Multi User Dungeons.
Do you play any?
We have made many settings over the years, and even minecraft servers and other stuff I don't know about. What would we do if we made a MUD?
What setting to put in it and what features to add?
>>54138972
>Do you play any?
i played hellmoo for a long time on multiple servers but don't anymore. the admins wiped everyones characters for the 3rd time and i couldn't be fucked to grind up my dude to endgame again.
i still miss playing it from time to time since it does things that no other game does. lots of funny shit happened over the years and it was really fun to affect entire server politics by yourself
Played a Tolkien based one named Shadows of Isildur. Went to shit over the last couple of years.
>>54138972
These things still exist?
>>54143907
I miss them.
>>54143135
I bet there's a thesis to be written on why MUDs all go to shit over time, but they won't be around long enough for someone to write it.
/tg/ has a MUD, actually. It's alright. Don't know how popular it's been recently.
>>54138972
I played the Wolfenburg MUD in the long-long ago. Actually went looking for it recently, kinda heartbroken they dropped the Warhammer flavour of it and turned it into some pile of shit.
>>54143907
You know it.
This shit's the most depressing shit I've seen on /tg/ since the Minecraft thread.
I know y'all are loners with zero social skills, but... for fuck's sake, just play an MMO.
>>54146416
Sounds like you're projecting just a little. How do you figure people who play MU*'s have less of a social life than people who play MMO's?
Ok I have never played one. What is the appeal?
Why You stayed in one of them?