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system suggestions?

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Thread replies: 17
Thread images: 6

Hey /tg/, I'm a new DM, and playing has been fun and all that, but I have some problems with the system. There are just way too many that bother me

For instance, my players fought a bronotosaurus a while back, and I realized that the frail wizard has more HP than the 70 foot long dinosaur. That didn't bother me too much, but it got even worse when I realized that even though the barbarian with 20 STR supposed to be one of the strongest people in the world, a 10 STR commoner has a fair chance of beating him in an arm wrestling contest

Does anyosne have any suggestions for these types of things? I have other problems along the same lines
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>>54188718
If realism is your problem, I suggest GURPS. No joke. Combat is deadly, the majority of rules are grounded in realism, and the 3d6 system means that it depends way less on the dice. It's not as swingy.
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>>54188718
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>>54188718
Anything with a bell curve or dice pool mechanic fixes the latter, the former is very, very rarely an issue outside of D&D.
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>>54188844
>>54188990
These. GURPS has no problems.
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>>54188718
You sound like a total autist. It's a game, it's not supposed to make sense
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>>54190704
>It's a game, it's not supposed to perfectly simulate reality, just have internal consistency
Fixed that for you
>>
>>54188718
You should play rifts, its fun and some little us grounded in reality you just hold on for the ride
>>
>>54188718
>>
>>54188718
Well, for your first problem, you have to realize that DnD's power level has more to do with Dragon Ball than Lord of the Ring.

Everyone start like commoner, and by the end, can pretty much tank a bullet with their forefront.

The second problem can be resolved by simply not making an arm wrestle with a STR check, but simply looking at the STR and deciding that the one iwht the higher one win, period.


As for your general problem, i would suggest the Warhammer Fantasy system. Simply because while being high fantasy with a lot of magic and monsters included, any char will still die if the got a blade through the gut.

It's a good, low level, gritty fantasy system
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>>54188718
>I realized that even though the barbarian with 20 STR supposed to be one of the strongest people in the world, a 10 STR commoner has a fair chance of beating him in an arm wrestling contest

That's stupid, why would you make someone with 20 STR roll to arm-wrestle someone with STR 10?

Do you force your players to make Dexterity checks every time they lace their boots because "they have a 5% chance of failing"?
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>>54191050
>the ancient red dragon clutches you with its talons
>i roll to break free!
>that's stupid, why would you be able to contest a 30 str dragon's grapple?
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>>54190996
>DnD's power level has more to do with Dragon Ball than Lord of the Ring
t. WOTCuck

>>54188718
Try the TSR editions of D&D. Or retroclones.
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>>54191379
>that's stupid, why would you be able to contest a 30 str dragon's grapple?
You wouldn't, it's way stronger than you.

Put it this way, anon. What would you say the percent chance of the guy on the right beating the guy on the left in an arm-wrestling contest was with no other factors involved besides the two of them in normal health on a flat table?
>>
>>54191552
I bet on right guy, he punches the ugly hulking meat beast and shoots him in the face
>>
Dungeon World. It's fast, with a strong core mechanic built to enhance the story, not restrict it like the shitty D&D mechanics. Failure in Dungeon World is actually interesting, and all of the abilities are codified into the core mechanic to make it fast, fun, and easy to use. The combat is also much, much better. A dragon doesn't need 300 hit points to be challenging like it does in D&D, it can do stuff that's actually terrifying, like rip a character's arm off. Also, armor is damage reduction so no more of this "less likely to hit, but still does full damage if it does hit" bullshit. The monster stats are incredibly light, character creation is extremely fast and fluid, with just as many options as D&D when you consider that most of D&D is trap options. There is no powergaming in Dungeon World, just a fast story-based game that still has the mechanics from D&D that you love (hit points, classes, etc) but with much stronger mechanics that lead to a more fulfilling roleplaying experience.

My last session of Dungeon World, my human fighter wrapped a vampire in a bear hug and wrestled him out a window into the castle moat. That is real roleplaying, not babby D&D shit where you have to make two different rolls and then have some autist look up how far you can move about while grappling. Dungeon World is about fun and good story, not rules and combat bullshit.
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It's time to jive up your game, sucka!
Thread posts: 17
Thread images: 6


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