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Comfy post-apocalyptic

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Thread replies: 80
Thread images: 34

Do you have any good pictures for where human civilization as we know it has come to an end, yet the people (those that survived at least) don't mind too much and are managing themselves, with bright colors and a warm comfy mood?

How would you do such a setting? What kind of a disaster would bring it forth the best?
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>>54047937
Earth is abandoned for whatever reason. The only people that live on terra firma now are explorers or simple folks.
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>>54048168
Fallout is meme fantasy now.
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>>54047937
I have a whole folder of this.
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>>54048119
I love this one.

There was never any real disaster. Moreover, people have expanded to space, which is the thing I'd really love us to do, while the remnants of our race are just staying in the ruins, rebuilding and chilling. It's all good.
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>>54048246
>Terraforming, mining and colonizing created a LOT of jobs
>Many, many people and their families left Earth to live and work on the new worlds
>While many still stayed, the Industrial power moved to mars, the economic to venus, the military to luna and so on
>When an accident in the arctic circle began to flood the planet, most of the human populationw as already off-world, and what would once have been a civilization ending event was little more than a passing humanitarian effort.
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>>54047937
CATastrophe was like that, wasn't it?
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>>54048294
The essential question, I think, is what kind of adventures could you have in a world like that?
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>>54048314
specifically the idea was that it was post golden age technology full of weird tech to support comfy lifestyles, while at the same time having a vast ocean you could fight monsters, dive for ruins, explore, and generally have adventures in.
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>>54048338
Spelunking into a mountainside laboratory, buried under a landslide, scuba diving in a sunken city. Wandering through downtown berlin avoiding escaped lions, leopards and wolves that got out of the zoo. Looking att all the cool shit in Area 51, huddling in a corner at night as things that used to be warded away by city lights wander in the dark, Explore government buildings for secrets, break into a fancy observatory and stargaze. Help old man jenkins find some old generator parts, chase off velociraptors from eating your chickens
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theres actually a manga about that. Theres some really comfy feels in that manga.
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>>54047937
ykk
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>>54047937
You should check out Yokohama Kaidashi Kikou, or "Record of a Yokohama Shopping Trip." It's a manga and later OVA series about the twilight age of Humanity after an unspecified apocalypse raises the sea levels and mutates much of the planet's flora and fauna. It's a calm, thoughtful story about finding pleasure and fulfillment in the little things.
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>>54048389
>>54048391
>>54048411

It looks like we all had the same idea. Seriously OP, you should check YKK out. It's just about the comfiest, coziest, most sweetly melancholic post-apocalyptic world you're likely to find.
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>>54048411
>It's a calm, thoughtful story about former kamikaze drone pilots and the people who associate with them finding pleasure and fulfillment in the little things.
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>>54047937

>How would you do such a setting? What kind of a disaster would bring it forth the best?


Something completely out of context, a ligthing bolt out of the blue, maybe even magical in nature.

My favorite solution is getting all cosmology-y and involve alternate realites and other quantum stuff that sounds like technobabble but actually isnt.

>people just disappeared one day, all of them like:
>http://discovermagazine.com/2005/feb/earth-without-people
>by error or design a bunch of humans reappeared later
>they might be survivors from a vault, travellers from an alternate dimension, a literal divine intervention, an experiment ran by the illuminati/aliens, a simulation, whatever you need for a BEEG TWEEST

IIRC there was a TV series about how things would run down without human maintainance too,
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Horizon Zero Dawn?
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>>54048702
I like your thinking, and am reminded of a world I've wanted to build for a while, based on the movie "Land of the Lost" and the game "Obduction." Instead of having a setting ruined by an apocalypse in the distant past, you would have a setting built up from the patchwork pieces stolen from many time periods and many worlds. All the characters and societies in the setting would either have likewise been spirited away from their homes or would have been descended from earlier transplants.
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>>54049226

That's pretty great, lots of possibilites to explore.

For some reason I think it would click very well with polynesian themes. Lotsa islands, wayfarers, mysterious long gone civiliations only known from their inscrutable cultural relics left behind and lotsa sailing and exploring.
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>>54049319
Exploration and discovery would be a huge part of the setting, which I'd want to feel sort of like the "junk drawer" of history, with places and peoples from all sorts of different time periods brought to this strange but not unpleasant otherworld, forcing them to adapt and interact.

>A small, prosperous farming village stolen whole from 18th century China.

>A British rail yard from the 1950s, recycling its track to build a local rail network.

>Four square blocks of 1920s Chicago, festooned with rope bridges and flags.

That sort of thing.
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>>54047937
I imagine that there is a earth which was abandoned as humanity went to space, and it is used as a prison for political dissidents/criminals by the tolitarian government, and the earth is comfy, but full of danger. They are sent to exile there, with little to no supplies.
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>>54048206
This is gorgeous.
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>>54050006
How does my idea sound /tg/? >>54050006
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>>54050143
you expanded upon another anons idea by one point. Good job champ.
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>>54050143

its shit
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>>54050006

It could work f you make it an Australia type scenario, with most people's crimes essentially amounting to 'being poor' rather than 'lacks basic traits of functional humans' (those people don't get exiled, they get fixed or put down by whoever is running this place).

You've still got desperation, competition, a few dreamers still trying for something utopian even as others try and get their feet back on the ground, even if it involves a bit of wall-to-wall counseling.

But it doesn't instantly become some sort of cannibal raping-people-to-death orgy. Which is not, as people would generally consider it, comfy.
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>>54050269
I've thought of about several factions:
>One which is the desendants of the people who first were sent there, and survived the clusterfuck of mutants
I'll explain later, but, I do realize that. Some people want order, some people don't, and others might, well... do whatever. I'll follow your advice.
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>>54047937
Oh man, this is my fucking thing. I've been trying on and off for years to write up a special snowflake YKK-inspired game about this. Pretty much stalled at this point but it's nice to pull the notes out and add a few words now and then.

>What kind of a disaster would bring it forth the best?
Depends on how realistic or fanciful you want to get. One option is a pandemic that burns itself out too quickly to wipe out everybody, paired with a fast crisis control response. Scattered quarantine zones survived to pick over now-empty cities of the world, making do as best they can.

Or, the Singularity happens and most everyone is digi-Raptured away. Or even a literal Rapture.

Or you do comfy post-post-apoc where Terrible Shit happened, but far enough back that it's your grandparents' bad childhood and the world has moved on and changed.

>How would you do such a setting?
I'd play it pretty upbeat and but throwing in scarcity and reminders that hey, there's no going back to the old (and maybe better) days. An era has ended, a new one is dawning and it's too early to tell just how things will go for those still around.

>>54048370
These all sound like fun.
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>>54047937
I'm very sure I've heard of the game that art is based on, and it's the polar opposite of comfy.
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Finding a seed vault seems like a good hook. Even if food isn't a problem, there's all kinds of fun things to find in there.
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>you will never live on the coast of Maine in an apocalyptic world of unknown origin
>you will never wander the forest hunting for food for your family, keeping a sharp eye out for the demon wolves that lurk in the wilderness
>you will never return to your comfy walled seaside town where you eat a dinner at an oak- beamed tavern that smells of woodsmoke
>you will never barter for homemade soap and household goods with your freshly caught meat
>you will never wander the beach watching the sunset, AK47 slung over your back in case of sand monsters
>you will never escort caravans along the ruined highway
>you will never return home to your qt young wife in traditional dress, and make sweet love to her to make up for all that time you were gone
>your world will never be full of mystery danger and wonder

Why even live.....
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Imagine an apoc event where a comet sort of hit the atmosphere while clmate change was raising the sea levels. It was a rough few years but now the waters are calming down and the dust is settling.

Strange things are stirring in the water but you've arrived at your destination, the half-drowned and battered remains of the Maldives...
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>>54054179
It says a lot that "having sex with a real girl" ranks on your list of "things that would only be possible in a post-apocalyptic fantasy"
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>>54054097
svalbard
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>>54048206
I've seen that movie.

It's ok.
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Global civilization may have crashed but people still send and expect mail.
>>
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>>54055272
shooting that turret is gonna be pretty hard while bobbing up and down on the ocean, its kinda pointless to go to all the effort of building in a tank turret.
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>>54055445
I mean, if its either that or nothing?
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>>54055445
Either it's for show or they're idiots. Depending on how comfy your apocalypse is, it may or may not bite them in the ass.

Also I'm running low on vaguely relevant images to dump.
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>>54055482
Depends on the type of weather the region typically gets, its a lot of weight to add to the front of the boat which would make it sit deeper in the water, means its not as capable at cresting waves. The extra weight has the additional problem of making the boat a lot slower, means they can both be an easier target and increase fuel consumption. honestly probably better to rip the gun out of the turret and mount that.

It looks cool tho.
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The turret's not a weapon anymore. They use it to launch fireworks.
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>>54055445
It's a riverboat.
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>>54055755
All right, but how was it ever a weapon to begin with?
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>>54055755
Panzer 4 turrets can only elevate about 20 degrees give or take, so it wouldn't do that very well
>>54055791
...I can accept that
>>54055827
Its an early model panzer 4 turret, so yes it was clearly a weapon.
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>>54047937
>Ctrl+F
>"Jinrui"
>0 results
Exactly what you're after
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>>54048206

Dear god can you imagine the amount of tetanus in this shot.
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>>54047937

Pokémon is basically that.

>children wandering around unsupervised with enslaved fighting monsters
>talk of a war that occurred within the player's lifetime
>player's dad is missing
>distinct lack of people around
>no real government but power focused on "gyms"
>some evidence of hi-tech equipment, but a lot of reliance on old ways
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>>54053988
What's it based on?
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>>54055445
>>54055595
>>54055699
Russian patrol boat with 2 T-34 turrets.
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>>54057860
>>54055898
As conceded, as a river boat it can work.
and that's not to say that Russians or whoever are not retarded in doing this, but that's just my opinion, leave tank turrets on tanks.
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>>54058182
>https://en.wikipedia.org/wiki/MONARC
German attempt to slap a self-propelled artillery turret on a frigate.

>https://www.youtube.com/watch?v=3LfWKfCaIiM
Finnish patrol boat with a modular auto-mortar turret. Scaled down version of a double-barreled auto-mortar system that was found to be too large to fit in the boat. The Finns are also developing a larger patrol boat to mount the original version of the mortar.

Also it's unknown if the T-34 turrets were modified in any way, otherwise they'd have 20 degree elevation max.
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>>54058622
As my original post said, putting a turret on a boat that size is foolish, a frigate is another story

Custom made hardware for the boat is different than fitting a turret on something that really cant support it additionally its doubtful that the Panzer 4 turret in the picture has stabiliser systems as modern boats and tanks do.

By all mean put big ass guns on boats tho, I'm not saying one can't, but putting a Panzer 4 turret on a boat that size is silly.
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>>54059865
I know, I'm just showcased the storied tradition of taking something designed for a land vehicle and shoving it on a boat. I've seen a few images on /k/ of tanks and self-propelled guns literally strapped down to a deck and used to bombard.
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>>54054522
okay I admit that part was pretty pathetic.
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>>54048119
>>54048246
>>54048294

I love this concept. I used it once to explain the lack of humans in a post-apocalyptic Earth where other races now live and treat old human tech like religious artifacts of their precursor creators. Entirely unaware that humans simply moved off the planet to colonize the stars and the only humans nearby are scientists on a research station watching the races develop.

>>54048370
You can also have one or two highly advanced cities where most of humanity left on Earth live. Great place to plan/start/supply adventures.
>>
Good morning martian! toil in the dusts got ya down? well sign up with us for a once in a lifetime trip to the genesis world itself: Earth!
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>>54048906
If only the robots weren't so stupid.
Just terrible designs.
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>>54054097
>tfw that vault is suffering flooding before we can even get a proper apocalypse

>>54054179
Any reason for maine in particular?
>>
post abandoned earth pics.
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>>54047937
>artist doesn't understand cars

So just don't fucking draw any, instead of this "front wheels go in the middle, right" crap. Fuck.
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>>54067859
/o/ plz go
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I always wanted to live in a world like the one from "conan future boy".
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>>54067959
It's a mistake most of us stopped making before hitting the double digits.
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>>54048702
>>54049226
This could combine really nicely with the notion of parallel earths. It could just be a case of mass resettlement, or maybe the PCs were left behind as a control group/backup. In any case it could explain any amount of out of place wonders and make the implied death toll comfortably ambiguous.
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>>54060538
Many of us are pretty pathetic, just remember that a few of the things you listed can be replicated RL and get to work looking for them.
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>>54054522
Maybe that's the appeal of the post-apocalyptic. It would finally bring the rest of the (surviving) world down to the level of the permanently anxious and depressed.
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>>54068220
I like the notion that each piece of the patchwork comes from a different, alternate Earth, some practically identical to ours, some slightly stranger.

The idea that I'd been working on for why all these patchwork pieces and peoples from other worlds have been brought into the setting was that there was some sort of precursor race that constructed the setting as an artificial "museum world" and used their science/magitek or what have you to collect artifacts and oddities from across the cosmos. Unfortunately, although they're long gone, whatever technologies or spellcraft they'd used to fill their museum are still pulling things over from time to time.

You get all the exploration, scavenging and adaptation of a post-apocalyptic setting without the messy apocalypse.

>>54068372
I think that for most people it's almost the opposite. They find modern-day life stifling and boring, and romanticize the idea of bringing it all crashing down so that they can start again with new rules or no rules at all. Life today is relatively safe and comfortable but complicated, and some people fantasize about a life that, while dangerous and brutal is more simple.
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>>54066627
They fit the stupid story.
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>>54068743
This isn't to say that all people like post-apocalyptic stories for this reason. It's more likely that most enjoy them for their action and the "what if?" questions they pose about society and the nature of man.
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