I've been wanting to finally run a 5e game for my good friends again. I want it to be great, and I want to homebrew the setting for the first time.
We live in different states so Roll20 or some other virtual tabletop is a must. But I don't want to spend all my time prepping maps and shit to work on a VTT, could a full theater of the mind game work online?
Also, I don't want to do a ton of prep and worldbuilding alone, but instead let the players and I discover it at the table as things go on. Is this a terrible idea?
Pic semi related, my corny GM style of "you can do whatever you want"
>>54180659
I basically put a big picture of the general location on a black non-grid background they are at and place them in little colored boxes for specific areas. Other than that I use theater of the mind. Then again I'm running Mutants and Masterminds 3e.
I mean, I guess it depends on how your games usually go? There isn't exactly an objective guide on what the best DM setup is.
>>54180916
I usually run pre written adventures/adventure paths. The games go pretty well for a few months until I get burnt out of finding battlemaps and prepping the adventure.
>>54180659
I prefer TotM to grid as much as possible. I use http://slyflourish.com/guide_to_narrative_combat.html to try and keep it from becoming a total magic tea party, though.
I am working on trying to build a way to rapidly construct completely abstract maps rapidly in Roll20 for the times when we need a clearer picture, but I haven't worked it out yet.
>>54182669
What did you have in mind anon? Maybe someone here can help you. I'm sure a lot of other GM's would appreciate such a tool.