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Malifaux General: Speculation edition

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Malifaux General:
>What is Malifaux?
Malifaux is a 30mm Skirmish Tabletop game, with a focus on completing several different objectives, while denying your opponent their objectives.
Books;
https://mega.nz/#F!M9dyDTrI!eNYCwqvg4iPWy_z-M0P9dw

Book 1 - Basic Rules and first wave of updated (from 1st edition of Malifaux) models
Book 2 - Second wave of updated models
Book 3 - Campaign system and new M2E models
Book 4- New Wave 4 Models
Book 5- (Just announced)


Through the Breach Fated Almanac - Basic rules for the RPG set in Malifaux
Through the Breach Fatemaster Almanac - GM stuff for the RPG

New Gaining Grounds Tournament Rules:
http://themostexcellentandawesomeforumever-wyrd.com/topic/123837-gaining-grounds-2017/

How'd your playtest experience go? What do you think should have gotten changed? What upgrades are you looking for on the existing masters?
>>
Hadn't been keeping up with the playtesting, so didn't know about the new Master upgrades. Good to see the old Masters aren't forgotten. Are the playtest rules still up?
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>>54172095
So what is the best way to run Iggy /tg/ his 0ss upgrade or depression for that sweet sweet guarenteed 3+ burning/ AP
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>>54172095
Hot damn that lady j upgrade looks good!
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>>54172740
Playtest files are down. They didn't include the new master upgrades actually, but the leakers gave everyone a good enough idea about what they are going to be.
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>>54172828
>but the leakers gave everyone a good enough idea about what they are going to be.
Do you have a link or can you summarize?
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>>54172860
Any masters in particular? I was primarily looking at TT stuff, and there are some cool upgrades. Jakob for instance is getting a limited one that lets him summon Depleted, which doesn't sound that bad. I will have to be using the Terracotta Warriors to swap that in when I need it, as I want to keep Huggy alive with Rising Sun as well.
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>>54172893
>Any masters in particular
Well you know I'd rather hear about all of them but I do play The Guild if you specifically remember any of those.
>>
Why is Lenny of the cover instead of an actual master?
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Were there any leaks for the outcast masters?
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>>54173259
I remember that Von Schill got a nice one that lets him obey his guys to shoot. It comes with a + flip to the shots, and if anything dies you get a stone. Misaki (In the playtest at least) got an upgrade that lets her put the blasts from rolling thunder anywhere on the board, though I imagine that it may have changed since the playtest.
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>>54173542
Von shill ordering trappers to shoot sounds amazing
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Welp, while I appreciate the upgrades for old Masters, it looks like they are committing to power creep with an eye to a reset in two or so years.

The Lady J rush, for example, just became immediately game-winning if you get it off.

Hopefully they use it to balance the less-popular Masters (not just super-boost everyone).
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Are there any fun ways for Levi to break this?
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>>54174070
I really think that Lady Justice deserves what she got. She has always been one of the more unassuming Guild masters, with even Lucius becoming pretty good in her absence. I do agree that buffing the overall weak masters is what they should do though. Asami for instance isn't getting any new Oni or models that are really going to help her out in Broken Promises, but the upgrades that she is getting really have the opportunity to make her on par with the other summoners in the game, rather than just being a strictly worse choice.

Power creep is something that I can see somewhat, as they are trying to sell people new models after all. It was even worse with let's say Confrontation, where you had straight up better versions of older models come out. They were able to fix things with Age of Ragnarok, but that iteration had its own problems. I can't see Wyrd doing a refresh however unless they release a completely new edition, which would be pointless as the core game is pretty solid as it is IMO. Malifaux is in a better state than Warmahordes and Guild Ball at least.
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>>54174080
Doubtful - Df2 is just appalling, and he's expensive.
He rarely sees play with Rasputina, and as far as I know flat doesn't see any with other Masters.
Though seeing he's a Construct, I wonder if Mei Feng could safely cart him up the board.

What does Levi do for Constructs?
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>>54174207
Yeah, it was a bit of a knee-jerk reaction.

Swordfighter is a good, powerful ability, letting her deal decent damage and then lock down a big chunk of a crew, and improving her already beefy scalpel potential.
It is expensive in AP/cards though, and at what I guess (with little experience) is a good cost/benefit point.

I just hope they are careful with what comes out - selective about who gets big bumps in potential and who gets a couple of interesting tricks.

For Asami, for instance, I would hope that tehy help her utility angle, rather than just make it easier to summon.
She's often played locally as a bit of a missile boat, almost independent of what the rest of the hired crew is up to, so if they just make it easier to sprout Yokai I will be disappointed.
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>>54174500
>For Asami, for instance, I would hope that tehy help her utility angle, rather than just make it easier to summon.
I agree with you there. General versatility and support options would make her nice. I have thoroughly enjoyed using heavenly design to teleport her near a bunch of scheme markers, and then just eating them to deny my opponent their scheme. Things like that can make her more handy.
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>>54174384
He can hire any non gremlin construct so I was wondering if there was some cross faction synergy.
Only thing I could think of us use Rusty alice or monkey paw to give him reactivate. Or use a metal gamin to give him Def 6
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I'd be very interested in hearing what's going on with Colette, if leakAnon is still about.

I've found it surprising just how much not being able to get a second Prompt off on the same target occasionally has negatively affected how versatile she is.
I always found a large part of her power being just how reactive she could be, whereas now you still need to plan as thoroughly as you would any other Master, and she's arguably less effective at Prompting than Lucius is at Commanding, and it falls short of an Obey.

Obviously triple-Prompt Howard is noobstrat, I'm not sorry that's gone.

>>54174609
I do wonder if the people saying that she's a shit-tier Master just don't realise she does things other than summong, and does them very well.
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>>54174631
So he has no Construct buffs or anything like that?

Then definitely no, there are better places to spend that 10ss, especially in Outcasts.

Shit, you might as well get Howard if you were going to the Arcanists.
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>>54174631
Maybe you could use an outcast model or some other construct to remove the insignificant condition from anything that is tossed?
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>>54175022
I figured as much but I wanted to see if I was missing something. At least that's one less box I need to get
>>54175049
Johan is all I can think of
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So do we have more Upgrade info?

Is there somewhere we can look at it?
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Did any resser stuff get leaked?
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>tfw you love everything about malifaux except the system, which you find to be incredibly clunky compared to other systems currently out

Sigh
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>>54176826
The system itself is pretty solid though. If you mean the individual models and the many varied rules that they operate by, then that is another manner.
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>>54177213

Well, it's a few things

>all those cards in front of you during a game
>the models, while pretty much amazing across the board, have some serious overhang issues that I've never heard the company acknowledge as something they'd fix
>you've gotta bring everything you own to a game. Other games have you bring a list, usually two for a tourney. Malifaux deciding not to go along with something like this drives me up the wall.

I'd like to think it's these three things that prevent me from dropping WMH, Infinity, and 40k and just going fully malifaux.
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>>54172893
Hey do you know what upgrades Shenlong and McCabe are getting?
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>>54177385
The models overhanging their bases has become less of an issue in recent time, it's not as bad as you think though, because the minimum range for melee is 1", so there's plenty of room to position your models. Obviously there are stupid exceptions like skeeters and the brass arachnid with should really be on 50mm bases.

You don't HAVE to bring everything you own to a game, I usually just bring 2 masters that complement each other and a handful of options. Some masters can do a fixed crew and bring 2-3 extra models and have everything they need to cover most schemes, Marcus for example. If you do choose to bring a whole faction with you to a game, it's no more than bring a small 40k army, I can fit my entire Resser faction (easily the one with the most models) in a 2 case KR bag.

All of the cards can get clunky for sure, I'll give you that. They are a necessary evil though. To be fair, I prefer it to 40k because when I want to check a model's stats or rules I don't have to flip through a book trying to find the right page.

You should probably just give Malifaux a go anyway, these aren't big issues desu.
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wow this game still gets updated? that's pretty cool. i remember playin the banditos when it first came out.
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Glad to see another Malifaux thread on /tg/, there hasn't been one for a few weeks.
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>>54172095
who's the guy on the cover?

I would love a sumarui or ronin themed crew
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>>54178130
Once a year the game gets a big update, as well as FAQ/Errata every 6 months.
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>>54178152
Ototo, he's park of the MIsaki set.
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>>54177385
The overhang issue isn't even a rules thing though, and doesn't pop up with the newer models. It is far better than WMH in that sense. The cards are just there for reference, I don't see how it is different from having to look at the rules for models in other games especially others that have stat cards like WMH. The ad hoc list building in tournaments is hardly an issue when you aren't going to be changing your crews too wildly, and you are told the schemes and strats beforehand. I went 2-1 at the last tournament I went to and I didn't change my list at all through the course of the event. Sure, 1st edition was clunky. But in its current state the only real issue comes down to individual models.
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>>54178325
exactly this, any good TO will put the strats and schemes in the players pack, then all you need to do is build core lists and tailor them before each game if it's really necessary
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>>54178197
thats sculpt isn't nearly as cool XD
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>>54177385
A full crew is like 8 models though. That is less than any of the games that you mentioned, so even transporting two entire sets isn't that hard. Hell, I don't even know how you can call Malifaux clunky logistically or mechanically compared to 40K which mandates much more in the way of logistics and rules.
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>>54178615
The one in the illustration will probably become and alt model, kind of like Francisco and Bishop got similar alts with similar poses.
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>>54178750
>The one in the illustration will probably become and alt model,
God I hope so - the art looks utterly badass, the current model looks like an Animaniacs still.
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Sup Malifaux thread, I am looking to branch out from GW games so I have put a message in Infinity, Warmachine and now Malifaux to decide which game to go with.

Any advice on how to start Malifaux for someone who only found out about it's existence less than half an hour ago.
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>>54182608
It's pretty hard to get into comparatively, but this is coming from a newbie who only had three matches to name to his belt.

This is a double edged sword, as tougher rules also means that it's more skill intensive. Sometimes (or even quite often) it's better to follow the mission objectives rather than kill the opponent (it's even possible to win with 0 models on the board.

As a beginner, settle for one faction that you like the look of, since models can be used by all masters of a faction.

https://www.wyrd-games.net/malifaux-factions/
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>>54182777
To add to this, start with a master box that appeals to you, they at least give an idea of how to use them, though you will need to expand to really figure out the finer points.
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>>54182608
The core rules for Malifaux are free, Wyrd's website should have a link for them if you want to check it out.

Best way to start the game is to pick a master and pick up their crew box and a fate deck, this should be enough for you to learn the game mechanics in a small game, once you've played a few games you should have an idea of what you are looking for to expand your crew to 50ss, (50 soulstones is the level of points the game is mostly played at, soulstones being model points value.)

Other small things you will need are a tape measure, whiteboard marker, sleeves for your cards (Standard/MTG sized) and 10 or so 30mm markers for use during game play (You can make these from cardboard)

Wyrd's website has plenty of informaton to help you choose which master you would like to play. If you have a specific playstyle or theme you are interested in post a reply and I'll try and point you towards a similar master/
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Looking to get into Malifaux, is the starter set worth it or should I just find a faction I like and look around their units?

Outcasts seem the most interesting to me from an initial read.
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>>54183658
Eh, its nice (especially since it comes with 2 decks and tape measures) and a great way to learn playing, but you probably won't use them much with Outcasts. What Masters are you looking into?
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>>54183681
Mostly going by what looks coolest I'd say Viktorias, Parker, Misaki and Tara all seem the most interesting.
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>>54183712
Von Shill provides a solid backdrop and is, I believe, relatively easy to learn the game with, but all of the masters you mentioned (apart from perhaps Tara, but she ain't too bad) are relatively straight forward (which is what you wat, as a beginner, Malifaux is difficult enough as is).

This link can give you a good idea of what Master boxes combine well.

https://schemesandstones.wordpress.com/2016/08/27/building-on-a-budget-outcasts/
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>>54183712
>>54183782
Oh yeah, check used mini lot deals too. Sometimes you can pick up great value there.
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>>54183712
A bit of a run down on these masters..

Viks - Hit fast and hard, glass cannon master. They either shred the other crew or get shredded, win big or lose big. High risk/reward.

Parker - Cycles through his upgrades during the game so he has the right tool for the job, crew focuses on shooting and scheme marker manipulation.

Misaki - human guided missile, will usually dive in to the other crew, kill a few key pieces before being killed herself. Very good at assassinating targets.

Tara - the only master in the game that can activate twice in a turn. Effectively picks up her beater models then dumps them in the middle of the enemy crew, then proceeds to run objectives while the other crew is dealing with them. Able to give her models extra actions and take them from the other crew. She takes a little finesse to play but can be brutally efficient in the hands of a competent player.
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>>54172095
Does Carlos Vasquez play better out of Colette or Kaeris?
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Coming in as a new player I'm tossing up between a mechanical outcast or a creepy neverborn. Can anyone give me a quick explanation of how each would work on the tabletop?
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>>54183904
I think overall, Arcanists do the mechanical better, what with Ramos and Mei Feng being built around constructs. Hoffman in Guild is also a consideration.
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So is this game like warmachine in as much as you choose a warcaster/master and build your force around that?
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>>54172974
And who chose those pictures in general? As a veteran of the game, if I can't pick who of the pictures are supposed to be, something might be wrong.
I'd guess random redhead is Sonnia, black haired woman is.....some neverborn thing? but the might be the other way just as easily.
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>>54176826
I wish that the games were just faster.

Heck, more varied objectives for henchman hardcore would maybe solve that issue.
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>>54182608
See if you have a local community (go to local FLGS, or look up "[city name] malifaux" on google and facebook.

Read up a touch on the fluff, rules, models, see if it grabs you. If yes, try to find someone to ask for a game of henchman hardcore - small game that should take less than 60 minutes.

Competetive crew selection isn't a thing as much as the rules make it- don't face jerks who counter pick newbies too hard, play lists for fun.
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>>54183958

Some masters want synergy more than others. But I just like to play fluff and make my crew work together, when I play Zoraida it's just a bunch of models I want to take running with a witch who makes them better.

The objectives of the particular game hugely influence these things. But I've played enough to more accurately spot when I picked wrong in hindsight than to be able to give advice on how to build well for the objectives.
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>>54183958
More so you pick a master that can run a crew to achieve your objectives, some masters are better are some strategies and schemes than others.

>>54184140
Redhead is most likely Lilith, blakc hair girl is Perdita (You can see her hat), this means every faction is repped on the cover.

Putting Lenny on the front cover was probably a poor choice, unless he ends up crucial to the story. Would have been better to put Somer on the cover.
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>>54172893
>another limited upgrade
Oh goodie.

Also >>54173542 for Misaki doesn't sound particularly good. Even if it can be done all across the field, if it only triggers from Rolling Thunder it means giving up a + to your attack and damage, meaning you'll have to focus to do a whopping 2 or 3 damage across the field.

Any idea on what they're doing for the Brewmaster? I swear to god, if Wyrd is going to give poison another go I will flip my shit. It's never worked, it's not going to work, can they please for the love of god just give him an actual buff rather than constantly adding to the already never used part of his playstyle.

With Lady J's upgrade being so good I imagined the other weaker masters also getting some big buffs. The Misaki bit worries me.
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>>54183904
Mechanical Outcasts would typically be Leviticus with Pariah of Iron. He and the constructs will often be doing their own thing, but you can sacrifice the constructs for your own benefit occasionally. That and you will want to use the scrap markers your constructs drop in order to make abominations, which can be pretty fucking mean once you have a decent amount running around.

Creepy Neverborn can be a lot of things. I suppose that Pandora would make the most sense as she is all about WP duels. You generally try to get your opponent into your WP duel bubbles while damaging and debuffing them. You really have a lot of options for that, with even non woes like Barbaros and the Autumn Knights helping you force duels.
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>>54184432
>Lenny
My guess is that he's going to have a major change in the fluff. To set up a future attempt to nerf Somer.
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>>54186961
I don't really see how a nerf to Somer would be anything that is reflected in the fluff. They would probably just errata something as they have been. The changes which The Dreamer and Colette got didn't correlate with any of the fluff.
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>>54183712
>>54183782
>>54183874
>Tara
From what I know of her, she seems to have a pretty high skill floor and ceiling.
It might be worth learning to play the game 'normally' before playing it with her.
I know two players at my FLGS struggled with her for months before givingup, because they couldn't find a satisfying, fun, effective way to play her.

The Viks and Misaki give you nice direct playstyles, and Parker does too with a little more shenanigans.
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>>54192256
Can confirm, Tara was my first master when I started in October. I still don't have a proper hang of her
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>>54184156
>Heck, more varied objectives for henchman hardcore would maybe solve that issue.

So just add the schemes back in as normal.

There will be some that are nearly impossible, so you won't pick them, but otherwise I don't see it being a huge problem.

Or just play at 35ss - I feel like the game still goes fine at that level.

>>54184140
One face per faction.
I think the only odd one is Panora/Lillith.
She looks more like Pandora to me, but the apparent attitude doesn't really fit her character - it's a more Lilith-y expression.

>>54184505
>if Wyrd is going to give poison another go I will flip my shit
Get ready to flip your shit, son.
They are stubbornly committed to making it work, so I will be amazed if at least one of the new cards isn't a ".now. poison's totally viable u guise" Upgrade.
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>>54172095
I fucking new they would do new master upgrades!
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>>54192945
It's really the only way to go,doubly so with so many of the new Masters overshadowing the older ones, and the community settling back into whinging about Master Tiers surprisingly quickly.
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>>54192256
I would personally say a mid level skill floor, she takes a little more to learn than the average master, but not a whole lot. She just does a lot of things and still has a bit of a stigma from before she received changes. Even a new player will get good value out of her if they use her effectively as a scheme runner, arguably her core use or to drop a beater on the other crew.

I can see her being tricky for new players that just don't know how to run schemes though, learning how and when to run schemes was the biggest hurdle for me when I started the game because it's so different to every other tabletop game I've played.

Running schemes is where her core crew shines, void wretches and Tara her self are fantastic scheme runners.
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>>54193174
Necessary for the came's health in my opinion as a lot of wave 1 masters are being totally overshadowed by wave 4 masters.

Now that Reva is a thing I can't actually think of any reason to ever take Seamus again, previously he was only competing with McMourning in crew selection for me, and now it's McMourning competing with Reva.

And then there's Gremlin master Balance, Somer, Wong and Zipp really outshine the others currently, hopefully wave 5 will bring Mah, Brewmaster and Ophelia up a notch so whenever I play one of them I don't feel like I'm shooting myself in the foot.
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I'm curious to see what Levi, Hamelin, and Jack get. They don't really need a power boost, so it'd be a good opportunity to push them into different playstyles.
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How would you guys say that the oldest Malifaux plastic miniatures compare to the newest ones? Did they get a lot better, or are they generally sculpted to the same standard?
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>>54195157
Still plenty of necessarily small pieces to piss us off.
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>>54174207
hahah current Malifaux is so bloated its unreal
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>>54176826
The core system is fine. It's just the actual models that are the issue.
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>>54193262
Get ready to be disappointed, that's all i'm saying
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>>54196612
Which flavour of disappointment, gremlin or resser?
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>>54193262
>Necessary for the came's health in my opinion

Yup, absolutely.
It's not simply W4>W1 though.

There's a lot of the top tournament podcasters - Twavis Reyforth and co. for example - that reckon that Sandeep renders Colette irrelevant, and as you note Reva outclasses Seamus in virtually every way.
All the 10T locals at my FLGS say they only plan non-Shlong/McCabe for the flavour as there is virtually nothing those two can't do at least as well as any other Master.
Somer, followed by Wong and Zipp, render the entire rest of that faction irrelevant.
I've seen the opinion bandied about a lot that there's no need to play anything other than Nellie or Sonia(/Perdita) as Guild, though I feel like McMourning is still very good.

The game needs a re-levelling to at least bring the specialists up to a point that they are better at their specialisms than the current Faction dominators.
I'm just not sure that's possible, given how the current tops are designed.
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Do Ressers have anything like that? Like do Reva, Nico, and Kirai basically beat out the rest of the faction? Reva aside people seem far more split in their rankings of the faction's masters.
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>>54199159
Nah, it's pretty much Reva, Kirai and Nico. Then you have McMourning and Molly and at the bottom are Yan, Tara and Seamus.

For Guild - Nellie/Sonnia/Perdita>McCabe>McMourning/Hoffman/Lady J (Lucius I don't know post errata, probably still at the bottom)

Arcanists - Sandeep>Marcus/Ramos/Colette>Rasputina>>>Mei Feng/Kaeris/Ironsides

Neverborn - Lilith/Dreamer/Collodi>Pandora/Lynch/Titania>Zoraida/Lucius(?)

Outcast - Hamelin/Leveticus/Jack>Parker/Viktorias>Misaki/Tara/Von Schill

Gremlins - Som'er/Zipp/Wong>Ulix>Mah/Ophelia/Zoraida>>>Brewmaster

And for TT - McCabe/Shen>Lynch/Asami>Mei/Yan/Misaki/Brewwie.
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>>54199381
>Neverborn - Lilith/Dreamer/Collodi>Pandora/Lynch/Titania>Zoraida/Lucius(?)
sounds about right, though I'd probably put lilith on the lower end of NB top. Man though Zoraida got so much worse from 1,5
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>>54199381
How would one go about making Hoff effective? I'm thinking of starting a crew but making them all Construct seems like a trap.
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>>54199654
Oh, models in the tiers are more in what order I thought of them rather than strength.

What general tiers would you guys rate the masters?

T1
Sandeep
T1.5
Nellie, Dreamer, Lilith, Hamelin, Leveticus, Som'er, Wong, Ramos, Marcus, Sonnia, Perdita, Reva, Kirai, Nico
T2
McCabe, Colette, Collodi, Pandora, Lynch, Titania, Jack, Parker, Viktoria, Zipp, Ulix, Shenlong, Molly, McMourning(Resser)
T3
McMourning(Guild), Hoffman, Lady J, Lucius(Guild), Mei Feng, Ironsides, Zoraida, Misaki, Tara, Von Schill, Ophelia, Mah
T4
Kaeris, Yan Lo(TT), Brewmaster(TT), Lucius(NvB)
T5
Yan Lo (Resser), Brewmaster (Gremlins)
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>>54198307
>It's not simply W4>W1 though.

Certainly, but W4 is definitely a big part of it. A lot of the new masters are great specialists, but also good generalists - they can do just a little too much, too well.

>>54198307
>I'm just not sure that's possible, given how the current tops are designed.

I really don't know how they can keep the game in check without going to M3e at this point. Granted, a lot of the less optimal masters are still great and absolutely playable at a competitive level, but power creep is certainly becoming an issue.

I wonder what we'll see in the July errata? I'm predicting that Wyrd starts changing a few more things as they begin to shape the game for M3e in 1.5 - 2 years time (just a prediction).
>>
>>54200236
>I wonder what we'll see in the July errata?
Hoping for two things: a wind gamin cuddle and a limitation on stuffed piglet spam.
>>
>>54199869

Why specifically for the TT vs Resser Yan Lo placements?
>>
>>54200640
Izamu and Yin are annoying, but accompany them with constant pushes and fast (and a RT on Izamu) and you can get much more out of Yan Lo's constant repositioning.
Also, Yan Lo is not particularly good anyways, but TT listbuilding can generally be done by simply assembling a decent crew and attaching a master to it, moreso than Resser or Gremlins. Make sure one or two models of your crew are Ancestors and voila, you have a TT list with a Yan Lo-y twist.
>>
>>54200549
Really hoping for a stuffed piglet change, stuffed piglet spam is the lamest thing to face.
>>
Kind of torn whether I want to go Outcasts for Jack/Levi/Hamelin/Parker, or Ressers for basically everyone but Seamus but particularly Molly/Nico/Kirai/Yan Lo. Given how many Resser models three of my Outcasts choices can run it's more like "which do I start first" rather than A or B, but...
>>
>>54196553
I hardly think that it is anything bad. We haven't quite reached the 19 c(m)aster per faction threshold, and Wyrd has been petty adamant about not adding in new factions, as opposed to adding a new one in every year like PP. I suppose that I should be preemptively buying Guild Ball models regardless of the current state.
>>
>>54201486

What draws you to Guild Ball? Just as a discussion topic. I've played a few games and found it moderately entertaining but not all that engaging. Model balance feels real off and from what I've heard errata nerfs are overbearing. Also may be a meta thing but the community seems insufferable.
>>
>>54201531
Oh no, I think that it is overrated as well. It has some nice models though. I am just saying that if Malifaux gets as bad as WMH it would be a good candidate to switch to.
>>
Anyone have a decent generalist list for Hamelin?
>>
Isnt it ironic gw realised they needed a blanket rebalance before wyrd?
Even v1 suffered with "new model" syndrome; newer models outpaced older stuff and some things were not worth using.. im looking at all the Monks!
>>
>>54202635
TT at least is a pretty poor example for that. Their general usefulness goes Book 2>4=1>3. Each batch has had some lesser models and most have some nice things in them. If anything, models like the TTB are just so useful that newer models struggle to even get near. Even with the upcoming wave 5 the 5 SS models are situational alternatives at best.
>>
>>54199769
I'm not super sure since i don't play Hoffman, but I'm guessing the idea is to pick models that have some kind of synergy with your constructs, especially the out of faction arcanist ones. I believe Dashel can give + flips to Wardens, which are a great model and the guardian's ability to hand out defensive whilst swinging with MI7 makes him valuable to protect any dangerous model.

An executioner, witchling thrall, papa loco or something like that can quickly become a pain in the ass with a guardian protecting them.
>>
>>54201220
I started ressur and moved into outcasts, then from those two into thunders.
I think you should get Molly and Kirai. Molly can play with spirits and so can Kirai, making them have a lot of good crossover. Pick up The Hanged, Jaakana Ubume and maybe The Drowned to put yourself in a wonderful position to use Jack Daw, whilst all of these spirits will be helfpul to your two spirit users. Molly comes with Crooligans, which can also be used by Hamelin later on.
Then you can either get other useful spirits (Datsu Bae, Shikome, Goryo and finally Gaki would be my order of purchase but it doesn't matter) or look to some of the many other useful ressur models. Nicodem, Seamus and McMourning all have super useful boxes and will team up with those models well, plus Yan Lo comes with Chiaki, who is a pretty sweet model. If you do get Shikome, your Shikome+Onryo will let you do a scary McMourning kill focused crew with poison. When you decide to transition to outcast (which can be at any point in this process really) its best to get Jack Daw first, then if you got a lot of those other ressur models already pick up Leviticus+maybe Ashes and Dust or if you did not get Hamelin plus Brotherhood of The Rat. Pick up Dead Outlaws next to transition to Parker, whilst Killjoy, Johan and maybe Sue are just some generally pretty sweet outcast models.

Doing the reverse transition is a bit harder because without practicing Jack/Levi/Parker/Hamelin are all a bit harder to learn the game with. If you do want to throw yourself in the deep end, I'd say go for Hamelin/Brotherhood of The Rat + Ashes and Dust and Johan, then expand into any outcast master you please. If you can play Hamelin and not have your opponent fall asleep you can play anything.
>>
>>54201531
>>54201531
Guildball player getting in to malifaux here. there about 1 errata a year, so its pretty norm. the balance is really tight when you get in to it. as for the community, I think thats more down to the people near you then the game, been to a lot of tournaments and iv met far less bad apples when i did playing warmachine competitively.
on a different note. im thinking about picking up sandeep or parker. and the upgrade decks. I currently own nico and a lot of undead stuff any general advice for getting back in to malifaux after a few years? models or general purchases.
>>
>>54196567
Consider how HT works for more than ten seconds and you will change your mind. The rest of the system is pretty okay though
>>
>>54203231
The rules dealing with elevation and such are definitely something that would need to be changed in any future iteration.
>>
>>54202550
Hamelin w/ Piper and Survivalist
Stolen
Obedient Wretch
Malifaux Rat
Ashes & Dust/Desolation Engine
Sue/Nix/Librarian
2x Johan/Ronin/Trapper

Add upgrades or an additional rat to taste. Potentially move something down to Big Jake, Hodgepodge Effigy, or even a Void Wretch if you want cheaper scheme runners and/or more stones.
>>
>>54203142

Very helpful, thank you.
>>
>>54205024
Awesome, thanks
>>
>>54205024

Not a fan of Winged Plagues?
>>
Just read through Under Quarantine. It was honestly a lot of fun; plenty of character to the sections, particularly E.B.'s bestiary.
>>
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>>54200549
>>54200926

>a wind gamin cuddle
No-one local really uses them (slow buyers), so I haven't really played against them much.
Would it work if it was
>When killed, push friendly model 5
This would eliminate the points-denial and the hoarding Pushes, but without that they are just Leaping minions, not really up to much.

>a limitation on stuffed piglet spam.
Yup.
It's odd how that sort of shit only really started spreading badly in the last little bit.
Or people only got loud about it.
Activation domination, rather than control, isn't fun, regardless of who has it.

I like that the Schemes tried to go some way towards correcting that, but I just don't think it's possible to go far enough since activations and AP are so powerful.
>>
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>>54201486
>>54201531
>>54201609
Guild ball does look like it might scratch the "short but deep" itch, but I really don't think I can go back to dice.

Aled Schmid put a mildly interesting short video up about it that made it sound like it might be worth looking at, but basically what I've seen of it at the FLGS matches >54201531.

>>54199769
>>54202916
My local Hoffman player goes all-bot,and does well with it.
Between Hoffman's MachinePuppet, and giving out Upgrades, and generalls being big fucking robots, the crew can usually neutralise Johan or Taelor before they are an issue.
The Hoff-ball nature of the crew is better suited to holding-points strats with complementary schemes, but the little flying shits are also very good scheme runners (especially if you can give one Nimble).

Captain Dashel might be worth it for the buff, but I'd check how many of them are Guardsmen - he's an expensive buffer if it's only a couple of them.
>>
I suppose what feels intimidating about starting Ressers is how many boxes you wind up needing for Summoning. Especially with the Horror/Spirit split, though Nico bridges that.
>>
>>54206818
All of the stuff that gets whinged about only tends to become an issue when the model actually gets released and is widely available, no one gave a fuck about Kirai until all of her spirits were available, then the tears began.
>>
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>>54207220
It depends on the masters,

Nico wants almost everything but you will be fine with punk zombies, flesh constructs, drowned, necropunks and hanged.

Molly can get by with just punk zombies and drowned.

Kirai can get by summoning hanged, shikome, onryo, drowned and seishin. Gaki are optional if you want her triggers.

>>54203142
if you're intending to play Molly please just play horror, spirit is incredibly disappointing.
>>
>>54208056

Funny how much the forums hype Spirit Molly. Is the problem the low wounds her summons come in on, coupled with having naturally low wounds due to Incorp? Whereas Punk Zombies can take a punch.
>>
>>54205316
Honestly, just haven't had a chance to use them. I'm sort of locked in to Void Wretch mode when I'm considering schemers.
>>
>>54208873

I'd give them a try. They synergize nicely with Hamelin's thematic stuff, like getting reactivate off the Rat Catchers.
>>
As I'm going through the RPG sourcebooks, I'm struck by how much I love Malifaux the city. it's such an interesting, mysterious place. My mental visualization draws heavily from Dishonored actually.
>>
Anyone have experience with Crooked Men in a Jack list? Ressers don't seem to care much for them, but some Outcasts players practically gush.
>>
What do you guys think is the hardest faction to actually play?
>>
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>>54208056
>>54208195
I think a large part of it is that Punk Zombies are Hard To Kill, so you guarantee a little extra in terms of survivability, especially since you inevitably drop them in the middle of the opponent's crew.
So any time you aren't pulling out a Punk Zombie it feels like a weak deal.

The Spirits are decent, they're just not Punk Zombies.

>>54208873
>>54208984
Winged Plagues are a fucking nightmare.
If you're in the habit of switching between scheming and spoiling throughout hte game Wretches are probably better, but I think the Plagues are faster, and by the end of the gme their bonuses against Blighted targets gets pretty solid.

>>54209205
Oh yeah, the setting is very solid.
>>
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>>54212454
Hardest swings wildly by strat and scheme.
Far more so than easiest, I think.

But perhaps 10T are generally most underwhelming if not used properly?
>>
>>54199869
>Sandeep better than Dreamer, Collette, Jack Daw.
>Marcus not being in second lowest tier.

I don't know how the meta in your group is, but I find it concerning. Sandeep is excellent, but not that excellent.
>>
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>>54215894
People around the internet seem to agree that Sandeep is better than Colette.

He can scheme about as well as her, and his crew buffs are at least as good.

Marcus is one of those that suffers worse than many into counters - he's good at killing and scoring many schemes, but the Beasts evaporate under pressure.

I'm always iffy about cross-faction comparisons though.
>>
I feel Sandeep's potential spikes higher, but he requires much more "perfect" play. If you make a mistake with positioning or utilizing his abilities, it is much harder to recover than with Colette.

Similarly his summoning is neat, but works in a completely different direction than Ramos'.
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>>54217966
That's fair.

Sandeep's skill floor is very high, but his skill ceiling is stratospheric.

Colette, on the other hand, can be extremely forgiving, but I feel like she doesn't provide a vast amount to an already-talented player.

Speaking as a not-so-good to OK Colette-main player who learned playing Colette.
>>
Ramos looks conceptually fun, but it sure seems like there's a perfected flowchart of how to play him turn to turn.
>>
>>54215894
>Marcus
>low tier

>Colette
>better than Sandeep

Guess how I know you're a shit.
>>
New Player: Gremlins, Arcanists or Ten Thunders?
>>
>>54219880
Pick the one you like most and stick with it.
>>
Why's Jack Daw apparently god-tier now? Is it just because Levi's kill power was toned down, or did people just unlock his potential? I remember around the time of book 3 he was considered very obtuse and no one was sure quite how to best play him.
>>
>>54193174
Personally I just want them to breath a bit of life into certain masters that just don't really see play or that just have a really binary playstyle.
>>
>>54201220
Are you me?
>>
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>>54219928
>because Levi's kill power was toned down
>or did people just unlock his potential
Yes and yes.
People have worked out how to play him, and he has the toys now.

>>54221907
Strongly agree.
>>
>>54211546
They're a great counter pick into guild/gremlins. That's about all I know.
>>
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>>54211546
>>54222625
>Crooked Men in a Jack
What do they do?
No-one plays Jack Daw near me.
>>
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What would they need to give to hamelin for you to give up the pipes?

The only thing I can think of is an aoe bleeding disease
>>
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>>54222807
More ways to make things paralyzed besides healing with a nurse.
Jack had access to some pushes so hurting with scheme markers is nice
They're pretty much never going to die to a gunline so they are a good Frontline
>>
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>>54223076
(0) Shafted looks veeeery corner case.
One of those (0) actions that you might as well do, but the set up and chance of getting it off are slim enough that it's nothing to count on.

>>54223020
Tin Whistle, 1ss.
This model gains Irresistable Dance and the following AttackAction: (1) Obey.
>>
>>54223436
Man, I thought that I was the only one who painted my alt Bishop to look like Lobo.
>>
>>54223436

Shafted basically never happens, it's just a cool bonus if the stars align.
>>
So what are the specifically Resser-only things that Yan Lo likes to use? Emissary aside I mean.
>>
>>54219892

There're no differences on mechanics between those?
>>
>>54225064
For being a new player, not really. Each of the factions isn't necessarily harder to learn than another. If you really wanted things to be straight forward go with Outcasts, as the Viks and Von Schill don't have much complexity to their playstyles.
>>
>>54225107

And Gremlins? I like their style but i dunno if they're a trap or not(nobody wants to play with failed tools)
>>
>>54225064
Most factions have plenty of masters that suit various playstyles. In some very, very rough outlines; Arcanists are sturdy and consists of robots and wizards, Gremlins are disposable and work through numbers and lucky flips, and Ten Thunders are consistent and work through positioning and extra flips.

What kind of theme and playstyle do you prefer?
>>
Do we have any leaks about Resser upgrades in the new book?
>>
>>54225144

Gremlins are possibly the strongest faction in the game. Internal balance is awful though; the gap between amazing models and everything else is pretty distinct.
>>
>>54225152
In other games i generally play with less, stronger models instead of hordes or adaptable playstyle like SM. Friends IRL told me Gremlins are pretty random and easygoing to play: it's that true?
>>
>>54222175

No, looks like we just have the same twisted tastes. For me it's basically the struggle between a subset of a faction with fewer models to purchase, versus an entire faction with tons of models.
>>
>>54225144
They can be pretty great. You should start with Somer and just play him as a damage dealer. After that you will have a good amount of the faction staples and be able to branch out to whatever you want. As pointed out they actually have a few really crappy options however. Namely Mah Tucket who is among the worst masters in the game, and Ophelia who is low tier.
>>
>>54225221

Thx Anon#1 and ofc Anon#2
>>
>>54225179

I wouldn't say easygoing. Gremlin models are fragile, and it's easy to kill yourself dishing out attacks. Successful Gremlins play is a balancing act of knowing when to conserve and when to cut loose.
>>
>>54225450
On other's hands, 10 thunders are pretty high-skill cap?
>>
>>54225653

Not sure I could easily say "a is easier than b". 10T can run a straightforward face punching list as easily as a highly technical one revolving around lots of pushes and specific order of activation.

Brace yourself for losses when learning Malifaux no matter what you play, even if you have prior wargame experience.
>>
>>54225681

Adding on: factions can reasonably do MOST tactics/builds/etc, so the more important decision is to find models you like the look of. It's easy enough to jump into another faction regardless of where you start, due to Malifaux's low model count and epidemic of cross-faction hiring.
>>
Thanks again Anos for your advices
>>
>>54225653
10T are not exactly tough models to understand (mechanics wise) but you'll really only see results with them if you're doing well. They're not about big damage, sturdiness or numbers but rather all around precision. Calculated positioning, surgical strikes, +flips to vastly raise the odds of those strikes connecting.
>>
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If we're giving out advice to noobs:

I want to maybe get started playing Malifaux. First time playing a wargame in general. After looking through the factions, this nigga is one that really stuck out especially since he looks so easy to paint. How hard is Collodi for a total beginner to pick up and play? Can I make a decently competitive team sticking to just 2spooky puppets and mannequins and stuff?
>>
>>54226768
He isn't that straight forward, but I have seen noobs do really well with him. You don't need to venture into non puppets beyond maybe a doppleganger or something. Collodi and his puppet friends should more than fill your crew while being very competitive. There are a lot of things you can try out. For one thing having Collodi command the Stitched Together to Gamble for Blood can really blast enemy models you don't like with the positive flip he gives them. One local amateur has been doing really well with that combination.

This all does require knowing your crew of course. You really will need to activate them in the right order so you can get the conditions passed around sufficiently. Accomplice does help.
>>
>>54208195
>>54213241
Nail on the head, Punk zombies blow spirits out of the water, no contest, hard to kill is the reason.
>>
>>54228901

I'm still in the research phase, but it's wild to see people value a single ability that highly. I'd think the variety and synergy of Spirits would be a worthy consideration, at least on paper.
>>
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>>54229278
Spirits looks good on paper, but when Molly summons a model within 3 inches of the enemy crew, most of the time it's only going to come in with 1-2 wounds, 3 if you're lucky. So the summon is an easy kill. Even if the punk zombie gets hit with a min 3 attack it's still going to have 1 wound left regardless of the source, if a spirit gets hit with a min 3 cast attack it's dead. A model with hard to kill is ALWAYS going to take 2 ap to kill at the minimum, no exception. Pair that with hard to wound on the punk zombie and it's odds of surviving are much better than a spirit.

On top of that a punk zombie has + attack flips built in to it's katanas, unlike spirits which need adversary applied to the target just to get the same benefit.

Adversary is the biggest synergy that spirits in a Molly crew have and Molly can't even dish it out herself. If you want to play effective spirits, play Kirai because she can do way more things with spirits.
>>
>>54229445

Thanks. It's one of those things I'll see in play, it's just pretty crazy reading about it.

Do you have any suggestions or preferences on core builds for Molly? Summoning's sort of the easy part, I'm less sure about what to spend Soulstones on. Well, besides not taking the Gorgon's Tear.
>>
>>54229518

50 SS Resurrectionists Crew
Molly + 7 Pool
- Forgotten Life (1)
Necrotic Machine (2)
Philip and the Nanny (8)
Madame Sybelle (8)
- Bleeding Tongue (1)
Rogue Necromancy (10)
Dead Doxy (6)
Rotten Belle (5)
Rotten Belle (5)

This is my core list, sometimes I swap the rogue necro and sybelle's upgrade out for a nurse and chiaki.

Basically, a belle lures Sybelle forward, sybelle walks and calls belle on Molly to bring her to the centre of the board, then Molly gets to summoning. The extra belle walks up or tries to lure another model close enough for Molly to summon on to. The doxy and Phil draw cards.

from there the belles run schemes, Phil disrupts enemy schemes, Sybelle fights people or pulls Molly out of trouble. The rogue necro kills things, or gets killed if it's my frame for murder target.

There's a bunch of ways to play Molly, this is just how I like to play her.
>>
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>>54229732
What kind of summoning pool do you bring?

Punk squad and...?
>>
>>54230236
Punk zombies, drowned, crooligans, dead doxy, belles.

Just summon the right tool for the job, which is a punk zombie 90% of the time.
>>
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>>54230297
Out of interest, how many of them do you actually bring, and how many/often do you actually summon in a game, or a three-round tournament?

I don'tplay any summoners, but it seems like the biggest grumble from those that do is that you either limit your summons or the other crews they can bring.
>>
>>54225916
There's a faction who combine good/high dmg with a lil bit toughness?
>>
>>54230684
I always bring 3 punk zombies with me, it's not unusual to have all 3 on the table at once, probably summon 4-5 over the course of a game.

I bring two drowned, usually summon 1-2 per game, rarely have more than 1 on the table at once.

For the rest, I usually summon a doxy, crooligan, rotten belle every 3rd game. Usually take 1 of each out of my case, 'just in case".

Most of my summoning is done on turns 1 ,2 and 3, with a less on the other turns, this is mainly because Molly often has to burn a stone for suits to summon. Once she's done summoning I usually just have her debuff things for my crew to kill and attempt to slow/paralyze key targets. Don't be afraid to double focus and shoot an enemy master if it means you can cheat a severe and paralyze them.

Not sure what you mean by the last part, never felt like my crew choices have been limited with Molly and I've never limited my summoning.

If you mean people are getting salty because of summoning, tell them to get good and stop being a little bitch.
>>
>>54229445
>A model with hard to kill is ALWAYS going to take 2 ap to kill at the minimum, no exception.

To be fair, there are things that ignore HtK, tag a model with poison or burning, or trigger another action or damage flip that can kill a Punk Zombie with one AP.

HtK is still the nuts, though, and especially for Molly's summons that are coming in with low Wds.
>>
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>>54230751
Arcanists maybe?
Outcasts, I think, though I have little experience with/against them.

>>54230826
For the limiting thing, I mean physically having to bring a dozen models you .might. summon eats up a chunk of the available slots in the carry case, like you yourself may bring 8-10 for Molly, who is not the most prolific summoner.

Molly's actually a bad example here, but if you wanted to bring Nico, Seamus and Kirai, that's a shedload of duplicates and wide summoning pools that don't overlap very much, on top of the usual seven to ten models per Master to have flexible hiring pools.
>>
>>54230751
There are models within each faction that fit the bill. 10T have Illuminated and Rail Workers, for example, both of which are sturdy and hard hitting.

Overall though I'd vote Ressers for the faction with the sturdiest beaters. The Punk Zombies everyone has been talking about are surprisingly durable when summoned with 2 or 3 wounds, and the faction as a whole leans towards high wound models with mechanics like Hard to Kill and Hard to Wound.
>>
>>54231701
The only downside that anything in Ressers that isn't specifically designed to be a beater hits like a wet noodle.
>>
Yeah, it's kinda funny how most Resser hencmen can't punch their way out of a wet paper bag.
>>
>>54225215
>Looks over at my Marcus crew
Ya that I know that feeling...
>>
When do you Horror Molly instead of Nico, then?
>>
>>54222400

Going back to this; what's the 'correct' way to play Jack, then? Push engine?
>>
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>>54225155
For all the rumours about leaks, they've been surprisingly thin on the ground.

>>54225413
>>54225179
Fewer, stronger models and flexible faction is probably Arcanists.
Fewer, highly reliable, flexible models is probably Ten Thunders.
Fewer, stonger models with little felxibility is Guild.

If you want Space Marine elite damage dealers, I'd go Guild, but be aware that damage doesn't win games here.

Gremlins are like 3rd/4th Ed. Orks & Gretchin - their efficiency swings between wiping out the enemy and wiping out themselves with relatively little control (until you reach top-level plays).
>>
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>>54232475
>>54232584
Because Nicodem with brutal Henchmen would be unbeearable.
Nicodem must warp so many of the design team's efforts in adding to the Ressurs.

>>54234639
When you want to bumrush the field, I think.
The latest episode of Arcane Reservoir (52) had an interesting talk-through of a centerline-strat game where someone brought Molly with just a shitload of Necropunks and Crooligans, I think, and the leaping Horros and push/place shenanigans took the line of battle into the opponent's half so fast that they couldn't get to the strategy in time to score effectively.

I think it was Squatter's Rights, but I can't remember, and I don't play Ressurs so I didn't really follow the move specifics.
>>
>>54235178

Thx Anon. I would like to change my usual playstyle: it's dumb to pretend to rule a space marine army in a game without them
>>
>>54234719
Pushes are definitely a strong part of his kit. Being able to essentially give your crew extra ap (and forcing your opponent to use extra ap to fix their position if you move their models) can swing the advantage into your favor.

However jack can still do a bunch of other stuff. He can rocket off to another side of the field and murder an enemy scheme run, or debuff the enemy with his curses. Putting drowning injustice on a summoner will force them to either waste 2 ap and a card or take a lot of damage. You can also do things like throwing firing squad on trixy and really put a damper on their plans.
Not to mention just throwing firing squad on whomever and sending jack to kill them. Also bigger they are on jack is hilarious.
>>
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>>54235928
In that case Gremlins will probably be a nice change of speed.
Just prepare to lose a .lot. before you git gud.

>>54234719

There's these tricks >>54236340 and I'm sure many others.

That's kind of the point - he can do a whole boatload if shit, a lot of it not obviously useful.

That's (I guess) why people are really only cracking him now.
Publicly anyway, surely individuals have known how to use him for a while.

Pic not related.
>>
>>54236340
>>54237287
Another big reason he's big now is that frame for murder is more likely to appear with GG17. With jacks curses the cursed model is dealing the damage to itself. Even if you uses jacks obey to take the action. So it's good for getting around that.
>>
I'm curious to see if Tara's upgrades are more bandaids.
>>
>>54236340
>>54237287
>>54238021

What do you guys like to run for Jack lists?
>>
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>>54238040
>more
?

The erratas were straight fixes (I am glad Wyrd is doing that).
Whichwere bandaids?
>>
>>54238040
aren't most of these upgrades going to be band aids?
>>
>>54239041
Originally a lot of her upgrades she got were band aids. Like the upgrade pack #2, and the scion of the void. Pretty much trying to give her infiltrate without give her infiltrate. Until the realized that was dumb so they just gave her infiltrate.

If only they could that with brewy...
>>
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There's a big post that's just goneup on the awful place regarding bloat.

It's kind of interesting because it approaches it from a fairly dismissive angle, not as "bloat is fine, stop whining" but as "bloat stretches the amount of knowledge needed, but need not actually have any impact on the playing of the game".

I can sort of see the point - all these post-Brother 10T 5ss Minions occupy the same slot, yes, but if they mostly do the same shit, is it relevant that they are, in effect, bloat?
>>
>>54237287
Againts kind people, lose could be fun too.
At least it's not frustrating
>>
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>>54239391
>Againts kind people, lose could be fun too.
Absolutely.
Two of the people I play regularly crush me every game, but it is always very educational, and they are nice lads, so it is a very enjoyable experience.

I find that is generally true of most of the games I play, luck being less important than good decision-making.
Except when I Black Joker important flips three or four times in a game - but even then, that suggests my plans place too much weight on certain actions working.
>>
>>54239321
That is more of an issue that TT as a faction have rather than something which effects all wave 5 models. That said the new TT models do not just do the same thing, but they are very much there for edge cases. the charm warder at least is a nice tool against spam lists, which all factions can enjoy.
>>
>>54239645
Moments like that are why I believe that Pawn of December is a good upgrade.
>>
Looking at a framework like this:


(1) Hamelin - 5ss cache
+The Piper - 2ss
+The Plague - 2ss
(2) The Stolen - 2ss
(3) Obedient Wretch - 4ss
(4) Winged Plague - 4ss
(5) Winged Plague - 4ss
(6) Ashes & Dust/Desolation Engine - 13ss
(7) Sue/Nix/Librarian - 8ss
(8) Johan/Ronin/Trapper - 6ss

1 point floating. Wiggle room to increase his cache (largely for summoning Stolen to create Rats to make Kings), add Survivalist (or just replace Plague for it), or to add a Rat or something.
>>
It is crazy and disheartening to see how many Stuffed Piglets the Gremlins forum casually puts into lists.
>>
>>54243145
Don't worry soon we shall be saved
>>
>>54243145
>>54243543

For example though.

(1) Wong - 3ss cache
+Ooo, Glowy - 1ss
+Do Over - 1ss
(2) Swine Cursed - 7ss
(3) Swine Cursed - 7ss
(4) Burt Jebsen - 7ss
+Dirty Cheater - 1ss
(5) Francois - 7ss
+Stilts - 1ss
(6) Stuffed Piglet - 2ss
(7) Stuffed Piglet - 2ss
(8) Stuffed Piglet - 2ss

TOTAL: 38ss

12ss Modules:

Option 1
(9) Trixiebelle - 8ss
+Dirty Cheater - 1ss
(10) Stuffed Piglet - 2ss
1ss to cache

Option 2
(9) Taxidermist - 7ss
+Dirty Cheater - 1ss
(10) Stuffed Piglet - 2ss
(11) Stuffed Piglet - 2ss

Option 3
(9) Lightning Bug - 5ss
(10) Lightning Bug - 5ss
(11) Stuffed Piglet - 2ss
>>
>>54234639
Centre strats like guard the stash or extraction, the idea is to get to the centre fast and fight the other crew on their side of the board, generally just jame them up so they can't do what they want.
>>
>>54243543
I hope this means a nerf in the July errata.
>>
Hm. With and without Reva, what three Masters would you guys suggest playing Ressers with? Like the Hamelin/Jack/Levi trio for Outcasts.
>>
>>54244659

No real big 3 in the faction, Ressers are in a pretty good place.

Just don't have more than 1 of Seamus, Yan Lo or Tara in a trio

Bear in mind that Kirai and Nicodem both fill a similar role, so in a trio it's best to choose only 1 of them, if you're limiting yourself to just 3 masters, definitely pick one of these.

If I was a new player starting ressers in a competitive manner I think Reva/Nicodem/McMourning would guarantee you're capable of handling any scheme pool.

If I wanted core boxes that have great synergy I would pick up Molly/Nicodem/Seamus.
>>
>>54244983
Hope this doesn't sound harsh, if you want to play Seamus, Yan Lo and Tara do it, I was just writing from a competitive stand point.

Ressers are truly in a good place, the only issue is that Reva totally outclasses Seamus absolutely.
>>
>>54245025

No worries. Yan Lo seems real cool, but Tara's box is real selfish and Seamus is a gross character. I suppose I just need to grab Sybelle individually sometime.
>>
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>>54240251
>new TT models do not just do the same thing, but they are very much there for edge cases.
Right, but in 'classic' Malifaux you have no idea what your opponent is going to put down. so having a bunch of edge cases is meaningless when such a solid generalist is available.

Of course, if your game knowledge is sufficient you can work out from the Strat and available Schemes what the best pick would be for your opponent, and counter-pick that, but that still has a lot of potential to leave you with one not-very-useful model out of six or seven.

Yes, it is worse in 10T though.

>>54240267
Yup.
Why does Raspy get it though?
Is it because she is, in theory, such a lynchpin of her crew's functionality that allowing her to fail will ruin games?
Because she's not normally running on ++flips etc.
Or is it just because it's a projectile Ca, so she's often firing into (hard) cover for -flips?

>>54243145
>>54243559
I know there's been much grumbling about GG2017, but I really think properly tuned Schemes can help mitigate how much of an advantage Activation control is.
Yes, Bert can murder everyone end of turn, but if I've already Accused six models and dropped them in a tarpit, it's still scoring me points.

Still, FIVE damn pigs plus a Taxidermist is some bullshit.
>>
>>54184140
> As a veteran of the game, if I can't pick who of the pictures are supposed to be, something might be wrong.
Lilith, Von Schill, Perdita, Ironsides, Misaki, Lenny (strange, but whatever), McMourning

I really like this kind of art
Thread posts: 204
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