Help me out here, /tg/.
I am writing up a GURPS modern fantasy setting. It is set on modern Earth (2010's), where magic became revealed to the public during the late sixties or early seventies. Now, we have access to Ritual Path Magic (for people who know GURPS), basically.
There are no dwarves, elves or any other sapient race other than humans in this setting - but there are magical animals. Proper enchantments (magic items) are very expensive, so people rely more on rituals (which are more temporary if not instantaneous). Magical tools to cast rituals (like foci, grimoires, places of power, human sacrifices, etc.) are in hot demand, driving some political and economic manoeuvring. Non-mages can buy charms and elixirs (disposable pre-cast rituals that have been infused into some consumable) on the magic market to effectively cast spells.
Point is, can anyone offer some ideas for adventure hooks or campaign starters? Try integrating local history, headline events, urban legends, and so on into some magical stuff.
>>54085905
Check out superhero settings by both Marvel and DC.
Abuse them since superhero genre is more or less modern fantasy.
>>54085932
See, I was thinking; the setting would have a more Neo-noir mood and themes?
>>54085946
>more Neo-noir mood and themes?
So gangster villains and anti-heroes?
Plenty of movies to watch then.
Imply that gangsters and powerful families use magic and monsters to keep themselves in power and go with that.
>>54085905
Basically just take anything interesting from a near-future/cyberpunk campaign and make it magic.
>new product is magic mind control
>politician is secretly some kind of shadomonstar
>Magic starts driving people crazy
The best hook would probably be to have some kind of mummy wizard come back a'la X-Men Apocalypse (the comic,anyway)