Need some tips and ideas on how to makes some crafting tables for the following:
1. Alchemy
2. Blacksmith
3. Leatherwork
>>54086201
For alchemy I need help with the materials needed for certain concoctions.
>>54086201
>Blacksmith
>Leatherwork
These are easy:
>Columns one and two are the item and base cost
>Column three is the crafting DC
>Include other columns for different materials adjusting cost, DC, and effects on the final product
Eg:
>Longsword, base cost and DC are for steel
>Bronze longsword has higher base cost, but is easier to make
>Iron longsword is cheaper, but the DC is higher
>>54086724
Nearly forgot that you would need another column for time.
>>54086724
okay I see that but if a rogue wishes to make poison or a person want to try to make potions how should I go about doing so?
>>54087495
You could always just see if you can dig up the rules from 3.5e. Aside from spending xp for crafting simple shit it should be fit to task.
>>54087495
There's a decent enough guide for expanding how crafting poison works in the DMG on pages 257-258, complete with examples of how to attain some ingredients for poison. You can base crafting potions off a similar concept.
It's probably best if you keep potion crafting and poison-making separate since poisoner's kits and herbalism kits (required by RAW in the PHB to make potions) are separate.