What do you think of settings inspired by Arthurian legend? Have you taken any subplots or stories from any of the various works associated with Arthurian legend?
Other than taking inspiration from specific stories like the quest for the holy grail, I think it's interesting that you could take a more historical approach and base it around what 400-500 ad Britain would be like, with saxons invading, dwindling population in cities, and the retreat of direct roman rule. Or you could focus on the medieval tellings of chivalry, with knights and princesses and a background of inevitable ruin. Either way magic could be of the strange druidic variety involving faeries and witches. Players might play as knights picked up by a noble king who seeks to restore the land, and sends his knights on various quests to gather artifacts, companions, or just prestige and honor. If players want to focus on the political side of things that might be an option too, considering how likely it would be for warlords to pop up in such a setting. Seems like a perfect setting for D&D.
I adore Arthruian legend, but because of that I try to hold back from using it most of the time, even if I've got a few settings and games lying around just waiting for their chance.
Of the games I'm in at the moment, the one with the most Arthurian elements is strangely a Magical Girl game in the Nanoha setting. Old Belka, a fallen magical superpower, was a land of knights and nobility, so the GM has been using Arthurian myth to flesh out the culture and backstory. None of it has been directly relevant yet, but one of the PC's was discovered to be a distant descendant of Morgana le Fay, we've found a few hints of the actions of an ancient, legendary mage called Merlin who is said to predate Belka itself, and we recently discovered a lost enclave founded by the followers of Mordred, reduced to primitivism in the remains of a once huge and advanced magical city.
>>54044132
>Seems like a perfect setting for D&D.
You had me right up to here, anon.
Bravo.