictus. Eternal Glory. Indefatigable. Literally anything to do with being unbeatable/uncorruptible.
>>
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>>54215195
Royal Navy ship names are pretty good for that.
Stronghold
Sturdy
Arbiter
Ark Royal
Courageous
Formidable
Illustrious
Implacable
Indomitable
Victorious
>>
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>>54197266
>oh you want your character to be a jedi at level 1?
>oh they have a lightsaber already?
>you want to force lightning these small children?
>>
Hey /swg/

I have a store tournament tomorrow and I'm thinking about running the following list; any comments or changes I should make?

YT-1300: · Han Solo (46)
Predator (3)
Engine Upgrade (4)
· Luke Skywalker (7)
· C-3PO (3)
· Millennium Falcon (Evade) (1)
ARC-170: · Norra Wexley (29)
Push The Limit (3)
· BB-8 (2)
Tail Gunner (2)
Alliance Overhaul (0)
-- TOTAL ------- 100p. --

Also any suggestions on how y'all run it would be great as well
>>
>>54215538
Imperial Aces is what I assume you meant. Soontir is not bad, he will never be bad. His problem is a meta one, where there are too many hard counters and bad matchups that keep him from winning consistently. If you don't run in to k-wing bombers or deadeye homing scurrgs or PS10 alpha or bumpmasters or stresshogs Soontir will be the monster he always has been.

>>54216085
Not awful. You will have problems with alpha strikes erasing Norra and Han getting whittled down by TLT or also alpha, but it's very winnable.
>>
>>54216541
Aces is what I meant, thank you for the correction. Would you mind giving me a quick synopsis of all those things you listed? I'm still trying to learn the jargon ( except for k-wing, I know what that is)
>>
ANH is basically a bastard hybrid game where Luke is playing F&D, Han is playing EotE and Leia is AoR. Except since they're all level 1 he's thrown in some GMPC's to ease the load with an old Jedi mentor for Luke's player and a Wookie bodyguard who ends up stealing the show.
>>
>>54217254

Not him, but:

>K-Wing Bombers

Bombs of any kind afford Soontir no dodges and since the K-Wings will move before Soontir does they can just dump a mine on his head, and with 3hp there's not much of that he can take.

>Deadeye Homing Scurrgs
Deadeye is a skill that replaces [target lock] with [focus token] in the firing requirements of upgrade card. Homing Missiles are 4 attack dice which you can't spend evade tokens on and keep their Target Lock or this case Focus Token when they fire. Any Deadeye Homing Missile platform is not your friend. But outmaneouver their arcs and bring out Hotshot CoPilot elsewhere and you should mitigate this.

>PS10 Alpha
Somebody with immense firepower and higher PS is able to get you in their arc and shoot you down before you get a chance to fire. Dengar and Rey can both do this. As can an adaptability Quickdraw.

>Bumpmasters
FFG undercosted a flying toilet seat to monstrous levels and they've never since been able to put the genie back in the bottle. That's all you need to know here. They will try to block you using their large base size, thus denying Soontir the actions he needs to survive. Other notable blockers include Z-95 Headhunters, TIE-Fighters and A-Wings.

>Stresshog
Y-Wing with a Droid that stresses him and his target, a Turret Weapon (usually the range 2-3 Twin Laser Turret) and the title that let's him fire his Primaries then his Turret, but only in his forward firing arc. Used to double stress targets and a Rebel control staple for years. His dial aint so good though.
>>
>>54217549
I really appreciate the explanations, thank you!
>>
>>54215969
The Royal Navy and French equivalents translated have served me incredibly well in naming Imperial, Rebel, Republic, Pirate, and even Separatist ships over the years.

mfw courageous was the name of my favorite star destroyer in empire at war that survived every battle it ever fought
>>
>>54217768
Survived by always being at the back?
>>
>>54218604
only a few times
>>
Slow thread today. Anyone up for rolling up some Uglies?
>>
>>54219152
>Type: Gunship (1T)
>Fuselage: Miy'til Starfighter (1F)
>Wings: V-19 Torrent (1W) + Naboo N-1 wing
>Engines: ARC-170
>Hull: 40 RU (Y-Wing equivalent)
>Shields: 15 SBD
>Hyperdrive: Class 7 Hyperdrive

>Fuselage Weapon: Triple Blaster
>Wing Weapons: Autoblaster
>Turret Weapon: Dual Light Laser Cannons

>Production Extra: Targeting Computer
>Crew-Added Extra: Deadman's Switch
>Modification: Additional Single Wing (Naboo N-1)
>Trait: Underpowered

This is some ISIS level mix of old and modern parts
>>
>>54219152
Yo dawg i heard you like heavy bombers

>Type: Bomber
>Fuselage: G-1A Starfighter (1F)
>Wings: Scurrg H-6 (2W)
>Engines: TIS Zeta 19 + R-41 Starchaser
>Hull: 14 RU
>Shields: 10 SBD
>Hyperdrive: No Hyperdrive

>Fuselage Weapon: Light Turbolaser
>Wing Weapons 1: Heavy Laser Cannon
>Wing Weapons 2: Dual Light Laser Cannons
>Bomb Bay: Adv. Spread Proton Bombs

>Production Extra: Astromech Droid Socket
>Crew-Added Extra: Thermal Detonator Ejector
>Modification: Additional Single Engine (R-41 Starchaser)
>Trait: Hard to Repair
>>
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Anyone playing Armada in NJ?
>>
>>54222333
I'm playing X-wing in NJ
>>
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>>54211257
I am an Armada player but I'm way behind. How do you convince people to drop hundreds of dollars on a game? How do you guys find other people to play?

It just sits there on my shelf and I feel like not buying the new ships. Only one local store carries it and it's 45 min away. Same for all the other FFG games i tried to play. Fuck.
>>
>>54222497
I'm playing X-wing in MS
>>
I'm bored. May try sketching out some of these uglies tonight.
>>
>>54222497
Well...stop playing X-wing and play Armada instead, so we can meet up and get a game in! :P
>>
>>54222576
I know the feeling, I lack actual friends (it's sad I know), I bought the base game, and some of the expansions, but then realized... "oh yea...zero people to play with"... Where do you live?
>>
>>54223119
what area/store are you playing in?
I'm in the central/shore area, my LGS' are Hobbymasters and Family Fun Hobbies
>>
>>54223192
I'm a bit north of you mate, I'm the Union/Elizabeth area. My FLGS is Maplewood Hobby. Lol, never heard of Family Fun Hobbies... got an email I can send to?
>>
anyone want to start a IA campaign on tts?
>>
>>54219152
>>54222879
You could draw this beast of a interceptor i rolled up a few days back

Type: Interceptor
Fuselage: KE-8 + TL-118 StarHammer
Wings: M3-A Scyk
Engines: Ixiyen-Class
Hull: 15 RU (TIE Fighter equivalent)
Shields: 30 SBD
Hyperdrive: No Hyperdrive

Fuselage Weapon (KE8): Dual Light Ion Cannons
Fuselage Weapon 1 (TL-118): Dual Light Laser Cannons
Fuselage Weapon 2 (TL-118): Flechette Cannon

Production Extra: Atmospheric Canards
Crew-Added Extra: Customized Sound System
Modification: Additional Fuselage (TL-118 StarHammer)
Trait 1: Tweaked Engines
Trait 2: High Manufacturing Quality
>>
Is there a good list of good models of Droid for PC use, just to get a good visualization for characters? Or is there an expansion of Droid rules for the FFG game?
>>
Had my first game of X wing last night at a local board game club (1st visit)

I just spent over £400 on little plastic ships and storage. What have I done?
>>
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>>54224004
>>
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>>54224004
>I just spent over £400 on little plastic ships and storage. What have I done?
Welcome to /tg/, battle-brother. Could be worse. You could have tried investing in Forge World minis.
>>
>>54224004

Yeah, that's pretty much what me and my gf did.

Dark greetings brother
>>
>>54224004
What did you get?

That's a pretty damn big collection
>>
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>>54224227
I brought my OT core set to the game night, brought a friend with me as well. This other guy at the club had a shit ton of X-Wing stuff with him. We were hesitant to play with him first instead of just playing through the tutorial scenario.

It ended up being really good tough, played for 6 hours, and had a massive game at the end.

I love Star Wars so I'm trying to justify that I'm collecting the ships as well.

OT Core Set
FA Core Set
Millenium Falcon
Decimator
YT-2400
Headhunter
Tie Interceptor
Imperial Veterans
Rebel Aces
Rebel Transport
Tie Bomber
Slave 1
X-Wing x 2
Tie Fighter x 2
A Wing
Kihraxz Fighter
M3-A Interceptor
Hwk-290
IG-2000
Mist Hunter
Hound's Tooth
Most Wanted
Punishing One
Playmat

Storage Box
Sleeves
Card Binders

Fuck my life
>>
>>54224595
Oh, well that's why, you bought, both Imperial and Rebellion... You should have picked a side and only gotten what you needed lol. But hey you have a mighty fine fleet!
>>
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>>54224004
>game store guy isn't eating noodles tonight!
>>
>>54223282
>mfw nobody online or real life wants to play IA

i want to die
>>
>>54225786
IA?
>>
>>54197308
LOl after the last 2 replays - I for one hated playing the D6 system. Please just let it stay dead. I loved Saga even if 4ed D&D come from it. It took WOTC 3 tries to get Star Wars to work right. I think they nailed it with Saga. I never play the new one as the whole you got to buy new die put me off. My 2 cents
>>
>>54225854
imperial assault
>>
>>54226002
I totally would play on TTS anon but my advisor is dumping a ton of work on me so I don't have any free time :(
>>
>>54225786
I'm super lucky to have 3 whole people to play with.
>>
>>54225786
I too have 0 people to play with.

Chicago anyone?
>>
>>54226480
I know that feel /lonelybro/... NJ anyone for Armada?
>>
>>54226574
it sucks more that I lost most of my (repainted) x-wing collection just recently. I keep thinking that I should rebuy it, but I haven't given up on finding it again, and re-repainting everything would be distinctly less fun. Also, buying replacement FFG acrylics from the years I won them would be a serious PITA.

If anyone in chicago sees my Umbrella Corp TIE/SF's around chicago, let me know
>>
>>54223326

How do you envision this thing working? The fuselage, wings and weapons were no big deal but I'm struggling to integrate the KE-8 repulsorlifts. Should they be Matrix'd on to the top and bottom for bullshit maneuvers? With two fuselages this thing is going to handle like a pig in-atmosphere.
>>
>>54226480
>>54226574
do you guys have table top sim? We can start a group and become super friends
>>
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>>54227193
table top sim...is that the thing on Steam? How does that work for games like Warhammer and Armada?
>>
>>54227333
It definitely works for armada. Thanks to the fact everything is locked down to moving by a tool with calculated degrees of turning and distance, there's a pretty well done armada set up. Sadly no cool effects, its just the models and you push them around, but the set up is there and helpful for some people when it comes to testing out new ideas.
>>
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Time for some Sienar
>>
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>>
>>54227083
Yeah probably spotwelded onto it for bullshit manouvers
>>
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Then there's this thing which has the aerodynamics of a dressing table, so I guess its star wars
>>
Wave XI drops on Thursday and are legal for Store Champs on Saturday.

Who hype? What are you playing first?
>>
>>54231203
I haven't kept up with the news. Does Wave XI bring anything that could be useful on non-Biggs T-65s, non-TLT Ys, or A-wings?
>>
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>>54230020
>>54230007
>>
If I may shift the topic away from ships for a moment:

To people who have played the West End, WotC, and FFG Star Wars games, which one had the best representation of lightsabers and lightsaber combat?

I know the old West End series basically invented all the lightsaber lore that's now considered official canon, but I've never played it and have no idea how well it worked in practice. I'd appreciate it if someone who has experienced it all can tell me which game would be best for a group that's pretty much only interested in saberfaggotry.
>>
>>54231349
FFG is the only system I know well enough to comment on, but melee in it is very fast and furious and something like a vibroaxe is exceedingly good at chopping off limbs. No experience with Force & Destiny yet, but its probably similar on the g_saberrealisticcombat scale

https://www.youtube.com/watch?v=BWBWoEf7BXs
>>
>>54230020

13 looks like it's reading a book and just wants to be left alone.
>>
>>54231349
>West End series basically invented all the lightsaber lore
Nope. NuCanon threw all that out in favor of Emocrystals and edgy sith crystal rapists
>>
>>54231262

>Auzituck
Selflessness lets anybody absorb a hit for one of his bros. Auzituck itself is a big bruiser.

>Aggressor
Intensity is good on anything that can boost or barrel roll (vectored thrusters, engine upgrade, BB-8) as it gives them a focus/evade after rolling/boosting. Synched Turret is probably the best non-TLT turret, throwing 3 dice at range 1-2 with rerolls if the enemy is in arc.

>Scurrg
Cruise Missiles throw more dice the faster you fly, so A-Wings gotta go fast and throw 5 dice missiles for relatively cheap (3 point missile)
>>
>>54231621

>Synced Turret

Did you forget Autoblaster existed for a minute there, considering that it sees play and Synced will never?
>>
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>>54231621
>5 dice missiles
Whoa mama, that sounds fun.
>>
>>54231709
Synched won't see much play because TLT is just better. Autoblaster doesn't really compete with it since they have different roles.
>>
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So with EotE, AoR, and F&D now having quite a few source books out for each of them, I have an odd question:

Do you have a favorite(s)? Like that one that you wound up reading cover-to-cover and constantly use, or want to use?

Like I loved the Lead by Example book, and I know a friend who adores the rebel aces book, so I'm asking if you have any favorites?
>>
Which Imperial assault expansion should I pick up? I have Jabbas Realm and mostly play for the campaign
>>
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>>54231866
I haven't finished reading through it yet, but Nexus of Power has easily become my favorite FFG source book right now, all thanks to the entry on Weik. It's the campaign setting I never knew I wanted to run. The only thing Weik needs to be absolutely perfect is Space Vvardenfell.
>>
I'm going to a FLGS next Saturday for my very first x-wing tournament (and first time to play ever). I'm looking for some help and advice, I've been thinking about taking one of these squads, which one do you recommend?

Countess Ryad — TIE Defender 34
Push the Limit 3
Twin Ion Engine Mk. II 1
TIE/x7 -2
Ship Total: 36

"Omega Leader" — TIE/fo Fighter 21
Juke 2
Comm Relay 3
Hull Upgrade 3
Ship Total: 29

"Quickdraw" — TIE/sf Fighter 29
Adaptability 0
Fire-Control System 2
Sensor Cluster 2
Lightweight Frame2
Special Ops Training 0
Ship Total: 35

Total: 100


Or


Jake Farrell — A-Wing 24
Push the Limit 3
Proton Rockets 3
Veteran Instincts 1
Autothrusters 2
A-Wing Test Pilot 0
Ship Total: 33

Poe Dameron (PS9) — T-70 X-Wing 33
Push the Limit 3
R2-D2 4
Pattern Analyzer 2
Autothrusters 2
Black One 1
Ship Total: 45

Ahsoka Tano — TIE Fighter 17
Veteran Instincts 1
Rey 2
Captured TIE 1
Sabine's Masterpiece 1
Ship Total: 22

Total: 100
The only downside is that I don't have all the ships or cards for either of these lists yet. For the first list I would need to buy a tie/sf and the mist hunter (for adaptability) while for the other one I'll need to buy another a wing (for push the limit) and two sabine tie fighters (for veterans instincts). Which one would you recommend or would be more beginner friendly?
>>
>>54232060
Alternatively, I can make one of these two squads with the ships I already have. Are either of these any good?

Countess Ryad — TIE Defender 34
Push the Limit 3
Twin Ion Engine Mk. II 1
TIE/x7 -2
Ship Total: 36

"Omega Leader" — TIE/fo Fighter 21
Juke 2
Comm Relay 3
Ship Total: 26

"Pure Sabacc" — TIE Striker 22
Trick Shot 0
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 24

Academy Pilot — TIE Fighter 12
Ship Total: 12

Total: 98

Or

Countess Ryad — TIE Defender 34
Push the Limit 3
Twin Ion Engine Mk. II 1
TIE/x7 -2
Ship Total: 36

"Omega Leader" — TIE/fo Fighter 21
Juke 2
Comm Relay 3
Hull Upgrade 3
Ship Total: 29

Colonel Vessery — TIE Defender 35
Twin Ion Engine Mk. II 1
TIE/x7 -2
Ship Total: 34

Total: 99
>>
>>54231914
I haven't played enough campaign to give a good answer, but if you have Jabba's Realm I reckon Jabba would be a good call.

>>54232060
>>54232072
First is solid, second is exactly the same as one I built and got 2nd in a store championship with so I like it, 3rd is probably the weakest but not by much, and the last one is really good.

Pick the one you want to fly the most and go for it. Good luck.
>>
Okay, so, Lightweight Frame.

>When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense dice. You cannot equip this card if your agility is "3" or higher.
>You cannot equip this card if your agility is "3" or higher.

Would that include the temporary increase from Stealth Device?

On an interceptor, say, you'd have 4 until you were hit - does that preclude you from lightweight frame since you have more than 3, or is it allowed since the 4th defence die is temporary?
>>
>>54233143
It's rather academic since Stealth Device and LWF are both mods and the ship that can take 2 mods is an interceptor that can't even equip LWF. If such s ship were to exist, Stealth Device increases your agility so it could potentially negate LWF.
>>
>>54233143

Like >>54233233 says the question is moot anyway since there's no way to combine both.
If it WAS possible it would depend ENTIRELY on timings of things that have never needed timings before.

Basically LWF says that you can't equip it if your agility is 3 or higher. But, what if you equip the LWF first and THEN the Stealth Device?

My first thought it would be fine, since you can combine Stygium and Cloaking Device (Illicit) but Stygium doesn't have any specific criteria, it just wont work if you dont have a cloak.

I think we'll know for sure when they do a FAQ for Guns For Hire, since the Vaksai title allows a Kithrax to equip an Engine Upgrade and potentially Autothrusters. There's also the question of Shield Upgrade + Pulse Ray Shielding as well.
>>
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Imagine if you will, a Star Wars game in the style of Metal Gear Rising.
>>
>>54224595
Nice pc. Reminds me of that animation.

You know, the animation made by some lone nerd from here that was somehow better than any Star Wars animation or cartoon made before or since that BTFOs anything made by Disney or even Lucasfilm.

https://www.youtube.com/watch?v=PN_CP4SuoTU

this is why im proud to be a raging empirefag
>>
>>54234032
>ALL I'M SAYING IS, JUST GIVE THE DARK SIDE A CHANCE!
>I'M FUCKING INVINCIBLE!
>WE'RE MAKING THE MOTHER OF ALL OMELETTES HERE LUKE. CAN'T FRET ABOUT EVERY EGG.
>>
>>54234032
PLATINUM PLEASE MAKE THIS
>>
>>54234032
I didn't know I wanted this as badly as I do

>RUUULLLLLES OF NAAAATURE
>>
>>54232141
Thanks for your opinion anon! I think I'll go with the fourth one and see if I can do anything with it.

Anyone have tips for a first time player going to their first tournament?
>>
>>54234032

Basically, if I had a wish-list of "Disney plz let Japan work their dark magic" on SW, it's that, Star Wars KanColle and Star Wars Ace Combat.
>>
>>54231914
The slug is neat. If you dont have hoth yet, thats a good story, but avoid bespin for two reasons:
>the story isnt very good in my opinion, with rehash mission types, and kinda dumb map layouts.
>the low model count, low tile count, and subpar character additions dont really excuse the price for it compared to the others,

Granted all of that is my opinion but do what you want. Grabbing named characters makes for fun skirmish stuff, but if you like campaign then do you buddy.

I play for the skirmish against friends, so to me anything like a rebel ranger is fun. Cracken's Commandos for me.
>>
So i got the "aftermath" book as a gift, And eventhough I read some bad things about it here in some swg threads, I was eager to start it
I open it and in the fucking acknowledgments page there is a mention to fucking twitter user 'geekgirldiva' and in the next line a mention to twitter as a whole
I don't want to sound like a /pol/lack, but am I in for "political correctness: the novel"?
>>
>>54236215
>but am I in for "political correctness: the novel"?
debatable
What you certainly ARE in for is " I really don't get star wars as a setting: The Novel"
>>
>>54236215

Not really. Most of the complaints about the book are unjustified. There are really only two valid complaints that I've seen - one that the writing style is offputting (which, it really is, it's present tense third person), and the other that it relies a bit too much on fakeout deaths (one character gets like three death scenes that they got out of just fine, but are written like they were supposed to die there).

The worst it steers towards political correctness is one of the main characters being gay (it's brought up like twice, at most) and another character having an aunt who has a wife.
>>
>>54236345
>>54236453
Good to hear
I completely despise twitter and its user base and the last thing I wanted was a book written following their ideals

>>54236345
On the second part of your post, what do you mean
>>
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>>54236215
If you can get past pic related you'll be fine. Otherwise you'll be frothing at the mouth halfway through the book and wanting to murder someone
>>
>>54236667
After reading that I want to murder someone
>>
>>54236667
Kek
>>
>>54230007
That thing looks like it could detach the entire bomb pod like some Proton MOAB.
That would be a fun twist on the TIE Bomber though.

>be rebel scum
>yellin' an' rebellin'
>get heads-up that the Empire sent out TIE Bombers to our positions
>dig in real good WW1 style deep earthworks
>no filthy Imperial is going to budge us
>TIE Bombers overhead
>run to duracrete-reinforced deep bunker
>proton bombs won't be able to penetrate
>spotter droid reports no carpet bombing
>wut?
>check the feed from the holocameras on the bunker
>one bomber zooms over and drops its entire bomb pod
>suddenly everything is white noise, black smoke and intense pain
>manage to dig my way out from the rubble a day later
>they tell me i was lucky to get out alive
>only lost both my legs and half my face
>>
>>54236667
Herky jerky is in the old xwing series. The first one, in fact. I caught it the other day as im rereading them. Corran is shooting at a tie or something and its evasive flying is "herky jerky" if i remember correctly.
>>
>>54236833
Did a ctrl-f on my txt version of Rogue Squadron and I'll be darn, you're right. It's in the paragraph where Corran is shooting a stormtrooper during the raid on Talasea

>His landing, which was all broken and herky-jerky, ruined the beauty of his fall and brought Corran back to the hideous reality in which he was enmeshed.

>Rogue Squadron, Chapter 18
>>
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>>54236982
Yeah, so lets not be too picky about writing style, because that meme needs to die. The old xwing books were great, but not litterary masterpieces. Lots of dumb shit to hang your hat on all of it is a matter of opinion. for those playing bingo, wedge antilles hops on one transparisteel leg

However the new stuff is trash because of the third person stupid perspective. That seems to change in conversation.
>>
Spacebump
>>
>>54234505
Same here, but with the addition of an ArcSys 2D fighting game. And Trioulus for Smash.
>>
>>54233233
>>54233599

Yeah it was more an academic thing that kinda came to my mind when i was looking at upgrades.

Still, it seemed an interesting question.
>>
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>>54236823
Some time ago I did a sort of similar thing with some modified TIE bombers that the PC's had nicked and decided to do a dam busters raid on an Imperial manufacturing and research area.

>Half the group is murder hobo's
>They land on the planet and do commando raids on the flack guns and radars around the dam
>Rolling on fast attack land speeders decked out with E-webs and rocket launchers
>Series of extremely bloody battles around the dam and down the valley where the bombers will do their run

>Other half has 3 TIE bomber's with the pod gutted and they have put in some better sensors and a single fuckhuge semi guided bomb
>Running in on a nape of earth, trying to dodge the odd TIE fighter patrol
>Don't have fighter escort because 'resources'
>They do their run, one gets shot down but they do manage to spend a lot of destiny points getting bombs on target

Dam gets blown to fuck destroying a massive swathe of manufacturing and the murder hobo's rescue the pilot that got his shit blown up. Scurry back to their hidey hole, blow up everything including the TIE's and bounce off planet as an Imperial fleet is blasting into system. One of the things which really sold me on the FFG system is that you can split the group and do a parallel set of activities at the same time without anyone getting lost, forgotten or sitting around.
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>>54237529
But herkily-jerkily is one of the many problems of the book. Nobody expects Star Wars novels to be extremely well written, but Wendig is consistently awful.
>>
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>>54236982
>>54237529
>>54239399
>>54239992
>>54240176
>>54240180


I have no idea what any of your are talking about...but here's a lego at-te
>>
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>>54216085
>>54216541

Just went 2-1 with this list in the Tournament. Here's to you /swg/ for believing in me
>>
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Does the SWRPG 'Revised' system have a rule that goes "Did you take X amount of damage? Take -X to your attack roll next turn lmao" or is my DM tacking on some seriously retarded houserules?
I took 13 damage last game and got -13 to my to-hit and the previous dm and I just looked at eachother before we both started flipping through the book.
I think wesa in big doodoo.

I swear to god, my group has got to be the only people left on the planet using this system.
>>
>>54236982
>>54237529

Kick me in the balls if you want but I hate the old X-Wing/Rogue Squadron books. I hate EVERYTHING made by Disney for Star Wars so don't get me wrong, but of the old stuff I like X-Wing isn't in there at all.
>>
>>54236816
if you think that's bad then go read his responses to critics of his star wars books

do it, i dare you

my rage was incontrollable
>>
>>54240831
>I just plain don't like star wars.
>>
>>54240874
>badly-written schlocky fanfiction is star wars
>>
>>54240921
X-wing was good though, so is a lot of the Disney stuff.
>>
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>>54240831
I HATE EVERYTHING
>>
>>54240941
>X-wing was good though

Subjective.

>so is a lot of the Disney stuff.

The Spec Ops Stormtrooper one is neat, but everything else either falls into painful mediocrity or, in the case of anything with Wendig's seal, vomit-inducing trash.
>>
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>>54240659
>SWRPG 'Revised' system
>>
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Hey, app anon reporting back.

I've added a tab for all of the current Force Powers. You can get the latest version here

https://www.mediafire.com/folder/r2ba9nd48xdbo/Star_Wars_RPG_Database

For the few anons that did download the previous version, do you have any feedback for the existing content?
>>
>>54241050
I cant tell if I'm getting made fun of cus I got the name of the system wrong or the system sucks. Both feel like the answer.
>>
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>>54240859
The writer oogly boogilied about his literature across twitter while the readers spasticly jerkilied about their brains melting
>>
>>54241118
Oh shit, this was still going? I'll have to share this with my players. I'll give it a look in a bit.
>>
>>54240659

yeah fuck that. no d20 system I have ever seen does that.

GURPS does a penalty like that, but it caps at -4.
>>
>>54240642
I don't get why people keep thinking this is a positive reaction in the movie. I always interpreted it as the little ball giving Fin the finger.
>>
>>54240659
d20 Saga Edition had a damage threshold system vaguely like that. If you took damage exceeding your damage threshold (based on your Con, class, level, and possibly armor), you moved down the condition track.

The penalties went 0, -1, -2, -5, -10 then either dead or unconscious. The penalties applied to your attacks, skills, defenses, and I think your damage threshold. So as you took big hits, it could start to snowball.
>>
>>54231723
They require you have a target lock on the target, but they don't require you to spend the target lock, so that's nice.
>>
Once again, I find myself in a situation where I really wish there was an option for minis beyond buying old WotC minis which look like ass or FFG Imperial Assault boxes for a handful of minis.
>>
>>54213991
http://bastionkainssweote.blogspot.com/p/character-sheets.html

Here senpai.
>>
>>54242063
You're a saint.
>>
>>54242093
This wasnt a hand out, pay up.
>>
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>>54242177
>>
>>54242225
Good enough.
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>>54242061
>an option for minis beyond
There is another, anon.
>>
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what would be a good stat line for a Defiler from the Zann Consortium in EotE? I was thinking of having one be the primary antagonist
>>
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>>54242063
Thanks a million. You're a cool guy.
>>
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>>54223326

This didn't turn out the way I was expecting it to, and I'm disappointed. Anyone with better skills than I, or 3D rendering capacity for that matter, is welcome to take a crack at this.

But here you go, the KE-118 Kamhammer. I picture it as less of an interceptor and more of a deadly CAS ship. Handles like a pig, though.
>>
>>54223971
IA has some droid models.
>>
How's the balance in this game? Looking for something to play while I get my 40k minis assembled and painted.
>>
>>54245740
Which game? Armada? X-Wing Minis? Imperial Assault?
>>
>>54245776
The x-wing minis. Sorry, I didn't realize there were multiple game systems in this general.
>>
>>54245788
>XWM
Mostly okay for casual play, though some ships are in need of updates to make them more tourney-viable. Using tournament-topping lists still isn't necessarily an instant win, though, since you still need to learn how to maneuver your ships.
>>
>>54245870
That's good to hear. What are your 2c on Armada?
>>
>>54245888
No opinion. I haven't played Armada yet. Not enough friends who are interested in it due to the relatively steep entry fee (compared to XWM).
>>
>>54245916
Thanks for the input. I'll pick up the starter, play a few games and see how it goes.
>>
>>54242315
>TFW I have enough Star Wars LEGO that I can create minis for almost every species in the game customized for loadout and accessories
>MFW LEGO is unironically the perfect source for miniatures
>>
>>54240402

Essentially FFG have created a situation where they now actually have to tell us what order we add upgrade cards to our ships in the list building part of the game.
Because it's now possible to add multiple upgrades. So, I could add one upgrade with a specific criteria (only has 1 shield) and then add a second upgrade that invalidates that (Shield Upgrade) so, do we discard that first upgrade?

Honestly, the best way I think would be to rule that cards that say they CAN'T be placed on something with X must be discarded if that criteria is breached (So LWF on a Stealth Deviced TIE, or Ray Shields on a Shield Upgraded Kithrax) but additions can be kept, so you could add Autothrusters to a ship that's been given an Engine Upgrade, because you don't have an upgrade on an invalid ship at the start of the game.
>>
>>54241661
That sounds like you're really really pessimistic.
>>
>>54236667
>File: ChuckWendingsFinestProse.png

You made me expect something entirely different, Anon.
>>
>>54240659
The revised system is horribly constructed and many DMs try to "fix" their perceived problems by introducing poorly thought out house rules when what it really needs is to be taken out back and shot.
>>
So how do you think a Star Tours bus would be statted in EotE?
>>
>>54241661

I mean, it's pretty easy to read it as a thumbs up since its in response to Finn saying 'thanks'.

But holy fuck, now I cant unsee it as giving him the finger, I love you anon.
>>
>>54230007
Alright triple-oh-seven, you brought back some nice pics but what the space-swearword is this supposed to be? Or is it just another snortong space-cocaine off Coruscant ladyboys Sienar team building exercise?
>>
>>54197308
I've really been enjoying Saga. The talents system is fucking great, IMO.
The books look like they were organized by a blind, handless man, though.
I guess an important question is, what era are you doing? Saga can do everything except ST, really, for obvious reasons.
>>
>>54231614
It's not like we can't pick and choose for games is it?
>>
>>54231349
Saga has a pretty significant section in the Jedi Academy Training Manual dedicated to saber crystals and saber designs.
>>
>>54231349
OG SWRPG is a very nice system with some nice thinking like its not-initiative. I'm not sure I like its handling of force powers though - it penalizes force users by costing 1 stat die for each of the 3 powers you unlock at start, and that's kind of a big deal.

You could argue that force users would just be better otherwise, but with the amount of skill points/xp you need to get force powers to where you can do major stuff the other guys will be doing seriously awesome stuff with skills.

Anyways, lightsaber fighting is much like any other fighting in OG, but hits become utterly lethal with skilled adversaries because you add your Control force skill to the saber's already very decent damage.

So far locally, we haven't had any lightsaber guys - we have one force sensitive and he's going the gunslinger route. (this is not covered at all by rules so we made shit up)
>>
Due to a personal tactical miscalculation, I won't have wave 6 in time for the tournament this weekend. I was planning on running a Liberty fleet flanked by Hammerheads and Nebs, for full "point front towards end" glory, but now that's out of the question. I've run my pre-Wave 6 Liberty fleet a billion times so I don't really care to bring it again as-is.

What should I play this weekend?

I play Rebels and own everything, but I haven't played since the FAQ - let alone Wave 6 - so I dunno what's hot now.
>>
>>54248831
well, there's the good old ackbar guppy swarm of 3 assault frigates, a transport, and some squadrons.

Before I make too many suggestions though, would you be allowed to run wave 6 cards? Because you could probably run a pretty fun Leia list with older stuff just fine.
>>
>>54248931
>would you be allowed to run wave 6 cards? Because you could probably run a pretty fun Leia list with older stuff just fine.

Not without physically having them, no.

I only own one AFMk2 (because it's by far my least favorite ship both in stats and aesthetics), but nevertheless I usually run Ackbar with strategic and a bid for second, which seems a bit scary given with Sloane I expect to see more squadrons?

Although I guess with Rieekan/Rhymer nerfed maybe it actually works out to be less?
>>
>>54249405
I'd prepare for swarms of ships and a large number of smaller ships. An ackbar list could work while still preparing for that, but I think going something else entirely would be a better choice. A mon mothma list with multiple MC30s, some transports and a strong squadron presence could be quite good. MC30s have a habit of blowing up things really nicely, and as long as you pack a strong fighter squadron you'll delay sloane from getting any of her squads to actually benefit from her costs.
>>
>>54249646
>swarm of ships
er, swarm of squadrons I mean.
>>
>>54247313

Well, it's pretty hardy, and it's really fast since it kept up with Snubfighters during a Deathstar trench run.
It's fairly maneouverable but the inertial compensators are a joke, it's basically impossible to move around during extreme manouvers in that thing.
>>
>>54231614
>>54247837
It's what I've doing since the Disney acquisition in general, ignoring shitty lore and falling back on old replacements.

It does suck though that it got worse than I ever could expect. The balls-on-walls idiotic concept of sentient Force crystals and Sith literally raping them is something that makes me feel like giving up on Star Wars entirely, but then I remember it wasn't always so bad.

Still, I set out expecting I'd ignore maybe half or so of Disney's Nucanon. I ended up ignoring and despising every single bit of it. Except for the comic about SCAR, mainly because it feels like a 90's EU comic that is so disconnected from everything else Disney pulls out of a septic tank and slaps a lore label onto.
>>
>>54251136
>sentient Force crystals

You do realize that those existed in Legends, too, right? Except not only were they alive, they actually were sentient, unlike the descriptions of nucanon lightsaber crystals.

Look up the Iron Knights. Literally living crystals that can use the Force.
>>
>>54231709
I've been having fun using Dutch with Synced, R7-T1 and BTL. It's probably objectively worse than a standard stresshog but it's pretty neat to boost up and double tap things while spreading the locks around.
>>
>>54251136

Ive never quite understood why force crystals being the way they are now is such a problem for people.

Like, it's Star Wars.
There's so much wacky shit all over the old EU and the new canon, why does saber crystals having some kind of weird force-sentience bother people so much?

Is it the Sith sort-of-mindraping then part?
But even then, why does that bother poeple?
The Sith have been evil dicks who'll fuck people over to get what they want since forever, so why does this change anything?
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>>54241118

We shall watch your career with great interest.

Only feedback at this time is that the interface at the bottom of the Career/Spec page isn't functional at the moment, when selecting the product line (as in, if I select AoR, the F&D careers are still displayed). This is likely nit picking, as you haven't added any non-F&D careers, but I'm a test analyst by trade so I must report it.
>>
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>>54251329
>You do realize that those existed in Legends, too, right?

So did Starkiller. Fans are sometimes expected to ignore the really dumb parts of massive yet inconsistent lore universes in their nerdy fandoms.

>>54252104
>There's so much wacky shit all over

Wackiness doesn't justify dumb things. Like some anon said before, if Mickey Mouse was actually Darth Vader and JarJar was actually the Emperor yeah it'd be fucking zany and wacky but wackiness or space opera doesn't justify retardoshit.

>so why does this change anything?

Because while the Sith are usually evil there was a very clear yinyang going on with the Force. The Jedi and Sith were different interpretations of the Force as a religious entity who made use of predominantly Light and Dark sides respectively. The Force itself had no favoritism nor true will over either side other than attempting to balance itself out. While the Sith tended to be evildoers and Jedi tended to be good guys there was room for ambiguity in their morality and their interpretations of the Force, as they both when it came down to it were only different in how they believed the Force should be utilized by its followers.

Nucanon shits on that to create a dumbed down version where only the Jedi can use the Force and the Force hates the Sith and they have to force it and corrupt it to do their bidding. It basically ruins the entire dynamic of Jedi vs. Sith, removes any sense of moral ambiguity or gray areas in motivation and Force interpretation, and makes it beyond cut and dry so that little kids won't have to think too hard about it, because Disney doesn't care and never will care about depth, substance, or emotional impact for Star Wars. It's a cash cow and nothing but and having complex or complicated characters or stories gets in the way of selling merchandise.

Granted Lucas did a lot of the same shit going into the Prequels but at his worst he was nowhere near Disney's average horrendous monetization fetishing. /rant/
>>
>>54252651
>Jedi can use the Force and the Force hates the Sith and they have to force it and corrupt it to do their bidding.

Not only is "only the Jedi can use the Force" wrong, the Sith have ALWAYS been about corruption and forcing it to do their will. That's not even remotely close to a new interpretation.
>>
>>54252755
Except it's not been that way and has never been that way in anything I can remember at all in any EU book, game, or any of the movies. The Jedi have used the Force to achieve peace and inner tranquility, the Sith have used the Force to achieve order and personal liberation. The Force as a living, flowing thing through all of us, if Yoda's beliefs were correct, is a neutral thing. It only becomes an independent thing when the Force is out of balance, which is why the Jedi and Sith constantly fight and bloodshed ensues as neither order wants to co-exist with the other and nothing but bad shit befalls both of them when one or the other is in total control.

This stupid shit about the Force being a Jedi thing and only being used by Sith after they mindrape it is not only on its own an extremely dumb concept, even for a universe with so much odd stuff like Star Wars, but it's also one with no precedent before Disney.
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>>54252828
The Force is neutral.

The dark side is not. It has always, always been about the idea that it changes you, twists you and your personality. From the very beginning it's been described as twisted, predatory, bestial, and evil. This isn't a new thing.

The idea that Sith do nothing wrong by the Force is a deliberate misinterpretation.
>>
>>54252828
>This stupid shit about the Force being a Jedi thing and only being used by Sith after they mindrape it is not only on its own an extremely dumb concept, even for a universe with so much odd stuff like Star Wars, but it's also one with no precedent before Disney.

And this? This isn't a thing. This has never been a thing. Wherever you read that, or however you came up with that, is completely wrong.
>>
>>54252875
>The Force is neutral, the dark side is not.

That's true, but the Light and Dark sides of the Force are just aspects of the Force itself. It's not just Light and then Sith corrupted the Force into Dark. The first Sith users tapped in to the primal power present in the Force, its Dark side, to achieve their goals. The Dark side can give you great power but itself demands from the user as well, and it can twist them to its own will unless you're a powerful and experienced Sith user. The Light side can earn you peace, but it demands of the user as well, and it can lead to emotionlessness and a mentally numb state unless taken and learned in moderation.

Light and Dark sides of the Force are natural, they're ends of a spectrum of a much larger thing that is neutral. It's very similar to Michael Moorcock's concepts of Law and Chaos in fantasy worlds, where both sides need balance and are part of a larger neutral entity encompassing reality itself, and the end extremes of both Light and Dark are not necessarily good no matter which way you go, and to balance the Force is to achieve its true potential and true meaning.

At least that's my thoughts on it. I'm not saying only my view of it is right.
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>>54252890

The new Disney crap says the sith can only use crystals by fucking them up with mental power.
>>
>>54252959
That's not at all what it says. It says that's how they control them, but they can still use them without bleeding them. But for true mastery of the weapon, when making their own lightsabers, they need to bleed the crystal.

The way that the Jedi go and bond with the crystal, as seen in The Gathering/Younglings arc from TCW season 4, is a mutual bond. Dark side users can't do that, they have to force the crystal to bond with them, which makes them "bleed" and turn red.
>>
>>54253002
>The way that the Jedi go and bond with the crystal, as seen in The Gathering/Younglings arc from TCW season 4, is a mutual bond. Dark side users can't do that, they have to force the crystal to bond with them, which makes them "bleed" and turn red.

And this ISN'T incredibly stupid?

Plus

>that's not at all what it says
>*proceeds to describe exactly what was said*
>>
>>54252651

But why are force sentient crystals 'retardoshit'?
You havent actually explained that.

Your point about the sith is fair - I hadnt really considered it from that angle, but it's a good point.
>>
>>54253012
Not really stupid at all. It was already established that Force users have to bond with the crystals (which isn't even really a nucanon concept, remember Force attunement?). The Sith had also already been established as being much different from the Jedi in the way that they use the Force, so the fact that they can't bond with the crystals in the same way as the Jedi and must force the bond makes sense.

Especially when you go look back at old dark side lore and see how it's always been pretty fucked up what they do and how the dark side works.

>*proceeds to describe exactly what was said*

If you think that's "exactly what was said," you really need to work on your comprehension.
>>
>>54252511

Thanks! I added the controls, but didn't fully implement the logic since as you mentioned, I only have F&D data at the moment.

I'm trying to think of a more friendly way to show off a summary of career skills at the bottom, so I'll eventually have to re-jig that tab anyways.

I'm probably going to focus on adding the AOR and EOTE careers/specs for the new few weeks, since that's the sort of stuff my players use the most.
>>
>>54253066
Retardoshit may've been too strong. I get unironically frustrated sometimes tlaking about Disneycanon. It still hurts that they scrapped everything without warning desu, maybe I'm just an autismic fanboy.

Force crystals being sentient being stupid is because there's no precedent to it. Funnily enough lightsabers and crystals were always pretty scientific and almost mundane compared to the Force itself, like how FFG's book describes them. Lightsabers themselves are just machinery in hilts and crystals are just used to project magnetic energy out one side to form a laser sword. While some Force crystals carried Force abilities or attunement they were never sentient, and you didn't even need Force crystals to make lightsabers necessarily. Krayt dragon pearls for example could be used for the same thing. It was a nice bit of more grounded science rather than just "hey it's a space wizard sword" explanations that Disney's going with now. Giving them some kind of will and making all Force crystals aligned with the Jedi and Light side takes away that science, and further hurts the Jedi vs. Sith dynamic I mentioned, and makes it unnecessarily simplified and handwaved away, when there was already a great explanation of how it all worked in oldcanon.

>>54253080

Why can't the Sith bond with the crystals if the Jedi can? And yeah, attunement was a thing, but there was no bias or favoritism there, and definitely no Force-crystals-are-actually-alive-guys nonsense.
>>
>>54253192
>Why can't the Sith bond with the crystals if the Jedi can?

Because the dark side is corrupting, and the crystals can sense that and refuse to bond.

Hell, Sith RADIATE their dark side corruption so much that regular folks, the ones who could never feel the Force, can feel it.
>>
>>54253192

Eh.
I dont agree with you particularly, but I can see where you're coming from.
I actually kinda like there being another layer of mysticism to the lightsaber - it partly, to me at least, explains why normies dont have them or use them.
Considering how incredibly useful a lightsaber can be, even just as a tool for cutting through eveything forever, it seems kinda nuts that only Jedi and Sith use them regularly.

Plus, i mean, I can relate on the autismic fanboy part.
I'm still heartbroken that Wraith Squadron arent canon anymore.
>>
>>54253267
>it partly, to me at least, explains why normies dont have them or use them.

To be fair though this was explained in oldcanon as that you needed Force sensitivity to seek out lightsaber crystals, and even if you had a lightsaber you needed years and years of training from someone with even more years and years of training to use it. Without training lightsabers were actually a pretty terrible thing to use, since you were very very likely to injure or kill yourself rather than your enemy. Still, there are examples of non-Force users making use of lightsabers at times, just very rarely.

>>54253261
>and the crystals can sense that and refuse to bond.

Why? The Force is neutral, and Force crystals, while radiating Force energy, were never sentient. The old lore explanation, IIRC and I may be wrong, for the crystals of Sith being red was not because of some dumb "bleeding" but because it was a Sith tradition to use red sabers, and/or many of the crystals the Sith used were taken from geological areas where they emitted a naturally red hue.

Idk man, I just really preferred the more neutral and more scientific ways they used to work compared to the new ways. I know, muh science in a space opera, but it was sitll neat to see explanations and logic behind it rather than Disney's method:
>jedi good, sith evil, crystals like jedi, sith fuck up crystals, space wizard swords, end of expalanation
>>
>>54253333
>Why? The Force is neutral

Because the dark side ISN'T neutral. I literally just said that.

In Legends, Sith tended to use synthetic crystals. Ones they created while pouring the dark side into the furnaces they created the crystals with. It even made the blades stronger than regular crystals did.
>>
>>54253392
>synthetic crystals

I forgot about that one too, thanks.

Still though, yeah, the Dark side isn't neutral, the Light side isn't neutral, but they're two sides of the Force, which in and of itself is neutral. The Dark side works with Dark side users to stop the Light side which works with Light side users to stop the Dark side, but on the whole the Force itself favors no side or the other. Light and Dark are just two extremes of it.
>>
>>54253333

Sure, but I mean, even if youre not planning to use it for combat - consider the possibiilties, for example, for a bank robber.
Or for anyone who did breaking and entering stuff.

Or for rescue services trying to get people out of crashed vehicles.

I mean, similar shit exists, but nothing as compact and versatile as the saber.
So, yeah, having something like an actual force affinity required to even make the force sentient crystal work is something I'm actually okay with on some level.

As for seeking them out, yeah you needed the force to find them but also i mean, the Jedi order knew which kinds worked well - it wouldnt have been too hard for that information to exist outside the jedi order
>>
>>54253425
The Force IS the "Light Side," and it IS neutral.

The Force is harmony, the Dark Side disharmony.

THAT is why the Sith must be destroyed. Because they create an imbalance simply by existing. Even before the Clone Wars started the Jedi could feel that the dark side had grown to such an extent it was actively hindering their abilities. And that's because of the Sith.
>>
>>54253471

Yeah all that's true, but that's already how it was in EU canon. Force crystals required Force sensitvity to even detect, and some Force crystal energies could attract some Force users.

The Sith lost most of their knowledge of crystal placements when the Jedi took down their Empire, and even when Palpatine's Empire took their knowledge in turn by that point the Sith still weren't particularly widespread or rebuilding, but he planned to. This is why the Sith made common use of synthetic crystals.

To use even the synthetic crystals required Force attunement, and to find non-synthetic crystals required Force sensitivity, and to create synthetic crystals required significant Force power, and then Force attunement aids in the ability to use a lightsaber effectively and ultimately master it.

The Force is why normies never used lightsabers or only did so very rarely.
>>
>>54253502
>The Force is harmony, the Dark Side disharmony.

If that's how you wanna view it, sure, but there are multiple interpretations of it in-universe and out.

I follow, again, the Yin Yang idea that Lucas said was the original inspiration for the Force. Light and Dark exist in a spectrum and require balance with one another for harmony. Without Light there's no Dark, without Dark there's no Light, and when one side or the other becomes overpowering the Force re-balances itself and re-establishes harmony.

Again, you've got your idea of it, I've got mine, but the Force and its workings and its morality have always been something not only heavily debated and speculated on by nerdy fanboys like us but such speculation and debate have been encouraged even.

It's never been an objective, set thing, at least maybe until now with Disney.
>>
>>54253543
>If that's how you wanna view it, sure, but there are multiple interpretations of it in-universe and out.


That is the official word of god from both George and from the LucasFilm storygroup.

Even the French version of the prequels referred to the prophecy as restoring harmony to the Force.
>>
>>54253650
>LucasFilm storygroup

I disregard any and everything they say, and besides, they're dedicated to NuCanon, not OldCanon.

>George

It depends. I'm not a Lucasbasher but he was incredibly inconsistent with everything surrounding Star Wars and how its universe worked and how things were. I'd take it with a grain of salt, which is why I say I'm not even necessarily right, but his original concept was derived from Yin and Yang. The Jedi and Sith in general received heavy inspiration from European medieval knight culture and East Asian mysticism combined into one new scifi thing, so it'd make sense.

Of course, it's all 100% subjective.
>>
>>54253678
The two sides were never described as being required to be in equal proportions for there to be balance, for what its worth.

A good portion of the LucasFilm storygroup got their starts from working on Legends material, by the way. They still have Leland Chee on board, for one.

And while they are focusing on new canon, that doesn't mean that they don't deal with Legends material.
>>
>>54253760
>The two sides were never described as being required to be in equal proportions for there to be balance, for what its worth.

I agree on that. Not necessarily completely equal, but SW history at least in the EU shows that whenever the Jedi or Sith (Light or Dark) take an overwhelming amount of power over the galaxy some kind of disaster or downfall occurs to them that sets the other side up and sets them down, but usually this pendulums back and forth rather than ever achieving true balance.
>>
>>54236667
It's the fucking present tense I can never get over.
>>
So I took the plunge and bought into x wing, I got the core set and inquisitors tie are any of the ships I have any good?
>>
>>54253678
>I disregard any and everything they say, and besides, they're dedicated to NuCanon, not OldCanon.

Of course they're dedicated to the New Canon. The canon is pretty bare right now. If they don't focus on it, it'll never become as yuge as Legends.

Plus they're going out of their way to pick of what was good about Legends and bringing into the New Canon, sooo
>>
Our boy Chumbalaya on FFG's site.

https://www.fantasyflightgames.com/en/news/2017/7/10/x-wing-101-fly-what-you-love/
>>
>>54254348
Inquisitor is good but you're going to need a few other ships to make an actual list.
>>
>>54254959
Wow, he looks pretty much exactly like I expected him to
>>
>>54254959

>Sure, the Galactic Empire is evil (it says so right in the title crawl)

Chum you cheeky fucker, you got what is effectively one of our most obnoxious memes into an ffg article.
>>
>>54255090

He also clearly wanted to start his article with a Dark Greetings as well.
>>
>>54255090
>>54255184
Am i the only one thinking/worried that the mouse shut down his attempts to make a TRIOCULUS crew card, so we get Sienar, the #2 meme instead?

Chumbalaya, if you are reading this and this is right, include something as a hint in an article(use the word blink?) Or just reply to this comment, whatever. Depends on how strict your NDA is.
>>
>>54254959
Hype!

>>54255077
I hope that's a good thing, senpai.

>>54255090
Meme game is strong.
>>
>>54255547
Proud of you, nigga.


>>54255537
Honestly, I'd probably actually prefer a S I E N A R card to Tricockulus.
That said, if he managed to get them to agree to dark greetings it'd make my year.
>>
>>54255639

I know we had a pretty strong idea of what we wanted for Trioculus, but did we ever reach consensus of what we'd want from Raith?
>>
>>54256185
Gains an illicit slot?

Honestly, I have no idea
>>
>>54234058
>how the fuck do you see hand signals in space?
>>
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Does anyone have a copy of Galaxy Guide 6: Tramp Freighter?

1st Edition NOT 2nd Edition
>>
>>54256215

>>54256215

How about

>Raith Seinar
>Crew, Crew
>8 pts

>At the list building phase choose upto 8 points of <Modification>, <Torpedo>, <System>, <Missile>, <Cannon> or <Turret> upgrade cards and place them underneath this card.
>During the deployment stage you may equip any number of friendly ships with any amount of these cards even if they would not normally be able to do so.

Too wordy?
>>
>>54222576
Set up demonstrations at your LGS with the help of the owner, reach out through their social media to announce it, put up a poster in the store window. This Is what got me into X Wing and Aramada a because I got to try before the buy. It also helps establish a community if you create a facebook group page.
>>
>>54254959
>>54255090

Holy shit. This is pretty awesome.

No hard feelings here, I can't believe we're memeing shit into existence.
>>
>>54255547
Also congrats nibba.
>>
>>54256684
>>54254959

Today we are brothers and sisters in memery.
>>
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>>54254959
>>54255090
>>54256684
>>54256713
>>54256752

I love seeing /swg/ come together rather than tear itself apart. Empirefag or Rebfag, Gungan lover or hater, Lucasfan or basher, we can all come together as one on this Life Day.
>>
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Why didn't you try out Force Arena yet /swg/?

http://laptoppcapps.com/star-wars-battlegrounds-pc-windows-mac/
>>
>>54257957
>Was gonna shill the game on tg
Beat me to it.
>>
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I want to do a video on this whole #whatmeta thing. Does anybody have suggestions, before I start scripting?|

Also, congrats on the article, Chum.
>>
>>54258711
What #whatmeta thing? Are people trying to argue that the meta doesn't exist or something?
>>
>>54258810
https://medium.com/@oliverpocknell/whatmeta-fighting-for-the-little-guy-or-is-it-misleading-24bcdbad27a0

Here's an article. The argument is basically that you can almost (though not entirely) ignore the meta and fly the ships you like and still reliably win.
>>
I know it's not really Star Wars, but speaking of memes; some of you (you know who you are) memed me into playing Ace Combat.
Thanks for that.
>>
>>54258862
Yo buddy. Still alive?
>>
>>54258842
I agree with the first half of that statement and the second half is kind of true. I'm all for flying whatever you like and having fun with it but flying a ship just because it's the meta to win takes away the fun. On the other hand, going antimeta just to "spite the man" is stupid and the tell tale sign of a fool.

Like the article said, it takes exceptional skill and knowledge to fly less than optimal ships and be successful. So you can fly whatever you want, but unless you have the skills to back up your list, don't expect to win much
>>
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Question:

I want to come-up with an "open world" type campaign setting for an EotE game and wanted to keep it somewhat limited to a one or two sector-sized area (so that there would be a better chance of running into recurring characters and they can build a reputation better) and was wondering if there was an area of space already established that would make for a good choice? preferably someplace with both areas of developed worlds and unexplored frontiers, not to mention a negligible Imperial and Rebel presence. Any suggestions?
>>
>>54260343

That's gonna be really tough. In the GCW era you'd be very hard pressed to find anywhere civilized that didn't have an Imp or Reb presence of some kind, at least a place that's quite large.

Hutt Space, maybe, though you're trading Imps and Rebs for Scum and Pirates. Hutt Space does have quite a few undeveloped or frontiery worlds mixed with heavily polluted and densely-populated planets of civilization all while keeping true Imperial or Rebel prominence to a bare minimum at most.
>>
>>54260343

Yeah, you're going to want to probably go for some section of the Outer Rim. You're still going to run into some Imperial authorities (Tarkin himself is the overseer of the entirety of the Outer Rim).

Basically the only places that you can really go and hope to not find Rebels or Imperial authorities is probably going to be out in Wild Space somewhere, or worse, the Unknown Regions - and that part of the galaxy is named for exactly how it is. It's "Here Be Dragons" writ large over a third of the galaxy.
>>
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>>54247813
Tie bomber with extra speedy bits!

>>54254959
Oh damn congrats mate

>>54260343
Lords of Nal Hutta sourcebook, its a bit space wild west mixed in with some mafia, plenty of work for unscrupulous shitbirds (like most PC's), Rebs don't go there much and the Empire kind of wishes it didn't exist either
>>
Amazon prime members can get the tfa xwing starter for 20.66 rn because primeday. Also on sale is the aor gm screen for eleven dollars.
>>
>>54260831
Is this box worth picking up for beginners who want to play rebellion?
>>
>>54258862

Here comes the snow.
I love that this thread regularly combines my two favourite fucking things.
I just wish we had a Star Wars ace combat on the horizon to look forward to
>>
>>54260866
Personally, I think that the first core set is better for a beginning rebel player. The T-65 isn't too hot, but it comes with worthwhile cards and such.
The TFA set has a damage deck that you're going to want and some decent enough pilots, but an inferior Poe Dameron to the one that comes in Heroes of the Rebellion which is a solid early purchase for rebs.

TLDR: Yes, it's worth it, but you're going to want the other starter set too, at some point.
>>
>>54261092
>tfw you will never fly a tie interceptor and circle through a massive field of fire as thousands of ships engage each other gritting your teeth and sweating as you evade and roll and dodge and shoot and by the end of it you've got ten more x-wing notches to add to your belt

that fucking animation makes me want to be a tie ace but i don't have flight controls for the tie fighter game
>>
>>54261374

>you will never fly an x-wing down a canyon, darting through turbolaser fire and laser cannons from pursuing ties, whilst your comms light up from other Rebel units covering you and your wingman, just trying to survive until you hit the superweapon at the end preparing to launch hyperspace-capable missiles at highly populated Rebel worlds
>your old wingman will never show up in a TIE Defender above the ruins of the base, feeding hyperspace co-ords to the last missile heading right for your homeworld
>you will never duel him in the skies as the snow begins to fall

>>54261583
It's worth perservering to find it, it's easily the best.
Opinions.jpg, but it's definitely my favourite. Has the most consistent ace-dueling as well.
>>
>>54261654
Yeah, I already ordered in off Amazon, but I wanted to try ans support the local second-hand if I could, yeah?
In the mean time, gotta grind up 800K zollars so I can buy the FALKEN and pew-pew things.
>>
>>54261671

Yeah makes sense.
I got super lucky back in the day - decided to go and search my local second hand for them, and got AC4, 5 and Zero for £10.

Best tenner I ever spent in my life.
>>
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>>54261092
>a Star Wars ace combat on the horizon
>on the horizon
>horizon
Pls no. Anything but another assault horizon. This twisted canon was already reset once.
>>
>>54262174

Oh jeez dont remind me that game exists.

It's okay anon. AC7. Laser cannons and pc release, I cannot possibly get more moist.
>>
>>54254959
You've done us all proud, mate.
>>
Why were there never any books that portrayed the Empire sympathetically? I mean yes they were the bad guys but they weren't cartoonishly evil 24/7. They fought pirates and other ne'er-do-wells, they made the boonies safe, brought infrastructure to far-flung corners of the galaxy, etc.
>>
>>54261654

>massive dogfight over the capital of the planet Ustio
>gain local air superiority
>bells over the comms
>another enemy squadron on radar
>it's only two fighters-- callsign Gelb
>mfw
>>
>>54262865
There were some.
The closest we get to 'sympathetic' is the people who are just decent people doing their best.
Rather than gas-the-ayys-race-war-now maniacs like Tarkin and others.

Pelleaon or Fel for example.
>>
>>54260831
a bunch of X-wing and Armada stuff is going to go on sale
>>
>>54197266
Profitability is probably one reason. The movies being set from the perspective of Rebel-aligned dudes means the average viewer is more familiar with the Rebel viewpoint, and will take books with that viewpoint more favorably. It's why you don't see much if any stories from a Separatist perspective, or KOTOR Sith perspective. The source material is from a different side.

That being said there are definitely books that portray the Empire as competent and not cartoon evil, but they're not super notable or are just few.

In terms of people who get nerdy over the lore though quite a few people are sympathetic or even supportive of the Empire, and in threads past there've been a lot of (admittedly unconstructive) debates about their morality between the extremes of Impfags ("empire dindu nuffin") and Rebfags ("scifi antifa") that cause a shitstorm.

I'm an Empirefag myself, not to the extent of dindu nuffin wrong at all but to the extent of I honestly don't think the Empire is truly evil. I can definitely see why some people would disagree with me though.

The RPG in particular opens up a lot of possibiltiies for portraying a side of the Empire far different than what we see of Vader. Even in the movies the Empire is pretty calm. Besides Vader McChokesalot and Wilhuff "Here comes another debate on whether or not Alderaan was a bad thing" Tarkin you don't see much if any evil from the Empire. They're just dudes doing their jobs, and some of them would be called good guys or heroes if the story weren't from their enemy's perspective.

I imagine that's really how the majority of the Empire is. A mix of dudes doing their jobs, dudes who are good people who believe in order and stability, and of course some dudes who are corrupt and bad eggs like you'd see in any government.

Still, the vasty majority would just be ordinary neutral guys with minorities of good and evil guys.
>>
>>54263337
>It's why you don't see much if any stories from a Separatist perspective
That and the distinct lack of Sep meatbags on the front lines who aren't Dooku, Grievous, Ventress, or a mercenary. Most CIS military droids aren't smart or different enough to be entertaining protagonists.
>>
>>54263433

I'd really love to see a story about some separatists in the empire time period. So very much 'We fucking told you the republic was going to shit'
>>
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>>54263464
>story about some separatists in the empire time period
>>
>>54263337
A good chunk of Lost Stars is from an Imp perspective, it's worth a read IMO, even if Rogue One's release makes a particular section of it questionable.
>>
>>54205099
Bitch we still don't even have the consular book in the pastebin yet.
>>
Having looked at X-Wing elite pilot talents I noticed that Scum get Fearlessness. Maybe the Imps should get Fearfulness:

When defending against an attack you may receive one stress token to turn one blank result to an evade result. You can not use this ability if you have two or more stress tokens. You can not equip this upgrade if you have 4 or more Hull points.
>>
>>54262865
Because the Empire is not sympathetic. People in the Empire can be sympathetic, but the Empire itself and as a whole is not.
>>
>>54251136
I ignored a whole lot of EU shit already so I've got no problem ignoring Disney shit.

But it's mostly an informal thing, everyone in my group has had some sort of off and on relationship with Star Wars at least since 1ed WEG came out. It's a "throwing shit at the wall and seeing what sticks" sort of situation where we're the wall and the throwers are Lucasarts/whoever and now Disney/whoever. If someone likes it they'll remember it and probably noone else will actively hate it to the point of not being able to tolerate it.

And it's not like our characters are historians.
>>
>>54262865
The way I see it: For every Moff who did his job and fought piracy, another struck a deal for a cut of the profits. Imperial presence brought safety, but also meant the loss of political freedoms. This often lead to harsh crackdowns on real or perceived opposition, which tended to escalate the situation rather than defuse it. The Imperials build infrastructure, but it is primarily meant to service the Imperial military. If the locals benefit from it, that is a happy coincident. In most places, over time Imperial presence gives rise to legitimate complaints. Since loyalty (and the ability to kiss the right asses) is more likely to see you promoted in the Empire than raw competence, most Imperial leaders are ill equipped to address these concerns. Once you throw into the mix an ideology that tells you to rule through fear and a lack of concern for those who get ground under the Imperial boot, you get leaders who don't even consider it necessary to address the problems. This lead to growing discontent, but fear of the Imperial military kept a lid on the problem for a time. The construction and use of the Death Star was the match that finally set off the powder keg.
>>
>>54256364
Have you never made any hand signs or faces unconciously while speaking on a phone?
>>
>>54263337
I see the Empire as closer to Italian Fascists than Nazis. It's corrupt, it's oppressive, but it's generally not murderous.

Thing is, you get some people in high positions who are generally horrible and the top echelons are increasingly biased in their favor because Palpatine is a horrible cunt.

(one of my pet theories is that Palpatine's purpose was destroying the Jedi, creating the Empire was the means to accomplish that, and running the Empire is a vicious asshole's hobby)

So when the Empire gets out from under the Emperor's heel, a lot of Imperials get to be personally decent Fascists. Still corrupt, still oppressive, but there's no psychic pressure to be monsters.
>>
>>54256364
With your eyes.
>>
>>54263635
What section?
>>
>>54260343
Read up on the Minos cluster, the Tapani sector, and the Kathol outback. They're all old WEG areas with associated sourcebooks but they're pretty much exactly what you're looking for. You might have to make some adjustments to modernize them but that shouldn't be too tough.
>>
>>54265631
Basically, Scarif isn't mentioned in Lost Stars at all, despite only being a few days or a week at best before A New Hope, and one of the main characters is stationed on the Death Star at that time.
>>
The degenerate in me wants to see Asyr Sei'lar teach Gavin Darklighter why humans and Bothans are different.
>>
>>54240176
>One of the things which really sold me on the FFG system is that you can split the group and do a parallel set of activities at the same time without anyone getting lost, forgotten or sitting around.
Would you mind explaining this a bit more?
>>
>>54261217
I thought only the PS8 poe was the one that sees play
>>
>>54268119
in my experience, PS9 is incredibly more common.
>>
>>54268244

Problem is Hotshot Copilot neutralises both versions by accident since it was probably that HotCops was supposed to be a deadeye Jumpmaster counter, which they then made small ship only, most likely because it wouldn't have been enough.
I'd imagine we're going to see more Hotcops get used if Deadeye TripleScurrg's become a thing.
>>
>>54197413
>Cruise missile does not require Target Lock to be discarded

Jesus Christ how horrifying
>>
>>54268419

Welcome to your new high PS Alpha meta. Same as it ever was.

For example:

"Quickdraw" — TIE/sf Fighter 29
Adaptability 0
Fire-Control System 2
Cruise Missiles 3
Guidance Chips 0
Special Ops Training 0
Ship Total: 34

Darth Vader — TIE Advanced 29
Adaptability 0
Cruise Missiles 3
Advanced Targeting Computer 1
Guidance Chips 0
TIE/x1 0
Ship Total: 33

Tomax Bren — TIE Bomber 24
Crack Shot 1
Cruise Missiles 3
Lightweight Frame 2
Ship Total: 30

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!208:170,36,241,-1:42:25:;22:170,241:23:25:U.124;190:140,-1,-1,-1,241,-1:-1:31:&sn=Unnamed%20Squadron&obs=

That's 10 Attack dice at PS10 and another 5 at PS8 paired up with crackshot and the mother of all initiative bids. You could also shove a Target Synchronizer on their as well, and if ATC and spending a TL for rerolls worked off that I would have done so. But yeah, 15 Attack Dice WITH TL REROLLS and Guidance Chimps (in two cases) and Crack Shot (In Tomax's case) by PS8.
On a build that can then fight it's way out with what's left, because Tomax is gonna Tomax, Quickdraw is going to get at least one return strike and Vader still has his ATC.
>>
>>54197266
new thread nerf herders >>54268659
new thread nerf herders >>54268659

new thread nerf herders >>54268659

new thread nerf herders >>54268659
>>
>>54197454
What about five Sienar Test Pilots?
TIE Avanced Prototype: Sienar Test Pilot (16)
Cruise Missile (3)
TIE/v1 (1)
TIE Avanced Prototype: Sienar Test Pilot (16)
Cruise Missile (3)
TIE/v1 (1)
TIE Avanced Prototype: Sienar Test Pilot (16)
Cruise Missile (3)
TIE/v1 (1)
TIE Avanced Prototype: Sienar Test Pilot (16)
Cruise Missile (3)
TIE/v1 (1)
TIE Avanced Prototype: Sienar Test Pilot (16)
Cruise Missile (3)
TIE/v1 (1)
-- TOTAL ------- 100p. --
>>
>>54268775
Palpatine is quite literally the definition of dastardly evil. The idea that he's anything less than that is literally fanfiction that's unsupported in either continuity.
>>
>>54267864
You mean the patrician in you?
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