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Warhammer Fantasy General /wfg/

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Thread images: 70

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Beastslayer Edition

Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/xXYsyMmi

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com/

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/

Which of the threats imperiling the civilizations of the Warhammer world do you think is the true greatest?
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>>54195104
Reposting.
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>>54195672
And here's the one for magical and divine marks. I'm trying to come up with marks for Hedgecraft magicians. I have an idea for one more positive mark that grants Very Resilient and Hardy but I don't know what to call it.
>>
I actually don't think this is the right place but will try anyway; is there a specific system that folks think would be good for a mildly more heroic style of play in the Warhammer Fantasy universe, akin to the adventures of Gotrek and Felix or...well, I guess anything in the fluff that isn't the RPG itself?

I love WFRP to death, but sometimes it's a bit too much of the late 80's/early 90's "murdering the players is the GM's objective" for me.
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>>54195104
It's pretty ironic the only time Beastmen Crunch has been done justice has been in TWW, which in the same game, has the Chaos Warriors completely underpowered
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>>54195726
Anyone?
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>>54196024
3e.
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>>54196046
I heard that the system was clunky and difficult to use tho?
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>>54196024
>Anyone?
It's a dead thread
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So what's wrong with WFRP 3e?
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>>54195726
You can perfectly do this with WFRP

Just have your players gain more xp on average during their adventure and speed up tue growth.

Letting them choose their starting career is also a huge boon
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>>54195104
>true greatest threat to the warhammer world
Skaven. They're literally everywhere and their technology although unreliable is equal or even greater than the dwarves'
Altrnatively, greenskins, for the same reason, but they're gimped by the fact that the vast majority of their race is on the world edge mountains fighting dwarves and have no time for anything else
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>>54197500

Or up give them xp to start with and let them make use of that xp while creating their character back story?

>>54195726
>"murdering the players is the GM's objective"

Sounds like you need a different GM. Last WFRP campaign I played in only one character died and it was against a fairly powerful enemy which he distracted while the rest of the party won the day.
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>I ain't no Demon prince's son starts playin'
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>>54198117
The more time passes, the more i come to realise i don't really like the new dwarves aesthetics

the models are fine, but i sorta miss the old angli-saxon spirit, the one where chainmail wa sconsidered heavy armor and you could have helmets with boars on top
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>group wants WHFRP 2nd ed new world exploration theme campaign
>gotta chose between huehue frogs down south and leaf-land rape-elves up north
>don't like either of those dead-end scenarios
>read up about some primitive human tribes in the middle

Do you think pic related would work in that setup?

>buffer zone between frogs and relves made of loosely spread human clans
>frogs can monitor them if relves are coming, thus leaving them be
>relves can send hunting parties for sport and amusement every now and then
>clans have magical rituals to ward of chaos and other stuff
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>>54192629

Yeah the Hobbit is shit but it's getting folded into the middle-earth strategy battle game soon. I'll probably just play it with my warhammer figures.
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>>54198438

remember there are Norscan, Tilean, Estalian and even a Vampire colony in the New World
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>>54198548
I know of Norsemen making trips to Lustria, but didn't find anything about all the rest.

Any idea where I can find approximate locations of these colonies?
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>>54198601
http://whfb.lexicanum.com/wiki/Vampire_Coast
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>>54195672
Some of these seem pretty strong and some of these make no sense. I like the improvised weapon stats though I think.

What does the unwieldy quality do?
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>>54197096
proprietary dice
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>>54198617
I guess that could work.

I also found pic related.

>Marco Colombo, a Tilean merchant, discovers Lustria 1492 IC
>2nd ed timeline begins at 2522 IC

So much of that idea of exploration of new world.
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R8 my beat quality weapons i came up with

Contrary to tyhis guy here >>54195672 i keep all normal hand weapons and great weapons the same, the difference is just flavour. Real changes happen when you get a best quality weapon (specific weapons like rapiers and such are not considered)

- Axe (hand weapon) - SB+1 Impact, Tiring
- Sword (Hand weapon) - SB Defensive, Fast
- Warhammer/mace (hand weapon) - SB Pummeling, Crushing (When scoring a hit on the Head location, ignore any AP given by plate armor)
-Warpick (hand weapon) SB, Armor Piercing
- Greataxe (2h weapon) SB+1 Impact, Slow
- Greatsword (2h weapon) SB, Impact (loses the slow quality)
- Great hammer/ 2h mace (2h weapon) SB Impact, Slow, Crushing
- Great Pick (2h weapon) SB+1, Impact, Slow, Armor Piercing
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>>54198822
EDIT

Great Pick is SB, not SB+1
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The plastic landsknechts have finally been released.

https://store.warlordgames.com/collections/new-releases/products/landsknechts-pikemen

Here we go Empire!
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>>54198882

> 30 for fucking £18.

Warlord is now our spiritual liege.
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>>54198882
they look good. never played Empire but might actually start

also, 30 models for roughly 25€, it's like old time's GW
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>>54198822
warhammer/mace hand weapon seems pretty crap compared to the pick and the axe is better than that too. SB+1 is better in almost every situation.

Is strike to stun just a meme or is it actually useful in actual situations?
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>>54198920
>>54198882

My only gripe is that the 3 ups had some halberd heads on the sprue and they would have been handy. Spears are arguably the weakest of the three in 8E.
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>>54198937
Was considering to extend the Crushing thing to be like (half the AP given by plate armor) or completely ignore armor on the head (and only the head), but that would've been broken i wager
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>>54198882
>only 5 muskets
Well that's disappointing.
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>>54199011

They still sell the metal ones.
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>>54198250
this
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>>54198250

Gromril was usually always portrayed as plate though, I can remember in Heroquest (1992?) you could find Borin's armour, which was a Gromril suit.

> Dem fucking 5 defence dice.

You were basically invincible as the Barbarian, although I usually gave it to my mate if he was playing as the Dwarf.
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>>54198994
Why only plate armor? Crushing weapons are effective against mail armour (and leather) IRL too aren't they? And the head is already a ~1/5 chance to score hits against, and plate armor is fairly uncommon to come up against. Granted helmets are more common, but it's still a very specific scenario where that is actually useful.

Greatsword also seems way too strong compared to the others, losing the slow quality. I feel they'd be very hard to swing quickly. How do halberds work with this homebrew, what stats do they take in great weapon mode?
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>>54198728
Well it is pretty unexplored by humans, since the explorers usualy end up being a meal for the rezidents of Lustria. Still you can try to set up campaign to steal gold from a temple city
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What would people say is the best Empire scheme? I can't decide between Altdorf and Averland, purely based on looks. I've been inspired by these new plastic landsknechts.
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>>54198937
>Is strike to stun just a meme or is it actually useful in actual situations?


Against low or no armor enemies it's actually nasty when it works, but ineffective against anyone wearing mail or better.
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>>54199142
But Gromril is basically super-heavy armor, since only nobles and ironbreakers had access to it

average run-of-the-mill dwarves had chainmail and that was heavy armor. Even Hammerers, who were the king's royal guard, only wore a breastplate
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>>54199202
you can still do called attacks on specific body parts, and bypassing armor completely with an impact weapon is enough to kill basically anything in a few swings

Well greatswords still have all the drawbacks of two handed weapons, and don't have special rules nor bonus to their damage

a best quality halberd in great weapon mode would follow the Greataxe specific, but only does SB and not SB+1
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>>54195751
That is due to a shitty campaign and balanced points costs for units in multiplayer.
Beastmen were take two on having horde armies and the computer still shits the bed with them in every campaign. They are very fun to play though. Love me some minotaurs.
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>>54198710
Not an argument.
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>>54199278
Yeah "when it works". If you pass a to-hit and strength test and your opponent fails a toughness test. Or you could try and do some damage, potentially killing them outright with a good roll. What situations has it been useful for you? Frankly I'm talking out if my ass because I've never actually tried it in game because it seems so bad on paper

>>54199332
Oh yeah, forgot these were best quality only :V. What about ignore 1d10/2 AP to the head? If I recall aimed shots take a pretty significant hit to WS or something right?
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>>54198250
This. Chainmail is heavy armour.
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>>54199566
They are done with a -10% WS, but if you take an aim action with the +5% given by the best quality you cancel it out and remain with a +5% to hit

If you hit, you can probably one shot a chaos warrior, or at least halve his Wounds in a single hit
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>>54198882
https://m.youtube.com/watch?v=eiPLBI2Lm-o
>starts playing.
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>>54199278
Too bad the only low or no armor eneies you can meet are human/humanlike monsters and goblins. Orcs have already a too high TB to be considered foolproof, and other creatures that don't usually wear armor on their head are either too tall to be hit (Giants), or have a very high TB to deal with (Ogres, Minotaurs)

It works during your first adventures to get rid of goblins and beastmen and gain an hedge against outnumbering forces

It becomes much better if you consider the "break armor" rule. It works fin in combination with some heavy hitter that can cleave the helmet for you first
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>>54199487

You can't buy them anymore?
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>>54199678
They can be substituted by regular dice. Have you even played it?
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>>54195104
Did someone say Slayer?
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>>54198882
Shame that they look really bad.
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>>54199687

No I haven't, it looks pretty shit to be honest if you don't have the cards etc. Too much hassle.
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>>54199566
>What situations has it been useful for you?
Trash mobs as part of a swift attack, usually (my DM and I rule that 'special' moves which effectively take the place of a standard attack can also take the place of any attack in a swift). So things like skaven clanrats, goblins, giant rats, low tier thugs - basically i want to elminate them as a factor for a few rounds so the other garbage isnt getting as much of a to-hit bonus. Personally I halved the bonus armor gives to resist StS in my games.
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>>54199715
I'd like to hear the opinion of someone who played it.
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>>54199704

What's bad about them? Apart from the Machamp helmet.
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>>54199721

https://www.rpg.net/reviews/archive/14/14664.phtml
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>>54199787
I see, so it is a good game. Thanks, that's all I needed to know.
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Is the any website/source to find good Empire art?
I'm talking about anything really, I'm running dry.
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>>54199721
>>54199830
You can't know if it's good or not until you play it yourself
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>>54199724
The faces are mostly ugly, the sleeves look like they just misaligned some out-scales arms rather than giving the mini actual puffed sleeves and the helmets are atrocious.
With that being said, if they are in the same scale as GW's shit I'd imagine that you could make some really nice conversions with them.
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>>54199249
It is an option, but a very cliche one.

I think, I will go with my original plans, despite of including all of these pirate/vampire/tilean/estalian colonies.

>first imperial colony to be created on Naggaroth, because rare resources/prophercy/expansion(?)
>enough firepower to make a decent stand against rape-elves dickery
>inquisitors on board since chaos may lurk around the corner
>clerics on board to keep above ones (somewhat) in check
>start exploring and searching for rare minerals
>PC's to make first contact with locals
>???
>campaign
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hey lads so I'm starting to put together a zombie pirates of the vampire coast mod in prep for wh2 (as we saw from the flyover zombie pirates are just vampires default)

anyway I'd really like if anyone could post or link me to any and all art of the zombie pirates, I'll need them for unit cards and inspiration.

pic related I guess
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>>54199943
*out of scale, not out-scales
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Tell me about female beastmen.
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>>54199943

There's nothing wrong with the faces, just the usual grimaces that wargaming figures come with. The arms look fine to me except for that red puffy one, that looks stupid and like a giant sausage with a hand attached but there will be enough parts that you never have to use it. The helmets look fine to me, just steel pots as they always are. The exception is the one with the 3 fins on, I wouldn't use that one but you get 8 heads for every 5 bodies so would never have to use it.

At the end of the day 90 fugues for £50 is such a good deal even if you only make 60 it's still less than £1 a figure.
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>>54199943
Allthough now that I've given them a second a third look I got to admit that the minis that doesn't suffer from what I mentioned look really good.
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>>54199980
They are shy and gentler than the male counterparts, and only dwell in the darkest corners of the forests, away from danger

They are usually raped and kept as breedig stock by males, because Beastmen don't know anything but hate, even for themselves

They are evil and savage a their male counterparts, but weaker and not suited for combat. When a child beastmen is born weak, sick or too human-like, they eat him
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>>54200011
I never said that it was anything wrong with the faces. What I said was that they look bad. Without the grimaces the heads would actually look really good which is evident by the bearded face with a feathered hat on the right.
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>>54199956
I gotchu senpai.
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>>54200048

You said the faces were ugly?
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>>54198882
Anyone know if they are compatible with bits from GW or if kitbashings of the two would look awkward?
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>>54200112
Yes. Ugly and wrong are two different things.
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>>54199956
To be honest anon, can i get me some ghouls that wear hoods or some shit?
In my head they'd be like splicers from bioshock but obviously mutant sailors.
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>>54200118

Hard to tell, Warlord usually stick to the GW style of 28mm heroic but in my experience GW bits never look right on historics.

They'll look fine side by side in an army and you could maybe swap heads but I bet the arms don't look right.
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>>54200036
Alright. It seems that a lot of the beastlords are bestigors, but so much stronger beastmen exists. Like I would assume that minotaur beastlords appear more often, because it seems that the beastlords earns his place by brute strength. Of course being big is not all, but still.

Sorry if I'm asking stupid questions.
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>>54200239
Minotaurs are not part of Beastman hierarchy.

Bestigors are the strongest and most cunning of all beastmen, so they naturally rise to the role of beastlords, usually if a beastlord is not killed in battle he get murdered in ritual combat by another bestigor at the first sign of weakness

Minotaurs are loners and don't mix well with eachother, they 'ally' themselves with beastmen but are no part of their tribe, and there are no minotaur tribes. The role of a minotaur is to guard the herdstones and the totems erected to honor the chaos gods, and usually leave the dephts of their lairs only when thy're promised a lot of carnage or are attracted by the sound of great battles
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>>54200136
>can i get me some ghouls that wear hoods or some shit

Or even better, make them, if possible, have the apperance of haggards sailors who've turned into ghouls as a result of cannibalising their shipmates on a particular nasty trip to the New World.

>>54200141
Fair enough.
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>>54200407
>and there are no minotaur tribes
Not according to the army book.
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On Sunday, my brother and I started a short warhammer fantasy campaign. We are running The Tears of Isha, slightly modified for 8th edition. I took photos and wrote a report of our first battle for you WHFG.

The first battle in the campaign is titled The Bloodied Shores. A smaller force of dark elf raiders is attempting to destroy a high elf beacon before the defenders can drive them off. We played with 1000 pts of dark elves vs 1250 pts of high elves. The game was to be played over 5 turns, each turn representing an hour from dawn til midday.

Our lists, limited by scenario rules, consisted of:

Dark elves

12 repeater xbows
12 repeater xbows
19 Corsairs, 2 hand weapons, full command
Mortharar- dark elf hero with sea dragon cloak, light armor, additional hand weapon, magic weapon (+1str, -5 armor save, d3 wds)
Cold one chariot
Reaper bolt thrower
War Hydra

High elf list

Kelendar- high elf hero with heavy armor, bearded steed, shield, magic weapon (+2 attacks, +1 strength)
Level 1 wizard with high magic staff of dispelling
15 lothern sea guard with full command
15 lothern sea guard with full command
21 spearmen with full command
12 swordmasters
5 silver helms (proxied by ellyrian reavers)
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>>54200458
give an example then
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>>54200090
cheers lad, I deserved that.

>>54200136
>>54200408
It would be a good idea anon but because of animations being tied to specific skeleton types, anything I'd try and 'put' on a ghoul would just look like warped textures, the only way to go around that would be to make a zombie unit with ghoul weapons, not ideal.

I'm just going to post the zombie pirates of the lustrian coast official rules up to start off(its also all I have for reference, so please post all zombie coast pirates art or lore not in that that you can find.

>>54200485
thats real neat anon, post it.
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>>54200507
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>>54200485
To clear the way for the invasion forces, the reaver captain Mortharar was dispatched with a small force to destroy the high elf shore beacon before it could be used to call for aid from the surrounding seas and region. He knew that his dawn attack would only have the element of surprise for a short time, so he intended to press a dedicated attack as soon as possible, hoping to overwhelm the defenders and demolish the beacon at his leisure.

Deployment
With the beacon left as unguarded bait in the center, Kelendar split his force for deployment. On his right flank he had a seaguard unit containing the mage, the spears unit, and the silver helms containing Kelendar. On his left flank he had the swordmasters and the other sea guard anchoring the far end of his line.

The dark elves kept a more even line of battle. On the line of deployment, from left to right, Mortharar placed his hydra, a unit of xbows, the corsairs led personally by himself, the other unit of xbows and the bolt thrower (both on a hill) and the chariot anchoring the other flank.

At this point, I forgot that the reavers were actually running as silver helms, and insisted my brother got a vanguard move. He took the move and advanced straight forward, stopping 12 inches in front of my hydra and xbows.
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>>54200573
Turn 1-
Still foolishly believing I faced ellyrian reavers, I declared that my hydra AND xbows would charge the cavalry, anticipating they would flee and not take the units too far out of position as I had been planning to march them anyways. They held, instead of standing and shooting, and that's when I realized I was facing heavy cavalry, not a light unit at all. They did at least succeed on the charge. Blaming the fog of war for the mistake, I carried on with the turn. The corsairs marched up to take the center of the field, while the chariot advanced on the flank staying partially concealed by the forests. Trusting his corsairs to remember their assigned targets, Mortharar grinned viciously at the sound of dozens of bolts flicking through the air like angry insects. While the repeater crossbows short range caused their shots to fall short of the swordmasters, the heavier missiles of the bolt thrower showered death into their ranks, felling 4 of the skilled warriors. Having lost a quarter of their number, the discipline of the swordmasters wavered and they panicked off the board!
Sadly the victory was to be short lived. In combat, Kelendar proved to be mightier than I had anticipated, lopping a head off the hydra with his magic blade, soon followed by another removed by the silver helms, who also slew 2 of their dark kin. The crossbows fired point blank into the melee or slashed at their hated opponents with long knives. Despite their prowess in killing and bloodlust, none of the knights fell to their onslaught, their shining armor holding fast. The mighty hydra proved to be gum-toothed, failing to wound kelendar even once, and only felling 2 of the silver helms. Having seen their mighty beast cowed by the bravery of kelendar a knights, the crossbows and hydra fled from the melee, only to be ridden down! Kelendar and his warriors found themselves a moment of respite behind enemy lines at the rear of the table.
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>>54200595
The high elves, emboldened by the collapse of the dark elf flank began to move into a more aggressive position. Kelendars knights completed a swift reform to face the hill containing the rest of Mortharars ranged complement and advanced towards them. His other units all advanced towards the approaching corsairs.
Gathering a huge flow of the winds of magic, the mage prepared to cast a shimmering shield upon his unit, only to have it dispelled by the dark elf forces.
The sea guard units prepared to volley arrows into the dark elves encroaching on their land, but after the arrows had fallen, no wounds had been dealt to either the corsairs or the chariot.
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>>54200608
Turn 2
Have lost the initiative and his favorite pet, mortharar and his forces became much more wary of their ancient foe and declared no charges this turn. Instead, the repeater crossbows wheeled to face the center of the battlefield while the corsairs and chariot continued their beeline towards the beacon.
The deadly reaper bolt thrower pivoted to target the gleaming armor of the silver helms, and, with another devastating volley, slew every one of the noble knights, leaving Kelendar alone behind enemy lines.

Seeing their leader alone, the high elves throw caution to the wind to try to protect him and their beacon. The right side sea guard unit and mage charge the corsairs, while the spearmen move up to support them and Kelendar himself runs immediately behind the vicious pirates to block off any escape route. Once again weaving a mighty spell, the young mage accidentally pours too much power into his shield and the spell is cast with a mighty irresistible force! The overflowing energies detonate, wounding the mage and killing 5 sea guard and two corsairs as well!
With the right hand sea guard occupied, the other unit continued to pepper the chariot with arrows, still having no effect.
In combat, the sea guard still found themselves reeling from the miscast of their novice mage and fail to kill even one of their opponents in the ensuing melee. However, the reavers were professional killers and killed 3 of the enemy number, with 2 more slain by Mortharar himself. Despite the presence of Kelendar to inspire them, the marines fled the hooks and cutlasses promising a cruel death. Unfortunately they were still on their sea legs and the corsairs mercilessly ran them down, the pursuit taking them up the hill to the base of the beacon.
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>>54200623
Turn 3
Having pushed through the main defending force, but still vulnerable, Mortharar reformed his unit to receive any other attacks from the spears or high elf leader behind him. The chariot continued its advance, the slavering cold ones robbed of their sea guard meal.
Kelendar, now quite isolated, appeared to be the perfect target for the missile troops on the hill. Both the crossbows and the bolt thrower targeted him and let loose. But when the downpour of missiles subsided, he still stood, bleeding, but very much alive.

The high elves, in one last desperate act, attempted to engage the corsairs one more time, charging with Kelendar and the spearmen. The corsairs of course accepted the charge with glee.
Finally finding the range, the isolated sea guard unit put two wounds onto the chariot, putting it into territory where it could be threatened by the remaining elves.
In combat, the murderous implements of the corsairs proved to be even deadlier than before. Mortharar issued a challenge, answered by the unit champion who was struck down with 3 wounds of overkill as the dark elf madly hacks into the doomed elfs body. The spear elves martial discipline proves meaningless as they fail to penetrate the thick hides worn by the corsairs. Kelendar himself manages to kill two of his evil cousins, but the corsairs manage to slay 8 of the doomed warriors, their shields proving worthless against the curved and jagged blades. Even the noble Kelendar realizes they are doomed and both units turn and flee, leaving the beacon alone and unguarded.
>>
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>>54200636
Turn 4
Having driven off the bulk of the high elf force, Mortharar and his warriors turn back to the beacon, planning on putting it down for good. The chariot unfortunately finds itself at the mercy of the half-wit lizards dragging it as they have a fit of stupidity.
Craving the glory of such a noble target, the xbow unit targets the fleeing Kelendar and perforate him quite thoroughly, leaving his bleeding body pinned to the ground.
>>
>>54200568
I stand corrected then
>>
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>>54200652
Turn 5
As the sun peaked to midday, the field belonged to the druchii raiders. While the fleeing spearmen had rallied, they were shortly crushed and eaten by the cold one chariot finally crashing into their ranks. With only a small contingent of sea guard, too far away to defend the beacon as the corsairs began tearing it down, the remaining high elves conceded defeat and fled the field.
>>
>>54200670
That was a fantastic report to read anon, I hope the guy who hasn't painted his high elf decides to do it though.
>>
>>54200710
Ha, he already started painting on Tuesday. He was actually pretty embarrassed he didn't have them painted in time, they were a second hand collection and needed a lot more love than anticipated to get them together.
>>
>>54200732
oh excellent then anon, you should post the follow up of the campaign here for certain
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wud u pat a skaven?
>>
>>54201341
and get warp-plague? no thanks
>>
>>54198250
I like both.

As far as I'm concerned, new Dwarfs are the ones from Holds like Zhufbar and Karaz-a-Karak.

Old Dwarfs are frontier Holds like the Greys.
>>
>>54198438
Dwarfs have a colony lead by a madman.

He hires lots of Norse for labor.
>>
>>54199256
Ostland.

Army is half Ogres as a bonus.
>>
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>>54201341
yeah

with a hammer
>>
>>54199862
Pinterest.

Pinterest for everything.
>>
>>54200536
Well darn.. one day splicer crew.
>>
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We need a gallery of people turning art into models.
>>
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>You are a state trooper on patrol
>Your patrol is attacked by skaven
>You escape and find yourself in front of this vermin
WAT DO?

In all seriousnes can a skaven female be something other than immobile baby factories, like assassins or warplocks and so on. They aren't born this way are they?
>>
>>54203269
We have no idea. Skaven femake info is all scarce and vague, the most comes from G&F and 6e Skaven army book.

People have strong opinions on the place of females in Warhammer, but in general the answer is we don't know.
>>
>>54198688
It makes the weapon suffer a -10% penalty to all To Hit rolls. It's in the section titled Traits. What specifically is overpowered?
>>
>>54198728
I have several questions:

>Who are the Valkyries? Yes I know they're a ripoff of the mythical ones, but what are they in the WFB context?

>Where are Port Reaver and Swamp Town? I've never seen them shown on any maps, with Skeggi and Santa Magiritta the only ones being brought up.

>How does this Vashnaar the Tormenter unite Dark Elves, Beastmen, and other forces together? Those factions tend to all hate each other.

I also find the brief mention of the Bretonnians cool - it's good to have something aside from Prince Roderick - and it's interesting that Beastmen can invade from the North, where I assumed they would always have to come from the Southern continent.
>>
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>>54199256
Wissenland - it sounds boring, but it looks surprisingly good. The deep red and bright white add contrast to the shades of grey you can use, and you can easily make a very poor or very fancy army with the scheme.

Averland is bright and really stands out, and they have a lot of cool lore behind them, but painting black and gold is hard, and it doesn't look as good on a force that isn't rich as fuck.
>>
>>54204108
I would go with hardened shieldmaidens.
>>
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>>54201341
No, they'd accept my affection and kindness long enough to get me addicted to some warpstone drug to make me their puppet. And most Skaven would actually not even be that subtle and just stab me - there's not a single clan that would ally with humans in a way that would benefit the humans.

But I like that artist's work and feel bad I was mean to them one time they were on-thread. They draw well and expressively,
which seems really fucking hard to do with rat faces, and their ideas are creative if not that lore-friendly.


>>54203269
That is a difficult question, since we usually only see females in the baby-factory role. We know they're kept drugged up most of the time, so there could be an argument that they're only all fat and sluggish and stupid because they've been drugged up and fattened up for more Skaven breeding, and if they weren't they could do whatever other Skaven do.

But obviously, we can't know. All that's ever been mentioned of females is the implication that they have a surprising amount of political power when their minds aren't in a haze of drugs. We don't even know if they're treated with the same fur-decided caste system like other Skaven - would white/grey-furred females become Grey Seers, or black-furred females become Stormvermin? I don't know.
>>
>>54201598
Pics please! I love me some ogre conversions. I'll show mine if you show yours.
>>
>>54204886
Oh, I don't play Empire. I'm just giving an opinion, sorry for the mixup.
>>
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Found King Kazador art.
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>>54204108
No idea, anon. I just wanted to GM a campaign about exploration of the new world and I dug out more than I bargained for.

On the other hand, the response that I got from my players upon recent mention of original lore made me all warm and fuzzy inside for some reason.
>Who cares about that? Let's play it the way we want. Screw lore.
>>
Repost

I've never done an RP before either as a player or as a DM and i want to hop into Warhammer RP

Where can i go to play and how do i not be a noob?
>>
>>54204313
I'm sure they don't mind.
>>
Anyone tried return of reckoning? I see its only in Alpha phase
>>
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Hey uh, wfg, I need that one pic of thicc kerelian from vermintide for reasons.
Also who else here hates what 9th age has become? Started off as a neat idea, then devolved into sterile joyless mathhammer.
>>
>>54206773
Elves aren't thick, you must be mistaken.
>>
>>54206773
>Started off as a neat idea, then devolved into sterile joyless mathhammer.

So basically its matured into a competitive tabletop wargame.
>>
>>54207014
> matured
More like soured.
>>
>>54207126
Not sure what you were expecting.

Games cannot be both competitive and comfy at the same time.

Although next release promises to be a bit more comfy. Its like this month, right?
>>
>>54199704
They look fine. In fact, I'm sure some of those heads are from the old Citadel plastic kit.
>>
>>54197500
I tried that, but ultimately it's not as heroic as I would sometimes like or the novels or fluff sometimes shows; 3 to 1 odds is still REALLY bad in a lot of cases and any injuries take fucking forever to heal and seriously risk your willingness to fight because a single critical can put you down and drop you to a point where it takes months to get to full health again.
I guess I could let everyone start halfway through their first or third class, would that work better to emulate novel heroes?
>>54197548
>Sounds like you need a different GM. Last WFRP campaign I played in only one character died and it was against a fairly powerful enemy which he distracted while the rest of the party won the day.

I AM the GM and the rules aren't always what I'd like them to be, that's all.
Sometimes neither I nor my players in the mood for the massive danger towards the PC's and would like to adventure in Warhammer akin to Gotrek and Felix or any of the other characters rather then some unlucky regular soldier fuck who could die at any time.

I'm not adverse to a challenge and neither are my players, but all of us work extremely stressful jobs and sometimes we just want to take it easy.
One newer player is more familiar with the Total War game and when I explained that PC's in this are like Hero units (Paladins and Captains and such) he questioned why they're so weak then.
>>
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>>54207413
>>
>>54207887
>3 to 1 odds is still REALLY bad in a lot of cases

In real life 3 to 1 odds is usually death
>>
>>54207143
I moved to the middle of bumfuck so I haven't been able to try 9th yet. I looked at some of the rules a while back.
You mention it getting competetive but are the armies any more balanced than in 8th ed? I've heard people like it and praise it but I haven't heard what people like about the system.
>>
>>54208329
Yes, and I'm trying to move that scale a LITTLE higher then "death" or "almost certainly death" odds.
This doesn't seem that difficult a concept to grasp.
>>
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Which faction do you think is best represented in TW:W, in rules or fluff?
>>
>>54208530
Are we allowed to include mods?
Campaign wide I love what CA did with dwarfs, wood elfs, bretonnia, beastmen and norsca.
They stay true to their fluff without constraining their gameplay too much.
>>
>>54207887
>adventure in Warhammer akin to Gotrek and Felix

Then give your players some high-end magical artifacts and more fate points than God.

Have you seen these guys stat-lines?

>I explained that PC's in this are like Hero units (Paladins and Captains and such) he questioned why they're so weak then.

Heroes are the equivalent of 5 or 6 combat oriented careers. There's a conversion chart to show you what WFB stats roughly convert to in WFRP for reference.
>>
>>54208637
Can I see that chart? Where is it on the internet?
>>
>>54208528
Maybe you should play D&D then, or Pathfinder.
>>
>>54209288
I think you know that's a cop-out answer, since those systems can't even begin to fit the fluff.
So nobody has ever found the right kinda system then? It's okay if folks just don't really have an extensive knowledge of other systems on here and the answer is "no", I just thought I'd ask.
>>
>>54209363
The closest you'll get to herohammer is WFRP 3rd, which is more or less a board game.
>>
>>54208722
Check out Apocrypha 1 or 2 from 1ed WFRP.

>>54209363
Seriously, give them magic gear. The instances you're suggesting as examples have magic out the wazoo and high end career levels.
>>
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>>54199256
Stirland

Just so you can have your doot flags.
>>
Newcomer here, would it be a waste to get armies just so I can paint them and have them on display? I'm really enjoying the lore I'm getting into (besides AoS), I love figures for display, and the Lizardmen are the ones I'd like to get, but I'm more of a fan of Pen and Paper roleplay rather than the tabletop game. I'm sure I will try my hand eventually, but right now I don't think I have the time investment to play the game, but I do for simply painting.
>>
>>54211538
hey it's not a waste if you enioy it. I began by just painting too anon , go for it but post your painted models here
>>
>>54210865
>Seriously, give them magic gear. The instances you're suggesting as examples have magic out the wazoo and high end career levels.

Okay, I'll look at those options.
I might use this modified >>54195672 gear list too; categorizing all Hand Weapons and Great Weapons makes perfect sense in a tabletop game where units with Hand Weapons might have swords or axes or maces or what have you all in the same unit, but in a personal skirmish combat scenario your choice of weapon actually DOES have an effect on your success in combat even if it is of that same "group" of either one-handed or two-handed weapons, obviously.
>>
>>54211663
I might also remove the limit to the number of times you can Parry or Dodge in a turn, but not that you have to Dodge ranged attacks and not Parry them.
>>
>>54211611
Sweet! I'll look up some painting tutorials and try to start planning a color scheme for my lizardmen! Or Seraphons as they're known now I suppose.
>>
>>54207887
>One newer player is more familiar with the Total War game and when I explained that PC's in this are like Hero units (Paladins and Captains and such) he questioned why they're so weak then.
This was the same problem that Dark Heresy had, after people had been reading Eisenhorn novels for years.
>>
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>>54199202
In real life, people had a gambleson underneath their metal armor. For both comfort & protection against blunt objects. I'm unsure if people in WHFB have that.
>>
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What is the proper way to Chaos Dwarf?
>>
>>54211828
Or playing the Wargame, where a decent combat hero can do some serious damage, though numbers can certainly overwhelm him.
Or playing Vermintide.

Basically, everything EXCEPT the RPG has impressive heroism (albeit in a very grim universe) possible, it's kind of just the RPG that has that sort of deal going on.
This isn't surprising as traditionally you were basically playing "Randomly Rolled Unlucky Fuck: The Game" and 89% of all characters were peasants with no combat training and likely not even any combat equipment.

Which does have it's novelty value mind you, it's just not what my group is into when we're all very familiar with the setting and can get together MAYBE once or twice a month after 40+ hours of work for me to GM.
>>
>>54211933
You can see gambesons on some units.
>>
>>54211975
I wonder if the Warriors of Chaos or Dwarfs have them. Seems kind of uncomfortable without them.
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>>54211933
They're most clearly seen with Men-at-Arms, and most especially on the oldest Bretonnian minis.
>>
>>54211994
90% certain Warriors of Chaos don't give a shit either way.

Hell half of them are mutated so badly their armor is the skin.
>>
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>>54211994
A dawi gambeson is his CHEST HAIR.
But in all seriousness, see the heavy blue sleeves apart the chain mail that these Dwarv Warriors are wearing?
That would be a gambeson.

Chaos Warriors kind of are either halfway between being naked Barbarian savages or literally have armor for their skin, so it's not really a big deal for them.
>>
>>54195104
Can someone please post WFRP 3e stuff? Link in the OP for it is broken.
>>
>>54211965
Personally I'm not the type to have a problem with it. In most tabletop RPG's you don't start out a badass, afterall.
>>
>>54212138
There's literally no reason to play WFRP 3e.
>>
>>54212148
I like EotE and 3e has the same dice I hear.
>>
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>>54212044
Here's a decent-enough pic showing the Men-at-Arms with more in the way of padded cloth.

Something I've come to hate with Total Warhammer is just how bland the Men-at-Arms are. The models had a variety of bits of armor - padded cloth, studded leather, even bits of breastplates and chainmail, and plenty of kinds of helmets and weapons. In TW:W they just get some robes with bright colors that are an eyesore to look at. If I had even the bare minimum of modding skills to do something about it, I'd try to make them look a little more like their models, at least by cutting down on that overuse of color.
>>
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>>54211963
Why has nobody ever done a Chaos Dwarf Ganishka? He's short & stubborn. Just look at that beard his mist & shiva forms have.
>>
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>>54212184
And for completeness sake, some art that makes the gambeson look a lot more clear.
>>
>>54212184
>tfw only one arm
>>
>>54212170
It was really, really poorly done in WFRP 3e.

WFRP 3e served as a testbed for EotE's mechanics, but only in that it was a series of huge mistake and failures that FFG had to learn from when they made the SW games.
>>
>>54212143
It's not that we don't play games like that, it's that when we are EXTREMELY limited in the amount of time we can play we want to maximize the amount of fun we have and these were the things our group choose, it's not that complex.
We love the WFB setting more then any other, they just wish that the rules allowed slightly more flexible levels of power to play at more resembling the fluff of other productions in the setting.

If you had to eat only one meal a month and you had a choice of what it was, wouldn't you try to make the meal as enjoyable and palatable as possible rather then settle for precisely half of whatever you wanted?
>>
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>>54211963

With big hats.
>>
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>>54212218
Considering how many rules WHRP has for prosthetics, I would be shocked if Bretonnian peasants never lost an arm. Or were so inbred they never had one.

I would find it funny of they had the most bleak sort of luck though. If you go to battle, you're either going to come out unscathed or die - it's never going to be hobbling around on crutches or missing fingers or anything. Most peasants probably don't even know what it's like to really reach old age, considering 'old age' for them is considered to be in their 40s.
>>
>>54198728

I'm pretty sure there's still plenty to explore in the interior, we've know about Africa for centuries but even in the 1880's there were still expeditions to explore the inner jungles and rivers. Livingstone in 1840 being the most famous example.
>>
>>54200485
>>54200573
>>54200595
>>54200608
>>54200623
>>54200636
>>54200652
>>54200670

Good reading thanks anon, I might give this a try myself.
>>
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>>54201601

> How the fuck did we let London get to this stage...
>>
>>54195104
>Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

I'm a retard. What do I do with MOBI files?
>>
>>54213059

You have to download an ebook reader.

I use Sumatra for novels, Redium is also good if you're using chrome.
>>
>>54213074

Thanks!
>>
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>>54206773
Is this what you were after?
>>
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>>54214296
>>
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>>54206773
You have peculiar taste for dwarf.
>>
>>54211933
WFRP does, though it incorrectly calls it 'leather' armor.
>>
>>54203967
dual wielding seems pretty OP, considering you could standard attack for two attacks and go into parrying stance for the parry anyhow.

polearms with SB+1 and impact is really strong. What are bardiches special rules?

In general the damage values on everything is pretty high. Like almost nothing is SB-2 or less
>>
>>54207887
>Abloo abloo my character is not strong as Gotrek from the start

Nigger Gotrek in WFRP can solo a bloodthirster, which is rulewise downright unbeatable by PCs

Tell him that you need to work to get to be captains, heroes and such. there are careers for that.
In WFRP you start as a scrub. If you don't die, you'll eventually become like a Hero unit, but not above that, and nobody, NOBODY is gonna give a shit about you
>>
>>54215016
Not to mention Gotrek has something around 8 careers under his belt, something you, as a PC, will never achieve
>>
>>54215033
Gotrek also has a unbelievably potent magical artifact, Grimnir's own axe. This would be like a PC having the warpsword of Khaine.
>>
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>>54212850

Praise Hashut.
>>
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>>54215113
>the oath-breaking kinslayers are such cucks they literally worship a bull
>>
>>54215016
>Once upon a time an anon curiously berated another for liking a universevery much but disliking his desire for a slightly different ruleset. The anon's favorite game line ended and nobody played it anymore. The End.

But in all seriousness, this >>54212279. We don't play games often enough to make this compromise you speak of; we're adults leading very busy lives, most of us married, some with kids.
This was why I asked for an ALTERNATIVE ruleset, instead of say, an explanation that I should play what is a currently dead gameline with a set of rules that actually don't match up with much of the fluff well.
I assumed that someone on here would be best suited to ask about this under the idea that I was not the only person who'd ever thought this before, but if everyone on here has only ever played this one system and never deviated from it for whatever reason then I apologize.
I mean, it's not like I came on here badgering you to play Age of Sigmar or whatever and give up on the old version of this game obviously; I simply assumed you have your reasons for liking it and politely didn't recommend you change something just to make me feel better about my lack of knowledge on a subject, like some people on here seemed determined to do.
>>54215033
>>54215064
I was actually looking for something more like Vermintide I suppose, where the heroes are certainly potent enough to do a lot of damage to their foes but sheer numbers will overwhelm them.

But in any case, I see that nobody here really has any ideas or answers so I'll go look for a flexible generic system that's fluff-neutral, such as M&M or something.

Apologies for offending folks.
>>
>>54215505
>such as M&M or something
Why would a superhero game work for Warhammer Fantasy?
>>
>>54215525
To be more accurate, the 3e ruleset for M&M really doesn't have "superhero game rules", just lists of buildable game effects that have no fluff attached and thus are flexible in implementation.
I suspect it wouldn't work perfectly honestly, but nobody here has any suggestions beyond simply telling me several times that I was doing it wrong, so as I said I'll look for myself.

Again, thanks for answering my questions (or trying to anyway) and apologies for asking the wrong kind of questions on here.
>>
>>54215505
To actually attempt to answer you anon, go check out the Zweihander RPG, which is sort of the unofficial WFRPG 4e. I'm told it uses a different ruleset that uses similar sorts of play themes but functions a bit differently.
I can't promise it'll be exactly what you want, but I for one am actually willing to help someone who still enjoys the Warhammer Fantasy setting and Lore rather then just call them Badwrongfun or whatever.
>>
>>54215505
>I was actually looking for something more like Vermintide I suppose, where the heroes are certainly potent enough to do a lot of damage to their foes but sheer numbers will overwhelm them.
I admittedly don't know much about the game, but is there anything preventing you from just giving your PC a certain amount of XP at the beginning of the game?
>>
>>54215553
Your question was answered though - just play DnD.

At the end of the day, your issue is you wanted a high adventure system to use in a grim fantasy setting. DnD could do that well - better than trying to build all the monsters and madmen in M&M.
>>
>>54215505
>>54215642
You could just give them all their starting career advances and start the campaign with everyone on their second career.

>>54215661
Honestly any OSR D&D retroclone could do a "more heroic warhammer" better than "modern" iterations of D&D could.
>>
>>54215642
Vermintide had L4D rates of enemies. While it's easy to make PCs more powerful by allowing career choice and giving them a starting XP hunk, even higher tier careers in WFRP need to be careful about being outnumbered.

Still, I've seen some relatively impressive feats, like a trollslayer killing 5 orc boyz after losing his arm to the third. Granted, orcs 3, 4, and 5 all came against him one by one. He ended up bleeding out rather than being GREENED.
>>
>>54207413
Yeah because the designer is the same. He did a lot of empire stuff for GW
>>
>>54215642
I'll take a look at modifying WFRP, but one of the issues is that PC's are mostly defenseless past a certain point against large numbers of enemies (one Parry, one Dodge, and chances are you won't be good at the dodge).
Vermintide lets you take out TONS of enemy clanrats, but sheer weight of numbers can still seriously fuck you up and bring you down, as can much more powerful enemies. I was looking for sheer weight of numbers being slightly higher then "more then two enemies each", here, especially since the heroes of Vermintide aren't really epic godmen, just a regular Empire Sergeant, a Witch Hunter, an average dwarf ranger, a Bright Wizard, and an elf archer.

You're not Unique Lords, more like a selection of dudes from HeroQuest.

Side note; why was Ranger never a dwarf career in WFRP that I can recall?
>>54215661
If that actually WAS your honest attempt to help, then I thank you anyway.
If you're just saying it even though you know it to mechanically be a very poor representation that doesn't work well with the actual magic system of the setting (which would seriously hamper someonens desire to play a Wizard) just to be rude because you disagree with what I asked, then I honestly question why you would even bother wasting your time in such a bizarrely specific fashion and what you get out of it as an individual.

Again, apologies for offending.
>>54215682
I'll give it a look-see, but I think I'll check out Zweihander too since it also seems to be something along the same lines.
>Honestly any OSR D&D retroclone could do a "more heroic warhammer" better than "modern" iterations of D&D could.
I actually considered that; both games have the same "feel" of high-risk combat where you don't bother with investing personality in your characters until higher levels due unforgiving lethality (plus we all already know 2e), but I strongly suspect at least one of us will want to play a Wizard and Vancian magic is too far off from where we'd want to be.
>>
Which career would be best for a chaos cultist/magic dabbler NPC? He should be somewhat of a threat in direct combat for a party of fresh characters, but not too much.

2nd ed obviously
>>
>>54215821
Time of corruption has the cultist career.
>>
>>54215821
There's stats for warlocks and shit in the Tome of Corruption.
Plus technically ANY spellcaster can take Dark Magic and start snorting the good stuff from the Wind of Dhar.
>>
>>54215843
Tome of Corruption*
>>
>>54215820
>I was looking for sheer weight of numbers being slightly higher then "more then two enemies each", here, especially since the heroes of Vermintide aren't really epic godmen, just a regular Empire Sergeant, a Witch Hunter, an average dwarf ranger, a Bright Wizard, and an elf archer.
To be fair they are good enough to be the protagonists of the videogame.

But if you are looking for something a little more 'arcade' in your roleplaying you could check out the Rune - Viking Warlord rpg.
Basically only support martial fighters though I think. You gain divine favours by killing enemies, so that is all steeped in viking folklore.
You'd need to do a lot of homebrewing, but the game even has a save point system in case your character dies.
>>
>>54215842
>>54215843
>>54215854
Alright, thanks.
>>
>>54215865
>To be fair they are good enough to be the protagonists of the videogame.
As opposed to protagonists of a tabletop game where they should automatically just be weaker instead of having more flexibility of play, I assume?
The Vermintide guys didn't seem too special honestly; more like they seemed like five unlucky sods that aren't really particularly notable examples of their career types who ended up in the same city at the same time purely by coincidence and ended up being the only guys equipped to fight the Skaven.

I'll take a look at your system though, thanks.
>>
>>54215820
>(plus we all already know 2e)
You guys play 2e D&D but are too impatient to play WFRPG in the Warhammer Fantasy setting somehow?
>>
>>54215820
>doesn't work well with the actual magic system of the setting (which would seriously hamper someonens desire to play a Wizard) j

You think DnD wouldn't work because of the magic, but you think M&M would wòrk fine?l
Go use 4ed DnD. It'll do the job you and yoyr players want.
>>
>>54215908
For the third time; >>54212279.
It's not that we are unwilling, it's that we're adults with shit to do and we talked it over like adults do in real life and decided if there was a possibility of this idea working we would try it since we're rather have the maximum amount of fun for the amount of time we get and this seemed most fun to us.
I don't know how your gaming group does it, but that's how mine always has; we decide something collectively and try it out rather then pick something that doesn't actually do what we're looking for simply because we're too rigid to try doing things slightly different.
>>54215918
Good god, you actually ARE a "Badwrongfun" type of person.
I'd rather thought they were something of an exaggerated stereotype, not something an actual well-adjusted person would act like deliberately for anything other then the purposes of parody or humor.
>>
>>54215966
>I'd rather thought they were something of an exaggerated stereotype, not something an actual well-adjusted person would act like deliberately for anything other then the purposes of parody or humor.
No, they do exist and you're rather lucky to have somehow never met one before. Also, you don't actually know anything about >>54215918 so maybe he's not actually well-adjusted at all, who knows?
>>
>>54215980
It's true, our group kind of kicks out "problem players" almost immediately rather then waste even a single extra second trying to fit a square peg into a round hole.
I recall once upon a time we were more tolerant of that sort of idiosyncratic behavior, but that was some time ago when free time wasn't such a luxury for us.
>>
Here is, found some edited version of 3rd edition core book
https://osdn.net/projects/sfnet_wfrpv3/downloads/v1.1/Documentation/WFRP%20v3.pdf/
Player resources:
https://www.fantasyflightgames.com/en/products/warhammer-fantasy-roleplay/?section=support#/support-section
I will try to find more
>>
>>54200407
> and there are no minotaur tribes
There are. In fact Minotaurs tend to stick to their own.
>>
>>54216153
Don't they actually have trouble with other species because they see literally everything not them as food?
Warhammer's minotaurs stand out tombs as being EXTREMELY bloodthirsty in the literal sense.
>>
>>54215966
>Good god, you actually ARE a "Badwrongfun" type of person.
You've never actually played using 4ed rules, have you?

The guy is offering you genuine advice, you're just a bit of a cunt.

You complain about the low power level of WFRP and how you want to play a heroic level game, so he suggests the UR example of D&D.

You act like a bitch and say the magic wouldn't work, so he suggests 4ed - which is about as close to an RPG version of Hero/Warhammer quest as you can get.

And he did it all non-judgementally. He didn't point out that your idea of using the 3ed M&M system was dimwitted to the point of autism. He didn't even cop out and say use FATE or Dark Age WOD.

He didn't even argue that your notion of trying out Zweihander - a system that's basically the off-brand version of WFRP- was hilariously shortsighted following your claim that you don't have time to play often.

In short, you sir are a cunt.
>>
>>54215820
> a regular Empire Sergeant, a Witch Hunter, an average dwarf ranger, a Bright Wizard, and an elf archer.

>regular

You KNOW those characters aren't representative of regular characters in the setting though, right?

>aren't really epic godmen
>Vermintide lets you take out TONS of enemy clanrats

...seriously? Do you not see the logical inconsistency with this?
>>
>>54216176
>You've never actually played using 4ed rules, have you?
Have. In fact, I have all the books for it aside from the Feywild one. BTW, is that one any decent, if you've read it?
I assumed he simply went from "try D&D" to "try D&D", which in most threads would not be very encouraging as to the intentions of a poster.
>You act like a bitch and say the magic wouldn't work, so he suggests 4ed - which is about as close to an RPG version of Hero/Warhammer quest as you can get.
While I actually agree, the somewhat lengthy amount of time combat takes is what caused us to drop it, though we still foray into it from find to time.
>And he did it all non-judgementally. He didn't point out that your idea of using the 3ed M&M system was dimwitted to the point of autism.
That's a rather rude thing to say.
Plus obviously a secondary concern. What's it matter to you or anyone else what I try if I get no suggestions on here that fit my requirements?
>He didn't even argue that your notion of trying out Zweihander - a system that's basically the off-brand version of WFRP- was hilariously shortsighted following your claim that you don't have time to play often.
In an attempt to actually be constructive then argue on the internet with strangers, does anyone know what the rules differences actually are for that?
>In short, you sir are a cunt.
There's no reason to be rude.
I apologize; I'm so used to every anon in this board being a gigantic asshat I just assumed deliberate trolling. I honestly should have taken into account that these generals are remarkably more constructive and civil.
>>
>>54216300
Apologies, but I'm done trying to argue my standpoint with strangers on here.
No offense meant by that, it's just kinda not why I am here.
Plus I got work in thirty, you know how it is.
>>
>>54216345
Nah mate, you're a cunt who actively attacked genuine offers of advice, fuck off with ye'.
>>
>>54203269
Well, in olden times (3rd. Ed.) you could have Skaven chaos champions (random generation ftw).

And if Slaaneshi, at least you could have a Skaven dickgirl, I guess.
>>
>>54215016
The real scary shit is that the old stats for Gotrek and Felix in WFRP is underpowered and doesn't take into account the level of their magical gear.

>>54212874
Ever look at the price of prosthetics in WFRP?
>>
>>54216345
>In an attempt to actually be constructive then argue on the internet with strangers, does anyone know what the rules differences actually are for that?

It might be what you want.
It fixes or addresses some of the issues of WFRP 1e and 2e that were basically just holdover rules from an earlier time of gaming, such as really swingy combat where everyone misses over and over with regular attacks until one guy finally gets a critical and instantly explodes people, or a highly simplistic skill system that could use a smidge more detail and flexibility. Also better social interaction rules and mesh stuff like chase rules and more parity between the careers.
It's still lethal mind you, but there's more to actually DO in the game to address said lethality rather then just rolling to hit over and over and see which side of the table the dice gods favor first.

Technically Zweihander is setting-agnostic (they mention other stuff it could work for), but it's so obviously meant to be the Old World with serial numbers filed off as to be hilarious; instead of giving the gods names they just give them titles (God-Emperor=Sigmar, Dark Father=Morr, etc) and everything else is the same.
In short; it's WFRP 2.5 or whatever and is basically that game but with some pretty solid rules added in and a somewhat different dice mechanic.

Personally I was expecting it to be a lot worse and my house ended up using it for our WFRP game and we we're pleasantly surprised.
>>
>>54215820
>Side note; why was Ranger never a dwarf career in WFRP that I can recall?

Probably because the planned dwarf splat got canned when FFG vomited up 3e and suppressed 2nd. Fortunately, careers are very easy to create in houseruling.
>>
>>54216395
Didn't realize this General had gotten so testy.
Also, I've been on each of these threads for months and have probably had several conversations with you about shit no less so....yeah, no?
>>54216440
Don't Skaven only worship the Horned Rat though? I don't recall them having any other Chaos deities, though my knowledge is largely limited to 5e and beyond outside of some 1e hilarity such as half-orcs.
>>54216449
Isn't Gotrek literally just a demigod juicing on his god's actual weapon at this point?
Poor Felix is never going to live through whatever manages to kill his dwarfbro.
>>54216497
Interesting.
I've got cash to splurge for the rulebook, I'd honestly just completely forgotten about it due to work bullshit. Thanks anon.
>>
>>54216506
That blows hard chunks of warpstone.
>Fortunately, careers are very easy to create in houseruling.
That's fairly true.
>>
>>54215821
Hedge Wizard -> Witch with one or two spells. Maybe give him a nasty surprise like a useful mutation.
>>
>>54215893
Vermintide's PCs are not a good measure for the performance of the skaven. Go read The Loathsome Ratmen and All Their Vile Kin, or the beginning of the Skaven splat for 2e; skaven aren't as strong or tough as men on average, but they're sneaky, bitey, and have a useful tail to boot. They're not paper-mache like in Vermintide.
>>
>>54216569
Back in 3rd. Ed. pretty much everyone and everything could worship Chaos.
The Horned Rat was merely a specialized chaos god and for all practical purposes Skaven were a strain of beastmen.

You could have halfing champions of Khorne and dark elf Nurgle-cultists in your warband, depending on the luck of the roll.
>>
>>54216635
I'm aware, though I note that you basically only ever fight the shittiest types of Skaven (Skavenslaves) en-masse and guys like Stormvermin are HARD to put down in-game.

Also, are they weaker then humans?
I always thought they had relative physical parity (albeit hardier constitutions in regards to living in filth) but they were sort of burdened by less training on average and extremely poor morale.
>>54216661
That's pretty amusing.
Especially considering that in later fluff halflings were prettt resistant to Chaos taint for whatever reason.
>>
>>54216720
Oh they still were, but every now and then a halfling would be corrupted.
The fluff hinted at them being designed last by The Old Ones who were aware of Chaos and tried to slow the advance of the dark gods by having a race more resistant to it's taint.

It's mentioned that most of them turned to Slaanesh, not for the sexings but for overindulging in delightful gluttony.
It's all about experiencing and excess, ya know.

I had a small warband back then with a goblin champion of Khorne and a small batch of chaos goblins and some other mismatched members of his retinue. Not very powerful but good fun.
>>
>>54216813
>The fluff hinted at them being designed last by The Old Ones who were aware of Chaos and tried to slow the advance of the dark gods by having a race more resistant to it's taint.
....I feel like maybe they should have made them taller, hah.
>>
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>>54203269
White skaven are holy and would not be turned into breeders. The last one I recall mentioned was a white female in the WFRP 1e era.

It's possibly, however unlikely, that Eshin employs female assassins. They're always robed anyway, and spelled to dissolve on death. We know that pheromones and scent are a HUGE part of how Skaven communicate and understand the world, so it's possible a non-breeder female's scent would not be recognized and would-be targets not alerted. Of course, it's more likely Eshin uses magic, chemicals, surgery, or even (Horned Rat forbid!) baths for this purpose.
>>
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>>54216838
They made a hurried job. I guess they were running short on time!
>>
>>54216948
I think it was mentioned back in 4th or 5th Ed. that the Council of 13 had big, albino skaven elite guards for their meetings.

No stats were ever given.
>>
Why is Athel Loren so much cooler than the Laurelorn Forest?
>>
>>54216569
>Don't Skaven only worship the Horned Rat though?

Normally yes, though Children of the Horned Rat noyes that worship of the Chaos Gods or even necromancy do happen, it's just very rare. In part because heretics get killed, but also because the Skaven are so racially chauvinistic that the only thing most could contemplate worshipping is themselves.
>>
>>54217137
Please elaborate?
>>
>>54216720
>Also, are they weaker then humans?

Slaves and clanrats (so brown skaven generally), yes. Thought they have some advantages like built in knives, better senses, and horrifying bite strength. Probably some of their weakness is down to malnourishment and disease.
>>
>>54217161
Athel Loren has forest dragons, treemen and dryads, Ariel and Orion, and the ridiculous amount of magic infusing the entire forest.

Laurelorn, in comparison, is just a bunch of wood elves
>>
>>54214883
The dual wielding thing is so that there is reason to use a weapon other than a shield, buckler or main gauche in the offhand. Those are the only weapons that have synergy with the free parry from dual wielding so I made it that there is reason to use equipment other than those in the offhand.
The special rules for Bardiches are found in Realm of the Ice Queen. The reason that the damage values are quite high is to imitate the tabletop game where combat is quite lethal to the individual. For example, Polearms hit at +1 strength in the tabletop, I made them cause SB+1 damage with either Impact or Precise and Fast. I think it's balanced because everyone benefits and suffers from the changes.
>>
>>54207887
>One newer player is more familiar with the Total War game and when I explained that PC's in this are like Hero units (Paladins and Captains and such) he questioned why they're so weak then.

Because they start out as Rank and File units.
>>
>>54217230
>Laurelorn, in comparison, is just a bunch of wood elves
Isn't WE settling only in magical forests?
>>
>>54195672
This still seems unbalanced to me.

Like why use a sword or pick when you can use an axe. Impact is objectively superior.
>>
>>54198438
>>54198548
Yeah. Plus the New World is very vast and there's a lot of wild and totally unexplored regions to it. You can always make things up as you go or just have an Amazonian adventure where they delve into some vast jungle that not even the frogs have set foot in and fight some gigantic mosquitoes or 100-foot-long pythons.
>>
>>54207887
Desist from your course of action

WFRP is a system specifically design to have players be and feel like scrubs. Tweaking it towards a more heroic gameplay is not how it is intended to play and will give a poor performance.

Your only options are either play D&D 4th ed or wait until the AoS rp game comes out and use that. That setting is balls to the walls retarded and over the top so i figure will be much more heroic.

Forget about creating the vermimtide feel. It's a videogame and not at all a good measure to figure the strenght of enemies against the strenght of heroes. In warhammer even the smallest skaven or goblin can kill you just as easily as you can kill them, vermintide is a videogame and as such had to be actually playable.
>>
>>54217944
The axe has a -10% to hit penalty associated with it. It has less reliable damage than a pick while the sword grants a defensive bonus.
>>
Hey are there any good WHFB fanfics?
>>
>>54218295
Gotrek & Felix
>>
>>54217137
Because one is it's own army faction?
In all seriousness, Laurelorn doesn't come up too often in the fluff and we don't exactly have up to date info on them.
>>
>>54218016
Honestly, at the level of technology and stuff the Old World is at it would take centuries to fully explore Lustria.
It took a very long time to fully explore the Americas and Africa too even if they knew the relative shape of the continent, and in those locations they didn't have armies of pissed-off dinosaur people and shit like that trying to kill them.
>>54218038
>Desist from your course of action
This entire conversation ended hours ago, so I'll just sum it up for you; I will do precisely whatever I feel like doing if I think my gaming group will be entertained by it, and there's pretty much nothing you can do to stop me from trying it save from coming to where I live and attempting to physically restrain me.
>>54218295
The entirety of the end of 8th Edition?
Warhammer was much like 40k in that the franchise's early fans later grew up and wrote it's later fluff, which so far has not especially been a good thing for GW.
>>
>>54208446
Internal AND external balance.

Just issues with some things being unimpressive, magic and magic items being dull.

Next edition supposedly fixes.
>>
>>54219267
>The entirety of the end of 8th Edition?

He said GOOD fanfics.
>>
>>54219267
>It would take centuries to explore lustria

The Old Worlder discovered the New one more than a thousand years before the storm of chaos
>>
>>54220276
There's a difference between 'finding' and 'fully exploring.' When the first Norscans came upon the place, they put it down on their maps as a bunch of islands - they didn't even realize it was a whole continent.

I think it'd be totally cool to have some players play a Doctor Livingston. Meet some pygmy natives, some Amazon tribes confused about what males are for, find some not!Native Americans of various stripes or some oddly friendly Lizardmen.
>>
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>>54215198

In the Darklands we make the greenskins work for us.
>>
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>>54218295

Someone post the one where Morathi fucks her Pegasus.
>>
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>>54220614
Judging by your physical degeneration, you do more than have them WORK for you, oathbreaker.
>>
>>54220683
got ya
https://pastebin.com/Paw0LtHN
>>
In WHFRP, is there a limit on how many small but vicious dogs a rat catcher can have?
>>
>>54220683
Where's the #beastmen'd wizard fic I was promised?
>>
>>54219158
There's a ton of info on the various wikis for Laurelorn
>>
>>54222018
Nope.
>>
>>54219267
>Asks for advice
>Gets advice
>; I will do precisely whatever I feel like doing

Cunt status confirmed.

>>54216506
There is still the 1ed Dwarf Splat.

>>54218016
There's also an entrance to a vast underground ocean somewhere in the region that the Dark Elves use all the time.

>>54222018
Only in how expensive it can get to feed the fuckers.
>>
>>54222650
How many SBVD's do I need to take down a troll or a black orc?
>>
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Ideas for how a cursed magic item might fuck with the player using it and his/her comrades without instantly being recognized as fucky and getting chucked away?
>>
>>54225001
Check put the stats for dogs in WFRP - I don't have my rulebook on my atm.

With some clever fighting, I think less than a dozen SBVDs can take an unarmoured Black orc, if I'm remembering their stats right - and if you get Ws bonuses for flanking/outnumbering your opponent.
>>
>>54225328
Depends on the nature of the curse. You could raise the difficulty of everything the PC was attempting without explaining why. Or have him always be a priority target in a fight.
>>
>>54224996
>Cunt status confirmed.
I got the advice I was looking for already actually, and so far it's looking to be good, perhaps with a houserule here and there.
>There is still the 1ed Dwarf Splat.
That's one of my favorite RPG splats ever.
>There's also an entrance to a vast underground ocean somewhere in the region that the Dark Elves use all the time.
What do they do that for anyway?
Are they allergic to building regular port cities or something? Or do they strike aboveground to kidnap skinks or whatever?
>>54225328
This is actually dependent on the player and you're not really going to be able to convince him to use it if he doesn't want to.
The kind of player attracted to that sort of thing in my experience generally is the kind of player who's willing to gamble big a lot during gameplay; in a novel or story a person might take up a cursed blade for in-character reasons but in real life only really exceptional roleplayers will do this.

So basically look for the guy in your group who loves to take stupid chances.
>>
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>>
So ignoring the rest of the bitchfest.

>>54215820
>but I strongly suspect at least one of us will want to play a Wizard and Vancian magic is too far off from where we'd want to be.
With a lot of the simpler OSR systems you could probably lift WFRP's magic system wholesale and drop it into the system then tweak some numbers here and there to make it work.
Also I'm sure someone has already made a similar system, try the OSR General.
>>
>>54225660
>What do they do that for anyway?
Are they allergic to building regular port cities or something? Or do they strike aboveground to kidnap skinks or whatever?

...what? It's natutally occuring and they use it to strike at the Old World while avoiding High Elf fleets.
>>
>>54225660
>I got the advice I was looking for already actually, and so far it's looking to be good, perhaps with a houserule here and there.

That's great to hear! Fingers crossed it works for you and your group.

You're still a cunt, though.
>>
>>54226196
>...what? It's natutally occuring and they use it to strike at the Old World while avoiding High Elf fleets.
Aaaah, my mistake. I thought it was an underground sea located JUST under Lustria, not the whole world.
Speaking of dark elf slavers, it seems like humans are vastly the preference for slaves back in Naggaroth, but this might be because the Old World in general gets a lot of focus in the setting overall.
Do dark elves prefer enslave every race or do they think some just aren't worth it?
>>
>>54226378
They love enslaving High Elves because fuck yeah, getting to fuck up their cousins. Humans are good enough everymen, especially as laborers - miners, herders, builders, etc. Naggaroth was built by slave labour, chiefly in the early times by tribal humans. Dwarves would be good for greater engineering feats and mining, but they don't seem to get captured all that often (most slaves seem to be human or elven), and would probably be more difficult to break.

Many other races probably just aren't worth it, except as sacrifices to Khaine. They probably have the same problems Chaos Dwarves have in trying to break Ogres despite their strength, and Lizardmen obviously aren't worth taking. They probably don't make as much use of Orcs and Goblins as the Chaos Dwarves do, due to how distant they are.
>>
>>54226619
>Orcs and Goblins
>As slaves

That'd work great for a little while, until they started spawning faster than you could deal with.
>>
>>54226619
Dwarfs usually kill themselves rather than be captured, or kill themselves after being taken.

Gotrek is horrified to find a knot of dwarf slaves on a Black Ark that have done neither, and worse, had CHILDREN born into slavery. He treats them with such utter and complete contempt that they all take the slayer oath and are part of the downfall of that Black Ark and the death of every elf (and slave) on it.
>>
>>54218295
See: Black Library.
>>
>>54226758
Depends on if you used the post-7-e 40k ork method of spawning or if they just bred regulatly I guess.
....actually shit, it would still be a problem wouldn't it? Even in captivity orcs are too mean and strong and dumb and goblins too backstabby and malicious.
>>
>>54227918
You can still bully them around though. Orcs can bully Goblins, so you can treat Goblins that way. Chain Orcs up and you can use them for heavy labor. They're not as strong as Ogres, so even they can't break out of that.
>>
>>54228017
I think the problem with orcs and goblins is that you can't really "break" them.
I mean you can torture the shit out of them to make them obey you, but an orc's fundamental meanness and drive to start fights and a goblin's fawning servitude while all the while looking for a chance to murder you seem fairly ingrained into their species.
Enslaving them would work pretty well right up until the moment it stopped working at which point you'd have a big-ass rebellion that would cost you a lot of people. You'd still win the fight but the orcs would keep fighting way past the sane stopping point because they're too stupid to give up usually or they'd retreat and leave where you can't follow only to come back later and do it over again.
>>
>>54228118
>>54228017

Why bother 'breaking' them? If you do it right, you could just let them be themselves and reap the rewards.

Need meat? Clean out the orc pits after a brawl, enjoy your squig steaks.

Need raw material? Point to a wall and tell them it called them all a bunch of snotlings. If they are too smart to fall for that, tell them it was the dwarfs ln the other side of the wall who said it.
>>
>>54226758
>>54227918
It doesn't really, because even as mushrooms they don't spawn that fast or that easily. I mean jesus christ, even if things don't go out of their way to eat or destroy the mushrooms, places like the deserts of Khemri, or the volcanic Badlands, aren't going to be hospitable to their growth in the least. People really over-estimate how big a problem an 'orc/k infestation' is.

Also not only do Chaos Dwarves enslave a lot of greenskins, but they also created the Black Orcs in older fluff (which hasn't changed to my knowledge).
>>
>>54228172
I mean honestly, it seems that dark elves attempt to break everyone out of some kind of weird OCD sadism just to prove that they can.
>>54228193
Yeah, I think people conflate the Orcs of Warhammer with the Orks of 40k way too often. The "it makes them more unique" doesn't hold much water with me as an explanation because Warhammer Fantasy's orcs were already SO unique that everyone fucking copied them after Blizzard took some inspiration from them!
I actually REMEMBER what orcs were like in D&D Fantasy and it's derivatives before WarCraft did it's thing (I'm a 2e player originally), and they were basically nothing like Warhammer orcs at all except that they were both mean and violent, you know?

Orcs in Fantasy don't need to literally constantly be a problem to be a genuine threat or anything, and a lot of material talks about how they already control (kinda) several large regions already.
>>
>>54228410
>Yeah, I think people conflate the Orcs of Warhammer with the Orks of 40k way too often.
If it makes you feel any better now 40k guys are also getting to experience fanfiction writers shitting up their universe with new material that takes a steaming dump all over the old stuff just because they liked their idea better the way 40k writers occasionally did to Fantasy.
>>
>>54228432
....it doesn't actually make me feel much better honestly. Not sure why it would.
>>
>>54228410
Even in 40K they weren't that much of a problem. Got my old fluff book for the War for Armageddon and the only place they had a problem with Orks on the planet, after the first invasion, was the jungle. While the underhives were kept clear by regular sweeps by squads of guardsmen with flamers.

I don't really mind whether or not it makes them more unique, since like the rest of the 'home life' of orcs and goblins, it's completely irrelevant for Warhammer Fantasy. Same with beastmen and skaven.

And yeah, aside from all those Dwarf holds they've captured, they control a lot of the Badlands.
>>
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>>54228616
>s, it's completely irrelevant for Warhammer Fantasy. Same with beastmen and skaven.

It's plenty relevant if you're a roleplayer. Doubly so if you plan on playing an orc/skaven/beastman.

>>54228193
>It doesn't really, because even as mushrooms they don't spawn that fast or that easily

Got any sauce on that pasta?
>>
>>54225830
the flame glow effect on that model is beautiful
>>
What would it take for a team of dwarf engineers from Barak Varr to set up an underwater mining outpost, and what sort of dangers and challenges would they face?
>>
>>54195726
try Shadow of the Demon Lord
a love letter to WFRP with a system more akin to d20 (but better yo), with PC mortality rate / power level roughly between the two i guess
>>
>>54229664
Bump for Deep Sea Dawi.

Supplies would be a major sticking point - expect a lot of rockbread. Also, a way too and from the mine. Barak Varr does have a sub, but it'll be costly to rent it routinely.

I'd imagine hiring a wizard might be a necessary evil, given everything that could go wrong.
>>
So do you roll a d10 for spell (and missile) damage in WFRP, or is it just the set number? I must be blind because I can't find a clear rule in the book
>>
>>54229664
>and what sort of dangers and challenges would they face?
Chaos Dwarfs mechanical octopus?
>>
>>54230308
>muhzharrdawi.png

>>54230195
You roll.
>>
>>54230195
You must be blind, because it says it multiple times in the combat chapter, and across the entire book as well.

Like, damn, son.

Read.
>>
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Once upon a time there was a land filled with sniveling smallfolk worshipping a pitiful lake witch, sorry stuntlings crawling in their mountain holes and debased greenskin filth unfit to walk the land alive or dead.

Then the true von Carstein destroyed it all. The end!
>>
>>54230375
>>muhzharrdawi.png
What's wrong?
But anyway, what about sunken Kangz city?
>>
>>54198728
You could also read Temple of the Serpent for ideas. Skaven are a thing in lustria, too.
>>
>>54230449
It's just been a while since I've seen anyone reference that man-o-war remake.

What's the location of the Lizardmen ruins? My gut says that'd be a hell of a way out for a permanent underwater station, but it'd make for a great adventure opportunity.
>>
>>54230466
>e Lizardmen ruins
I implied Tomb Kings
>>
>>54230475
Ah, sunken Nehekharan ruins. Would also lead to either an interesting underwater skeleton bash, or the whole 'tracking down our relics' gimmick.
>>
>>54230439
You looked better several editions ago when you had hair and an actual classic vampire's dress sense.
Now you just look like an edgy skinhead douchecanoe who needs more sun.
>>
>>54230524
Underwater liche priest vs. Bell diving dwarf slayergeneers. Fund it.
>>
does anyone know if there was any other official zombie pirates of the lustrian coast art/stories/fluff apart from the warhammer chronicles 'armybook'?
the army book I've already posted a few days back at
>>54200536

but have a picture of paper scenery I made for attention
>>
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What was it about the Skaven that made all the serial cheaters pick them as their army?
>>
>>54231669
it fits well with the race.
>>
>>54231669
Sounds like you have some storytime to share.
>>
>>54225328
Have the person be slowly but steadily faced with increasing hostility (not physical though) whenever the gang meets NPC:s.
>>
>>54231669

it's jokingly encouraged in the book.
>>
>>54228410
>I actually REMEMBER what orcs were like in D&D Fantasy and it's derivatives before WarCraft
I'm interested in hearing what the differences are.
>>
>>54199980
I only recall hearing about them in Blood and Darkness from Trollslayer. Where Justine recalls them as being gentle and shy relative to the males, though this may be due to their daemon patron commanding them to care for her. Since baseless claims were made about beastman reproduction in another post, I should point out that the same short story mentions them reproducing in great ruts.


On a side note, the beastman followers of a Chaos Champion in one of the Zavant stories force themselves on livestock, which will apparently result in some sort of mutant or outright beastman offspring. This is used as a form of terror tactic against small villages.
>>
>>54229664
It would take a rogue engineer and dawi crazy enough to follow him, which would take a huge treasure, a chance at settling an epic grudge, or something similar. Dwarfs can already make submarines that are more than just curiosities, so they can probably establish a long term dome on the floor of some part of the ocean. Difficulty comes in regularly supplying it and keeping it in good enough shape to hold together, and in constructing it to begin with; you might have to build it on the surface, tow it, then do a controlled sinking.

Danger comes from the usual deep sea risks of pressure, weather (maybe), and geological activity, of course. There's also giant leviathans to consider, and the shenanigans of the Chaos Dwarfs. Skaven have submarines too, and tunnel beneath the ocean floor, but the real problem to watch out for is the fish men.
>>
>>54227163
Gotrek is not your average dwarf tho

He's insane
>>
>>54233394
Gotrek was correct in this instance, though, and his expectation was a socially reasonable one by dwarf standards.

Dwarf slaves are so rare and expensive, Malus Darkblade reckons the cost of ONE to be equivalent to the cost it would take to have a corsair ship built, rigged, and equipped for a reaving campaign. He is staggered and horrified by the waste of the Temple of Khaine when he finds out they killed and ritualistically entombed the 100+ dwarf slaves involved in building the temple at Har Ganeth. As it turns out, there is VERY good political reason for this waste.
>>
>>54233019
basically pig people.
>>
>>54230439

> Once upon a time there was a land filled with snivelling smallfolk...

But enough about the von Cucksteins.
>>
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>>54234174
>>
>>54233081
They were mentioned in some Archaon novel as well, where a squire refused to kill an abandoned baby and it got taken by a beastwoman.

>>54233533
I understand that Dark Elf slavery is shit, but I do find it odd that dwarf tradition calls for direct suicide in this instance, when usually they use a Slayer Oath as a sort of suicide by monster, like actual suicide in of itself is something taboo.
>>
>>54231669

Pretty simple really, skaven slaves were fucking far too undercosted.

WAAC faggots will happily pay the extra Pounds, Dollars or Thronegelt needed to buy 300 skaven models if it increases their chances of winning.
>>
>>54231251

I don't believe there is, but this is a good thing since no one can contradict your imagination.

Looks good, should you not use cardboard though to make it a bit stiffer.
>>
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>>54233019

> He doesn't know about pig Orcs.

They just looked like boar people with brown skin.
>>
>>54235141
an orc or a porc
>>
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>>54235300
>>54235300
>>54235300

Fresh bread, and I took the opportunity to fix the OP.
Thread posts: 315
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