Discussion about game design and mechanics. Whether it's comparing similar mechanics from published games, discussing houserules and homebrews or asking for feedback on original games and mechanics, it's all welcome.
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A thread dedicated to discussion and feedback of games and homebrews made by /tg/ regarding anything from minor elements to entire systems, as well as inviting people to playtest your games online.
Try to keep discussion as civilized as possible, avoid non-constructive criticism, and try not to drop your entire PDF unless you're asking for specifics, it's near completion or you're asked to.
Previous Thread: >>53981681
>/gdg/ Resources (Op Stuff, Design Tools, Project List)
https://drive.google.com/drive/folders/0B8nGH3G9Z0D8eDM5X25UZ055eTg
>#dev on /tg/'s discord:
https://discord.gg/3bRxgTr
>>54110999
I'm developing a space exploration RPG based on Interstellar.
I'm having trouble deciding what skills to include. I wanted originally to have a bunch of scientific research fields as skills, but now I think that would end up being too much, and make the skill tree unbalanced next to the four or five physical skills.
How do I decide which sciences to include?
>>54111063
What 4-5 fields are necessary for exploration?