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Your dudes

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The renegades known as the golden sons where founded in 39K to protect the eastern fringe.

The chapter found itself at peace for a thousand years, the chapter slowly became less codex compliant, as well as developing a unique fighting style.

They became renegades when they had discovered the governor of their home planet had been allowing their peace for a thousand years. The chapter master believed this to be an insult to his chapter and attacked the man. To the chapters surprise the chapter master burned in a golden light, the chapter believing him to be a shard of the emperor, swore their loyalty to him.

They marched out on a crusade the governor as the new chapter master, and conquered many planets for the chapter.

When it was discovered that the governor wasn't a shard of the emperor but of the deceiver, the chapter didn't abandon the governor but left the imperium with him, having developed hobbies and interests in the thousand years of peace, as well as a respect for the deceiver.

They now live in hiding in the eastern fringe, raiding things for their c'tan master. The chapter is full on heretek and heretic.

How could I improve this? What are your dudes like /tg/?
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I'm trying to come up with a renegade chapter as a project to jump back into 40k with 8th. I've had a few ideas, but nothing that's really sticking with me. All I really know is I have to incorporate heavy use of spawn and demon engines into how the chapter fights.
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>>54125549
Ex-Iron Hands successor maybe? Maybe the warband only has a small number of actual marines so they have to make up for it by utilizing lots of spawn and deamon engines.
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This is a thing I wrote for some Skitarii I might play. Is it too Mary Sue-ish? Also, apologies for the general low quality, not some of my better work. (pic unrelated)

1/2

Originally residents of the unremarkable planet of Autrech 3. The world discovered during the great crusade was sparsely inhabited, only a handful of mindless agrarian beasts. The most habitable world of the bunch, Autrech 3 was colonized and slowly converted into a forge world to fuel the fires of the Emperor’s war efforts. During the heresy, the planet all but shut down. There was minimal fighting, and the world didn't declare for other side and was generally out of the way enough that it was ignored.

Slowly, the planet settled into the groove of mindless toil so characteristic of the forges of the Imperium. While it produced various goods, it was mainly responsible for the production of support systems for Imperial Navy vessels. They where most well known for their cogitator and warp travel systems which where of solid if otherwise unremarkable construction. In response to the crisis of The Beast, the forge wold gave to the Imperium (in addition to their normal production quotas) a pair of Skitarii War Cohorts, Cohort Secundus, and Cohort Quartus, from the 4th Microclade.

On return, they where disbanded and as a whole the planet returned to normalcy. It wasn't until M39 that Microclade’s 2, 3 and 4 where re-raised in defense of another nearby forge world. On return from the victorious conquest against an ork warparty, the Microclades discovered their planet in terrible danger.
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>>54125698
Fug, 2/3

Due to an industrial accident in one of the Warp Drive manufactorums, the planet was being dragged slowly but surely into a growing warp rift which threatened to tear the planet wholly into the Immaterium. The Microclades jumped immediately into action, falling onto the planet with the canticles of the Omnissiah on their digital lips. The scene they found was horrific. Across the desolated plains of the planet deamons roamed in the thousands, descending on any unlucky enough to be caught within their sights. The last bastions of control on the forge world where the manufactorums. Under control of the fabricator general of the world, the Geller field generators had been turned inwards, creating a bastion of normalcy against the hordes of dark creatures locking at their door. Now armed with reinforcements, the fabricator general lead them to a very phyric victory. They where able to turn the teller fields against the widening rift at ground zero, closing the rift at a great cost in manufacturing capacity and lives.
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>>54125722
3/3
Since then, Autrech 3 has done it’s best to redeem itself in the eyes of the rest of the Imperium and in particular, Mars who they have garnered extreme displeasure with due to the industrial accident turned chaos invasion. To make up for the losses, the Skitarii began to vat grow many more troops to reinforce the purely human stock. both groups however, are extremely devoted to the Imperium and the Omnisiah, often being held back by their tech priests from crawling into the fray to destroy the enemies of the machine god. Though they continue to the primarily manufacture warp drives, they have also increased their manufacturing of technology for domestic use. In particular, their cybernetics are considered to be of some of the highest caliber outside of mars itself. Though existing on the very bleeding edge of acceptability, upper leadership of the forge world is actually conducting ongoing research and development. In cooperation with the navigators of the Navis Nobilite, they are, extremely slowly, improving the design of Geller field projectors using the information gathered after The Great Industrial Accident.
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>>54125640
Funny enough, that was actually oneof the ideas I had kicked around. I was playing with the idea of an Iron Hands successor that took the idea of cybernetic augmentation for strength too far, and have them turn into kind of a Chaos Marine Haemonculus cult, grafting on shit to create their own perverse vision of perfection.
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>>54125782
They could have fucked off with a corrupt magos biologos or something. Or, maybe, the only portions to join chaos with them where the apothecaries, not the techmariens. Sure, they're iron hands successors so they can repair their gear but fixing a tank is still probably beyond them. So they use daemons which just get repaired in the warp and spawn which they don't need to repair at all.
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>>54123890
The World Serpents are a warband of the Black Legion, lead by the self-styled "Lord Sorcerer" Vul. With ambitions to be more than just another splinter group of renegades. Vul and his sorcerous elite at the head of the warband have focused greatly on building their numbers in the days after the Great Rift. Seizing the daemon world of Saro-Zar as a home base, the Serpents have founded and spread dozens of cults in their master's name across Ultima Segmentum. Their investment has paid off handsomely, as millions up on millions of desperate, deluded, and fanatical humans flocked to their new fortress in the hopes of freedom and power. Finding only a new form of slavery but too insane and bewitched to truly notice, these wretches provide the warband with dozens of fit candidates for gene-seed every month. The remainder serve as laborers, breeders, and slave-soldiers swelling the warband's already-impressive numbers. Ramshackle fleets of hijacked transports, freighters, and frigates accompany ancient battleships and strike cruisers on increasingly daring raids into Imperial space, hundreds of thousands of cultists attack in concert with an iron core of Chaos Marines. Vul's greatest wish to build the World Serpents into a Legion of his own, and to that end is ever seeking out Astartes to plunder gene-seed from. As his power grows, the attacks become increasingly indiscriminate, even to the point of ambushing and annihilating another Black Legion band under the guise of a joint attack.

(1/2)
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>>54126393
(2/2)
It hasn't all been sunshine and roses for the Lord Sorcerer. As the warband grows in size, it grows more and more fractuous under the strain of so many wills pulling in every direction. Enchantments and loot have helped keep the Marines in line, but recently Vul's foremost apprentice Gialor fell in battle, the victim of his own spell gone horrifically wrong. What was left of the witch was tossed into a Hellbrute, but the half-mad sorcerer now demands to continue his command from inside the daemon machine. Subordinates scoff at the idea of a failure continuing to hold the exalted position of second in command, but even in death Gialor's psychic abilities remain formidable. If he is allowed to stay on, splits in the ranks of lesser psykers clamoring to take his place threaten to undo all Vul has worked to achieve.

What do you guys think of that?
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>>54126433
Not bad. Not 100% sure why they haven't fallen from either their own weight or from some other bigger warband bitch slapping them back to the great crusade but you got a decent thing going here.
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>>54126493
>Not 100% sure why they haven't fallen from either their own weight

That's kind of what's threatening to happen, nobody in the mystic elite wants Gialor hanging to the number two spot but he's strong enough to be a huge problem if Vul tries to get rid of him. On the other hand, appease him and there's a good chance disillusioned lesser sorcerers might hijack sections of the fleet while Vul is away/mount a coup against him.

>or from some other bigger warband bitch slapping them back to the great crusade
They're out of the way of the biggest contenders and are pretty big themselves. ~3000 CSM and millions of cult soldiers make them a pretty tough nut to crack when they're together, and if push comes to shove they'll desert their cults and start over somewhere else. The Great Rift leaves a lot of places on the map very dark.
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>>54125549
>>54125640
>>54125782
>>54125877
You may want to look at the Chimera Legion that 4chan rolled up, at least for inspiration. They're an Iron Warriors splinter group that uses bio-augmentation, and like to turn their cultists into weaponized Chaos Spawn, even walking sleeper agent timebombs.

They also really dig Obliterators, but that's less relevant.

https://1d4chan.org/wiki/Chimera_Legion
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>>54126635
This was kinda what I was thinking about. Was also looking at it being a Cult army, or Word Bearers off-shoot. Maybe even just a warband where the Lord likes to keep spawns as pets and let's "his babies" roam the battlefields.
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>>54127194
>Death Guard lord that likes to keep Beasts of Nurgle around, because he sees them as adorable puppies
>As they glomb onto the enemy, spreading their horrible diseases
>"Aww, look, they like you!"
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Getting back into 40k with 8th edition so I haven't really got everything totally figured out yet but this is what I'm thinking for my marines.

Perditions Vigil are an Exorcists successor chapter founded sometime around m39 following a warp rift opening and hordes of demons attacking an imperial research station.
A few Exorcists passing through the area picked up the distress calls sent by the researchers and attempted to deal with the problem. The Marines were able to drive back the demons and seal the rift, temporarily. One lone marine survived the incident and afterwards a new chapter was founded to guard against the rift opening again, with that marine serving as Chapter Master.
They maintain very close ties to their parent chapter along with certain members of the inquisition.

Still haven't actually got a design for their chapter badge or a chapter motto/battlecry sorted yet
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>>54127535
Seems pretty neat. I don't think Imperials have many dedicated research stations. That would apply more to an Ad Mech or Inquisition outpost, depending on what they're working on.

Either way, they seem cool. Perhaps you could have their chapter symbol be a stylized eye to go with the idea of them keeping watch?
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>>54127769
I think you may be on to something with the stylized eye for a symbol.
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>>54127867
I'd just be careful not to make it too stylized, otherwise it might look like something related to Tzeentch.
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I've been playing mostly HH but I'm putting together a list for 40k 8th. Does this sound too 'special snowflake'?

'Herald's of Truth'
Founding: Technically 2nd
Parent Legion: Word Bearers
Loyalty: Loyalist (Considered renegade at best or traitor at worst by the imperium at large)

Background fluff: Descending from Terran stock from the founding of the 17th legion. The ancestors to the Herald's of Truth had their ships sabotaged during the purge of the legion of loyalist elements and thought lost to the warp. Miraculously a significant remnant managed to repair their ships and returned to real space only to find the heresy over and the betrayal of their legion. They abandoned their legion's heraldry and dedicated themselves to a perpetual crusade on the fringes of imperial space bringing worlds back into compliance.

The herald's are staunch supporters of the imperial truth even in the modern era of 40k and run ins with the ecclesiarchy or inquisition ends in violence more often than not. But this pales in comparison to their hatred of traitor legions (especially their former legion) and the fanatical lengths they'll go to in eliminating traitor forces.

Organization: A fleet based 'chapter' the herald's are utterly incompliant with the codex astartes, They're completely compliant with the edict of Nikea however and will go to great lengths to suppress the psychic powers of gifted members of the chapter. Estimates vary greatly but some Inquisitors believe that they have 10,000 full 'battle brothers' and even more initiates. Not to mention the extensive support fleets of the chapter's allies which possess a wealth of crusade era equipment and operate more like the Imperial army and Mechanicum of the great crusade.

tl;dr: Loyalist Word Bearers anti-psyker space sharks.
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You knew it was coming...

Though in all honesty I'm trying to figure out if they should be loyalists or not. Cause there isn't any chance these guys would support a tyrannical suedo-dead despot. But on the other hand, there is no way they would betray humanity to the evil communist corruption of the Tau, & the Imperium as a whole is the best safeguard against them
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TL;DR version:
A Necron dynasty obsessed with eliminating threats to verdant worlds, led by a Medusa-eseque Phaerakh who once believed she could save the entire Necrontyr race.

Full version:
https://pastebin.com/bJDAzXU1

Feedback would be greatly appreciated, both from seasoned Necron fans and those who haven't touched the faction. Increasingly I feel the desire to style their lore as an Imperial report document, but I'm not sure if it would make sense. Also not sure where to find a style guide.

>>54123890
I'm confused as to how the planetary governor "allowed their peace." He just wasn't informing them of threats? Also, surely the Deceiver set this scenario up and has future plans for them. It would probably benefit from describing those things. Also also, who are they descended from?

>>54125698
>>54125722
>>54125735
No, they sound very reasonable. A history of mundanity and mistakes that led to their current state speaks well for their acceptability, I think.

>>54126393
>>54126433
>Lord Sorcerer
It's not quite "Grand Dragon" but it'll do.

>>54127535
Were you the guy who was suggested to make a DOOM themed chapter in a prior thread? It's a pretty good looking paint scheme regardless. I'll spare you suggesting "RIP AND TEAR" as their battlecry.

>>54128847
"Heralds," not "Herald's." Far from being snowflake tier it seems a bit bog standard for a loyalist fragment of a traitor legion. You might actually want to spice it up a little bit IMO.

>>54130095
I'm just looking forward to seeing if you actually manage to pull that paintjob off. That's gonna be some real fine shit. My take on their situation is, they've never actually been to Terra or had much contact with the rest of the Imperium and have a much rosier view of humanity's governance than the actual state of affairs warrants. This goes well in line with the image of Americans being blindly patriotic to a fault.
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My Age of Sigmar dudes, enjoy

>https://docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY
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>>54130504
I always enjoy seeing the rotboys show up. You put a lot of love into them.
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>>54130095
The flags on the shoulderpads should face the front.
American uniforms have their flag patches opposite to how a flagpole looks because the flag always flies in the forward direction.
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>>54131408
Thanks, I asl finished my my group of Blightkings and will probably upload to the document when I get home. I took this pic a few days ago showing of my skirmish warband, and you can see two of the Blightkings in the background. If you want I can post the little blurb of fluff I wrote for them?
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>>54131519
Go for it my man. They're looking unhealthy as all get out.
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>>54131519
>>54131582
We have the leader in the center, the lord of plagues "Lucnir the Infectious" (I know it's the same model as the one on the document, I just don't own any more LoP), and behind him are his Blightking companions Skadol (right) and Egnalax (left), and accompany them are two Ungor brothers and their chaos warhounds, Gash and Venomtooth (right), and Hellgul and Knifehowl (left). Together the brace the dangers of shadespire whilst always running into their rival, a foul Tomb King and his undead retinue, hellbent on claiming the riches in shadespire for himself.
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>>54131611
My idea for them is that they are a group of Nurgle loving friends that partnered up with a pair of Ungors that could help the track in the area in exchange for some of the treasures in shadespire.
That's what I love about AoS in general, in that you can easily make a cool backstory with only a handful of models
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>>54131611
>>54131668
So basically a bunch of buddies on a pestilent roadtrip for fame and fortune? Sounds like a good time.
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>>54131738
A road trip with chaosdoggies
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>>54131480
I should expect seen this. When I get around to painting them I'll do so.
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>>54123890
Raven Guard successor with an inuit theme. Help me out with a name, /tg/.
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>>54130095
>Though in all honesty I'm trying to figure out if they should be loyalists or not. Cause there isn't any chance these guys would support a tyrannical suedo-dead despot.
FREEDOM ISN'T FREE
SUPPORT OUR TROOPS

>>54130472
>but I'm not sure if it would make sense
The Phaerakh kidnaps an imperial scribe and forces him to record her tale for posterity
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>>54133288
The Seal Clubbers
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>>54133688
Legit.
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>>54133288
Void Harpoons
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I've got a small mechanized Tau force centering around the use of their various tanks. My fluff is that they're a force from a planet with a really hostile desert. Loos ground and high speed scouring winds mean battlesuits and infantry struggle to function, so the more resilient higher speed vehicles that can avoid harsher sandstorm and fly for longer periods are perferred. They also make extensive use of drones, which are less likely to get swallowed up by the sands, and more likely to still function if they do get buried.

For this reason they're usually deployed as a specialty force when dealing with planets that have a more hostile atmosphere or terrain.
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>>54133288
Don't the Imperial fists already have a 'space whalers' faction from Innawit?
>>
Marlinus Circle of Despair
One aspirant from the Death Guard prays for Nurgle every day and every night.
He asks for entertainment.
He asks for love.

One day, he is visited by a purple planetoid.
He climbs into it and he receives his first blessing.

A glorious circus with daemons from throughout the warp.

They dance.
They sing.
They murder, corrupt and assimilate all their planet comes across.

The circus spins. Where will it land next?

tl;dr
This one wacked ass death guard dude has a fever dream and now there are daemons everywhere.
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What does /tg/ think of my paint scheme?
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>>54136960
Gundam/10
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>>54133288
Whalers of the Moon.
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>>54136115
Inwit and yes, though I only discovered this belatedly. This was going to be my only gimmick, however, and thus turned up to "11" rather than all the other shit the Fists have going on.

Besides, ravens are great thematically for this.

>>54133688
>>54133979
>>54137031
Shit's hard, man.
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>>54125698
>>54125722
>>54125735

Nah, man, that seems entirely fine. I wrote an autistic amount of fluff for my 30k Mechanicum Genetors while waiting for a train one day, I've even got names for all four Knights and the three main commanders.
I need to name their Forge World, though. Halp?

They're the evolution of a Xanatite Explorator fleet, who were out of the Imperium's territory when the Heresy broke out. After the first planet they came to shot at them for being Reductor ships (who were mostly Loyalist) and the second for them being Xanatite (traitors) they decided fuck it and returned to a cushy system they'd found in their trip. Fast warp lane through a couple fiddly sectors, but an easy trip for Mechanicum precision. They set up on a planet with a whole bunch of greenery, started mining the asteroid belts and steadily assimilated the planet, using their already large number of Magos Biologis to turn the local flora and fauna into war machines. The Archmagos in charge, Xander Treides, is largely a massive cogitator bank spread throughout his fleet, and sends out copies of himself in custom bodies to lead expeditions whenever required. If he "dies", he's obviously still fine, but he loses the data that body was carrying, and his mind gets steadily more corrupted by interference and such every time, so he slowly goes a bit mad. Eventually, late into the Scouring, he realises what's happening to him and locks the useful parts of his mind into the ship, losing his memories in the process. He takes over subordinate's minds and uses their memories and perspectives, which has led to strange command strategy as he commands with the biases of anything between a great Archimandrite and a Skitarii Alpha Primus, each taking prominence as required.

(1/?)
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>>54138231

His last body, abandoned with the torn memories of the ancient Archmagos, was rendered Damnatio ad Gladium by the last commands of the intact Xander, and led the majority of the fleets Cybernetica and their newer Genetus monstrosities against the Dark Mechanicum in an enraged vengeance crusade for the destroyed knowledge of Mars, finally being killed (some of his fellow Archmagi preferred to say "put down", there was hardly anything separating him from his creatures by the end) storming Cyclotrathe by Knights of House Atrax.

The fleet is still there, dug into a system that would be a fortress by cosmological standards, even before it became a collection of Forge Worlds, gun platforms and energy farms. The Genetors continued their experimentation, slowly developing research paths that were sealed in the Vaults of Moravec for good reason before, combined with some of the Vodian research from their last homeworld, and before too many centuries had passed could be considered the equal of any in the Dark Mechanicum. Strange corrosive bio-weapons, living ships, creatures of the Warp bound screaming to flesh as the Soul Forge did to metal. Occasionally, a rumour would spread of the "Old Mechanicus" beyond the Ghoul Stars, but aside from a few missing ships little was found besides worlds picked clean and poisoned more subtly than the Plaguefather tended to. Inquisitorial attention had been planned, but was dramatically disrupted by the launching of the Thirteenth Black Crusade.

Now, with the formation of the Cicatrix Maladictum, their fleet is rearming for war once again, sensing the onset of a new Ruinstorm. They serve no gods, no masters, but they sense opportunity. The new rifts hid their fleet from the Space Marine chapter guards of the Ghoul Stars, and now they move south towards the path through the Great Rift, bearing weapons not seen for a dozen millennia. The Pale Wasting has returned.

(2/2)
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>>54138244
Not bad. I dont really know about the large bank of cogitators things. That's pretty dangerously close to men of iron/AI territory. Since they turned traitor i suppose it's ok. You could always name the place Treides after the Archmagos.
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I'm reposting these guys just to see how many people I can trigger with the narrative fluff that they've accumulated.
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>>54138355
I based it on a cross between Gilbert Alexander from Bioshock, hence the name, and Mr. House from Fallout New Vegas. I imagine his "real" body is still buried in there somewhere, but he's discarded it as a useful appendage and developed a truly insane expanded consciousness instead.
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>>54123890
My dudes were a Chaos warband dedicated to Khorne and Slaanesh, called The Skullfuckers. I explained my eternally shitty luck with the fact that they were trying to worship two opposed gods at the same time, and thus doomed to eternal failure.

Years ago, I wrote some house rules for them, including ordinary bolters with Get Hot!, and a commander so terrible that getting him killed earned the controlling player victory points.
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>>54133310
>The Phaerakh kidnaps an imperial scribe and forces him to record her tale for posterity
I rather like this. I did have the notion that she actually likes the Emperor, insomuch as she sees him as a kindred spirit - both hoped to save their species from themselves and both of them wound up undead for their troubles, so of COURSE they're effectively equals.

>>54136425
>A glorious circus
Are we sure he's not being trolled by Harlequins?

>>54138231
>>54138244
I remember this batch, though I'm not sure the Archmagos had a name the last time he showed up? I'm curious what inspired him to go all GladOS.

>>54138479
>and a commander so terrible that getting him killed earned the controlling player victory points.
How embarassing!
>>
>>54138399
Scourge Eagles
Progenitor: Unknown; Chapter Established during the 21st Founding
Color Scheme: Charadon granite/Chainmail
Home World: Saer'rio

Fleet Based, favor Assault Troops and Bikes for Infiltration and Hit and Run attacks when planetside (Standard Issue Kit also includes Camo Cloaks for full Battle Brothers, some higher ranking Astartes even have camoline robes over their armor.), otherwise prefer various skimmers and fliers, although they truly shine most in fleet combat and boarding actions. The Scourge Eagles fortress monastery is a moon sized space hulk trapped in orbit of their home world.

A mutation is present within their Chapter, the geneseed slowly saps away the warp presence of these Astartes causing them to eventually causing some marines to become Blanks. This has led to numerous alterations in Chapter composure leading to maintaining two extra Scout Companies, nearly six times the normal number of Apothecaries and four times the number of Chaplains as many of those Astartes seek the Emperors Peace once this occurs for the sake of preventing the spread of the mutation and in an effort to prevent this information from becoming known to the Inquisition, whom these Astartes have a history of distaste towards.

It is not known what has caused this mutation and many brother who eventually lose their presence are required to wear special "dampening fields" as to not disrupt the precious few Librarians within the Chapter or risk discover from any allied psykers, spawning rumors that these souls join the Legion of the Damned; possibly explaining the high number of encounters the Scourge Eagles have had with these apparitions and why some of these Legionnaires have turned weapons on those who wear dampening devices.

As of the Ultima Founding, the Scourge Eagles have redoubled efforts to recover lost and forgotten information regarding the origins of their gene-seed before taking on Primaris reinforcements.
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Sons of the Covenant.
A new chapter created in the hubbub of the Idomitus Crusade. The specifics of their genesis are not hidden per say more obfuscated with red tape and bureaucracy (basically I couldn't decide what gene-seed they should be drawn from, any idea?) but it is rumoured they were created as part of some deal with the Inquisition.
These rumours have mostly come about because the chapter has such strong ties to the Inquisition and having almost exclusively been seen in action along side an Inquisition task force.
Although their loyalty and devotion to the Imperium as whole can not be questioned and their military record is unblemished other, older, chapters and imperial forces view them with suspicion, some may even call them "rats" and "tattletales" (in hushed tones of course) for they are seen as not just a mailed first of the Inquisition but their eyes and ears too.
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>>54139521
Yeah, Xander got his name from a chap in /hhg/ who's rather good at coming up with names for all my random stuff, so far he's named my Archmagos, his gunship and three of his Knights.

He went full GladOS mode after realizing the corruption and mental damage from repeated body-deaths was slowly driving him completely bugfuck insane, and he wanted to preserve his skills to guide his fleet in the future, since he knew full well what happens to those Archmagi otherwise. They get killed by the Malagra or a subordinate, or locked in their workshop-catacombs until death to do the only things they remember how. The process effectively killed him anyway, except for when he mind-melds with a subordinate for full command, where you have the strange situation of a man who can only remember his past life and can only internal monologue in second person.
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Posted these guys in an earlier thread.
Founding: M32 after the War of the Beast as a response to rising Xenos threats.
Purpose: Xenos Culling.
Homeworld: Cervus [Destroyed: M33] Fleet Based
Progenitor: White Scars
Chapter Organisation: Divergent.
Special Equipment: The Parthinian Serpent [Mass Produced, Replacement for Plasma Rifle]

After their founding in M32 the Shikari began to recruit from Cervus, a feudal world completely covered in forest, populated by a bunch of tree worshipping not-dunedain rangers.

The people were reliant solely on hunting prey and nothing else and with limited materials, making bows out of rib cages and antlers.
The peoples superstition over the forest was founded on the "Ghosts of the Forest." who would murder hunters who strayed too far from their settlements, even stories of the damned souls of said men stalking the forests, their bones blackened.

This fear was founded as in M33 Eldar of Biel-tan began popping up all over the planet and the unprepared chapter quickly found itself caught between the forces of the combined Exodite Eldar, Craftworld Eldar and the forces of the waking Necrons.
According to records from captured Exodite forces, they were allowed to settle for so long in the hopes that they would provide suitable canon-fodder.

With half of the chapter out of system and the other half obliterated during the conflict, the chapter was forced to grimly march on, its hatred of the vile xenos infesting the universe rekindled.

The loss of the 10th company on the planet was a huge blow to the waning warriors of the Shikari, some bringing into question the wisdom of Guileman, the existence of a company dedicated to the training of men seemed absurd when they could be better trained in the presence of their veteran peers.

The 10th company was disbanded, the responsibilities pushed to the reserve companies who in turn served a more active role in the chapter as the eyes and ears of the chapter in their crusade.
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>>54139924
When the Chapter regrouped at the nearest Forge World; Barasingha for re-armament, the Chapter Master struck a deal with the Magos Eld, in exchange for a relic of the chapter, passed down to them from their father chapter the White Scars.
The Parthian Serpent would be given to the Magos in trade for ships, weapons, supplies and most interestingly, the prospect of new armament, made in the shadow of the relic that would soon be locked in the vaults of the Magos's collection.
For the Chapter Master this was no great dishonour, in a pragmatic mindset he merely saw this as securing an important piece of their father chapters history, the Skitarii of the world were more than fit to ensure the security of such a relic.
The boons gained from the transaction was merely an added benefit.

From there the chapter proceeded on a crusade, tithing the worlds who they had saved, orphans and those who showed promise.

Since their inception the Shikari have proudly driven no less than 4 and a half dozen minor xenos races to extinction, the only evidence of their existence are hung upon the walls of the chapters trophy rooms, or upon the armour of its officers.

In terms of the major xenos races, there are a few note noteworthy attitudes within the chapter.
Complete disdain for the Eldar is expected, though this isn't a blind hatred with no distinction, they contempt the Craftworld and Dark Eldar for different reasons and will go out of their way to clash with them.

Their favoured enemies are the Orks and the Tyranids for the same reason, there is always more of them.
Unlike the 53 minor races they have hunted to extinction, neither race are going anywhere anytime soon.
Orks will always pop-up somewhere new, but it's the Tyranids that truly excite the chapter, their bio-forms are always unique, ever adapting and simply gargantuan at times.

Necrons make boring prey and they have little interest in tangling with the Tau.
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>>54139924
>>54140213
I like this.
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>>54140361
Thanks man, I set out to try and make an interesting successor for the White Scars, I thought a chapter of hunters would be fun.
Their scheme is based on lightning and it's various colours.

As for the horns, I noted that antlers sort of have this lightning shape and thought it would be interesting to have them adorned on the armour of sergeants, captains etc.

I'm planning to bring them to table top soon and thank god for bitz websites, I'm going to use wood elf deer bitz for them.
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>>54139773
Why are they sore at the Inquisition, beyond the base level of caution that would be expected?

>>54139885
The Gray Knights have the closest ties to the Inquisition for obvious reasons, but they don't really hand out gene seed, so maybe successors of the Exorcists would work best?

>>54139908
Better to keep what he's got now than risk further decay, makes a certain amount of sense. Of course there's always the concern that he might already be too far gone to make the proper judgment with regards to his own value to the fleet.

>>54139924
>>54140213
The Gotrekh dynasty would really hate these guys. Neat stuff.
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Anyone know of some templates for Chaos Marines, like ones used in thread for loyalists?
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>>54140720
I'd assume they'd get along before the planet was lost.
But then again, the Shikari would rather fight valiantly against two foes then to stoop low enough to ally with a force of xenos ilk.

Other than being a xenos, the concept of an overlord who would try to revive their race only disgusts them further.

I like your Dynasty and its Overlord, tis pretty fun stuff.
Got any pictures of their colour scheme?
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>>54140720
21st Founding Chapters and the Inquisition have a bad past and these guys know it. Being blanks would make them a high priority target for study and farming which they want none of but whats worse is that these guys aren't exactly the pious or zealous types. Their "Chapter Cult" is based around the Imperial Truth straight out of Big E's mouth, as they discovered shortly after their founding. They have been known to openly state that the Emperor is not to be worshiped, though reverence should be given to the greatest of all men. So when rumors get out about Astartes not worshiping the God Emperor of Mankind and being that close to the Renegade capitol of the Galaxy, this makes certain persons uneasy.

There have been a few instances of butting heads and couple of minor issues with the Scourge Eagles being (correctly) accused to sabotaging Inquisitorial business in an effort to get the more extreme elements of the Inquisition to fuck off from the Chapter and their agenda.
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>>54139521
He is totally being trolled.
Part of the fun is to discover through gameplay by who or what.
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>>54130472
These Necrons amuse me. Good work.
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>>54139773
>>54130472
These are actually pretty cool.
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I haven't got much worked out but Gathering Storm made me want to finish my Cadian army. Have them picking up new recruits from worlds they fight on with the motto "As long as we live, Cadia stands!"

maybe convert some sort of mini shrine on one of my chimeras of surviving relics and ephemera from the homeworld?
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>>54140983
Unfortunately, the Gotrekh Dynasty currently exists only on the page. Money's too tight right now to build an army, let alone the extensive kitbashing needed to make a Necron gorgon. I've been trying to put something representative together in Photoshop but I'm a crap artist so it mostly looks like an elaborate MSpaint doodle. Much though they might seem like natural enemies, the Shikari and Phaerakh Medethea are unlikely to meet on the tabletop anytime too soon.

>>54141126
I suppose they're probably not great pals with the Ecclesiarchy either, then. I wonder what they think of Bobby G's new approach to the Imperial Truth?

>>54141300
Ah, so it's a framing device for your matches! That's a fun bit. It's always neat to have fluff that interacts with gameplay.

>>54141507
>>54141663
Thanks much, lads. I've put a lot of work in to them.
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>>54141862
For the most part, they have a hard time dealing with most portions of the Ecclesiarchy. As part of their original Chapter Masters plans they have aided in establishing a convent of Sororitas in their Moon-sized Space Hulk/Fortress Monastery. The order currently present is a slightly more militant group of Dialogous. that maintain a massive library and communications hub that they share with the Mechanicus, each working to cross support the other as they continue their research of the place while the Scourge Eagles train within and map out the insides.

As for Rowboats return, they're apprehensive but found their second wind to discover the origins of their own gene-seed so that they can accept Primaris reinforcements or at least learn to begin creating them once they figure out how to stop the mutation. With that being said, they don't care about the politics and "general disinterest of the High Lords in all matters not involving their agendas" and treat the Imperial Cult with distaste on a good day and bullying Zealots on a bad one. The return of a Primarch has been interesting news, though they're reluctant to be forthcoming about what their Chapter has endured from their founding to present with anybody, let alone one of the Emperors own sons.
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>>54141862
>Money's too tight right now to build an army
Thus shares the same fate as my feral Kult of Speed army.
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I came up with this as the idea for doing a primaris marine only chapter, as I wanted my normie marines to believe them to be some sort of heresy. As they're using a lot of old heresy-era tech. So it'd be a nice contrast between the new and shiny, and the old and gritty.

But this chapter is meant to be a primarily infantry focused chapter with focuses on hit-and-run tactics and guerilla warfare. They're a White Scars successor but divorced from the primogenitor's mechanized driven doctrine after the events of the fall of Cadia and the birth of the Great Rift. Their homeworld was on the edge of the rift, warping the flow of time on the planet. To make matters worse, they were in the midst of an invasion by an Ork Waaagh. Over a 1,000 years passed on their planet before Guilliman's Indomitus Crusade could reach the planet. The number of marines in the Emperor's Sacred Band had shrunk to but a mere handful of survivors. So when holy retribution rained down from the heavens upon the Orks, the warriors of the Imperium were not met by the stalwart champions of His dominion, but by old men in power armor.

The Emperor's Sacred Band are now lead by a small circle of the original members of the chapter. The last of their kind and the end of an era. They hope to guide their new brothers and teach them the ways of their ancestors. In turn, the new Primaris Marines hope to uphold the ancient traditions and etch their names in the annals of their chapter's history.
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I wish I could get more inventive with my Tyranids, but they're very vanilla in their Tyranidness...
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>>54143061
It's a lot harder than making a custom chapter of marines so I doubt anyone can fault you for it.
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>>54142326
>>54142419
>>54142693
Well, it's nice they can cope with the current state of the Imperium instead of being needlessly combative like some chapters are when their beliefs are challenged. Reasonable Marines are a good thing.

>>54142787
It's the way of the world, alas. Plastic is expensive but ideas are cheap.

>>54142856
>The Sacred Band
>We march for the dead
I can't wait to hear them play some sets! For real though I always dig the ancient master approach so they sound pretty dope.

>>54143061
My understanding is with Tyranids it's less about coming up with unique elements and individuals or even swarm doctrine, and more about charting their path across the universe and major events in which they've participated.
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>>54143179
Yeah they're very Native American oriented but I could never come up with a proper name for them. Warband was a little too much, and nothing else came to mind.
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>>54143235
Nilchi Silao
(N-el-tch-e Se-lae-o)
Navajo, roughly: Spirit Warriors
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Posted my dudes a few times in other threads but fuck it, why not?

My chaos//Khorne Daemonkin warband are called the Red Fangs, formerly the Cavaliers Triumphant, an Ultramarines successor operating north of the Maelstrom. Founded in M37, they were originally made to keep an eye on the Maelstrom to stop any daemonic incursions that might spill forth, and made heavy use of chain/power spears and a unique pattern of bike with a specialized ramming prow on the front (courtesy of a nearby forgeworld) to aid in plowing through lighter cover and running through enemies. The Red Fangs still make use of the same tactics they had before turning to Chaos, only with more ferocity and zeal. They have their fortress monastery on and recruit from the same planet, a feral ice world, and recruit new marines by way of hosting a tournament to the death, the winner being chosen for gene therapy.

During the start of the Badab War, the Cavaliers fought for the Imperium, and spearheaded many assaults across the system, taking heavy casualties to open up the path for the rest of the Imperium to come in and claim victory. Ultimately, these tactics cost the Cavaliers a great many marines, and upon their return to their home sector, were faced with a new threat - a splinter fleet of Tyranids.

Acting with haste, the Cavaliers began holding mass, nearly constant tournaments to replenish their numbers in enough time to halt the advancing swarm. This was the first step down the road to damnation, for Khorne set his eyes upon the near-constant bloodshed of the Cavaliers' tournament and smiled. Before long, new and even some old recruits began to show signs of corruption, and within a century, a full half of the still depleted chapter had fallen to Khorne, with the chapter's second company captain leading them.

In a frenzied rage, the heretics lead an assault on their own fortress monastery, and the Cavaliers' chapter master rushed to defend his world with what was left of his forces. 1/2
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>>54143718
Thanks, but I wanted to step away from that, while also keeping the name in English. Plus they're more oriented towards being Iroquois.
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>>54144005
2/2
In the carnage of that night, hundreds of marines on both sides fell, and the second company's captain met his old friend the chapter master in a vicious duel in the middle of the gladiatorial arena. Ultimately, the power of Khorne proved too much, and the chapter master along with the rest of the loyalist Cavaliers Triumphant were butchered. With a roar of fury, the second captain took his place as the chaos lord of the chapter, now calling themselves the Red Fangs to show their allegiance to their bloody god. The chaos lord was granted a juggernaut mount for his service, and tramples over any fool that dares stand in his way.

Now, the tournament rages on forever as the Red Fangs scour the galaxy, a raving horde of spear-wielding savages atop howling motorbikes, leaving a trail of blood and daemons in their wake across the stars as raving cultists follow behind them, capturing all the living men and women they can to feed into the wheels of the eternal tournament.
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>>54130472
>It's not quite "Grand Dragon" but it'll do.
How's the rest of it though?

Also your story was pretty good, but wouldn't the Phaerakh's foremost enemies be those Necrons who are still in "eradicate all life" mode?
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>>54144389
I do like the notion of an overlarge Black Crusade-lite beginning to collapse under its own weight. It seems like it would be real easy to fluff any other Chaos aligned armies you might build as being offshoots of Vul's feral rabble. A renegade guard detachment whose post was overrun and subsumed into Vul's army rather than face execution, a legion of Daemons summoned for use in some ritual or another who had plans of their own... it forms a good basis for a Chaos fan to work with.

With regards to Gotrekh's enemies, they would absolutely aim to destroy any omnicidal Necrons they encounter. However, the Phaerakh understands all too well that the mad Necrons were not always thus, and once followed nobler (or at least saner) goals. Like a beloved dog gone rabid, there's no recourse but to put them down, but she does so with pity rather than with hatred. When it comes to the servants of Chaos and the Tyranid swarms, they have only ever been agents of corruption and extinction and are to be despised and exterminated wherever they are found.
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>>54144123
>>54144005
Cavaliers Triumphant is a fucking great name.
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>>54145258
What about Nurgle though? Life in abundance has always been a thing of his. Does it just not meet Gotrekh's standards for approval?

Also did you steal Gotrekh's name from Gotrek and Felix?
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>>54145293
Nurgle loves life, but he's also the agent of stagnation. If merely maintaining life was enough, they might see eye to eye, but Gotrekh aims to usher species to their genetic pinnacle, like the Old Ones did. The abundance Papa Nurgle supports is more of the microbe-on-microbe violence of the primordial soup, a goal quite at odds with Medethea's messiah complex.

Similarly, while Tzeentch is the agent of change, the change he brings is no true evolution, merely chaotic mutation that has nothing in common with a species' genetic destiny.

Believe it or not, "Gotrekh" was just a happy coincidence. I started with "Gorgon" and then went in changing syllables to sound more Egypt-y. I didn't realize what had happened until later. I dare say Medethea would not find much in common with Gotrek and Felix if she were to meet them.
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>>54127867
I've tried a few eye based designs and I can't actually come up with anything that doesn't look a) bad or b) a rip off of the sons of horus logo. I think I might need to come up with a different idea.
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>>54145258
It's supposed to be a Legion-lite, though. Vul just isn't as charismatic or blessed as Abaddon, so he compensates by inundating the ranks with witchcraft and choosing fanatically loyal cultists preferentially as new marines. Some higher in the ranks are a little uneasy about their boss flooding the ranks with personal mini Word Bearers - makes them wonder how long until their loyalty comes into question.
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>>54145538
They're certainly interesting and while they're polar opposites of oldcrons, Newcron fluff does make a fair amount of this seem plausible. What is their policy on relations with other factions?
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>>54145701
Chaos within the ranks of chaos, whod have guessed? Still, when life gives you lemons, you make lemonade. If life gives you desperate angry rabble, you get yourself a wall of conscripts to put between your valuable marines and the enemy. Not to mention a fine litter to pick from when you've got fresh gene-seed looking for implantation.

>>54145725
In general, Gotrekh Dynasty's stance on humans is that they're a foolish young race bumbling about in the affairs of greater beings. The dynasty has a great dislike for most arms of the AdMech for obvious reasons, and despises the use of Exterminatus tactics, particularly on lively worlds. Similarly, Black Templars and other military factions particularly intolerant of the mere existence of xenos life are seen as prime prey. Otherwise, they view the Imperium largely neutrally, with Medethea in particular granting them leniency out of respect for their Emperor's vision for his people, which she finds to be a rather cute imitation of her own.

Orks are viewed rather like a rather aggressive weed that must be periodically trimmed back- at once Gotrekh dislikes their tendency to overrun worlds but respects their ability to thrive naturally. Because they don't actively aim to destroy the ecosystems of the worlds they pass, they're tolerated if not liked. What happened before the Biotransferrence is largely seen as water under the bridge for Gotrekh.

Eldar are, of course, an ancient enemy, but Gotrekh has largely moved beyond the old hatreds of their people and rarely seek conflict with Eldar unless it's a particularly ambitious Dark Kabal doing something ungodly. However, few Eldar reciprocate Gotrekh's apathy and battles aren't uncommon.

The dynasty probably hasn't encountered the Tau yet, but from waht they've gleaned from records they'd doubtless find fascinating, given their accelerated evolution. Unfortunately for the Tau, this would likely manifest in Gotrek crypteks wanting to see just what makes them tick.
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Would the imperialism stoop low enough to use population purges, wind wipes, propaganda, hypnotic suggestions, and drug infused water supplies to create a artificially created death world?

If yes what would a IG force from this planet be like?
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>>54144005
>>54144123

Like these dudes a lot! Eternal tournament is always a cool name for something.
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>>54147480
Sounds like a lot of work to go to when you could just drop a few nukes on an uninhabited world and then seed it with colonists.

The thing about the Imperium is it's so goddamn big manpower is the one thing they're NOT short on, hence the human wave tactics employed by the IG. If they need deathworlders all they need to do is have the administratum pore over their books for known worlds that could sustain an increased tithe.

Of course that's not to say some insane inquisitor couldn't do something like that as part of some dumbfuck experiment.
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>>54146218
So a very Eldar stance on most of Humanity with Medethea having a Husbandu fantasy over Big E? I don't know how Macha would handle that competition.
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>>54147480
Technically speaking, you just described a lot of Hive Worlds.
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>>54151346
I don't know that Macha has to be particularly worried unless Emp's down with robo-skele-snakepussy. We know there's elf-fucking in his genes judging by Roboute's choice in waifus.
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>>54146218
Angry, indoctrinated, magicly-infused rabble. They worship Vul as an incarnation of Chaos, and other Marines as twisted angels. Even those that become Marines themselves invariably end up seeing the Lord Sorcerer as the voice of divinity, thanks to tweaked hypno-indoctrination. The upper ranks, especially the other sorcerers who make up the ruling elite, are more than a bit creeped out by Astartes acting as fanatical as cultists.
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>>54153310
If Emps ain't down with that, I sure am!

>>54153371
So Genestealer Cult tactics in Chaos?
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>>54130472
What's their color scheme?
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>>54153856
Something like that, except with magic and indoctrination instead of genetic loyalty.
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I'm a big fan of Death Guard, so I was considering making a loyalist chapter made up of Death Guard that were still loyal to the Empire during the Horus Heresy. I know a lot of them were still slaughtered for being associated with chaos, but would this work in the lore? I'm not sure if the Imperium would just disband them after that, or kill them like before. Would it be too snowflakey?
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>>54156056
Everything is snowflakey! No fun allowed!

You do you anon. Base a chapter around Death Guard colors if you'd like. It's a good scheme and really helps make the chapter your own if you want to fluff it with Death Guard gene-seed. More so if you did this with Primaris.
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>>54156777
Can you explain why they might work better as a primarily Primaris chapter? I haven't kept up with anything 40k since 3rd or 4th edition so I barely know anything about the new marines.
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>>54156056
Heresy era loyalists are always tricky business with special snowflakes. I would say you're better off if they were a successor from some of the loyalists of the Death Guard from the Heresy, and have their initial creation be a chimeric chapter instead so that their founding is more mysterious and up in the air.

It could be done well though, but a big key is that they shouldn't really be aware of their roots themselves.
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>>54157103
Yeah, I'm getting the impression I should go with the idea of being a chapter who's exact origins were lost in the second founding, but are influenced by pre-heresy Death Guard from those DG members involved in the creation. Something along those lines at least.

I was considering using the name Dusk Wardens for them, but I don't know if that's too on the nose with Dusk Raiders and DG Grave Wardens.
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>>54156999
Because Crawl probably played fast and loose with Death Guard gene-seed. There are loads of different ways to handle this idea but at the end of the day, it's on you. Just look at these other anon.
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>>54153371
It's amusing that these guys go farther than even most Chaos servants are comfortable. I wonder how daemons and the Gods themselves feel about Vul's approach.

>>54153856
If she ever gets over the loss of her organic boobs you can be first entry in her little black dataslate.

>>54153892
Pearlescent white body, bronze accents, green lights and energy. The Phaerakh intends the white to represent the genetic perfection they lost to biotransference. It does make them rather easy to spot, though.

>>54156056
Loyalist fragments of traitor legions are always a popular chapter theme. You could make them loyal but branded as renegades or traitors for their actions, or as the other anon said Primaris is an option. Of course in that case they probably would not be told of their gene-lineage.
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>>54142856
>Sacred Band

top lel, you're gonna get more homo bants than a DA player if the people you play with have even a passing knowledge of Ancient Greece.
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>>54158575
So I'm imagining something along these lines, just not this god awful.
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>>54160483
Also yes, I'm down for being the first to connect with her induction port.
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>>54158575
Vul is more concerned about how Warmaster Abaddon would feel about it, which is why they decamped so far from the Eye the moment the Rift made it possible to do so. Beyond the creepy leader-worship their religious practices are fairly standard Black Legion Undivided rituals, so it's doubtful the Chaos Gods take any special notice.
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>>54160483
Yeah, not too far off. I should put in some work on my terrible pixel version too, so I can show off the death mask. Of course it would be helpful if we knew what Necrontyr faces looked like to begin with.

>>54160577
Does Vul particularly envy Abbadon his role, or he content with his Lord Sorcerer bit?
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>>54160525
Necrodermis is an incredible thing, who knows what that would be like? After all THE METAL LIVES
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>>54160862
Vul is both jealous and terrified of Abaddon and given the chance would tear him from his throne in a heartbeat. But so would like 99% of Abaddon's subordinates, so it's not unusual or unexpected. Overthrowing your boss or at least fantasizing about it is part and parcel of being a Chaos Lord. Ultimately Vul hopes to build the World Serpents large enough to either split from the Black Legion or take it over from the inside.
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>>54160862
Well taking points and techniques from forensic facial reconstruction it is somewhat possible to gain a basic understanding. Most of which is indicated by what we see on Eldar and Ork. It is possible to assume a fairly humanoid face on an elongated skull. There are reasons to believe that the low jaw is extended due to the likelihood of this being the introduction site of the necrodermis.
From there we're looking at a few other concepts of what you'd find by cave dwelling peoples on a planet that is being super blasted by radiation (Pale flesh being most predominate, lean builds due to level of intake and calories burned, etc.). All in all, I can easily see them coming off something like pic related.

>>54163396
All the things I'd with to Arcee, I'd do with any Necron waifu. Especially hand holding!
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>>54139773
You mentioned narrative play. What's that like?
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>>54168655
Yeah I'm part of a local play group. We're about 23 members strong, some coming, some going over the years. We've done a lot of storytelling and gaming over the years.

Our first campaign started with 3rd Edition. There were 6 of us. I grabbed Space Marines from the start set, a friend took the Dark Eldar, we had Ork, IG, Eldar and Chaos Space Marine players, all of which were more seasoned players.

I'll break it down for you over a few posts since you're not the only anon who's asking me about Narrative play.
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>>54168913

We had a campaign of escalation and survival, using patrols and kill teams to dictate the flow of story (Your regiment of Tallarn Desert Raiders have received unexpected but welcomed reinforcements in form of Space Marines. These newcomers have opted to act as patrol and scout detail, saving your men much needed fuel and energy.). This let me and my friend strike up little killteam sized games that we played with escalation and night fighting rules.

This turned into steadily growing our own armies. I picked up a squad of terminators, a dreadnought, a Librarian, a Chaplain, an Attack bike, a bike squad, Scouts (All snipers) and an assault squad next to supplement the tactical squads and Land Speeder that I had available to me. We called this "Chapter Escalation" and where I started thinking up names and paint schemes for my Chapter (Originally just Scourge Marines, their paint scheme was an unintentional ripoff of Grey Knights long before I saw a GK army.).

The story was that the Dark Eldar and Chaos players were there to take slaves and cultists from this hive world, raiding for resources. The Chaos player was a renegade chapter, my friend playing DE went Wyches, Warp Beasts, Hellions and Talos spam, explicitly just there to be on a murdering spree. The Orks were always a problem on the planet, the Tallarn were just stuck there waiting for their next deployment and the Eldar were randomly present to act as a pseudo-ally to the IG and my marines. The story was that my Chapter was sending more forces in response to the Tallarn requesting assistance and the Saim-Hann Eldar had a revenge driven hateboner for the Chaos and Ork armies present so opted to show up.

It was four months of meeting up three times every week, driving Chaos and DE off the planet and putting an end to the Ork population and driving the Warboss off world. We did stronghold assaults, breakthroughs, night patrols, cleanse, if there was a mission in circulation, we ran it as a scenario.
>>
>>54169086
Shortly after this campaign ended is when I got my hands on about 1250pts worth of Tyranids and thus Hive Fleet Draconian was born. So I ended up playing two armies in our next campaign. This time we were in what was called the Drigorthi Sector, near the Maelstrom. I joined up with another two Tyranid players and a guy who ran an original Genestealer Cult. This was the time when I realized that I was part of this group for the long haul and just how in depth that our GMs (They were married) got with their stories.

We all got together and played a few dozen games of Necromunda, playing this out with a few things renamed/relabeled here and there. It got to a point where we had a sizeable GSC vs the old Adeptus Arbites as killteam sized encounters, never much bigger than 500pts, at one time as big as 750pts.

Suddenly we started a new game, Battlefleet Gothic. Now I had Space Marine and Tyranid ships at my disposal. I learned a new game, learned more bout these ravenous space bugs. We played out how these Imperial Navy and Space Marines were on patrol and the marines were actually from my Chapter. So I had picked up a few ideas on how to play and got some lucky kills and wins in, but it wasn't enough to stop an ever escalating Tyranid fleet. Our last BFG game ended with the sudden appearance of a moon sized space hulk now trapped in orbit around a planet towards the far edge of the sector, deep in the territory of my marines. They disengaged from the Tyranids to investigate and "counter" this threat.

We switched gears when there was a betrayal on the planet we fought over and went full on IG vs IG/GSC in various stronghold assault and breakout missions. You see the pattern here. This went on until the Tyranids made planetfall. We split up play sessions between BFG and 40K. The day was saved when the marines returned, having deemed the space hulk rendered inoperable and not a threat to their domain.
>>
>>54169272
So you can kind of get the idea of how deep we got into narrative games. This sort of pattern went on until around 2004 and we all started focusing only on 40K since the other systems were entirely obsolete and nobody supported or played them anywhere. I had to stop playing everything in 2010 and I'm only now coming back to 40k after selling off most of my marines and all of m 43k points worth of Tyranids over the last couple of years just to supplement a low income. I'm considering getting that group together again or maybe getting one online since Tabletop Simulator is a thing.
>>
>>54167492
That's pretty neat. Where'd you learn all that?

If they really did look like that, the Eldar were really a monumental "fuck you" to the Necrontyr by the Old Ones. "Hey check it out, we made this race that looks a lot like you! Oh except they're immortal and massively psychically powerful and spend their days in blissful hedonism on gorgeous garden worlds :^)"

No wonder the Silent King was so assblasted.

>>54168913
>>54169086
>>54169272
>>54169316

Neat. Seems like a fun way to play. What's Hive Fleet Draconian like?
>>
>>54157103
That's sorta how My Dudes Work. They're a group of blackshield Death Guard and SoH chimerics that escaped from Istvaan and followed a Praetor who had a sword modified using old ones tech that lets him groundhog-day to the prelude of a battle when he dies. They survive the Heresy, and not much happens until they have a big ass book burning in M35 that makes them obsessive historics, and the forget their gene history. They let an Ork horde take over a hive city during the Macharian Crusade because they want to kill Heretics more, and lose a good 3/5s of the chapter trying to take it back. They do that and then fuck off to the halo zone for a while in penance. Sound okay so far?
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I'm trying to come up with a Blood Angels primaris successor, and I can't quite figure out how to fluff them.

I want them to have a boarding action / space warfare specialty, and be a bit less 'blingy' than other BA successors. Will probably use the darker red and black legion scheme:

Ideas?
>>
>>54170505

Founded from a veteran who managed to earn some great recognition from a Space Hulk clearing, and was granted a successor Chapter when the Primaris came in. Also either volunteered or was volunteered to become a Primaris Marine when those came about, so that he could maybe lead his men by example or be the first to courageously test out the new Primaris upgrades.

Perhaps they have a reputation for making the plunge into the unknown, being the first ones into the breach in an assault or the first to dedicate themselves to action when called for. This seems reckless, but they know there can be not a moment's hesitation when it gets down to the wire.
>>
>>54169798
I learned it from years of general studies on my own time. The combination of our current scientific understanding and the old and new fluff explaining the creation of Necrons helps lend a fair amount of ideas. I do a lot of independent research and I have a fondness of most scientific fields.

As for Hive fleet Draconian and the Scourge Eagles, well you already know about the marines. The Hive Fleet utilizes the traditional dark blue/dark purple stylizing seen in some concept fleets and I'm painting up a series of luminescent blue highlights around vents, "biomesh" and biomorphs to give them a bio-luminescent effect with the near metallic sheen on claws/talons/teeth like we saw from the original xenomorph from Alien. They have changed their play styles a lot over the years and I'm only now beginning to rebuild them. They've always been very fond of spore mine spam and ambush strategies. The Hive Fleet itself isn't anything too fancy, like I said here >>54143061 they're very vanilla in composition. The only unique things are how some of their army is. I used to mix and match a lot of bitz across the generations of 'nids.

My pride and joy was my Hive Tyrant. 3rd Edition body and head, Balrog wings and mixed in talons from the Deathleaper and Lictor from 4E/5E releases. Now I get to remake it so I'm keeping that stock, using the pincer tail from the current tyrant and the claws from Maleceptor/Toxicrene, I'll also be applying the Toxicrenes lashes as lash whips on him. I have some magnets to go buy before I place my model orders to get what I need though.
>>
>>54170646

I like this a lot. Maybe the founder's defining moment happened during the siege of Baal?
>>
>>54170646
How would you work the Black Rage into this?
>>
>>54172147

Possibly. Possibly leading a courageous counter-charge or leading an impossible defense that held the line, or pulling another unit from the fire. It's up to you, really.

>>54174051

Supposedly, Cawl's "enhancements" have cured the geneseed flaws of the legions, but we probably know they're going to fail at some point. For the moment, this Primaris Chapter probably feels relief from their progenitor's curse, but is paranoid about its resurgence, so they keep the old traditions around just in case. The Chapter Master probably saw more than a few marines go full Black Rage during the Siege of Baal, and maybe felt its pull himself, so he probably knows more about it than most.

Should Blood Angels Primaris start exhibiting strange mutations or flaws (probably coinciding with the release of new Primaris for non-Codex Chapters) then they might start feeling it themselves, or find themselves somehow spared from it, depending on how you want to build it.
>>
>>54170664
Well that's some pretty good initiative, then. I can't say I have any familiarity with reconstructive craniology beyond the strictly passing.

I like the mental image of blue glowing nids quite a lot. Sort of a fungal underground feel that goes well with the spore pod tactics. That tyrant sounds like a real chimerical piece of work, it must be quite fierce looking.

>>54170505
>>54172147
>>54174051
>>54174349
It might be possible to work in some resentment from the regular Blood Angels chapters for the new lads' apparent lack of gene flaw?
>>
>>54174723

>>54174349

I was thinking maybe the chapter master led a ragtag team of survivors through an attacking ship and managed to overload the reactors, escaping with a few buddies left. Those buddies became company captains or something.

I'm treating them like the Blood Angels legion, where the flaw is known but only in the beginning stages - so more isolated and the afflicted probably killed instead to cover it up.

I also wanted to paint the reivers black and use Death Company bitz - out of tradition more than the flaw itself.
>>
>>54130095
>No way would Americans support a tyrannical pseudo-dead despot
Well...
>>
>>54174723
It had its own little charm. If you looked at the carapace plates and both Behemoth and Leviathan, Draconian came out as something of a fusion of those color palettes and had A LOT of extra painting time dedicated to getting that glowing effect in all the right places. It was all very rewarding. My Tyrant is going to be even better looking than before now that more kits are out to play with. My only gripe is getting those magnets set in a pewter model.
>>
Doom Slayers

They were trapped in the Webway for years, they hate daemons more than anything else, & have been so effective that daemons fear them & try to avoid them. Khorne even went so far as to reward the marines for their blood lust with living armor that is powered by the blood of daemons.

Their Doctrine is Rip & Tear
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>>54176898
Forgot pic
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>>54176898
You might like this, anon.
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>>54177048
Fuckin sick
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>>54123890
I'm considering a chapter of marines and primarines consisting of scraps of other chapters that essentially act as on-call mercenaries for the Imperium. Kind of like Deathwatch but nowhere near as proficient in xeno hunting, they'd ship out to where they're needed most. For instance, the Inquisition could call them to patrol an area, or someone like the Ultramarines or Salamanders could request their services as supplemental troops during a big operation.

Thinking of going with a close combat/flamer heavy army with some heavy weaponry that foregoes vehicles entirely. There may be a default chapter color scheme, but for the most part alot of the marines would mixmatch in terms of color, with their shoulders bringing them together to look like a cohesive force. I like the idea of being able to experiment with paint schemes and take a few units from existing chapters or even my friend's armies and recruit them into mine.

Shit idea?
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>>54175575
Do you have any photos? I'd be curious to see how it wound up. I've played with the idea of getting some glo-in-the-dark paint for detailing things in the past, just for that 90s novelty factor.

>>54177048
Dope. Needs some brass knuckles though.
>>
>>54177932
Never got any pictures of them. I had some fine misting done on some portions of those sections of body so that they would illuminate under blacklights like scorpions out here in AZ would.
>>
>>54178256
Shame there's no visual record, but that sounds like a fun technique. Did you actually bring black lights to games?
>>
>>54180037
I'd be concerned about bringing out a blacklight around fellow players, who knows what might show up.
>>
A "Chapter." in progress. Grey Wardens, with similar lore because I am a Lazy man and a painful need for white griffon water slide decals.

Right now the Chapter has plans for 2500 points worth.
I have not nailed down a large number of the Ideas yet outside of the list.

There will be an Imperial Knight.
>>
>>54123890
Does anyone have the fillable version of this without all the JPG artifacting?
>>
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Dudes I'm working on now are guardsmen instead of space marines, but I'm trying to come up with good names for their regiment and homeworlds.
>>
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The Stalwart Souls, a Primaris Space Marine Chapter that take "spiritual liege" to new levels; they praise Guilliman to a level that even the Ultramarines and their successors find kind of creepy, setting up cults to the Primarch on the worlds they conquer; their Ancient carries a reliquary containing a what's said to be a vial of Guilliman's blood and the bones of the first-born members of the Ultramarines Legion.
Guilliman has very strong suspicions that they're the result of Cawl using Lorgar's gene-seed to create new Primaris Marines, but he doesn't want to dissuade them from their creepy semi-religious practices in case they end up falling to Chaos like the Word Bearers did.

Anyone have any suggestions for a symbol? I wanted it to be the silhouette of a crucified man on a shield, but couldn't get it to look right.
>>54184452
If they're armed with Berettas, make them Italian themed and have them come from the world of Aldebaran. https://en.wikipedia.org/wiki/3rd_Special_Operations_Helicopter_Regiment
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The Fist of the Emperors, getting done with their Penitent Crusade just as Bobby G launched his Great Crusade 2: Eletric Boogaloo. The remaining chapter, which at the time was 12 dudes and two dreads, with the 112 year jump has had time to recover slighty, though the speed is hindered by the 200% fucked status of the galaxy, they now have almost a full company of the old marines and 1 of primaris. The primaris were quickly re-educated about the chapters tactics, (drown things in bolter fire till you get close enough to melee) so I run the primaris as taticals.
>>
>>54184604
>Emperors
But that's Heresy!
>>
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>>54184604
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>>54184622
Typo, Emperor forgive me.
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>>54123890
Guard mixed with Inquisition and Ministorum.

Guard are from a prison planet that uses penal legions as well as recruiting from their population. They are all about redemption through sacrifice for the penal legions. I was thinking this is where their close ties with the Church start. The normal recruits are close quarters combat oriented and all about head on assaults. Their commanders lead from the front lines and there is a lot of glory and pride from dying honorably. Because of their head on nature and easily sacrificed prisoners, they have close ties to an inquisitor who uses them as his personal army from time to time.

They also recruit from a nearby feral world that is home to religious warrior tribes of men and women. The men worship their god and the women worship his demi-goddess daughter. The Guard, with the help of the Church, convinced them that the Emperor was one in the same as their god. They convinced the women that their demi-goddess of war is Celestine. The men are recruited as Crusaders and the women are recruited as Death Cult Assassins and sometimes put into the Guard forces as Rough Riders. Sometimes the men and women are recruited as the inquisitors acolytes for their unique skill sets.

I haven't come up with any character names or the name of the army yet, but I've made some in progress conversions for characters and some vague backstories for them. The girl model on the left I'm using as a count as Straken, but I haven't fleshed out a backstory yet. All I have is that she was from the feral world as a warrior leader, and she spent some time with the inquisitor and in the process saved his life multiple times and also lost pieces of her body. The guy on the right is the inquisitor, but he needs more stuff added. The bottom is what I'm using as the warrior men for Crusaders. The rest is a picture of my last game.
>>
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>>54127535
fiddling about with this is far less effort than actually assembling minis
cleaning off mold lines is the wort part of this hobby
>>
>>54184560
My first thought was to give your boys an ultrahorshoe with a heart in it, but that's probably a bit too silly and also I doubt they're allowed to use the Umega in the first place. Codex iconography might be good and would certainly lend to the Word Bearer thing.

>>54184604
>>54184638
>>54184667
They look like some propa choppy lads.
>>
>>54185081
Hmm. Maybe the Codex overlaid on a shield?
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>>54184354
>>
>>54176916
>>54177048
>>54176898
Puppets war sells some helmets that might feel more doomguyish if you like
>>
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I need a name and some ideas for the alternate colored shoulders, do you guys have any idea?
Im really into Odin as a god and would like to project that as much as possible. So Hrafnheim (ravenhome) is there home-world. The banner will display ravens and runes as well. Any help is appreciated.
>>
>>54185533
Seekers of Wisdom.
Have one of their eye lenses be shiny black.
>>
>>54185785
Fuck yes
>>
I'm wondering if the Deathwatch rpg will get rule updates for primaries marines?
>>
>>54185935
considering FFG and GW's partnership is over now I highly doubt that.
>>
>>54185533
Do what >>54185785 said, and if you wanna take it a bit further, though this might be too grimdark or retarded, but you could have each marine give up an eye as part of their initiation in return for "spiritual wisdom" or some such.
>>
>>54185947
Home brew it is then
>>
>>54186575
Or a mutation in the seed makes one of their eyes not work so they replace it with an augment,
>>
>>54180037
>>54180068

No I did not bring any, didn't need to. We had a couple of odd bulbs in the store that were already blacklights. It was part of the owners way of chasing off customers and players who weren't adequately "clean". Which I must say did have some merit. The store looked like a basement but smelled like freshly printed books (Likely on account of the large books and comics sections.). Much better than all of the other stores I've gone to where they just mask the musk and stink of persons who were notorious for having all the hygiene of a rotting carcass.
>>
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>>54186800
yee. I have fast attack, heavy, and elite. I need another color for something but I dont know what. Then they will be done
>>
>>54186575
The final step in their initiation is taking out their eye with a combat knife and personally installing an augmetic replacement (that lets them read the Chapter's unique runes).
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>>54187439
muh dick
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>>54187024
>No I did not bring any, didn't need to. We had a couple of odd bulbs in the store that were already blacklights. It was part of the owners way of chasing off customers and players who weren't adequately "clean".

That's fantastic. The owner must have been quite a guy.
>>
>>54188451
He was actually a pretty cool guy. It was some of the Chaos players there that were, lets call them questionable.
>>
>>54188987
Fucking Slaaneshi.
>>
>>54188987
Just giving praise to Papa Nurgle, surely.
>>
>>54185785
>>54187276
If you want a different name, how about the Runic Spears?
Also, the obvious other choice is scouts/whatever the guys with the skull masks are called.
>>
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What does /tg/ think? I'm trying to think of a good name. Thinking something about Starlight & Knights & Heaven
>>
>>54191023
Thats pretty awful. First of all good luck painting all that white. But otherwise you have no colors really and your models will look like ass on the table.
>>
>>54191023
Celestial Crusaders?
Got any actual ideas for the direction you want to take the fluff? that can help to point towards a name
Who are they descended from?? How do they fight?
>>
>>54191167
The under armor is white, plates are light grey
>>54191187
Actually I've posted the fluff before on these boards, now I'm trying to find a good paint scheme.

They are Voidship Fleet based marines who favor Drop & Assault. They are semi-obsessed with heraldry & bloodlines, only recruiting those that are sons of space marines. They have more psykers than normal but not a huge amount nor that powerful. Mostly divination, seeing visions, etc.
>>
>>54191023
I think white marines look great, especially with a matte secondary color, but it's a bitch to paint.

As for names, just list all the vague synonyms for "Star" then all the vague synonyms for "Knight". Then mix and match your favourites. "Astron Knights", "Templars of the Sun", "Star Cataphracts", "Nova Guard", "Meteor Riders", "Valhallans", etc. My favourite would be "Centauri", because it's a tiny bit clever.
>>
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The Stormwalkers, descended from Iron Hands but are more into being reasonable marines with a heavy focus on space and air combat.
>>
>>54191608
I like this.
Am I right in assuming that the whole armor will be cammo depending on the environment?
>>
>>54191687
Yes, other than shoulders and the face plate.
>>
>>54191023
Starlight Crusaders.

>>54191608
They have water world camo?
>>
>>54191880
>They have water world camo?

Why not? There's lot of stories of Marines fighting underwater.
>>
>>54191898
Sure, just trying to identify the unlabeled pattern.
>>
>>54192029
Ah shit, it did have a label, I must have accidentally hidden the layer.
>>
>>54191294
>sons of space marines
what?
>>
>>54192156
Well you see anon, when a mommy Space Marine and a daddy Space Marine love each other very much...

No but for real maybe they take sperm samples from their inductees and make it available to ladies on their homeworld or female serfs in their void fleet?
>>
>>54191608
I appreciate more chapters being air and fleet. Thank you anon.
Sincerely,
The oldfriend who is responsible for this mess >>54138399
>>
>>54192156
>>54192491
Either the man has children before being inducted, or the space marines father children as their duty. Since they are Primaris & all kinds of new stuff going on, I'm going to go out on a limb & say it's okay to allow them to be able to have kids & not be impotent. If that spergs too many people, then they will just be required to sire at least one son before undergoing conversion.
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>>54177878
pls respond
>>
>>54193877
I can dig this
Call them Forlorn Hopes, have them favor big blasty but unsafe gear
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>>54194187
The name'll need more consideration but the focus on lack of safety is nice. Maybe they use unsafe equipment because many of them feel hopeless or lost so being dangerous or aggressive in battle is because many of them are just kinda depressed or worn out.
>>
>>54194269
Well in history there used to be actual groups of men called Forlorn Hopes who's job it was to use gunpowder & such & be the first to meet the enemy in battle

But if you don't like that then, Dregs of the Emperor
>>
>>54194433
not that I didn't like it, but I like looking through my options. I'm a fan of both names though
>>
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>>54177878
>>54193877

Needs a little more development - WHY have these marines left their chapter to join this motley crew? If they're being punished somehow, then I agree with >>54194187 they should reference Forlorn Hopes (which were the men first over the wall in siege battles, promised honor and promotion in case of success) and have a penitent, death-or-glory theme.

If instead they're rejects, perhaps washouts from Scout programs who still feel called to serve the Emperor, something more like >>54194433 could work, with more of a focus on scout-like guerrilla strategies and lighter, more tactical armament.
>>
>>54191880
>>54191376
>>54191187


Knights Icarus
Knights Novus
Knights Luxem
Star Marines
Vigilants of the Void
Lights in the Dark
Shiney Knights
Weissritter
Star Lords (unironically)
Starlight Swords
>>
>>54194694
Not sure. Maybe these marines left their previous chapter because

>everyone else in their chapter died
>they didn't agree with how their chapter operates
>they are liberated prisoners of war

Or something.
>>
>>54194612
Oh I'm not bitching, I'm >>54191023 & trying to name my dudes too. I understand waiting to try everything. How about,
Knights Vagrant
Death Corps
Emperor's Hounds
Headsmem
>>
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>>54184452
How's this?
>>
Why not have them be dudes who have been scavenged by ministorum after battle & slowly saved from death, but kept afterwards & thrown together into a chapter. They are of free use because the Ministorum isn't allowed men at arms, & so they get lumped into a new chapter since by the time they are healed/revived year old chapter is elsewhere & probably refreshed their numbers, making it a breach of Codex to welcome them back
More names
Legion of the Dead
Soldiers of the Shroud
Scavenged Souls
>>
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Update on space wolf dude, found the name and all that. I would like to know what kind of heads could I give my rune priests and iron priests to have them stand out more on the battle field?
>>
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>>54194810

>Vengeful Dead
Sole survivors of tragic loss, these marines band together with but one common purpose - vengeance. Intent on sending as many enemies of the Imperium after their fallen fellows as possible, they use weapons and strategies almost as dangerous as they are effective, welcoming their inevitable deaths as rejoining their broken fellowships.

>Throne Proselytes
With the great variety of methodologies among the Adeptus Astartes, it's little wonder that from time to time, a follower of some more esoteric chapter becomes disillusioned, preferring to serve the Emperor in the manner He originally intended. Such wayward warriors find their home here, where faith in the Imperial Cult is the only condition for entry.

>Sons of Liberty
Amongst the Emperor's many servants, there are none more dedicated to the breaking of bonds and the overthrow of tyrants than these. Freed captives all, they are tireless in preventing others from long sharing their fate, and their emphasis on apothecaries and tightly-coordinated formations ensures they never leave a man behind.
>>
>>54195226
>Sole survivors of tragic loss, these marines band together with but one common purpose - vengeance. Intent on sending as many enemies of the Imperium after their fallen fellows as possible, they use weapons and strategies almost as dangerous as they are effective, welcoming their inevitable deaths as rejoining their broken fellowships.

I like this one the most. I also thought of the name The Dreg Legion. Sound any good? Maybe Dreg Knights? Something with Dreg in it since it stuck in my head and sounds cool while being thematic
>>
>>54130095

I'm halfway tempted to make my own American marine scheme just to show you it doesn't have to be a bleeding eye sore.
>>
>>54195287
Totally go for it! More American Marines is a good thing, you could make them a successor chapter of the Eagles of Liberty
>>
>>54195386

You know what, sure. Give me a moment. I'll need the relevant fluff for your dudes though so I can fluff out these boys right.
>>
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>>54195386

Alright here we go, The Bold Eagles, an Eagles of Liberty successor chapter.
>>
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Rate the color scheme of this legion I came up with, I haven't quite thought up what they're supposed to be yet though
>>
>>54195727
Tone down the yellow and make those leather bags leather. Then youll be good.
>>
>>54195702

>Bold Eagles
>White helmets

I see what you did there.
>>
>>54195702
He's so bold in his decision making!
It's our national bold!
>>
>>54196169

You know I think under his cap home star may have been bold.
>>
>>54196200
At least the hat's super tricked out. Gotta love the suspension and ground effects.
>>
>>54123890
The Adeptus Bastartes are a renegade marine chapter composed of the old, the tired, and the forgotten.

They protect the humans the empire has most turned its back upon: The human colonized worlds of the Tau empire. While not serving the empire itself, they are based upon a gue'vasa world, having simply grown weary of the never ending war. They scavenge the battlefields, collecting as much astartes salvage as possible to patch up and refit their battered and bruised armors, reload their bolters, and whatever the cannot find to suit their needs the Tau happily provide in exchange for the much needed defense.
>>
>>54130095

So Eagles of Liberty guy, what do you think of >>54195702? A worthy successor chapter, or that one relative you are embarrassed to admit exists?
>>
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>>54196322
If your going to make something with the goal of improving someone else work at least put in some effort. I touched it up and made it not look like ass for everyone's sake.
>>
>>54196966

I'm trying to comprehend why you are assblasted,but I just can't come up with any reasonable explanation for it.
>>
>>54194821
Love it.
>>
>>54196313
No Planet For Old Marines
>>
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Help me come up with a name

>Void Knights

>Knights of the Inmaterium

>Eternal Crusaders

>.....
>>
>>54197692
Void knights is cool.
>>
>>54197755

It's my first choice but it seems too un-imperial
>>
>>54185533
Some ideas

>Grey Seekers
>Pursuers
>Stellar Spears
>Dark Diviners
>Ironeyes
>Black Seers
>Raven Seers
>Runelords
>Mystics
>Seer Wolves
>Nails of Wodaz
>>
>>54194968
Iron Priests get Wolf helms, and Rune Priests get Corvus helms
>>
>>54196966
>>54195702

These are great anon. I really like the stars on one shoulder stripes on the other. White helmet was another great touch. 11/10 Would field

>>54196322
The Eagles of Liberty supports all men's freedom to create there own successor chapters. Plus it looks way more polished than mine. I threw mine together in ten minutes on a whim

>>54195424
The only fluff I've done is that they were the Lost II Legion, Teddy Roosevelt was their Primarch, but he was cast back in time. It's just a bunch of drivel. The Eagles would probably be a chapter that was created to colonize some far off frontier, liberating humans from the Tau. They are fiercely independent, & while they are technically part of the Imperium, they don't really give it the time of day, preferring to do its own thing & building it's own sort of self reliant mini empire. They get along well with regular humans & have good relations with several guard regiments from their area. They favor Shock & Awe, lots of big guns & air support. They vibe with everything awesome about America during colonial/WWII times, even if it was just propaganda that's the inspiration for these guys.
>>
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r8
>>
>>54200191
Average colour scheme i r8 it 8/8 because simple is best
>>
>>54200191
Simple but distinctive, 7/10
>>
Why does pretty much everyone give their Chadmarines differently-colored faceplates to the rest of their helmets?
>>
>>54201927
Cuz it looks cool?
>>
>>54198658
thanks

>>54200191
8/10 I like it alot but the gold I would do silver instead so you dont look like a space pimp.
>>
>>54202991

Its bronze and aged.

The older the marine the more green it will have
>>
>>54203100
cool
>>
>>54197776
Astral Knights want a word.
>>
>your dudes
>literal sea of slightly different colored Marines

No wonder this board is shit when it comes to 40k.
>>
>>54204676
Well what are your dudes, wise guy?
>>
>>54204676
>Bitches about lack of originality
>Blatantly ignores

>>54130472
>>54138244
>>54138399
>>54139924
>>54191608

Holy shit Anon! You're retarded!
>>
>>54177878
>In 9972.M41, a crack Veteran unit was sent to a Penal World by Inquisitorial court for heresy they didn't commit. These Angels of Death promptly escaped from a maximum-security transport to the Kasr Angeles underground. Today, still wanted by the Administratum and Inquisition, they survive as soldiers of fortune. If you have a problem... if no one else can help... and if you can find them... maybe you can hire... The Astartes-Team!

https://www.youtube.com/watch?v=A8EpkZ6IfqQ
>>
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The Knights of the Wheel are buddhist marines of current unknown origin. Their Chapter Master is in a Dreadnaught and they prefer close quarters although they generally tend to be tactically flexible making ample use of various power daos and glavies
>>
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-Genestealer cult

Sons of Solaris

On a lunar mining operation, a xenos infestation has taken hold. It started out as a vision to the chosen few on the moon, the image of a giant worm rising out of the sun they orbit, coming forth and consuming everything. Once consumed there is a promise of a life outside existence, one without pain, suffering, starvation, or war. But this serenity only was given to those who worship the worn, and give there everything for it. Slowly the cult rose in strength. Until the entire moon had fallen under its control. The chants echo through the deep underground cavities as the neophytes march to war.

"Never doubt the worm!"


TL;DR A moon based cult that worships a sun worm. My army is 90% neophyts that flood the table with shotguns and autoguns using cult ambush rules and drown my enemy in 4+ to hit 5+ to wound.
>>
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>>54206099
>>
>>54206099
>"Never doubt the worm!"

Love it.
>>
So I've been thinking: what would the Primaris Marine statline be like in the Deathwatch RPG? Given that FFG has lost the license, we obviously will never get a clear answer leaving me to speculate how their abilities would translate to the tabletop RPG. What do we know so far of Primaris abilities, beside that they are larger (thus stronger/tougher) and have better reaction time (this better Agility)? This is all I've gathered so far but odds are I forgot some recently-revealed bullshit ability they could have.

My current guess would be:
-Their increased size probably shouldn't make them bigger than ordinary marines already are, crunch-wise. I doubt that extra head-ish of height really count as above Hulking.
-They either have higher base S/T/AG at chargen (2d10+40?) or simply higher unnatural S/T/AG.
-Bonus wounds?
-Their weapon is just a basic bolter with a better statline. Likewise for their new weapons and armors.
-Mark X Power Armor is probably similar to/a slight step-up from the rare and elusive Mark VIII armor.
-As a downside (and for the sake of some balance, since we know GW truly intend for these marines to be superior), they would begin with much less experience, reflecting how they are comparatively new.
>>
Running CSM, pretty new to the game. I have a couple squads of Terminators, some Rubricae, a Terminator Chaos Lord, and some Haemonculus Coven Drewcarey. I know I'm planning on fluffing the Coven as a group of Hereteks and mutants, but how would I justify the rest of it?
>>
>>54208250

What exactly does the Primaris upgrade do besides restore the organs and make them bigger? Are they actually physically stronger in fluff? It seems like most of their advancements comes from swank armor and weapons.
>>
>>54208534
>>54208250

They have four additional organs, one of which is the Irradial Whorl, purpose unknown. They are physically stronger, tougher, faster, and capable of surviving drops from spess in only their armor. Beyond this, we just have to wait for the codex in two weeks to tell us more.
>>
>>54208534
>Are they actually physically stronger in fluff?
Yes. Yes they are. The question is more 'do they have any NEW ability'?
>>
>>54209371
I suspect we'll find out soon enough.
>>
>>54194968
I see that you're going for the Odinic spin with the singular eyes. However it just looks... Off.
>>
>>54212917
ive scrapped the idea and will slash the helmets of marines Sgt and up to give them the sacrificed eye look.
>>
>>54212917
>>54213495
I think the correct move with the blind eye would be to paint said eye with the same color paint as the rest of the faceplate.
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