Hey, /tg/, lend me some brain power here.
I'm preparing for a Horror/Espionage campaign in GURPS. The PCs are operatives of a benevolent conspiracy out to prevent the end times by collecting artefacts of black magic and keeping them out of the hands of evil people (two other rival conspiracies are hunting for them, but their motives for wanting the artefacts are hidden from the players). The Bricks of Maru-Du article from Pyramid #3/5 has the full details on the artefacts.
I need ideas for missions - each artefact can be used for one type of black magic power, the PCs have to find it and exflitrate, rival agents are after it also.
What have you got?
Time period?
>Artifact in small village that isn't all that small when you get to the mines
>Artifact in ancient temple, horrors ensue
>Artifact was inside you all along, and they want to rip it out
>>54066104
>The most important artifact was friendship.
>>54066104
Modern times. Earth.
Here and now, basically.
>>54066183
APPALACHIA ARTIFACT
OLD COLE MINING / LUMBER TOWN IS IN DIRE STRAIGHTS
ARTIFACT IS A WAY OUT AND PEOPLE ARE CLINGING TO IT LIKE CRAZY
>>54066139
>Enemy has this artifact
>Only way to obtain it is by dismantling their friendship
>>54065989
Do what I do for gurps. Ape shit and cleverly hide the fact that you aped it. Movies and shit will be your best source of this.
I once ran the entirety of Curse of Strahd without anyone finding out.
>>54067161
Well, if your players have never played Curse of Strahd before I'd imagine that wouldn't be too difficult to pull off.
>>54067161
>Curse of Stradh in GURPS
Ooo, I like that.
>>54065989
>Artifact is in a time loop
>Whoever holds the artifact gets stuck in the loop
>until they can figure out a way to pass it on to someone else
No good ending.