https://www.youtube.com/watch?v=462KBuAhncU
Alright. gentlemen, how could I run this as a one-shot?
...what the fuck
>>54135778
You don't.
Who the fuck wants to pretend to be a train?
>>54135778
Depends which direction you want to go for this. What about this draws you to put your players through this hell?
Best bet is investigation-style, where the PCs are some of the people who brought about this documentary. In this case, Call of Cthulhu or one of its similar systems might work.
If you want a more action-oriented session, such as being part of a clean-up crew seeking rogue Trainfolk, use Shadowrun's universe with a system you like using for combat.
>>54136423
As an addenum, take the advice of >>54136374 , don't make the PCs into trains unless you're killing the character off.
>>54135778
Depends on the setting you drop it in.
Deadlands? Something high-tech? Demon-possessed trains?
Shouldn't be too hard.
>>54136374
Players that don't mind the GM railroading them
By railroading
>>54136560
>>54136592
>>54136592
Not all players accept railroading. Depends on how youtrainedthem.
>>54136544
OP here, Deadlands would be awesome. I was originally gonna go CoC/Trail Of Cthulhu but half-alive trains fits Deadlands better.
>>54136560
>>54136592
>>54136664
Goddamnit, now I gotta let off some steam.
>>54136689
But if it's JUST the trains, you don't really need the Shed 17 lore. Just say there's some mad scientist who figured out how to bind someone's soul to a train.
Going into the concept of biofision is more of a futuristic game than it is for Deadlands.
>>54136560
>>54136592
>>54136664
>>54136694
Great, now this fucking thread is going to go off the rails.
>>54136789
You mean it's going to bederailed?
With a bit of ENGINE-uity!
Fitting in aside, I didn't think this video was very good. The effort put into it is creepier than the actual story the guy tried to tell.
>>54136592
Is this a joke about the girl in pic gettingrailed?
Or is she more of a conductor?
>>54135778
Is shed 17 peak autism? Its not scary or een funny, its stupid.
>>54138671
She's well known for conducting operations which leave males sounding like train whistles, pitchwise.
>>54136865
Just go full steam ahead with it
>>54138902
Iirc, the only reason the creator made it is because he had a weird dream about trains and decided 'fuck it, I'mma make a video of it'
>>54139245
I don't want to toot my own horn but I'm already working on something like this.
>>54135778
patrician tastes anon.
>>54138944
Fuck off secondary.
>>54142108
>It's impossible to play the games and enjoy fanworks
I bet you think DDC is good game too
I'd always operated on the idea that Sir Toppam Hatt was an Immortal in the Highlander sense and that he set up the Isle of Sodor as a place where Steam Never Dies.
To answer OP's question, if a new system/game was being made, it could have been called "TUGS and CHUGS".
In TnC, players play as members of an organization dedicated to stamping out biofusion, as well as granting mercy to the unfortunate souls that have been biofused. They pounce on rumors of countries starting up biofusion projects, like TUGS, Chuggington and Budgie. Players will also scour Sodor, looking for what Toppam Hatt called "oublettes", hidden sheds/prisons for biofused that refused to work, as any fueled Biofused.
The absolute Big Bad of the setting isn't the Fat Cuntroller, but Hiro, the one who built Sodor's rail network. Hiro isn't actually a Biofused engine, but the result of Imperial Japanese engineering fused with a machine derived from the works of Babbage. Hiro would be further upgraded during the 70's with an ENIGMA code engine. Hiro truly believes that the way of the future lies not in weak flesh, but strong, unyielding metal. Hiro's underling is an enigmatic pink engine codenamed "Lady" Lady is theorized to be the reason why sightings of Hiro are global, rather than just on the Island of Sodor.
Tidmouth Shed is the specialist facility dedicated to attempting to bring Thomas-13 back to a fully-human shell, as he was the only unwilling biofusion that the org can get to.
>>54136865
>>54136789
>>54136694
>>54136664
>>54136592
>>54136560
>>54139245
>>54141657
You know, I used to think that at-least /tg/ could be trusted to have a serious discussion about game themes, but at the end of the day you are still 4chan: an engine of chaos.
>>54145683
>>54136374
Those with the tism.