I'm looking to run a Savage Worlds game where:
The players are set in a timeline where the U.S is not United and the states are mini countries, their characters would be either in Minnesota or Wisconsin.
My questions being: Is there a better system to run a game set in modern time for this concept? And, Have you played or ran an Alt History game? If not what'd be something you'd like to play.
>>54137703
Savage worlds is fine.
If you want a good source for ideas, then try GURPS Infinite Worlds, which gives you a good set of guidelines and even a meta-universe to place them within. The GURPS Alternate Earths series includes writeups on alternate timelines with considerable historical background that might give you ideas-- they can be tied to Infinite Worlds or used a la carte in a pure "what if" setting. There's quite a bit on the web as well, again search for GURPS and infinite worlds to find good writeups of similar ideas.
Of course, I could suggest you play the game in GURPS, too, and it would be great, but clearly you already have a generic universal system you're happy with. So why not stick with that?
>>54137703
If the campaign is going to feature a lot of combat and you want the action to be fast, loose, and somewhat cinematic, I say stick with Savage Worlds. If the game is not going to have a lot of combat, or you want a lot of attention to detail, give GURPS a try.
>>54138534
Thanks, I do also have GURPS 4e so I'll take a look at the Infinite World's stuff for some inspiration, it was a tossup between SW, GURPS, and All Flesh, but was open to other options if there was a better one.
>>54138674
There'll be a lot of combat, there's likely to be a war between MN/WI and IL, so I'll stick with SW.