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Marines Run Out of Ammo In 1 minute of Shooting

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so like... how much ammunition do marines carry? the big shell is a 20mm round, about the same caliber of the boltgun. looks to me a marine would be lucky to carry 100 rounds, and 75 is probably more realistic.
>big dick marines squad rolls up to guardsmen
>big dick marines shoot at guardsmen
>big dick marines reload
>big dick marines shoot
>big dick marines are out of ammo
>big dick marines are now fucked
>big dick marines learn that that wars are won by logistics, not by big dicks
>>
>>54053885
Marines, like modern soldiers, probably fire almost exclusively in semi-automatic and only go full auto when clearing a room or similar.
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>>54053885
They're not proportionally stronger than humans. They can carry more than that, and control their fire rather than full-auto like a goddamn retard.
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>>54053885
/k/ meta here:

They are superb shots, and their power armor keeps them from being suppressed by normal weapons. So they need a lot less ammo (when fighting cultists or guardsmen) than equals fighting each other would.

Plus thanks to power armor, they can save even more by relying on melee in close quarters.
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>>54053885
100 rounds per marine sounds like its possible, they werent made for protracted warfare but to go in and accomplish their mission as fast as they can so running out of ammo should not be a thing for them.
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Aren't bolter rounds incredibly difficult to produce and considered sacred? I recall reading that any kind of ammunition wastefulness calls for heavy repentance and punishment.
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>>54053885

If you're taking that figure from Dark Imperium, remember it only applies to Inceptors' assault bolters.
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>>54053885
Servitors.
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>>54053885
Drop pods with ammo and supplies.

Fuckhueg power armor carries reloads

Rhinos have large ammo stockpiles
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>>54055449
It's one of those things that's immediately ignored or outright completely forgotten when it's convienient.
Actually, I could just say "it's any 40k" fluff and that statement would be universally true come to think of it.
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>>54053885

40k in general has huge ammo problems.

They stick alot of chainguns/gatling guns on things, these fire 1000s of rounds a minute.The ammo hoppers are never visible, or small.

Tanks and siege guns all have calibres which would need massive shells, they are going to run out after half a dozen shots.
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>>54053885
Marines are dumb on every level. They are a children's army and beta army for people who think noble space knights are neat.
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>>54053885
Their ships teleport extra ammunition into their magazines.
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>>54053885
In other news, the chaos gods can't exist because magic isn't real.
>>
this is why lasguns are superior and the patrician choice
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>>54053885
>20mm round
Bolt rounds are .50, .70, .80, .90, depending on the weapon.
A human sized bolter can hold 20 some rounds in a double stack, astartes bolters hold 20-30.
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>>54053885

Will never come up in the game, and in the fluff they would just punch and knife through a guard squad to save ammo.
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>>54055863
It's the reason the tanks are all so huge - entirely ammo stores.
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>>54056004
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>>54053885
well, with rapid fire each marine fires his bolter twice each time they fire. A skirmish is about 6 rounds. So 12 rounds fired per marine, per skirmish.
>>
I do believe that in the 1990s combat doctrine for the USMC was 270 rounds of ammunition (9 mags) plus 1 in the gun, and even with semi-auto fire that was supposed to last an infantryman for only 5-6 minutes of combat.

Just for some real world perspective.
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>>54055028

On the power armor melee thing, there's numerous fluff stories about Marines fighting until their ammo is out, and then fighting until their chainswords break, and then finishing the fight by just punching, kicking, and smashing everything until there's nothing left.
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They explain it in Dark Imperium and it's basically what the anons before have stated. They basically fire in semi-auto, they are great shots and they have ammo drop pods (besides magnetised ammo pouches). Big Guns have feeders that connect to the bulkier back pack
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>>54055449
No. Remember, the imperial Guard uses huge amounts of bolter shells for their heavy weapons and tanks, SoB use them, Marines use them, Mechanicus uses them, random hive dwellers can get their hands on them...

There are a lot of bolters.
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>>54056180
>Actually using Thaddeus

Nice try fag
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>>54056013
Bolters are 25mm.
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>>54055424
>they werent made for protracted warfare but to go in and accomplish their mission as fast as they can so running out of ammo should not be a thing for them.
that is literally the opposite of how marines are portrayed in the actual fluff. the actual fluff has marines fighting for hours on end on the frontline
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>>54056013
You can't into calibers.

.80 is 20mm.
.90 is 22mm
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>>54058124
>Source: Your ass
A standard godwyn pattern bolter has a 30 round magazine and fires .75 caliber (19mm) rounds. This is the standard caliber for astartes bolters.

Source: Codex Space marines 4th edition.
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>>54054023

>control their fire rather than full-auto like a goddamn retard.

About 75% of Marine art depicts them going full retard into numerically astronomical hordes of enemies.

The better question is: how do dakka-happy orks not run out of ammo in 15 seconds?
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>>54058385
Ork magic. Ork just pulls the trigger and things happen. Hell, the "gun" might not even have a trigger.
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>>54058444
I thought the mekboyz were supposed to be making essentially functional technology, and the psychic field was just making it so they work efficiently despite being made with absurd tolerances and receiving zero maintenance.
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>>54058385
>About 75% of Marine art depicts them going full retard into numerically astronomical hordes of enemies.

I mean, they're landing every shot. And the point of that art is supposed to be how bad things are going for the Marines. So...
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>>54058981
>I thought the mekboyz were supposed to be making essentially functional technology, and the psychic field was just making it so they work efficiently despite being made with absurd tolerances and receiving zero maintenance.

Correct, that guy is just spouting retard memes.
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>>54055449
Yes they are hand crafted and blessed by master Craftsmen. It's just they have a heap of Craftsmen. The bolter rounds that are used by guard is just mass produced. Yes blessing the rounds does have an effect on their quality.

>>54055778
Yea this is the logical idea. It's not fluff except for Land raiders carrying more ammo. It's pretty much just unmentioned but expected.

>>54055863
Haha yeah it's kinda ridiculous. Knights for example only have 60 rounds in those piddly little drums for their stubbers
I built a leman Russ with the interior and I can only fit 12 rounds into the vehicle. The Calibre is just ridiculous! Also there is literally only about 2 degrees of gun depression.

>>54055945
Eh, disagree. Yea they are a good starter army due to the large panels but they are still fun.

>>54056039
Yea they actually would do this. In fluff lasguns do almost nothing except scratch power armours paintwork.

>>54056204
The game does not represent the fluff. Rapid fire is probs them going full auto and long shots are maybe a couple of shots each.
>>
Now that I think about it, where do Space Marines keep their new magazines? I've never seen a picture of a Space Marine with any sort of webbing to keep extra mags in.

Do they store new mags in their pauldrons?
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>>54053885
Since no one has actually answered the question:
Standard rifle loadout is 6+1 mags, or 210 rounds of 5.56 in 30 round mags. For SAWs probably ~1000+ rounds, carried by the assistant, gunner, and possibly others. For MGs, 2000+ rounds, carried by multiple people. If they have an IFV, they carry a whole fuckton more. Also, it's not unheard of for people to carry more because they can.
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>>54062618
>Do they store new mags in their pauldrons?

Actually, I do remember a bit of fluff that stated that very thing.

But don't cling onto that as any kind of gospel. Everything in the 40k universe is "rule of cool" you shouldn't think too hard about.
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>>54062735
>For SAWs probably ~1000+ rounds, carried by the assistant, gunner, and possibly others.

Military fag here can confirm SAWs have 200 round drums and the gunner usually carry 1 extra (for a total of 400). I don't know how much the assistant gunner is supposed to carry, though.
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>>54058981

Yes, No matter how ridiculous Orkz can be the technology still has to make sense. You go to a boy and he generally knows the shoota needs dakka and the dakka is in the dakka bits (the magazine). All the Waaaggghhhh!! does is act like magical WD40 and makes it work where it generally should not.
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>>54056214
They changed it to 6, using front camo webbing.
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>>54056214
fighting in a protracted engagement with units under full cover or behind defensive positions is not the preferred way to do battle.
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>>54056214
Maybe in the '90s, but that's horribly outdated now. If I'm not mistaken the speed of combat is more along the lines of two to three rounds a minute for rifles.
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>>54062799
don't use pull mags, (those magazines advertised 50+ shots) you're just asking for a jam.
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Tell your men not to pack bedrolls and use hammocks instead.
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>>54062846
You don't need pulls for hammocks, just anchor bolts.
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>>54057907
This.

The bolt shell is scared theng is just admech wank, they do consider them sacred like all tech but theyre still mass produced and disposable as fuck.
>>
Pack jerky, dried fruit and trail mix
Use leaves to wipe, don't carry toilette paper cause its bulky.
Don't use a map if you don't know how to read it. Follow the rivers and waterways and you will eventually find civilization.
Stretch your rations by commandeering food from the locals, by force if necessary, with stealth otherwise.
You can also hunt (small) game, like rabbits and squirrels, (or poultry or foul, preferably) for making a stew.
Don't kill anything big though, it'll go to waste and might offend the locals.
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>>54055828
>>54053885
40K is shit
and now we move on...
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>>54062971
carry a spare pair of underpants. (Don't laugh, it works)
don't worry about shaving, deoderant, or any of that sissy crap. Just make sure to find clean water to bathe in and remember to pack a few bars of soap. (Corporal can carry it)
You don't want some sissy little knife. Find the biggest knife you can find that isn't a machete.
>>
In their pauldrons
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>>54063038
standard issue for infantry is 6 magazines.
for special forces, its 8.

You only need two shovels, one for the Lt. and the other for the corporal. Use the screw pole ones, make the spade part of your kit.
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>>54063076
Someone will need to carry a duffel bag of demo charges and two claymores. Remember to hide them when you break for camp and to break for camp prior to engagement and running scouting patrols.
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>>54062971
>>54063038
>>54063076
>>54063123
I sometimes wonder if you guys just think of something that sounds plausible and then run with it, or...
>>
Most of the weight you'll be carrying will be food and water, so your kit will get lighter as reach your objective.

Whenever you have access to fresh water, remember to fill your canteens, and to drink even if you're not thirsty. Remember to boil if the water looks at all nasty, don't use those disinfectant tabs, they are useless.

It generally helps if one person brings along a pot, remove the handle and pack it seperately and screw it back in with a screwdriver.
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Sorry, I was like, in a trance or something. I didn't mean to sperg out like that.
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>>54062756
Weren't WW2 German squads just ammo carriers for their MG?
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>>54058252
yeah fighting, not shooting
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>>54056013
>Bolt rounds are .50, .70, .80, .90, depending on the weapon.

Where do you get those numbers? I've only seen .50 (Ikanos pattern Bolt Pistol), .60 (tigrus), .70 (phobos) and .75 (godwyn and the like). What are the .80 and .90 ones?

>A human sized bolter can hold 20 some rounds in a double stack, astartes bolters hold 20-30.

Sauce?

According to 3e rulebook, straight mags hold 20, bananas hold 30 and drums hold 40-50.
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>>54064035

I assume the later two are heavy bolter rounds.
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>>54064035
Heavy bolters fire 1.00 caliber.
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>>54058444
>>54058981
This might actually be a grey area. While Ork Waaagh! isn't actually enough to turn a stick into a gun, it IS established that it can do things like make a trukk with no gas keep driving.

So long as an Ork has an actual, usable gun, Waaagh! might actually be able to supply ammunition, whether directly through bullshit, or indirectly by means of Orks who run out of ammo finding more as if by magic, or by ensuring that the Ammo Crate Boy's box never quite empties.
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>>54062971
Might a Space Marine's armor handle their poo?
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>>54065024
>0

You'd think if the Waagghh was significantly powerful enough things like boys firing their weapons in the air while hootin and hollering and not paying attention to how much ammo their using wouldn't be a big deal but then at some point he realizes he has to reload and sticks another ammo bit into the shoota.

That said, it shouldn't be something that occurs all the time nor fall into the levels of meme bullshit like Orcs literally manifesting bullshit into reality through power of belief.
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>>54056438
power armor is hell of a drug
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>>54058252
It's almost as if 40K fluff is wildly, ridiculously inconsistent!
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>>54053885
>the big shell is a 20mm round, about the same caliber of the boltgun

A boltgun is 19mm that does not have a bottle neck case like a rifle round. It barely gets wider in the case then the it is at the bullet. Second it is not that long. Full power rifle rounds have just under a 12 mm case, so they would have some issue in ammo carry but no were near what you are thinking.
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>>54055424
Hebrew-Pattern Bolt Sheckler
-.44 caliber, extremely selective fire
-18 round "rune" magazine
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>>54058385
>how do dakka-happy orks not run out of ammo in 15 seconds?
Because they believe they won't run out.
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>>54058385
Jesus
I know /k/ loves bullets, but this..
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>>54058385
>how do dakka-happy orks not run out of ammo in 15 seconds?
orks are strong and carry tons of bullets around
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>>54066725
This should suprise no one who has visited /k/ more than once.


40k is supposed to be darkly absurd so things like ammo and the ability to carry it are low on the totem pole next to stuff like "why does he have two hearts" and "....did he just punch a tank to death?"
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>>54053885
They store it in their massive pauldrons
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>>54063960
A good chunk of german infantry tactics focused around the 2,000+ rounds per minute buzzsaws they called machine guns, yeah.
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>>54062756
USMC SAW gunner here. When I was in Iraq, I carried 600 rounds. I had no a-gunner.

The other Marines usually carried seven magazines of 30.

We all had a pair of grenades.
>>
you are all forgetting that fluffwise, 100 rounds from a marine is like 95 or so dead cultists. Or like 50 dead Orks.

now multiply that into a squad of 10. ( minus marines using heavy, or specialist weapons)
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>>54069237
To add to this Marines wont be in a constant fire fight as most likely they will always try to close in for close combat to be more efficient, so the worst case for a marine is trading shot when they will most likely be trading positions with the enemy.
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>>54067014
Just a note, SAWs can take normal magazines.
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>>54053885
>Thinking 20mm shells aren't carrying an explosive payload that is the equivelant to a grenade.
>Aiming for point targets
>Bones aren't also shrapnel when entire torso explodes from hydroshock.

Nigga, do you even /k?
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>>54053975
Auto isn't for clearing a room, it's for suppressing fire.
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>>54053885
No they don't.
>muh realism
Get the fuck out of 40k.
>>
What part of 'Only War' don't you understand?

There's not time for reloading, there's only time for war!
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>>54069877
I can tell you as a soldier full auto is only used for clearing a room or in emergency situations- suppressing fire is one round every 6 seconds across a section of 4 riflemen
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>>54053885
Current US infantry doctrine is to prevent the enemy from moving using small arms (rifles, machine guns, mortars etc.) so a force multiplier like fast air, rotor wing, or artillery can annihilate the enemy and win the engagement.

It's not often discussed as the main move to 5.56, but that's a huge part of it. Lighter ammo = more ammo per soldier = more suppressive and movement restriciting fire = more ordnance on target.
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>>54053885
GW are noguns britfags, after all, they made tanks that have less armor than ww1 tanks
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>>54069949
You can tell me that but that doesn't mean I won't say something retarded to try to cover up the fact that I feel stupid now.

What do you have to say to that, Mr. Man?
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>>54070361
You dont need to feel stupid mate, sometimes we all get stuff wrong - but then we learn, thats what makes us into better people
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>realistic
There's that fucking word again.
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>>54070479
Thanks for educating me. I love you, buddy.
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>>54070220
That's a side effect of modern COIN ROE. In all-out war, ammo quantity is even more important. Most long-range engagements are solved with immediate arty calls and the occasional tank/ATGM skirmish. Infantry has to close to mid range or hide until the enemy makes it to close range, else they'll be rekt by arty.

In infantry vs infantry fights, suppressive fire is key and GPMGs can't cover all of it. 5.56 lets soldiers carry twice the shots. Imagine playing a dodgeball game in middle school and all the balls end up on one side - the losers can only hunker down and wait to die.
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>>54058252
Depends. Usually they drop pod in, murder everything that looks like it could be in charge, then kek on out of there in a gunship.
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>>54066725
We are talking about the same group that features dildo launchers and dildo bayonets.
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>>54069660
They can, but no one ever uses them. Jamtastic doesn't begin to describe them.
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>>54053885
>and 75 is probably more realistic.
Space Marines eat brains to gain the knowledge of their enemies.

Realism isn't even in the same zip code as 40k.
>>
>>54070567
>>
Ultimately Marines run on rule of cool and don't need ammo/fuel/food/sleep/etc.

If you were wanting to do a Alt-40k based upon how the Marines typically are expected to be able to fight for extended periods of time with little to no resupply then you'd probably want to switch Marines over to laser based weapons that more or less have unlimited shots/recharging like the Imp Guard have.

Imp Guard could switch back to autoguns since they are 100% tied to supply lines and don't really need recharging weapons.

Or you could give the marines something fun like man-portable multi-lasers for high dakka blasting.

Not even going to touch Ork logistics. Only possible solution is Squigs that shit ammo.
>>
>>54060087
>The game does not represent the fluff. Rapid fire is probs them going full auto and long shots are maybe a couple of shots each.
IIRC it was once stated somewhere (maybe in white dwarf? maybe in an older main rulebook?) that each time a Space Marine fires his bolter, ie rolls 1 to Hit dice, it's a 4-round burst.

So between 6-12 bursts, 24-48 shots in a 6-turn game, with some extra for Overwatch. That fits the ~75 rounds put forth by OP.

We can assume there's additional mags stored in the Drop Pods and Rhinos.
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>>54066725
Welcome to 4chan!
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>>54056214

Basic Load for a rifleman is 210 rounds, 1 in rifle, 6 in front webbing. It is not uncommon for people to carry a additional 6-12 magazines in either a pouch or bag behind them if you know you're going to take a lot of contact and are operating in a austere environment
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>>54054023
>They can carry more than that
where i never seen an ammo belt and mag harness on any of them. the mags for a 20mm round would be huge and take up a lot of space for a good combat load.

i think marines simply go into battle more melee oriented and use guns when they are lazy to run up to a target to bash it.
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>>54053885
It doesn't matter.

No seriously, it doesn't matter. You don't count ammo on the tabletop and the books don't need to worry about it so long as they don't mention it. Marines have all the ammo they need until it's relevant for them to no longer have ammo.

>But logistically-

Doesn't matter. Drop pods or Rhino's or Thunderhawks or whatever you want to say. Other people have pointed out that Marines are meant for short brutal strikes after which they rearm to do it again, others have pointed out the aforementioned delivery methods, there's probably a million more ways for a Marine to get more ammo or failing that kill you in CQC.

But at the end of the day, it just doesn't matter.
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>>54058385
How much medieval art shows knights burning fields and raping little girls? You would say Europe had a fucking problem of midget dragons and giant snails.
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>>54071603
It's almost like they've never seen a movie before. Real war is boring, Rambo is cool, people would want to see a seven foot tall war god mowing down hordes of humanity's enemies, not firing carefully and for maximum effect with their buddies from good cover.

Is this seriously a conversation we're having? Is this even real life?
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>>54071594
>lets not argue anymore about anything, since it'll always turn out "as the writers decided"
>>
>>54071643
Yeah, basically.

There are probably arguments worth having, but this one doesn't matter. Marines have the ammo they need until they don't have it anymore.

There's reasons proving they have the ammo, can get more ammo, and failing that kill you anyway, but in the end it doesn't matter.
>>
>>54071643
Yes. Let's do that, instead of being stupid and arguing about it.
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>>54071594
it would be so easy to have servitors follow them and carry shittons of mags in fluff and movies.
>>
>>54071674
>>54071730
look, this board is all about fanboys arguing about pointless shit. you take that away, amd what do you have? peace, quiet and an empty board.
now, most uf us do know that there alway be as many marines to be doomed and damned (or to save the day) as required, in 40k, in fantasy, in all of them. those sacrifices mean nothing if writers may (and sometimes do, the bastards!!!) upend the whole universe on a ehim, but as long as theres fandoms, there will be discussions of such nature; how is it all possible, why does character A behave in a certain way and why is it "totally oit of character" and what were those writes thinking... this is the point of this and hundreds, if not thousands of similar communities. don't you even try to take this away, because that, to some of us, is all we have left to be passionate about.
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>>54072037
pardon my typos. alcohol and touchscreen typing don't mix too well
>>
>>54053975
>auto in room clearance
WHAT THE FUCK IS YOUR PROBLEM PRIVATE DIPSHIT ARE YOU TRYING TO GET SOME BLUE ON BLUE ACTION!?

With that said, 40k marines don't seem to have any fire discipline.
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>>54072012
They actually do that in a Gaunt's Ghost's book I think, the newest one. They were at least weapons servitors.

But I direct you at >>54071637, rule of cool applies to your super soldier power fantasy, and having someone nanny your ammo for you isn't cool.

>>54072037
>look, this board is all about fanboys arguing about pointless shit. you take that away, amd what do you have? peace, quiet and an empty board.
I'm not even against arguing about dumb shit, let fanboy's do what they do, this is just a new tier of dumb. Light vs Dark side force? I get it. D&D: Good or Shit? I get it. How good can a Paladin really be before they'd be forced to fall? Fun thought experiment.

This isn't really a thought experiment, it's just whining about something that really doesn't matter.

Warhammer was made by nerds who knew little to nothing about actual combat and didn't bother to model on ammo webbing because their casts were shit and no one bothered to change it because whatever, that's all it is.

Your spellings cool though, I got what you meant. Booze away senpai, I know I am.
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>>54072012
or you know have scout noobs carry them in a backpack or bikes lagging behind the strike force somewhat only detaching for skirmishes recon or sniping if the the main force meets heavy resistance.
>>
>>54053885
>The Eldar use the webway as extradimensional space in their craftworlds
>the Emperor was experimenting with the webway
>???????
>profit
>>
>>54058385
The only time when an ork runs out of ammo is when it occurs to an ork that he's been shooting alot and will probably run out of ammo soon. This happens about once a battle.
>>
>>54072151
>the Emperor was experimenting with the webway
which cost the humans their strongest allies
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>>54072198
at the potential expense of near unlimited ammo
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>>54072117
>I'm not even against arguing about dumb shit, let fanboy's do what they do[...]. Light vs Dark side force? I get it. D&D: Good or Shit? I get it.
see, now this is what I don't get. the ones who like one side of a franchise and argue that the other's shit. that one's a pointless argument, its just people praising their side and trying to make the other one sound bad.
>this is just a new tier of dumb
au contraire!! this ones one of the more civilised arguments, one where people not argue against one another but rather try to find a new truth in a given universe. one where we might learn sth new (like the loadout of actual marines, I didn't know that shit) or even arive at a new fan theory of sorts.
the other form of argument is the ape kind: screaming until you're both tired of it and nothing gets accomplished, this here is the productive kind.
>>
>>54072255
>this here is the productive kind.
Except nothing is going to be decided and no one is going to officially change anything.
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>>54072305
rule of cool, ain't it? I am free to take the "results" of this discussion and give them as lore in my home games. a marines loadout is about 6mags from now on, descrubed decently by this anon >>54070961

exept I don't play marines and don't care much for any of this, ofc.
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>>54066725
This is the same board where a man shoved a shotgun barrel up his ass and it got stuck up there.
I love /k/, but they're a weird bunch of folks.
>>
>>54070795
>Squigs that shit ammo.
Another runts?
>>
>>54070795
Yeah, why don't Marines use hotshot lasguns? They've even got a power source to draw from built into the armor.
>>
>>54072198
Orly? Since when we're the eldar going to all with humanity or aware of the imperial webway?
>>
>>54073165
Ammo runts.
>Had a stroke
>>
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>>54072061
No problem, we potatoe that.
>>
>>54073197
That would be the logical thing. But not nearly as cool as giant guns that shoot rocket propelled HE shells.
>>
>>54070795
>Imp Guard could switch back to autoguns since they are 100% tied to supply lines and don't really need recharging weapons.

Imperium already has trouble supplying all of Guard, which is one reason their doctrines call for the recovery of equipment from the fallen and keeping your equipment in check for the next user. Adding a whole new need, galaxy wide, is a monumental task to undertake.

>Or you could give the marines something fun like man-portable multi-lasers

Get out, Goto, and stay out.

>>54073197
Because all you get is a lasgun with some extra penetration. Forgetting the loss of a lot of stopping power and all he ammo variants, I don't think hot-shot lasgun cells can be recharged the same way as regular cells. I haven't seen anything indicating this. So you'd still need to provide the troops with new cells, or drop their firepower to Guard levels. And hot-shot lasguns wear out much faster than regular lasguns, meaning you need a lot more maintenance and repair, which means a lot more resources to commit and you risk failures during prolonged operations.
>>
(40k isn't realistic in the slightest and the bullets come from no where)
>>
>>54062618
I can't remember where but I think alot of their ammo is magnetised, so they literally just slap it onto easy to reach parts of their armour.
>>
>>54062618
>>54077265
Yeah everything is magnetized to their armor or 'mag-locked' as its sometimes written in fiction.

Deathwatch and the new marines do have webbing but in the end it should also be magnetized.
>>
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>>54077137
>bullets come from no where
>>
>>54065038
Literally says in the fluff that Power Armour recycles their waste.
>>
>>54077372
And then eat it and enjoy it!

>Yum yum! Thanks Emperor for this thrice recycled block of shit!.
>>
>>54077397
There is a metaphor in there for GW customers.
>>
>>54053885

one with expereicne says:

most combat is perception checks and positioning.
video games and movies will ruin your perception.
>>
>>54065107
I mean imagine a 7m man wearing a tanks armor coming at you. The fear factor is also a big deal.
>>
>>54058252

If they're fighting "on the front line" then there will likely be a thousand sources to hit up for additional ammo. It's actions behind enemy lines where Elmo might become scarce.
>>
>>54070661
SAWs are like crazy gfs. Each one has its own little quirks, and if you don't address them in a very specific way they'll fucking lock up or explode in your face. They both have a good amount of baggage that you have to deal with, but when the stars align and they're in the mood then nothing is quite like them.

Also? Fucking loud and dirty.
>>
>>54077783
Even then they have resupply methods. Strike Cruisers and Battlr Barges are crazy stong and cna get close enough for a supply drop via drop pod, if that's too conspicuous they can send a flyer in, they're all fairly tough and can get in and out with whatever a squad or maybe even company far behind the front lines might need.
>>
>>54075891
Marine backpacks function as a power plant for their armor. It can supply energy to a lot of things. It could certainly handle supplying a hotshot lasgun.

I can see the reasoning of not using it in many circumstances, but when you're up against endless waves of gaunts or you're going to be behind enemy lines for weeks, something that just has a big old infinity-sign for ammo count would be rather nice.
>>
>>54080940
Worst case scenario, you could probably send some scouts on bikes with a couple crates.
>>
>>54081320
They have those scout trabsport landspeeders too, seems perfect for a quick resupply in a combat zone.
>>
>>54071594
Also lets not forget that the imperium is capable of producing smaller personal drop pods, so sending smaller drop pods just to keep the Marines supplied isn't that far fetched.
>>
I'd imagine just like IRL marines are usually transported via APC, which is capable of hauling a fuck ton of ammo with it.

Even for the tabletop game all you would need to do is take the time to glue on those ammo pouches the sprues come with to emulate the effect reasonably well.
>>
>>54081307
Or just switch to something like metal storm shells and dump some air bursting fragmentation bolts into the enemy horde.
>>
>>54053885
Funnily marines don't have big dicks.
Their sexual development is arrested by their implants, so they probably still have tiny 10-14-year old boy's genitals.
>>
>>54053885
Marines were designed as speartip supporting armies of mortals, so in most cases they wouldn't need more than 1-minute worth of ammo. After the Heresy, though, nobify seemed to stop for a minute and re-think their gear in light of a new imperial tactics where marins were used to fight for hours if not days. Which is trange, considering Girlyman was still alive when the tactics shift happened.
>>
>>54084082
>Their sexual development is arrested by their implants

[citation needed]
>>
>>54084118
It's not, one of the BL books almost outright confirms they're hung. An Inquisitor checks a Marine out and complains that they aren't into sex, needless to say he doesn't get it.

It's in the Emperor's Gift book.
>>
>>54084190
>they're hung
>It's the Emperor's Gift
>>
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>>54084220
>>
Consider that a 12 gauge shotgun is nearly .75 caliber. Humans can carry plenty of that.
>>54065761 hit the nail on the head.
>>
>>54055481
and of course the post that should have ended the thread gets conveniently ignored. lacking servitors, ammo drops from orbit or stashes in your rhino or on your bikes.
>>
>>54065761
This, bolters fire little self-propelled warheads, they don't need much propellant and so are much shorter than a regular 20mm cannon shell
>>
>>54055457
Inceptors actually have ammo drums compared to your classic banana magazine manlet marines have.
>>
>>54086782
That's because inceptors are using mini heavy bolters and are expected to hose enemies down in heavy bolter fire from short range
Thread posts: 156
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